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e-Commerce
INTRODUCTION
Internet has become an important medium for doing global
business based on the state of the art technology. Electronic
commerce has two major aspects: economical and technological.
New standards and new facilities are constantly emerging and their
proper understanding is essential for the success of an operation,
and especially for those who are assigned a duty to select,
establish, and maintain the necessary infrastructure.
In the emerging global economy, e-Commerce and e-business have
increasingly become a necessary component of business strategy
and a strong catalyst for economic development. The integration of
information and communications technology (ICT) in business has
revolutionized relationships within organizations and those
between and among organizations and individuals. Specifically,
the use of ICT in business has enhanced productivity, encouraged
greater customer participation, and enabled mass customization,
besides reducing costs.
With developments in the Internet and Web-based technologies,
distinctions between traditional markets and the global electronic
marketplace-such as business capital size, among others-are
gradually being narrowed down. The name of the game is strategic
positioning, the ability of a company to determine emerging
opportunities and utilize the necessary human capital skills (such
as intellectual resources) to make the most of these opportunities
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e-Commerce
through an e-business strategy that is simple, workable and
practicable within the context of a global information milieu and
new economic environment. With its effect of levelling the playing
field, e-Commerce coupled with the appropriate strategy and
policy approach enables small and medium scale enterprises to
compete with large and capital-rich businesses.
On another plane, developing countries are given increased access
to the global marketplace, where they compete with and
complement the more developed economies. Most, if not all,
developing countries are already participating in e-Commerce,
either as sellers or buyers. However, to facilitate e-Commerce
growth in these countries, the relatively underdeveloped
information infrastructure must be improved. Among the areas for
policy interventions are:
High Internet access costs, including connection service fees,
communication fees, and hosting charges for websites with
sufficient bandwidth;
Limited availability of credit cards and a nationwide credit card
system;
Underdeveloped transportation infrastructure resulting in slow
and uncertain delivery of goods and services;
Network security problems and insufficient security safeguards;
Lack of skilled human resources and key technologies (i.e.,
inadequate professional IT workforce);
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e-Commerce
Content restriction on national security and other public policy
grounds, which greatly affect business in the field of
information services, such as the media and entertainment
sectors;
Cross-border issues, such as the recognition of transactions
under laws of other ASEAN member-countries, certification
services, improvement of delivery methods and customs
facilitation; and
The relatively low cost of labour, which implies that a shift to a
comparatively capital intensive solution (including investments
on the improvement of the physical and network infrastructure)
is not apparent.
It is recognized that in the Information Age, Internet commerce is a
powerful tool in the economic growth of developing countries.
While there are indications of ecommerce patronage among large
firms in developing countries, there seems to be little and
negligible use of the Internet for commerce among small and
medium sized firms.
E-Commerce promises better business for SMEs and sustainable
economic development for developing countries. However, this is
premised on strong political will and good governance, as well as
on a responsible and supportive private sector within an effective
policy framework. This primer seeks to provide policy guidelines
toward this end.
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e-Commerce
DEFINITIONS AND CONCEPTS
Electronic commerce or e-Commerce refers to a wide range of
online business activities for products and services. It also pertains
to “any form of business transaction in which the parties interact
electronically rather than by physical exchanges or direct physical
contact.”
E-Commerce is usually associated with buying and selling over the
Internet, or conducting any transaction involving the transfer of
ownership or rights to use goods or services through a computer-
mediated network. Though popular, this definition is not
comprehensive enough to capture recent developments in this new
and revolutionary business phenomenon.
A more complete definition is: E-Commerce is the use of
electronic communications and digital information processing
technology in business transactions to create, transform, and
redefine relationships for value creation between or among
organizations, and between organizations and individuals.
E-Commerce is an emerging concept that describes the process of
buying and selling or exchanging of products, services, and
information via computer networks including the internet.
Definition of E-Commerce from Different Perspective
1. Communications Perspective
EC is the delivery of information, products/services, or
payments over the telephone lines, computer networks or any
other electronic means.
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e-Commerce
2. Business Process Perspective
EC is the application of technology toward the automation of
business transactions and work flow.
3. Service Perspective
EC is a tool that addresses the desire of firms, consumers, and
management to cut service costs while improving the quality of
goods and increasing the speed of service delivery.
4. Online Perspective
EC provides the capability of buying and selling products and
information on the internet and other online services.
Benefit of e-Commerce
Access new markets and extend service offerings to customers
Broaden current geographical parameters to operate globally
Reduce the cost of marketing and promotion
Improve customer service
Strengthen relationships with customers and suppliers
Streamline business processes and administrative functions
Scope of E-Commerce
Marketing, sales and sales promotion
Pre-sales, subcontracts, supply
Financing and insurance
Commercial transactions: ordering, delivery, payment
Product service and maintenance
Co-operative product development
Distributed co-operative working
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e-Commerce
Use of public and private services
Business-to-administrations (e.g. customs, etc)
Transport and logistics
Public procurement
Automatic trading of digital goods
Accounting
Dispute resolution
History of E-Commerce
The history of e commerce is a history of how Information
Technology has transformed business processes. Some authors will
track back the history of e commerce to the invention of the
telephone at the end of last century.
EDI (Electronic Data Interchange) is widely viewed as the
beginning of ecommerce if we consider ecommerce as the
networking of business communities and digitalization of business
information.
Large organizations have been investing in development of EDI
since sixties. It has not gained reasonable acceptance until eighties.
EDI has never reached the level of popularity of the web-based
ecommerce for several reasons:
High cost of EDI prohibited small businesses and medium-sized
companies from participating in the electronic commerce;
Slow development of standards hindered the growth of EDI;
The complexity of developing EDI applications limited its
adaptation to a narrow user base.
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e-Commerce
The Internet and the Web
The Internet was conceived in 1969, when the Advanced Research
Projects Agency (a Department of Defence organization) funded
research of computer networking. The Internet could end up like
EDI without the emergence of the World Wide Web in 1990s. The
Web became a popular mainstream medium (perceived as the
fourth mainstream medium in addition to print, radio and TV) in a
speed which had never been seen before. The Web users and
content were almost doubled every a couple of months in 1995 and
1996. The web and telecommunication technology had fuelled the
stock bubble in the roaring 90s and eventually pushed NASDAQ
over 5,000 in 2000 before it crashed down to 1,200 in 2002. XML
and Web Services Besides the availability of technical
infrastructures, the popularity of the Web is largely attributed to
the low cost of access and simplicity of HTML authoring, which
are the obstacles of EDI development. The Internet and the Web
have overcome the technical difficulty of EDI, but it has not solved
the problem of slow development of
e commerce standards.
XML, as a meta mark-up language, provides a development
tool for defining format of data interchange in a wide variety of
business communities. Web Services offers a flexible and effective
architecture for the implementation. There is no doubt that XML
and the Web Services will shape the course of e commerce in years
to come
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e-Commerce
Concepts of Electronic Commerce
Electronic commerce is narrowly defined as buying and selling
products/services over the Internet. The concept has been
broadened to include all business activities of a sales cycle. The
distinction between E-Commerce and E-business has become
blurred. Ecommerce and Electronic Commerce has been used
interchangeably, Electronic Business, however, has not been a
widely accepted terminology.
David Kosiur described the Components of Electronic Commerce
in three dimensions (Processes, Institutions and Networks) in his
1997 book Understanding Electronic Commerce. We expand
Institutions as E-Commerce Players, Networks as Technologies
and add Markets as the fourth dimension of E-Commerce.
E- Commerce in Action
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e-Commerce
How e-Commerce Works
The consumer first moves through the internet to the merchant’s
web site. At the web site, the consumer is briefly given an
introduction to the product or services the merchant offers. It is at
this point that the consumer makes the decision to visit the web
store by clicking on a link or button located on the web page. After
choosing to visit the web store, the consumer is typically
connected to an online transaction server located somewhere else
on the internet which runs software commonly referred to as a
shopping cart application.
The shopping cart application has been setup by the merchant to
display all products and services offered, as well as calculate
pricing, taxes, shipping charges, etc. From there, the consumer
decides that he wants to purchase something, so he enters all
pertinent credit card information and a sales order is produced.
