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Developing Oral Skills through Games and Role Play in fourth grade students
of Liceo Femenino Mercedes Nariño School.
Camila Alexandra Cortés Jaimes
Universidad Pedagógica Nacional
Facultad de Humanidades
Licenciatura en Educación Básica con Énfasis en Humanidades Español-inglés
Bogotá, Colombia
2015
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Note of acceptance
____________________________
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____________________________
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Signature of the President
_____________________________
Signature
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Signature
Bogotá D.C. April 2015
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Acknowledgments
This research project would not have been possible without the unconditional love,
encouragement and support I received from my parents and sisters. I do not know how to
express the gratitude that I feel for all their effort and dedication. I am very grateful for the
guidance support, valuable comments, and suggestions received from my adviser Nathalia
Lamprea, who shared her knowledge in order to help me and guide me in all this process.
Finally, I am grateful to the teacher Luz Dary Arias for her support and words of
encouragement since the beginning of this project.
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RESUMEN ANALÍTICO EN EDUCACIÓN-RAE
1. Información General
Tipo de documento Trabajo de grado
Acceso al documento Universidad Pedagógica Nacional. Biblioteca Central
Título del documento
Developing Oral Skills through Games and Role Play in fourth gradestudents of Liceo Femenino Mercedes Nariño School.(Desarrollo de la habilidad oral a través de juegos y role plays enestudiantes de cuarto grado del Liceo Femenino Mercedes Nariño)
Autor(es) Cortés Jaimes, Camila Alexandra
Director Lamprea Abril, Nathalia
Publicación Bogotá. Universidad Pedagógica Nacional. 2015, 123 p.
Unidad Patrocinante Universidad Pedagógica Nacional
Palabras Claves Habilidad oral, vocabulario, role plays, juegos, pronunciación.
2. DescripciónLa presente investigación da cuenta de los procedimientos y fundamentos de un estudio orientado aldesarrollo de las habilidades comunicativas de las estudiantes de cuarto grado del Liceo FemeninoMercedes Nariño, implementando actividades como role plays y juegos.
Teniendo en cuenta lo anterior, esta intervención pedagógica contempla las necesidades e intereses de lasestudiantes y la falta de motivación y oportunidades la hora de expresarse en inglés. Role plays y juegosfueron empleados como recursos para desarrollar la habilidad de habla en los estudiantes y brindarles laoportunidad de aprender de manera divertida.
Después de la implementación de role plays y juegos en las clases de inglés, las estudiantes pudierondesarrollar su habilidad oral y adquirieron consciencia sobre la importancia de hablar en inglés en elcontexto en el que se encuentran.
3. FuentesBryman, A. (1988). Quantity and Quality in Social Research. London: Routledge.
Brown, G & Yule, G. (1983). Teaching the Spoken Language. Cambridge: Cambridge University Press.
Brown, H.D. (2001). Teaching by Principles: An interactive approach to language pedagogy, New York:Pearson Longman.
Byrne, D. (1976). Teaching Oral English. UK: Longman group.
Gairns, R & Redman, S. (1989). Working with Words. A guide to Teaching and Learning Vocabulary.Cambridge: C.U.P.
Hadfield, J. (1998). Elementary Vocabulary Games: A collection of grammar games and activities forelementary stydents of English. Pearson Longman.
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Mack, N. Woodsong, C. & McQueen, K. M. (2005). Qualitative Research Methods: A data collector’s field
guide. North Caroline, USA. Family Health International.
Nunan, D. (1989). Designing Task for the Communicative Classroom. New York: Cambridge UniversityPress.
Richards, J. (2006). Communicative Language Teaching Today. New York: Cambridge University Press.
Wallace, M. (1998). Action Research for Language Teachers, Cambridge, Cambridge University Press.
4. ContenidosEl presente trabajo de grado se encuentra compuesto por siete capítulos distribuidos de la siguientemanera:
El primer capítulo da cuenta de la identificación del problema, formulación de la pregunta, objetivos y la justificación.
El segundo capítulo expone el estado del arte y marco teórico, en los cuales se presentan investigaciones previas que se relacionan con el proyecto la actual, y de igual manera los constructos de la propuesta pedagógica.
Por otro lado, el tercer capítulo presenta la metodología de la investigación. El tipo y método de paradigmade la investigación, los instrumentos para la recolección de datos (video, entrevista y cuestionario), ladescripción de la población y el diagnostico.
Respecto al cuarto capítulo, este da cuenta de la intervención pedagógica, los objetivos de la intervención,las fases y el cronograma.
El quinto capítulo el análisis de los datos recolectados, teniendo en cuenta las unidades de análisis.
El capítulo sexto expone los resultados obtenidos.
Finalmente, el séptimo capítulo presenta las conclusiones de la investigación, las limitaciones,implicaciones y recomendaciones para su futura aplicación.
5. MetodologíaEl presente estudio fue cualitativo e igualmente investigación acción. Para la recolección de datos seemplearon videos, entrevistas y cuestionarios que en conjunto permitieron demostrar la credibilidad de lainformación obtenida.
Por otro lado, la investigación se dividió en las siguientes etapas: Identificación del problema y diagnóstico,en el que se caracterizó la población y se realizó un proceso de observación. A continuación, se realizó laintervención e implementación de los recursos (role plays y juegos) con el fin de desarrollar la habilidad dehabla en los estudiantes en sus clases de Inglés. Seguido a esto se recolectó información haciendo uso delos instrumentos mencionados anteriormente, se interpretaron los datos y finalmente se presentaron losresultados obtenidos.
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6. ConclusionesA través de la implementación de role plays y juegos cooperativos y competitivos, las estudiantes de cuartogrado del Liceo Femenino Mercedes Nariño desarrollaron su habilidad oral. De igual manera, laseducandas incrementaron su vocabulario a través del uso de role plays y juegos en las clases de inglés.
Asimismo, los juegos y role plays contribuyeron a mejorar la producción oral y la participación de lasestudiantes en sus clases de inglés. Sin dejar de lado que hubo una mejora en la pronunciación y elreconocimiento de este idioma en la comunicación oral.
Finalmente, las estudiantes reconocieron la importancia de hablar en inglés fuera del aula de clase, encontextos y situaciones reales.
