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1 Computers Are Your Future Digital Media Digital Media Chapter 8: Digital Media 2 Contents Section A: Digital Sound Section B: Bitmap Graphics Section C: Vector and 3-D Graphics Section D: Digital Video Section E: Digital Rights Management Chapter 8: Digital Media 3 Digital Sound Digital Sound Digital Audio Basics Portable Audio Players MIDI Music Speech Recognition and Synthesis Chapter 8: Digital Media 4 Digital Audio Basics Digital representation of sound Chapter 8: Digital Media 5 Digital Audio Basics Sampling rate refers to number of times per second that a sound is measured Chapter 8: Digital Media 6 Digital Audio Basics Sound cards are responsible for transforming bits stored in an audio file into music, sound effects, and narrations Digital signal processor

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Page 1: Computers Are Your Future Section E: Digital Rights Management · Chapter 8: Digital Media 26 Image Compression File compression utilities, such as open source 7-Zip, zip one or compressed

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Computers Are

Your Future

Digital MediaDigital Media

Chapter 8: Digital Media 2

Contents

� Section A: Digital Sound

� Section B: Bitmap Graphics

� Section C: Vector and 3-D Graphics

� Section D: Digital Video

� Section E: Digital Rights Management

Chapter 8: Digital Media 3

Digital SoundDigital Sound

�Digital Audio Basics

� Portable Audio Players

�MIDI Music

� Speech Recognition and Synthesis

Chapter 8: Digital Media 4

Digital Audio Basics

�Digital representation of sound

Chapter 8: Digital Media 5

Digital Audio Basics

� Sampling rate refers to number of times per second

that a sound is measured

Chapter 8: Digital Media 6

Digital Audio Basics

� Sound cards are responsible for transforming bits

stored in an audio file into music, sound effects, and

narrations

�Digital signal processor

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Chapter 8: Digital Media 7

Digital Audio Basics

� The most popular digital audio formats include AAC,

AIFF, MP3, MP4, RealAudio, Wave, and WMA

�Audio or media player software allows you to record

and play digital audio files

�You can embed digital audio files into a Web page

Chapter 8: Digital Media 8

Portable Audio Players

� Pocket-sized, battery-powered device that stores

digital music

�Zune

�Digital music is available from

a wide variety of sources

�Formats include MP3, MP4, AAC,

and WMA

Chapter 8: Digital Media 9

MIDI Music

�MIDI (Musical Instrument Digital Interface) specifies a standard way to store music data for synthesizers, electronic MIDI instruments, and computers

�MIDI-capable sound cards contain a wavetable

�Set of prerecorded musical instrument sounds

�Does not produce high-quality vocals

�Does not have full resonance of “real” sound

Chapter 8: Digital Media 10

MIDI Music

MIDI music tends not to

have the full resonance of

digital audio.

Chapter 8: Digital Media 11

MIDI Music

Music composition software

provides tools for entering

notes, specifying instruments, printing sheet music, and

saving compositions in formatssuch as MIDI.

Chapter 8: Digital Media 12

Speech Recognition

and Synthesis

� Speech synthesis is the process by which machines

produce sound resembling spoken words

�Text-to-speech software

� Speech recognition refers to the ability of a machine to

understand spoken words

�Speech recognition software

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Chapter 8: Digital Media 13

Speech Recognition

and Synthesis

Chapter 8: Digital Media 14

Bitmap GraphicsBitmap Graphics

�Bitmap Basics

� Scanners and Cameras

� Image Resolution

�Color Depth and Palettes

� Image Compression

�Bitmap Graphics Formats

Chapter 8: Digital Media 15

Bitmap Graphics

�Composed of a grid of dots

�Color of each dot is stored as a binary number

Chapter 8: Digital Media 16

Scanners and Cameras

To scan an image, turn on the

scanner and start your scanner

software. Place the image facedown on the scanner glass, and

use the scanner software to initiate the scan. The scanned image is

saved in RAM and can then be

saved on your computer’s hard disk.

