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Communication Challenges in High-Density Deployments
of Wearable Wireless Devices
Alexander Pyattaev, Kerstin Johnsson, Sergey Andreev†, and Yevgeni Koucheryavy1234
January 13, 2015
1A. Pyattaev, S. Andreev, and Y. Koucheryavy are with the Department of Electronics and Com-munications Engineering, Tampere University of Technology, FI-33720 Tampere, Finland.
2K. Johnsson is with Intel Corporation, Santa Clara, CA, USA.3†S. Andreev is the contact author: Room TG417, Korkeakoulunkatu 1, 33720, Tampere, Finland
(+358 44 329 4200); e-mail: [email protected] 2015; Mobile Wearable Communications; Editor: Dr. Hassnaa Moustafa
Abstract
Wearable wireless devices are very likely to soon move into the mainstream of our society,
led by the rapidly expanding multibillion dollar health and fitness markets. Should wearable
technology sales follow the same pattern as those of smartphones and tablets, these new devices
(a.k.a. wearables) will see explosive growth and high adoption rates over the following five
years. It also means that wearables will need to become more sophisticated, capturing what
the user sees, hears, or even feels. However, with an avalanche of new wearables, we will need
to find ways to supply them with low-latency, high-speed data connections, so as to enable
the truly demanding use-cases such as augmented reality. This is particularly true for high-
density wearable computing scenarios, such as public transportation, where existing wireless
technology may have difficulty to support stringent application requirements. In this article, we
summarize our recent progress in this area with a comprehensive review of current and emerging
connectivity solutions for high-density wearable deployments, their relative performance, and
open communication challenges. Keywords: Mobile wearable applications, communication
challenges, high-density deployments, short-range radio protocols, ray tracing.
1
Mobile wearables today
Mobile wearable devices are the pinnacle of miniature wireless technology, allowing one to carry
inside a wrist-watch what is typically found in a smartphone. Today, all signs indicate that
wearable computing (or, simply, wearables) will emerge as the ’next big thing’ within the mobile
ecosystem across smartphone manufacturers, application developers, advertisers, and content
creators [1].
Even though particular samples of wearable technology have been seen for already 20 years
(primarily, in military applications, with soldiers wearing sensors and radios concealed in their
uniforms, night-vision and helmet mounted cameras, etc.), they largely remained cumbersome,
bulky, and unaesthetic for consumer applications [2]. Generally, only headphones have been
truly successful in being adopted in the dress code so far. However, recent progress in mobile
communications and battery technology, advanced miniature electronics, materials, and soft-
ware is enabling increasingly capable, energy efficient, lightweight, and fashionable wearable
computing products.
Already today, wearable fitness trackers are revolutionizing the ways people do sports, fol-
lowed by other categories of wearables, such as smartglasses and smartwatches, often positioned
as accessories to modern smartphones. Not limited to individual consumer applications, emerg-
ing wearable solutions include rings, healthcare monitors, and even some examples of smart
textiles, which all have the potential to benefit multiple market segments.
Analysts predict that wearable technologies will soon create unrivaled market opportunities
for a wide variety of players, from apparel manufacturers, IT and telecom companies, to brands,
content providers, advertisers, and OEMs [3]. According to the recent predictions, the global
wearable device market is expected to grow almost 4000% between 2012 and 2017 with the
lion’s share of volumes initially given by fitness bands and then followed by smartwatches and
smartglasses [4].
While currently the wearable technology market is dominated by the products released by
two industry giants, Apple and Google, we soon expect an avalanche of new wearable devices,
such as smartphone compatible watches, innovative healthcare solutions, and many variations
of smartglasses [5]. As the result, by year 2018 the wearable industry foresees revenues on the
order of 5B to 30B, making for an unprecedentedly large market.
Interestingly enough, the biggest barrier towards mass adoption of wearables does not lie in
the field of technology. It appears that such factors as fashion and style are actually forming the
customer’s desire to purchase a new device. Therefore, future wearables will need to become
more stylish and fashionable, before people start considering them seriously. However, the
moment this barrier is lifted, we will experience a huge influx of new devices flooding our daily
lives. One curious example in this category is iWatch announcement from Apple, which might
just do for watches what the iPhone did for mobile phones.
As more functional and fashionable devices hit the market [6], the main focus will shift from
fashion to usability. At that point, it will be critical to deliver wire-equivalent connectivity
for the wearable devices, sometimes at very high data rates [7]. For instance, smart glasses
have huge potential for any workforce that could benefit from access to hands-free information
flows, but those flows need to be streamed to the glasses continuously, and with reasonably low
2
latency.