Elaborado por: Cortés Jaimes, Camila Alexandra
Revisado por: Lamprea Abril, Nathalia
Fecha de elaboración delResumen:
25 05 2015
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Table of Content
Abstract………………………………..……………………………………………………………. 10
Chapter 1 ...................................................................................................................... 11
Statement of the Problem, Research Question, Justification and Objectives. .................... 11
Statement of the Problem ........................................................................................... 11
Research Question ..................................................................................................... 12
Justification ............................................................................................................... 12
Research Objectives ................................................................................................... 15
Overall Objective ................................................................................................... 15
Specific objectives .................................................................................................. 15Chapter 2 ...................................................................................................................... 16
Theoretical Framework and State of Art ......... ........... .......... ......... ........... .......... ......... .... 16
Communicative Language Teaching .......... .......... .......... .......... .......... .......... .......... ..... 16
Speaking skill ............................................................................................................ 18
Vocabulary ................................................................................................................ 21
Pronunciation ............................................................................................................ 23
Role Plays ................................................................................................................. 24
Games ....................................................................................................................... 28
Chapter 3 ...................................................................................................................... 31
Research Design ............................................................................................................ 31
Qualitative research ................................................................................................... 31
Action research .......................................................................................................... 32
Units of analysis ........................................................................................................ 36
Hypothesis................................................................................................................. 37
Instruments to collect data .......................................................................................... 37
Population ................................................................................................................. 40
Diagnosis .................................................................................................................. 41
Chapter 4 ...................................................................................................................... 43
Pedagogical Intervention ............................................................................................ 43
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Communicative language teaching ............................................................................. 43
Cooperative learning .................................................................................................. 44
Pedagogical intervention Objectives .......... .......... .......... .......... .......... .......... .......... ..... 45
Phases ....................................................................................................................... 45
Chronogram .............................................................................................................. 48
Chapter 5 ................................................................................................................... 53
Analysis of Data ........................................................................................................ 53
Role plays and games to foster vocabulary .......... .......... ........... ......... .......... ........... . 54
Role plays and games to improve pronunciation in English ......... ........... .......... ........ 60
Games and role plays to improve the participation in English classes ....................... 64
Role plays and games to improve cooperative work .......... ........... .......... ......... ......... 69
Chapter 6 ...................................................................................................................... 74Results .......................................................................................................................... 74
Chapter 7 ...................................................................................................................... 78
Conclusions, limitations, implications and recommendations ............ .......... .......... .......... 78
Conclusions ............................................................................................................... 78
Limitations ................................................................................................................ 79
Implications ............................................................................................................... 80
Recommendations...................................................................................................... 81References .................................................................................................................... 83
Appendixes ................................................................................................................... 88
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Table of figures
Figure 1………………………………………………………………………..33
Figure 2………………………………………………………………………..34
Figure 3………………………………………………………………………..55
Figure 4………………………………………………………………………..57
Figure 5………………………………………………………………………..55
Figure 6………………………………………………………………………..59
Figure 7………………………………………………………………………..59
Figure 8………………………………………………………………………..59Figure 9 ……………………………………………………………………….63
Figure 10……………………………………………………………………....63
Figure 11…………………………………………………………………..…..63
Figure 12…………………………………………………………………..…...64
Figure 13…………………………………………………………………..…...65
Figure 14…………………………………………………………………..…...67
Figure 15…………………………………………………………………..…...68
Figure 16…………………………………………………………………..…...70
Figure 17…………………………………………………………………..…...70
Figure 18…………………………………………………………………..…...70
Figure 19…………………………………………………………………..…..75Figure 20…………………………………………………………………..…...77
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Abstract
This action research project presents the procedures and fundamentals of a study
that was carried out with the purpose of motivating students to speak English. Also, it was
developed due to a concern about the students’ difficulties when attempting to speak
English and the lack of opportunities to work on speaking skill in English classes. The
project was implemented in a group of 38 fourth grader students of a public school located
in the Rafael Uribe Uribe district in Bogotá, called Liceo Femenino Mercedes Nariño. Role
plays and games were used as main resources to develop speaking skills, giving the
students the opportunity to learn in an enjoyable way. Videos, questionnaires and
interviews were used to collect the data that allowed to identify the changes in the students
after the implementation of role plays and games in their English Classes. Likewise,
different theoretical constructs were taken into account to understand the problem presented
by the population and also to analyze the information obtained through the use of the
instruments mentioned. After the implementation of role plays and games, the students
could develop their speaking skill and acquire a consciousness of the importance of
speaking English in the context that they are living in.
Keywords: Speaking skill, vocabulary, role plays, and games.
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Chapter 1
This chapter presents the statement of the problem identified after a diagnosis
applied to fourth grade students at the beginning of this study. Likewise, the reader will
find the research question that guides the development of the research, the justification and
the objectives that lead this project.
Statement of the Problem
This research project aimed to develop the speaking skill of the students, taking into
account the lack of motivation and opportunities students had to speak in the language
during their English classes. This fact affected the oral production of the students and their
learning process in this subject.
The previous problem was identified during an observation process in which the
researcher applied three questionnaires (appendix 1): one for the parents and two for the
students. The responses to these questionnaires allowed the researcher to be able to
recognize some concerns related to the academic aspects of learning English. The students
said that they did not like English because they did not understand what the teacher wanted
to say; the vocabulary and the activities were too difficult. Besides, the girls mentioned that
they would like to speak in English in order to travel abroad and know other countries.
Also, some field notes (appendix 2) were collected as evidence of the lack of
practice of the speaking skill in the English classes and the students’ insecurity when they
participated in the few class activities that included speaking in English. In these field notes
it is prominent that English classes were focused on the development of writing and reading
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skills. In the majority of the classes, the students had to write a story taking into account the
simple present structure, some vocabulary and linking words. They did not have
opportunities to speak in English because they had to finish writing their stories and they
had to check the grammar carefully.
Hence, the problem presented above in the English classes of the fourth graders
demonstrated that it was necessary to look for some tools that could motivated and
developed the speaking skill among the girls and promoted the use of the language not only
in the academy, but also in different environments and moments of their lives.
Research QuestionWhat is the impact of employing role play and games as resources in the
development of speaking skills in students of 402 at Liceo Femenino Mercedes Nariño
School?
Justification
As it is known, English has a significant role in the process of globalization since it
is used as a tool for exchanging information, ideas, research projects, and it also permits to
increase and facilitate intercultural communication. As a result, this language is essential
for the development of the students and nowadays it is considered as a need.
The students of grade 402 were affected by the lack of opportunities to develop their
speaking skills in their English classes. Thus, their English classes were too short (one hour
per week) and the teacher was focused on doing only writing and reading activities;
students did not speak in English but they were interested in oral communication.
Due to the fact that students were not working on their speaking skills, they could
not be able to achieve the standards that the Ministry of Education proposes, which are
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focused on monologues and conversations. Also, if students did not develop their
communicative competence soon, it could be difficult for them to express their ideas and
their feelings and even to have a simple conversation in English. It is known that for having
better opportunities in the academy, society and economy is necessary to have a good level
in all English skills but for communication the most remarkable of these skills is speaking.
Moreover, if students did not speak in English in the classroom, particularly in their
English classes, they could lose the opportunity to develop this skill as in their homes and
in the external environment, there are few or none opportunities to practice or have
conversations in English.
