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Corporate Dot Game Round 1 Anders Holmberg & Håkan Kleijn 2012 Tel: 0768-640 325 [email protected] www.softhouse.se Instruktioner på svenska: http://agilcoach.sea/2012/11/ corporatedotgame/

Corporate Dot Game

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Instruktioner på svenska : http :// agilcoach.sea / 2012/11/ corporatedotgame /. Corporate Dot Game. Round 1. Anders Holmberg & Håkan Kleijn. 2012. Tel: 0768-640 325 [email protected] www.softhouse.se. Corporate Dot Game – Roles. PRODUCT MANAGEMENT - PowerPoint PPT Presentation

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Page 1: Corporate Dot Game

Corporate Dot GameRound 1

Anders Holmberg & Håkan Kleijn2012

Tel: 0768-640 [email protected]

Instruktioner på svenska:http://agilcoach.sea/2012/11/corporatedotgame/

Page 2: Corporate Dot Game

Corporate Dot Game – RolesPRODUCT MANAGEMENT

• Product Management Start work – Adds new work items• Product Management Acceptance – Accepts deliveries

PRODUCT DEVELOPMENT• Business Analysts – Adds black dots• System architecht – Adds red dots• Graphical Design – Adds green dots• Developer – Adds blue dots• Tester – Measure sizes and conformity of dots• Project leader – Helps handovers + delivers to PM

Page 3: Corporate Dot Game

Corporate Dot Game: Settings

Page 4: Corporate Dot Game

Corporate Dot Game: Settings

Page 5: Corporate Dot Game

Corporate Dot Game: 2 lines

Page 6: Corporate Dot Game

Revenue and costsRevenue• Each accepted green post-it gives 10 000kr

Costs• Seat at inhouse table costs 1 000kr/min• Seat at outsourced table costs 500kr/min• Seat at PM costs 2 000kr/min• Each set pens costs 1 000kr/min

• Total costs round 1 = 10 000kr/min

Page 7: Corporate Dot Game

Scenario Round 1• Customer needs green post-its.

• After 2 minute the customer realises she also needs yellow post-its. Pays double for each yellow post-it.

• When first batch reach PM Acceptance the customer realises that green and blue dots should switch place. Pays nothing for further incorrect post-its.

Page 8: Corporate Dot Game

Day/month Factory 1Round 1

minRound 2

minCycle time first batch m s m s

Cycle time first yellow post it

m s m s

Accepted green post-its

Accepted yellow post-its

Work in progress Ongoing: Failed:

Ongoing: Failed:

Total Costs k/mink

k/mink

Total Revenue k(+k)

k(+k)

Page 9: Corporate Dot Game

Day/month Factory 1 Factory 2Round 1

minRound 2

minRound 1

minRound 2

minCycle time first batch m s m s m s m s

Cycle time first yellow post it

m s m s m s m s

Accepted green post-its

Accepted yellow post-its

Work in progress Ongoing: Failed:

Ongoing: Failed:

Ongoing: Failed:

Ongoing: Failed:

Total Costs 10k/mink

k/mink

10k/mink

k/mink

Total Revenue k(+k)

k(+k)

k(+k)

k(+k)

Page 10: Corporate Dot Game

Day/month Factory 1 Factory 2 Factory 3Round 1

minRound 2

minRound 1

minRound 2

minRound 1

minRound 2

min

Cycle time first batch

m s m s m s m s m s m s

Cycle time first yellow post it

m s m s m s m s m s m s

Accepted green post-its

Accepted yellow post-its

Work in progress Ongo:Failed:

Ongo: Failed:

Ongo:Failed:

Ongo:Failed:

Ongo:Failed:

Ongo: Failed:

Total Costs k/mink

k/mink

k/mink

k/mink

k/mink

k/mink

Total Revenue k(+k)

k(+k)

k(+k)

k(+)

k(-k)

k(+k)

Page 11: Corporate Dot Game

Corporate Dot GameRound 2

Anders Holmberg & Håkan Kleijn2012

Tel: 0768-640 [email protected]

Page 12: Corporate Dot Game

Corporate Dot Game: Round 2Try to improve the revenue!Costs may not exceed 10 000kr/min

• Remove waste• Help bottlenecks• Limit work in progress• Change staff allocation• Test everywhere• Have one person stand by that can help where needed.

Page 13: Corporate Dot Game

Scenario Round 2• Customer needs green dotted post-its.

• After 2 minute the customer thinks she prefers yellow post-its. Pays double for each yellow post-it.

• When first batch reach Acceptance the customer realises that green and blue dots should switch place. Pays nothing for incorrect post-its.

Page 14: Corporate Dot Game

Recommended strategy• Remove one PM• Move the other PM to the factory• Test everywhere -> remove test• Inhouse development• No handovers -> remove PL• One piece flow -> lower change vuleranability• Pull system -> never overloaded system

Page 15: Corporate Dot Game

Retrospect Dot-Game1. Cycle time increased after 2 mins work in round 1.2. A lot of work were trashed when new requirements

appeard.3. Throughput were increased when work in progess was

limited.4. Earnings raised >300% when reorganized

Page 16: Corporate Dot Game

Little’s law

Cycle time =Work-in-progress

Throughput

Attack with:• WIP Limits• Smaller batches• Pull

Attack with:• Expand bottleneck• Remove waste• Reduce multitasking

(100 pieces)

(20 pieces / month)(5 month)

Page 17: Corporate Dot Game

Methods and Tools to gain flow

Manage the Flow

Value and Waste

Optimize the whole People and Leadership

Continuous Improvement

17

Page 18: Corporate Dot Game

Thank you very much!

Anders Holmberg & Håkan Kleijn [email protected]

[email protected]

Tel: 0768-640 [email protected]