21
Key Terms +# Dive The Aircraft changes Altitude from High to Low at the beginning of the Turn. It then gains the noted bonus to its AtG Attack rolls against the Target or Site that Turn. # Bandit Draw the indicated number of Bandit counters at the start of each turn Over- Target. Place the Bandits in the Center Area. Dispersed Each AtG Attack cannot inflict more than 1 Hit on the Target. Expend Some Skills say Expend. After using the Skill, remove the Skill counter from your Pilot. friendly Fire Inflict 1 Stress on the Attacking Pilot for each of his AtG counters expended Over-Target, that inflict 0 Hits or failed to Suppress. GunG Ho If this Target is Destroyed, all Pilots in your Squadron regain all Gung Ho uses. Hard Subtract 1 Hit from the Hits inflicted by each AtG Attack against the Target. An Attack can be reduced to 0 Hits in this manner. Improvement This trait activates when the Target card is drawn. Apply the effect until you Destroy the Target card. If you do not select or Destroy these Target cards, do not discard them. These cards remain available for mission selection, in addition to your Recon Target draws, until Destroyed. Large The first Damage suffered each Mission by this Aircraft has no effect. Level The Aircraft may perform 250#, 500#, and 1000# Bomb Attacks at High Altitude. When doing so, subtract 2 from each of its Attack rolls. Naval Some Munitions can only Attack Naval Targets and Naval Sites. When placing Sites for these Naval Targets, use the grey Naval Site counters. Objective... Place the indicated counters in the Center Area. You must Destroy these counters to Destroy the Target. You do not need to Destroy any other counters in the Center Area to Destroy the Target. Overkill #+ You gain +1 VP if you inflict the specified number of Hits or more on the Target. Scramble As soon as you draw one of these cards, stop drawing Target cards. You must select this card as your Day’s Primary Mission. If there are Secondary Targets available, you can Attack one of them as a Secondary Target. Secondary In addition to flying the Primary Mission each Day, you can select 1 available Target card with the Secondary Key Word and fly a second Mission during the Day. You must decide whether to fly a Secondary mission or not, when you select the Primary Target for the Day. A Pilot can fly in the Primary Mission, or the Secondary. Assign Pilots to both Missions when you assign Pilots to the Primary Mission. Small -1 from AtG rolls against the Target. Soft Some Munitions get a bonus to Attack Soft Targets. Stress +/-# Add or subtract the indicated number of Stress Points at the end of the Mission for each Pilot who flew the Mission.

Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

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Page 1: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

Key Terms+# DiveThe Aircraft changes Altitude from High to

Low at the beginning of the Turn. It then

gains the noted bonus to its AtG Attack rolls

against the Target or Site that Turn.

# BanditDraw the indicated number of Bandit

counters at the start of each turn Over-

Target. Place the Bandits in the Center Area.

DispersedEach AtG Attack cannot inflict more than 1 Hit

on the Target.

ExpendSome Skills say Expend. After using the Skill,

remove the Skill counter from your Pilot.

friendly FireInflict 1 Stress on the Attacking Pilot for each

of his AtG counters expended Over-Target,

that inflict 0 Hits or failed to Suppress.

GunG HoIf this Target is Destroyed, all Pilots in your

Squadron regain all Gung Ho uses.

HardSubtract 1 Hit from the Hits inflicted by each

AtG Attack against the Target. An Attack can

be reduced to 0 Hits in this manner.

ImprovementThis trait activates when the Target card is

drawn. Apply the effect until you Destroy the

Target card. If you do not select or Destroy

these Target cards, do not discard them.

These cards remain available for mission

selection, in addition to your Recon Target

draws, until Destroyed.

LargeThe first Damage suffered each Mission by

this Aircraft has no effect.

LevelThe Aircraft may perform 250#, 500#, and 1000# Bomb

Attacks at High Altitude. When doing so, subtract 2 from

each of its Attack rolls.

NavalSome Munitions can only Attack Naval Targets and Naval

Sites. When placing Sites for these Naval Targets, use

the grey Naval Site counters.

Objective...Place the indicated counters in the Center Area. You must

Destroy these counters to Destroy the Target. You do not

need to Destroy any other counters in the Center Area to

Destroy the Target.

Overkill #+You gain +1 VP if you inflict the specified number of Hits

or more on the Target.

ScrambleAs soon as you draw one of these cards, stop drawing

Target cards. You must select this card as your Day’s

Primary Mission. If there are Secondary Targets available,

you can Attack one of them as a Secondary Target.

SecondaryIn addition to flying the Primary Mission each Day, you

can select 1 available Target card with the Secondary Key

Word and fly a second Mission during the Day. You must

decide whether to fly a Secondary mission or not, when

you select the Primary Target for the Day. A Pilot can fly in

the Primary Mission, or the Secondary. Assign Pilots to

both Missions when you assign Pilots to the Primary

Mission.

Small-1 from AtG rolls against the Target.

SoftSome Munitions get a bonus to Attack Soft Targets.

Stress +/-#Add or subtract the indicated number of Stress Points at

the end of the Mission for each Pilot who flew the

Mission.

Page 2: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

Player Help SheetStarting Aircraft Campaign Length Skill Short Medium Long Newbie 1 1 1 Green 2 2 2 Average 4 5 6 Skilled 1 1 2 Veteran 0 1 1

Aircraft Attack Sequence- Select one Target, then select the Munitions to be

Expended, or to perform a Guns Attack.- Roll one Die to resolve each Munition Attack or to resolve a

Cannon Attack.- If the Aircraft is Attacking a Bandit at Range 0, use the

following table to determine the penalty applied to each dieroll based on the number of AtG Weight Points carried bythe Aircraft.

