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    DBZ RPG

    Stats

    You have 100 points to distribute between Strength, Stamina and Speed. They have to

    equal 100 altogether. You start with 10,000 HP, 1,000 Chi and a 1,000 P. You startwith !1,"00 and you #an use it to buy $tems. %or &a#es, you #an #hoose to be aSaiya'in, (ame), Human, Changeling, *ndroid, Tri Clops or +a'in. *lso, you must#hoose an *llegian#e o -ood, (uetral, ua/i vil or vil.

    You #an #hoose up to atta#)s when you start 2oo) on this page or the #hoi#es.3 andthey ta)e a #ertain amount o Chi and4or Stamina. $ you rest, during your turn, you getba#) 10 Stamina and 100 Chi. 5hen you run out o either Stamina or Chi, you #an6tperorm a Chi atta#). Physi#al atta#)s don6t #ost anything.

    Physi#al damage, li)e pun#h and )i#), do the ollowing7 1 pun#h does your Strength

    times ", " pun#hes do Strength times 8, 9 pun#hes do Strength times : and so on. 1)i#) does your Strength times 9, " )i#)s do your Strength times :, 9 )i#)s do Strengthtimes ; and so on. Your adventures #onsist o what you #an thin) o.

    5hen you train, there6s many ways to. 1. Train by yoursel < =" P, =10 HP, =10 Chiand = to add to any o your Stats. 2Strength, Stamina or Speed.3 You #an divide itbetween your Stats, i you want to. 2Per day o training.3 ". Train with a partner < =0P, ="00 HP, ="0 Chi and =10 to any Stats. 9. Train with a +aster < => to P, ="0HP, =" Chi and =1 to any Stats. 2*lso, you #an only train " wee)s per month. Theother " wee)s are used or resting.3

    You start o at evel 1 and have 100 ?perien#e. 5hen you evel @p, 2You rea#h the

    ne?t evel by getting "00 ?perien#e or evel ", 800 ?perien#e or evel 9, A00?perien#e or evel 8, e#t.3 you role a B100 or HP, Chi and P. $ you get a 0 on theB100, you add 0 o your HP to your #urrent HP. ?ample < 10,000 HP. 0 role. HP isnow 1,000. $t6s the same or Chi and P.

    (ow, what your Power evel does is this. $t basi#ally gives your opponent an idea ohow strong you are. Your Power evel also goes down as your HP go down. Bo themath or this, or it isn6t that hard. *n e?ample is i your HP is 100 and your Power evelis 100 and you ta)e " damage, your Power evel goes down to >. Dasi#ally, you ta)eyour HP and igure out evenly how ar your Power evel drops as you ta)e damage.(othing to hard to igure out.

    %inally, you6ll need the ollowing or the game7 B8, B:, B10, B"0, B100, 2B8, B:, e#t,means 8 sided die, : sided die, e#t.3 Paper, Pen#il and a Cal#ulater. That6s about it. $you still need more inormation, #onta#t me and $6ll try and help you out.

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    Capsule Do? < 2!10,000.3 < Holds 1 Capsules. They are7 Houses or when your inthe wilderness, " Spa#e Pods, 1 Heli#opter, Sen/u Deans, 1 Sword and 1 PowerPole. 2These #an be used over and over, until they are destroyed. ?#ept the Sen/uDeans.3

    Power Pole < 2!10.3 < Boes 1B: times "00.Saiya'in *rmor < 2!00.3 < Prote#ts up to 00 damage.S#outer < 2!"0.3 < $t #an read an opponent6s Stats and P. $t is also used as a lo#ator.Sen/u Dean < 2!1,000.3 < %ull re#overy o all Stats.Sen/u Dean Dag < 2!9,00.3 < Holds Sen/u Deans.Spa#e Pod < 2!1,00.3 < Can seat 9 people and you #an train on there while traveling.Super Saiya'in *rmor < 2!",000.3 < Prote#ts up to ",000 damage.Sword < 2!10.3 < Boes 1B: times 100.5eighted Clothing < 2!900.3 < very evel @p, plus to any Stat.

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    Here is an e?ample o how you ma)e up your #hara#ter. %irst, get a pie#e o paper andpen#il. (e?t, pi#) out a &a#e you want to be and write it down. Then, igure out how oldyou are and your name that your going to give your guy. (e?t, on the BDI &P- -amepage, pi#) out ive moves that you want to learn and write down how mu#h damagethey do and what they6re des#ribed as.

