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Introduction to Maya Elmedin Selmanovic Vedad Hulusic The Digital Laboratory WMG [email protected]

Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

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Page 1: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Introduction to Maya

Elmedin Selmanovic

Vedad Hulusic

The Digital Laboratory

WMG

[email protected]

Page 2: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

What is Maya?

• Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution

• Used in film, television, game development, and design projects • Allows scripting in Maya Embedded Language (MEL) or Python

Page 3: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,
Page 4: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling in Maya

• Polygons o Vertices, edges and faces o Polygonal surfaces can be described with the smallest amount of data of all the 3D

surface types

• NURBs (Non-Uniform Rational B-splines) o Define the profile of the shape that you want for a surface o Create the finished surface using a specific construction method o Can be converted to a poly mesh

• Subdivision surfaces

o Possess characteristics of both NURBs and polygonal surfaces o Capable of producing smooth organic forms (NURBs) o Extrude specific areas and create additional detail in your surfaces (polygons) o Switching between different levels of detail

Page 5: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling in Maya

• Polygons o Vertices, edges and faces o Polygonal surfaces can be described with the smallest amount of data of all the 3D

surface types

• NURBs (Non-Uniform Rational B-splines) o Define the profile of the shape that you want for a surface o Create the finished surface using a specific construction method o Can be converted to a poly mesh

• Subdivision surfaces

o Possess characteristics of both NURBs and polygonal surfaces o Capable of producing smooth organic forms (NURBs) o Extrude specific areas and create additional detail in your surfaces (polygons) o Switching between different levels of detail

Page 6: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,
Page 7: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Maya learning movies

• Essential Skills:

• Create and view objects

• Zoom, pan and roll camera

• Move, rotate, scale objects

• Component selection

• Keyframe animation

• Preview render

Page 8: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Shortcuts • QWERTY (tools)

o Q: select o W: move o E: rotate o R: scale o T: show manipulators o Y: last tool used

• Camera o ALT + LMB: tumble/rotate camera o ALT + MMB: track/move camera o ALT + RMB: dolly/zoom camera o A: Zoom all o F: Zoom selected

• Panels o SPACE: panel layout (1 view / 4 views exchange)

• Display o 1, 2, 3: low / medium / high quality o 4: wireframe o 5: shaded o 6: shaded and textured o 7: use all lights

Page 9: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

What we will learn here:

• Creating, manipulating

and editing primitives

• Using tools and deformers

• Assigning the material

• Animating / key framing

Page 10: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

•Create a new project (File → Project Window) •Click New button •Enter the name: Windmill •Set location to C:\CGcourse\Tutorials •Click Accept button - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - • Save the scene (File → Save)

Page 11: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

• Create a polygonal plane: Create → Polygon Primitives → Plane

• Open the Channel Box

• In INPUTS group click on polyPlane1

• Set Width and Height to 50x50

• Press Key 5 to see smooth shaded object

Page 12: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill Creating the windmill object

• Create a Cylinder 2x7 and set Height Subdivisions to 7

• Translate cylinder in Y direction to 3.5

• Create a Sphere and set its Radius to 2

• Press and hold RMB over the sphere and select Face

• Select and delete the faces of the bottom half of the sphere

Page 13: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

• Delete the faces at the top of the cylinder

• Select half-sphere then using SHIFT select cylinder

• Align objects: Modify → Align Tool

Page 14: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill • Select both objects and combine them: Mesh → Combine

• It is one object now, but not fully connected.

We need to merge vertices of those two sub-objects: Edit Mesh → Merge

• Assign Lattice deformer to the object:

Animation menu: Create Deformer → Lattice or Deformation shelf → Lattice

• Change T Divisions to 2 (in the Channel box)

• Choose Lattice point (RMB over the lattice frame) and select four bottom points

• Scale them up uniformly

Page 15: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

Creating the windows and door on the windmill object

• Create a Cube with dimensions 0.8 x 1 x 1

• Align the objects using Modify → Snap Together Tool as described:

click on the cube side face, then on the windmill face, where you want the window,

and press Enter

Page 16: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

• Move the box a bit inside the windmill object

• Select the windmill and the cube respectively (using Shift)

• Cut out the box from the windmill object using Mesh → Booleans → Difference

Alternatively

• Select faces on the windmill for windows and extrude them: Edit Mesh → Extrude

Page 17: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

Creating the blades • Try it yourselves

Page 18: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

Creating the blades • Create a Cylinder and set Height to 1.5, Radius to 0.1 and Subdivisions Height to 8

• Select the faces as on the figure and smooth them: Mesh → Smooth

• Move it to the top front of the windmill

Page 19: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

Creating the blades • Create a Cube with dimensions of 1 x 6 x 0.02 and set Subdivisions Height 3

• Select the middle vertices and scale them down along the x axis, then

scale them down along the y axis

Page 20: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill • Duplicate the cube Edit → Duplicate Special and Rotate Z by 90

• Select both objects and combine them: Mesh → Combine

• If pivot is not in the centre of the object go to Modify → Center Pivot

• Use Snap Together Tool to align blades to the pole (centre of rotation)

• Move blades slightly backwards (onto the pole)

Page 21: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

Create a door and steps • Edit Mesh → Extrude faces for door

• To create steps we want to split bottom (three) faces into three vertical subdivisions

• Go to Edit Mesh → Interactive Split Tool (click on the edges where you want to

place vertices and press Enter to finish)

Page 22: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Modeling a windmill

• Select created (sub)faces under the door and extrude them

• Deselect the top row and extrude the rest

• Repeat until you get complete staircase

Page 23: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Organising things better

Delete history and name the objects • Select all the objects in the scene and go to Edit → Delete by Type → History

• Open the Outliner (Window → Outliner) to see the scene elements

• Rename four polygonal objects to:

o ground

o tower

o pole

o blades

• Select ground, tower and pole and group them (Edit → Group)

• Rename the Group1 to Windmill

• Go to Window → Hypergraph: Hierarchy and look at the relations between objects

Page 24: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Assigning the materials

• Select ground object, then hold RMB: Assign New Material → Lambert

• Click on the (grey) Color box and pick a green colour

• Name the material ground_mat

• Select the windmill and create new Lambert material

• Assign it the red colour and name it to windmill_mat

• Select the pole and hold RMB:

Assign Existing Material → windmill_mat

• Select the blades and assign it white Lambert material

• Name it blades_mat

Page 25: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Animating the blades - keyframing • Click on the Animation preferences button in the bottom right corner

• Set the Playback and Animation end to 160

• Select the blades and press "s" key (it will set a keyframe on the first frame of the

animation - blades' initial position)

• Move slider to frame 20 and rotate blades for 45 degrees

• Press "s” key

• Move slider to frame 40 and rotate another 45 degrees

• Press "s“ key

• Repeat the procedure until the frame 160 (360 degrees)

• Play the animation

Page 26: Introduction to Maya - University of Warwick is Maya? •Integrated 3D modeling, texturing, rigging, animation, visual effects, and rendering solution •Used in film, television,

Congratulations!

What we have learned here:

• Creating, manipulating and editing primitives • Combining and grouping objects • Aligning objects • Snap together tool • Merging vertices • Using Lattice deformer • Boolean - difference • Extruding faces • Smoothing geometry • Center pivot • Split polygon tool • Deleting history • Assigning the material • Animating / key framing