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Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of Learning Technology International Centre for Research on Learning University of Dundee, Scotland, UK [email protected]

Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of

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Page 1: Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of

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Design of blended learning activities:Issues and perspectives

An ASCILITE workshopBy

Allison Littlejohn

Chair of Learning TechnologyInternational Centre for Research on LearningUniversity of Dundee, Scotland, [email protected]

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Blended learning: the ‘best of both worlds’?

The role of electronic learning environments in supporting blended learning

Difficulties in blending activities in real and virtual environments

Strategies for effective course design (scenarios)

Future learning environments

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Identifying the problems

List up to three problems you experience in trying to design and implement blended learning activities for your students

Is there anything you do when planning blended learning activities that other tutors might find useful?

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Vision Extending reputationThe role of electronic learning environments?

off campus

on campus

Increased accessto learning

Increased choice within the learningand teaching environment

“From Classroom teaching to Flexible Learning”, University of Monash Guide

www.celts.monash.edu.au/hedu/flexible-learning-guides.html

online

face-to-face

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Scenario 3

The role of electronic learning environments?

“ New technology makes access possible to a vast range of digital resources. The environment makes some activities possible and constrains others but

it does not change the fundamental processes

of human learning”

Boud (2001)

.

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Scenario 3

A VLE is a collectionof tools that support:

eAdministration course calendars and infolink to student records

eContent content managementassignment management

eLearningdiscussion foratest banks with feedback

The role of electronic learning environments?

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How can a VLE support flexible learning?

Can support interaction and communication(tutors and peers)

Can link activities on and off campus

Can allow better management of learning resources

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Scenario 3

What are the problems in using a VLE?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

Can link activities on and off campus

Can allow better management of learning resources

Can support interaction and communication(tutors and peers)

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Scenario 3

What are the problems in using a VLE?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

Page 10: Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of

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Scenario 3

What are the problems in using a VLE?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

Photo of Glasgow Caledonian Learning Cafe

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Scenario 3

What are the problems in using a VLE?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

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Scenario 3

What are the problems in using a VLE?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

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Scenario 3

Strategies for effective learning design?

Focus on contentdelivery not studentinteraction

(Goodyear, 2002)

No clear link betweenlearning activities inreal & virtual space (Crook and Barrowcliff, 2002)

Difficult to transportresources & courses

(Koper, 2003… and many others!!!)

Can allow better management of learning resources

Can link activities on and off campus

Can support interaction and communication(tutors and students)

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Scenario 3

“People engage in activities with resources”Koper (2003) Reusing Online Resources, Chapt 5

Strategies for effective learning design?

Can support interaction and communication(tutors and students)

Can link activities on and off campus

Can allow better management of learning resources

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Vision Extending reputation

tutor

students

resources

feedback

• design learning activities around desired outcomes

• source learning resources that help students with activities

• assign roles to tutors and students

• decide how students will receive feedback

“People engage in activities with resources”Koper (2003) Reusing Online Resources, Chapt 5

Strategies for effective learning design?

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Vision Extending reputation

tutor

students

resources

feedback

“People engage in activities with resources”Koper (2003) Reusing Online Resources, Chapt 5

Can design courses by mapping::

• activities (inc assessment)

• resources

• people

• feedback

Strategies for effective learning design?

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Scenario 3

Scenario 1: Supporting learner interaction

Photo of Glasgow Caledonian Learning Cafe

Students can download a course reading from Blackboard…

and discuss ideas using an online bulletin board

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Scenario 3

Photo of Glasgow Caledonian Learning Cafe

Download article Koper (2003)

Moderate discussion

Group discussion onlineOne group member to summarize discussion

Discussion board Feedback from peers and tutor

Scenario 1: Supporting learner interaction

TutorActivities

StudentActivities

Resources Feedback

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Scenario 3

Photo of Glasgow Caledonian Learning Cafe

TutorActivities

StudentActivities

Resources Feedback 

Download article Koper (2003)

 

Moderate discussion

Group discussion face-to-faceOne group member to summarize discussion

Discussion board

Feedback from peers and tutor

 

comment on summaries

Submit summary to discussion board Group should comment on summaries of 2 other groups

Discussion board Summary

Feedback from peers and tutor

Scenario 1: Supporting learner interaction

online

online

f2f

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Scenario 3

Scenario 4

Photo of Glasgow Caledonian Learning Cafe

Student groups are given a collaborative project task.