With this problem solved, the fourth graders could increase their opportunities to
have intercultural competences and possibilities to have access to scientific and
technological advances which are necessary nowadays for studying and working.
In terms of their social development, the interaction with others is essential for
communication. In the same way, role play and games include working in pairs and groups,
so hopefully, they could learn how to work with others and help each other to correct their
mistakes in a positive way, not judging or making jokes. As it is known, it is important to
learn how to work in group because out of the school, in almost all the jobs and
occupational environments, the interaction with others is an indispensable factor to have a
kind atmosphere and good relationships.
This project was developed in English classes, as was mentioned before, in the
fourth grade of the Liceo Femenino Mercedes Nariño School. To achieve the objectives it
was necessary the implementation of an observation process in which the problem was
detected and also some questionnaires were applied during the first phase of the project
(Appendix 1). It was important to solve the problem due to the fact that students needed to
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lose the fear of making mistakes. Moreover, they needed to increase their oral and
communicative skills in order to express themselves in different fields.
The contribution of this project to the knowledge of education and pedagogy of
English as a foreign language is evident, for instance, taking into account the projects that
are in the data base of the Universidad Pedagógica Nacional, the majority of research
projects related to the learning of English as a foreign language are focused on writing and
reading skills and strategies to develop or improve those abilities; but there is a lack of
research regarding speaking skill and oral communication, specially employing games and
role plays as resources. This project can also help teachers to find a better way of teaching
or developing their students’ speaking skills in their classes, changing the traditional
methodology of classes focused on writing and reading, which let aside the importance of
working on communicative abilities. The project could be a basis to obtain the quality of
the educational system especially in the area of English, taking into account the needs of
the country in terms of science, technology and social aspects.
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Research Objectives
Overall Objective
Identify the impact of employing role plays and games on the development of
speaking skills in fourth graders students of Liceo Femenino Mercedes Nariño.
Specific objectives
To provide children with specific vocabulary to develop communicative skills.
To employ games in classes as a tool to improve speaking skills in the students.
To use role play as a tool to internalize the concepts of English classes.
To identify changes (if any) in the speaking skills of students after implementing
role play and games.
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Chapter 2
Theoretical Framework and State of Art
For the development of this project, it was essential to study some important aspects
that were useful to better understand the idea of the research. In order to do this, different
theories related to the principal topics of the objectives were explored, these theories were:
communicative language teaching, reading skill, vocabulary, role plays, games, and
pronunciation. Also, there were previously published pieces of research closely related to
the topic of this study and therefore contributed in a significant way since they were useful
as guides and could give some ideas of the application of role plays and games in the
English classes. For that reason, it was necessary to take them into consideration.
Communicative Language Teaching
The first concept that was important to understand was Communicative Language
Teaching, whose principal idea according to Nunan (1989) is to employ the language as a
dynamic and active tool for creating and internalizing meaning.
Communicative Language Teaching is an approach of teaching English as a foreign
language, in which the teacher is a guide for the students, who gives them the opportunities
and motivations to speak and express their ideas. Nunan (1989) expresses that this approach promotes interaction among the students which is the main purpose of this project: to create
an environment in which students feel confident and motivated while they interact in
English with their classmates when they perform a role play or play a game. This
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interaction through the use of role plays and games permit that students learn to
communicate with their peers while developing their speaking skill.
According to the concept explained above, it is important to recognize some
characteristics of the Communicative Language Teaching (CLT) approach in order to
understand the goals and the process students undertake during the project implementation.
This approach is focused on communication and it is based on the needs of the students. In
addition, Quinn (1984) establishes that this approach uses a genuine everyday language and
its principal goal is that students communicate their ideas effectively by taking into account
their context. The student is the center of the approach and the content is more important
than the form.
In contrast to the traditional methods of teaching and learning, in the CLT the
students are the focus of attention during the development of the classes and the activities.
This permits that the learners can better develop their communicative competence as
Savignon (1972) mentions is the ability to function in a real communicative setting that
means, that it is a dynamic exchange in which linguistic competence must adapt itself to the
informational input.
Moreover, according to Legutke and Thomas (1991) the employment of this
approach in the classroom allows a unique social environment where the students are able
to construct a particular cultural reality, which will imply a communicative potential that
students will take advantage of while they learn. The classroom can become a comfortable
place for motivated real communication.
Taking into account the good results that can be presented if we apply the CLT in
the English classes, the researchers Adnan and Abdullah (2011) developed in their foreign
study, the importance of the employment of the communicative approach in relation to role
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play for developing oral skills. They used role play as a tried and tested method to develop
the speaking skill in Malaysia. They began with a general definition of role play as a
resource that is connected to Communicative Language Teaching and embodies the
principles of the Communicative Approach by focusing on the act of communication and
meaningful spoken language. They looked at the uses of this technique to improve the
speaking skills of students in upper secondary classes in Malaysia. They found that role
play activities are directed to engage students in class discussion and exchange ideas,
providing the students with the opportunity to practice their language skills during
communication. Also, they mentioned that around the notion of the Communicative
Language teaching combined with the employment of Role plays and other communicative
activities the students become more active and encouraged to learn the language and
cultural aspects on their own.
Speaking skill
The Communicative Language Teaching approach is closely related to the speaking
skill, which is the second concept that is necessary to point out. According to Brown and
Yule (1983) spoken language is related to short and sometimes incomplete statements or
utterances in terms of pronunciation, there are often a lot of repetitions.
This does not mean that in the speaking skill grammar has no place and the
sentences spoken make no sense or are not coherent. This means that the main goal during
a speaking activity is the communication of ideas and expressions, which are not affected if
the students make some grammatical errors.
It is important to note that there are other points of views related to the speaking
skill. For example, Brown (2001) states that: “when someone can speak a language it
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means that he can carry on a conversation reasonably competently” (p.267). In addition, he
states: “The benchmark of successful acquisition of language is almost always the
demonstration of an ability to accomplish pragmatic goals through an interactive discourse
with other language speakers” (p.267). Those pragmatic goals are what the students
achieved in the English class by implementing activities such as games and role plays
which helped them to have short conversations full of meaning while taking into account
their context, their mind set, and group work.
In turn, Byrne (1976) asserts that the main goal to develop the speaking skill is the
ability to communicate one’s own ideas with security and intelligibility. To achieve this
goal the students have to follow a model or the stimuli that they receive from their teachers
until they can use the language to express their thoughts and feelings. Through the use of
games and role plays the students felt more secure and confident when they spoke in
English, due to the fact that they participated actively and they felt motivated breaking with
a traditional class in which the main activity was related to developing the writing skill.
