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    _____ __ __ ______ _____ ______ ___ ______ ___ _____/ ___// / / // __ // ___// __ // \ / __ //_ / ___// / / /_/ // / / // / / / / // / / / / / / // /_/ / / __ // / / // / / / / // _ \ / / / / /__ // /__ / / / // /_/ // /__ / /_/ // /_ / /_/ / ___/ //____//_/ /_//_____//____//_____//______//_____/ /____/

    ___ __ __ __ __ ______ _____ ______ __ __ _____/ / / / // / // ____// ___// __ // / / /__ // / / / / // / // / / /__ / / / // / / ___/ // / / / / // / / // / __ / ___// / / // / / / / ___// /_/ // /_/ // / // /_/ // /__ / /_/ // / / / /__/_____//_____//_/ __//_____//____//_____//_/ __/ /____/

    ************************************************************************************************************************************************************************************************************************************************************************************

    _______________________________/ \ +---------------------------+ Chocobo's Dungeon 2

    FAQ/Walkthrough v1.8 +---------------------------+ -Created by Chocobo Clyde Email: [email protected] +---------------------------+ \_______________________________/

    Best Viewed with 800x600 Screen Setting

    Page Count: Around 78

    *Note: If you are going to e-mail me on how to play 2 players in Chocobo's Dungeon 2, I will

    not answer that. If you would be just so kind to look in the FAQ sectionwhich will

    explain everything on how to do it, do so. Thank you and please don't bother me

    about that question.

    ---------------------------------------------------------------------------------------------+---------------------+ +-------------------------------------------------------

    ------------+

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    Table of Contents For the Ultimate GAME!

    +---------------------+ +-------------------------------------------------------------------+--------------------------------------------------------------------------------

    -------------

    1.0 FAQ/Walkthrough History1.1 FAQ/Walkthrough News (different each FAQ/Walkthrough)1.2 Introduction1.3 Credits aka Acknowledgements1.4 Story (they gave you in the instruction booklet)1.5 Controls1.6 Frequently Asked Questions1.7 Info on Magic1.8 Info on Summons1.9 Info on Merging Equipment

    2.0 Characters3.0 Basics of a Dungeon4.0 Tips and Tricks5.0 Walkthrough5.1 The Ending (Contains Spoilers!)5.2 The Second Adventure (Contains Spoilers!)6.0 Item List6.1 Spell Books6.2 Potions and Tonics6.3 Essences6.4 Cards6.5 Nuts6.6 Misc. Items

    6.7 Magic Stones7.0 Equipment7.1 Claws7.2 Saddles7.3 Collars7.4 Stones, Bottles8.0 Equipment Break List for Feathers8.1 Feather List9.0 Mog's Stealing List10.0 Monster List10.1 Generic Monsters10.2 Bosses10.3 Summoned Allies11.0 Strategies11.1 General Strategies11.2 Monster Strategies11.3 Boss Strategies12.0 Misc.12.1 How to Get Omega Essence12.2 How to Kill "Doom" (for all those people who have time)12.3 Secrets12.4 GameShark Codes12.5 Coming Up

    --------------------------------------------------------------------------------

    ---------Section 1.0 - FAQ/Walkthrough History--------------------------------------------------------------------------------

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    ---------

    1.1 - I removed the ASCII art since I forgot the "o" in Chocobo. I didn't wantto bother

    making another one.- I added FAQ History.- I added to Frequently asked questions.

    - I moved the Frequently asked questions area from section 12 to 1.41.2 - Fixed up the TRAPS section. I accidently placed an * on the Level UP traprather

    than the lost-child trap.- Gave information about the Energy UP feather. Look in the Equipment Break

    List.- Gave information about the feathers you get after clearing a dungeon.- I'm planning on making a monster list. It will take some time so don't ex

    pect tofind in the current FAQ. Expect it some time or another.

    - I editted the looks of the title. I know it isn't that graphic but oh what the

    heck...- I removed my other email address since I wouldn't want it used for anything else

    other than school.1.3 - Added a Feather section.

    - Still didn't add any monster list yet. Hope I will soon.- More FAQs- New Logo... WOO HOO!!!- 2 New GS Codes- New tip- Updated information on the Gambling Claw- Added comments on some items.

    1.4 - New e-mail. My computer had the CIH virus so I had to get another acount

    but whocares?

    - Placed a note in the beginning of the FAQ.- More FAQ questions.- Starting on the monster list layout.

    1.5 - Finished the monster list! YAY!!!- Changed the format of the FAQ/Walkthrough.- Added a Strategy section.- Added more ways on defeating Omega and obtaining it's legendary essence.- Added more information on Doom as it is called.- More FAQs answered.- Added the Bosses section in the Monster area.

    1.6 - Fix the double "me" in Mog's Quote.- Fixed the typo in the Poison Claw.- Fixed the space in Mini Mage.- Fixed the typos in the FAQ/Walkthrough. If you guys find typos, please em

    ail me.- Fixed some of the typos and misprints in the Monster Lists.- Changed layout once more but not that much.- Gave more info on what kinds of feathers you get when you finish bonus dun

    geons.- Added more FAQ's.- Added comments for Stones/Bottles.- Added Info on Magic section.- Added Info on Summons section.

    - Added Info on Merging Equipment section.- Added many Strategy sections.- Didn't realize that I took out the GameShark codes section when I sorta re

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    modeledthe FAQ/Walkthrough. It's back now.

    - Added a Summoned Allies section in the Monster List.- Added new GameShark codes that I didn't have in before.

    1.7 - New Email changed. UPDATE YOUR EMAIL LISTINGS!1.8 - Fixed a few grammar errors

    -----------------------------------------------------------------------------------------Section 1.1 - FAQ/Walkthrough News-----------------------------------------------------------------------------------------

    Version 1.6 is the biggest change for this FAQ/Walkthrough! Enjoy!

    As of now, I'm just putting in the other minor details of Chocobo's Dungeon 2.I reallywant a complete FAQ/Walkthrough. I'll be glad if you guys help. Don't worry, Iwon't

    steal your information. I promise.

    As of now, I've worked on new sections. They include information on merging claws andsaddles. That also includes information on summoned allies. You'll find so much morein this FAQ/Walkthroug this time. Also, I went through and checked for any typos. I'mnot surprised and I found quite a couple. Well, at least this time, it's not thatembarrassing as that typo I did in the first FAQ/Walkthrough's logo :P.

    I'm adding a strategy section that will also grow over time. Anybody that would

    like tohelp out in the strategy section please email me. I'm planning strategies on how todefeat bosses, enemies, etc. If you've got anything to help out with, please doso...

