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City Modelling

City Modelling - Michigan State University SimCity BuildIt.pdf · SimCity BuildIt Game Play Straight-forward Develop using residences, build infrastructure, keep Sims happy Develop

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  • City Modelling

  • SimCity BuildIt◦ Game Play Straight-forward Develop using residences, build infrastructure, keep Sims happy Develop trade positioning

    Why?◦ Models importance of managing City Resources (Power, Water, Waste Disposal) City Services (Police, Fire) Healthcare Economy keep Sims happy—they pay more in taxes

    Concepts◦ Basic needs and factors that influence growth

  • SimCity BuildIt◦ Game Play Straight-forward Develop using residences, build infrastructure, keep Sims happy Develop trade positioning

    Why?◦ Models importance of managing City Resources (Power, Water, Waste Disposal) City Services (Police, Fire) Healthcare Economy keep Sims happy—they pay more in taxes

    Concepts◦ Basic needs and factors that influence growth

  • It’s FREE! Where?◦ http://www.ea.com/simcity-buildit/

    http://www.ea.com/simcity-buildit/http://www.ea.com/simcity-buildit/

  • How?◦ https://www.youtube.com/watch?v=5pVaFKx7fEk

    Grid-style format with direct interface Buildings◦ Footprint has various sizes and shapes◦ Factories and utilities have “dirty” or impact zones◦ Resources have influence zones

    https://www.youtube.com/watch?v=5pVaFKx7fEkhttps://www.youtube.com/watch?v=5pVaFKx7fEk

  • Economy◦ Based on taxation and trade◦ Taxation builds with increased population◦ Trade is critical for economic growth as it does not

    increase population, therefore decreases need for infrastructure for Sims

    Population◦ Growth based on residential improvements over time◦ Miscellaneous factors Road improvements required Specialization features (parks, etc.) influence growth

  • Propose basis for SimCity (i.e., type of planning model)◦ Growth◦ Expansion◦ Economic – clean utilities vs. “dirty” utilities◦ Limit specialization elements◦ Model city after existing cities Based top 25 city in the world (population)

    http://www.worldatlas.com/citypops.htm Based on only US

    http://www.infoplease.com/ipa/a0763098.html

    http://www.worldatlas.com/citypops.htmhttp://www.infoplease.com/ipa/a0763098.html

  • http://www.birdseyeviews.org/browse.php https://www.cmich.edu/library/clarke/ResearchResources/Michigan_Material_Statew

    ide/Birdseye_View_Collection/Pages/Images-in-the-Collection.aspx

    http://www.birdseyeviews.org/browse.phphttp://www.cmich.edu/library/clarke/ResearchResources/Michigan_Material_Statewide/Birdseye_View_Collection/Pages/Images-in-the-Collection.aspx

  • Journal of city development (Excel would be good)◦ Actions taken during the week Impacts of those actions and potential resolutions◦ Advancements Population Trade Building and construction / expansion◦ Milestone indicators Population growth Economic leveling

  • Chart progress◦ Time indicator on x-axis (use short time period; 24-

    hours)◦ Various options Population Sim happiness level Number of buildings Storage capacity Available gold / keys◦ Would coincide with journal entries◦ 1st progress chart will be due Sept 11 in D2L

  • Tracking Manufacturing◦Order of production◦Time delay◦Follow the progress to create goods…follow the supply chain

  • AESC 310I want to play a gameI want to play a gameSimCity BulidItCity PlanningSimCity BulidItConsiderationsSlide Number 8Other Possible City LayoutsThings to Consider…(do this, you will ;-) )Things to Consider…(do this, you will ;-) )Further considerations as City growsAny Questions, Comments, Concerns?