Here, Google is not the only player, followed by Vuzix, GlassUp, Recon Instruments, and
Telepathy. Finally, real, working smartclothing might still be somewhat of a science fiction, but
many companies, like OMSignal, Hexoskin, and Athos, are planning to make it happen soon.
Again, wireless interaction would be the key for its seamless integration into our society.
In summary, several important changes are expected to occur in the smart wearable device
market, partly as a result of developments in the application model, and partly due to the
increasing density of wireless links. As new wearables get introduced, we will need to find
ways to supply them with low-latency, high-speed data connections [8], so as to enable the
truly demanding use-cases such as augmented reality [9]. This article summarizes our progress
along these lines with a comprehensive review of current and emerging connectivity solutions
for high-density wearable deployments, their relative performance, and open communication
challenges.
Setting stage for high-density deployments
As current technology allows for increasingly smaller functional devices, we witness tighter in-
tegration of those devices into our daily lives. With modern sensing capabilities, we expect to
receive more significant information about the world around us, while making it more intelli-
gent and flexible [10]. Similarly, through wearable computing, we strive to enhance our own
capabilities by allowing us to see and hear better, and interact with surrounding technologies
easier [11]. However, similar to large-scale sensor networks, the vision of wearable computing
requires serious engineering effort before it could be really used by everyone. One of the key
issues is the density of the resulting network: if each person is supposed to have several wearable
devices, it would be necessary to multiplex hundreds of connections in crowded areas, resulting
in connection densities never seen before.
Already today, in any public transportation, one can observe a significant proportion of pas-
sengers to be reading an e-book, listening to the music, playing electronic games, or performing
some other operations with their mobile devices. Not surprisingly, due to limited capacity of
today’s mobile Internet access, most of those activities are happening offline. Furthermore, the
vast majority of the audio-visual information is carried by wires, without involving wireless
medium at all. Hence, hundreds of passengers can easily enjoy services without interfering with
each other, but only as long as those are in no need of wireless links.
If we are to assume that some 25 out of 50 passengers in a conventional bus desire to use
Bluetooth 2.0 communications technology for their Hi-Fi stereo headsets at the same time, we
would face the simple fact that there is barely enough bandwidth for all of them. And that
is just for the average of 0.5 wearable device per passenger, while we could soon be looking at
around 5 devices per passenger. In the very near future, we will apparently have to consider
the situation that what we can support today in terms of network density is simply not enough
– we will need to efficiently multiplex many more wireless links.
Wireless engineers have already been facing similar scalability challenges in sensor networks.
While sensor network densities are much lower, the coverage areas typically exceed those for
3
wearable computing applications. As a result, future wearables may just do to the short-
range technology what massive machine-type communication scenarios have already done to
the cellular networks. Indeed, in the past technology, the density of service has seldom been
the main design target. By contrast, coverage and capacity have traditionally been driving
wireless protocol development, and for the majority of use cases it seemed to be sufficient (even
though frequent users of WiFi hot spots may argue otherwise).
In this paper, we take a closer look at the emerging challenging scenarios that wearable
computing brings along, and investigate if a paradigm shift is needed in the design priorities
of the wireless technologies aiming at wearable markets. We also consider the current state-of-
the-art in wearable device and IoT-oriented protocols, as well as several more recent solutions,
as potential candidates for the future “wire replacement” in the realm of wearable computing.
Finally, we evaluate attainable levels of spatial reuse as well as achievable peak bitrates for the
most promising candidate technologies when used in high-density wearable computing scenarios.
We conclude by detailing the appropriate design targets that might result in more advanced
protocols for future wearable computing applications.
Candidate technologies for mass wearables
Every existing wireless protocol may be viewed as a compromise between simplicity, efficiency,
and flexibility. Below we review some of the existing protocols from the point of view of high-
density wearable applications and investigate their relative position with respect to this balance
point.
State-of-the-art wireless protocols
Today, WiFi is probably the dominant short-range connectivity solution. We find conven-
tional WiFi interface, based on IEEE 802.11 technology, in close to any mobile device, with
emerging IEEE 802.11ac and IEEE 802.11ah extensions targeting the important special cases
of high-throughput and low-power applications. The WiFi MAC (medium access control) can
usually multiplex around 5-10 users reasonably well, typically achieving spectral efficiency of
over 90% [12]. However, when we consider the high-density application scenarios characteristic
of future wearable computing, this protocol may have difficulty to support stringent application
requirements.
