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Citation preview
View Management for Virtual and Augmented Reality
Blaine Bell Steven Feiner Tobias Hllerer
Presented By
Team Avatar
Damien Rompapas
Overview
Background
Summary
View Management Explained
Object Properties and Constraints
View Management Approach
My opinion
Q&A
Background on the problemWhats wrong with this interface?
Visibility => Bad
Clarity => Total Mess, Very unclear
Content occludes environment
Aim of the paper
Augmented/Virtual Reality systems with labels can be messy.
How to place labels/Annotations in 3D environments?
Key constraints: Visibility
Clarity
Implementation of View Management System Multi-User environment
Overview
Background
Summary
View Management Explained
Object Properties and Constraints
View Management Approach
My opinion
Q&A
View Management?
By View Management we mean the following:Adjusting objects in our field of view to get a
better understanding of our intended target or information in relation to the current scene
View Management?
We often make view management tasks daily, usually Subconsciously
View Management
System aims to automatically perform such tasks to maintain visual constraints on the projections of labels and objects on the viewing plane so that they
- are near relative objects
- dont occlude each other.
- satisfy applied constraints(described later)
Viewing plane?
OpenGL Theory Tutorial - http://www.falloutsoftware.com/tutorials/gl/gl0.htm
http://www.falloutsoftware.com/tutorials/gl/gl0.htm
Overview
Background
Summary
View Management Explained
Object Properties and Constraints
View Management Approach
My opinion
Q&A
Object Properties and Constraints
Display objects have properties tagged as
Controllable
Constrained
By the
User
View-Management Component
Other (tracker, simulation ect..)
Object Properties and Constraints
Constraint Types
Visibility
Position
Size
Transparency
Priority
Visibility
Whether an object can/cannot occlude other
defined objects on the viewing plane
Position
Min/Max distance from
Other Objects
Point/Area/Volume
Screen-Stabilized
Users Pose
World-Stabilized
World Pose
Size/TransparencyRange of possible sizes
- Preference towards the high end of range
Range of object transparency values
- Can be modified to minimize
Priority
Determine which order objects are occluded.
=> Useful for satisfying other constraints
Overview
Background
Summary
View Management Explained
Object Properties and Constraints
View Management Approach
My opinion
Q&A
View Management Approach
Ensure constraints in dynamic environment.
Adjust position &
size of objects at
every frame
View-Plane Representation/Visible Surface Determination
Each 3D Object: Upright rectangular extent of its projection on the view plane. (largest empty-space rectangles), Sorted using BSP Tree for visibility representation.
Largest empty-space rectanglesGiven an incrementally specified input set of possibly overlapping, axis-aligned, rectangles. It automatically maintains an efficient representation of the dual of this set of rectangles: the area that has not been rendered.
This is noted as the Largest empty space rectangle
Any object rendered in this region will not occlude other objects
Each largest rectangle lies along the outer edge of any input rectangle.
Suppose that:axis-aligned rectangular extents of the projections of all scene objects have been added to the representation, and that we are given the extent A of some new objects projection.
Largest empty-space rectanglesMultiple empty-space rectangles
can be merged to create a larger
Empty-space rectangle
BSP TreeBest known in the video game Doom
Standard Binary Tree, Sort/Search for polytypes n n-dimensional space
Tree as whole represents entire state
Each node stores a Hyperplane, dividing the space into two halves
Internal & External Labelling
Area Feature Label/Annotations
Temporal Continuity
Each frame is computed independently.Frames computed independently result in discontinuous changes in:- Size- Position
This can result in jumpy andconfusing transitions between states.
Temporal Continuity
Steps to solve using previous frame
- State Hysteresis
- Positional Stability
- Interpolation
State HysteresisThere are several situations in which objects may change state, resulting in a discrete visual change, such as from an internal label to external one, or from being displayed to not being displayed.
They borrow the approach modify the definitions of: Absolute minimum Size (absMin) Sustained minimum Size (min)
Positional Stability
To keep the labels clear, They are placed without opportunity of jitter.
Two situations:
Best Possible Layout independent of
the previous layout.
Closest t Possible layout to previous
layout.
