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Unit 1: Digital Media Sectors and Audiences

Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

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Page 1: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Unit 1:Digital Media Sectors and Audiences

Page 2: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Learning Aims:A = Understand digital media sectors, products and platforms.

B = Understand audiences for digital media products.

C = Explore how audiences engage with digital media products.

Date: Tuesday 16th May 2017 Time: Morning Length: One hour Equipment: Pens, pencils, erasers, rulers

Page 3: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Content Slide Number

Media Sectors 4

Analogue / Digital 6

Media Text Processes

ProductionMarketing

DistributionExhibition

10

13212325

Synergy 26

Convergence 29

Audiences

SegmentationPersonalisation

Interactivity

35

374142

Content Slide Number

Audience Theories

Hypodermic NeedleUses and Gratifications

43

4446

Regulation

Watershed

51

54

Research Methods 56

Stylistic Codes

CodesCamerawork

EditingMise-en-Scène

Sound

64

6566677073

Page 4: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 5: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Digital media production spans several sectors within the creative industries, including…

Film Magazine Music Newspaper Radio Television Video game Web

Page 6: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 9: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Devices that can access digital media content…

Smart phones

Games consoles

PCs / laptops

Tablets

MP3 players

Page 10: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 11: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 12: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Step one = PRODUCTION(including pre-production, production and post-production)

Step two = MARKETING

Step three = DISTRIBUTION

Step four = EXHIBITION

Page 13: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

PRE-PRODUCTION = The planning and designing of a media text.

Depending on the media text / product being made, this will usually include…

Market research (including audience and competition)

Budgets Scripts Storyboards / layouts

Page 15: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

PRODUCTION is the making of a media text.

Depending on the media text / product being made, this will usually include…

Filming (film, TV or other video) Recording audio Programming / writing code (video games,

websites) Taking photographs

Page 17: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

POST-PRODUCTION is the editing of a media text.

Depending on the media text / product being made, this will usually include…

Adding special effects to video and photographic material

Altering sound Testing, followed by re-programming (video

games, websites)

Page 19: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

The making of a feature-length animation (PRE-PRODUCTION, PRODUCTION, POST-PRODUCTION)…

http://www.youtube.com/watch?v=BE7kw8hBWu4

Page 20: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

The making of a [PlayStation 2] video game (PRE-PRODUCTION, PRODUCTION, POST-PRODUCTION)…

http://www.youtube.com/watch?v=1VuwiZ5pPLA

Page 21: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Marketing involves the promotion of a media text / product.

It is the process of making the public aware of the existence of a media text.

This can include…

Trailers (cinema, DVD, online, radio, TV) Posters / billboards Web sites Social media Reviews

Page 23: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Distribution is the giving out of a media text to an audience.

Media texts / products can be distributed via analogue and digital platforms.

This can include…

Cinema, TV CDs, DVDs, Blu-Rays, UMDs Digital downloads Phone and tablet applications Print-based

Page 24: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Distribution examples…

Blu-Ray, DVD, digital (Triple Play)

Game discsPhone / tablet apps

Page 25: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Exhibition is the consumption of the text by the audience.

It is also how the audience interact with the text.

A media text will have a message that it aims to deliver to its audience.

Consuming a media text will usually have an impact on the audience – this can be a positiveimpact or a negative impact.

Page 26: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 27: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Synergy is the release of a brand across different media platforms.

Media institutions use synergistic techniques in order to...

1. Increase their brand’s image.2. Expand their target audience.

Page 29: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 30: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

[Technological] Convergence is the unificationof platforms that were once separate.

Phone

Applications

Games

FilmsMusic player

Internet

Books Newspapers

Page 31: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Access to the Internet has helped to drive technological

convergence, as audiences are consuming texts across a

variety of platforms.

Due to convergence, power has shifted from the producers to the consumers.

Consumers of media can now also be producers of media. This is known as being a ‘prosumer’. Prosumers can now create and distribute their own texts.

Therefore, audiences do not have to rely on mainstream media institutions for information.