For instance, as follows from our above survey, smartglasses could be one of the major
wearable applications, but running a high-definition video signal without wires, albeit making
a very attractive selling point, cannot be easily done without several tens of megabits of bitrate.
Hence, in emerging protocols aiming to replace Bluetooth and WiFi at some point, this limita-
tion has been addressed quite radically, by scaling up to several orders of magnitude in terms
of throughput, from tens to thousands of megabits per second (such as WiGig products based
on IEEE 802.11ad). In what follows, we review these novel mmWave solutions in more detail.
Meanwhile, a summary of existing short-range radio protocols in wide use today is provided in
Table 1.
4
Table 1: Comparison of current short-range radio technologiesRate, Mbps Range, m Users per cluster
Bluetooth 0.5-20 10-15 8IEEE 802.11g/n 50-120 10-50 5-10IEEE 802.11ac up to 400 10-30 10-15IEEE 802.11ah 0.1 10-100 5-10
ZigBee 0.5 10-100 5-10
Indeed, our daily experience with WLAN (Wireless Local Area Network) technology con-
firms that it has difficulty to support some 20 devices attempting to access the channel simul-
taneously, and has near-zero efficiency with 50 active users. The reason behind this observation
is that WiFi has been designed around a certain “typical” number of users that would end
up contending for the channel. Any more than that provisioned number – and the network
efficiency will degrade dramatically. Conventionally, for short-range radios, the underlying as-
sumption is that there will be at most 10-20 devices within a single collision domain. What
happens beyond that “limit” is typically left out of the discussion in respective standards and
remains up to the researchers/developers to tackle. As we argue below, if we take a look at
the future of short-range radios (namely, the 60 GHz band protocols [13]), we will see a similar
situation.
Emerging short-range radio solutions
Today’s short-range radio developments focus mostly on the ultra high frequency (UHF) bands,
primarily, the 60 GHz ISM (industrial, scientific and medical) spectrum. Currently, there are
several emerging solutions on the market, but all of them are built around similar principles.
The first UHF solution, released in 2008, is commonly known as the Wireless HD standard.
It implements a controller-based MAC with both random-access and scheduled operation within
the same network. Each Wireless HD network has exactly one controller, that governs every
single aspect of its operation, much like a cellular base station would, but only with time-
domain multiplexing. However, unlike cellular systems, Wireless HD does not have dedicated
procedures for resource negotiation between neighboring networks. It means that whenever
multiple networks overlap in space, time, and frequency, they do not have any reasonable
means to coordinate their effective schedules. Therefore, all scheduled transmissions that were
supposed to occur at the same time would be very likely to fail due to disruptive interference.
Unfortunately, with the primary application of Wireless HD being in audio-visual equipment
(e.g., in media centers and home theaters), this issue is not likely to be addressed any time soon,
as normally one would not have conflicting media systems at home. This does, however, mean
that Wireless HD technology cannot be immediately employed for most wearable applications,
as it would only operate when there is no chance of overlapping coverage areas. As it has
exactly four frequency channels, one can safely assume that there cannot be more than four
networks running wireless HD at any given point of space.
Following Wireless HD, the WiGig standard (implementing IEEE 802.11ad technology) has
been released in 2009. It offers a much greater flexibility to short-range wireless systems. In
5
particular, WiGig allows for arbitrary data traffic to be efficiently exchanged between devices,
and has much better capabilities to support low-cost devices that may opt out of supporting
high-bitrate transmissions. However, when it comes to architecture, WiGig is very similar to
Wireless HD: it is also designed around the concept of a central controller, which would assist
in scheduling of all transmissions within the network. Just like in Wireless HD, WiGig assumes
that there will never be a situation when more than four networks need to coexist, as it does
not provide any means to resolve the resulting conflicts between controllers. Similarly, WiGig
does not allow for a reliable coexistence of more than four networks at a time.
ECMA 387, released in 2010, is probably the best-suited technology for wearable applica-
tions. All the same with the previously discussed options, it utilizes a controller-based MAC.
However, on top of that, ECMA 387 is the only short-range standard explicitly covering network
mobility by providing mechanisms to remedy possible conflicts of interest that may happen as
a result (see Section 16.5.3.11 of the standard for details). The individual subnetworks in the
ECMA 387 network have two mechanisms to resolve conflicts of coverage areas: soft channel
switch and coordination.