Depending on the ecommerce implementation, the sales order can
now take two totally different paths for confirming to the consumer
that the order is officially placed.
Scenario 1
The consumer’s credit card information goes directly through a
private gateway to a processing network, where the issuing and
acquiring banks complete or deny the transaction. This generally
takes place in no more than 5-7 seconds and the consumer is then
informed that the order was received, the credit card was
authorized, and that the product will ultimately be shipped.
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e-Commerce
Scenario 2
The consumer’s entire order and credit card information is
electronically submitted back to the merchant’s server (usually via
email, FTP, or SSL connection) where the order can be reviewed
first and then approved for credit card authorization through a
processing network. The consumer then receives an email shortly
afterwards, confirming the order being received, the credit card
being authorized, and status on when the product will exactly be
shipped.
In both scenarios, the process is transparent to the consumer and
appears virtually the same. However, the first scenario is a more
simplistic method of setting up a shopping cart application and
does not take into consideration any back office issues that may
delay shipment (i.e., items out of stock, back orders, orders
submitted after office hours or during holidays, etc.). Most of the
e-Commerce Manager relies on the second scenario to handle all of
its ecommerce orders. This second scenario keeps the consumer
accurately informed throughout the entire ordering process. There
are several basic steps you will need to accomplish before
becoming e-Commerce Enabled.
Getting a Merchant Bank Account
Web Hosting
Web Design Considerations
Registering a Domain Name
Obtaining a Digital Certificate
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e-Commerce
FORCES FUELING E-COMMERCE
There are three major forces fueling e-Commerce.
They include:
1. Economic forces
2. Marketing and customer interaction forces
3. Technology, particularly multimedia convergence
1. Economic Forces
One of the most evident benefits of e-Commerce is economic
efficiency resulting from the reduction in communications costs,
low-cost technological infrastructure, speedier and more economic
electronic transactions with suppliers, lower global information
sharing and advertising costs, and cheaper customer service
alternatives.
Economic integration is either external or internal. External
integration refers to the electronic networking of corporations,
suppliers, customers/clients, and independent contractors into one
community communicating in a virtual environment (with the
Internet as medium).
Internal integration, on the other hand, is the networking of the
various departments within a corporation, and of business
operations and processes. This allows critical business information
to be stored in a digital form that can be retrieved instantly and
transmitted electronically.
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e-Commerce
Internal integration is best exemplified by corporate intranets.
Among the companies with efficient corporate intranets are Procter
and Gamble, IBM, Nestle and Intel.
Eg. sesami.net: Linking Asian Markets through B2B Hubs
sesami.net is Asia’s largest B2B e-hub, a virtual exchange
integrating and connecting businesses (small, medium or large) to
trading partners, e-marketplaces and internal enterprise systems for
the purpose of sourcing out supplies, buying and selling goods and
services online in real time. The e-hub serves as the centre for
management of content and the processing of business transactions
with support services such as financial clearance and information
services.
It is strategically and dynamically linked to the Global Trading
Web (GTW), the world’s largest network of trading communities
on the Internet. Because of this very important link, sesami.net
reaches an extensive network of regional, vertical and industry-
specific interoperable B2B e-markets across the globe.
2. Market Forces
Corporations are encouraged to use e-Commerce in marketing and
promotion to capture international markets, both big and small.
The Internet is likewise used as a medium for enhanced customer
service and support. It is a lot easier for companies to provide their
target consumers with more detailed product and service
information using the Internet.
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e-Commerce
3. Technology Forces
The development of ICT is a key factor in the growth of
ecommerce. For instance, technological advances in digitizing
content, compression and the promotion of open systems
technology have paved the way for the convergence of
communication services into one single platform. This in turn has
made communication more efficient, faster, easier, and more
economical as the need to set up separate networks for telephone
services, television broadcast, cable television, and Internet access
is eliminated. From the standpoint of firms/businesses and
consumers, having only one information provider means lower
communications costs.
Moreover, the principle of universal access can be made more
achievable with convergence. At present the high costs of
installing landlines in sparsely populated rural areas is a
disincentive to telecommunications companies to install telephones
in these areas. Installing landlines in rural areas can become more
attractive to the private sector if revenues from these landlines are
not limited to local and long distance telephone charges, but also
include cable TV and Internet charges.
This development will ensure affordable access to information
even by those in rural areas and will spare the government the
trouble and cost of installing expensive landlines.
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e-Commerce
E-COMMERCE AND E-BUSINESS
While some use e-Commerce and e-business interchangeably, they
are distinct concepts. In e-Commerce, information and
communications technology (ICT) is used in inter-business or
inter-organizational transactions (transactions between and among
firms/organizations) and in business-to-consumer transactions
(transactions between firms/organizations and individuals).
In e-business, on the other hand, ICT is used to enhance one’s
business. It includes any process that a business organization
(either a for-profit, governmental or non-profit entity) conducts
over a computer-mediated network. A more comprehensive
definition of e-business is: “The transformation of an
organization’s processes to deliver additional customer value
through the application of technologies, philosophies and
computing paradigm of the new economy.”
Three primary processes are enhanced in e-business:
1. Production processes, which include procurement, ordering
and replenishment of stocks; processing of payments; electronic
links with suppliers; and production control processes, among
others;
2. Customer-focused processes, which include promotional and
marketing efforts, selling over the Internet, processing of
customers’ purchase orders and payments, and customer
support, among others;
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e-Commerce
3. Internal management processes, which include employee
services, training, internal information-sharing, videoconferencing,
and recruiting. Electronic applications enhance information flow
between production and sales forces to improve sales force
productivity. Workgroup communications and electronic
publishing of internal business information are likewise made more
efficient.
The Internet Economy
The Internet economy is a broader concept than e-Commerce and
e-business. It includes e-Commerce and e-business. The Internet
economy pertains to all economic activities using electronic
networks
as a medium for commerce or those activities involved in both
building the networks linked to the Internet and the purchase of
application services such as the provision of enabling hardware
and software and network equipment for Web-based/online retail
and shopping malls (or “e-malls”). It is made up of three major
segments:
physical (ICT) infrastructure, business infrastructure, and
commerce. The CREC (Center for Research and Electronic
Commerce) at the University of Texas has developed a conceptual
framework for how the Internet economy works. The framework
shows four layers of the Internet economy-the three mentioned
above and a fourth called intermediaries.
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e-Commerce
Internet Economy Conceptual Frame
Based on Center for Research in Electronic Commerce,
University of Texas, “Measuring the Internet Economy”,
June 6, 2000; available from www.Internetindicators.com.
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e-Commerce
TYPES OF E-COMMERCE
There are a number of different types of E-Commerce
B2B - Business to Business
B2C - Business to Consumer
C2B - Consumer to Business
B2E - Business to Employee
C2C - Consumer to Consumer
B2B - Business to Business
E-Commerce has been in use for quit a few years and is more
commonly known as EDI (electronic data interchange). In the past
EDI was conducted on a direct link of some form between the two
businesses where as today the most popular connection is the
internet. B2B e-Commerce currently makes up about 94% of all e-
Commerce transactions. Typically in the B2B environment, E-
Commerce can be used in the following processes:
Procurement;
order fulfilment;
Managing trading-partner relationships.
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e-Commerce
E-Commerce technologies have allowed even the smallest
businesses to improve the processes for interfacing with customers.
They are now able to develop services for individual clients rather
than provide a standard service. An alternative way of thinking of
B2B e-Commerce is to think of it as being used to:
Attract, develop, retain, and cultivate relationships with
customers;
Streamline the supply chain, manufacturing, and procurement
processes, and automate corporate processes to deliver the right
products and services to customers quickly and cost-effectively;
Capture, analyze, and share, information about customers and
company operations, in order to make better decisions.
B2C - Business to Consumer
This is where the consumer accesses the system of the supplier. It
is still a two way function but is usually done solely through the
Internet. B2C can also relate to receiving information such as share
prices, insurance quotes, on-line newspapers, or weather forecasts.
The supplier may be an existing retail outlet such as a high street
store; it has been this type of business that has been successful in
using eCommerce to deliver services to customers. These
businesses may have been slow in gearing-up for e-Commerce
compared to the innovative dot.com start ups, but they usually
have a sound commercial structure as well as in-depth experience
of running a business - something which many dotcoms lacked,
causing many to fail.