    (e?t, igure out what your Strength, Stamina and Speed are going to be, but all three othem have to equal 100 altogether. Then, with the Cash youJre given, you #an #hooseto buy some items. 5rite all o this down too. (e?t, write down what your *llegian#e is,then put down your Hit Points, 2HP.3 whi#h is always 10,000 at the start, 1,000 Chi4Eiand a 1,000 Power evel. 2P.3

    Then, write down how mu#h ?perien#e you have gathered 2100 is what you start with.3and how mu#h Cash you have. 2!1,"00 at the start.3 (e?t, type up your guyJs Stats andthen your ready to go. (ow, here is how my e?ample #hara#ter loo)s and how yoursshould, when it6s done.

    *ge < 1Class < +a'or&a#e < Saiya'in

    EainStats

    Str < 8Stm < 8Spd < 8 2=10.3

    *llegian#e < -ood

    HP < 19,990Chi < 1,"1:P < ",000

    $tems

    Saiya'in *rmor < 00 HPS#outerTail < 100 HP5eighted Clothingevel < "?p < "00Cash < !"00

    Powers

    Du)u'utsu2*bility to ly. =10 to Speed.3

    Bestru#to Bis#

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    2Cuts almost anything in two. B: ? 100. "0 Stamina, "00 Chi.3

    Hasshu)en2A pun#hes. Strength ? 1:.3

    Hide P4Stats2Can hide your P and you need one turn to FPower @p.F K 1 < ", K " < 0, K 9 and K 8 < *s mu#h as you want. You #an6t go below a 1,000 P and " Statsea#h.3

    Eamehameha2$t is a Chi blast. 1B: ? 100, =1B: ? 100 per vl. 10 Stamina, 100 Chi.3

    Eo)usanyudo)odan2Chi bolts surround enemy. 9B: ? 100, =1B8 ? 100 per vl. 10 Stamina, > Chi.3

    Tsuihidan

    2Tra#)s enemy. 1B: ? 100, =1B: ? 100 per " vls. " Stamina, 0 Chi.3

    This is my #hara#ter and he6s not at the beginning. He is at evel " as shown. Yoursshould be at evel 1, along with all the #orre#t Stats. (ow, here is an e?ample on howyou ight. et6s say -o)u and egeta spar ea#h other. 5hen you begin a ight, whoeverhas the highest Speed goes irst.

    $ it6s a tie in Speed, then role a B100 and the person with the highest number goesirst. So, let6s say -o)u goes irst, due to having a higher speed. (ow, -o)u has anoption o the ollowing. He #an *tta#), Bodge, Dlo#), Counter or @se $tem. He de#idesto atta#) egeta with a Eamehameha. (ow, this move along with all the others, hits no

    matter what, but egeta #an do the ollowing to prevent this atta#), rom hitting.

    He #an Bodge, Dlo#) or Counter. To Bodge an atta#), you ta)e your opponent6s Speedminus your Speed and thatJs the per#ent you have o Bodging that atta#). This doesnot apply, i you get a negative number. *n e?ample would be i you had 1 and youropponent had 10. 5ell, i you subtra#t 1 rom 10, you get

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    %inal %lash. -o)u tries to Counter with a Eamehameha. -o)u has a #han#e odoing this and no e?tra per#ent or his Speed, be#ause it isn6t greater than 10 oegeta6s Speed. etJs say he does Counter.

    (e?t, you would role or damage and who ever got the highest damage, there blastgoes through and does ull damage. The good thing or -o)u, is that the Counter atta#)didn6t #ost him his turn and he #an atta#) again. $ you Bodge an atta#), you ta)e nodamage at all. There you have it. This should give you a basi# grasp o how the battleswor). (ow, $ thin) that #overs it. $ you still don6t understand how the game wor)s orneed something e?plained urther,

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    Tsuihidan < days.