    Speaking of strategy, I'm also adding a Boss Strategy Section (as if I didn't when I madethe FAQ/Walkthrough). This also includes Monster Strategies and General Strategies.Give the strategy section a visit and help out.

    Oh yeah, I put back the GameShark section. I didn't realize that I took it outinversion 1.5 of this FAQ/Walkthrough. I feel like an idiot. :P Well, anyway, there aresome new GameShark codes that I didn't have in the previous version. Now, they're here!

    I'm keeping the sections on how to kill Doom and getting Omega Essence separatefrom thestrategy section since these are oftenly asked and I don't want people to go through thetrouble of having to search for them in the strategy sections.

    -----------------------------------------------------------------------------------------Section 1.2 - Introduction

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    -----------------------------------------------------------------------------------------

    Chocobo's Dungeon 2 is a very addictive game once you get use to it. It's verymuch likeSecret of Mana. However, the battles are turn based. What also makes this gamecool is

    how two players can play. Chocobo's Dungeon 2 is definitely worth it. There'smillionsof items to obtain, thousands of possible weapon/armor combinations to make, anda hugegroup of feathers to collect. Without a guide, it would be almost impossible tobeat thegame alone (that's why I wrote this guide).

    The first time I played Chocobo's Dungeon 2, it seemed like the easiest thing ever untilan hour later. Everything requires patience, skill, and a bunch of items!!! Ithink that

    even with a guide, it would still be hard since all the dungeons are randomly made (yep,all of them). What's good is there's always a new challenge! Also don't expectme towrite how to get through a dungeon especially since all dungeons are random!

    It took me quite a while to beat Chocobo's Dungeon 2 (around 2 weeks but I played almost12 hours a day). What's also fun is how you can have your partner help you through 2P.I've nearly played until I had the largest radiation bath ever so I risked thisall foryou guys. (Feel proud)

    -----------------------------------------------------------------------------------------Section 1.3 - Credits aka Acknowledgements-----------------------------------------------------------------------------------------

    I do not own Chocobo's Dungeon 2 or use it to make money. This FAQ/Walkthroughhere isused for the public for free. I give all people the credit who gave me information onthis FAQ including Squaresoft and GameShark. Mwahahaha! You can't sue me now!Nah-Nah-Nah!!! :-P

    Thanks to all these guys!!!

    (not much yet)

    [email protected] (Gaidin) for Lamia Essence [email protected] for info on Phoenix Stone-For whoever sent me the Pink Tag info, please tell me bcuz I forgot your email!-Chocobo's Dungeon 2 and all else related (c) 1999, 2000 Squaresoft, Ltd.-Brandy Games (c) 1999 for making a guide for Chocobo's Dungeon 2.-GameShark (c) 1999 InterAct

    -----------------------------------------------------------------------------------------Section 1.4 - Story (they gave in the instruction booklet)

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    -----------------------------------------------------------------------------------------

    Once again, Chocobo has decided to embark on a journey with Mog.

    Passing through the forests and moving up the coastline, they find an entrance to a

    dungeon on a cape with a spectacular view. On the bank across the cove, the companionssee a small, beautiful village.

    Although peaceful in appearance, it has been said that there are many impernetrablebuildings, indecipherable ruins, and mysterious dungeons within the Village.

    What adventure aways.

    -----------------------------------------------------------------------------------------

    Section 1.5 - Controls-----------------------------------------------------------------------------------------

    The controls are different from what I expected. However, it's not that bad once you getused to them. They, however, are a little different from other Final Fantasy RPG's whichusually confuses me after I play one RPG and then switch to this game.

    Button Action------------------- --------------------------------------------------------------------

    D-Pad Moves Chocobo in that direction.

    X Button Attack/Speak with characters or examine area one step ahead.

    On the menus screen, press to execute.

    Circle Button Dash (hold it down and press the D-Pad)On menus, press to cancel.

    Square Button Change facing direction (Hold down and press D-Pad)

    Triangle Button Display menu screen.

    Start Button Display status screen.

    Select Button Magnify floor map (hold down Select Button)

    L1 Kick equipped stones or bottles.

    L2 Speed through messages.

    R2 Speed up cursor (hold down and press UP/DOWN.)

    -----------------------------------------------------------------------------------------Section 1.6 - Frequently Asked Questions

    -----------------------------------------------------------------------------------------

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    Q: How do I play 2 Player?A: Go to the menu. Go to Settings. You'll see it there.

    Q: When I play as a partner, how do I do special attacks?A: Apparently, I haven't figured this out yet. If anybody finds a way, e-mail me.

    Q: How do you pronounce Chocobo?A: Cho-ko-bo (all long o's)

    Q: How do I level up claws or saddles?A: You can use Polish Cards or just combine them with other claws or saddles.

    Q: How do I make claws or saddles?A: First of all, you need at least two claws or two saddles and a magic book offire or

    lightning (unless you are doing this in the black mage's lab). First, selectthe twoitems you want to combine and then use a fire or lightning book. In the Blac

    k Mage'slab, she'll automatically combine it for you without having to waste any magic books.

    Now, you can check the Info on Merging Equipment section.

    Q: How do I get feathers?A: There are many ways of getting feathers. Some you receive by events. Othersarereceived by breaking equipment.

    Q: How do I break equipment?A: When you check an equipment's stats, look for DUR. If it reaches zero, it breaks. It

    usually takes quite a few hits before it breaks.

    Q: Are there optional quests?A: Yes. After you beat the game, wait until the credits are done rolling. You'll see

    Chip and a doll appear. There, you can select whether or not you want the optional

    quests!

    Q: Can I kill Doom? If I can, how?A: First of all, its not called Doom. That's just its kin name. Yes, you can kill them

    but I wouldn't really spend that much time. I've killed him once before (notthe easyone) and it took me well over three hours just trying to damage the dumb thin

    g. Ifyou really want to know, look it up in the area on how to kill "Doom".

    Q: How do I get Omega Essence?A: There's a section in the FAQ about it. Go there. :)

    Q: Do you lose your summon feather if your summon partner dies?A: Yes. Unless you are using the Random Summon feather.

    Q: How do I use Fireball, Blizzard Storm, Thunder Cross, etc.?

    A: First, select the appropiate spell book. Then press L1 or R1. You'll then have a

    choice to make. To return back to the normal spell casting system, press L1

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    ill oneextra space. I'm guessing it's the original space for the Phoenix Stone. Th

    e PhoenixStone, I believe, is a dummied item. However, it still works. Zeroxomegax@a

    ol.comhas told me about the Phoenix Stone. As of now, I'm not putting it in the FA

    Q since

    the item isn't supposed to exist.