AtG Weight Points Penalty 1 -1 2 -2 3 -3 4+ -4- Apply Hits to Target, or destroy a Site or Bandit with a

successful attack.

Site/Bandit Attack SequenceDetermine the Aircraft to be Attacked- Target the closest Aircraft. If there is more than one Friendly

Aircraft within the closest Range, randomly select thetarget.

Aircraft Reactions- Suppression: Any one Aircraft may Attack the Site or

Bandit. Perform the Attack as normal. If successful, the Siteor Bandit attack is cancelled. Sites and Bandits do notsuffer damage from Suppression Attacks.

- Evasion: The Aircraft under attack may Evade. Inflict 1Stress on the Evading Pilot.

Resolve Attack- Roll one die and reference the Attack numbers on the Site

or Bandit counter to determine the outcome of the Attack.- If the pilot Evaded, roll 2 dice for the Site or Bandit Attack

and use the lower of the 2 rolls.

Bandit Movement- Bandits do not move if there is an Aircraft within its Attack

Range. Otherwise, Bandit moves 1 Area closer to theclosest Aircraft.

SO Point Cost Pilot Promotions Campaign Length Skill S M L Newbie 2 4 6 Green 3 6 9 Average 4 8 12 Skilled 5 10 15 Veteran 6 12 18- Pilot Skills: 1/2/3- Recon: 1/2/3 (+1 Target card Draw)- R&R: 6/9/12 (-2 Stress from all)- Special Weapons: 1 per WP

Optional Rules:- High Stress Attacks: 3/6/9- +1/-1 Aircraft: 3/6/9- Random Squadron Selection: Gain 6/12/18- Damaging Targets: 3/6/9

Stress Accumulation- Place Stress immediately.- Use Shaken stats if the Pilot’s Stress is in Shaken range.- Discard all Munition counters if Stress makes Pilot Unfit.- After Mission: Inflict Stress on each Pilot equal to the Target’s Stress.- Damaged Aircraft: Inflict 2 Stress on Aircraft. The second Damage

result Destroys the Aircraft.- Destroyed Aircraft: Remove Aircraft from the Mission. Perform a SAR

Operation during the Home-Bound Flight.

SAR Operation D10 Pilot Condition Effect 10+ Quick Recovery: 3 Stress 8-9 Recovered Under Fire: 5 Stress 6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove

- Add 1 to the die roll for every Weight Point of AtG munitions expendedto modify this die roll.

- Add 2 to die roll if Destroyed during Target-Bound or 1 ifDestroyed during Home-Bound.

- Add 1 to the die roll if the Target was Destroyed.

Experience- Each Aircraft gains 1 Experience Point (XP) for completing a mission.- Each Aircraft gains 1 extra XP for completing a Mission if the Target was

Destroyed and no Aircraft were Destroyed.

Page 3: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

(25 SO) P-40 Defense Mission:- You may only use 2 P-40 Pilots, they both begin at

Green rank.- Place enemy aircraft in a cup: the 1942 A6M2s, all

B5N2s, and all D3A1s. They always fly at LowAltitude.

- Remove “No Bandits”.- Draw 1 random enemy aircraft counter for the South

Approach.- Draw 2 random enemy aircraft counters for each of

the 3 Southern Pre-Approach Areas.- Place your P-40s in any Area.- Do not draw any Event cards. - Conduct a standard Over-Target Turn, with the

following exceptions:- A6M2s do not move toward your P-40s. TheyDogfight your P-40s as normal if they are in the sameArea.- All enemy aircraft move 1 Area closer to the CenterArea during their Movement step.- If a B5N2 or D3A1 begins its Movement step in theCenter Area, it performs an Attack, and then leavesthe game. Roll a die for each Attack:

1-2: Miss. 3-5: 1 Hit. 6+: 2 Hits.- At the end of Turns 1, 2, and 3 draw a randomenemy Aircraft counter for each of the 3 SouthernPre-Approach Areas.- Repeat for 5 Turns.

Outcome Evaluation0-3 Hits Great4-6 Hits Adequate7+ Hits Dismal

(10 SO) Enterprise Coming into Range:- After selecting your Aircraft, you must search for the Japanese Fleet Carrier.

Search- For every Newbie/Green rank Dauntless you send,

increase your die roll by 1.- For every Average+ rank Dauntless you send, increase your die roll by 2.- 1-2 = No effect, 3-7 = Wakes, 8+ Found!- No Effect: Every Pilot gains 1 Stress.- Wakes: Every Pilot gains 1 Stress, and gain +2 on your next roll.- Found!: You may launch Aircraft against Fleet Carrier (Target 36).

Launch- For the Launch phase of this mission, you may not send any Aircraft which

has participated in the Search phase.- Early Launch: You may only Launch 6 Aircraft.- Rushed Launch: You may only Launch 8 Aircraft.- Rested Launch: Remove all Stress, Launch all remaining Aircraft.Outcome EvaluationEarly Launch *GreatRushed Launch *AdequateRested Launch *Poor

available aircraft

P-40 warhawk

f4f wildcat

sbd dauntless

tbd devastator

Replacement pilots

none

special weapons

napalm no

tt rockets no

rockets no

Pearl Harbor1941 - USAAF and US Navy

1 Day Missions(All Missions incur SO costs as for a Long Campaign)

= Skilled =

In this operation, you pilot the P-40s that were able to get off the ground during the attack. The operation also exploresthe possibility of the Enterprise being within strike range of the Japanese aircraft carriers on that fateful day.