On the other hand, during the application of this project the idea was to develop the
oral communication between the students; this oral communication is a “two-way process
between speaker and listener (or listeners), involving the productive skill of speaking and
the receptive skill of understanding (or listening with understanding)” (Byrne, 1976, p.8).
Although the main objective was to develop the speaking skill, the listening skill was not
left out or aside. If there was a student or a group of students who were going to speak or
perform in front of their classmates, it is obvious that there were some students who assume
the role of listeners. This role is as important as the role of the speaker and both (listener
and speaker) can have positive results transmitting and understanding the message. For that
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reason, it is important to clarify that although the main skill here was speaking, the listening
ability was vital to achieve the goals of this project and develop the oral communication.
To recognize the importance of the speaking skills, Duarte, Tinjacá and Carrero
(2012) propose some procedures in their research that can help to motivate students to
speak in English. In fact, they observed the lack of confidence of the students at the
moment of talking and their little motivation towards learning English. They employed
songs as a main resource with other activities that gave the students the opportunity to learn
in a fun way during their first years as foreign language learners. They carried out the
project with 84 students from 11 to 13 years old who were sixth graders at the Álvaro
Gómez Hurtado School in Bogotá. The results of the research show that the learners could
pronounce many words freely in a non-threatening environment and they acquired
vocabulary and learn by the use of songs in the classes. Also, they highlight the important
role of the songs in the daily teaching activities, allowing students to improve
pronunciation and modulation, and to understand the usage of grammar items in a real
context.
On the other hand, Gutierrez (2005) shows in her research project an analysis about
the lack of practice regarding speaking skills in ninth grade students at the Institución
Educativa Distrital Britalia, in Bogotá. Forty students participated in the project: twenty-
three girls and seventeen boys, whose ages ranged from 14 to 17 years. Three interactive
tasks were designed and implemented, a free conversational activity and two basic oral
defenses. She employed direct observation, videos, and audiotapes in order to obtain
evidence of the improvement of students’ oral communication. The changes in the
pedagogical practice, in the role of the teacher, in the syllabus design, and in learners’
attitudes towards their learning process were notorious. As a result, the learners improved
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their communicative skill by developing interactive and communicative tasks, which let
them interact in different situations employing the foreign language in a fruitful way. The
students were capable of expressing their ideas and arguing them.
Reading these projects, it was evident that there were some problems associated
with the speaking skill in the schools and the idea was to recognize them and seek strategies
and solutions that permitted an improvement of the failures presented by the students in
regard to this ability. If there is awareness in the schools about this aspect, the students will
be better prepared in English and they will have cognitive, professional, and cultural
benefits.
Vocabulary
As Swan and Walter (1984) mentioned, the acquisition of vocabulary is one of the
most important tasks in the foreign language learning process. For this reason, during the
implementation of the project the use of the vocabulary learned was one of the main
categories of analysis. If the students could develop their speaking skill they should
improve their vocabulary in order to express some ideas or answer some questions.
Vocabulary is defined by the American Heritage Dictionary (2006) as “the sum of
words used by, understood by, or at the command of a particular person or group.” And this
sum of words and expression is what the students express when they try to communicate
their ideas. In the diagnosis, the majority of the students said that they did not know how to
say many words in English and for that reason they did not speak in English in the classes.
If the main idea of the project was to develop the speaking skill and an oral competence in
the students, it was necessary to give the students enough vocabulary, with these new
words the students could be able to participate in class.
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As it was mentioned before, in the current project, the approach used was the
Communicative Language Teaching. In this approach the principal aspect is the
communication and if the students want to communicate themselves they need to learn
more words than grammatical aspects or specific rules: “If you spend most of your time
studying grammar, your English will not improve very much. You will see most
improvement if you learn more words and expressions. You can say very little with
grammar, but you can say almost anything with words!” (Thornbury 2002, p. 13).
Therefore, if the students know a lot of rules related to the pronunciation or grammar but
they do not know the necessary words, it could be impossible for them to establish
communication with their classmates and the teacher.
According to Gairns and Redman (1989), there are some possible groups in which
the vocabulary can be better organized in semantic fields. This is necessary in order to
facilitate the acquisition of the new words. Some of the possible groupings are:
1. Items related by topic, e.g. types of fruit, articles of clothing, etc.
2.
Items grouped as an activity or process, e.g. steps involved in taking a
photograph, opening an account.
3.
Items similar in meaning, e.g. ways of walking, ways of looking, etc.
4. Items which form pairs, as synonyms or antonyms.
5. Items along a scale or cline, which illustrate differences or degree, e.g.
temperatures, ages, etc.
6. Derivatives, e.g. psychology, psychologist, etc.
7. Items grouped by grammatical aspects
8.
Items forming a set of idioms or multi-word verbs, e.g. ring up, get through, ring
back, etc.
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In relation to this research project, during the role plays and the games the students
had the opportunity to learn and practice vocabulary related by topic, such as numbers,
colors, fruits, months of the year, sports, food, etc.; items which form pairs such as qualities
and defects and some vocabulary related to grammatical aspects such as personal and
possessive pronouns. In role plays for example, the students employed this vocabulary
when they performed some role plays based on real situations, and for that reason all the
new words acquired meaning for them, because they knew how to use them in real life.
Pronunciation
Pronunciation is another important concept that is closely related to thedevelopment of the speaking skill. Orion (1997) expresses that “There are those necessary
movements the speaker has to make for the production of any given sound, and there are
also certain ‘notes’ the speaker must combine in order to give meaning to his or her words”
(p.1). All those sounds and movements can affect the understanding or the meaning of the
words that the students say. For that reason, it is essential to pay attention to the production
of the sounds students make and the possible mistakes that they can commit while they
communicate ideas.
Within the pronunciation we can find two main concepts that took an important
place in the project. These two concepts are stress and intonation. Stress “refers to the
degree of force or loudness you give to a syllable in a word or to a word or words in a
phrase or a sentence. Stressing a syllable indicates the importance of that syllable” (Orion,
1997, p.17) and intonation “refers to the various tones of the voice. By using different tones
the speaker gives meaning and expression to the words he or she says. ” (Orion, 1997, p.17)
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Both, stress and intonation can improve the way in which the students make use of
the language. As it was mentioned above, it is important that students communicate their
ideas or experiences employing the English language, but as soon as they take into account
some rules related to the intonation and the stress these ideas can be better understood and
can be meaningful.
During the classes there were not specific moments in which the teacher explained
the rules, but when the students presented the role plays or when they played the games, the
teacher paid attention to the pronunciation of the words, the question and exclamation
marks in order to guide the conversation.