    Eing Eai

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    Dreath Cannon < 1 wee).Du)u'utsu < days.Control Go/ari < " wee)s.nergy &ings < 1 wee).%inal %lash < " wee)s.%inishing Duster < 10 days.%ire Duster < 1 wee).-ali# -un < " wee)s.+oonshine Dlast < 1 wee).Saru)en < 1 wee).Eing Yemma

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    Bestru#to Bis# < %o#uses your energy into a giant dis#, that #an #ut almost anythinginto two. 2B: times 100. 90 Stamina, 00 Chi. &ole or the ollowing. $ irst role isbelow 0, then opponent is #ut and looses blood during his turn. &ole 1B: times 100or blood loss on their every turn. $ he is #ut, then role again. $ below 0, opponentloses a limb. &ole to see what limb they loose.3

    Bete#t P4Stats < $ you have this move, then you will be able to tell i someone is hidingtheir P4Stats. Dut, you #an6t tell how mu#h they are hiding. 2Can be done outside obattle. 90 Chi.3

    Bragon %ist < @ser transorms into a Bragon, raising P and Strength. 2*dds "0 to Pand "0 to Strength. Stamina, 0 Chi.3

    nergy Dlast < Huge Chi bolts, shot rom both hands. 29BA times 100, =1B8 times 0per evel. 1 Stamina, 10 Chi.3

    nergy &ings < You ire energy rings at your opponent. $ opponent doesn6t dodge, the

    rings disable opponent or three turns. 2"B: times 100. 1 Stamina, 100 Chi.3

    vil Bestru#to Bis# < 2Gnly vil people #an learn this.3 Same as a regular Bestru#toBis#, e?#ept i opponent dodges, you have two more #han#es to hit them. 2B: times100. "0 Stamina, "00 Chi. &ole or the ollowing. $ irst role is below 0, then opponentis #ut and looses blood during his turn. &ole 1B: times 100 or blood loss on theirevery turn. $ he is #ut, then role again. $ below 0, opponent loses a limb. &ole to seewhat limb they loose.3

    vil nergy < 2Gnly vil people #an learn this.3 arge ball o energy. 28B: times 100. 10Stamina, 10 Chi.3

    %inal %lash < 2Gnly vil people #an learn this.3 $t is quite li)e the Eamehameha.*lthough ta)ing mu#h longer to #harge and #ausing more damage. 21B: times 100,="B: times 100 per evel. 90 Stamina, 00 Chi.3

    %usion < This te#hnique is used to use two people, into a single person. $t gives theused person a huge power boost. *nyone #an do the %usion, but you have to have#lose to the same P, as the person you use with. %usion lasts 10 turns. *ll Stats areadded together. $ you die, both people die.

    -ali# -un < arge Chi blast, simular to the Chou Eamehameha. 210B: times 100,=1B10 times 100 per evel. 8 Stamina, :00 Chi.3

    -e)itotsu Duu Duu olleyball < *ter trapping someone with nergy &ings, you #an usethis move to get them into a volleyball. You then beat the ball around, beore spi)ing itto the ground. 2>B: times 100. 10 Stamina, 100 Chi.3

    -en)i Bama < 2Can only be learned i you6re -ood, (uetral or ua/i vil.3 *dd more to the atta#) i your ua/i vil, 10 more i your (uetral or "0 more i your-ood. You #an #harge up the -en)i Bama to ma)e it stronger. %or every turn you use

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    to #harge, it ma)es the -en)i Bama 1 stronger and also ta)es o two more points oStamina. $ you get hit while #harging, you lose the -en)i Bama and the Stamina youused to ma)e it. So, in a ight, you #ould try to dodge your opponents atta#), while you#harge or you #ould have a riend ight, while you #harge. $ the opponent #hooses toatta#) the person #harging, then the other ighter #an #hoose to ta)e the hit, to savethe -en)i Bama. 2"0B: times 100. 80 Stamina, 100 Chi.3

    Hide P4Stats < *llows user to hide a portion o P4Stats at will. The hidden Pl4Stats #anonly be dete#ted by the Bete#t P4Stats move. Buring a ight, the opponent gets theper#ent o the #urrent P, even i this move is in ee#t. @ser is allowed to hide as mu#hP4Stats as he4she wishes, but #an not e?#ede the P4Stats, allowed by the K o themove. Ta)es one turn to FPower @pF and get the amount o the P4Stats you wish. 2K 1< ", K " < 0, K 9 < > and K 8 < *s mu#h as you want, but #an6t go below a 1000P and Stats #an6t go below " ea#h.3

    Lan Een Pun#h < Three strong pun#hes. 2Strength times 10.3

    Eaiu)u < FHealingF < The ability to #ompletely heal people near death, with hands. 2Canbe used on sel, but you or they must have less than 00 HP, beore you #an use this.90 Stamina, 800 Chi.3

