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Computer Animation
3D Animation
How do I develop 3D models using a variety of editing tools and texturing techniques?
Vocabulary:
Meshes- Represent 3D objects. Polygonal meshes contain vertices, edges and faces.
Modifiers- Used to change a 3D mesh. Examples include mirror, smoothing, array (patterns), and bevels.
Transformers- Used to manipulate a mesh. Typical modifiers include location, rotation and scale.
Mapping- Relates to texturing a mesh and how the texture appears on an object. Examples include flat, cube, tube, sphere.
Constraints- Commands used to limit or assign movement to an object.
What are the various methods of animating 3D models?
Vocabulary:
Key-framing- Keys placed in timeline with computer calculating in between motion.
Paths- Animation is done by having an object move along a line or curve
Interpolations- (IPOs) The actual animation of an object, usually displayed in a graph.
Curves- Objects used to define paths and control shapes.
Child-Parent- Linking of objects where one is dominant and controls the other.
How do I develop characters using bones and constraints?
Vocabulary:
Constraints- Commands used to limit or assign movement to an object.
Armatures- Skeleton and bone structures used to control meshes in Blender
Inverse Kinematics- Moving an armature string by using the end of the chain.
Meta Shapes- Objects in Blender that attract to each other and bond when moved. Like mercury and water droplets.