Role Plays
In order to understand the idea of the development of the English classes and the
project itself and to foster the communicative competence in the students, there are two
essential concepts which have to be mentioned. One of them is the role play. Related to this
term, Ladousse (1987) affirms that:
When students assume a ‘role’ they play a part (either their own or somebody else’s) in a
specific situation. ‘Play’ means that the role is taken on in a safe environment in which
students are as inventive and playful as possible. A group of children carrying out a
successful role play in a classroom has much in common with a group of children playing
school, doctors and nurses, or Stars Wars. Both are consciously creating their own reality
and, by doing so, are experimenting with their knowledge of the real world and developing
their ability to interact with other people (p. 5)
For that reason, a role play can be assumed as a tool to develop language skills, especially
speaking, because learners have the chance to express their feelings in their own context
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and culture, surrounded by things that they can recognize and can help them to feel
comfortable.
Ladousse (1987) suggests some reasons for using role plays in English classes.
Among the most important reasons we can find:
1. The students will be capable of expressing themselves in any situation.
2. Role play helps the students to build up social skills, avoiding the idea that
language is only to transfer specific information.
3. Practicing role play helps the students to learn how to interact with people in
different contexts and in specific roles in their lives.
4. It is fun and develops the imagination of the students. They will enjoy the idea of
acting as someone else while they practice the language.
Therefore, the use of role play was good technique to improve the speaking skill in
the fourth graders. As the students had had little contact with English speaking activities,
employing role plays allowed an approach to English and develop oral proficiency. The
girls felt motivated and the interaction in the classroom increased.
The role play activities were worked in pairs because “ it is very easy to talk to one
person in front or behind without disturbing the whole class… if people are in direct one-
to-one communication with no one looking on, they will get on with the task better”
(Ladousse, 1987, p.12). The students were more comfortable working with a friend or a
classmate who was close to them, because they were not ashamed of making mistakes
while they were practicing the dialogue.
On the other hand, Harmer (1998), states that students on several occasions imagine
that they are in different social contexts and that they have diverse roles in the society. In
role play activities, the teacher gives the students some parameters and information to
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perform such as, who are they? What are their feelings? Or what experiences are they living
when they assume that these situations can be possible in real life? At this point, it is
important to emphasize that the role plays that the students performed were directly related
to real situations in real context; with the purpose of students recognizing the importance of
communication in a foreign language and that the activity had a true meaning for them.
According to Byrne (1976) there are two main choices that teachers can offer the
learners when they are performing a role play. One of them is that students can play
themselves in an imaginary situation and the other refers to students playing imaginary
people in an imaginary situation. In this case, both choices were taken into account. There
were classes in which the girls acted as themselves in imaginary situations such as a
meeting with their friends, a trip, a party, etc. But also, there were role plays in which the
students acted as someone else in an imaginary situation, for example a job interview, a
shopping in a supermarket or a meeting with foreign or famous people. It does not mean
that the “imaginary” situations was not based on real life or on the real context of the
students, because the idea was to create a meaningful environment for them. It means that
even though the students had to assume the role of adults or famous people, the situations
were real and related to their context.
As an example of this, Aliakbari and Jamalvandi (2010) propose in their work about
the effectiveness of task-based language teaching (TBLT) the importance of the satisfaction
of the communicative needs of learners employing role plays. They relied on the theoretical
background of this paradigm and focused their study on role- play as a praised technique in
task based language teaching (TBLT) to investigate and display their effect on boosting
EFL learners' speaking skill. The project was carried out with EFL sophomores who were
studying in different universities in the city of Liam-Iran. Out of this population, 60
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learners were selected at random. The selected subjects were 40 female and 20 male and
their ages ranged from 18 to 30. The conclusions of this work show role plays as an
underlined and recommended activity that helps students to improve their oral ability and
express their feelings and ideas, taking into account that the group that was intervened
presented better results in speaking performances.
Furthermore, Oradee (2012) proposes in the research Developing Speaking Skills
Using Three Communicative Activities (Discussion, Problem-Solving, and Role Playing)
the study and comparison of speaking skills of grade 11 students using three
communicative activities and the students’ attitude towards teaching English speaking
skills employing the activities proposed. The sample group consisted of 49 students of a
secondary school in Udon Thani, Thailand classified according to their abilities in English
speaking proficiency level. The research findings show that the students’ abilities speaking
English after implementing the three activities were considerably higher than before and the
students’ attitudes were positive and had further improvement.
These two examples show that by employing role play, students will have the
chance to work in real situations by avoiding those feelings of fear and insecurity that can
be presented when they are in an oral presentation or answer a direct question from the
teacher. Also, it is a dynamic activity that breaks with the traditional class where the
students usually learn isolated vocabulary without contextualizing it and as a result,
children only develop writing and reading skills.
If students practice English using role plays they could have the opportunity to deal
with real life situations, to develop communicative skills, and to learn how to solve
different problems.
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Games
Lastly, another important concept is Games, which plays an essential role in the
development of the project due to the fact that it is the other tool that will be used for
developing speaking skills in the students. Hadfield (1998) affirms that:
A game is an activity with rules, a goal and an element of fun. There are two kinds of
games: competitive games, in which players or teams race to be the first to reach the goal,
and cooperative games, in which players or teams work together towards a common goal.
(p.4)
In this project, the games employed were more cooperative than competitive,
because the idea was not to create environments of discussion and rivalry. Also there were
some competitive games but to avoid disputes among the students some rules were
established since the beginning.
Additionally, according to Krashen & Terrel (1995) games are employed as
mechanisms for stimulating interest(s) in learners; that offers an important experience in the
acquisition process as games are designed to be used for giving a comprehensible input.
That was the goal of employing this tool; the purpose was to create in the students the habit
of speaking in a non-structured way. This means avoiding the use of examples out of their
context or avoiding giving more importance to syntactic aspects than the real and
significant content of what the students say.
By employing games, the teacher can create different contexts in which students
have to use the language to communicate, exchange information and express their own
opinions and ideas as Wright, Betteridge and Buckby (2006) state. Taking this information
into account it is important to recognize the role of games not only in the common life of
the students but also in the teaching and learning process. Hadfield (1998) refers that games
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are designed to be enjoyed, but when games are played in the classroom they are not just
for fun or for changing routines in the classes. They must help to develop the language
proficiency in the students using the language while they are immersed in the game. During
the application of the project the students had to play some games but the main objective of
them was to promote the speaking in the class. The students had to speak if they wanted to
win; the games included a lot of questions that had to be answered employing vocabulary,
sounds, expressions, grammatical aspects, etc.
Moreover, as Hadfield (1998) mentioned,
The inclusion of games as an integral part of any language syllabus provides an opportunity
for intensive language practice, offers a context in which language is used meaningfully and
as means to an end, and acts as a diagnostic tool for teachers (p.5).