(20 SO) Time Travel:- Target 36 is the only Target in this Campaign.- Gain +3 on all AtA and AtG rolls. - Use the “Surprise Attack” Event during the Target-Bound phase.- Use the “Flight School” Event during the Over-Target phase.- You may only use F-14 Tomcats, E-2C Hawkeyes, A-6E Intruders, and A-7 Corsair

II’s. They all begin at Skilled rank.- Use the Hornet Leader rulebook for questions.Outcome EvaluationTarget 36 Destroyed Changed HistoryTarget 36 not Destroyed Conspiracy Theories

*If you do not Destroy Target 36. Thegame ends with a Dismal result.

Page 4: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CL-112

CL-112

CL-112

f6f

hel

lcat

1943

-45

Kevin Morgan

0 20 0

Stress Status Speed AtA AtG0-2 Okay Slow -1 -23-4 Shaken Slow -3 -4

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Newbie 2

KS93

CL-113

CL-113

CL-113

f6f

hel

lcat

1943

-45

Kevin Morgan

0 20 1

Stress Status Speed AtA AtG0-4 Okay Slow +1 +05-8 Shaken Slow -1 -2

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Average 4

KS93

CL-114

CL-114

CL-114

f6f

hel

lcat

1943

-45

Kevin Morgan

1 20 1

Stress Status Speed AtA AtG0-6 Okay Fast +1 +07-12 Shaken Slow -1 -2

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Veteran 11

KS93

CL-121

CL-121

CL-121

f4f

wil

dcat

1941

-45

CasaBelli

0 10 0

Stress Status Speed AtA AtG0-2 Okay Slow +0 -33 Shaken Slow -2 -5

250#, Drop TankGuns: 8

Newbie 2

Gain

2/4

/6 S

O 19

43+

CL-122

CL-122

CL-122

f4f

wil

dcat

1941

-45

CasaBelli

0 11 1

Stress Status Speed AtA AtG0-3 Okay Slow +0 -24-5 Shaken Slow -2 -4

250#, Drop TankGuns: 8

Average 6

Gain

2/4

/6 S

O 19

43+

CL-123

CL-123

CL-123

f4f

wil

dcat

1941

-45

CasaBelli

2 10 1

Stress Status Speed AtA AtG0-5 Okay Fast +1 -26-9 Shaken Slow -1 -4

250#, Drop TankGuns: 8

Veteran 10

Gain

2/4

/6 S

O 19

43+

CL-172

CL-172

CL-172

SB2U

Vin

dica

tor

1941

-42

russel

0 10 0

Stress Status Speed AtA AtG0-2 Okay Slow [-3] +03-4 Shaken Slow [-5] -2

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Newbie 4

Gain

3/6

/9 S

O

CL-173

CL-173

CL-173

SB2U

Vin

dica

tor

1941

-42

russel

0 10 0

Stress Status Speed AtA AtG0-4 Okay Slow [+0] +25-7 Shaken Slow [-2] +0

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Average 6

Gain

3/6

/9 S

O

CL-174

CL-174

CL-174

SB2U

Vin

dica

tor

1941

-42

russel

1 10 1

Stress Status Speed AtA AtG0-4 Okay Slow [+0] +35-8 Shaken Slow [-2] +1

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Veteran 10

Gain

3/6

/9 S

O

Page 5: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CL-175

CL-175

CL-175

SB2U

Vin

dica

tor

1941

-42

griffin

0 10 0

Stress Status Speed AtA AtG0-2 Okay Slow [-2] +03 Shaken Slow [-4] -2

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Newbie 5

Gain

3/6

/9 S

O

CL-176

CL-176

CL-176

SB2U

Vin

dica

tor

1941

-42

griffin

0 10 1

Stress Status Speed AtA AtG0-4 Okay Slow [-2] +15-7 Shaken Slow [-4] -1

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Average 7

Gain

3/6

/9 S

O

CL-177

CL-177

CL-177

SB2U

Vin

dica

tor

1941

-42

Griffin

1 10 1

Stress Status Speed AtA AtG0-5 Okay Slow [-1] +26-10 Shaken Slow [-3] +0

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Veteran 9

Gain

3/6

/9 S

O

CL-178

CL-178

CL-178

SB2U

Vin

dica

tor

1941

-42

hayes

0 10 0

Stress Status Speed AtA AtG0-2 Okay Slow [-3] -13 Shaken Slow [-5] -3

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Newbie 3

Gain

3/6

/9 S

O

CL-179

CL-179

CL-179

SB2U

Vin

dica

tor

1941

-42

hayes

1 10 0

Stress Status Speed AtA AtG0-4 Okay Slow [-2] +05-7 Shaken Slow [-4] -2

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Average 7

Gain

3/6

/9 S

O

CL-180

CL-180

CL-180

SB2U

Vin

dica

tor

1941

-42

hayes

1 10 1

Stress Status Speed AtA AtG0-5 Okay Slow [-1] +26-10 Shaken Slow [-3] +0

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Veteran 8

Gain

3/6

/9 S

O

CL-221

CL-221

Harbor 41

7

Improvement: Do not move Reconor Intel counters to the right.

Overkill 10+: Gain +1 VP.

Area Site BanditsTarget 2 1Appr 4 2

VP 5Recon 1Intel 1

Gung Ho

8

Target ofOpportunity

Place 1 random Special Sitecounter in the Center Area.