    Q: What is the Phoenix Stone supposed to do?A: You can't use it manually like the Phoenix feather but it acts like the Phoenix

    feather. When you are about to die, Phoenix is automatically summoned and takes you

    out of the dungeon.

    Q: If you summon an ally and he/she dies, will the feather disappear?A: Yes and I've learned this through personal experience (bye Bahamut). So thisis the

    reason why you should never let your ally summon die. When your ally is about to die,talk to him/her and select YES for them to disappear. This way, you'll keep

    thefeather. However, if you've used the Random Summon feather and the ally dies

    , thefeather will not disappear.

    -----------------------------------------------------------------------------------------Section 1.7 - Info on Magic-----------------------------------------------------------------------------------------

    This section is detailed on magic for all those who are curious about it.

    First of all, there are five types of magic in this game. They are elemental magic (itconsists of Fire, Blizzard, Aero, Thunder, and Earth), Drain magic (consists ofDrain),Cantrip magic (various status effects), Spell magic (consists of powerful focused magicattacks), and Megaspell magic (which consists the ultimate magic spells that Chocobo canuse in the game). The more simple magics are elemental magic and drain magic.I'llstart there first.

    Elemental magic contain Fire, Blizzard, Aero, Thunder, and Earth. These spellsare easyto cast and easy to find. Red books indicate Fire; blue books indicate Blizzard; etc.Whenever you use an elemental spell book, it disappears from your inventory. But eachtime you use one, it also brings you closer to leveling up that spell. The moretimesyou use a spell, it brings you closer to leveling it up. Once you do level it up, the

    spell will become more powerful. Here's a chart that shows how many times you need fora level up.

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    To check your current spell levels, go to the Spell Settings section on the MainMenuscreen.

    Level Times Needed to Use------+--------------------

    1 3 +--- Once this level is reached, your spells level up2 3 _____ into another form. For example, Fire beco

    mes Fira,3 4 / Blizzard becomes Blizzara, etc. Not only

    that, the4 4 /_ graphics become a lot better too. No moreof that5 5 __ / cheezy ice cube falling on the enemy. Thi

    s time,6 5 / your gonna say, "Ouch! Now's that gotta h

    urt!"

    7 6 / 8 8 +--------+9 10

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    monsters, and a few bosses, too.

    Drain spells, once used, disappear from the item inventory. This is one of theways thatthe Drain spells are similar to the elemental spells. However, another way theyaresimilar is that they also level up too. They use the same level up system as th

    e chartfor the elemental spells that I've put above.

    The Cantrip, Spell, and Megaspell magics all are very similar. However, there quite afew differences in them which will be very easy to notice. One thing that theyall share(other than the fact that once you use a spell book, it disappears) is that theyall comethrough the use of feathers. The feathers aren't necessary, but they are if youwant tohave a specific effect. For those people who don't like taking gambles, don't s

    electrandom cuz most of the time, it's gonna fail and a pot or something will fall onChocobocausing damage.

    Cantrip magic consists of status effects. These range from Slow to Power UP. Each ofthese spells affect all enemies on the screen (not on the map or else these would be theultimate spells!). Here's a list of what they do.

    ------------+----------------------------------------------------------------------------

    Cantrip What it does.------------+----------------------------------------------------------------------------Slow Makes all enemies slower. This means you'll act twice before theycan.Poison Poisons enemies. They lose 1 HP each turn. Not that useful...Sleep Puts enemies to sleep. Very good when you made a monster call.Mini Shrinks the enemies reducing their defense and offense.Frog Changes them to frogs which run away.Confusion Makes enemies move and attack in random directions.Silence Mutes all enemies on the screen and prevents them from casting spells.Power UP Random Cantrip spell without fail (meaning falling pot).Random Selects a random spell and may fail.

    The Spell magics are the more powerful magics of the game. However, these usually focuson one enemy or ally. Like Cantrip spells, select Random can also fail and you've wasteda perfectly fine Spell book. Spell magics range from Haste to Bio. Haste is the onlyone that affects you and not the enemy.

    ------------+----------------------------------------------------------------------------

    Spell What it does.------------+----------------------------------------------------------------------------

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    Haste Gives Chocobo the Haste status.Remove The same as kicking Teleport Tags at enemies or Warp Stones.Gravity Removes a set amount of HP.Meteorite Medium amount of damage done to one enemy.Doom Instantly kills target.Flare Unelemental focused attack. (I selected this feather from the Head Mage)

    Bio Unelemental attack but also poisons enemy.Random Selects a random spell and may fail.

    The Megaspell magics are the most powerful spells that Chocobo may cast in the game. TheMegaspell feathers are suggested since you'll fail most of the time if you try Random.The Head Magician won't give you any Megaspell feathers so break some Claws or Saddles toget them. It's very easy to get Holy since you'll find lots of Holy Claws and/or Saddleslying around. Like the other spells, you lose one book when you use the spell.

    Thisalso goes for failing too as if you didn't know.

    ------------+----------------------------------------------------------------------------Megaspell What it does.------------+----------------------------------------------------------------------------Meteor Unelemental damage that hits all enemies on the screen. Massive damage!Ultima Unelemental damage that hits all enemies on the screen. Lots of damage!Holy Holy elemental damage that hits one enemy. Powerful but others ar

    e better.Random Selects a random spell and may fail.

    Well, that wraps it up for magic! I hope this section cleared things up a bit.If youhave questions still unanswered, please email me at [email protected]

    -----------------------------------------------------------------------------------------Section 1.8 - Info on Summons-----------------------------------------------------------------------------------------

    Summons, what a favorite RPG term. There are two types of summons in the game.Magicsummons and ally summons. Magic summons require a stone to use. Once the stoneis used,it will disappear. Don't worry, you can always find more. But for ally summons, theally will stay with you until he/she/it dies. The ally summons require a feather. Theally summon will only leave by 3 reaons: 1) dies (and you lose the feather, to),2) youenter the next dungeon floor, 3) you talk with your ally and force him/her/it toleave.

    Summon Stones are oftenly found inside Magic Boxes (the treasure chests that require

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    magic to open) and inside dungeon shops (the ones Doom operate). Summon Stonesare veryhard to find and are very costly too! You'll want to save Summon Stones for bosses, hardenemies, etc. Usually, if you have a Teleport Box, send a summon back to the storagewhere you can use it when you're ready.