With games the teachers have the opportunity to show the students the importance
of using the language for expressing ideas, feelings and opinions. While the students play,
they are internalizing meaningful words or expressions that they will use in a real context
when they have the opportunity to interact not only with foreign people but also with
Colombians who speak English.
As an example, Urrutia and Vega (2010) implemented games in their project with
tenth grade students of a public school called Federico Garcia Lorca, in Bogotá. The
population was composed of 20 girls and 20 boys from 14 to 18 years old. They decided to
develop the study because of the concern about their students’ difficulties when they tried
to speak in English. They talked about the fears that some students could feel when they
were involved in an oral interaction. The idea was to implement games in the English
classes in order to explore the possibility of solving a problematic aspect related to the low
level of students’ speaking participation. The results show that students felt better, free and
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confident when they participated in oral tasks, particularly during games. They saw
collaboration, solidarity and interaction among the students. Also the conclusions present
the importance of games in learning a second or foreign language as a motivational tool.
Finally, considering the concepts explained above and the studies which
demonstrate the importance of English, especially the development of the oral skill in the
learning process, this project will be better understood.
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Chapter 3
Research Design
As it was mentioned previously, the specific objective of this project was to identify
the changes in the speaking skills of fourth grade students in Liceo Femenino Mercedes
Nariño after implementing role plays and games. To develop this project, it was necessary
to employ a methodology which helped to guide the process in order to achieve theobjectives. In this chapter the reader will find the needed methodological aspects for the
design and execution of the current research. These aspects correspond to: the style and
paradigm of the research, the instruments and methods for collecting data, the units of
analysis that permitted to better examine the result and the ethical and moral
responsibilities taken into account in the data processing.
Qualitative research
According to Bryman (1988) the qualitative research aims to observe and analyze
the way people act in their daily life taking into account their context and how they see and
interpret their world and their reality. Being a qualitative research project, the study starts
with a process of observation in order to identify the aspects that can be improved and
consequently, propose possible solutions to those problems.
Creswell (2007) states that the main idea of working with a qualitative research
method is to understand and explore an individual or a group of people who present a social
or human problem. To provide solutions to these problems, it is necessary to follow a
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process which involves data collected in the participant’s environment, data analysis and
interpretation of the information collected.
In addition, the idea of employing a qualitative research methodology is to collect
data to develop some concepts, constructs and theories that permit the understanding of the
social world as Hancock (1998) says. With the data collected through this research process,
pedagogical and educative practices can be improved and positive changes can be done.
On the other hand, according to Mack & Woodsong (2005) this method of research
offers some advantages especially at the moment of collecting and analyzing information.
The qualitative method permits the use of open-ended questions in instruments such as
questionnaires and interviews, giving the participants the opportunity to express their ideas
employing their own words instead of selecting one of the provided responses. Hence, the
participants have more flexibility, freedom and confidence when responding.
Action research
The style of research implemented was action research. Burns (2010) defines this as
the process in which the researcher takes part by exploring his teaching as well as some
problems that affect the teaching and learning process to obtain understanding and supply
meaningful improvements in their practice. Also, action research gives solutions to a
problem that, in this case, was the lack of opportunities the students had in relation to the
development of the speaking skill. The goal was not only to solve this problem and finish
the research, but also to help other teachers to achieve the goals and the standards
established by the Ministry of Education. As an action research project, it was a reflective
process and the main idea was to have an educative and pedagogical impact, according to
Bur ns (2010).
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Additionally, there are some other authors that have different points of view in
relation to the action research. One of them is O’Leary (2004) who sees action research as
an “experiential learning approach, to change, where the goal is to continually refine the
methods, data, and interpretation in light of the understanding developed in each earlier
cycle”. This can be better understood if we take into account the graphic model that
O’Leary proposes.
Figure 1: O’Leary’s cycles of research.
On the other side, Kemmis and McTaggart (2000) present this research as
participatory. They say that this is a spiral of self-reflective cycles composed of planning a
change, acting and observing the process and the consequences of the change, reflecting on
these processes, acting and observing, etc.
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Figure 2: The action research spiral.
Although the graphics and some of the ideas presented are not the same, the main
objective of these two authors is to show that the action research is a process of reflection
that seeks to create a proposal and a change in order to solve a social problem.
Moreover, there are some principal steps or phases that are important during the
development of an action research. Ferrance (2000) proposes the following: identification
of problem area, collection and organization of data, interpretation of data, and action based
on data and reflection.
1. Identification of problem area: In this step, the teacher identifies and delimitates
the question of the problem that he/she wants to work on. In the case of this research
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project, the problem was related to the lack of practice and development of the speaking
skill during the English classes in fourth grade students.
2. Collection and organization of data: In this phase, the researcher or teacher has to
take into account the variety of resources for data collection that exists and choose the most
appropriate for the problem. Also, it is necessary to use at least three sources that
complement each other, the use and the articulation of the information obtained through
these three sources is called Triangulation. The triangulation consists of taking different
sources of information and in that way proves through different perspectives the reliability
of the information get as Guion, Diehl & McDonald (2011) state. For collecting data in the
current study, the researcher used videos, interviews, and questionnaires.
3. Interpret data: this step consists of analyzing the data obtained through the
instruments mentioned before. The information is organized taking into consideration the
main goal of the project which was to develop the oral skill in the students through the use
of role plays and games.
4. Act on evidence: Regarding the information obtained through the collection of
data and the theoretical framework, the researcher designs a plan of action. This plan of
action consists of making a change or studying the implementation of a new technique to
improve research.
5. Evaluate results: finally, the teacher evaluates the effects of the intervention in
order to identify changes (if any). The researcher establishes some conclusions after a
process of reflection.
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Units of analysis
The representative units that were utilized for the analysis of the data were: use of
vocabulary, pronunciation, participation and cooperative work. These units of analysis
permitted a better orientation of the project and focused the attention on important aspects,
responding to the research question without rambling on unnecessary issues. This graphic
better shows each of the units of analysis and a relation with the different stages and
instruments employed in this project.
Categories of analysis Sub-categories Instruments
Role plays and games to
foster vocabulary
Conversationactivities
Daily expressions
Videos
Interview
Questionnaires
Role plays and games to
improve pronunciation in
English
Stress
Intonation
Videos
Interviews
Questionnaires
Games and role plays to
improve the participation
in English classes
Answer questions
Ask questions.
Videos
Interviews
Questionnaires
Role plays and games to
improve cooperative
work
Pair work
Group work
Videos
Interviews
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Hypothesis
The fourth grade students from Liceo Femenino Mercedes Nariño will develop their
speaking skill after the implementation of role plays and games in the English classes,
recognizing the importance of English language in their life and improving vocabulary,
pronunciation, participation, and cooperative work.
