Upload
john-robert-haynes
View
223
Download
6
Embed Size (px)
Citation preview
ANIMATIONContent: Fiona King Visual Effects: Olivia King
Feature Films• ANIMAL LOGIC, SYDNEY - JIM DODD, LEAD ANIMATOR• 300-500 EMPLOYEES• PRODUCE FEATURE ANIMATION FILMS, VISUAL
EFFECTS & ADS• CURRENT PROJECT – ‘GUARDIANS OF THE
GA’HOOLE’• RECENT PROJECT - ‘HAPPY FEET’• http://www.animallogic.com
HAPPY FEET• First digitally animated feature film produced in
Australia.• Took 4 years to complete• The film grossed $US 385. million• The DVD sales another $US 198. million• It cost $US 85. million to make.• The advertising budget was $US 45. million
HAPPY FEET
• Software used for modelling and animation – XSI http://www.xsibase.com/tutorials/beginner.php
• Software used for mapping, 3D modelling, animation, rendering, and visual effects - Maya http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897 (Free Trial)
• http://www.creativecrash.com/maya/downloads
• The spectacular scenery was from the Antarctic.• Photoshop files for scenery were 10,000 pixels across.
• Software used for scenery was - World Machine http://www.world-machine.com/ (Free Trial)
PRODUCTION STEPS• Keeping all these departments under control is the
Computer Graphics supervisor, and the Film Producer (George Miller).
• Loads of data travels between the departments.– Flowcharts– Databases– Delivery Schedules– Data Backups– Naming Conventions– Super Computer Facility (Happy Feet computer
capabilities were up there with the Pentagon).
PRODUCTION STEPS• A script is written.• The script is translated into a storyboard.• Then the concept and design department will start work
on the landscape and individual characters. • Each character is then broken down into separate
departments.• 1. Surfacing – colour of feathers and textures.• 2. Rigging – anatomical design, skeleton – muscles.• 3. Animation – individual character expression.• 4. Visual – ruffling of feathers, water movement.• 5. Lighting – shadows, light reflections.• 6. Audio - voices, sound affects, music
HAPPY FEET
• http://www.youtube.com/watch?v=WAn3bKVNdY8
Animated Games• THQ STUDIO AUSTRALIA, BRISBANE – RUPERT LEWIS-JONES (LEAD ARTIST).
• 90 EMPLOYEES - PROGRAMMERS, DESIGNERS, ARTISTS, ANIMATORS
• PRODUCE ANIMATED GAMES• RECENT PROJECTS - AVATAR , RESERVOIR DOGS,
FINDING NEMO, SPONGEBOB SQUAREPANTS
• http://www.queenslandgames.com/developers/thq_studio_australia.html
Animated Games• What percentage of Australians play computer
games ?• 68 %• Of that 46% are females.• What is the average age of game players in Australia ?• 30 years• Average game session lasts 1 hour.
Animated Games• Sales last year in Australia totalled $AUS 1.3 billion.• 75% of games are classified G or PG.• Each game takes about 1 year to complete.• At an average cost of $AUS 4. million.
Production Process• Designers – Create the game story.• Programmers – Coding.• Artists – Design the stage and character images.• Animators – movement and characteristics.• Audio – sound effects, music, voice-overs.• QA Tester – reports on glitches.• 2D Designer – room layouts, hazards, scenery.• Project Manager – oversees all of the above.
Future of Games
• They predict Wii games will lose the remote and go to body sensors & voice recognition.
• Natal allows players to drop the control and simply use hand and body motions to play games or even navigate the console's menus.
• Essentially, the camera sensors project radar-like beams that hit objects in the room and bounce back, allowing the machine to build up an accurate picture of what is in front of it.
• Such systems have a surprisingly fine level of detail, even able to recognise different hand signals or small movements. Also the capability to incorporate facial recognition.
• The real test will be when Natal goes on sale – next year at the earliest.• http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=channel• http://www.youtube.com/watch?v=p2qlHoxPioM&feature=related