Media Violence Moral Panics and Video Games

Embed Size (px)

Citation preview

  • 7/28/2019 Media Violence Moral Panics and Video Games

    1/12

    Media Violence, Moral Panics and

    Videogames

  • 7/28/2019 Media Violence Moral Panics and Video Games

    2/12

    Introduction

    Behavioural Research into Media Effects

    vs. Normative Research into Media and

    Culture

    Columbine and Moral Panics

    A look at the various contexts and

    contents of violent media

  • 7/28/2019 Media Violence Moral Panics and Video Games

    3/12

    The Media Effects Tradition

    Based on behvaioural research

    Focus on quantitative, observable and

    generalisable effects

    Media effects generally limited by selective

    perception shaped by existing

    values/beliefs

    Children, however, are less equipped with

    existing values and beliefs.

  • 7/28/2019 Media Violence Moral Panics and Video Games

    4/12

    Behavioural Media Effects,

    Violence and ChildrenBehavioural studies have shown that

    receptiveness to violence is influenced by

    a) The nature of the depicted aggression

    b) The gender of the child

    c) The tendency of the child to seek sensations

    d) The aggression levels of the child

    Empirical research into violent video gameshas shown that playing video games lowersplayers empathy and reaction to violence

    But the overwhelming conclusion is that violentmedia does NOT CAUSE violent behaviour

  • 7/28/2019 Media Violence Moral Panics and Video Games

    5/12

    Violent games get some bad

    press Columbine High School Shootings

    (Littleton, Colorado 1999)

    2 students shot and killed 13, thenthemselves

    The students concerned played Doom

    and Wolfenstein 3D Had computer playing privileges

    progressively revoked followingbehavioural problems

    Red Lake Massacre (Red Lake,Minnesota 2005)

    16 year old killed 9 people then himself

    http://www.newgrounds.com/portal/view/195194

    http://www.newgrounds.com/portal/view/195194http://www.newgrounds.com/portal/view/195194http://www.newgrounds.com/portal/view/195194http://www.newgrounds.com/portal/view/195194
  • 7/28/2019 Media Violence Moral Panics and Video Games

    6/12

    Dr Phil and Moral Panics[T]he problem is we are programming these

    people as a society. You cannot tell me --

    common sense tells you that if these kids

    are playing video games, where they're on a

    mass killing spree in a video game, it's

    glamorized on the big screen, it's become

    part of the fibre of our society. You take thatand mix it with a psychopath, a sociopath or

    someone suffering from mental illness and

    add in a dose of rage, the suggestibility is

    too high. And we're going to have to start

    dealing with that. We're going to have tostart addressing those issues and

    recognizing that the mass murders of

    tomorrow are the children of today that are

    being programmed with this massive

    violence overdose. http://blog.wired.com/games/2007/04/dr_phil_also_bl.html

  • 7/28/2019 Media Violence Moral Panics and Video Games

    7/12

    Considering the wider social

    context

  • 7/28/2019 Media Violence Moral Panics and Video Games

    8/12

    Normative Research on media

    effects

    Asks what about the context of these

    signs?

    (remember the difference between European

    and American research traditions?)

    Questions whether the categories of

    violence selected in Behavioural Studies

    are ever sophisticated enough to behelpful

  • 7/28/2019 Media Violence Moral Panics and Video Games

    9/12

    Normative Research on media

    effects

    Asks that violence be viewed within a wider

    social and cultural context

    Our societies are complex, interlocking structures,

    and this means that we should not attempt to studyany single institution or social process in isolation.

    The problem of media violence should be studied in

    relation to other institutions and to violence in society

    as a whole, and it should be set within the appropriate

    social, political and economic frameworks.(Halloran 1978: 817, quoted in Cunningham 1992: 143)

  • 7/28/2019 Media Violence Moral Panics and Video Games

    10/12

    In summary

    Behavioural media effects research is subject tothe following general criticisms (fromCunningham 1992) Generally does not consider the textual context of the

    violence Assumes children and viewers to be nave cultural

    dupes

    Fails to consider other factors which contribute toviolent behaviour (personal experience, socio-

    economic group) Implies causation where it identifies correlation

    Often fails to critique officially sanctioned violence

    Contributes to moral panic

  • 7/28/2019 Media Violence Moral Panics and Video Games

    11/12

    Where to next?

    A more thorough and open classification

    system

  • 7/28/2019 Media Violence Moral Panics and Video Games

    12/12

    Where to next?

    A focus on modelling the correct behaviour As a society/culture

    As parents

    A rejection of moral panic The average age of a computer game player in

    Australia is 29

    Implies a general lack of respect towards children(and their parents)

    We have real issues with violence to deal with andundermining the ability to confront violence andcommunicate about it might not be the smartest thingto do