    Summoned Allies may and may not be as strong as the Summon Stones. But all thedamagetotal that the summoned ally may do may outset the Summon Stones. Summoned allies arevery powerful and may be much more powerful than you are even with the best claws andsaddles. All allies don't do exactly what you want but they sure help out whenyou needit. For instance, Carbuncle doesn't cast Reflect on you when you want him to but he doesso only when you're in deep $#!%. The only problem with the Summoned Ally is th

    at ifhe/she/it dies, you lose his/her/its feather. In order to get it back, you mustbreak aClaw/Saddle again and hope you get that feather. This doesn't apply when you use theRandom Summon feather however.

    -----------------------------------------------------------------------------------------Section 1.9 - Info on Merging Equipment-----------------------------------------------------------------------------------------

    Lots of people are having trouble on the making and creation of new Claws and Saddles.This section is sorta an In-Depht section on making claws and such. Although Shiromawould have taught you how to merge Claws and/or Saddles, this guide here will help youout furthur more.

    There are a couple of things you'll need to have before you mix equipment.1) Two Claws or Saddles2) A stove3) A Fire or Thunder spellbook (only in dungeons)4) Nuts or Essences (optional but only to make them stronger)

    When you have two claws or saddles, it's time to find a stove. Usually, you'llfind astove on every two floors but I can't guarantee that. I rather use the one in thevillage since you wouldn't need to use any Fire or Thunder spell books. Anyways, whenyou've selected your two claws or saddles, go up to the stove and examen it. Select theitems that you want to combine (claws or saddles). If you have any Nuts or Essences tocombine with them, select those if you want to. If you're inside a dungeon, you

    'll haveto select a Fire or Thunder book. Once you do that, a screen will appear.

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    In this next screen, there are two patterns that you may follow. Each pattern will bedifferent unless you used certain Nuts or Essences. For example, your first pattern isa Wood Claw+1 and an Iron Claw+2, you'll get a Wood Claw+3. Your second patternwouldthen be an Iron Claw+2 and a Wood Claw+1, and you'll get an Iron Claw+3. Usuall

    y, you'llwant to choose the combination with better stats and such. The stats below tellyou whatthey have effects they have on the claws/saddles.

    ATK = Attack Power - The more the ATK, the more damage you'll do. Some claws will

    have different effects. Less HP = More ATK.DEF = Defense Power - The more the DEF, the less damage you'll receive. Somesaddles

    have different effects. Less HP = More DEF.DUR = Durability - How much longer the claw/saddle can take. This can be

    fixed at repair shops or Repair Cards.ENERGY = Energy - This affects Energy deduction. Usually, this isn't toomuch of

    a matter and won't matter at all with the Endure Collar.Toughness = 'Nuff Said - This shows how many hits the claw/saddle can do/receivebefore

    the DUR goes down 1.LV Limit = Level Limit - What is the max level of this claw/saddle. Usually, the Titan,

    Weak, and King's claws/saddles have high LV Limits.DODGE = Dodge - States your chances of dodging enemy attacks. You'll w

    ant ahigher dodge!

    SP DEF = Special DEF - Special Defense. States your defense against enemies'special

    abilities. More you have, more protection from magic.Hit Rate = Hit Rate - States chances of making a direct hit. Lower Hit Ratemeans

    you will miss more often!Critical = Critical % - Chances of scoring a critical hit. Usually, you'll want more

    Hit Rate than Critical.

    If you have a claw like a Blitz Claw, it will have the lightning element. However, ifyou combine it with a Hurricane Claw (with an air element), you'll lose either thelightning or the air element. Some people, who want to keep both, will need thehelp ofeither essence or a nut. Generally, I'd used nuts since they are more plentifuland getyou better effects that you'd want. For the example above, you'd need a nut called aMerge Seed that will let you have both elements. Here's a list of what the nuts/seedshelp you add to your claws.

    ----------------+------------------------------------------------------------------------

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    Nut/Seed What effects...----------------+------------------------------------------------------------------------Earth Seed Adds the Earth element.Fire Seed Adds the Fire element.Fusion Seed Lets you fuse to abilities.Holy Seed Adds the Holy element.

    Ice Seed Adds the Ice element.Level Seed Lets you add a level to the claw/saddle.Lightning Seed Adds the Thunder element.Merge Seed Lets you combine elements.Remove Seed Lets you remove elements.Set Seed Stats of a particular claw/saddle cannot go down.Superior Seed Lets only the best stats be available.Wind Seed Adds the Aero element.

    For cool combinations, mix the following items together and you'll get some pretty neatstuff.

    ----------------+-----------------+-----------------+------------------------------------Item 1 Item 2 Item 3 Result----------------+-----------------+-----------------+------------------------------------Order Claw Arc Claw Fusion Seed Multi Claw (5 way attack!)Order Claw Multi Claw Fusion Seed SpinKick Claw (8 way attack!!!)Any Item Any Item Lamia Essence A Brandname item! Now break it!Any Item Any item Omega Essence You get a Titan item! YAY!

    Any Claw Any Claw Thief Essence You get a Claw that stealsGil!

    I'm pretty sure I'm missing some other good combinations, too! If you have any,pleaselet me know and I'll post them up! Email me at [email protected]! Thanks!

    -----------------------------------------------------------------------------------------Section 2.0 - Characters-----------------------------------------------------------------------------------------

    Name: ChocoboSpecialty: Kick stones and/or bottles.Quote: "Wark!"

    The courageous main character.

    Inquisitive by nature, Chocobo can be reckless. Though claiming to be tough and

    unafraid of failure, Chocobo has been known to cry at times.

    Chocobo can kick equipped stones or empty bottles. When items are kicked at a

    target, they receive the effects of the item or take damage. For example,you kick

    a stone at a target, they receive damage. If you kick a Sleep Card at a ta

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    rget,they fall asleep.

    Name: MogSpecialty: StealQuote: "If it's about money, just ask me!"

    Chocobo's closest (?) companion.

    Mog joins Chocobo in order to travel around the world. Although he may beselfish

    at times, Chocobo can usually rely on him.

    Mog has the ability to steal items from enemies (YES!). However, you don'tknow

    what you are going to get (DOH!). Even so, Mog can help you get enough treasures

    and such. Mog's also a very powerful fighter. I noticed one thing, in thebegin-

    ning of the game, Mog stole quite a lot. At the end, he didn't steal as much. Idon't know why though.*

    *Note: I realized what happened. In the end dungeon, I stocked up fully on items. Oops.

    Name: ShiromaSpecialty: HealQuote: "You can count on me for white magic!"

    A kindhearted White Mage.

    This young girl is known to use holy power for healing. Being human, she is

    generally distrusted by non-humans.

    Shiroma only heals Chocobo if Chocobo's HP is low and when it's coloured yellow.

    Don't expect too much healing from her. However, Shiroma's very powerful and can

    be an awesome partner. Shiroma's also very important in the plot of the game.

