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CS-525V: Building Effective Virtual Worlds Travel Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science [email protected]

CS-525V: Building Effective Virtual Worlds Travelweb.cs.wpi.edu/~gogo/courses/cs525V/slides/cs525V_09_Travel.pdf · CS-525V: Building Effective Virtual Worlds Travel ... Limited physical

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CS-525V:Building Effective

Virtual WorldsTravel

Robert W. Lindeman

Worcester Polytechnic InstituteDepartment of Computer Science

[email protected]

R.W. Lindeman - WPI Dept. of Computer Science 2

OverviewTravel

Getting from one place to another

Wayfinding Means knowing

Your current location (here)The location of your destination (there)A (partial) route for getting there from here

These are related, but are really twolarge separate problems

R.W. Lindeman - WPI Dept. of Computer Science 3

Travel: Key Research Problems Limited physical space, possibly infinite virtual

space Think Holodeck

Different types of travel Walking, running, turning, side stepping, back

stepping, crawling, quick start/stop, ...

Need to do other things while traveling Usually, travel is not the goal of your current task

It is very easy to get (cognitively) lost in virtualreality

R.W. Lindeman - WPI Dept. of Computer Science 4

Support for General WalkingMulti-sensory cues

Visual Auditory Tactile Kinesthetic Vestibular Cognitive

Each technique used for travel has moreor less support for each of these

R.W. Lindeman - WPI Dept. of Computer Science 5

Overview of Travel ApproachesGestural

Hand Head Foot (walking in place) Body (real walking, re-directed walking)

Device Hand-held devices (joystick, gamepad, 2D

mouse) Platforms

Passive (tilt, pressure, VirtuSphere)Active (treadmills, steppers, CirculaFloor)

R.W. Lindeman - WPI Dept. of Computer Science 6

Gestures for TravelHand typically...

Head...

R.W. Lindeman - WPI Dept. of Computer Science 7

Gestures (cont.)Walking in place (Gaiter [Templeman])

Forward/backward/side-step gestures Go prone, run, small real steps

R.W. Lindeman - WPI Dept. of Computer Science 8

Gestures (cont.)Redirected walking (UNC-CH)

(movie)

R.W. Lindeman - WPI Dept. of Computer Science 9

DevicesHand-held

Mouse, joystick, gamepad, Wiimote, etc.

R.W. Lindeman - WPI Dept. of Computer Science 10

PlatformsPassive

Tilt boards Wii Fit

R.W. Lindeman - WPI Dept. of Computer Science 11

Platforms (cont.)VirtuSphere

(movie)

R.W. Lindeman - WPI Dept. of Computer Science 12

Platforms (cont.)Virtual Perambulator (Iwata 1996)

(movie)

R.W. Lindeman - WPI Dept. of Computer Science 13

Platforms (cont.)Torus Treadmill

(Iwata 1999)

(movie)

R.W. Lindeman - WPI Dept. of Computer Science 14

Platforms (cont.)GaitMaster

(Iwata 2000)

R.W. Lindeman - WPI Dept. of Computer Science 15

Platforms (cont.)Powered Shoes

(Iwata 2006)

(movie)

R.W. Lindeman - WPI Dept. of Computer Science 16

Platforms (cont.)String Walker

(Iwata 2007)

(moviewas too

big!)

R.W. Lindeman - WPI Dept. of Computer Science 17

Platforms (cont.)CirculaFloor

(Iwata 2004)

(movie)