    Eaio)en < 2Can be learned by both -ood and vil.3 *dds 00 to P and 10 to Strength,Stamina and Speed. %or every K, add 00 to P and 10 to Strength, Stamina andSpeed. 21 Stamina, or ea#h multiple. Stamina per turn o use.3

    Eiai < *n invisible atta#), that )no#)s your enemy ba#). 2"B: times 100. " Stamina, 0Chi.3

    Eyodai)a < -rows your body to a huge si/e, ma)ing your blows more ee#tive.2Boubles Strength.3

    Eyo)en < You s#are your enemy by rushing him and bar)ing, then 'ump behind him and)i#) him. 2Gpponent #an6t blo#) atta#). Strength times 9.3

    +a)an)osappo < * photon drill beam shot rom two ingers. 2B: times 100, =1B: perturn o #harging it. 90 Stamina, 800 Chi.3

    Power Dall < *llows you to transorm into an *pe i your are a Saiya'in. 2asts 10 turns.1 Stamina, "00 Chi.3

    &en/o)u nergy Ban < %ire many Chi bolts rom your hands #ontinuously. 2"B10 times100, =1B8 times 100 per evel. 10 Stamina, 10 Chi.3

    Saru)en < * distra#t and avoid te#hnique. 2*dds 0 to dodging atta#)s. Stamina,100 Chi. Per turn o use.3

    Shun)an $dou < * teleportation te#hnique. 2@sed out o battle to get to other planets. "Stamina, 100 Chi.3

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    Speedy Power @p < The ability to double your P beore you perorm a move.2?ample7 You use this move, then use an atta#) or twi#e the amount o damage.3 Canonly be learned4used i you have the Hide P4Stats move and it #an6t give you morethan your ull P. To FPower BownF, you must ta)e one ull turn. *lso allows you to useyour ull Stats in a ight, without revealing them. 20 Chi. Per turn o use.3

    Taiyo)en < The Solar %lare te#hnique. Can only be blo#)ed by #overing your eyes.20 #han#e o hitting and disables opponent or two turns. *lso #uts Speed in hal ortwo turns. 10 Stamina, "00 Chi.3

    Transorm < $ you are a Changeling or a +a'in, you get to transorm into dierent orms.Changelings have 8 orms and when they transorm into their se#ond orm, they gettimes two o everything added to their Stats. Their third orm gets times three to allStats and their orth orm gets times our to all Stats. +a'ins have two orms. The irstone is the one they6re in at the moment and their se#ond orm gets times three to allStats. 2" Stamina, " Chi. Per turn in orm.3

    Tri %orm < Splits your body into three dierent bodies. You play ea#h o these bodies asa dierent #hara#ter. Stats are #ut into 149 or ea#h body. HP, Chi and P are alsodivided by 149. 5hen one body loses all o its HP, your body with the most HP absorbsit and gains its Stats. To go ba#) into one body, it ta)es one turn.

    Ian/o)en < +ove ast enough to leave an ater image and atta#) rom another point.2*dds 0 to #ountering #han#e. Stamina, 0 Chi. Per turn o use.3

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    (ote7 You #an perorm any o these moves, with a partner. You don6t have to learnthem.

    Cannon Swing < Swing teammate by the an)le and see him ly li)e a #annon ball,towards the opponent. 2B: times Strength.3Bouble Dlast < Doth people ire a Chi blast. 29B: times 100, =1B: times 100 per evel. Stamina, 100 Chi. a#h person.3Bouble Hasshu)en < &apid pun#hes rom both partners, ma)ing it seem li)e there are1: arms. 2Strength times 1:. a#h person.3Hot Potato < Luggle opponent, between a energy blast and a pun#h atta#) or two turns.2nergy Dlast < "B: times 100, =1B: per evel. Pun#h < Strength times ". Stamina,0 Chi. a#h person.3+issle Pun#h < Doth ly towards the opponent to land a pun#h, rom ea#h person in thesame spot. 2Strength times ". a#h person.3+on)ey $n The +iddle < Spi)e opponent around with -e)itotsu Duu Duu olleyball orthree turns. 2B: times 100. 10 Stamina, 100 Chi. a#h person.3&apid %ire K " < Doth partners shoot blasts rapidly at opponent. 2:B: times 100, =1B:

    times 100 per evel. 10 Stamina, "0 Chi. a#h person.3&ing *round The &osie < Partners ly around opponent so qui#)ly, that his speed dropsby "0 or two turns.