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    Dr. N.C.Chauhan @ Dept. of Information Technology, ADIT & M.E. Computer Engineering Programme, BVM

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Representing Curves and Surfaces: Part I

    Dr. NARENDRA C. CHAUHAN

    Associate Professor

    Department of Information Technology

    A.D.Patel Institute of Technology

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    Dr. N.C.Chauhan @ Dept. of Information Technology, ADIT & M.E. Computer Engineering Programme, BVM

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Contents

    Parametric Bicubic Surfaces

    Hermite Curves

    Polygon Meshes

    Bezier Curves

    Hermite, Bezier, and B-Spline Surfaces

    Parametric Cubic Curves

    BSplines

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Introduction

    We need smooth curves and surfaces in many

    applications:

    model real world objects

    computer-aided design (CAD) high quality fonts

    data plots

    artists sketches

    To specify the path of camera or object inanimation sequence

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    We need to represent curves and surfaces in 2 cases:

    Modeling of existing objects (e.g. car, face, mountain) Physical objects available, but mathematicaldescription may not be available Infinitely many points can not be used

    object is approximated with pieces of planes,spheres, or other shapes such the points on model areclose to points on actual object. modeling is not precise

    Modeling a new object from scratch(CAD) No preexisting object available modeling is precise

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Most common representation forsurface modeling:

    polygon mesh surfaces

    parametric surfaces They are simple generalizations of parametric curves

    quadric surfaces

    Solid modeling (next chapter)

    Representation of volumes surrounded by surfaces

    Surface modeling is also used

    Introduction

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Polygon mesh:

    set of connected planar surfaces bounded by

    polygons

    good for boxes, cabinets, building exteriors bad for curved surfaces (Fig.11.1, 11.2),

    representation is only approximate (piecewise

    linear approximation)

    errors can be made arbitrarily small at the cost ofspace and execution time

    enlarged images show geometric aliasing

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Parametric Polynomial Curves:

    Define points on 3D curve using 3 polynomials in

    parameter t, - x(t), y(t), z(t)

    We use most commonly cubic polynomials.

    Parametric bivariate polynomial surfacepatches:

    Define points on curved surface using three

    bivariate surface patches x(s,t),y(s,t),z(s,t)

    Boundary of patches are parametric polynomial

    curves

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Quadric Surfaces:

    Defined implicitly by equation f(x,y,z)=0, wh. f is a

    quadric polynomial in x, y and z.

    Convenient for sphere, ellipsoid, and cylinder

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Polygon Meshes

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Polygon mesh is a collection of edges, vertices, and polygons

    connected such that each edge is shared by at most twopolygons. Edge connect two vertices and polygon is closed

    sequence of edges.

    Methods of representing polygon meshes:

    Explicit representation

    Pointers to vertex list

    Pointers to edge list

    Each representation has adv. and disadv. Two basic criteria, timeand space, can be used to evaluate different representations.

    Operations on polygon mesh: Find all edges incident to a vertex, finding polygon sharing

    edge or vertex, finding vertices connected by an edge, findingedges of a polygon, displaying mesh, etc.

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Explicit Representation: Polygon is represented by list of vertex coordinates:

    P=((x1,y1,z1), (x2,y2,z2),, (xn,yn,zn)) in order of theirtraversal

    Drawbacks: Not space efficient

    Coordinates of shared vertices are duplicated

    No explicit representation of shared edges and vertices

    To drag vertex ?? Find all polygons Edges are drawn twice, cause problem to some devices

    Problem in raster display if edges are drawn in opposite

    directions (extra pixels may be intensified)

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Pointers to vertex list

    Each vertex stored once, in vertex list, V=((x1,y1,z1),

    (x2,y2,z2),, (xn,yn,zn))

    Polygon is defined as list of indices in the vertex list, P=(2,3,

    5,7), e.g. Fig. 11.3

    Advantage:

    Space is saved, since each vertex is stored once.

    Vertex can be changed easily

    Drawbacks:

    Still difficult to find polygons that share an edge

    Shared polygon edges are still drawn twice

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Pointers to Edge list

    Each vertex stored once, in vertex list, V=((x1,y1,z1),(x2,y2,z2),, (xn,yn,zn))

    Polygon is not list of vertices but list of edges

    Edge points to two vertices, and the list of polygons to which

    edge belongs. P=(E1, E2, , En), E=(V1, V2, P1, P2), Fig. 11.4

    Advantages:

    Earlier all drawbacks are overcomed

    Drawbacks: In none of 3 representation, it is easy to determine which

    edges are incident to a vertex. (solution: winged-edge

    representation)

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Parametric Cubic Curves

    d d C G hi

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Polylines and polygons are 1st degree piecewise linear

    approximations to curves and surfaces. Large no. of points need to be stored to obtain

    reasonable accuracy.

