18
Developing M- learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University of Birmingham

Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Embed Size (px)

Citation preview

Page 1: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Developing M-learning

Pedagogical and Design Perspectives

Mike SharplesKodak/Royal Academy of Engineering

Educational Technology Research Group

University of Birmingham

Page 2: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

An Alternative History of Computers and Education“Imagine having your own self-contained knowledge manipulator in a portable package the size and shape of an ordinary notebook. Suppose it had enough power to outrace your senses of sight and hearing, enough capacity to store for later retrieval thousands of page-equivalents of reference material, poems, letters, recipes, records, drawings, animations, musical scores, waveforms, dynamic simulations, and anything else you would like to remember and change…

Alan Kay

Page 3: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

The Dynabook

…the Dynabook is now within reach of current technology.”

Alan Kay 1976Learning Research Group

Xerox Palo Alto Research Centre

Page 4: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Ingredients of a Dynabook

•Handheld multimedia hardware

•Object-oriented software

•Wireless communications

•Personal mobile learning

Page 5: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Evolution of Hardware, Software and Communications

1970’s Dynabook ideaAlto

Smalltalk

1980’sXerox StarApple LisaApple Macintosh

C++

1990’s Windows PCsLaptop PCsPDAs

Java

2000’sWireless PDAs

ArpanetEthernet

TCP/IPAnalog cellular radio

Worldwide webDigital cellular radioWireless LAN

CORBA Bluetooth

Page 6: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Evolution of Learning Theory1970’s Discovery

Learning1980’sSituated learning

Constructivist learningCollaborative learning

1990’sProblem-based learningLifelong learning

2000’sInformal learningContextual learning

Page 7: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Lifelong Learning

• Train the workforce to adapt to a rapidly changing world

• Empower children and adults to manage, share, and enjoy their own learning in a variety of contexts throughout their lifetimes

Page 8: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Learning Projects

• A typical adult undertakes eight personal learning projects (lasting seven days or more) in a year– Computer package, foreign language, sport,

home repair, cooking etc.

• Less than 1% are for formal credit Tough, 1979

Page 9: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Informal learningGiasemi Vavoula

• 12 “learning intensive” adults

• Kept diaries for 4 days

• 118 self-reported learning episodes (2.5 per person per day)

– 58% pre-planned, 42% serendipitous

– 44% alone, 56% with others

Survival

Leisure

Selfimprovement

Work-related At work siteElsewhere

11%

15 %

22 %

33 %18 %

Page 10: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Contextual learning

• Context is not simply a function of time and place

• Also involves:– Trajectory: how did I get here? Where am I

going?– Intention: what do I want to get out of this

situation?– Negotiation

Page 11: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Art Gallery Visitor

Page 12: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

NewTechnology

• User centred

• Personal

• Networked

• Portable

• Ubiquitous

• Durable

Page 13: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

NewEducation

• Learner centred

• Individualised

• Collaborative

• Situated

• Ubiquitous

• Lifelong

Page 14: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

NewEducation …Technology

• Learner centred

• Individualised

• Collaborative

• Situated

• Ubiquitous

• Lifelong

• User centred

• Personal

• Networked

• Portable

• Ubiquitous

• Durable

Page 15: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

The Challenge

To design personal learning assistants based on sound educational design combined with good engineering

Page 16: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Technical Issues

• Contextual awareness

• Interaction and interface design

• Handwriting recognition

• Speech recognition

• Weight and battery life

• Seamless integration of high-speed communications

Page 17: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Learning Issues

• From situated to mobile learning• Ad hoc collaboration and informal

interaction• Context-aware devices: more sophisticated

notion of context• Pervasive learning medium• Support for learning projects• Lifelong learning support• Ownership• Disruption of classroom learning

Page 18: Developing M-learning Pedagogical and Design Perspectives Mike Sharples Kodak/Royal Academy of Engineering Educational Technology Research Group University

Conclusion

•Designing the technology is (now) fairly straightforward

•Designing and managing the learning is going to be hard