Computer Games and violence is a topic that is very controversial in America

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    Computer Games and violence is a topic that is very controversial inAmerica. Like all other topics everything has its pros and cons. One

    of the most common criticisms of computer games is that they

    increase violent tendencies among the youth players. Parents are

    very concerned with their children playing violent computer games

    because they feel it influences their actions.

    Playing violent computer games can increase a person's aggressive

    thoughts, feelings, and behavior according to studies. For example,

    on April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan

    Klebold killed 12 students and a teacher in the Columbine High

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    School Massacre. The two were allegedly obsessed) with the video

    game Doom). Violent computer games are said to be more harmful

    than violent television and movies because they are interactive and

    require the player to identify with the aggressor (Cochran).

    There has been several studies by groups such as The Harvard

    Medical School Center for Mental Health,

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    getbettergradesThe Journal of Adolescent Health, and The British Medical Journal

    have shown no link between Computer Game usage and violent

    activities. One study did find an increase in reports of bullying.

    Research found that certain patterns of Computer Game play were

    much more likely to be associated with bullying than with major

    violent crimes such as school shootings (Griffiths).

    Computer Game environments are often based on plots of violence,

    aggression, and gender bias. A very good example of a computer

    game that contains all three of these things is the game Grand Theft

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    Auto: Vice City. The game came under criticism of implying allegedly

    racist hate crimes. The game takes place in "Vice City" a fictional

    Miami in 1986, which involves a gang war between the Haitians and

    Cubans (Bensely).

    Many computer games only offer an arena of weapons, killings,

    kicking, stabbing, and shootings that kids become so addicted to.

    Games like this can sometimes confuse reality and fantasy and

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    Benefits Of Computer Games

    Recently, in this modern world that we live in, through the course of the

    improvement of technology, computer games became very popular among

    the youth. Whether we like it or not, computer games greatly influences

    our society today. Computer games become a part of people's lives.

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    Almost everyone has been exposed to some kind of computer game be it

    role playing games, puzzle games, action games played on a console, a

    personal computer, or a handheld device. Because of this sudden interest

    in computer games, concerns about its effects, may it be positive or

    negative, arise. Being in a modern world, we naturally question these

    things. Is it a safe practice to play these games? Will it bring any good?

    Although many people think that it is unhealthy to play computer games, I

    believe that, in moderation, computer games can be beneficial in many

    ways such as in leisure and experience, learning, as well as improving our

    cognitive, logical, and managerial skills.

    First of all, video games

    can be considered as naturally alluring because of its aesthetic images

    and the realistic experiences that comes with it. As Poole said, video

    games, especially in these modern times, have very detailed audio-visual

    effects, usually presenting a simulated fantasy world that appears to be

    close to reality (qtd. in Mitchel and Savill-Smith 17). Truly, computer

    games improved visually and became more realistic these past few years.

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    These "fantasy worlds" are commonly found in simulation games, which is

    very useful for learning because it allows players to experience things

    that might be impossible or too expensive (Mitchel and Savill-Smith 20).

    Because of this, video games can be liberating by allowing people to do

    things they cannot normally do.

    These games are also usually integrated with stories, which, according to

    McLellan, "are one of the most fundamental and powerful synthetic

    experiences available to us (qtd in Mitchel and Savill-Smith 20).

    Games also always have goals and.

    Computergaming is much maligned at times for the level of violence in some games

    and for the amount of time that it claims that could be put to more productive uses. Some

    advantages of gaming are that it has educational applications, increases visual

    processing of information and teaches problem solving skills.

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    Violence Created

    Violence in games has an unquestionable negative effect on players, making them

    more likely to be violent themselves, according to Craig Anderson of the American

    Psychological Association. He points out that experiments in the lab and in the field, and

    longitudinal and cross-sectional studies have all shown this to be true. The interactive

    nature of the games makes them more influential in teaching violence than more passive

    media like television or books.

    Time Wasted

    Time spent in front of the computer has increased for kids ages 8 to 18, and media

    use now stands at an average of 7.5 hours per day, taking into account computers,

    television and other media, as reported in a study by the Kaiser Foundation. Much of the

    time is spent multitasking or combining TV and video games, for example. Half surveyed

    said they had a computer game console of their own in their room. In addition time spent

    reading has decreased.