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e-Commerce
C2B - Consumer to Business
Consumer to Business is a growing arena where the consumer
requests a specific service from the business.
B2E - Business to Employee
Business to Employee e-Commerce is growing in use. This form of
e-Commerce is more commonly known as an ‘Intranet’. An
intranet is a web site developed to provide employees of an
organisation with information. The intranet is usually access
through the organisations network, it can and is often extended to
an Entrant which uses the Internet but restricts uses by sign on and
password.
C2C - Consumer to Consumer
These sites are usually some form of an auction site. The consumer
lists items for sale with a commercial auction site. Other
consumers access the site and place bids on the items. The site then
provides a connection between the seller and buyer to complete the
transaction. The site provider usually charges a transaction cost. In
reality this site should be call C2B2C.
B2A is the least developed area of e-Commerce and it relates to the
way that public sector organisations, at both central and local level,
are providing their services on-line known as e-Government, it has
the potential to increase the domestic and business use of e-
Commerce as traditional services are increasingly being delivered
over the Internet.
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e-Commerce
CHALLENGES IN ELECTRONIC COMMERCE
For more than two decades, organizations have conducted business
electronically by employing a variety of electronic commerce
solutions. In the traditional scenario, an organization enters the
electronic market by establishing trading partner agreements with
retailers or wholesalers of their choosing. These agreements may
include any items that cannot be reconciled electronically, such as
terms of transfer, payment mechanisms, or implementation
conventions. After establishing the proper business relationships,
an organization must choose the components of their electronic
commerce system. Although these systems differ substantially in
terms of features and complexity, the core components typically
include:
Workflow Application: A forms interface that aids the user in
creating outgoing requests or viewing incoming requests.
Information that appears in these forms may also be stored in a
local database.
Electronic Data Interchange (EDI) Translator: A mapping
between the local format and a globally understood format.
Communications: A mechanism for transmitting the data;
typically asynchronous or bisynchronous
Value-Added Network (VAN): a store and forward mechanism
for exchanging business messages
Using an electronic commerce system , a retailer may maintain an
electronic merchandise inventory and update the inventory
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e-Commerce
database when items are received from suppliers or sold to
customers. When the inventory of a particular item is low, the
retailer may create a purchase order to replenish his inventory. As
the purchase order passes through the system, it will be translated
into its EDI equivalent, transmitted to a VAN, and forwarded to
the supplier’s mailbox. The supplier will check his mailbox, obtain
the EDI purchase order, translate it into his own local form,
process the request, and ship the item.
These technologies have primarily been used to support business
transactions between organizations that have established
relationships (i.e. retailer and the wholesaler). More recently, due
largely to the popularity of the Internet and the World Wide Web,
vendors are bringing the product directly to the consumer via
electronic shopping malls. These electronic
malls provide the consumer with powerful browsing and searching
capabilities, somewhat duplicating the traditional shopping
experience. In this emerging business-to- consumer model, where
consumers and businesses are meeting electronically, business
relationships will have to be automatically negotiated.
The Challenge
As the information technology industry moves towards the creation
of an open, competitive Electronic Marketplace, it must provide an
infrastructure that supports the seamless location, transfer, and
integration of business information in a secure and reliable manner.
This Marketplace will be used by all application domains to
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e-Commerce
procure commodities and order supplies. As such, electronic
commerce applications will require easy-to-use, robust, security
services, a full suite of middleware services, and data and protocol
conversion services. Using this Electronic Marketplace, a
purchasing agent will competitively procure supplies, a
manufacturer will obtain product or parts information, and a
consumer will procure goods and services.
Security Issues
Ensuring security of payments and privacy of online transactions is
key to the widespread acceptance and adoption of e-commerce.
While the appropriate policies are in place to facilitate e-
commerce, lack of trust is still a barrier to using the Internet to
make online transactions.
Security of electronic communications is a major control issue for
companies engaged in electronic commerce. It is essential that the
commerce related data of buyers and sellers be kept private when
they are transmitted electronically. The data being transmitted also
must be protected against being purpose fully altered by someone
other than the sender.
Much online commerce continues to be handled through private
EDI networks usually run over VANs. VANs (Value Added
Networks) are relatively secure and reliable. Thus high availability
computing requires a security infrastructure for electronic
commerce and electronic business. Large public networks,
including the internet, are more vulnerable because they are
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e-Commerce
virtually open to anyone and because they are so huge that when
abuses do occur, they can have an enormously wide spread impact.
When the internet becomes part of the corporate networks, the
organisation’s information systems can be vulnerable to actions
from outsiders. There are some typical types of computer crimes
that hakers commit on the internet on a regular basis. That is why
Internet security measures like encryption and firewalls are so vital
to the success of electronic commerce and other business uses of
the internet.
Building Blocks
In the heterogeneous, distributed environment that makes up this
Electronic Marketplace, information and services will be
accessible via methods that are as wide and as varied as the
vendors and consumers that populate and use them. No longer will
interoperability be achieved by using a single set of standards.
Competing technologies will always be available, and quite often
there will be no clear winner. Instead, emerging middleware
technologies will complement the suite of standards and standards
to provide seamless location, transfer, and integration of business
information.
One can imagine that over time, the Electronic Marketplace will be
populated with a myriad of products and services. To aid the
consumer in finding useful and necessary information from
amongst the vast sea of resources that will ultimately be available,
advances in resource discovery technologies will be critical. Key
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e-Commerce
components that will be necessary to advance resource discovery
techniques are distributed naming and directory services.
Distributed naming services provide an environment that allows
functions to move transparently among computing platforms.
Coupling this feature with directory services provides a method for
organizations to dynamically register business capabilities as they
move on and off the information highway.
As the amount of information that can be exchanged grows,
traditional communications protocols will give way to a set of
faster and more reliable protocols. Middleware communications
will be used to hide the complexity of the underlying
communications protocols. Applications will require
programmable interfaces to message queuing, database access,
remote procedure calls, and object request brokers. It is imperative
that the communications infrastructure be able to support these and
future services in a flexible and efficient manner.
The seamless location and transfer of information will allow
consumers and providers to exchange business information, but
will not provide for the integration of that information into their
business processes. Current data translation practices allow for a
syntactic translation of information, which works well when
semantic differences can be settled out of band. In the Electronic
Marketplace, where entire business paradigms must be established
electronically, it will be necessary to carry both the semantics and
syntax of data elements through the data translation process.
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e-Commerce
Security services will be imperative in the daily operation of the
Electronic Marketplace. Applications will require a full suite of
end-to-end security services, including authentication, integrity,
confidentiality, non-repudiation, and access control. The first three
services can be achieved through public-key cryptosystems that
employ digital signature, encryption, and key exchange
technologies. Non-repudiation can be added through the use of a
certification authority. Upon user authentication, traditional access
control or role-based access control methods can be employed to
define access rights. Perhaps the biggest challenge in creating this
Electronic Marketplace will be to overcome current
interoperability problems caused by competing security
algorithms, message formats, and certificate management systems.
Security is a prime example of a situation where competing
solutions exist and there is no clear winner in sight. Recent work in
the area of cryptographic API’s promises to provide a well-
defined, high-level interface to security services, regardless of the
complexity of the underlying algorithms. Differences in message
formats and certificate management systems must similarly be
overcome, either through standards, or through the use of
mediators and facilitators.
Solutions
To directly address the issues of building an information
infrastructure that will support an Electronic Marketplace, the
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e-Commerce
National Institute of Standards and Technology has established two
cooperative, complementary programs.
The CAIT, under the guidance of industry participants, identifies,
develops, and demonstrates critical new technologies and
applications. The ECIF provides a laboratory environment that
supports technology transfer through rapid prototypes, pilots, the
integration of key infrastructure components and services, and the
demonstration of existing and emerging Electronic Commerce
technologies.
Through on-going projects in the areas of database access,
facilitators and mediators, resource discovery, secure messaging,
and integration technologies, the CAIT and ECIF focus on the
following:
Where enabling services and technology are not yet
commercially available, NIST fosters joint research projects
aimed at bringing together the research community and the
vendor community. This joint fellowship provides vendors with
the tools they need to quickly implement emerging technologies
while researchers remain focused in their development of new
technologies.