    Interactive manipulation of data is tedious.

    Alternate solution: Use higher degree polynomials

    Easy approximation of desired shape

    Less storage, Easy interactive manipulation

    Ad d C t G hi

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Higher degree approximations are basedon 3 methods:

    Explicit functions

    Implicit equations

    Parametric representations

    Ad n ed Comp te G phi

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Explicit form: y=f(x) and z=g(x) [or z=f(x,y)] It is impossible to get different yfor singlex, (circlue, ellipse)

    Not a rotation invariant representation Difficult to represent curves with vertical tangents

    Implicit form: f(x, y, z) = 0 Given equation may have more solution than we want. (how

    to represent semicircle?) Difficult to connect two curves in a smooth manner Not efficient for drawing Useful for testing object inside/outside (in previous both),Normals to curves are also easily computed

    Parametric: x=x(t), y=y(t), z=z(t) Overcomes problems by earlier two representations Very common in modeling Curve is approximated by piecewise curve segments

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Explicit functions:

    y = f(x), z = g(x)

    impossible to get multiple values for a

    single x break curves like circles and ellipses into segments

    not invariant with rotation rotation might require further segment breaking

    problem with curves with vertical tangents infinite slope is difficult to represent

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Implicit equations:

    f(x,y,z) = 0

    equation may have more solutions than wewant

    circle: x + y = 1, half circle: ?

    problem to join curve segments together difficult to determine if their tangent directions agree at

    their joint point

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Parametric representation:

    x = x(t), y = y(t), z = z(t)

    overcomes problems with explicit and implicitforms

    no geometric slopes (which may be infinite)

    parametric tangent vectors instead (never infinite)

    a curve is approximated by a piecewisepolynomial curve

    Cubic polynomials are generally used.

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Why cubic?

    lower-degree polynomials give too little flexibility

    in controlling the shape of the curve

    higher-degree polynomials can introduce

    unwanted wiggles and require more computation

    lowest degree that allows curve to interpolateend points

    lowest degree that is not planar in 3D

    Given a cubic polynomial with it 4 coefficients, 4knowns are used to solve for the unknowncoefficients.

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    General form of parametric cubic polynomials

    that define curve segment Q(t)=[x(t) y(t) z(t)]:

    CTtztytxtQ

    ddd

    ccc

    bbb

    aaa

    CtttT

    dtctbtatz

    dtctbtaty

    dtctbtatx

    zyx

    zyx

    zyx

    zyx

    zzzz

    yyyy

    xxxx

    )]()()([)(

    ,]1[

    )(

    )(

    )(

    23

    23

    23

    23

    where, t[0,1]

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Advanced Computer Graphics

    Kinds of continuity:

    Geometric:

    G0: two curve segments join together

    G1: directions of tangents are equal at the joint,

    i.e. geometric slops are equal at join point Parametric:

    C1: directions and magnitudes of tangents are

    equal at the joint

    Cn: directions and magnitudes of n-th

    derivative are equal at the joint

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    p p

    If the tangent vectors of two cubic curve segments

    are equal at the join point, the curve has first-

    degree continuity, and is said to be C continuous

    If the direction and magnitude ofd / dt [Q(t)]through the nth derivative are equal at the join

    point, the curve is called C continuous

    If the directions (but not necessarily the

    magnitudes) of two segments tangent vectors areequal at the join point, the curve has G

    continuity

    1

    n

    n n

    1

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    p p

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    p p

    The curves Q1, Q2, Q3 join at point P Q1 and Q2 have equal tangent vectors at P and hence C1 and

    G1 continuous

    Q1 and Q3 have tangent vectors in the same direction but Q3

    has twice magnitude, so they are only G1 continuous at P

    Example

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Special case:C1 continuity does not imply G1 continuity.When both curves tangent vectors are [0 0 0] at join point.