Whenever a conflict is detected, one of the controllers would have to look for alternative
frequency channel to use, and if one is found, it will switch to the new channel together with all of
the associated devices. However, if that is not possible, ECMA controllers employ a mechanism
to keep their reference clocks aligned by adjusting their beacon transmission times. This allows
for the beacons from all the overlapping networks to be transmitted one after another. Hence,
the controllers have capability to keep track of each other’s scheduled transmissions and avoid
unwanted conflicts.
All of that additional signaling, however, adds to protocol overheads, and consequently to
the complexity and cost of the devices. Sadly, it also takes a fair amount of time for such a
system of networks to converge, and thus an abrupt change in the network structure may be
detrimental to all existing connections. In summary, ECMA does allow an arbitrary number of
networks to coexist, but not without a cost.
This incurred overhead is at least 21.3 microseconds per superframe of 16.384 ms (about
0.1% of its duration) for each network within the collision domain, plus the fact that no spatial
reuse can happen between any two pairs of devices which belong to thus coordinating controllers.
In practice, even the raw overhead of extra beacons could not be neglected, as for, say, 200
networks it is already 26% of the superframe resource, and that is assuming that there are
no other problems. That said, we can safely assume that ECMA 387 protocol could work
reasonably well in public transportation scenarios, as one would not anticipate more than
several hundreds of people in a single collision domain. Unfortunately, there are no vendors
supporting ECMA 387 technology at the moment of writing this article.
As a result of our technology review, we conclude that emerging radio protocols to be used
for short-range communication generally do not adequately address the problem of contention
and resource allocation on the scale one would anticipate in the wearable computing scenarios.
The original underlying assumption has been, that due to a very fast decay of wireless signal
at higher frequencies, it would not matter how well the protocol reacts to conflicting coverage
areas, as there would never be any meaningful number of users, not mentioning networks, in one
6
Figure 1: Motivating high-density scenario: a commuter train
collision domain. In what follows, we demonstrate that this assumption does not hold anymore
even in a very conventional wearable scenario.
Spatial reuse in short-range communications
In this section, we consider the achievable spatial reuse factors in a typical public transportation
environment. Today, a significant fraction of the population takes daily commutes in public
transportation on a regular basis. In our motivating public transportation scenario, we consider
hundreds of people crowded into regular train cars, airplanes, or buses. There could easily be
as many as 200 people in a subway train car, adding up to at least 300 mobile devices (as there
are actually more mobile phones than people). To make matters worse, a commuter train could
act as a decent waveguide at 2.4 or 5 GHz ISM frequencies (see Figure 1), when traveling inside
a tunnel. Below we estimate the anticipated contention levels in modern public transportation
by applying advanced radio coverage prediction methods.
Noteworthy, in public transportation scenarios the radio signal is reflected by the walls of
the vehicle, reducing the effect of occlusions that would normally be created by people and
other objects. To evaluate the effective coverage area of a given device in the vehicle, we utilize
a variation of a ray tracing model, which has been specifically designed for the purposes of
this research. In our model, we assume free-space propagation if no people occlude the path
between the TX and the RX positions. In addition to conventional path loss, at 60 GHz there
is also a noticeable contribution of atmospheric absorption, which is modeled conventionally as
15 dB/km in reasonable conditions according to ITU specifications [14].
If there are people occluding the line-of-sight (LOS) path between the TX and the RX, then
we assume that the incident radio wave is scattered. This is due to the fact that humans have
the reflection coefficient of roughly 0.4 (linear) at 5 and 60 GHz based on [15], and the respective
transmission can thus only reach receiver via some other (indirect) paths. One of the effects to
account for here is diffraction, which for an obstacle sized as a human being costs about 10-15
dB at both 5 and 60 GHz frequencies, based on the Universal Theory of Diffraction (interested
reader is referred here to ITU recommendations on the subject of diffraction). Unfortunately,
as no strict knowledge of passenger geometry can be obtained, we pessimistically add a 15 dB
penalty in all of the cases as an upper bound on path loss, when the only path is that via
7
diffraction.
Similarly, wireless energy can be reflected from walls, floor, and ceiling of the vehicle, which
are typically made of metal, thus resulting in specular reflections with minimal scattering or
attenuation. One can readily estimate the path loss in such cases based on the principles
of geometric optics. Naturally, reflected signals take a longer route to propagate, and hence
typically carry less energy. Additionally, if the path to a reflection surface is occluded, no
reflected energy is received. However, in practice it rarely happens that all of the reflected
paths are occluded simultaneously, as the passengers do not usually occlude the ceiling of the
vehicle. In summary, the ray tracer employed in this study does not claim absolute accuracy,
but serves to obtain the first-order understanding by establishing the lower bounds on how far
would electromagnetic energy propagate.