Select 1 Special Site counterand randomly place it in

an Approach Area.

At the start of the nextMission, place 1 random

Special Site counter in theCenter Area.

Bad Briefing

Redraw Sites.

Replace all Special Sites withnon-Special Sites.

Move the Intel counter 1 to the left.

Page 6: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CL-54

CL-54

CL-54

b-25

mit

chel

l

1943

-45

Garcia

2 31 3

Stress Status Speed AtA AtG0-7 Okay Fast [+0] +38-13 Shaken Slow [-2] +1

250#/500#/1000#,Drop Tank [Guns: 8]

Level. Large.

Legendary

Pay 4

/8/1

2 SO

CL-112

CL-112

CL-112

f6f

hel

lcat

1943

-45

Kevin Morgan

0 20 0

Stress Status Speed AtA AtG0-4 Okay Slow +0 -15-8 Shaken Slow -2 -3

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Green 3

KS93

CL-113

CL-113

CL-113

f6f

hel

lcat

1943

-45

Kevin Morgan

1 20 1

Stress Status Speed AtA AtG0-6 Okay Slow +1 +07-12 Shaken Slow -1 -2

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Skilled 4

KS93

CL-114

CL-114

CL-114

f6f

hel

lcat

1943

-45

Kevin Morgan

1 21 1

Stress Status Speed AtA AtG0-7 Okay Fast +2 +08-14 Shaken Slow +0 -2

250#/500#, Rockets, Napalm, Drop Tank

Guns: 8

Legendary

KS93

CL-121

CL-121

CL-121

f4f

wil

dcat

1941

-45

CasaBelli

1 10 0

Stress Status Speed AtA AtG0-3 Okay Slow +0 -24-6 Shaken Slow -2 -4

250#, Drop TankGuns: 8

Green 4

Gain

2/4

/6 S

O 19

43+

CL-122

CL-122

CL-122

f4f

wil

dcat

1941

-45

CasaBelli

1 11 1

Stress Status Speed AtA AtG0-5 Okay Slow +0 -26-9 Shaken Slow -2 -4

250#, Drop TankGuns: 8

Skilled 7

Gain

2/4

/6 S

O 19

43+

CL-123

CL-123

CL-123

f4f

wil

dcat

1941

-45

CasaBelli

1 12 1

Stress Status Speed AtA AtG0-6 Okay Slow +1 -27-11 Shaken Slow -1 -4

250#, Drop TankGuns: 8

Legendary

Gain

2/4

/6 S

O 19

43+

CL-172

CL-172

CL-172

SB2U

Vin

dica

tor

1941

-42

russel

0 10 0

Stress Status Speed AtA AtG0-3 Okay Slow [-2] +14-6 Shaken Slow [-4] -1

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Green 5

Gain

3/6

/9 S

O

CL-173

CL-173

CL-173

SB2U

Vin

dica

tor

1941

-42

russel

0 10 0

Stress Status Speed AtA AtG0-4 Okay Slow [+0] +35-7 Shaken Slow [-2] +1

250#/500#, Drop Tank [Guns: 10]

+1 Dive.

Skilled 6

Gain

3/6

/9 S

O

Page 7: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CL-174

CL-174

CL-174

SB2U

Vin

dica

tor

1941

-42

russel

1 10 1

Stress Status Speed AtA AtG0-5 Okay Slow [+0] +36-9 Shaken Slow [-2] +1

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Legendary

Gain

3/6

/9 S

O

CL-175

CL-175

CL-175

SB2U

Vin

dica

tor

1941

-42

Griffin

0 10 0

Stress Status Speed AtA AtG0-3 Okay Slow [-2] +04-6 Shaken Slow [-4] -2

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Green 5

Gain

3/6

/9 S

O

CL-176

CL-176

CL-176

SB2U

Vin

dica

tor

1941

-42

Griffin

0 10 1

Stress Status Speed AtA AtG0-5 Okay Slow [-2] +26-9 Shaken Slow [-4] +0

250#/500#, Drop Tank [Guns: 10]

+2 Dive.

Skilled 7

Gain

3/6

/9 S

O

CL-177

CL-177

CL-177

SB2U

Vin

dica

tor

1941

-42

Griffin

1 10 1

Stress Status Speed AtA AtG0-5 Okay Slow [+0] +26-10 Shaken Slow [-2] +0

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Legendary

Gain

3/6

/9 S

O

CL-178

CL-178

CL-178

SB2U

Vin

dica

tor

1941

-42

Hayes

0 10 0

Stress Status Speed AtA AtG0-3 Okay Slow [-2] -14-6 Shaken Slow [-4] -3

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Green 6

Gain

3/6

/9 S

O

CL-179

CL-179

CL-179

SB2U

Vin

dica

tor

1941

-42

Hayes

1 10 0

Stress Status Speed AtA AtG0-5 Okay Slow [-2] +16-9 Shaken Slow [-4] -1

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Skilled 7

Gain

3/6

/9 S

O

CL-180

CL-180

CL-180

SB2U

Vin

dica

tor

1941

-42

Hayes

1 10 1

Stress Status Speed AtA AtG0-6 Okay Slow [-1] +27-11 Shaken Slow [-3] +0

250#/500#, Drop Tank [Guns: 10]

+3 Dive.