For Label L attached to Object A=> L Uses largest available space
within A
L Uses largest available space
outside A
Interpolation
To minimize the effect of discontinuous jumps
Interpolate the values of all constraints between frames
Implementation
HardwareCPU: 1.4 GHz Pentium 4RAM: 512 MB RamGraphics: SONICBlue FireGL 2
SoftwareOS: Windows 2KView Management: JavaRendering: Java 3DView Management/RenderingSeperated.
Overview
Background
Summary
View Management Explained
Object Properties and Constraints
View Management Approach
My opinion
Q&A
Fantastic
Very General Problem
The paper goes in-depth on expressing this with previous work.
Very applicable (Surprised current systems dont implement)
Can improve on bad UI Representation: Second Slide.
Great
Uses the world in miniature (WIM) to assist in orientation and labelling environment
Labels Jump between real world and world in miniature
Great
Provides relation to research and human habits to generate overview, easily able to understand context of the problem.
My favorite paragraph in the paper.
In the real world, we make simple view management decisions routinely, and often subconsciously. For example, we push aside a centerpiece to enable eye contact with others at dinner, or we hold a city guidebook so that we can read a relevant section, while simultaneously viewing an historic building that it describes as we pass by on a bus
Great
Detailed Description of the method involved, extends on research from 2D environments
Open to re-implementation
(Source code not available, explained later)
Good
Paper does show one comparison between their labelling and other typical labelling methods.
(Left to right: Nave,Suppression, View Management)
(Why is this the only one though?)
Good
Wide Variety of references, Some of them are good papers! B. Bell and S. Feiner. Dynamic space management for
user interfaces. In Proc. ACM UIST 2000
Many parts of this paper are included and extended in this research.
References include 2D environment, 3D, Human Behaviour and Analysis, Even a book!
A famous book: Computer Graphics: Principles and Practice
Strange
Lacks teaser image description,
Instead referred in Introduction through repeat of images.
Most papers in the same year journal (I checked about 30) didnt have a teaser image, very strange
Doubtful
Lack of Usability Studies
They talk about this in future work
Our goal is to compare performance with and without different versions of the view-management component on modeling tasks in cluttered environments that would appear to be good candidates for its use.
They already have a working system
Doubtful
Some parts of the paper were hard to understand
Far too wordy, slightly over-explained.
Requires background knowledge
Had to read some of the referenced papers before beginning to understand
Diagrams can be better explained
Doubtful
The video shown was recorded using a HMD on a tripod.
Prevent rapid shaking
How Stable the positional stability is
Bad
They very briefly talked about, but didnt show the GUI used for adding/creating annotations. (As far as the paper is aware) We dont know how difficult it is to add
these annotations, it could all be text-based?
If its complex, it could make the system useless for most use cases.
William Chiong and Yoav Hirsch developed the software infrastructure that we used to create a GUI for specifying user parameters.
On the previous note
This video below only briefly shows the interface, which looks complicated. (Live Demonstration)
Sad
This system is so good! Why arent we using it?
Possibilities Computation Power
Very Low cost, running on low powered (Ancient) machine
Annotation Creation GUIWe dont know how complex/time consuming for
the creation of annotations.
Live annotation creationDidnt demonstrate On The Fly annotations
Paper Mentions Funded By ONR ContractsAmerican Naval Research CompanyMight be top-secret (In which case, why a paper?)
Related Observation
The Labelling system generated using this view-management system tends to favor the outside edges of the screen, something that many user interfaces already do.
Why is it related?
If you added many more external labels to the Journalism tag,
Wouldnt we end up with a cluttered and confusing labelledenvironment, akin to my second slide?
The problem may be unavoidable.
Another personal opinion
This paper really isnt a Research Paper Doesnt present Hypothesis/User
Study etc.
Rather it presents a Novell implementation/Solution to a problem.
It doesnt stress a significant improvement over other methods However it is clearly visible.
Final Opinion
What makes a system good and easy to use can depend entirely on how information is
represented on the screen as well as the quality, too much can be intimidating and confusing, too
little is a waste of space.
This paper opens up a new automated method to represent such information .
Discussion Points (Q&A) Fantastic
Very general problem
Great Detailed Description of the method involved
Good Wide Variety of references
Strange Lacks teaser image description
Doubtful Lack of Usability Studies Paper hard to understand
Bad GUI not explained in detail
Sad We dont use the system.