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    Educational Benefits

    Games have educational uses, for example, teaching economic skills like negotiating

    and purchasing strategies, and are used in college level economics courses to do so. For

    example, many games allow players to accumulate points or money and then purchase

    things that will advance their interests in the game. These features simulate markets, and

    in fact can become commodities outside the game.

    Information Handling

    Gaming teaches people to process visual information more quickly than non-gamers.

    In a society where visual media is pushing more and more information at the audience all

    the time, this can give gamers an edge in processing it.

    Problem Solving

    Gaming teaches problem solving skills. Players are given a set of rules to follow and

    must figure out the best strategy for achieving the goals set in the gaming context. If the

    game has multiple players or teams, the problem solving is done in a social context,

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    which teaches people to communicate and cooperate.

    Commercial computer games are fun, engaging and

    seductive. They are highly interactive and provide

    both a challenge and instant, visual feedback within a

    safe virtual environment.

    In short, computer games engage young people in away that traditional classroom activities simply

    cannot. But aside from providing entertainment,

    computer games have also been found to serve a

    range of educational functions. According to Gee

    (2003) they encourage different ways of learning

    and thinking and provide the opportunity to teach

    and practice new skills and encourage imagination,

    creativity and exploration.

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    Advantages of Computer Games (positive

    implications for learning)

    Games help

    pupils to develop

    key learning skills

    such as: cognitive

    processing,

    logical thinkingand independent

    decision making.

    Computer games

    encourage

    interpersonal

    relationships, thus

    encouraging

    cooperative andcompetitive

    behaviour within a

    strategic context

    (Filipczak 1997; Gee

    2003)

    Many games

    enable players

    to embody

    different

    characters

    thus helpingto breed

    attitudes of

    tolerance and

    understanding

    .

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    The games enable

    engagement in

    activities

    otherwise too

    costly to resource

    or too difficult to

    implement in the

    classroom

    (Berson 1996)

    Simulation

    games could

    be used as a

    means of

    preparing

    learners for

    the world of

    work (Filipczak

    1997;

    Saunders andSmalley 2000;

    Griffiths and

    Davies 2002).

    Aggressive game

    play can help

    players relax and

    balance their

    Advantage

    Games help

    pupils to

    develop

    important

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    aggression.

    (Bensley and van

    Eenwyk 2001)

    sphysical

    attributes

    such as

    manual

    dexterity

    According to Van

    Deventer and

    White (2002) use

    of computergames is linked to

    'expert'

    behaviours such

    as, problem

    solving,

    principled

    decision-making,

    and superior

    Incorporating

    computer games

    within education

    provides a valuablelink between

    activities within the

    classroom and life

    outside school.

    Such a connection

    will help to

    reinforce learning

    and may encourage

    Computer

    games provide

    a safe artificial

    environmentwithin which

    learners with

    low self

    esteem may

    feel more

    inclined to

    explore

    investigate

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    short-term and

    long-term

    memory.

    pupils to continue

    to develop their ICT

    skills outside the

    classroom

    environment.

    and express

    themselves.

    Thanks in advance for correcting my essay.

    =============================================

    =====-

    It is true that the most striking feature of the present century is the process

    of science. Many great inventions have been born and one of the greatest

    advances in modern technology has been the invention of computer and

    computer games. Computer games are being used to provide numerous

    helpful benefits. They help us to treat a variety of disorders and disabilities,

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    to make us have fun and entertainment, and serve a range of educational

    functions.

    The most important aspect of playing computer games is treating some

    diseases. Researchers are finding that computer games can be actually

    tweaked to treat people with phobias. The belief behind this treatment

    method is that exposing people to the source of their fear with in a

    controlled environment may actually lead to a cure. Two of the most

    common phobias that have been treated with computer games are a fear of

    confined spaces and heights. Teachers have found that computer games

    specifically prepared for language disabilities provide a unique way for

    children to overcome their disabilities.

    Another important aspect is that computer games providing us to have fun.

    When we are very bored tired or stressed, Computer games are good

    source of enjoyment. Moreover, we have fun playing computer games

    because they give us time to be with our friends. It is a great opportunity to

    socialize. We can talk with our friends about other things at the same time.

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    In addition, when we spend time with our friends and relax with friends, we

    have more energy for other work.

    Last but not least, Computer games serve a range of educational functions.