Where components are commercially available, NIST creates
test beds and pilots aimed at achieving interoperable solutions.
These solutions are achieved by demonstrating interoperability
among middleware technologies, standards and defect
standards.
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e-Commerce
Promotes technical awareness via presentations, publications,
demonstrations, and consulting.
E-COMMERCE COMMUNITIES
In a word, it’s community that will drive e-Commerce in the
future. We certainly have the technology to build great business-to-
consumer and business-to-business ecommerce applications into
our business models. And attributes such as viable application
design, integration with business processes, and overall
performance matter.
But those who invest in community will see a large increase in
repeat business, improved support functions, and the opportunity to
go after new forms of e-Commerce revenue.
A successful community strategy must embrace the idea of moving
the one on-one communication that occurs offline into the virtual
world of e-Commerce. Such a strategy currently requires multiple
technical approaches. However, community solutions will soon
become more integrated and far-reaching.
The tools that form online communities include discussion or
forum software, chat functions, instant messaging, two-way
mailing lists, online collaboration tools, audio, video, and more.
We must choose to invest slowly at first and increase our
community commitment over time.
For example, the online version of some inquiry might be fulfilled
simply via a pop-up notification window on my return visit,
assuming your e-Commerce application was enabled to take a
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e-Commerce
feedback. Or, in a more sophisticated version, you might make a
customer service representative available via video and audio. The
same type of solutions can be enabled for business-to-business
transactions.
Online business is much more exacting, and those participating
usually have a darn good idea of what they want. Better to let me
contact you and supply my long-distance requirements. The
feedback should be supplied without a long or scripted marketing
pitch, too. Community is also a wise strategic investment in other
ways. Suppose one set up a moderated discussion group or a two
way mailing list to get people talking about their products.
Consumers will often have good ideas about product
improvements or good or bad experiences with the product. By
implementing these types of open communication, a company may
gather ideas about new product offerings, improvement of existing
products, or methods of bolstering support, all of which will likely
yield repeat business.
Online conversation with business partners will also give net
positive results. A private discussion area or secured online
meetings can go a long way toward building stronger relationships
between companies. This will also serve to potentially drive new
business opportunities for both parties.
Building community has to be at the heart of any successful e-
Commerce strategy. Certainly we cannot totally mimic offline
human interaction in an online setting. However, e-Commerce
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e-Commerce
settings today are very inhuman in nature; we need to factor in the
human part of the equation if e-Commerce is to be successful.
CONSUMER ORIENTED E-COMMERCE
E-retailing essentially consists of the sale of goods and services.
Sometimes we refer to this as the sale of tangible and intangible
goods. We can divide tangible goods into two categories: physical
goods and digital goods. Examples of physical goods would be a
book, a television set, a video recorder, a washing machine, etc.
Examples of digital goods are software and music, which may be
downloaded from the internet. The sale of intangible goods is
sometimes called e-servicing. Examples of services that may be
sold are information such as the most recent stock prices, the most
recent foreign exchange rate or education. Entertainment such as
games that would be played on the internet is also examples of e-
services. So are the sales of services such as telecommunication
services or banking services. The sales of tangible and intangible
goods are all referred to as customer oriented e-Commerce or e-
retailing, if they are sold directly to the consumer who is the end
user. Here we discuss the sale of tangible goods.
Let’s see the difference between Traditional Retailing and E-
Retailing
Traditional Retailing
Before we begin a discussion of e-retailing, it would be useful to
look at some aspects of traditional retailing. This helps to identify
some essential characteristics of retailing.
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e-Commerce
Traditional retailing essentially involves selling to a final customer
through a physical outlet or through direct physical
communication. This normally involves a fairly extensive chain
starting from a manufacturer to a wholesaler and then to the
retailer who through a physical outlet has direct contact with the
final customer.
Examples of physical outlets that retailers currently use are:
Malls
Generalized stores (e.g. department store)
Specialized stores
Franchise stores
It is useful to reflect that even in traditional retailing we have
moved away from just using a static physical outlet within which a
customer can have direct contact with the retailer. Thus, more
recent forms of traditional retailing include
direct mailing
telemarketing
door-to-door sales
vending machines
Direct mailing to a customer normally involves sending a brochure
or catalogue to a customer. The customer browses through this
catalogue and then carries out mail ordering. In some respects, this
notion of browsing through a catalogue is a forerunner of e-
retailing. Direct mailing, telemarketing, door-to-door sales, or the
use of vending machines includes other forms that have actually
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e-Commerce
moved away from a physical fixed outlet and in a way are
intermediate forms of the movement away from traditional
physical retailing outlet to the virtual retailing we see on the
internet.
E-Retailing
The internet has allowed a new kind of specialization to emerge.
Instead of specializing just in a special product line, they allow
specialization in particular classes of customers and sellers. Thus,
we see lastminute.com, which allows last minute purchases of
travel tickets, gift, and entertainment to be matched against last
minute sellers of the same items. Here, we see specialization not in
a product line but in a class of purchasers and a class of sellers.
This kind of specialization would not have been possible before we
had the internet.
In addition to these specialized stores, we also get generalized
estores Where a store sells several product lines under a single
management. Examples of these generalized stores include JC
penny and Walmart. We also have the electronic counterpart of
malls or e-malls. Emalls essentially provide a web-hosting service
for your individual store much in the way that mall provide a
hosting service in the sense of a physical location for your store.
Examples of these e-malls are Yahoo! Store,
GEOShops and CNET Stores:
In the future we may see the equivalent of franchise stores
developing. One new class of business that is developing very
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e-Commerce
quickly on the internet is the e-broker. The e-broker does not sell
directly to a customer but brings the customer in touch with a
particular supplier, so that a given set of criteria specified by the
customer is satisfied. For example, the customer may want to buy
goods at the cheapest price and so the e-broker would then do a
search to find the supplier that would provide the cheapest goods.
Or, a customer may want to find a particular kind of goods and the
e-broker sets about determining which supplier would provide
those goods. This area of e-broking is likely to grow very greatly
in the near future.
Benefits of E-Retailing
To the customer...
Customers enjoy a number of benefits from e-retailing. The first of
these is convenience. It is convenient for the customer as he does
not have to move from shop to shop physically in order to examine
goods. He is able to sit in front of a terminal and search the net and
examine the information on goods. The second aspect of
convenience he gets is in terms of time.
Normally, the traditional shop has an opening time and a closing
time and the customer can only visit the shop within these periods.
On the net, the customer can choose at any time to visit a site to
examine the goods that are available and actually carry out his
purchasing at one’s own convenient time. The third type of
convenience that the customer gets is that he has access to a search
engine, which will actually locate the products that he describes’
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and also the site where they may be available, or perhaps even
locate the sites where they may be available at the best price.
The second type of benefit to customers is better information. The
Internet and the World Wide Web are essentially communication
media that allow retailers to put on quite extensive information
related to their products, which is available to the customers.
Furthermore, since the customer can look at several sites, he will
be able to obtain different pieces of information from each site to
build a far better picture for him about the products that he is
interested in. In some sites, there are customer reviews of different
products as well as reviews by the business itself. An example of
this can be found on Amazon.com. This allows-the customer to
finesse his requirements before actually making the purchase. It
also gives different sources of information. The third type of
benefit that the customer gets is competitive pricing. This is due to
two factors.
The first is lowered costs to the retailer because he does not
have to maintain a physical showroom, he does not have to hire
several shop assistants, and these savings can be passed on to
customers in the form of reduced prices.
Secondly, competitive pricing pressure that arises from the fact
that the customer is now able to look at prices at several sites.
Therefore, the pressure is always there on the retailer to
maintain a competitive price for his products.
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e-Commerce
The third benefit is customization. The customer can actually
specify the features of the products that he would like and thus
in some cases it is possible that the retailer may allow a
customized product to be delivered.
An example of this is on the Dell site. The computer site allows
shoppers to custom specify their own computer software and
hardware configurations. Thus, the customer is able to select
exactly what he wants. This ability to get the business to deliver a
product that the customer specifies he wants is the essence of C2B
ecommerce.
