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CS 261 - Winter 2010 Skip Lists

CS 261 - Winter 2010

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CS 261 - Winter 2010. Skip Lists. Skip Lists Advantages. Ordinary linked lists and arrays have fast (O(1)) addition, but slow search Sorted Vectors have fast search (O(log n)) but slow insertion Skip Lists have it all - fast (O(log n)) addition, search and removal times! - PowerPoint PPT Presentation

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Page 1: CS 261 - Winter 2010

CS 261 - Winter 2010

Skip Lists

Page 2: CS 261 - Winter 2010

Skip Lists Advantages

• Ordinary linked lists and arrays have fast (O(1)) addition, but slow search

• Sorted Vectors have fast search (O(log n)) but slow insertion

• Skip Lists have it all - fast (O(log n)) addition, search and removal times!

• Cost - Slightly more complicated

Page 3: CS 261 - Winter 2010

Start with an ordered listLets begin with a simple ordered list, sentinel on

the left, single links.

Page 4: CS 261 - Winter 2010

Start of the struct definition

struct skiplist {

struct skiplink * sentinel;

int size;

};

Page 5: CS 261 - Winter 2010

Operations

• Add (Object newValue) - find correct location, add the value

• Contains (Object testValue) - find correct location, see if its what we want

• Remove (Object testValue) - find correct location, possibly remove it

• See anything in common?

Page 6: CS 261 - Winter 2010

Slide Right

struct skiplink * slideRight (struct skiplink * current, EleType testValue) {

while ((current->next != 0) && LT(current->next->value, testValue))

current = current->next; return current;}

Finds the link RIGHT BEFORE the place the value we want should be, if it is there

Page 7: CS 261 - Winter 2010

Add (EleType newValue)

void add (struct skiplist* lst, EleType newValue) { struct skiplink * current = slideRight(lst->sentinel, newValue); struct link * newLink = (struct link *) malloc(sizeof(struct

link)); assert (newLink != 0); newLink->value = newValue; newLink->next = current->next; current->next = newLink; lst->size++;}

Page 8: CS 261 - Winter 2010

Contains (EleType testValue)

int contains (struct skip *lst, EleType testValue) {

struct skiplink * current =

slideRight (lst->leftSentinel, testValue);

if ((current->next != 0) &&

(EQ(testValue, current->next->value)))

return true;

return false;

} /* reminder, this is one level list, not real skiplist */

Page 9: CS 261 - Winter 2010

Remove (Object testValue)

void remove (struct skiplist *lst, EleType testValue) { struct skiplink * current = slideRight (lst->leftSentinel, testValue); if ((current->next != 0) && (EQ(testValue, current->next->value))) { current->next = current->next->next; free(current->next); lst->size--; } }

Page 10: CS 261 - Winter 2010

Problem with Sorted List

• What’s the use?

• Add is still O(n), so is contains, so is remove.

• No better than an ordinary list.

• Major problem with list - sequential access

Page 11: CS 261 - Winter 2010

Why no binary search?What if we kept a link to middle of list?

Page 12: CS 261 - Winter 2010

But need to keep going

Page 13: CS 261 - Winter 2010

And going and going

Page 14: CS 261 - Winter 2010

In theory it would work…..

• In theory this would work

• Would give us nice O(log n) search

• But would be really hard to maintain as values were inserted and removed

• What about if we relax the rules, and don’t try to be so precise…..

Page 15: CS 261 - Winter 2010

The power of probability

• Instead of being precise, keep a hierarchy of ordered lists with downward pointers

• Each list has approximately half the elements of the one below

• So, if the bottom list has n elements, how many levels are there??

