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Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm Arjun Bir Singh

Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup

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Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. Ville H. Tuulos , J¨urgen Scheible , and Heli Nyholm. Arjun Bir Singh. OUTLINE. Introduction Prior Work Game Design (Gameplay) Game Design (Rationale) Implementation Experience Conclusion - PowerPoint PPT Presentation

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Page 1: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup

Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm

Arjun Bir Singh

Page 2: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

OUTLINE

o Introductiono Prior Worko Game Design (Gameplay)o Game Design (Rationale)o Implementationo Experienceo Conclusion o Commentso References

Page 3: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Introduction – Manhattan Story Mashup

o Come Out & Play Festival• SensorPlanet Project

Mobile phone-centric sensing

o Interactive Storytelling• Mash up stories – web players• Shoot a photo – street players• Keyword-photo pair validation – street players• Story Display – moderator

o Understanding pervasive applications

Page 4: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Prior Work

o Pirateso PhotoPhone Enviornment• Story – teller• you’re so full

o Can You See Me Nowo Uncle Roy All Around You

Page 5: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Game Design (Gameplay)

Gameplay

Page 6: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Game Design (Rationale)

o Satisfying, enjoyable and a creative experienceo Surprise, playability, social actability, transparencyo Speak the users’ languageo Where am I?, What’s here?, Where can I go?o Will users know what to do?, Will users see how to do it?,

Will users understand from feedback whether the action was correct or not?

o Why should I join this community?, What are the rules?, Can I do what I want to do easily?, Can I express myself as I wish?

Page 7: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Game Design Rationale (Contd..)

Initial mobile client UI screen mock-ups

Page 8: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Implementation

o Storytelling Tool• Creation of a story through

sentences• Dubious or nonsensical

sentence detection and removal

• Tokenization of sentences

Storytelling tool in the web

Page 9: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Implementation (Contd..)

o Mobile Client• Implemented in Python• Consists of 3 modes

Keyword selection modeShooting modeGuessing mode

• Player statistics and photo gallery

Keyword selection & shooting mode

Player statistics & gallery views

Page 10: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Implementation (Contd..)

o Large Public Display• Moderator filtering• Motivational aspect

Page 11: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Experience

o 184 players, 3142 photos and 4529 guesseso Fair gameplayo Moderate difficultyo Motivationo Engagingo Correlation between scoring and actions

Page 12: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Experience (Contd..)

Page 13: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Experience (Contd..)

o Photos• Creativity

Acting out publiclyBlur or shake the photo

oWeb• Time-scale difference between the

web and the physical world• Difference in the web and mobile

user baseoQuestionnaire• User experience evaluation

Page 14: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Experience (Contd..)

Usability ratings by mobile players Ratings regarding the mobile and the web as a joint system

Page 15: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Conclusiono MSM success• Lazy shooting• Ambiguity• Teamplay• Speed• Integrated Game-Flow

oMSM Concerns• Time and Web• Scalability• Duration• Adaptability

Page 16: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Comments

o Iterative design techniques yield a good resulto Seamless collaboration between virtual and physical

spaceo Pervasive computing for recreational purposeso Certain incentives should be used to encourage more

web players

Page 17: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

References

o www.storymashup.orgo www.uncleroyallaroundyou.co.uko www.canyouseemenow.co.uko PhotoPhone Entertainment by Johan Thoressono Pirates: Proximity-Triggered Interaction in a Multi-

Player Game by Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson

Page 18: Combining Web,  Mobile  Phones and  Public Displays  in Large-Scale: Manhattan  Story  Mashup

Thank You