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CS/INFO 4154: Analytics-driven Game Design Revenue, Part 2 Class 31:

CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

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Page 1: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

CS/INFO 4154:Analytics-driven Game Design

Revenue, Part 2

Class 31:

Page 2: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Mon Wed Fri

11/12Newgrounds Release 2

11/14Newgrounds Release 3

11/16Newgrounds Release 4

11/7Revenue, Part 2

11/9Newgrounds Release 1

by 10:10am: Upload Game to CMS

by 2pm: Newgrounds Release Report

Page 3: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Review: Freemium

Page 4: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Review: Freemium

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 5: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Review: The Biggest Whale

$6700

Emily Greer, “Core Games, Real Numbers”, GDC 2011

Page 6: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

More Important Questions Can microtransactions have negative repercussions?

Page 7: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Star Wars Battlefront II

Page 8: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Most downvoted Reddit comment

Page 9: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Response

Page 10: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Example: Clicker Heroes

Page 11: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Clicker Heroes Monetization

Page 12: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Clicker Heroes ARPPU

Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015

Page 13: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Clicker Heroes 2

Page 14: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

“Games are inherently addictive. That alone is not a bad thing, until it gets abused. In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so

that you never have to purchase rubies to progress. Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to

support us, and not to feed an addiction. But I strongly suspect that this is not the case.”

- Fragsworth

Page 15: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

This is why we can’t have nice things

“I do think the $30 price is just too high. I absolutely respect the decision to take out microtransactions, as it removes the temptation for addictive personalities (like myself) to pay for shortcuts, and yet $30 still

feels too high for this game.”

– Paul Tassi, Forbes

Page 16: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

More Important Questions Can microtransactions have negative repercussions? How do you actually pay $6K for a game?

Page 17: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Today

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 18: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 19: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 20: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 21: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 22: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 23: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 24: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

More Important Questions Can microtransactions have negative repercussions? How do you actually pay $6K for a game? Are free-to-play spending habits unique?

Page 25: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Other industries

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Source: Consumer Federation of America

Page 26: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Steam Sales

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Source: Dorkly

Page 27: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 28: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

GameStop RewardsDistribution Revenue

20%

71%

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 29: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

What’s going on?1. Spending was lopsided before but less public data2. Spending is more lopsided now3. “We don’t value digital games”4. “We don’t value virtual goods”5. “We don’t value games equally with other hobbies”

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 30: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Price and value

Emily Greer, “Don’t Call them Whales: F2P Spenders and Virtual Value”, GDC 2015

Page 31: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Ryan Rigney, “These Guys’ $5K spending sprees keep your games free to play”, Wired, 2012

Page 32: CS/INFO 4154 · Clicker Heroes ARPPU. Anthony Pecorella, “Idle Games: The Mechanics and Monetization of Self-Playing Games,” GDC 2015. Clicker Heroes 2 “Games are inherently

Ryan Rigney, “These Guys’ $5K spending sprees keep your games free to play”, Wired, 2012