19
Computer Graphics: Graphics Output Primitives Line Drawing Algorithms By: A. H. Abdul Hafez [email protected] , March 5, 2016 1 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU

Computer Graphics - Bilgisayar Mühendisliği Bölümücompe.hku.edu.tr/Dosyalar/COME-306--Bilgisayar-Grafikleri...Computer Graphics: Graphics Output Primitives Line ... To display

Embed Size (px)

Citation preview

Computer Graphics: Graphics Output Primitives

Line Drawing Algorithms

By: A. H. Abdul Hafez

[email protected],

March 5, 2016 1 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU

Outlines

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 2

1. Basic concept of lines in OpenGL

2. Line Equation

3. DDA Algorithm

4. DDA Algorithm implementation

5. End

Basic concept of lines in OpenGL

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 3

To display the line on a raster monitor, the graphics system must first project the

endpoints to integer screen coordinates

Next, it determines the nearest pixel positions along the line path between the

two endpoints.

Then the line color is loaded into the frame buffer at the corresponding pixel

coordinates.

Basic concept of lines in OpenGL

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 4

Reading from the frame buffer, the video controller plots the screen pixels.

This process digitizes the line into a set of discrete integer positions that, in

general, only approximates the actual line path.

This rounding of coordinate values to integers causes all but horizontal and

vertical limes to be displayed with a stair-step appearance ("the jaggies").

Line Equation

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 5

The Cartesian slope-intercept equation for a straight line is

we can determine values for the slope m and y intercept b with the following calculations:

For any given x interval δx along a line, we can compute the corresponding y interval δy

On raster systems, lines are plotted with pixels. That is, we must "sample" a line at discrete positions and determine the nearest pixel to the line at each sampled position.

Discrete sample positions along the x axis is shown.

DDA Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 6

A line is sampled at unit intervals in one coordinate and the corresponding integer values nearest the line path are determined for the other coordinate.

We consider first a line with positive slope; start is at left:

1. If the slope is less than or equal to 1, we sample at unit x intervals (δx = 1) and compute successive y values as

2. For lines with a positive slope greater than 1, we reverse the roles of x and y. That is, we sample at unity intervals (δy = 1) and calculate consecutive x values as

In this case, each computed x value is rounded to the nearest pixel position along the current y scan line.

DDA Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 7

We consider second a line with positive slope; start is at right:

If the slope is less than or equal to 1, we sample at unit x intervals (δx = -1)

and compute successive y values as

For lines with a slope greater than 1, we sample at unity intervals (δy = -1)

and calculate consecutive x values as

If the slop is negative, we consider similarly to the two above

cases. See next slide for generalization.

DDA Algorithm. General case of slope

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 8

If the absolute value of the-slope-is less than 1 and the starting

endpoint is at the left, we set δx = 1 and calculate y values with

When the starting endpoint is at the right (for the same slope), we set δx = -1

and obtain y positions using

If the absolute value greater than 1 and the starting point at the left,

we use δy = -1 and

When the starting point is at the right, we use δy = 1 and

DDA Algorithm implementation

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 9

This algorithm is summarized in the following procedure, which accepts as input two integer screen positions for the endpoints of a line segment.

Horizontal and vertical differences between the endpoint positions are assigned to parameters dx and dy. The difference with the greater magnitude determines the value of parameter steps.

Starting with pixel position (x0, y0), we determine the offset needed at each step to generate the next pixel position along the line path.

We loop through this process steps times.

1. If the magnitude of dx is greater than the magnitude of dy and x0 is less than xEnd, the values for the increments in the x and y directions are 1 and m=dy/dx, respectively.

2. If the greater change is in the x direction, but x0 is greater than xEnd, then the decrements -1 and –m=dy/dx are used to generate each new point on the line.

3. Otherwise, we use a unit increment (or decrement) in the y direction and an x increment (or decrement) of 1/m=dx/dy.

DDA Algorithm implementation

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 10

Bresenham's Line Algorithm

March 6, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 11

Motivation:

A section of the screen showing a pixel in column xk on scan line yk that is to be plotted along the path of a line segment with slope 0 < m < 1.

Assuming we have determined that

the pixel at (xk, yk) is to be displayed, we next need to decide which pixel to plot in column xk+l = xk + 1. Our choices are the pixels at positions (xk + 1, yk) and (xk + 1, yk+1).

Bresenham's Line Algorithm

March 6, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 12

To determine which of the two

pixels is closest to the line path, we

can set up an efficient test that is

based on the difference between the

two pixel separations, and defining

the decision parameter as

Vertical distances between pixel

positions and the line y coordinate

at sampling position xk + 1.

Bresenham's Line Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 13

Bresenham's Line Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 14

EXAMPLE 3-1 from the text

Bresenham's Line Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 15

EXAMPLE 3-1 cont.

Bresenham's Line Algorithm

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 16

Pixel positions along the line path between endpoints (20, 10) and

(30, 18), plotted with Bresenham’s line algorithm.

Bresenham's Line Algorithm Code

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 17

Bresenham's Line Algorithm Code

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 18

The end of the Lecture

March 5, 2016 CG, by Dr. A.H. Abdul Hafez, CE Dept. HKU 19

Thanks for your time

Questions are welcome