Chapter 8: Digital Media 17

Scanners and Cameras

The controls for a digital camera

are very similar to those for an

analog, or film, camera. To take a photo, simply point and shoot.

Chapter 8: Digital Media 18

Scanners and Cameras

�Digital cameras use storage medium

�Solid state storage

� Transfer images using:

�Card readers

�Direct cable transfer

� Infrared port

�Media transfer

�Docking station

�E-mail

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Chapter 8: Digital Media 19

Scanners and Cameras

�Graphics software is used to modify or edit bitmap

graphics

�Modify individual pixels to

� Retouch photographs

� Wipe out red eye

� Erase rabbit ears

�Require a bit of storage

space

Chapter 8: Digital Media 20

Image Resolution

� Expressed as the number of horizontal and vertical

pixels

�Higher resolutions contain more data (larger file size) and

are higher quality

�Bitmaps do not have a fixed physical size

Chapter 8: Digital Media 21

Image Resolution

� File size of bitmaps can be reduced by cropping

�Bitmaps are resolution dependent

Chapter 8: Digital Media 22

Image Resolution

�When you increase the resolution of a bitmap, pixel

interpolation may occur

�Some images may appear pixelated

Chapter 8: Digital Media 23

Color Depth and Palettes

� Color depth is the number of colors available for use in an

image

� Monochrome bitmap

� Increasing color depth increases file size

� True Color bitmap (24-bit bitmap)

� 32-bit bitmap

� Color palettes are used to control color depth

� Grayscale palette

� System palette

� Web palette

Chapter 8: Digital Media 24

Color Depth and Palettes

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Chapter 8: Digital Media 25

Image Compression

�Any technique that recodes data in an image file so it

contains fewer bits

�Lossless compression

�Lossy compression

� File compression utility

Chapter 8: Digital Media 26

Image Compression

File compression

utilities, such as open

source 7-Zip, zip one ormore files into a new

compressed file with a.zip extension.

Chapter 8: Digital Media 27

Bitmap Graphic Formats

Chapter 8: Digital Media 28

Vector and 3Vector and 3--D GraphicsD Graphics

�Vector Graphics Basics

�Vector-to-Bitmap Conversion

�Vector Graphics on the Web

� 3-D Graphics

Chapter 8: Digital Media 29

Vector Graphic Basics

�Contain instructions for re-creating a picture

Chapter 8: Digital Media 30

Vector Graphic Basics

�Vector graphics resize better than bitmaps

�Vector graphics usually require less storage space

than bitmaps

�Vector graphics are not usually as realistic as bitmap

images

� It is easier to edit an object in a vector graphic than an

object in a bitmap graphic

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Chapter 8: Digital Media 31

Vector Graphic Basics

Chapter 8: Digital Media 32

Vector-to-Bitmap Conversion

� Rasterization superimposes a grid over a vector image and determines the color for each pixel

� Tracing software locates the edges of objects in a bitmap image and converts the resulting shapes into vector graphic objects

Chapter 8: Digital Media 33

Vector Graphics on the Web

� SVG (Scalable Vector Graphics) and Flash are vector

graphic formats for the Web

�Advantages of using

vector graphics

�Consistent quality

�Searchable

�Compact file size

� Flash

�Animated GIF

Chapter 8: Digital Media 34

3-D Graphics

� Stored as a set of instructions

�Contain locations and lengths of lines forming a wireframe

�Rendering covers a wireframe with surface color and

texture

�Ray tracing adds light and shadows to a 3-D image

Chapter 8: Digital Media 35

3-D Graphics

3-D graphics are based on

a wireframe, which can be

rendered into a bitmap image that looks three-

dimensional.