    Name: CidSpecialty: LandmineQuote: "I don't wanna hear none o'yer complaints about my machines!"

    A passionate engineer with dreams of greatness.

    A talented, well-known creator, he and his vehicle inventions may assist Chocobo

    during the journey.

    Cid's slow but powerful. His landmine ability is really good if you use itin a

    hallway (heh heh heh). Just make sure that you don't step on it yourself.If

    you want Cid to plant a landmine, just turn around and talk to him. He'llplace

    one right where he is. This is great if an enemy is tailing behind you.

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    Name: Black MagicianSpecialty: MagicQuote: "Stop by my lab sometime."

    An expert in magic attacks who is proud of the quality spells he crafts.

    A powerful sorcerer, the Black Magician can wipe out a large number of enemies with

    a single stroke.

    Although the description above sounds like he joins you, he doesn't. I just took

    that right off the manual book. However, you'll be fighting against millions of

    Black Mages. However, listen to his quote. The Black Mages in the villageare

    willing to help you. Give them whatever they need and they'll repay you back with

    no harm.

    Name: Chubby ChocoboSpecialty: Sell ItemsQuote: "I'm hungry!" (I'm not surprised)

    A pudgy Chocobo who loves to eat.

    He's been called Chubby Chocobo for as long as he can remember. He loves to eat and

    hates any form of exercise.

    The Chubby Chocobo doesn't join you but does help you out every now and the

    n. Forexample, he gives you the key to Cid's tower, sells you items, and breaks t

    he fallfor Chocobo and Cid in a battle with a big dungeon. Like said in his descr

    iption,he HATES exercise and that means walking.

    Name: GolemSpecialty: Water TreesQuote: "Small attacks no hurt me. Nope, not at all."

    A stone giant created by magic.

    A giant monster brought to life in order to protect his party. Since Golem's body

    is made of stone, he is extremely strong.

    Golem doesn't join you which makes me wonder why Squaresoft placed all these

    characters into the manual and stating (or sounding like) they'll join you.The

    Golem does protect some tree. Help him out and give up a couple of feathers. The

    tree can live and the Golems can give you some items and possibly more feathers.

    Golems are also enemies that you'll have to fight against. Don't worry. Even if

    they have a huge defense, it usually takes them around two turns to attack.

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    Name: BehemothSpecialty: Carve SculpturesQuote: "You'll regret talking back to ME!"

    A giant creature who boasts amazing powers.

    Behemoth has a body the size of a mountain with mighty arms full of destructive

    power.

    There aren't that many good Behemoths in the game. However, there is one that can

    make scultptures and you can get feathers from them. This is the only useful known

    purpose. However, when you fight Behemoths, prepare for quite a fight. They pack

    a lot of HP and can kill!

    Name: GoblinSpecialty: Annoy peopleQuote: " 'Ere, I'm not like them dungeon geezers!"

    Really a lonely monster?

    The Goblin loves to play tricks, but when he returns to the Village, he behaves

    himself - or so they say.

    The Goblin (his name is really Gobly) doesn't play much in the role of theplot but

    does get you cool items (like Dragon Essence). However, you'll fight again

    st somany of these things that it becomes annoying!

    Name: BahamutSpecialty: Breath WeaponQuote: "......"

    The King of the Dragons

    A mystical dragon with great powers and fortitude. He only provides aid tothose

    who have his approval. His presence is shrouded in mystery.

    Bahamut (a.k.a. the Keeper of Time) plays a major role in the plot. When you get a

    Bahamut summon feather, feel lucky. This guy can "POW" and "BOOM" everywhere. You

    don't get Bahamut normally if you go through the game but you do get him asa

    feather under certain conditions (there are many).

    Name: Mrs. BombSpecialty: Self DestructQuote: ???

    Mrs. Bomb doesn't have any kind of descriptin given from the book. However, she is

    really important. Thanks to Mog, you are able to rest and save at her hous

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    e aswell as Shiroma's. Mrs. Bomb use to raise Shiroma but all the sudden had a

    changein attitude.

    Name: KuzSpecialty: Laser Thingy

    Quote: ???

    Kuz doesn't appear until you've beaten the game through once. When you getthe 2nd

    adventure, you will be able to use Kuz. He's a freaky doll who has a lasershooting

    head (cool!). He's rather weak unless you pair him up with Chocobo.

    -----------------------------------------------------------------------------------------Section 3.0 - Basics of a Dungeon--------------------------------------------------------------------------------

    ---------

    One thing you should know is that each time you enter a dungeon, it's randomly made. Ifyou think that's a bad thing, think again. It's fun traveling new dungeons eachtime. Ahard-core RPG player will definitely love it (I do). And in the dungeons, thereare manythings and devices.

    Saving - How you save depends where you are. When you are in the village, visiteither

    Mrs. Bomb or Shiroma's house. Just walk up to the bed and you'll be asked

    if youwant to save or not. However, when you are inside of a dungeon, you'll nee

    d an itemcalled a Memory Tag in order to save. when you save inside a dungeon, you

    must goto the next floor in order to receive that option of saving.

    Fighting - Fighting in Chocobo's Dungeon 2 is different than any other RPG thatmost of

    you have played. There is a turn based game. You'll have to get use to it. If

    you move, enemies move. If you don't move, nothing happens. Also, when you attack,

    you attack the direction you are currently facing unless you have some kindof claw.

    Magic - Magic in this game is used through books, feathers, and stones. Whenever you

    use a magic book, one gets used up. Whenever you use a magic stone, you summon

    some kind of creature to attack. Whenever you use some summon feather, you'll get

    a magical ally who will help you out.

    Traps - Traps get really annoying sometime. They never happen when you expect t

    hem tohappen. There are many kinds of traps which I listed out below.

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    Trap What it does-------------------- -----------------------------------------------------

    -Level UP Trap Levels up Chocobo by one level.Lost-Child Trap Forgets the map.*Spinning Trap Unequips all equipment and may throw some around.*Warp Trap Warps Chocobo somewhere else.*

    Landmine Landmines blow up and cause damage.Nest Trap Drops your character to a lower floor.Spike Trap Causes damage whenever you step on it.*Sleep Trap Puts you to sleep.*Frog Trap Makes Chocobo into a frog.Invisible Trap Makes you invisible.Confusion Trap Cause temporary confusion.Poison Trap Poisons Chocobo.*Attribute Traps Raises or cancels certain attributes (haste or slow).

    Note: The ones with * don't disappear after you step on them.

    Geysers - You can fill up empty bottles or exchange tonics for others. What yougetis random (I think). When you exchange or fill up a couple of times, the g

    eyserwill run out of water. You can always refill with the geyser with a Geyser

    Card.

