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CS-321Dr. Mark L. Hornick
1
3-D Object Modeling
CS-321Dr. Mark L. Hornick
2
There are basically two ways to model objects in 3-D
Space-partitioning (Solid modeling) Describe interior as union of solids Parametric modeling
what parameters would we use?
Boundary representations (B-reps) Describe the set of surfaces
That define the exterior surface of an object That separate object interior from exterior What kinds of surfaces?
CS-321Dr. Mark L. Hornick
3
Most common is Boundary Representation
Advantage: surface equations are linear
Representing objects: Polyhedrons - no problem General shapes - approximation
Tessellate (subdivide) to polygon mesh
CS-321Dr. Mark L. Hornick
4
Polygon Meshes can be used to describe a general surface
Replaces it with an approximation
Common sets of polygons Triangles
Advantage: 3 vertices determine plane Quadrilaterals
CS-321Dr. Mark L. Hornick
5
Polygon Meshes
CS-321Dr. Mark L. Hornick
6
Polygon Description
Geometric data Description of position and shape
Attribute data Description of surface
Color Transparency Surface reflectivity Texture
CS-321Dr. Mark L. Hornick
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Polygon Description
CS-321Dr. Mark L. Hornick
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How do you represent a polygon surface approximation?
List of vertices (in 3-D) could work Sufficient description But, polygons are joined
Shared vertices and edges
We need a more general description that Reduces redundancy Represents component polygons
CS-321Dr. Mark L. Hornick
9
Polygon Tables
Vertex table For all polygons in composite object
Edge table Each edge listed once
Even if part of more than one polygon
Polygon-surface tablePointers or other links between tables for easy access
CS-321Dr. Mark L. Hornick
10
Polygon Table Example
E1: V1,V3
E2: V1,V2
E3: V2,V3
E4: V1,V4
E5: V3,V4
E6: V4,V5
E7: V2,V5
E8: V1,V5
V1
V2
V3
V4
V5
E1
E2
E3
E4
E5E6
E7
E8
S1: E1, E2, E3
S2: E2, E7, E8
S3: E1, E4, E5
S4: E4, E6, E8
S5: E3, E5, E6 , E7
CS-321Dr. Mark L. Hornick
11
Polygon surfaces can be represented by Plane Equations
Often need information on Spatial orientation of surfaces
Visible surface identification Surface rendering (e.g. shading)
Processing a 3-D object involves Equations of polygon planes Coordinate transformations (3-D)
CS-321Dr. Mark L. Hornick
12
The Plane Equation
Must be satisfied for any point (x,y,z) in the plane.
Ax By Cz D 0
We want to solve for coefficients (A, B, C, D).
How many points define a plane?
How many unknowns are there?
CS-321Dr. Mark L. Hornick
13
Plane Equation Solution (1)Ax By Cz D
A
Dx
B
DyC
Dz
D
D
0
1
1 1 1
2 2 2
3 3 3
1
1
1
x y z A D
x y z B D
x y z C D
Use Cramer’s Rule
CS-321Dr. Mark L. Hornick
14
Plane Equation Solution (2)
1 2 3 2 3 1 3 1 2
1 2 3 2 3 1 3 1 2
1 2 3 2 3 1 3 1 2
1 2 3 3 2 2 3 1 1 3
3 1 2 2 1
A y z z y z z y z z
B z x x z x x z x x
C x y y x y y x y y
D x y z y z x y z y z
x y z y z
CS-321Dr. Mark L. Hornick
15
Vector Formulation (1)
For a plane described by Ax By Cz D 0A vector normal to the plane surface is N
Vector N is also the cross product of two successive polygon edges. We go CCW around the polygon to find the “inside-to-outside” normal vector:
2 1 3 2 N V V V V
CS-321Dr. Mark L. Hornick
16
Vector Formulation (2)
The normal vector:
Ax By Cz D 0Gives us values for A, B, and C in the plane equation:
2 1 3 2 ( , , )A B C N V V V V
NBut what about D?
D specifies which one of the planes normal to N we are talking about.Calculate D by substituting A, B, C, and one polygon vertex into plane equation.
CS-321Dr. Mark L. Hornick
17
Vector Formulation (3)
Ax By Cz D 0Solving for D in the plane equation:
N
Ax By Cz D
A x
B y D
C z
D
N P
P
CS-321Dr. Mark L. Hornick
18
Testing Points
Ax By Cz D 0If point is “inside” the plane, then:
N
Ax By Cz D 0
Pinside
Poutside
If point is “outside” the plane, then:
This can be used to determine what surfaces are hidden