Chapter 8: Digital Media 36

Digital VideoDigital Video

�Digital Video Basics

� Producing Video Footage

�Video Transfer

�Video Editing

�Video Output

�Desktop, PDA, and Web Video

�DVD-Video

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Chapter 8: Digital Media 37

Digital Video Basics

�Uses bits to store color and brightness data for each

video frame

�Different kinds of digital videos:

�Desktop video

�Web-based video

�DVD-video

�PDA video

Chapter 8: Digital Media 38

Digital Video Basics

Chapter 8: Digital Media 39

Producing Video Footage

�Use digital or analog video camera to shoot video footage

�Digital video cameras store footage as a series of bits

�Analog video cameras store video signals as a continuous track of magnetic patterns

�Videoconferencing cameras (Web cam) attach directly to a computer

Chapter 8: Digital Media 40

Producing Video Footage

Chapter 8: Digital Media 41

Video Transfer

� Transfer video footage by connecting a cable between

a video camera and computer

�Video capture converts analog video signals into

digital format

Chapter 8: Digital Media 42

Video Transfer

�Video capture software controls the transfer process

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Chapter 8: Digital Media 43

Video Transfer

�Raw, uncompressed formats are ideal for editing

�Video capture software can:

�Decrease video display size

�Reduce the frame rate

�Compress data

Chapter 8: Digital Media 44

Video Editing

� Linear editing

�Requires at least two VCRs

�Nonlinear editing

�Requires a computer hard disk and video editing software

Chapter 8: Digital Media 45

Video Output

Chapter 8: Digital Media 46

Video Output

Chapter 8: Digital Media 47

Desktop, PDA, and Web Video

�Desktop video is usually displayed on a computer

screen

� Some PDAs and smartphones can be configured to

play digital video

�Web-based videos

�Streaming video

Chapter 8: Digital Media 48

Desktop, PDA, and Web Video

� You can add external or internet videos to a Web page

� Internet connection speed affects Web videos

� Web video formats include Flash Video, MPEG4, QuickTime Movie, Windows Movie, and RealMedia

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Chapter 8: Digital Media 49

DVD-Video

� Incorporate digital videos onto DVDs with interactive

menus

�DVD authoring software

Chapter 8: Digital Media 50

DVD-Video

�With advance planning, menus are easy to create

�Output video in DVD-video format

�A DVD image is a prototype of your DVD

�Stored on your computer’s hard disk

� Thoroughly test DVD on your computer before you

burn it

�Recordable vs. rewritable DVDs

Chapter 8: Digital Media 51

Digital Rights ManagementDigital Rights Management

�DRM Basics

� Signal Scrambling and Digital Watermarks

�CD Copy Protection

�DVD DRM

�DRM for Digital Downloads

Chapter 8: Digital Media 52

DRM Basics

�Digital rights management (DRM) is a collection of

techniques used by copyright holders to limit access

and use of digital content

�Time shifting

�Place shifting

�Format shifting

Chapter 8: Digital Media 53

Signal Scrambling

and Digital Watermarks

� Signal scrambling is a term commonly used for

obscuring cable or satellite television images until they

are unscrambled by a

set-top box or other authorized mechanism

�A digital watermark is a pattern of bits inserted at various

places in an image or a content stream that can be used to

track, identify, verify, and control content use

�Broadcast flag

Chapter 8: Digital Media 54

CD Copy Protection

�Copy protection refers to technologies designed to

prohibit consumers from copying content

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Chapter 8: Digital Media 55

DVD DRM

�Copy generation management is a digital watermark

that specifies the number of times a content stream

can be duplicated

Chapter 8: Digital Media 56

DVD DRM

�An analog protection system is any DRM

technology that interjects signals into the video

stream to prevent analog output from being copied

�CSS (Content Scramble System) is a DRM

technology designed to encrypt and control the use of

content stored on DVDs

Chapter 8: Digital Media 57

DVD DRM

Chapter 8: Digital Media 58

DVD DRM

� A DVD region code specifies geographical area of legitimate use for DVD disks and players

� AACS (Advanced Access Content System) is a DRM technology designed to encrypt and protect content on optical disks

Chapter 8: Digital Media 59

DRM for Digital Downloads

� FairPlay controls

music downloaded

from the iTunes

store

� Microsoft supplies

DRM technologies

for several online

music stores,

including Zune