The benefits of e-retailing to the customer include
Convenience
Better information
Competitive price
Customization
Shopping anywhere, anytime
So with e-retailing, the customer can shop “anywhere around the
globe without being restricted to his local vicinity. He could, for
example, purchase goods over and have them delivered to a
domestic address. He can also shop, as mentioned earlier at any
time.
These are very considerable benefits of e-retailing to the customer.
These benefits could see larger and larger numbers of customers
move more and more of their shopping on to eretailing sites in the
future.
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e-Commerce
To the Business...
There are a number of benefits of e-retailing to the business itself.
The first of these is global reach. The retailer now is no longer
restricted to customers who are able to reach the store
physically. They can be from anywhere around the globe. The
retailer must, of course, deliver the goods of a purchase to the
customer. We see later that has an impact on the types of goods
that are most easily handled through e-retailing.
The second benefit is better customer service. The use of email
and the use of electronic interchange of messages between the
customer and the retailer allow better communication between
the customer and the retailer. These allow one to easily inquiries
and deal with complaints. These also allow a much more rapid
response time than was possible in the days of faxes and postal
mail.
The third benefit is the lowered capital cost to the retailer. The
retailer does not have to maintain showrooms; he can probably
have lower inventories. Thus, while Amazon.com lists over a
few million titles, it keeps an inventory of a few thousand best
selling titles only. Therefore, the retailer has lower warehousing
costs. He does not have to have many shop assistants who are
physically answering questions and Showing the customer
goods.
The fourth benefit to the retailer is mass customization. Based
on requests by the customers, the retailer is now able to carry
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e-Commerce
out mass customization with reduced time to market for the
customized products.
The next advantage is targeted marketing. The retailer is now
able to pick on a specific targeted group of customers and direct
marketing towards these customers. The retailer is also able to
provide more value-added services in the way of better
information, add-on services to basic services, or add-on options
to products that he is selling.
The last advantage to the retailer consists of different new forms
of specialized stores that he is now able to utilize.
The benefits to the e-retailer are
Global reach & Better customer service
Low capital cost
Mass customization & Targeted marketing
More value-added services
New forms of specialized stores and niche marketing
The future of E-Retailing
When one examines e-retailing, one can distinguish between two
trends, namely Technologies that help you see and experience the
product better, e.g. virtual reality, Java 3D, etc. Technologies that
help you not to see at all but use an intelligent agent (or mobile
agent) that does all the shopping tasks for you.
Summary: E-retailing essentially consists of the sale of goods and
services. Sometimes we refer to this as the sale of tangible and
intangible goods.
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MODEL FOR E-COMMERCE & INFORMATION SUPERHIGHWAY
There are basically seven types of models for E-business. The E-
Business model would be closely tied to the mission of the
organization. Once the organization has decided what it aims to do
one of the models that have been explained below may be adopted.
Category Killer
A category killer would use the Internet to define a new market by
identifying a value proposition for the customer or create a new
value proposition. The organization which des so, would have the
first mover advantage in the market and would stay ahead of the
competition by continuously innovating.
Example: Amazon.com.
Channel Reconfiguration
This model would use the Internet as means of reaching the
customers and suppliers and to conduct, transactions on them. This
model supplements the legacy distribution and communication
channels. The advantage of such a model is decreased time to
market. Such a model would invest in end-to-end process
integration. This would require a major application overhaul to
develop an integrated infrastructure that allows the processes to
flow seamlessly, which in turn should lead to reduction of costs of
products by eliminating, redundancies of operations and enhancing
the scope of each operation. The advantage of such a model is
decreased time to market, and minimizing the total product cost.
Examples: Cisco.
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e-Commerce
Transaction Aggregation
This type of organization would create an electronic commerce and
payment infrastructure that integrates their existing transaction
processing capabilities with e -business capabilities. This would
facilitate a client in carrying out all the steps of purchases -
searching, comparing, and selecting and paying online. These
intermediaries may fulfill the following roles -
Support buyers in identifying their needs and finding an
appropriate seller.
Provide an efficient means of exchanging information between
both parties.
Execute the business transaction.
For example: Microsoft Expedia and eBay.
Infomediary
An infomediary provides specialized information on behalf of
producers of goods and services and their potential customers. That
is, it serves to bring together the customer and the supplier of
goods. An example of an Infomediary is priceline.com.
Event Aggregation
This model would serve to simplify a major purchasing event such
as buying a house, by offering the customer a unified front-end for
purchasing related goods and services from multiple providers. It
provides convenience to the customer and hence enhances the
relationship between the customer and the company.
E.g. RealtoLcom.
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Market Segment Aggregation
The organization defines a customer base and builds a
comprehensive suite of services tailored to that customer type. Say
for instance in our country the MNC’s which have to set up their
offices would have to go through a lot of procedures before they
get the final clearances. A Market segment aggregator, who could
get all the clearances that are required, could possibly handle this
work.
E.g. American Express’s, small business exchange, catering to the
needs of small-scale companies.
Value Chain Integration
Value Chain Integration (VO) connects the organization’s systems
with its supplier’s systems using the Internet, and this integration
would lead to a joint manufacturing execution plan, keeping the
customers needs in the center. Such an arrangement provides
seamless integration within and between enterprises, tying together
large islands of information systems. The advantage is that, when
the customer keys in his requirement over the net, it would be
transmitted to every process centre in the value chain without
much loss of time. This way the organization can rapidly react to
events. E.g. Dell Online.
Strategic Model for e-Business - Software Development
1. Stage of Orientation
Define your short, medium and long term targets to discuss your
individual requirements
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2. Stage of Analysis
Analyses of special requirements for your application
3. Stage of Design and Layout
Visual displays based on your ideas
4. Stage of Transformation
Realizing requirements and ideas in the software solutions
5. Stage of Implementation
Full implementation of your e Business solutions
Using Value Chains to Model An e-Commerce Business
A value chain for a product is the chain of actions that are
performed by the business to add value in creating and delivering
the product. For example, when you buy a product in a store or
from the web, the value chain includes the business selecting
products to be sold, purchasing the components or tools necessary
to build them from a wholesaler or manufacturer, arranging the
display, marketing and advertising the product, and delivering the
product to the client. In the book Designing Systems for Internet
Commerce by G. Winfield Treese and Lawrence C. Stewart, the
authors suggest breaking down the aspects of your business into
four general value-chain areas:
Attract: in which you get and keep customer interest, and includes
advertising and marketing
Interact: in which you turn interest into orders, and includes sales
and catalogs
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e-Commerce
Act: in which you manage orders, and includes order capture,
payment, and fulfillment
React: in which you service customers, and includes technical
support, customer service, and order tracking.
According to Treese and Stewart, looking at the value chain for
your business helps you to define areas of focus — what your
company is good at, or where you should concentrate your efforts
to gain competitive advantage. Within System Architect, the
Process Decomposition diagram is a handy vehicle for establishing
what business processes are performed within each of these value-
chain areas. The Process Decomposition diagram enables you to
model three model elements — Primary Process Groups, Process
Threads, and Elementary Business Processes. Each of the value-
chain areas listed above can represent a Primary Process Group.
Each group contains one or more process threads (a process thread
is a grouping of process flows that deal with a central process —
for example, ordering). Each process thread contains the
elementary business processes that make up the thread (these are
modeled on one or more Process Chart diagrams for each Process
Thread).
Let’s Take a Look at an Example
Suppose we’ve already modeled a number of Process Chart
diagrams for the various process flows that occur within our on-
line retail business. Each of these Process Chart diagrams
represents all or part of a Process Thread. We can create a Process
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Decomposition diagram to model the hierarchy of our process
threads to elementary business processes, and the value chain areas
that they are contained within. Create a Process Decomposition
diagram.
Draw four Primary Process Groups on The diagram — named
Attract, Interact, Act, and React. Browse all of the Process Threads
that you’ve modelled for your business in System Architect’s
browser. Drag-and-drop them onto the diagram workspace, and
assign them to the value-chain Primary Process Groups according
to the guidelines above. Select all of the Process Threads on the
diagram, and from System Architect’s Dictionary menu, select
Update Selected Process Threads EBPs. System Architect reviews
all of the Process Chart diagrams you have built, and automatically
draws appropriate elementary business processes on the diagram,
under the Process Threads that they belong to (remember, every
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Process Thread is represented by one or more Process Chart
diagrams).