Legendary

Gain

3/6

/9 S

O

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1000

#

5/7/102

L

0

1000

#

5/7/102

L

010

00#

5/7/102

L

0

1000

#

5/7/102

L

0

1000

#

5/7/102

L

0

1000

#

5/7/102

L

0

1000

#

5/7/102

L

0

1000

#

5/7/102

L

0

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

Rock

ets

71

L

1+3S

G4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

H

Figueroa

H

MadCartographer

H

Rowland

H

Achilles

H

Aguila

H

Caldwell

H

D. Case 12 Pack

H

Corbally

H

Field

H

Josito

H

Gingrich

H

Harper

H

“Madman”

H

McCammon

H

Ludwig

H

Martin

H

Thompson

H

Garcia

H

Cherry

H

Robinson

H

Clark

H

Edwards

H

Lewis

H

Benson

H

Walker

H

‘Bearcat’

H

Jericho Baker

H

Bill VandeKieft

H

Gardner

H

Bear Grimmond

H

Crougar

H

Biard

H

Weitze

H

Davis

H

Bert

H

Hull

H

Mangz

H

Morgan

H

Tumba

H

Foote

H

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

Dro

pTa

nk

-1S1

CORSAIR - SHEET 1 (FRONT)

Page 10: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0

500#

7/101

L

0To

rped

o -/5/7/92

LN

0To

rped

o -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Torp

edo -/5/7/92

LN

0

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

Napa

lm

3/7/102

L

0+2S

TT R

ocke

t -/7/82

L

1

TT R

ocke

t -/7/82

L

1

TT R

ocke

t -/7/82

L

1TT

Roc

ket -/7/82

L

1

TT R

ocke

t -/7/82

L

1

TT R

ocke

t -/7/82

L

1

TT R

ocke

t -/7/82

L

1

TT R

ocke

t -/7/82

L

1

G4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

HG4M1

[3/6/8] -2

B5N2

[4/8/10] -1L

H

Figueroa

Field

Thompson

Walker

Weitze

MadCartographer

Josito

Garcia

‘Bearcat’

Davis

Rowland

Gingrich

Cherry

Jericho Baker

Bert

Achilles

Harper

Robinson

Bill VandeKieft

Hull

Aguila

“Madman”

Clark

Gardner

Mangz

Caldwell

McCammon

Edwards

Bear Grimmond

Morgan

D. Case 12 Pack

Ludwig

Lewis

Crougar

Tumba

Corbally

Martin

Benson

Biard

Foote

CORSAIR - SHEET 1 (BACK)

L L L L L L L L

L L L L L L L L

L L L L L L L L

L L L L L L L L

L L L L L L L L

Page 11: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

A6M2‘42

5/7/8 +0

G A6M2‘42

5/7/8 +1

A A6M2‘42

5/7/8 +1

A A6M2‘42

5/7/8 +1

A

A6M2‘42

5/7/8 +2

V A6M2‘42

5/7/8 +2

V A6M2‘42

5/7/8 +2

V A6M2‘42

5/7/8 +3

L

Ki61

5/7/8 -1‘42

Ki61

5/7/8 +1‘42

G

V

Ki61

5/7/8 +0‘42A

Ki61

5/7/8 +1‘42V

Ki61

5/7/8 +0‘42A

Ki61

5/7/8 +1‘42V

Ki61

5/7/8 +0‘42A

Ki61

5/7/8 +2‘42L

Ki43

6/8/9 +0

G‘42

Ki43

6/8/9 +2‘42V

Ki43

6/8/9 +1

Ki43

6/8/9 +2

‘42

‘42

A

V

Ki43

6/8/9 +1

Ki43

6/8/9 +2

‘42

‘42

A

V

Ki43

6/8/9 +1

Ki43

6/8/9 +3

‘42

‘42

A

L

No Bandit No Bandit No Bandit

No Bandit No Bandit No Bandit

No Bandit No Bandit No Bandit

No Bandit No Bandit No Bandit

No Bandit No Bandit No Bandit

No Bandit No Bandit No Bandit

A6M2

A6M2

Ki61

Ki61

Ki43

Ki43

A6M2

A6M2

Ki61

Ki61

Ki43

Ki43

A6M2

A6M2

Ki61

Ki61

Ki43

Ki43

‘42 ‘42 ‘42

‘42 ‘42 ‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

‘42

No Bandit

No Bandit

No Bandit

No Bandit

No Bandit

No Bandit

A6M2

A6M2

Ki61

Ki61

Ki43

Ki43

‘42

‘42

‘42

‘42

‘42

‘42

Casabelli

H

Greycap

H

Starman

H

Campbell

H

Saguisag

H

Eandi

H

Powell

H

Long

H

Hughes

H

Washington

H

Lincoln

H

Simmons

H

Butler

H

Bryant

H

Granneman

H

Russel

H

Griffin

H

Hayes

H

Ocampo

H

Regalo

H

CORSAIR - SHEET 2 (FRONT)

