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Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

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Page 1: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Creative Plagiarism

How to make a new gamebased on an old game

Scott Kim, ShufflebrainCasual Games Conference • Jul 19, 2005

Page 2: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

We all steal

• Tetris Columns, Puyo Puyo• Bejeweled Jewel Quest, Big

Kahuna• Makigame Collapse, Poppit• Diner Dash Wild West Wendy

Page 3: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• PITCHING: Easy sell• MARKETING: Built-in audience• PRODUCTION: Re-use assets• GAME DESIGN: Proven play pattern

And for good reason

Page 4: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

It’s nothing to be ashamed of

Immature poets imitate;

mature poets steal.

T. S. Eliot

Page 5: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

It’s nothing to be ashamed of

The old guys stole allour best ideas.

Frederick Goudy

Page 6: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

The challenge is to do it well

1. SEQUEL TO HIT GAME

2. ADAPT TO NEW MEDIUM

3. INSPIRE NEW IDEA

Page 7: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

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QuickTime™ and aTIFF (Uncompressed) decompressor

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From my experience designing puzzles

PRINT TOYS

MOBILEPC/CONSOLE WEB DOWNLOADABLE

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Page 8: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

1.SEQUELS

(and clones)

Page 9: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

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QuickTime™ and aTIFF (Uncompressed) decompressor

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MOVIES:Spiderman II

PC GAMES:Sims II

CASUAL GAMES:Bejeweled II

Common in all media

Page 10: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• WORSE: Matrix Reloaded• BETTER: Toy Story II• SERIES: Harry Potter

Issue: how to extend the original

Page 11: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Ask yourself

What do you lose? 

What do you keep?

What do you add?

OR

IGIN

AL

SE

QU

EL

Page 12: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Shrek II

Lose plot point: Fiona’s secret 

Keep theme: be true to self

Add character: Puss in Boots

OR

IGIN

AL

SE

QU

EL

Page 13: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Bejeweled II

Lose nothing 

Keep play mechanic

Add play modes, rewards

OR

IGIN

AL

SE

QU

EL

Page 14: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• Change look: Sweet Tooth, Nisqually…

1. Change something

Page 15: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• Change look: Sweet Tooth, Nisqually…

• Change goal: Jewel Quest

Goal: turn board gold

1. Change something

Page 16: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• Change look: Sweet Tooth, Nisqually…

• Change goal: Jewel Quest• Add modes: Action, Puzzle,

Endless

1. Change something

Page 17: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• Change look: Sweet Tooth, Nisqually…

• Change goal: Jewel Quest• Add modes: Bejeweled II, Tetris• Change rewards: Bejeweled II

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3 in a row = clear

4 in a row = bomb

5 in a row = hypercube

1. Change something

Page 18: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. Fix what’s wrong

• Inconsistent rotation unified

Page 19: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. Fix what’s wrong

• Inconsistent rotation unified • Exhausting 3-minute sprint

Page 20: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. Fix what’s wrong

• Inconsistent rotation unified • Exhausing 3-minute sprint• Single-player Tetris Battle

Page 21: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. Fix what’s wrong

• Inconsistent rotation unified • Exhausing 3-minute sprint• Single-player Tetris Battle• No cascades Tetris Cascade

Page 22: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Balance complexity

Page 23: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Balance complexity

• Larger board: 7x7 grid

Page 24: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Balance complexity

• Larger board: 7x7 grid• New piece: 2x2 square

Page 25: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Balance complexity

• Larger board: 7x7 grid• New piece: 2x2 square• Alternate exits

Page 26: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Balance complexity

• Larger board: 7x7 grid• New piece: 2x2 square• Alternate exits• Train theme

Page 27: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. ADAPTATIONS

Page 28: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• BOOK MOVIE: Harry Potter• MOVIE GAME: Spiderman• WEB MOBILE: Bejeweled

Across media, across platforms

Page 29: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

• BAD: Rubik on PC, Final Fantasy movie

• GOOD: Lord of the Rings movies• NATURAL: Tetris mobile

Issue: how to adapt faithfully

Page 30: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Three rules of adaptation

1. Avoid what’s hard 

2. Keep what’s essential

3. Add what’s possible

ME

DIU

M 1

ME

DIU

M 2

Page 31: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Book vs. Movie

Avoid inner thoughts 

Keep character, plot, setting

Add visceral action

BO

OK

MO

VIE

Page 32: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Web vs. Mobile

Avoid big screen, mouse

Keep play mechanic

Add online element

WE

B

MO

BIL

E

Page 33: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Rule 1. Avoid what’s hard

Tangrams (Juniornet.com): physical web

Page 34: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

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Avoid 3D

Driv3r (Atari/Glu): console mobile

Page 35: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Don’t always have to avoid

Zuma (Popcap/Glu): web mobile

Page 36: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Dell Crossword (Blue Lava): print mobile

If you can’t avoid it, innovate

Page 37: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

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Rule 2. Keep what’s essential

Final Fantasy (Square Enix): PS2 mobile

Page 38: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Top Gun (Mforma): movie mobile

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Keep action

Page 39: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Keep mental experience

Tangrams in Discover: physical print

Page 40: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Rule 3. Add what’s possible

• What is unique to the medium?• How can that add to the game?• Experiment and see where that

leads!

Page 41: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Add authoring

Tangrams on Juniornet.com

Page 42: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Puzzle Inlay (Gamehouse)

Add scoring & error recovery

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Page 43: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Add bells and whistles

• Convenient access• Improved interface• Undo• Levels of difficulty• Interactive tutorials• Automated opponent• Algorithmically-generated

puzzles • Sound and graphics

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Page 44: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

4. Design for the medium

You Don’t Know Jack

Page 45: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

4. Design for the medium

Daily Puzzle (Glu Mobile)

Page 46: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. INNOVATION

Page 47: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Take poetic license

• Romeo & Juliet West Side Story

• Seeds with thorns Velcro

Page 48: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Three rules of innovation

1. Look wide

2. Break assumptions

3. Dig deep

Page 49: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

1. Look wide

Page 50: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

1. Look wide

Tetris was inspired by pentominoes

Page 51: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. Break assumptions

Make it 2d

Page 52: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Dig deep

• Rubik’s cube is a permutation puzzle

• Like a 2D sliding block puzzle

Page 53: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Dig deep

• Multiple pieces move at the same time.

Page 54: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Dig deep

2D equivalent of rotation

Page 55: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Dig deep

COGITO• 2D puzzle• Slide row/column• With wraparound• Fill 9 center

squares• 100 levels

Page 56: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. Dig deep

• Keep core idea: simultaneous motion

• Change everything else• Just 2 simultaneously moving

objects

Page 57: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Double Maze

• Move both balls onto both stars at the same time

http://www.shufflebrain.com/doublemaze.html

Page 58: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

CONCLUSIONS

Page 59: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

1. SEQUEL• Change something• Fix what’s wrong• Balance complexity

Page 60: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

2. ADAPTATION

• Avoid what’s hard• Keep what’s essential• Add what’s possible• Design for the medium

Page 61: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

3. INNOVATION

• Look wide• Break assumptions• Dig deep

Page 62: Creative Plagiarism How to make a new game based on an old game Scott Kim, Shufflebrain Casual Games Conference Jul 19, 2005

Scott Kim, Shufflebrainscottkim.com