They provide a weekly progress report (online) in which they reflect upon their progress and recommend future actions.

The students choose when and where to interact.

Scenario 2: Providing a focal point

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Scenario 3

Scenario 4 Scenario 2: Providing a focal point

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Scenario 3

Scenario 4

Tutor activities Student Activities Resources Feedback

F2F Lecture on product design

Take notes Greirson (2003)

ePort Make sure students can access ePortfolio

Assign roles to team members

Plan project tasks

Articles and simulations

From tutor and peers

F2F Meet with students if required

Monitor & reflect on progress Make decision on future goals

Feedback from peers

ePort Monitor student progress

Provide weekly progress report in ePortfolio

Highlight future tasks and goals

Uploaded resources shared between groups

Feedback from tutor, peers

F2F Students present group project

Group presentation

Peers and tutor

Scenario 2: Providing a focal point

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Scenario 3

Scenario 4

Photo of Glasgow Caledonian Learning Cafe

Student groups are given a group project task.

Resources sourced by students are uploaded to a shared workspace using wireless technology.

Resources are shared within and across project teams.

Scenario 3: Sharing and managing resources

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Scenario 3

Scenario 4 Scenario 3: Sharing and managing resources

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Scenario 3

Scenario 4 Scenario 3: Sharing and managing resources

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Scenario 3

Scenario 4

Tutor Student Resources Feedback

F2F Lecture on product design.

Take notes Greirson (2003)

Work-space

Make sure students can access workspace

Access task and resources

Assign roles to team members

Series of online articles and simulations

From tutor and other students

F2F Task students: upload the resources sourced

Information literacy workshop

Learn information literacy skills

From tutor, peers and librarian

Work-space

Monitor student progress Upload resources

View resources uploaded by others

Uploaded resources shared across groups

Feedback from tutor, peers

F2F Students present final concept

Group presentation

Peers and tutor

Scenario 3: Sharing and managing resources

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Design a learning activity by answering the following questions:

Specify the overall aim of the course: who are the learners? why use technology? how will these activities be integrated into mainstream teaching?

Define the learning objectives what are the core concepts? what activities will students undertake to learn these concepts? 

Outline the assessment and feedback processes how will you know the students have understood each concept?  how will students interact with each other/ the tutor/ resources ? what feedback do they get and from whom/what ?  how is the  technology adding value this process? 

 

Task 1: devise an activity

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Scenario 3

Photo of Glasgow Caledonian Learning Cafe

TutorActivities

StudentActivities

Resources Feedback 

Download article Koper (2003)

 

Moderate discussion

Group discussion face-to-faceOne group member to summarize discussion

Discussion board

Feedback from peers and tutor

 

comment on summaries

Submit summary to discussion board Group should comment on summaries of 2 other groups

Discussion board Summary

Feedback from peers and tutor

Task 2: Build a lesson plan using ‘LDlite’

online

online

f2f

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Scenario 3

Task 3: Present your ideas

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Scenario 3

Scenario 4 Why is this approach useful?

1. Sustainable approach: learning designs and resources can be reused.

2. Accessible approach: resources can be replaced or repurposed.

3. Emphasis on learner interaction.

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Scenario 3

Scenario 4 Why is this approach useful?

These ‘learning designs’ can “assist the…teacher to build up their own range of tasks, tools or materials that can draw on a collected body of experience”. (McAndrew, 2004)

What can be reused?

• resources• activities • designs

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What sorts of learning environments?

Learning Activity Management System – LAMS – being developed at Macquarie University, Australia

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What sorts of learning environments?

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What sorts of learning environments?

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Scenario 3

Integrating ‘real’ and ‘virtual’ learning requires:

• flexible environments

• effective planning

Scenario 4 Summary – the best of both worlds?

• imagination

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Design of blended learning activities:Issues and perspectives

An ASCILITE workshopBy

Allison Littlejohn

Chair of Learning TechnologyInternational Centre for Research on LearningUniversity of Dundee, Scotland, [email protected]