    Computer games encourage different ways of learning, imagination,

    creativity and exploration. For example, Simulation games could be used as

    a means of preparing learners for the world of work. Computer games also

    help pupils to develop key learning skills such as cognitive process, logical

    thinking and independent decision making.

    To sum up, Computer games have a main role in our lives. We can use of

    them for therapy disease, having fun and educating better. Who could deny

    the necessity of computer games?

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    silverystarsThreads:14

    Posts:118

    May 6, 09, 06:37am #2

    Hello!

    I would suggest that you rearrange the order of the middle three

    paragraphs so that the importance of computer games builds up, from "fun"

    (paragraph #3) to "educational" (paragraph #4) to "healing" (paragraph

    #2.)

    Also, review your main points with more detail for your conclusion to be

    most effective.

    Some other suggestions:

    It is true thatThe most striking feature of the present century is the process

    of science.

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    The belief behind this treatment method is that exposing people to the

    source of their fear within a controlled environment may actually lead to a

    cure. Two of the most common phobias that have been treated with

    computer games are claustrophobia, or a fear of confined spaces, and

    acrophobia, a fear ofheights.

    Another important aspect is that computer games allow us to have fun.

    When we are very bored, tired or stressed, computer games are a good

    source of enjoyment.

    Keep going!

    Ned Plimpton

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    EF_KevinThreads:29

    Posts: 11,964[Moderator]

    May 6, 09, 04:11pm #3

    Many great inventions have been born and one of the greatest advances in

    modern technology has been the invention ofcomputers and computer

    games.

    The most important aspect of playing computer games is in treating some

    diseases.

    Researchers are finding that computer games can actually be tweaked to

    treat people with phobias.

    The belief behind this treatment method is that exposing people to the

    source of their fear within a controlled environment may actually lead to a

    cure.

    Two of the most common phobias that have been treated with computer

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    games are a fear of confined spaces and fear ofheights.

    Another important aspect is that computer games provide us with fun.

    When we are very bored, tired or stressed, computer games are a good

    source of enjoyment.

    Last but not least, computer games serve a range of educational functions.

    For example, simulation games could be used as a means of preparing

    learners for the world of work.

    To sum up, computer games have a main role in our lives. We can make use

    of them for therapy, disease, having fun and better education.

    You certainly made some good points! I never realized that part about

    helping people deal with phobias.

    Watch out for how you use capital letters, as you sometimes use them

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    where they are not needed.

    :)

    You can help a lot of people by visiting the "Unanswered" threads!

    EF_SeanThreads:6

    Posts:3,804[Moderator]

    May 6, 09, 08:35pm #4

    Wow, an entire essay on the advantages of computer games that doesn't

    mention a single computer game by name. That's a problem. You need to

    provide specific examples of the sorts of games you have in mind for each

    paragraph. Mention the games you have in mind, and explain how they

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    work to accomplish the things you say games in general do, and your essay

    will be much stronger.

    Sean, EssayForum.com

    silverystarsThreads:14

    Posts:118

    May 7, 09, 08:18am #5

    Right on, Sean. In my opinion, though, you don't have to cite specific

    games, but rather specific examples of video game use. For instance, there

    are nursing homes employing the use of the Nintendo Wii, as it is gaming

    based on physical movement, allowing the elderly to participate in both

    sport activities and technology. Go to Google Images and type in "Nintendo

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    Wii In Nursing Homes" to see what I mean.

    Ned Plimpton

    EF_SeanThreads:6

    Posts:3,804[Moderator]

    May 9, 09, 06:53am #6

    And would it really hurt to then name a Wii game or two that would be

    particularly useful in this regard? The more specific you get, the better.

    Great example, btw, Ned.

    Sean, EssayForum.com

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    kirinThreads:4

    Posts:12

    May 10, 09, 10:47am #7

    Definitely, the "Nintendo Wii".

    I do agree with Ned that you should rearrange the mid-three paragraphs, as

    cumulative progression.

    Kirin Lao

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    PhiliboyThreads:1

    Posts:5

    May 11, 09, 02:25pm #8

    When you write that Computer games are a great way to socialise and

    spend time with friends I suggest you include a contesting view. You can

    then counter argue this view, backed up by some evidence. This would give

    your essay much more substance. If you do not wish to do that, you should

    at least be more specific which kind of computer games you mean, because

    many games can only be played on single player mode.

    Philip

    Philip Schmitz

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    GautamaThreads:6

    Posts:160

    May 11, 09, 03:05pm #9

    I would definitely bring up the differences between watching TV and playing

    computer games.