Take a look at one of the Primary Process Groups, for example,
Interact. Note that you can now view this value chain category, and
see the various processes that are performed by your company to
satisfy this value chain. As Treese and Stewart state, in developing
systems for Internet commerce, you should focus on parts of the
value chain related to that of the underlying business (ie, the
product you are selling), and from looking at the value chain
required to doing business online. Understanding these two pieces
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and how they fit together is an important part of creating a
successful business in Internet commerce.
Electronic Commerce Industry Framework
Electronic commerce not only affects transactions between parties,
it also influences the way markets will be structured. Traditionally,
market ties were led through the exchange of goods, services, and
money. Electronic commerce adds a new element: information.
Market ties, such as those forming around online payments, are
now based on information goods, in-lation services, and electronic
money. Electronic Commerce Applications
Supply chain management
Video on demand.
Remote banking
Procurement and purchasing
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Generic Framework for E-Commerce
To better understand the market structure that is developing around
electronic commerce, we have developed a simple framework (see
Fig.) that succinctly captures the developments in this area. Even
those aware of the importance of electronic commerce have little
under-standing of online jargon, or how the industry is structured.
Such confusion is further entrenched by the media’s use of
different names to refer to the same phenomenon or its various
elements: the Information Superhighway, the Internet, Cyberspace,
Interactive Multimedia, and so on. It is important for businesses to
understand the overall industry in order to develop business
strategies that employ electronic commerce.
The next section will explain each aspect of the electronic
commerce infrastructure in detail, beginning with the most broadly
based term: the Information Superhighway Infrastructure.
The Information Superhighway
The Information Superhighway has many different types of
transport systems and does not function as a monolithic entity;
there is no single inter-state highway that connects the digital
equivalent of Los Angeles to Miami. Instead, the architecture is a
mixture of many forms of high-speed network transport, whether it
be land-based telephone, air-based wireless, modem -based PC, or
satellite-based. For instance, mail sent from a portable PC in the
French Riviera to a computer in Los Angeles might travel across
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several different types of transport networks interconnected with
each other before it reaches its destination.
The players in this industry segment can be called information
transport providers. They include: telecommunication companies
that provide phone lines; cable TV systems that provide coaxial
cables and direct broadcast satellite (DBS) networks; wireless
companies that provide mobile radio and satellite networks; and
computer networks, including private net-works like CompuServe
or America Online, and public data networks like the Internet.
This industry segment also includes hardware and software tools
that provide an interface with the various network options, and to
the customer premises equipment (CPE), or terminal equipment,
which is a generic term for privately owned communications
equipment that is attached to the net-work. This category of
subscriber terminal equipment can be divided into three parts:
cable TV set-top boxes, computer-based telephony, and net-
working hardware (hubs, wiring closets, and routers or digital
switches). The terminal equipment is in fact the gateway to
information services, commercial transactions, and 500 digitally
compressed channels.
The biggest area of growth over the last five years has been in the
router business. Routers and digital switches help to connect large
net-works (or internet works). Routers are devices that can connect
the local area networks (LANs) inside various organizations with
the wide area networks (WANs) of various network providers.
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This interconnection enables easy communication between
separate networks across geo-graphical distances and provides
access to distributed computing re-sources. The router industry is a
multibillion dollar industry that is dominated by players such as
Cisco, Bay Networks, and 3COM, all three of which supply
equipment that links data communications net-works through the
Internet. In a recent valuation by Business Week, Cisco was rated
as the fortieth largest company in America, with a market value of
$26 billion. Not bad for a company with an extremely specialized
product.
IMPLEMENTATION AND MANAGEMENT ISSUES
Hardware versus Software Implementations Encryption can be
implemented in either hardware or software. Each has its related
costs and benefits. The trade-offs among security, cost, simplicity,
efficiency, and ease of implementation need to be studied when
acquiring security products.
In general, software is less expensive and slower than hardware, al-
though for large applications, hardware may be less expensive. In
addition, software is less secure, since it is more easily modified or
bypassed than some hardware products.
In many cases, encryption is implemented in a hardware device
(such as a card/key entry system), but is controlled by software.
This software re-quires integrity protection to ensure that the
hardware device is provided with correct information (controls,
data) and is not bypassed. Thus, a hybrid solution of software and
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hardware is generally provided. Effective security requires the
correct management of the entire hybrid solution.
Key Management
All keys need to be protected against modification, and secret keys
and private keys need protection against unauthorized disclosure.
The proper management of cryptographic keys is essential to the
effective use of encryption for security. Key management involves
the procedures and protocols, both manual and automated, used
throughout the entire life cycle of the keys. This includes the
generation, distribution, storage, entry, use, destruction, and
archiving of cryptographic keys. Ultimately, the security of
information protected by encryption directly depends upon the
protection afforded to keys.
With secret-key encryption, the secret key(s) must be securely
distributed (safeguarded against unauthorized replacement,
modification, and disclosure) to the parties wishing to
communicate. Depending on the number and location of users, this
task may be difficult. Automated techniques for generating and
distributing cryptographic keys can ease overhead costs of key
management, but some resources have to be devoted to this task.
Public-key encryption users also have to satisfy certain key
manage-ment requirements. For example, since a private/public-
key pair is associated with (generated or held by) a specific user, it
is necessary to link the public part of the key pair to the user. In
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some cases, the key may be linked to a position or an organization,
rather than to an individual user.
In a small community of users, public keys and their owners can be
strongly bound by simply exchanging public keys. However,
business conducted on a larger scale, involving geographically
distributed users, necessitates a means for obtaining public keys
online with a high degree of confidence in their integrity and
binding to individuals. The support for the binding between a key
and its owner is generally referred to as a public-key infrastructure.
This involves support for users being able to enter the community
of key holders, generate keys (or have them generated on their be-
half), disseminate public keys, revoke keys (in case, for example,
of compromise of the private key), and change keys. In addition, it
may be necessary to build in time/date stamping and to archive
keys for verification of old signatures.
Complying with Export Rules
A number of governments have regulations regarding the import or
export of encryption. The U.S. government controls the export of
cryptographic implementations because it considers them part of
munitions. As a general rule, the U.S. government allows
encryption to be used when: the data being encrypted is of a
financial nature and the transaction is between known banks; the
content of the data is well- defined; the length of the data is
limited; and the encryption cannot easily be used for other
purposes. The rules governing export can be quite complex, since
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they consider multiple factors. In addition, encryption is a rapidly
changing field, and rules may change
from time to time. Questions concerning the export of a particular
implementation should be addressed to appropriate legal counsel.
Other Business Issues
Three problems deter widespread acceptance of encryption for
public commerce. First, successful encryption requires that all
participating parties use the same encryption scheme. Standards
that make encryption feasible have to be established within an
organization or a cooperating group (such as banks).
Second, the distribution of keys has prevented wider use of
encryption, as there is no easy way to distribute the secret key to an
unknown person on the network. The only safe way to
communicate a key is in person, and even then the distributor must
provide a different secret key for each per-son. Even public-key
schemes require a method for key distribution.
The final deterrent to widespread acceptance of encryption is that it
is difficult to use. For encryption to flourish, the encryption user
interface must be simplified so that an average consumer can easily
use the software. Currently, a consumer will not wait more than a
few seconds for information access or retrieval. In the future,
encryption will be done by fast hardware rather than software.
Legal Issues
As encryption becomes commonplace in the commercial world,
employers will face the problem of producing documents that only
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certain employees can decrypt. Given labor force mobility, a
company may be confronted with the task of producing documents
encrypted by ex- employees who may not wish to cooperate.
ELECTRONIC PAYMENT SYSTEMS
Electronic payment is an integral part of electronic commerce.
