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Digital Kultur Myter og drømme

Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

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Page 1: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Digital Kultur

Myter og drømme

Page 2: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

I dag

• Introduktion til ”representation”• Pause• Myter om cyberspace• Internet drømme• Pause• Tekst-guides

Page 3: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

representation

Definition: it is the production of meaning through language

Properties: * it connects meaning and language to culture

* it allows us to refer to the world

Requirements: * systems of representation (“conceptual maps” that we share with others)

* shared language for exchages

a process

Page 4: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

what it this?sign

Not exactly real, right? 2-dimensional, stylized...

Visual signs, even if close resemblance, need to be interpreted.

Even more difficult with spoken language: SHEEP, FÅR

Page 5: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

codes

• Set up the correlation between our conceptual system and our language system

• Meaning not in things but result of this practice• Cultural agreement• Children learn it and become cultural subjects• Certain cultural relativism (ex. snow)

Are used for communication!

Page 6: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

theories of representation

1. Reflective. Meaning lies in the real world and language is a mirror. Mimesis. (what about fiction?)language just represents nature

2. Intentional. Speaker imposes meaning through language. (all private?)the humpty dumpty option

3. Constructionist. Things don’t mean, we construct meaning through representational systems. (Cultural Studies)

Page 7: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

a representational system: traffic

-Colours’ meaning is arbitrary

-Sequence and position also important

- Meaning is relational: “depends on the relation between a sign and a concept, which is fixed by a code”

Page 8: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

saussure

Language is a system of signs

Signifier: form

Signified: concept

sign

related points:-union signifier-signified not fixed (i.e. Black)-importance of sign relations-language has two parts: langue and parole-problems: no pragmatics, too formal, not about how we construct relationship

Page 10: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

from linguistics to semiotics

Foucault: Discourse as larger units than texts, (i.e. Sexuality). Appear historically and change. Power, the Body. Subject as produced within discourse.

Page 11: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

what does this mean?

2004 iPod campaign:

-Denotation

-Connotation

-Myth (cultural themes)

-Power structures

-The Subject / Identity?

Page 13: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Myter om cyberspace, David Bell

• Three kinds of stories about technology (Bell/Hayles):– Material (what it is)– Symbolic (what it means)– Experiential (what it does) next session

• Stories blend together, themes concur

• Where could our two texts be positioned?

representation/stories about cyberspace

Page 14: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Material Stories

• Computer Stories – usually insiders accounts: engineering,

discovery– Downplay context, culture, ideology– Military history of computing & commercial

computing• Internet Stories (ARPANET, TCP/IP, www, links,

html, url…)• VR Stories (simulators, data gloves, movies,

• Political Economy Stories (who has access to the net, social issues, digital divide, business)

• Work Stories (digital labour, open source)

Page 15: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Symbolic Stories

• Cyberpunk– Sci-Fi– William Gibson:

Neuromancer– Ideology of resistance,

street culture

• Pop Culture– You´ve Got Mail– Matrix

Page 16: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Mark Stefik: Internet Dreams

”the essence of metaphor is understanding and experiencing one kind of thing in terms of another” (Lakoff/Johnson, Metaphors We Live By)

How do people imagine the Internet?

If we can change metaphors, we can change the way we think about things

Page 17: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Mark Stefik: Internet Dreams

Critical of the ”Information Superhighway” metaphor

-Connected to the tale of American Prosperity

-Links to the driving experience: jams, limits

-Useful for thinking about connectivity, speed, charges, infraestructure

-BUT obscures things like: information highways are self-organizing, private investment, ever-changing configuration

Page 18: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Mark Stefik: not one metaphor

1. Digital Library (the keeper of knowledge)• Preservation, access, but digital books are different from

print books (wikipedia, google book project)

2. Electronic Mail (the communicator)• Networking, always in touch, but conventions are

different, always connected, (social software)

3. Electronic Marketplace (the trader)• E-business, e-branding, competition, prices, cross-

country (eBay)

4. Digital Worlds (the adventurer)• Art and play, avatars, identity (Second life, computer

games)

Page 20: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Tekst-guides

Page 21: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Til næste gang• Læs:

– Mørk, Søren. ”Mundane Cyborg Practice” – Boase, Jeffrey. “Personal relationships: On and off the Internet”.

• Storytelling II: make an informal ”mail survey” where you collect 5-10 stories (it can be one paragraph each) about a question related to digital technology and everyday life. Print all the stories in a page and bring to class. For example:– What is the place of the computer in your home?– What is appropriate to communicate by sms and what isn´t?– Has your computer ever been infected by a virus? What happened?– How much time do you spend with email everyday and what are your

feelings about it? – Do you play computer games? What? How? When?– …

Page 22: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

Øvelse 2

Page 23: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

experiential stories

“The anecdote acts as a focal point in which a described event adds some flesh to what might otherwise have been the dry bones of an arbitrary example. As a fairly detailed episode, it allows us to glimpse mundane technologies in use, in particular time and place, and to witness how the meanings and functions of these artefacts are ongoingly negotiated.” (14)

MICHAEL, Mike. 2000. Reconnecting Culture, Technology and Nature: from society to heterogeneity. London: Routledge.

Page 24: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

storytelling

• people in control: tell what they want / feel, freer than questions

• self-comment reveals their social position• people are more complex than just gender

or class statistics

Gray, Ann. 2003. Research Practice for Cultural Studies. London: Sage.

Page 25: Digital Kultur Myter og drømme. I dag Introduktion til ”representation” Pause Myter om cyberspace Internet drømme Pause Tekst-guides

sociology of stories

• What is the nature and content of the story? Textual question. Structure of the narrative, repertoires, codes, how the teller positions herself.

• What is the social process of producing and consuming stories? Is it an own story or somebody else’s? Can it be told socially? Censorship? Rules?

• What social roles do stories play? Are some narratives dominant and others on the margins?

Ex.: Mary Ellen Brown on soap operas