    Stoves - You can combine weapons and saddles with this thing! You can either make a

    claw or saddle stronger or weaker depending on what you do. All you need to com-

    bine a claw or saddle is to have two claws or saddles and have either a fire or

    lightning magic book. However, if you certain nuts or essences, you can make a

    claw or saddle more powerful and advanced.

    Dying - When you die (or faint) in a dungeon, you lose all your items (that's right,

    even equipped ones). However, you won't lose Gil, your partner, or your feathers.

    Even so, dying can get really annoying.

    -----------------------------------------------------------------------------------------Section 4.0 - Tips and Tricks-----------------------------------------------------------------------------------------

    * Kick cards at enemies to see various effects. For example, Poison cards poison enemiesand you might have known that. However, did you know if you kicked an Identif

    y card atan enemy, it will show its name and current HP? A Rust Card will reduce mecha

    ngicalmonster's HP by 1/4. A Lost-Child Card makes an enemy scared to fight.

    * Warp Stones, Teleport Tags, Warp Cards, and Teleport Boxes may be kicked at enemies to

    make them warp somewhere else.* Divide cards can split Claws and Saddles into two but their stats will be halved.

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    * Use Rust Cards when you want a Claw or Saddle to break faster so you can get the rarefeather inside.

    * When you are in the frog condition, you can attack organic enemies and changethem intofrogs as well! And if you are in a watery dungeon, you can move around in thewater.

    Sometimes you'll find an alternative exit as well!* When you morph into a monster, you can use that monster's abilities by pressing L1.Unlike the monster, you don't have to charge up so many turns. Instead, the a

    ctionhappens immediately.

    * Sometimes items and powerful equipment can be found in walls! Make sure you have a mapcard to find out where and some Digging claws. Don't use Crash Stones or Nitr

    o sincethey have a good chance of blowing up the item (that's right, you can blow up

    items).

    * When you morph into enemies, your movement type will be the same as theirs. If theenemy could walk in water, you can walk in water. If the enemy can fly, you c

    an fly.If the enemy hovers, you can hover over traps.

    * Amnesia Tonics paralyze targets so they are actually useful for something.* Empty Bottles always do 4 damage. Power Stones and etc. are random and weak.* If you want to get a feather from a claw or something, fuse it with an Earth Nut orDigging Claw to give it the earth attribute. Just make sure when you fuse it,it isnot a Digger Claw and IS what you want it to be. Then, just go and kick throu

    gh some

    walls. It will break without having to go through the trouble of finding enemies andmonsters to kill.

    -----------------------------------------------------------------------------------------Section 5.0 - Walkthrough-----------------------------------------------------------------------------------------

    Location: Cape DungeonParty: Chocobo, MogFloors: 6Enemies: Goblin, Guz, Dark Goblin, Wild Rat, Hedgehog, Nut Eater, Black MageWhere you go when you die: Outside the dungeon

    1F - On the first floor, Mog will introduce to you what a mysterious dungeon is.However,

    don't expect the first floor to be a cakewalk. Search around and look foritems and

    the stairs going down. I would try to get to level 2 by the time I find the stairs

    so I think you should, too. Also, try to save up on spells and such.

    2F - On the second floor, Mog will notice a Goblin beating the lights out of a G

    uz andthen level up into a Dark Goblin. Mog suggests that you run away. However

    , if you

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    want to duke this guy out, launch some spells at it from a distance. I'd try to get

    up to level 3 by now.

    4F - When you reach the fourth floor, Chocobo thinks that they're stuck. Mog tells him

    that you can move diagonally. Just press down and left at the same time an

    d you'llmove diagonally (Whoa! Really HARD!). Afterwards, I'd try to level up by

    level 4.

    6F - You can't do much here. Chocobo and Mog are automatically controlled. Mogfinds a

    switch but is too nervous to pull it. Chocobo wanders off and disappears.After

    Mog hits the switch, Chocobo goes flying out of the dungeon, and Shiroma will nurse

    Chocobo back to health.

    Location: Shiroma's HouseParty: Chocobo

    After Shiroma introduces herself and leaves, you are free to do whatever you want. Makecontact with the bed in order to save. If you examine the bookshelf, you'll geta tonicwhich you should name a Nitro Tonic when you get into the dungeon. That's justto giveyou and idea what the Tonic is.

    Location: Cape DungeonParty: Chocobo, Shiroma (but later)

    Floors: 10Enemies: Black Mage, Skeleton, Goblin, Guz, Kuz, Nut Eater, HedgehogWhere you go when you die: Shiroma's HouseBoss: Skullhammer

    If you get killed, you can get some items in Shiroma's bookshelf. That's just to let youknow so you don't reenter the dungeon empty handed.

    While you are in the dungeon, you might stumble across some bookshelves and such. Go upto the bookshelves and you'll pick up a spell book. If you find a junk shelf, you canget some random items.

    1F - On the first couple of floors, you'll find yourself pretty familiar with the place.

    Just explore around. i'd get up to level 5 by now.

    2F - Start saving up on Fire books. Get up to level 6.

    3F to 4F - Start collecting some claws and saddles and level up to 7.

    5F - When you reach the fifth floor, you'll see a small scene of Shiroma and theChubby

    Chocobo. Shiroma wants to go on while the Chubby Chocobo chickens out (nopun

    intended).

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    6F - You'll meet Shiroma here. If you've gotten any claws or saddles (at leasttwo of

    either) and a fire or thunder spell book, Shiroma can teach you how to combine claws

    or saddles. Afterwards, she'll join you. If you have a Teleport Tag and you're low

    on HP, teleport out now. It's always good to go back out of the dungeon and come

    back more leveled up than ever. Level up to 8.

    Note: Shiroma has the ability to heal. Whenever you are low on HP (when it's

    yellow), Shiroma will heal you. However, don't expect her to do it every time.

    10F - On the last floor, you'll meet Skullhammer, the boss of this dungeon. This is a

    pretty hard fight. If you've gotten some good claws and saddles, don't wor

    ry. Ifyou have some Fire Books, it's time to use time.

    -----------------------Boss Fight: Skullhammer-----------------------

    Note: Skullhammer is weak against fire.

    Skullhammer is quite a tough boss for a first boss. I died three times from this guy sodon't feel bad if you got killed quite a couple of times. Keep attacking him when he's

    in his first form. Shiroma will heal you when you lose a lot of HP. Keep usingthosePotions on yourself and blasting away with fire spells. When Skullhammer splitsintofour parts: the skull, the 2 arms, and the heart, chase after the heart becausethat'swhere Skullhammer will pull himself back together. However, you might receive alot ofdamage if you go around the skull and two arms. When Skullhammer pulls himselfbacktogether, it's time to start attacking again.