Instruments to collect data
As was mentioned before, in this stage of the project it is essential that the
researcher documents what is observed during the implementation of role plays and games
in the English classes through the use of instruments of data collection. In this sense, someinstruments that contribute to the project requirements were used. One instrument that was
useful for collecting data was the interview (Appendix 3). An interview is a “flexible tool
for data collection, enabling multi-sensory channels to be used: verbal, non-verbal, spoken
and heard.” (Cohen, Manion & Morrison, 2007, p.49). The interviews can be structured,
semi-structured or unstructured. In the current project, structured interviews were used.
According to Wallace (1998) In this kind of interview, the questions are cautiously
prepared and read in a specific order, similar to a questionnaire but the difference is that the
questions in an interview are presented orally
This tool was useful because it allows direct contact with the population and the
understanding of the ideas that the interviewer wants to express, avoiding
misinterpretations. Also, because sometimes the students prefered to express their opinions
using an oral discourse instead of a written one.
Another instrument implemented were questionnaires (Appendix 4). Siniscalco &
Auriat (2005) express that the questionnaire functions as a tool to collect data from the
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population, especially about their environment such as the school, family, and the society.
For this project, closed questions were used in which the students had the opportunity to
choose the closest response to their point of view among a number of possible answers.
Additionally, open-ended questions that do not have options to choose were used to
provoke free responses as Siniscalco & Auriat (2005) state. These instruments were applied
in order to identify and recognize the impact (if any) of games and role plays as well as the
ideas that the students have related to the process that they accomplish.
The use of technological resources was necessary for collecting the required data.
Video recording became useful in this project since it avoided the loss of relevant facts.
Derry (2007) exposes that videos are information sources in which important data can be
identified; it facilitates a comprehension and re-analysis of the process. The analysis of the
data collected through the videos was carried out taking into account the following
Checklist for evaluation:
This checklist was taken from Authentic Assessment for English Language Learners
by J. Michael O'Malley and Lorraine Valdez Pierce, Addison-Wesley Publishing Company
(1996).
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Videos were chosen because the project was focused on speaking skill and the use
of these resources can help to directly prove whether or not the students improve their
communicative abilities.
Data collection was developed not only at the end of the project, but also during the
implementation or performance of the role plays and games. Therefore, monitoring videos
were used too in order to analyze and demonstrate the changes, as well as the process and
the responses that the students presented and experienced, specifically in terms of speaking
skills. Also, to analyze appropriately the data collected and ensure or increase the validity
of the information, data triangulation was employed. Guion, Diehl & McDonald (2011)
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express that the triangulation consists of taking different sources of information and in that
way prove through different perspectives the reliability of the information
Finally, since the beginning of the project, the parents of the students signed a
consent form (Appendix 6), in order to avoid some ethical issues that could be presented.
This consent form protects and respects the right of self-determination, and places some of
the situations and the effects that the participants will receive during and after the research
in order to achieve the goals as Cohen, Manion & Morrison (2007) state. Also, the
confidentiality of the data was respected therefore the students’ names were changed or
omitted in order to protect their privacy. It is important to clarify that the information
collected through the implementation of interviews, questionnaires and videos was used for
academic purposes only.
Population
This project was developed with a group of 38 students who studied in the afternoon
shift. They were in fourth grade of the Institución Educativa Distrital Liceo Femenino
Mercedes Nariño. They range from 8 to 10 years old. The majority of the students live near
the school and they belong to 1, 2 and 3 social stratification levels according to Bogotá
planning.
The students liked to participate in class and to use technological resources. They
had some problems with discipline because sometimes they disrespected their classmates,
interrupting when they were speaking. Also, they enjoyed working in group and in pairs.
They liked to go to the school and spend time with their friends. The students recognized
the importance of learning in their personal and academic life.
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They took subjects like English, Mathematics, Sports, Computer science, Spanish,
Philosophy, Music, Biology, Social sciences, French, Ethics and Religion. They liked
English but only if they could understand what the teacher say due to the fact that for them
this language was too difficult to comprehend. In addition, their favorite subject was
mathematics since they enjoyed doing activities such as adding, subtracting, multiplying
and dividing.
When school was dismissed, they spent their free time studying at home, helping
with chores and going out with friends. They also were connected with social networks like
Facebook and Twitter and they spent part of their time using technological tools.
Diagnosis
Taking into consideration the previous diagnosis, it is important to mention that the
fourth grade students should be in level A2 according to the standards proposed by the
Ministry of Education, but they had a weak background in English, especially in their
speaking skill.
The students were able to write short sentences about topics that they like and
describe situations related to images. Regarding the reading skill, the students could
associate pictures with their written description and they could understand short
descriptions of people, actions and places, using dictionaries for those activities.
Moreover, English was only taught to the students once a week for a period of 45
minutes or less. They could only work individually because of the way in which the
classroom was organized.
During the English classes the students did not have the opportunity to express their
ideas or their feelings in English in an oral way because they were mainly focused on
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writing and reading skills. They were afraid of the English class since they consider that
this language is difficult to understand and speak.
Finally, for them it was important to learn English due to the fact that it is helpful
for their lives in terms of success. Also, there were two main facts that affected the girls
learning process: the loss of time at the beginning of the class and the lack of meaningful
homework for the students.
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Chapter 4
Pedagogical Intervention
This pedagogical intervention aimed at providing solutions to the problem that the
students presented related to the speaking skill. First, it is important to remember that in
order to develop speaking skills in students of fourth grade, the approach used was
Communicative Language Teaching (CLT).
Communicative language teaching
According to Richards (2006) this approach sets the teaching of communicative
competence as its most important objective and includes aspects such as knowing how to
use language in different situations taking into account its functions, how to vary the use of
language according to the context or environment, how to produce and understand the
diverse types of texts that exist and how to keep a communicative situation without
allowing external factors to affect this process.
This approach was selected since it is directly related to the main purpose of this
project, in which the students developed their abilities in terms of speaking skills by the
implementation of games and role plays that permitted them to acquire and learn the
language. That means, students not only memorized structures and rules, but also they
internalized some expressions in English and some vocabulary.
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Cooperative learning
Also, the development of this speaking skill was carried out working in groups or in
pairs. This was a process of cooperative learning which allowed the students to help each
other and overcome their difficulties when they tried to establish an oral communication.
For that reason, it was necessary to know what involves this cooperative work or
cooperative learning.
According to the Johnson & Johnson (1998), cooperative learning is a way of
learning that involves students working in teams in order to reach a common goal or
objective, this cooperative learning involves some elements such as:
1. Positive interdependence. The members of the team have to rely on one another
to achieve the goal.
2. Individual accountability. All the members in a group have to work.
3.
Face-to-face promote interaction. Although some of the group work can be done
individually, some must be done interactively, for that reason the members of
the team should encourage one another and share their ideas, engaging good
communication.
4.