Page 16: CS 261 - Winter 2010

Picture of Skip List

Page 17: CS 261 - Winter 2010

Slightly bigger list

Page 18: CS 261 - Winter 2010

Contains (Object testValue)

• Starting at topmost sentinel, slide right

• If next value is it, return true

• If next value is not what we are looking for, move down and slide right

• If we get to bottom without finding it, return false

Page 19: CS 261 - Winter 2010

Notes about contains

• See how it makes a zig-zag from top to bottom

• On average, slide only moves one or two positions

• So basically proportional to height of structure

• Which is????? O( ?? )

Page 20: CS 261 - Winter 2010

Remove Algorithm

• Start at topmost sentinal

• Loop as follows– Slide right. If next element is the one we

want, remove it – If no down element, reduce size– Move down

Page 21: CS 261 - Winter 2010

Notice about Remove

• Only want to decrement size counter if at bottom level

• Again, makes zig-zag motion to bottom, is proportional to height

• So it is again O(log n)

Page 22: CS 261 - Winter 2010

Add (Object newElement)

• Now we come to addition - the most complex operation.

• Intuitive idea - add to bottom row (remember to increment count)

• Move upwards, flipping a coin• As long as heads, add to next higher row• At top, again flip, if heads make new row

Page 23: CS 261 - Winter 2010

Add ExampleInsert the following: 9 14 7 3 20

Coin toss: T H T H H T T H T (insert if heads)

Page 24: CS 261 - Winter 2010

The Power of Chance

• At each step we flip a coin• So the exact structure is not predictable,

and will be different even if you add the same elements in same order over again

• But the gross structure is predictable, because if you flip a coin N times as N gets large you expect N/2 to be heads.

Page 25: CS 261 - Winter 2010

Notes on Add

• Again proportional to height of structure, not number of nodes in list

• So also O(log n)

• So all three operations are O(log n) !

• By far the fastest overall Bag structure we have seen!

• (Downside - does use a lot of memory as values are repeated. But who cares about memory? )

Page 26: CS 261 - Winter 2010

int skipListContains(struct skipList* slst, EleType d) {

struct skipLink *tmp = slst->topSentinel;

while (tmp != 0) { tmp = slideRight(tmp, d); if ((tmp->next != 0) && EQ(d, tmp->next->value))

return 1; tmp = tmp->down; } return 0;}

Page 27: CS 261 - Winter 2010

void skipListAdd(struct skipList * slst, EleType d) {

struct skipLink *downLink, *newLink; downLink = skipLinkAdd(slideRight(slst->topSentinel,d),d);

if (downLink != 0 && skipFlip()) { newLink = newSkipLink(d, 0, downLink);

slst->topSentinel = newSkipLink(0, newLink, slst->topSentinel);

} slst->size++;}

Page 28: CS 261 - Winter 2010

struct skipLink* skipLinkAdd(struct skipLink * current, EleType d) {

struct skipLink *newLink, *downLink; newLink = 0; if (current->down == 0) { newLink = newSkipLink(d, current->next, 0); current->next = newLink; } else { downLink = skipLinkAdd(slideRight(current-

>down, d), d); if (downLink != 0 && skipFlip()) { newLink = newSkipLink(d, current-

>next, downLink); current->next = newLink; } } return newLink;}

Page 29: CS 261 - Winter 2010

struct skipLink* newSkipLink(EleType d, struct skipLink * nlnk, struct skipLink* dlnk) {

struct skipLink * tmp = (struct skipLink *) malloc(sizeof(struct skipLink));

assert(tmp != 0); tmp->value = d; tmp->next = nlnk; tmp->down = dlnk; return tmp;}

Page 30: CS 261 - Winter 2010

int skipFlip() { return rand() % 2; }

Page 31: CS 261 - Winter 2010

void skipListRemove(struct skipList* slst, EleType d) { struct skipLink *current, *tmp; current = slst->topSentinel; while (current != 0) { current = slideRight(current, d); if (current->next != 0 && EQ(d,

current->next->value)) { tmp = current->next; current->next = current->next-

>next; free(tmp); if (current->down != 0) slst->size--; } current = current->down; }}