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

250#

9

L

0+1S

0.5

Page 12: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Lt M

G

L

5/10/-S

Lt M

G

L

5/10/-SNoSite

20M

M

L

4/8/10S

75M

M

L

2/6/8S

H1

Rifle

men

6/-/-

L

S

Hvy

MG

L

7/9/10S

Hvy

MG

L

7/9/10S

SiteSpecial

SITEIndicator

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Lt M

G

L

5/10/-S

Lt M

G

L

5/10/-SNoSite

20M

M

L

4/8/10S

75M

M

L

2/6/8S

H1

Rifle

men

6/-/-

L

S

Hvy

MG

L

7/9/10S

Hvy

MG

L

7/9/10S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Rifle

men

6/-/-

L

S

Lt M

G

L

5/10/-S

Lt M

G

L

5/10/-SNoSite

20M

M

L

4/8/10S

75M

M

L

2/6/8S

H1

Rifle

men

6/-/-

L

S

Hvy

MG

L

7/9/10S

Hvy

MG

L

7/9/10S

Saguisag

Lincoln

Greycap

Simmons

Starman

Butler

Eandi

Bryant

Casabelli

Powell

Granneman

Campbell

Long

Russel

Hughes

Griffin

Ocampo

Washington

Hayes

Regalo

SITE

SiteSpecial

SITEIndicatorSITE

SiteSpecial

SITEIndicatorSITE

CORSAIR - SHEET 2 (BACK)

L L L L L L L L

L L L L L L L L

L L L L500#

7/101

L

0

500#

7/101

L

050

0#7/101

L

0

500#

7/101

L

0

Page 13: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

+1AtG

-3Stress

+1AtG2 XP

+1AtG

+1 Cool

+1AtG

+1 Gung Ho

+1AtGAgile

+1AtGalert

+1AtGAmicable

+1AtGbrave

+1AtGcocky

+1AtGdiligent

+1AtGfamed

+1AtGfocused

+1AtGgrit

+1AtG

fighterpilot

+1AtGlucky

+1AtG

quickhands

+1AtGrelief

+1AtGcallout

+1AtGteam

player

+1AtG

attackrun

+1AtGvengeful

+1AtGenthusiastic

+1AtGStill

got it!

+1AtGteamwork

+1AtGWingman

+1AtGnfod

+1AtG

no escape

Destroy:+1vp

Opportunity

Same & Low:1 Intel

Photo

Destroy:Sites: -1

Fire Director

Destroy:Move Bandits

Div. Attack

Same & High:+2 Target AtG

Radio Call

Butta

H

Graebner

H

Wishik

H

Schooff

H

Tanker Toad

H

Van Dyke

H

2LT Biggar

H

Barber

H

Lanphier Jr.

H

Hine

H

Holmes

H

Anglin

H

Bonser

H

Rhodes

H

Jacobson

H

Goerke

H

Foster

H

Duchetta

H

Guadagnino

H

Smeltzer

H

Crowe

H

Jensen

H

Peter Blake

H

Paxton

H

Alexander

H

Ezra

H

Bones

H

Staub

H

Capt. Salerno

H

Johansen

H

LTC Wallington

H

Washburn

H

Jones

H

Hurt

H

Clague

H

Aarvold

H

Nevill

H

Granger

H

Acland

H

Potter

H

Bruce

H

CORSAIR - SHEET 7 (FRONT)

Page 14: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

+1AtGbrave

+1AtG

quickhands

+1AtGteamwork

+1AtGAmicable

+1AtGlucky

+1AtGStill

got it!

+1AtGalert

+1AtG

fighterpilot

+1AtGenthusiastic

+1AtGAgile

+1AtGgrit

+1AtGvengeful

+1AtG

+1 Gung Ho

+1AtGfocused

+1AtG

attackrun

+1AtG

+1 Cool

+1AtGfamed

+1AtGteam

player

+1AtG

no escape

+1AtG2 XP

+1AtGdiligent

+1AtGcallout

+1AtGnfod

+1AtG

-3Stress

+1AtGcocky

+1AtGrelief

+1AtGWingmanDestroy:

Sites: -1

Fire Director

Same & High:+2 Target AtG

Radio Call

Destroy:Move Bandits

Div. Attack

Same & Low:1 Intel

Photo

Destroy:+1vp

Opportunity

Barber

Goerke

Crowe

Capt. Salerno

Johansen

LTC Wallington

2LT Biggar

Jacobson

Jensen

Washburn

Clague

Van Dyke

Rhodes

Peter Blake

Jones

Aarvold

Tanker Toad

Bonser

Paxton

Hurt

Nevill

Schooff

Anglin

Smeltzer

Alexander

Granger

Graebner

Hine

Duchetta

Bones

Potter

Butta

Lanphier Jr.

Foster

Staub

Bruce

CORSAIR - SHEET 7 (BACK)

Wishik

Holmes

Guadagnino

Ezra

Acland

L L L L L L L L

L L L L L L L L

L L L L L L L L

L L L L L L L L

L L L L L L L L

L

Page 15: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CORSAIR (TIME TRAVEL) - SHEET 1 OF 1 (FRONT)

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-9

61

LH1

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

AIM

-54

61

H40

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

GBU

-10

1/2/4/730H

AGM

-62

4/7/102

H1

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

AIM

-54

61

H40

AIM

-54

61

H40

Hunter

H

Snoopy

H

Watcher

H

Clutch

H

Andy

H

Blackjack

H

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

Mk.

20

1

L

0+5S

8/11

AGM

-84

3/6/92

H4

MAINTENANCE COUNTERS FOR CARRIER AND AIRFIELD SHEETS

Maint.Needed

x1

Maint.Needed

x1

Maint.Needed

x1

Maint.Needed

x1

Maint.Needed

x1

Maint.Needed

x1

Maint.Needed

x3

Maint.Needed

x3

Page 16: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

CORSAIR (TIME TRAVEL) - SHEET 1 OF 1 (BACK)

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

AGM

-65

7/1022HL

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

AIM

-7

61

LH20

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11 3/5/7/92

H0

GBU-

16

AGM

-65

7/1022HL

3/5/7/92

H0

GBU-

16

AGM

-65

7/1022HL

3/5/7/92

H0

GBU-

16

AGM

-65

7/1022HL

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

GBU-

12

6/8/101

H0

AGM

-65

7/1022HLAG

M-6

5

7/1022HLAG

M-6

5

7/1022HLAG

M-6

5

7/1022HL

3/5/7/92

H0

GBU-

16

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11 3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

ECM

Pod

1

LH

6EC

M P

od

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6

ECM

Pod

1

LH

6Hunter

L

Snoopy

L

Watcher Clutch Andy Blackjack

L L L L

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11

Mk.

