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2005 TRENDS IN
Casual Game Design
Scott Kim, PuzzlemasterCasual Games Summit, Mon, Mar 7Game Developers Conference 2005
SEQUELS
MULTIPLATFORM
SEQUELS
Common in all mediaSEQUELS
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
MOVIES:Spiderman II
PC GAMES:Sims II
CASUAL GAMES:Bejeweled II
Good business
• PITCHING: Easy sell• MARKETING: Built-in audience• PRODUCTION: Re-use assets• GAME DESIGN: Proven play pattern
SEQUELS
How to improve the original?
• WORSE: Matrix Reloaded• BETTER: Shrek II• SERIAL: Harry Potter
SEQUELS
Case study: Bejeweled
First web downloadable hit, still sells.
SEQUELS
Case study: Bejeweled
• Change look: Sweet Tooth, Nisqually…
SEQUELS
Case study: Bejeweled
• Change look: Sweet Tooth, Nisqually…
• Add modes: Bejeweled II, Tetris
SEQUELS
Case study: Bejeweled
• Change look: Sweet Tooth, Nisqually…
• Add modes: Bejeweled II, Tetris• Change rewards: Bejeweled II
SEQUELS
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
3 in a row = clear
4 in a row = bomb
5 in a row = hypercube
Case study: Bejeweled
• Change look: Sweet Tooth, Nisqually…
• Add modes: Bejeweled II• Change rewards: Bejeweled II• Change goal: Jewel Quest
SEQUELS
Goal: turn board gold
MULTIPLATFORM
Good business
• PITCHING: Easy sell• MARKETING: Built-in audience• PRODUCTION: Re-use assets• GAME DESIGN: Proven play pattern
MULTIPLATFORM
Multiplatform titles
• Top Gun (Mforma) MOVIE > MOBILE
MULTIPLATFORM
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.QuickTime™ and a
TIFF (Uncompressed) decompressorare needed to see this picture.
Multiplatform titles
• Final Fantasy (Square Enix) PS2 > MOBILE
MULTIPLATFORM
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
Multiplatform titles
• Driv3r (Atari/Sorrent) PS2 + MOBILE
MULTIPLATFORM
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.QuickTime™ and a
TIFF (Uncompressed) decompressorare needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
Design issue: adapting
• BAD: Rubik on PC, Final Fantasy movie
• GOOD: Lord of the Rings movies• NATURAL: Tetris, Pacman mobile
MULTIPLATFORM
Design issue: adapting
• Bejeweled (Popcap/Jamdat)
MULTIPLATFORM
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
Turn-based games on small boards are easy to translate
Design issue: adapting
• Zuma (Popcap/Sorrent)
MULTIPLATFORM
Action games are harder to translate
Design issue: adapting
• Dell Crossword (Blue Lava Wireless)
MULTIPLATFORM
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
Old puzzles in a new medium can be an awkward fit
Design issue: adapting
• Daily Puzzle (Sorrent)
MULTIPLATFORM
Instead, design to fit the limits of both media.Design for
the more limited medium first
Scott Kim, Puzzlemasterscottkim.com