    Skullhammer can cast Quakara. When you see his ATB is long as heck, pound awaywhile youstill can. When he casts Quakara, it's not a nice thing. Do around 250+ damageandSkullhammer bites the dust.

    11F - You'll see Mog here. He tries to open up the door to the treasure room.Inside,

    Mog chases away the Guz and tries to get the treasure. However, the dungeon sinks

    and the group is thrown out of the dungeon onto a beach. Oh great, there'sgoes

    Shiroma's house!

    Location: BeachParty: Chocobo, Shiroma, Mog

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    This is just a short scene. Not much happens here. You learn that everybody'sfine andMog hasn't gotten the treasure. After that chat is over, leave the beach and head to thevillage. You'll be confronted by Mrs. Bomb and her kids.

    Location: VillageParty: Chocobo, Shiroma (she leaves though), Mog (he leaves though)Areas of Interest: Item Shop, Black Mage Lab, Chef le Tonberry's Restaurant, Gamedon's

    Storage Shack, Mrs. Bomb's House, The Tree of Life, Beach, Shiroma's House,Ben's

    House, Ben's Titan Sculpture

    Mog agrees to stay with Mrs. Bomb for a while. When you go to speak with them,you'lllearn that Mog will want to get the treasure but puts the mission into the handsof our

    hero. Mrs. Bomb mentions something about Cid and a submarine. However, the gate tothe man's tower is locked.

    Go to Shiroma's house after the talking is over. Shiroma will tell you that only oneperson has the key: Chubby Chocobo. Well, let's pay Chubby Chocobo in the itemshop avisit.

    In the item shop, you'll see that Chubby Chocobo is working in the back. Talk to himand he'll tell you why he has the key: to get deliver stuff to Cid's tower. He

    goes tounlock the gate and becomes exhausted from walking a few feet. Walk diagonallyout ofthe item shop and explore the village.

    --- Black Magic Lab: Talk to everybody here and you'll learn that they each need

    something. If you talk to the head magician, he'll give you a feather outof

    three: Fireball, Blizzard Storm, or Thunder Cross. If you want to get thefeathers

    you will have to reply yes to his question.

    When you come back with a Cantrip Book, he'll offer some more feathers forthe

    Cantrip book. Like before, you can only choose one out of the selection: Slow,

    Sleep, or Confusion. I would go for Sleep.

    When you have a Spell Book, come back and he'll give you one out among fiveof some

    feathers: Gravity, Meteorite, Doom, Flare, or Bio. I took Flare but whatever you

    choose should be up to you.

    In the magic lab, give Jesse any kind of Essence and give Biggs either a Fire or

    Thunder Book. Man, Biggs should of just learned from Shiroma.

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    --- When you visit the basement of the magic shop, you'll find statues of all the

    enemies you've fought.

    --- If you visit Chef le Tonberry's restaurant, you'll learn that a drunk Malboro is

    keeping all the customers away. Give the Malboro seven Thunder Books to shock it

    in order for the Malboro to remember it's real form. Once you use the seven

    Thunder Books (whew), you'll get the Ramuh feather! WOO HOO!

    Later, Chef le Tonberry will have two new customers: Gobly and Gobbie. Talk to

    them both a couple of items. Enter and reenter a couple of times also. When

    Gobly is thinking about what he should give Gobbie, give him a summon stone. When

    you come back, you learn that it hasn't worked. Chef le Tonberry is goingto makethem a dish which can help them out. Give him either a Worm Essence or Oct

    opusEssence. Come back and Gobly and Gobbie will eat it. A dramatic scene occ

    urs.When you return, you'll have access to the Juice Bar which is in the upper

    leftcorner of the restaurant.

    In the Juice Bar, you'll find Lamy, a Lamia. She's looking for a Plant Essence.

    Help her out and give her a Plant Essence. She'll give you a Dragon Essenc

    e andaccess to the Juke Box which plays all the music in the game.

    --- If you visit Ben the sculptor, he'll ask what you think is missing. Say anearthy

    smell. Visit some time later and he'll ask for a Quake Book. Give it to him.

    When you come back after you visit a dungeon, you'll meet Titan and get theTitan

    feather!

    When he returns home, he'll need some Crash stones. Give him a Crash Stoneor a

    Nitro tonic.

    Later, Ben will be looking at another sculpture. Give him a Bahamut magicstone

    and come back later. You'll get the Asura feather and meet Asura face to face!

    --- The Tree of Life needs feathers to continue living. You can give up some or not.

    I wouldn't since most of the items you get are nuts and stuff.

    --- Buy some space in Gamedon's storage if you have enough. Once you do have e

    noughand has gone through the sixth floor in Cid's Tower, buy two Teleport Tags.

    Go

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    through the shortcut in the item shop and you'll meet Chip. Give him a Telpeort

    Tag and when you return to Gamedon's storage, he'll increase the amount ofspace

    to 20 items. Now, Gamedon can repair your claws or saddles for 1500 Gil or2000.

    --- In the item shop, you buy items (Gee). And whenever you reach a certain point in

    the current dungeon you're in, a shortcut may appear. You can use the shortcut

    to your will.

    --- When you collect some items washed up on the beach, there is a counter. When you

    have got the last one, a small little friend will meet you. The Sylph willnow

    join you and give you the Sylph feather!

    Location: Cid's TowerParty: Chocobo, Cid (he joins you later)Floors: 15Enemies: Cactus, Clay Golem, Imp, Onion, Roller, Floating Eye, Imp Robo #1, Thug, Thief,

    Land Turtle, Gnome, Bomb, Hedgehog, Puppeter, MiniMage, Tonberry Jr.Where you go when you die: Mrs. Bomb's HouseBoss: Imp Robo #55

    Unlike the other dungeons, you go up a floor instead of going down a floor in Cid'sTower. The floors get harder and more confusing. You'll probably want some Crash Stones

    and such.

    There are strange machines in Cid's Tower. If you light them up with a ThunderBook andthey act as a torch. However, you can only activate them with Thunder Books.

    If you run into Bombs (big red fireballs), don't use Nitro or Crash Stones on them orthey will divide into two. No, they can't fuse back.

    Since you are able to get Gil now, you can finally buy stuff in dungeon shops which aremanaged by Doom.

    There are new treasure chests in Cid's Tower and going on. They are the Magic SealedChests and the Thief Chests. To open a Magic Chest, you can either cast the Drain spellor a specific type of spell. If the spell you choose (other than drain) is usedandyou see a reaction like a small fireball, cast fire on the chest and you'll openit.You'll need to get used to the reactions. However, there are some magic chest thatcan only be opened by Thief Keys. Thief Chests requires a Thief Key which is dr

    oppedfrom a Thief or Thug. In either one of these chests, you get awesome items.