20

1

L

0+5S

8/11 3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

3/5/7/92

H0

GBU-

16

Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew

Maint.Needed

x4

Maint.Needed

x4

Maint.Needed

x2

Maint.Needed

x2

Maint.Needed

x2

Maint.Needed

x2

Maint.Needed

x2

Maint.Needed

x2

Page 17: Corsair Campaign Sheets Layout 1 - 1ShoppingCart.com6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove - Add 1 to the die roll for every Weight Point of AtG

Black SheepSquadron1943 - US MarinesLong Length Campaign

= Expert =

available aircraft

F-4U Corsair

Replacement pilots

newbie

This campaign puts you in the role of Gregory“Pappy” Boyington, and in command of the fabledBlack Sheep Squadron VMF-214. You’ll begin byforging your band of misfit pilots into an effective

fighting force, and then trying to stay in command asPappy’s stress level builds, and pressure grows to

remove you from command.

Campaign Rules:- Pilots: Start with the normal selection of Pilots for a Long

Campaign. At no cost, replace the Veteran Pilot with thePappy Boyington Pilot card.

- Draw 1 Target card each Day.- If Pappy’s Stress Status is Unfit at the end of any Day, he

loses command of the Squadron and the Campaign ends.

Forging the Squadron:- Your Squadron begins with all of the following penalties

- Pilots cannot Suppress (only Pappy can).- You must declare all AtG attacks for all Pilots for the

Fast or Slow step before rolling for any AtG Attacks(Pappy can declare as normal).

- Spend 2 fewer Turns Over Target.- All Pilots suffer +1 Stress each Mission.

(Not Pappy).- All Pilots gain 1 less XP each Mission.

(Not Pappy).- During the Campaign, as your Squadron Destroys Enemy

Aircraft, you get to randomly remove 1 of the remainingPenalties.

Enemy Aircraft Destroyed3rd5th7th9th11th

Stressful Times:- Pappy suffers extra Stress every Day of the Campaign

during the Mission Stress step, whether or not he flies aMission:

Day Pappy’s Stress0-3 +04-5 +16-7 +28 +39 +410 +5

- Historically, Pappy reduced his Stress in unconventionalways. While these activities did reduce his stress, theyalso created problems with his superiors.

- The Severity of each Antic indicates the number of Chainof Commands inflicted on your Squadron.

Pappy’sAntic Stress SeverityTelephone Line Shoot-Out -2 1Ship Shooting Incident -3 1Bar Fight Brawling -4 2Gun Smuggling -6 2Water Buffalo Races -8 3

- Each Antic can only be performed once per Day.- If Pappy’s Stress Status is “Okay”, you may choose one

Antic, or none at the start of each Day.- If Pappy’s Stress Status is “Shaken”, you must randomly

select one Antic at the start of each Day. If the Antic hasalready been selected, roll again.

- Reduce Pappy’s Stress as noted. Also, record theSeverity of the Antic.

- After determining his Antic, determine the Chain ofCommand’s reaction. Randomly determine whichReaction that is not already in effect for each point ofSeverity of the Antic.

- Each penalty cannot be in effect more than once at atime.

- Immediately apply newly received and existing penaltiesto the Squadron:

Chain of Command’s Reaction- Draw 1 less Target each Day.- Lose 2 SO’s.

- Remove 1 random Pilot from the Squadron (notPappy) and replace with a Newbie.

- Pappy cannot fly Today.- Pappy suffers +1 Stress each Mission.

- After determining the Chain of Command’s reaction,Pappy can choose to Break the Rules, and do any one ofthe following:

- Fly Unauthorized MissionsDraw 3 Target cards. Select 1 to Fly.Caught: 1-3

- Steal SuppliesGain 5 SO’s.Caught: 1-2

- Hide a PilotKeep a Pilot who is being transferred out.Caught: 1-4

- Steal a CorsairPappy can Fly a Mission if Grounded.Caught: 1-5

- Throw a Wild PartyReduce Pilot Stress by a total of 10.Pappy’s Stress cannot be reduced by more than 2.Caught: 1-3

- After choosing the Rule to Break, and gaining its benefit,roll to see if you are Caught. If you roll in the indicateddie roll range, you are Caught. Randomly determinewhich Chain of Command penalty you will suffer startingthe next Day.

- At the end of each Mission, check to see if you achievedany of the following conditions during the Mission. Selectand Remove 1 Chain of Command penalty for eachcondition you meet:

- Pappy Destroyed 3+ Enemy Aircraft.- A total of 6+ Enemy Aircraft were Destroyed.- Each Veteran or Legendary Enemy Aircraft

that Pappy Destroyed.- You Destroyed a Gung Ho Target.- You Destroyed 2 Targets during the Day.- Pappy spent at least 1 Turn alone in an Area with

3 or more Bandits.- Pappy Destroyed the Target with a Strafing Attack.