As our deployment model for the target commuter scenario, we adopt the existing MOVIA
subway train car, which is typically used in large metropolitan areas of San Francisco, London,
Shanghai, and many others. We also assume that several cars compose a longer train, as they
would normally do in real-world subways. For more technical data on the trains in question,
the reader is referred to the manufacturer’s webpage1. In addition, we make an assumption of
exactly five wearable devices per passenger, which may even become an underestimation in the
future, but for now should provide us with a clear baseline scenario. Finally, we assume that
all of the devices are always able to reach their theoretical maximum of throughput, which we
set as 60 Mbps per 20 MHz at 5 GHz and 4.620 Gbps per channel at 60 GHz. As our study
shows, these are feasible numbers for low-cost devices, whereas higher rates generally require
complex beamforming procedures and thus do not fit into the low-cost paradigm.
With our ray tracing tool, we first investigate the signal propagation characteristics in the
motivating commuter scenario. The heat map in Figure 2 clearly illustrates how far the radio
signal propagates along the train on different frequencies. There are some non-linear effects
observed due to occlusions, but we conclude that a general regression would adequately capture
the overall dynamics of the signal propagation.
Further, studying in more detail path loss vs. distance, we clearly observe a distinct pattern
of dependence. In Figure 3, we illustrate the two particular propagation mechanisms, reflection
and diffraction, at longer ranges. What is also important to note here, is that if we assume a
reasonable WLAN protocol in operation, it would require an isolation of around 80 dB between
the receivers sharing the same frequency channel. The vertical lines in the plot confirm that in
a half-empty train those path losses are achieved at distances of 11 and 110 meters for 60 and
5 GHz carriers, respectively. Therefore, our results suggest that the 5 GHz signal easily covers
the train car completely and carries sufficient energy even beyond it. On the contrary, the 60
GHz signal is notably attenuated by people and dissipation in free space.
From our results, we also learn that interference with noticeable levels of well above the
noise floor travels reliably over sufficient distances, such that multiple passengers with all of
their devices become affected. One can estimate how much impact there would be, and the
corresponding results are detailed in Figure 4. Clearly, we cannot simply disregard the fact
that there could be as many as several hundreds of wearable devices trying to share the channel
1http://www.bombardier.com/en/transportation/products-services/rail-vehicles/metros.html
8
Figure 2: Signal propagation inside the train, 100 people
at the same time. Even with several orthogonal frequency channels (e.g., 4 at 60 GHz and 24
at 5 GHz), it is still barely sufficient to even approach the required numbers. In particular,
during peak commuting hours (with up to 200 passengers per a train car), radio protocols at 60
GHz would need to deal with up to 40 devices trying to share the channel. Most importantly,
those devices would all belong to different networks, complicating any feasible coordination. At
5 GHz, the situation is even worse, with up to 100 devices in a collision domain on the same
channel, which is way beyond workable ranges for both WiFi and Bluetooth protocols.
Interestingly, we also learn how larger numbers of users inside the train car have a highly
non-linear effect on achievable capacity. Even though we may anticipate that the neighboring
people would absorb some radio energy, in fact it barely happens, and the increase in user
densities has truly detrimental effects on available service quality. For instance, by analyzing
Figure 4, we conclude that at already 20 people per train car the use of 5 GHz band for
multimedia applications becomes somewhat complicated. Similarly, the anticipated hundreds
of megabits rapidly degrade to tens for 60 GHz systems. It is also important to note that
the bitrate calculations reported here are theoretical maximums, so in practice we expect even
lower numbers due to MAC protocol overheads, as discussed above.
Summarizing, we discover that low-frequency radios face enormous challenges in high-density
wearable scenarios. It may even be so that there are simply no means to make them serve the
needed numbers of users at any reasonable cost in terms of frequency resource. In contrast,
9
Figure 3: Path loss inside the train
Figure 4: Network scaling in public transportation scenarios
60 GHz technologies could potentially deliver the desired rates of several tens of megabits per
device in the target scenario. On the other hand, the actual protocols that exist today cannot
efficiently handle tens of collocated networks operating simultaneously.