Page 32: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

http://www.youtube.com/watch?v=dv3Det7gkhA

Page 33: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Convergence has had a wide range of effects on producers AND consumers, including:

Immediacy: increased speed; instant messaging; on-demand media.

Access: no longer exclusive; inexpensive; allows amateur media-making; ‘We Media’ and democracy.

Convenience: free or cheap; broken local/national/global boundaries; user-friendly.

Page 34: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Portability: movement and flexibility; always connected.

Connectivity: global village; digital communities; social networks; virtual reality.

Interaction: communication between producers and consumers.

Personalisation: self-representation via avatars and social networking (Facebook, Second Life); recommendation systems (Amazon, Last FM).

* See slides 41-42 for more info on Personalisation and Interaction *

Page 35: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 36: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Audiences are the consumers or users of media texts.

They can be made up of individuals or groups.

Individual: engages with a digital media product alone. Advantages of individual enjoyment include privacy, convenience and control.

Group: engages with a digital media product with others. Advantages of collective enjoyment include social interaction, competition, belonging and sharing.

Page 37: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Audiences can also be segmented into primary or secondary audiences.

Primary: The main audience that a media text is targeting.

Secondary: An audience that is not the main target market, but, may still consume a text (with the primary audience).

Page 38: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

For example, the primary audience for Toy Story is young children, with the secondary audience being parents of those children (parents are likely to watch the film with their children).

Page 39: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Audiences can also be active or passive consumers.

Active: The audience physically interacting with the product. They can contribute and become part ofthe production.

Passive: The audience does not interact physically with the product or its content. Does not generate content or influence the production.

Page 40: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Audiences can now personalise and interactwith digital media texts.

This means that audiences can have choiceand control over…

What they consume (film, game, music). When they consume it (24/7). Where they consume it (home, work, bus). How they consume it (TV, tablet, phone).

Page 41: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Personalisation is making media personal to the consumer or user, such as…

Log-ins Avatars Digital TV menus Modifying interfaces Font features Music playlists

Page 42: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Interaction is the communication between two or more parties. For example, audiences interacting with producers, or, interacting with the products being used. This can be achieved through…

User-generated content Digital editing Forums and message boards Uploads and downloads Texting and emailing ‘Red button’ and TV menus

* See slide 45 for more info on Interaction and Personalisation *

Page 43: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 44: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

An idea that claims the media ‘injects’ biasedor subjective information into the minds of a mass audience.

As a result, this information can influence the beliefs and behaviour of that audience.

Page 45: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

YOUR TURN! Design a poster illustrating

the Hypodermic Needle Theory.

Page 46: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Blumler and Katz’s idea about how audiences use media texts to satisfy a certain need.

These needs include…

Diversion Personal relationships Personal identity Surveillance

Page 47: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Diversion is the need to escape everyday life and routine (playing FIFA or reading Harry Potter).

Page 48: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Personal relationships is the substitution of personal relationships for fantastical relationships (watching EastEnders or listening to The Archers).

Page 49: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Personal identity is finding oneself reflected within another character or celebrity (watching Desperate Housewives or reality TV shows).

Page 50: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Surveillance is the need for information(watching Sky News or Fake Britain).

Page 51: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 52: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Regulatory bodies are organisations that supervisethe content of specific media industries and aim to safeguard the public from offensive material.

They ensure that all media companies are publishing suitable material.

Page 53: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

PLATFORM ORGANISATION

AdvertisementsThe Advertising Standards Authority

(ASA)

FilmsThe British Board of Film Classification

(BBFC)

Television and Radio

The Office of Communications(Ofcom)

Video GamesPan European Game Information

(PEGI)

Newspapers and Magazines

Independent Press Standards Organisation(IPSO)

Page 54: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

The watershed is the time when TV programmes that contain material deemed unsuitable for children can be broadcast.

The watershed policy, set by Ofcom, begins at 9pm and ends at 5:30am.

The watershed exists to help parents/guardians protect their children from material that might be unsuitable or even harmful for them.