- If after Removing Chain of Command penalties, there arestill 3 or more penalties in effect, Pappy is removed fromcommand, and the Campaign ends.

special weapons

napalm No

tt rockets no

rockets yes

BanditsA6M2Ki43Ki61

Stress: 1

Stress: 2

2

4

8

17

18

1920

22

24

25

26

27

2830

32

37

42

44

Long: 8 Days, 10 SOVPs & Kills* Evaluation50+ Great38 to 49 Good29 to 37 Adequate22 to 28 Poor21- Dismal

* Total of VPs earned plus the number EnemyAircraft Pappy Destroys.

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Fixes on Specific Sheets for Corsair Leader

o Using the PDF from DVG’s website: https://www.mcssl.com/content/assets/42/426114/Corsair_Errata-

Combined_Files.pdf

o See below for specific fixes

o Page 1

o F6F Morgan Card fixes

o F4F Casabelli Name Change

o SB2U Pilot Russel AtA fixes

o Page 2

o SB2U Pilot Griffin AtA fixes

o SB2U Pilot Hayes AtA fixes

o Page 3 (effectively, the back side to Page 1)

o F6F Morgan Card fixes

o F4F Casabelli Name Change

o SB2U Pilot Russel AtA fixes

o Page 4 (partially the back side to Page 2)

o SB2U Pilot Griffin AtA fixes

o SB2U Pilot Hayes AtA fixes

o Target Card #41, Harbor fixes

o Event Card Target of Opportunity changes

o Event Card Bad Briefing changes

o Page 5

o Luis/Lewis counter change

o Page 6 (back side to page 5)

o Luis/Lewis counter change

o Page 7

o Unknown

o Page 8

o Unknown

o Page 9

o Unknown

o Page 10 (back side to Page 9

o Damage Counters on back side of Minor Damage Counters

o Page 11

o Maint. Needed and Hanger Crew counters added

o Page 12 (back side of Page 11)

o Maint. Needed and Maint. Crew (back of Hanger Crew) counters added

o Page 13

o Black Sheep Squadron Fixes

o Page 14

o Key Terms Player Aid fixes

o Page 15

o Player Help Sheet Fixes

o Page 16

o Pearl Harbor Campaign Changes

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Corsair Leader Errata Fixes:

• F6F Pilot Kevin Morgan

o Green

� AtA

• Okay: Changes from +1 to +0

� AtG

• Okay: Changes from -2 to -1

• Shaken: Changes from -4 to -3

o Average

� XP Needed Changes from 4 to 7

� AtA

• OK: Changes from -1 to +1

• Shaken: Changes from -3 to -1

� AtG

• OK: Changes from -2 to +0

• Shaken: Changes from -1 to -2

o Skilled

� XP Needed Changes from 4 to 8

� AtA

• OK: Changes from +2 to +1

� AtG

• OK: Changes from -1 to +0

• Shaken: Changes from -3 to -2

o Veteran

� XP Needed Changes from 7 to 11

� AtG

• OK: Changes from -2 to +0

• Shaken: Changes from -4 to -2

o Legendary

� AtA

• OK: Changes from +3 to +2

• Shaken: Changes from +1 to +0

• F4F Pilot Casavelli

o All Cards name changed to Casabelli

• SB2U Vindicator Pilots

o All Pilots have all AtA numbers placed in [ ]

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• Target Card #41, Harbors

o Overkill Changes from +6 to +10

• Event Cards

o “Target of Opportunity” Card

� Replace “Opportunity” with “Special Site” in all 3 Areas

o “Bad Briefing” Card

� In the “Over-Target” Event area, “Redraw All Opportunities” should be

replaced with “Replace all Special Sites with non-Special Sites.”

• Luis Pilot Marker

o Change to Lewis

• Minor Damage Counters

o Backs changed to “Damage” Counters icon

• Maint. Needed and Maint. Crew Counters

o Added

• Pearl Harbor Campaign

o “Long Campaign” Length changed to “1 Day Missions (All Missions incur SO costs

as for a Long Campaign)”

o “Place enemy aircraft in a cup: the 1942 A6M2s…” replace “1942” with “1941”

o Under the Outcomes chart, 7 Hits was missing

� Change “8+ Hits” for a Dismal Evaluation to “7+ Hits”

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• Player Help Sheet

o Aircraft Attack Sequence

� Typo…removed the ‘ after Munition

� “(do not count pods)” removed

� “Campaign Length” at the AtG Weight Points area removed

o Site/Bandit Attack Sequence

� Determine the Aircraft to be Attacked

• Add “If there is more than 1 Friendly Aircraft within the closest

Range, randomly select the target.” To the first bullet point at the

end.

� Evasion

• Change “Inflict 2 Stress…” to “Inflict 1 Stress…”

o SAR Operation

� Change to:

• 10+ Quick Recovery 3 Stress

• 8-9 Recovered Under Fire 5 Stress

• 6-7 Missing in Action Set to 3 Stress/Remove

• 5- Killed in Action Remove

• Key Terms Sheet

o Typo in “Hard” fixed

� “At Attack” changed to “An Attack”

o Improvement Key Term added

� “This trait activates when the Target card is drawn. Apply the effect until

you Destroy the Target card. If you do not select or Destroy these Target

cards, do not discard them. These cards remain available for mission

selection, in addition to your Recon Target draws, until Destroyed.”

o Secondary

� Change “You must decide to fly a Secondary…” to “You must decide

whether to fly a Secondary…”

� Remove “but not both”

• Black Sheep Squadron Campaign

o Change “Short” to “Long” above the VP/Evaluation area