10
Towards efficient wearable connectivity
As a conclusion to our evaluation of high-density wearable connectivity, we summarize the key
envisioned challenges. First, the existing low-frequency communication protocols (such as WiFi
and Bluetooth) simply do not scale well enough to support massive wearable computing de-
ployments. There is a possibility that a new look at the radiated power levels could remedy this
to some extent, but then the range and coexistence with other wireless systems would become
a problem. Second, the existing 60 GHz protocols, while theoretically having the capacity to
serve the desired user densities and enable massive wearable applications, lack efficient mecha-
nisms to handle scenarios where there are tens of neighboring networks overlapping with each
other.
One could, however, envision a future wireless system that would be specifically designed
to serve high-density wearable deployments. For it to operate, all the necessary functionality
would need to be in place to arbitrate competition for resources from hundreds of diverse systems
(perhaps even without explicit negotiation due to security/privacy concerns). In addition, a
pure random access based protocol may be required due to the fact that any sort of structure
imposed by a person-specific coordinator is likely to be disrupted by some other people around.
In summary, wireless engineers currently face a serious challenge of designing an efficient
wearable communication protocol that would operate in the very difficult high-density scenarios.
To this end, the following requirements to such protocol may be distilled:
• Densities of ˜4-5, up to 10 nodes per square meter, with some 50-100 devices in a single
collision domain.
• Average link lengths of 1 meter, expected interference range of 10 meters.
• Highly repetitive, QoS-demanding access patterns typical for sensor networks.
• Relatively low per-device bandwidth requirements.
• Very high cluster densities (e.g., each 5 devices may form their own network), with po-
tential cluster mobility.
Today, none of the existing state-of-the-art wireless protocols readily address the demanding
high-density wearable scenarios. Whereas certain solutions have been designed to remain scal-
able under arbitrarily high loads, they still suffer from overheads proportional to the number
of users. Unfortunately, when one deals with hundreds of devices in a collision domain, such
overheads may turn out to be prohibitive. And that is on top of the fact that nearly all actually
scalable protocols are random access based, and therefore cannot guarantee consistent access
delays. To bridge this gap, additional efforts are required to engineer efficient radio protocols,
based on more scalable approaches, that have known complexity irrespective of the number of
active devices in the network. We expect this direction to become and important research trend
in the very near future.
11
Acknowledgment
This work is supported by Intel Corporation, TISE, and the IoT SRA program of Digile, funded
by Tekes. The work of the third author is supported with a Postdoctoral Researcher grant by
the Academy of Finland.
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Authors’ Biographies
Alexander Pyattaev ([email protected]) is a Ph.D. Candidate in the Department of
Electronics and Communications Engineering at Tampere University of Technology, Finland.
He received his B.Sc. degree from St. Petersburg State University of Telecommunications, Rus-
sia, and his M.Sc. degree from Tampere University of Technology. Alexander has publications
on a variety of networking-related topics in internationally recognized venues, as well as several
technology patents. His primary research interest lies in the area of future wireless networks:
shared spectrum access, smart RAT selection and flexible, adaptive topologies.
Kerstin Johnsson ([email protected]) is a Senior Research Scientist in the Wire-
less Communications Laboratory at Intel, where she conducts research on MAC, network, and
application layer optimizations that improve the mobile client experience while reducing wire-
less operator costs. She graduated from Stanford with a Ph.D. in Electrical Engineering and
has more than 10 years’ experience in the wireless industry. She is the author of numerous
publications and patents in the field of wireless communications.
Sergey Andreev ([email protected]) is a Senior Research Scientist in the Department
of Electronics and Communications Engineering at Tampere University of Technology, Fin-
land. He received the Specialist degree (2006) and the Cand.Sc. degree (2009) both from St.
Petersburg State University of Aerospace Instrumentation, St. Petersburg, Russia, as well as
the Ph.D. degree (2012) from Tampere University of Technology. Sergey (co-)authored more
than 80 published research works on wireless communications, energy efficiency, heterogeneous
networking, cooperative communications, and machine-to-machine applications.
Yevgeni Koucheryavy ([email protected]) is a Full Professor and Lab Director at the Depart-
ment of Electronics and Communications Engineering of Tampere University of Technology
(TUT), Finland. He received his Ph.D. degree (2004) from TUT. He is the author of numer-
ous publications in the field of advanced wired and wireless networking and communications.
His current research interests include various aspects in heterogeneous wireless communication
networks and systems, the Internet of Things and its standardization, as well as nanocommu-
nications. He is Associate Technical Editor of IEEE Communications Magazine and Editor of
IEEE Communications Surveys and Tutorials.