Appropriate use of collaborative skills. The students are encouraged and helped
to develop and practice trust-building, leadership, decision-making,
communication, and conflict management skills.
5. Group processing. Team members set group goals and they assess what they are
doing, identifying some problems that can affect their process.
During all the pedagogical intervention the students had the opportunity to share
with their classmates and work in groups, in the case of games and in pairs in the role plays.
The goal of this was to increase the confidence in the students when they spoke in public.
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lack of practice in the speaking skill, due to the fact that the English teacher was focused
only on the writing and reading skills.
Diagnosis
In this step, some questionnaires were applied in order to recognize the problem and
to limit it. Also, these questionnaires helped to characterize the population.
Understanding of rules and adaptation
In this part, the researcher started explaining the rules of the classes and the way in
which the classes were carried out. They started playing a few games and preforming some
short role plays to better understand the idea of the classes. This time was a kind of
adaptation to the new way of learning English because the students were used to only doing
writing and reading activities.
Implementation
This step was developed over a period almost one year. In all the classes, the
students acted a role play or participate in a game. In the case of role plays, the teacher
organized the students into groups and then, she assigned each group a dialogue related to
the topic that they were going to work on, and they had to perform it in front of the rest of
the class. The students could make some changes in the role plays in order to improve their
performance taking into account real situations that they had experienced and also to foster
their abilities of creation (Appendix 7).
With regard to the games, they prompted an internalization of the concepts or the
topics of the classes. While the students played the games they practiced the concepts
learned in the explanation, answering questions or establishing relationships between
images and words. The games were implemented with all the students but in some cases in
groups (Appendix 8).
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The classes started with an opening activity or a warm up activity that gave the
students the input (this opening activities were videos, songs, images, etc.), then the
students started a pre-activity taking into account the opening activity (answering questions
or talking about the topic presented). After that, in the “while activities” the students started
either to create the dialogues for the role plays or to play the games (the teacher guided the
students in this part by helping them with vocabulary or unknown expressions). The games
used were cooperative games which included some songs, guessing games, lotteries,
memory games, among others.
When they finished the “while activities” in the case of role plays, they performed
the dialogues and in the case of games they applied the knowledge in a short activity. This,
in order to prove the understanding or the acquisition of the topic. It is important to know
that the teacher followed and oriented the process of the students while they were preparing
the role plays.
The resources employed for the development of role plays and games were: videos,
workshops, readings, posters, etc. Also, some technological resources were used such as a
computer, projectors or the smart board that is located in the language classroom. The
videos, workshops, and readings were selected taking into account the topics of the classes
and the needs of the students; all of them were contextualized. The time used for the
implementation of this pedagogical proposal was 45 minutes per week during an academic
year.
Final Production:
This last part consists of a presentation by the students in which they performed
some role plays that they had prepared in pairs, in order to show their classmates what they
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learned during this entire process. At the end of the academic period, they had two classes
to write the script and one to practice the role plays and finally one for the final
presentation.
Chronogram
In order to better understand the process of the pedagogical intervention, it is
necessary to take into account the following chronogram:
General topic Week
Objectives Activity Materials time
Communicative Language
Presentationof the project
1
To understand the
concepts of role playand games in order tocomprehend betterthe idea of the
projects.
Present the
students theimportantaspects of the
project,explaining thatthe main ideais to developtheir oral skillsemployingrole plays andgames.
45
minutes
Personalinformation
2
To talk about myselfin a real context(meetings,interviews…)
To identify theuse of expressionssuch as:My name is… I am ___yearsold.I am from…
Present thestudents a role
play whichthey are goingto performemployingexpressionsrelated to
personalinformation.
Role play photocopies
45
minutes
Nationalities3
To be able to expressthe place where theywere born.
To be able to talk
about nationalitiesand countries in a realconversation.
To identify somenationalities andcountries
To use of where
are you from? andI am from
Present thestudents somenationalities,employingsome images
and flags.
Pictures andflags of thecountries.
45
Minutes
Nationalities 4
To be able to expressthe place where theywere born.
To be able to talkabout nationalities
To recognizesome nationalitiesand countries
To use of where
To perform arole play inwhich thestudents aregoing toemploy
Role playmodelFlags of thecountries.
45minutes
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and countries in a realconversation.
are you from? andI am from
expressionssuch as “I AM
FROM” and
“WHEREARE YOUFROM”
The alphabet5
To be able to spellsome words in a realconversation if it isnecessary
To identify theletters of thealphabet and thecorrect
pronunciation.
Present thestudents theletters of thealphabet, singa song of thealphabet and
play a spellinggame.
Poster withthe letters ofthe alphabet.
Bag withwords forthe spellinggame.
45minutes.
The months ofthe year
6
To be able to talkabout dates andimportantcelebrations in theirown context.
To identify themonths of theyear.
Present thestudents theMonths of theyear untilJune, sing asong and draw
some picturesrelated to thecelebrations.
Pictures ofthe months
Poster withthe monthsof the year.
45minutes
The months ofthe year
7
To be able to talkabout dates andimportantcelebrations in theirown context.
To identify themonths of theyear.
Present thestudents theMonths of theyears untilDecember,
play a memorygame relatedto the monthsand someimportant
dates of ourcountry.
Memorygame
Pictures ofthe months.
45minutes
The numbersfrom 1 to 100
8
To be able torecognize and use thenumbers in a realconversation and forgiving personalinformation (phonenumber, age, address)
To identify thenumbers from 1to 100
Play a game inwhich thestudents haveto add somenumbers andsay the correctansweremployingwhat theylearned.
Bag withnumbersfrom 1 to100.
Poster withthe numbersfrom 1 to100
Photocopies
of thenumbers.
45minutes
Exam9
To check thestudents’ progress in
terms of learning andacquisition of thetopics presented
Photocopies
45minutes
Exam10
To correct the examin order to identifythe problems with
exams 45minutes
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correction some topics and alsofor solving doubts.
Personal pronouns
11 To replace the namesof people employing
personal pronouns foravoiding repetitionsin a real conversation.
To identify the personal pronouns.
Play a gamerelated to the
personal pronouns
Poster of personal pronouns
45minutes
Personal pronouns
12 To replace the namesof people employing
personal pronouns foravoiding repetitionsin a real conversation.
To identify the personal pronouns
Role playtaking intoaccount the
personal pronouns
Photocopiesof the role
plays
Poster of personal pronouns
45minutes
Possessive pronouns
13 To be able to expressideas aboutsomeone’s´ (family or
friends ) possessions
To identify possessive pronouns.
Role play inwhich thestudents aregoing toemploy the
personal and
possessive pronouns.
Role play photocopies.
Poster of possessive pronouns
45minutes
Weather
14 To be able to describethe weather and itschanges.
To