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8/6/2019 Dlalek
http://slidepdf.com/reader/full/dlalek 1/3
Dalek
SORVAD Mk 1
Ally 3
"EXTERMINATE!!!"
Background A somewhat mad Atlantean scientist by the name of Sorvad wanted to create the ultimate defense
machine. Creating a genetically engineered creature perfect for his purpose, he designed a specialarmoured shell, the Sorvad Armour System (SAS1000), and a unique offensive weapon, the Sorvad
NeuroElectric System (SNES1000) that were both powered by magnetic energy.
Needless to say, something went wrong...
Sorvad Mk 1
Archetype: Sorvad
Motivation: Power/Xenophobia
Experience: 0
Style: 0 (May have 1-3 pts)Health: 7
Primary Attributes
Body 1Dexterity 2
Strength 1
Charisma 1Intelligence 5
Willpower 6
Secondary Attributes
Size -4
Move 3*
Perception 11Initiative 6
Defense 2**
Stun 1***
SKILLS (Level/Rating/(Average))
Bureaucracy 1/6/(3)Craft: Electronics 3/8/(4)
Gunnery 3/8/(4)
-SNES 9/(4+)
Linguistics 1/6/(3+)Pilot: Psychic 4/10/(5)*
Science: Engineering 3/8/(4)
Warfare 2/6/(3)
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-Strategy 7/(3+)
*Uses WILL as the Attribute, due to Talent (see below)
Add 2 points to skills?
Talents: Psychic Ability: Combined Consciousness (All Sorvads can communicate
with each other and can share information instantly; range is 5miles)
Total Recall
Time Sense
Resources
Sorvadium Armour System (Artifact 2)
Sorvad NeuroElectric System (Artifact 2)
Flaws
Dependent on Life Support Shell (Suffer 1L wound per round they are outside of the shell)Obesssion (Extermination of all that is not pure as the Sorvad race)
Unlucky (-2 to rolls; player character picks the moment of the Sorvad
being unlucky)
Weapons (Rating/Size/Attack/(Average))
Sucker Arm 4N/0/14N/(7)N
SNES 7L/0/17L/(8+)L
* Move is based on the SAS1000
** Defense is actually based on the Armoured Shell.
*** Stun is not relevant until Armoured Shell damaged severely.
Sorvadium Armour System (SAS1000)
Artifact 2
Based on the Vickers Mark VIA Tank
Enhancements:
Extra Limb (Eyestalk; +2 Enhancements), Extra Limb (Sucker device at end of limb; STR 4; +6
Enhancements), Extra Sensors (Infrared; +2 Enhancements), Improved Defense (+1 Enhancement),Life Support (1 week; underwater; +8 Enhancements), Reduced Crew (+2 Enhancement; 50%
decrease)
Limitations:Miscellaneous: Eye Stalk (reduces vision to 85 degree arc; -2 Enhancement); Miscellaneous: Rotating
Top Shell; Defense -6, Structure -5; -6 Enhancments), Reduced Size (0, -2 Enhancements), Reduced
Speed (-3 Enhancements, 75% Speed Reduction), Requires Special Fuel (Magnetic field power grid; -5
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Enhancements)
Stats
Size 0 Defense 9 Stc 10 Speed 5 Han -2 Crew 1 Pass -
Sorvad NeuroElectric System (SNES1000) Artifact 2
Based on the A.H. Foxxe X.E. Grade Double Barreled Shotgun
Enhancements:
Increased Area of Effect (10 feet; +4 Enhancemnts), Special Capacity (energy cell allows for 10 shots;+2 Enhancements)
Limitations:Requires Special Ammo (Energy cell*; regenerates 1 shot per hour through the energy grid; -2
Enhancements)
Stats
Damage 7L** STR 2 Range 50 Cap * Rate M Speed A 7.5 lbs.
* Each energy cell for the Sorvad NeuroElectric System allows for 10 shots; damage can be increased
by +1L for every 2 shots expended.
* If the attack with the weapon does not kill the target, eachsuccess inflicted as damage reduces DEX and STR first, before striking
BODY. This reflects the paralysis ability of the weapon if the attack
does not kill the target outright.