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Instruktioner på svenska : http :// agilcoach.sea / 2012/11/ corporatedotgame /. Corporate Dot Game. Round 1. Anders Holmberg & Håkan Kleijn. 2012. Tel: 0768-640 325 [email protected] www.softhouse.se. Corporate Dot Game – Roles. PRODUCT MANAGEMENT - PowerPoint PPT Presentation
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Corporate Dot GameRound 1
Anders Holmberg & Håkan Kleijn2012
Tel: 0768-640 [email protected]
Instruktioner på svenska:http://agilcoach.sea/2012/11/corporatedotgame/
Corporate Dot Game – RolesPRODUCT MANAGEMENT
• Product Management Start work – Adds new work items• Product Management Acceptance – Accepts deliveries
PRODUCT DEVELOPMENT• Business Analysts – Adds black dots• System architecht – Adds red dots• Graphical Design – Adds green dots• Developer – Adds blue dots• Tester – Measure sizes and conformity of dots• Project leader – Helps handovers + delivers to PM
Corporate Dot Game: Settings
Corporate Dot Game: Settings
Corporate Dot Game: 2 lines
Revenue and costsRevenue• Each accepted green post-it gives 10 000kr
Costs• Seat at inhouse table costs 1 000kr/min• Seat at outsourced table costs 500kr/min• Seat at PM costs 2 000kr/min• Each set pens costs 1 000kr/min
• Total costs round 1 = 10 000kr/min
Scenario Round 1• Customer needs green post-its.
• After 2 minute the customer realises she also needs yellow post-its. Pays double for each yellow post-it.
• When first batch reach PM Acceptance the customer realises that green and blue dots should switch place. Pays nothing for further incorrect post-its.
Day/month Factory 1Round 1
minRound 2
minCycle time first batch m s m s
Cycle time first yellow post it
m s m s
Accepted green post-its
Accepted yellow post-its
Work in progress Ongoing: Failed:
Ongoing: Failed:
Total Costs k/mink
k/mink
Total Revenue k(+k)
k(+k)
Day/month Factory 1 Factory 2Round 1
minRound 2
minRound 1
minRound 2
minCycle time first batch m s m s m s m s
Cycle time first yellow post it
m s m s m s m s
Accepted green post-its
Accepted yellow post-its
Work in progress Ongoing: Failed:
Ongoing: Failed:
Ongoing: Failed:
Ongoing: Failed:
Total Costs 10k/mink
k/mink
10k/mink
k/mink
Total Revenue k(+k)
k(+k)
k(+k)
k(+k)
Day/month Factory 1 Factory 2 Factory 3Round 1
minRound 2
minRound 1
minRound 2
minRound 1
minRound 2
min
Cycle time first batch
m s m s m s m s m s m s
Cycle time first yellow post it
m s m s m s m s m s m s
Accepted green post-its
Accepted yellow post-its
Work in progress Ongo:Failed:
Ongo: Failed:
Ongo:Failed:
Ongo:Failed:
Ongo:Failed:
Ongo: Failed:
Total Costs k/mink
k/mink
k/mink
k/mink
k/mink
k/mink
Total Revenue k(+k)
k(+k)
k(+k)
k(+)
k(-k)
k(+k)
Corporate Dot Game: Round 2Try to improve the revenue!Costs may not exceed 10 000kr/min
• Remove waste• Help bottlenecks• Limit work in progress• Change staff allocation• Test everywhere• Have one person stand by that can help where needed.
Scenario Round 2• Customer needs green dotted post-its.
• After 2 minute the customer thinks she prefers yellow post-its. Pays double for each yellow post-it.
• When first batch reach Acceptance the customer realises that green and blue dots should switch place. Pays nothing for incorrect post-its.
Recommended strategy• Remove one PM• Move the other PM to the factory• Test everywhere -> remove test• Inhouse development• No handovers -> remove PL• One piece flow -> lower change vuleranability• Pull system -> never overloaded system
Retrospect Dot-Game1. Cycle time increased after 2 mins work in round 1.2. A lot of work were trashed when new requirements
appeard.3. Throughput were increased when work in progess was
limited.4. Earnings raised >300% when reorganized
Little’s law
Cycle time =Work-in-progress
Throughput
Attack with:• WIP Limits• Smaller batches• Pull
Attack with:• Expand bottleneck• Remove waste• Reduce multitasking
(100 pieces)
(20 pieces / month)(5 month)
Methods and Tools to gain flow
Manage the Flow
Value and Waste
Optimize the whole People and Leadership
Continuous Improvement
17
Thank you very much!
Anders Holmberg & Håkan Kleijn [email protected]
Tel: 0768-640 [email protected]