* See Ofcom’s watershed site for more information *

Page 56: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 57: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Primary research is used to obtain new and original data. This can be conducted via focus groups, interviews, observations and questionnaires.

Secondary research involves the use of existing data and information. This can be found in books, encyclopaedias, journals and on the Internet.

Page 58: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

http://www.youtube.com/watch?v=OcRBXz5MPPQ

Page 59: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Quantitative research is based on measurable facts and information that produces numerical and statistical data.

Qualitative research is based on opinions, attitudes and preferences. It involves in-depth studies of thoughts and behaviour.

Page 60: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

The term ‘demographics’ relates to the study of a population that is based on factors such as…

Age Gender Ethnicity Social class Occupation / employment status Locale

Page 61: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Media institutions create audience profiles (using demographic information) in order to create different groups in society.

These groups are created so media companies can aim specific products to specific groups (e.g. Disney films for children, as well as their parents).

Page 62: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

However, media institutions understand that audience demand is constantly changing.

Therefore, the media institutions are always under pressure to meet their audience’s demand before their competitors do.

These institutions must be aware of their audience’s desires. They tend to find this out by studying their behaviour and grouping them according to their psychographic profile (i.e. the study of a group’s interests and opinions).

Page 64: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 65: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Codes are signs and symbolswithin a text that a reader is supposed to read.

Some codes are obvious(denotation).

Some codes are concealedand have a deeper meaning(connotation).

Page 66: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Video-based media will apply certain camerawork techniques, including…

* Click HEREfor more

shot types *

Page 67: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Editing is the technique of changing or altering certain elements, such as…

Cutting scenes Changing colour schemes Applying computer

generated imagery (CGI) Adding visual effects or

sound effects

Page 69: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Open-ended = A storyline that is left incomplete. Also known as a ‘cliff-hanger’.

Closed = A storyline that is left complete, with no questions left unanswered.

Linear = Events, of the storyline, that unfold in a chronological order.

Non-linear = Events, of the storyline, that unfold in a non-chronological order.

Page 70: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Mise-en-scène is the visual style of a text –the way it looks.

It involves the construction and the arrangement of all of the visual elements seen on the screen, including…

Colour, costumes, hair/make-up, lighting, props, setting, and, of course, characters.

Page 72: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Low key lighting examples…

Nosferatu (1922) Shutter Island (2010)

Page 73: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

High key lighting examples…

Friends (1994-2004) High School Musical (2006)

Page 74: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Lighting Colour scheme Setting

PropsCostumes Hair / make-up

Characters

Page 75: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

The Lord of the Rings: The Fellowship of the Ring (2001)

Page 76: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Sound is the different types of audio that can be heard in a media text, such as…

Diegetic sound (sound that comes from inside the text’s world – e.g. dialogue, asynchronous sound, etc.).

Non-diegetic sound (sound that comes from outside the text’s world – e.g. incidental music, narration, etc.).

Page 77: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Doctor Who: Tooth and Claw (Series 2, Episode 2) (2006)

Page 78: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Why stylistic codes are used…

To create mood, atmosphere, meaning and excitement.

To direct or alert the viewer to a specific point in the text.

To draw attention to a character or other details.

To communicate messages and values.

To represent a specific theme .

To manipulate time, events or space.

Page 79: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand

Content Slide Number

Media Sectors 4

Analogue / Digital 6

Media Text Processes

ProductionMarketing

DistributionExhibition

10

13212325

Synergy 26

Convergence 29

Audiences

SegmentationPersonalisation

Interactivity

35

374142

Content Slide Number

Audience Theories

Hypodermic NeedleUses and Gratifications

43

4446

Regulation

Watershed

51

54

Research Methods 56

Stylistic Codes

CodesCamerawork

EditingMise-en-Scène

Sound

64

6566677073

Page 80: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand
Page 81: Digital Media Sectors and Audiences€¦ · Unit 1: Digital Media Sectors and Audiences Learning Aims: A = Understand digital media sectors, products and platforms. B = Understand