Broadly de-fined, electronic payment is a financial exchange that
takes place online between buyers and sellers. The content of this
exchange is usually some form of digital financial instrument (such
as encrypted credit card numbers, electronic checks, or digital
cash) that is backed by a bank or an intermediary, or by legal
tender. Three factors are stimulating interest among financial
institutions in electronic payments: decreasing technology costs
reduced operational and processing costs, and increasing online
commerce.
The desire to reduce costs is one major reason for the increase in
electronic payments. Cash and checks are very expensive to
process, and banks are seeking less costly alternatives. It is
estimated that approximately 56 percent of consumer transactions
in the United States are cash and 29 percent are check. Credits,
debits, and other electronic transactions account for about 15
percent of all consumer transactions, and are expected to increase
rapidly. Electronic transactions numbered 33 billion in 1993 and
are expected to climb to 118 billion by the year 2000. For the same
period, paper transactions are forecast to show very modest
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growth, from 117 billion in 1993 to 135 billion in the year 2000.
Banks and retailers want to wean customers away from paper
transactions because the processing overhead is both labors
intensive and costly.
The crucial issue in electronic commerce revolves around how
con-sumers will pay businesses online for various products and
services. Currently, consumers can view an endless variety of
products and services offered by vendors on the Internet, but a
consistent and secure payment capability does not exist. The
solutions proposed to the online payment problem have been ad
hoc at best. For instance, in one method marketed by Cyber Cash,
users install client software packages, sometimes known as
“electronic wallets,” on their browsers. This software then
communicates with “electronic cash registers” that run on
merchants’ Web servers. Each vendor’s client works with only that
vendor’s own server software, a rather restrictive scenario.
Currently, merchants face the unappealing option of either picking
one standard and alienating consumers not subscribing to a
standard or needing to support multiple standards, which entails
extra time, effort, and money.
Today, the proliferation of incompatible electronic payment
schemes has stifled electronic commerce in much the same way the
split between Beta and VHS standards stifled the video industry’s
growth in the 1970s. Banks faced similar problems in off-line
commerce in the early nineteenth century. Many banks issued their
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e-Commerce
own notes, and a recurrent problem was the tendency of some
institutions to issue more notes than they had gold as backing.
Further, getting one bank to honour another’s notes was a major
problem. Innovations in payment methods involved the creation of
new financial instruments that relied on backing from governments
or central banks, and gradually came to be used as money. Banks
are solving these problems all over again in an online environment.
The goal of online commerce is to develop a small set of payment
methods that are widely used by consumers and widely accepted
by merchants and banks. This chapter offers a brief examination of
the various types of electronic payment systems. It then provides
an overview of the business, consumer, and legal implications of
electronic payment systems.
Overview of the Electronic Payment Technology
Electronic payments first emerged with the development of wire
transfers. Early wire transfer services such as Western Union
enabled an individual to deliver currency to a clerk at one location,
who then instructed a clerk at an-other location to disburse funds to
a party at that second location who was able to identify himself as
the intended recipient. Cash was delivered to the customer only
after identity was established. In this scenario, there was no
banking environment; Western Union was a telegraph company.
Assurance of payment relied on the financial stability of the firm.
Security was pro-vided to the extent that Western Union was a
privately controlled transmission facility used to send messages
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about funds transfer; its lines were not shared with the public, and
transactions were private. Authentication was provided only by a
signature at the other end of the transmission that verified that the
intended party had indeed received the funds.
During the 1960s and early 1970s, private networking technology
has enabled the development of alternative electronic funds
transfer (EFT) systems. Electronic funds transfer systems have
shortened the time of payment instruction transfer between banks,
and in the process have reduced float. However, EFT systems have
not changed the fundamental structure of the payment system.
Many of the so-called payment innovations over the past two
decades have been aimed at minimizing banking costs such as
reserve requirements, speeding up check clearing, and minimizing
fraud. However, the consumer rarely interacted with the early EFT
systems. Recent innovations in electronic commerce aim to affect
the way consumers deal with payments and appear to be in the
direction of a real-time electronic trans-mission, clearing, and
settlement system.
Consumer electronic payment systems are growing rapidly, but the
opportunities are scarcely tapped. In the United States, it is
estimated that only 3 percent of the $460 billion supermarket
industry is transacted on credit or debit cards. Only 1 percent of the
$300 billion professional services area is transacted electronically.
Less than 12 percent of business at gasoline service stations is
electronic and less than 1 percent of fast food restaurants have
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magstripe readers. The educational market alone is more than $100
billion today, only 6 percent of which is transacted electronically.
Even more important is the predicted growth ahead.
Electronic or Digital Cash
Electronic or digital cash combines computerized convenience
with security and privacy that improve on paper cash. The
versatility of digital cash opens up a host of new markets and
applications. Digital cash attempts to replace paper cash as the
principal payment vehicle in online payments. Although it may be
surprising to some, even after thirty years of developments in
electronic payment systems, cash is still the most prevalent
consumer payment instrument. Cash remains the dominant form of
payment for three reasons: lack of consumer trust in the banking
system; inefficient clearing and settlement of noncash transactions;
and negative real interest rates on bank deposits.
These reasons behind the prevalent use of cash in business
transactions indicate the need to re-engineer purchasing processes.
In order to displace cash, electronic payment systems need to have
some cash-like qualities that current credit and debit cards lack.
For example, cash is negotiable, meaning that it can be given or
traded to someone else. Cash is legal tender, meaning that the
payee is obligated to take it. Cash is a bearer instrument, meaning
that possession is proof of ownership. Cash can be held and used
by anyone, even those without a bank account. Finally, cash places
no risk on the part of the acceptor; the medium is always good.
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In comparison to cash, debit and credit cards have a number of
limitations. First, credit and debit cards cannot be given away
because, technically, they are identification cards owned by the
issuer and restricted to one user. Credit and debit cards are not
legal tender, given that merchants ‘have the right to refuse to
accept them. Nor are credit and debit cards bearer instruments;
their usage requires an account relationship and authorization
system. Similarly, checks require either personal knowledge of the
payer, or a check guarantee system. A really novel electronic
payment method needs to do more than recreate the convenience
that is offered by credit and debit cards; it needs to create a form of
digital cash that has some of the proper-ties of cash.
LEGAL ASPECTS OF E- COMMERCE
The world is used to conducting business and commerce on signed
paper documents. Two millennia of commerce have been based on
the written document with its value ‘authorized’ by the signature of
a duly authorized officer. The current legal practice has paper
documents and signatures affixed thereon as its foundation.
Electronic documents and messages, without the familiar
signatures and marks, have changes the scene. However, trade still
wants to be assured that the electronic world is safe. The EC
system must, therefore, offer at least the same level of reliability as
that which obtains in the paper world notwithstanding the
significant difference between the concepts embodied in electronic
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messages and paper documents. It is well known that frauds do
take place in the traditional paper based commercial transaction.
Signatures can be forged, paper document can be tampered with,
and even the most secure marks, impression, emblems and seals
can be forging. But then these are known, and trade as well as the
legal community knows how to deal with these problems.
Companies set aside funds to take care of losses due to such
frauds.
The EC world, on the other hand, exposes us to issues, which were
hitherto unknown, since they are directly the outcome of creating
documents electronically, transmitting them over world wide
computer communication networks. Trading partners exchange
documents electronically. They need to convince themselves that
such documents are authentic when received over networks, and
that their authentication can be established in case of dispute.
Transactions may be electronic, but the key concept of
admissibility of evidence and evidential value of electronic
documents, which are central to the law, remain the same. There
must be a way to prove that a message existed, that it was sent, was
received, was not changed between the sending and receiving, and
that it could not be read and interpreted by any third party
intercepting or deliberately receiving it. The security of an
electronic message, legal requirement, thus gets directly linked to
the technical methods for security of computers and networks.
From the legal angle, there is a further
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complication because the electronic message is independent of the
actual medium used for storage transmission. The message can be
stored on a floppy, a magnetic disk, or an optical disk. Likewise, it
may be transmitted over a Local Area Network, a Wide Area
Network, a private Value Added Network or the Internet. The
physical medium could be coaxial cable, radio link, optical fibre or
a satellite communication channel.
