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de Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue 4. PART I- Introduction & Defining Locative Mobile Social Networks Olivia O’Keeffe 3881338 [email protected] WEEK 11

De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

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Page 1: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

de Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks:

Mapping Communication and Location in Urban Spaces, Mobilities,

vol. 5, issue 4.

PART I- Introduction & Defining Locative Mobile Social Networks

Olivia O’Keeffe 3881338 [email protected]

WEEK 11

Page 2: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Overview Location-aware technology embedded in mobile devices transform cell

phones into more than two-way voice communication tools.

‘Locative Mobile Social Networks’ (LMSN’s)- examples: Loopt (2008), Brightkite (2008), Centrl (2007), Whrll (2009), Foursquare (2009) and CitySense (2008).

Connecting people to physical places/spaces

A new way mobile technologies mediate relationships

‘Smart mobs’ (Rheingold, 2002)

Release of the GPS (2008)

Location Based Services (LBS’s)

PART 1: Defining Locative Mobile Social Networks: Traditional networks, Mobile Social Networks: Mobile Nodes Converging in Physical Space, Locative Mobile Social Networks

Page 3: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Locative Mobile Social Networks

Loopt (2008)- Apple’s list

of “Top 100 Apps of All

Time.”

‘Be an insider everywhere

you go’

Mini reviews

Tells you about deals within

distance

“Loopt offers people the

opportunity to get quick

information about a place

that could really improve their enjoyment there.”

Page 4: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Locative Mobile Social Networks

Fouresquare (2009)- Foursquare is a location-base social networking website for mobile devices, such as smartphones. Users "check in" at venues using a mobile website, text messaging or a device-specific application by selecting from a list of venues the application locates nearby. Location is based on GPS hardware in the mobile device or network location provided by the application, and the map is based on data from the OpenStreetMap project. Each check-in awards the user points and sometimes "badges”.

Page 5: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Traditional Networks Goal has always been to move things (people, goods,

information) efficiently, achieving the next node in the fastest way.

Traditional Network: The railroad

Modern example: the Internet

Notion that ‘geographical distance would no longer matter’.. causing fears related to the death of geography and the end of cities. Couclelis (2007, pp. 73–74) 1) a much-reduced need for mobility, since everything (shopping, working, socializing) could potentially be done online, and (2) the idea that ‘physical networking will be substituted for by virtual’, that is, all our social relationships would take place online.

Page 6: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Discussion Question 1.Do you think we still need to consider these

myths?

1- a much-reduced need for mobility, since everything (shopping, working, socializing) could potentially be done online)

2- the idea that ‘physical networking will be substituted for by virtual’, that is, all our social relationships would take place online.

Page 7: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Mobile Social Networks: Mobile Nodes Converging in Physical Space

Four characteristics: 1) their nodes converge in physical spaces, 2) the organization of the network takes place in digital spaces via mobile technologies or Web-based tools, 3) they are ephemeral- as fast as they are formed, they might be dispersed, 4) mobile technologies are used as many-to- many means of interaction, rather than two-way voice communication devices.

Page 8: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Mobile Social Networks: Mobile Nodes Converging in Physical Space

‘SMART MOBS’- political form of protest

‘FLASH MOBS’- group’s random public act

Both quickly generated via SMS or email to form groups at specific locations

Flashmob video

The MSN is successful if it features speed and connectivity, just as with earlier networks.

Page 9: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Locative Mobile Social Networks

The release of the GPS (2008)- enabled smart phones to contribute to sudden popularization and commercialization of LMSN’s.

Geopedia & Wikimi- can locate cell phone in physical space and provide a Wikipedia feed customized to their location.

Ben Russel (1999)- ‘Geopedia and WikiMe affect the way people encounter space because, as Ben Russel, ‘If a device gives you a personalized view on an unfamiliar place, it changes your experience of that place’ Do you agree?

Page 10: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Potential Social Implications of LMSNs

Page 11: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

PrivacyCurrently LMSN’s have three main functions to

control privacy for users.

Core concern: can advertisers see your location?

Privacy sections: the sneaky way to pass on your information. Eg. Loopt.

Page 12: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

SurveillanceTop-down: you are being watched. Eg: Education

institutions.

Panoptic: watching everything at once. Eg. Marketing.

Bottom-up: you watching those watching you. Eg. Using camera phones to record.

Page 13: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Sousveillance: Empowerment through using these technologies to watch others.

Co-Surveillance: everyone in a network knows the location of everyone.

Page 14: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

ExclusionNot all of the population have access to mobile

technologies and LMSN’s and cannot move about this new space.

(1) high mobility, pertaining to those few with easy access.

(2) slow mobility, which includes the majority with difficult, blocked access.

Page 15: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

There is always going to be a divide no matter how advance the technology. Do you agree?

Page 16: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

LMSN’s change the space we occupy.

Public spaces change from shared physical space, to personalised private spaces.

Each individual experience of ‘space’ depends on what technologies you have access to.

Page 17: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Ultimately LMSN’s usage all comes down to trust within the individual.

These technologies are designed within systems of power that we cannot control.

Advertisers will always find a way to access our information.

Page 18: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

If LMSN’s were completely ‘safe’, they would be too limiting to use as a social tool. Do you agree?

Page 19: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Kyle Privitera – Further Reading

Avouris, N. and Yiannoutsou, N. 2012. A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces. Journal of Universal Computer Science, 18 (15), [Accessed: 9 Oct 2013].

Page 20: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Introducing Location Based Mobile Games

Evolve according to player location

GPS enabled devices

Example: Escape zombies

Interplay between physical and virtual space

Narrative generally important

Page 21: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Preliminary StudyWhen did phones get the capabilities to adopt

these features?

One of the first games: Feeding Yoshi (2006)

Utilized physical space for a game map

Social experience key

Three types: ludic, pedagogic and hybrid

Page 22: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue
Page 23: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Ludic GamesBuilt for enjoyment

Learning may still take place

Three categories: Treasure HuntAction gamesRole playing games

Page 24: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Pedagogic GamesDeveloped with objective of learning

Linking classroom activities with the outside world

An early example was a simulator revolved around spreading an infectious virus.

Page 25: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Youtube LinkExample of a learning based game

http://www.youtube.com/watch?v=Fa3VwELPzIE

Page 26: De Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue

Questiondoes anyone think that using one of these

location based learning mobile apps would be beneficial for learning, or do you think that it would just become a distraction for the students?