    I have heard many people speak out against computer games saying that

    they are a waste of time or turn people into "zombies." I think that watching

    TV is alot worse than playing computer games in these regards. This is

    because TV is just straight input for your brain. Images flash before your

    eyes while you sit there and do absolutely nothing. Computer games, on

    the other hand, are a mixture of input and output for your brain as the

    player is required to recieve input from the game and output his/her

    response to the input. In that sense, video games are much or engaging

    and challenging than watching television.

    I hate it when people who watch TV everyday complain about how video

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    games are a waste of time.

    Tyler

    EF_SeanThreads:6

    Posts:3,804[Moderator]

    May 11, 09, 09:09pm #10

    But then, of course, you need to look at what sort of television

    programming is being watched. Watching the sort of programs that come

    up on the Discovery Channel is arguably more educational than chasing

    renderings of aliens around a map trying to shoot them. Of course, trying to

    solve puzzles in a well designed RPG is arguably more educational than

    watching an episode of the Young and the Restless, or any other day time

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    soap, for that matter. So, perhaps like most technology, video games can be

    good or bad depending upon how they are designed, and whether they are

    used in moderation or excess?

    Sean, EssayForum.com

    GautamaThreads:6

    Posts:160

    May 12, 09, 11:59am #11

    Yes, of course I understand that. I just happen to know a couple of elderly

    folks who always scold me when I play Starcraft when they are sitting on

    the couch watching Days of Our Lives.

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    Tyler

    EF_SeanThreads:6

    Posts:3,804[Moderator]

    May 12, 09, 03:31pm #12

    In that case, your point is well taken. Starcraft involves a fair amount of

    strategy, and is surely more worthwhile than Days of Our Lives. Of course, I

    think most things are more worthwhile than watching soaps, so I might be a

    bit biased.

    Sean, EssayForum.com

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    TWRTW106Threads:1

    Posts:3

    May 21, 09, 05:27pm #13

    You might also try changing up some of your sentences. Most of them have

    a subject of "computer games". That gives the paragraphs a rather

    repetitive feel. Also, try to stay away from basic overused words.

    "When we are verybored tired or stressed, Computer games are good

    source ofenjoyment."

    Words like very, and good are overused and should be avoided. Even

    enjoyment could be spiced up to something like amusment, a diversion, or

    even a thrill.

    Other than that, I enjoyed your essay!

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    Jimmy Bonstrom

    nick94Threads:2

    Posts:19

    May 21, 09, 05:34pm #14

    Does the Wii count as a COMPUTER game? That aside my only suggestion is

    that you could mention the life saving benefits of video games. This would

    only work if the topic was video games in general unless you could show

    how games like the Wii are computer games. It has been shown that

    doctors who play video games (I don't remember if it was a certain type of

    video game) make X% fewer mistakes in surgery. (I don't remember the

    exact percentage so I put "X")

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    Nicholas Kjeldgaard

    EF_SeanThreads:6

    Posts:3,804[Moderator]

    May 21, 09, 06:43pm #15

    That's a point -- computer games would seem to imply PC games only. I just

    sort of assumed that you meant videogames in general, as there really isn't

    a great deal of difference between PCs and videogame consoles any more.

    Sean, EssayForum.com

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    maextra7Threads:2

    Posts:11

    May 26, 09, 09:47am #16

    To make your essay a bit stronger in view point you could list a few well

    known negative views found quite often in the media and perhaps counter

    it with a positive view point.

    For example, "It is widely remarked that playing computer games

    encourages people to be lazy and is turning us into a nation of couch

    potato's. However this is no longer the case as we have gaming consoles

    such as the Nintendo Wii which encourage social activity and promote

    general exercise."

    Playing these games can help children feel comfortable with technology; give them the chance to

    compete against themselves, rather than another child; and can help children learn to pay close

    attention, follow directions, and solve problems. Despite these advantages, computer and video games

    should never replace other types of play.

    2. Some computer games can teach as well as entertain.

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    3. Play, especially during early childhood, performs important roles in psychological, social and

    intellectual development, and could be defined as a voluntary activity that is intrinsically motivating,

    involves some level of activity (often physical) and may possess make-believe qualities. These attributes

    closely match those of modern educational theories where learning should be a self-motivated and

    rewarding activity.