The legal issues of EC have generated tremendous interest among
technologists, traders and legal experts. Many of the early EDI
experiments, and even production systems went into operation
without any legal interchange agreement between trading partners,
between VANs and their customers. No laws for EC existed; in
fact they are still in the making. In India, too the Indian Customs
EDI system (ICES) Project got off theground in 1995 without any
EC/EDI law in existence, or even a proper interchange agreement.
Legal Issues for Internet Commerce
Internet commerce raises legal issues through the provision of the
following services:
Online marketing
Online retailing ordering of products and services
Financial services such as banking and trading in securities.
Exchange of electronic messages and documents
EDI, electronic filing, remote employee access, electronic
transactions.
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Trade and commerce over the Internet give rise to several legal
issues as given below.
Copyright and the Internet
Copyright developed in the printed world to protect the economic
interests of creative writers. Copyright law protects only the
expression of an idea and idea itself. In due course it protect the
originality of artists and innovators too. In recent times, however,
the subject matter of copyright has further expanded. For example,
the Copyright Designs and Patent Act, 1988 in the UK, allows
protection of the following subject matter:
Original literary, dramatic, musical and artistic works; the
typographical arrangement of published editions of literary,
dramatic or musical works; sound recordings; broadcasts; cable
programs These have been broadly classified into two groups as
‘author works’ and ‘media works’ by Hector L. McQueen. The
multimedia capability of websites enables all types of work to be
‘published’ on the Internet in the sense that copies can be
distributed to users/customers. The problems, however, is that
unlike a paper copy, this copy can be readily duplicated and
distributed further by the recipient. If the material is in the public
domain there are no difficulties. But the copyright law applies to
the downloaded matter, much the same way it applies to physical
copies.
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Issues Related to Jurisdiciary
The Internet allows anyone to set up a Website anywhere in the
world. Its location could, however, be interpreted to decide the
jurisdiction of disputes especially in EC. A Website may accept
orders from visitors to the site as part of an Internet store or a
shopping mall. For example, amazon.com is a bookstore retailing
books. A court law may rule that the location of the Website
determines the jurisdiction for that business. This is based on
accepted legal practice. Jurisdiction determines which laws would
be acceptable. EC on the Internet will grow if the parties doing
business know what rules will govern what rules govern their
activities.
Service Provider liability
Many ISPs provide users access to shared websites, Usenet news,
E-mail distribution list etc. These facilities can because by their
users to upload unlawful, defamatory, copyright or trademarks
infringing material. Unlawful material includes banned
publications, hate propaganda, pornography and obscene material,
without ISP having chance to review it.
Liability for materials distributed in the Internet may be different
for the Website operators, and the ISPs. AN ISP could be held
liable for the bulletin boards, and for aiding and abetting the
commission of an offence such as the distribution of photography.
Similarly, third-party liability for defamation, web sites, etc: “Thus
the concerns include libel and defamation, liability for
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infringement of third-party rights, liability for hosting of unlawful
materials.
EIGHT STEPS TO PLAN SUCCESSFUL E-COMMERCE
Good plans are simple plans. They are also measurable, their
implementation is accountable, he resources to deliver the plan are
available and there is a time-frame for the plan to be delivered.
Whatever planning process an organisation uses, expect that the
company will not control the direction in which online services
evolve. The customer will decide what works and what doesn’t.
Respond Fast
If the plan is to respond to customer wishes, then the most
successful plan will be the one that responds fastest. This means
that every component of the plan should be built with the intention
of proving a principle. Ask yourself if your customers want this? If
they do, then a more robust version can be built. If they don’t, then
you can redirect your time and resources and use the knowledge
gained to good effect elsewhere.
Test out Your Plan
In the online marketplace everything is a test until it’s proven by
the customer. Successful testing follows a simple rule:
Test one Thing at a Time
Only test changes that can be measured directly. If a test includes
more than one change, it’s almost always impossible to measure
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the effect of each one. Test to learn from the customer and to
improve one step at a time.
Challenge Internal Assumptions
Remove internal processing costs to make dramatic improvements
to profit margins. Analyse each sales process to clarify what it is
that staff spend time doing. In particular, look for processes in
which information is transferred.
Focus on Customer, Supplier & Distributor Benefits
What’s in it for customers, suppliers and distributors? Have you
asked what they’d like? The web’s very good at research. Are you
offering them a new way to use an existing service or a completely
new service? Is it faster, cheaper, more convenient or just new and
online? What new information do they get? Decide what you can
reliably offer each group now and plan a phased introduction of
more complex services. Complexity often arises from integrating
tried and tested stand-alone services.
Give Good Reasons to Use Online Services
Not all customers will automatically move to an online service
simply because it’s there. Equally, in a service’s early stages it
may not make good sense to risk overwhelming a new online
channel by quickly moving large numbers of customers over to the
new service.
If you prefer customers to use an online channel, find ways to:
Inform them that it is there (they may not know this) Tell them
how to change over Incentives the swap to make it worthwhile
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Introduce the new service as a special privilege beta test
programme
Calculate the Three Sets of Costs
Very few organisations have all the resources in-house to start
offering online services. There are three sets of costs that should be
calculated:
1. Current company costs that will be altered by the online changes
both internal and external costs
2. Cost to implement the changes
interim support may be needed
training for staff whose tasks change
3. New cost assumptions, post change
long-term cost-savings
long-term outsourcing arrangements
ongoing online development plans
Help Staff Adapt to Online Working
An online service will affect your staff and the work that they do.
If your organisation is typical, there will be a progressive transfer
from processing tasks towards customer service. Some may find
this work more fulfilling; others will not enjoy the increased
interaction with customers. Unless a company’s online services are
entirely online, staff who are to fulfil new service roles will require
assistance to develop new skills. They will almost certainly require
some training in how to make the most of the new technology for
the benefit of their customers.
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CONCLUSION
Just as e-mail has come to dominate our lives in communication
with anyone around the globe, e-Commerce is fast emerging as a
way of transactions between parties doing business nationally and
internationally.
At the turn of the last millennium, e-Commerce created excitement
in the hallowed corridors of Harvard Business School as well as
the poorest lanes of Hoshiarpur, Punjab, India. The reasons for this
are not far to seek. The two powerful concept of anytime-anywhere
and virtualization of the companies have demonstrated their
tremendous potential to improve business reach, to reduce costs
and cycle times, and to enhance productivity in organizations
across the globe. Consequently, consumers can hope for better
comfort and greater value-for-money.
In today’s economic scenario, the market place is increasingly
global and competitive with the growth of internet and web based
technologies. As mentioned above the turn of the last millennium
saw the emergence of what is, probably, the most powerful
paradigm that the world has witnessed in recent years – e-
Commerce. Advances in communications and computing, and the
realization of the power of the internet have made e-Commerce the
most revolutionary instrument for improving the productivity of
both corporations and individuals.
Therefore, the business process requires efficient coordination of
information between partners/suppliers/support partners and
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customers. This objective is achievable if the networks of these
parties integrate them effectively to be able to communicate better
and faster for transacting business. Without e-Commerce, the
transaction cycle becomes long resulting in delayed response and
higher cost, resulting in decreased customer satisfaction. Internet
provides a faster information highway to transact business.
Thus e-Commerce is a method to gain and maintain competitive
advantage in business transactions. It is a new way of conducting,
managing and executing business transactions and services through
electronic media and networks. It is a modern methodology that
addresses the needs of organisations, consumer, banks and
financial institutions to cut costs while improving the quality of
goods and services and improving the delivery system.
Instead of the traditional paper based transactions in commerce, the
electronic media like computers and communication networks,
web-sites, e-mails are restored to. The World Wide Web allows
suppliers to create a web presence for providing product and
service information directly to the customer. A customer can go
directly to a vendor to download the latest information with no
human intervention. Many businesses establish this type of web
presence through an Internet Service Provider (ISP).
The ultimate purpose of e-Commerce is to ensure better customer
satisfaction which is an overall psychological state that reflects the
evaluation of a relationship between the customer/consumer and a
company-environment-product-service.
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REFERENCES
1. http://www.raifoundation.org
2. The Hindu Speaks on Management Volume II
3. e-Commerce and e-Business, from www.eprimers.org
4. The Power of E-Commerce, www.infy.com
5. Introduction to computers-2, IDE, University of Kerala
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