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    General form:

    GMTtztytxtQ

    GMCLet

    CTtztytxtQ

    ddd

    ccc

    bbbaaa

    CtttT

    dtctbtatz

    dtctbtaty

    dtctbtatx

    zyx

    zyx

    zyx

    zyx

    zzzz

    yyyy

    xxxx

    )]()()([)(

    )]()()([)(

    ,]1[

    )(

    )(

    )(

    23

    23

    23

    23

    Where,T=vector of parameter

    M= Basis MatrixG= Geometric Vector

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    A curve segment is defined by constraints on endpoints,

    tangent vectors, and continuity between curve segments.

    Major types of curves:

    Hermit defined by two endpoints and two tangent vectors

    Bezier defined by two endpoints and two other points that control the

    endpoint tangent vectors

    B-Spline several kinds, each defined by four control points

    uniform B-spline, non-uniform B-spline, other B-splines

    Have c1 and c2 continuity at join points,

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    How the coefficients of cubic polynomials depend

    on four constraints:

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Hermite Curves

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Constraints

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Basis Matrix

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Blending Functions

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    ')(')32()2()132(

    '

    '

    0001

    0010

    1323

    1212

    1)(

    1

    23

    0

    23

    1

    23

    0

    23

    1

    0

    1

    0

    23

    xttxttxtttxtt

    x

    x

    x

    x

    ttttX

    Hermite Basis (Blending) Functions

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    36

    Hermite Basis (Blending) Functions

    x0 x1

    x0'

    X1

    The graph shows the shape of thefour basis functions often called

    blending functions.

    They are labelled with the elementsof the control vector that they

    weight.

    Note that at each end only position isnon-zero, so the curve must touch

    the endpoints

    ')(')32()2()132()( 123

    0

    23

    1

    23

    0

    23 xttxttxtttxtttX

    R i C d S f

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Condition for Continuity

    K>0 G1 continuityK=1 C1 continuity

    R ti C d S f

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Interactive manipulation of end points and tangentsFor two Hermite cubic curve segments

    Rep esenting C es and S faces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Effect of Changing Magnitudes of Tangent vector at 1st

    end point

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Effect of Changing Directions of Tangent vector at 1st

    end point

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Main Drawback:

    Requires the specification of the tangents

    This information is not always available

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Bezier Curves

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Bezier Curves

    Indirectly specifies end point tangent vector by specifying twointermediate points that are not on the curve.

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Generation of Basis Matrix

    BBBHBHBHBHHH GMTGMMTGMMTGMTtQ )()()(

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Representing Curves and Surfaces

    Generation of

    Basis MatrixAnd

    Blending functions

    Condition forC0 and C1 continuity

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    p g

    Blending Functions

    Condition forC0 and C1 continuity

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    p g

    Continuity and Convex Hull Property

    Examining BB polynomials, we can note that their sum is everywhereUnity and each polynomial is everywhere nonnegative for 0 t 1

    Hence, Q(t) is weighted average of four control points.This means,

    each curve segment is contained in the convex hull of 4 control points.Convex hull for 2D is convex polygon formed by four control points.

    Convex hull property holds true for all cubic whose sum=1 and fn. are non vConvex hull property is useful for clipping curve segment.

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    THINK GOODBE GOOD.

    DO GOOD.

    HAVE A NICE DAY !!!

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Generalization of parametric cubic curves.

    For each value ofsthere is a family of curves in t.

    Major kinds of surfaces:

    Hermit, Bezier, B-spline

    )()(),( tGMTtCTtsQ

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    50

    Summary

    Polygon meshes

    well suited for representing flat-faced objects

    seldom satisfactory for curved-faced objects space inefficient

    simpler algorithms

    hardware support

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    51

    Summary

    Piecewise cubic curves and bicubic surfaces

    permit multiple values for a single x or y

    represent infinite slopes

    easier to manipulate interactively

    can either interpolate or approximate

    space efficient

    more complex algorithms little hardware support

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Parametric bivariate (two-variable)

    polynomial surface patches:

    point on 3D surface = (x(u,v), y(u,v), z(u,v))

    boundaries of the patches are parametric

    polynomial curves

    many fewer parametric patches than polynomial

    patches are needed to approximate a curved

    surface to a given accuracy more complex algorithms though

    Representing Curves and Surfaces

    Advanced Computer Graphics

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    Parametric polynomial curves:

    point on 3D curve = (x(t), y(t), z(t))

    x(t), y(t), and z(t) are polynomials usually cubic: cubic curves