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    1F to 2F - Level up to 9. Kill as many Cacti as you can to get more Gil.

    3F - You'll meet up with Cid. He tells you what happened to his tower. When you see

    an Imp climb into a robot vehicle, destroy it before they fuse. Help Cid get rid

    of the Imps in the castle. Level up to 10.

    4F to 9F - Collect as many items, equipment, etc. as you can. Save up on Thunder Books.

    Level up to 15. It's worth it.

    10F - There's an exit to the side of this dungeon. You'll appear in a peacefulstop

    where you'll meet Bahamut for the first time. He mumbles something about time and

    junk. Afterwards, he disappears. Also, you can buy Octopus Essence here for 3000

    Gil which you might have gotten fron the cacti. You can give it to Jesse l

    ater.Level up to 16.

    11F to 13F - Collect and save up on Thunder Books and Ramuh stones if you have any. Go

    and level up to 19.

    14F - Cid will introduce you to his tank, the Cidtank. That's what he's going to use

    against the boss on the next floor. Save and go up.

    15F - You'll see two Imp Robo #1, and a boss robo. Here's the boss battle of the tower.

    If you've gotten the Ramuh feather, you're fine. Just let Cid pound away until he's

    wasted and then call out Ramuh.

    ------------------------Boss Fight: Imp Robo #55------------------------

    Imp Robo #55 and Imp Robos #1 have weakness to lightning so that's why you should'vesaved up on those Thunder Books!

    Cid should be attacking from the very start. These guys shouldn't be too hard if youare at level 19. If you are planning to cast spells, stay away from the Imp Robos.Imp Robo #55 can attack from a long distance so becareful. I'd try to defeat Imp Robo#55 first and then go after the two #1's. Imp Robo #55 has around 500+ HP meanwhilehis two sidekicks have 400+ each. Don't worry, if things get nasty, pull out Ramuhand let him beat the nuts and bolts out of the three.

    Once you win, Cid will reclaim his tower and the two start heading back to the v

    illagesince Chocobo forgot why it was supposed to find Cid. Shiroma reminds it and that

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    they need a submarine to reach the dungeon. Cid is pleased to use the submarinebutChocobo makes such a big deal out of it.

    Location: Sea Floor DungeonParty: Chocobo, ShiromaFloors: 27

    Enemies: Sahagin, Bomb, Puppeteer, Octopus, Land Turtle, Gatlinghog, Lamia, Pudding,

    Magic Pot, Mudman, Ogre, Neon Magman, Necromancer, Blood Skeleton, Mummy,Zombie, Gargoyle, Margoyle

    Where you go when you die: Mrs. Bomb's House

    1F to 3F - The area is mostly covered with water. Using a Waterwalk Collar willmake

    traveling easier for you. However, just because you can walk on water doesn't

    mean Shiroma can. Level up to 22.4F to 14F - Gather as many Thunder Books and Drain Books as possible. Level up

    to Level 25.15F - You will be at the stove of the dungeon. Here, you'll find Bahamut waiting for

    Shiroma. He warns her that she should go back into her own time. After the

    chatting is over, go down to the next floor.16F to 21F - Start saving up on spells. Make sure you've got some Magic Stonesas

    well. Anything that is powerful should be saved. Level up to 30. Gatheras

    many Thunder Books and Drain Books as possible.22F - You'll meet Bahamut for the second time in this dungeon. You'll learn abo

    utShiroma's past a little bit more. She was brought from the future in the m

    achinebut monsters took over. This all happened when Shiroma was a baby. Afterw

    ards,Bahamut leaves Chocobo and Shiroma and it's time to continue on.

    23F to 24F - Gather as many Thunder and Drain Books as possible. Level up to 32.25F - Shiroma takes a while to get a breath. She looks at the ocean view. Shetalks

    about Mog and why Chocobo travels with him.26F - Level up to 33. Gather as many books as possible. Save and go on.27F - Meet Ultros! The guy I hated so much in Final Fantasy 6! He's back, thankfully

    without Chupon. This is a rather tough fight so prepare yourselves!

    ------------------Boss Fight: Ultros------------------

    Ultros has a weakness to Thunder. Be sure that you have anything that hits themhard!

    Ultros has three attackable parts: the head and two arms... er, tentacles. Focus all

    your attention onto the head. Once the head dies, the tentacles die. The mainreasonwhy you had to stock up on Drain Books is because Ultros loves to cast Drain. B

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    ycountering with your Drain attack, Ultros is more likely to lose HP than recoverit.When Ultros is filling up on Drain, hit him with a couple of Thunders. If you can, getShiroma close enough to attack. If you need to, summon Ramuh and let him attack.

    Magic Stones are also very useful in this battle. They do around 250-300 damageat thesuggested level which is 33. Pound away Ultros and you'll be fine. If you haveaCarbuncle Stone, use it on yourself. You'll be shielded from many attacks. Once thehead is gone, you win.

    As you procede into the next room, Shiroma gets kidnapped. However, they can'taccessthe future yet. When you find Shiroma's pendant, you exit.

    You go back to the village and Cid decides to help out Chocobo look for Shiroma.He

    reveals that Bahamut had the time to tell him but not the time to help prevent Shiroma'skidnapping. Either way, Bahamut directed the group to go to the Snow Mountains.Before you go, stock up on items, save, and then go.

    Location: Snow MountainParty: Chocobo, CidFloors: 23Enemies: Malboro, Mamon, Toad, Rock Slug, Worm, Giant Bat, Behemoth, Mole, DarkTitan,

    Mousse, Elephant, Vulture, GremlinWhere you go when you die: Mrs. Bomb's House

    Try to get the Holy feather if you can. In order to cast Holy, you'll need a MegaSpellBook. If you can, stock up on them. When you find a Holy Claw, use Polish cards on ituntil it is +6 or higher. Then break the claw. You'll have a chance of gettingtheHoly Feather. You'll need this feather. Also, save up on Fire Books and SpellBooks(if you have the Flare Feather).

    1F to 3F - Fill up your empty bottles in the spring and use a Verify Card to seewhat

    all those items are. You don't want to drink a Nitro Tonic on accident. The

    Mamons in the forest occasionally drop Gil when defeated. Always kill themwhen

    you can. You can fatten your wallet this way.4F to 11F - You'll notice that the terrain and background changes a bit. Don'tworry.

    This doesn't really mean anything. By the way, the higher the dungeon floor, the

    more likely you'll find items hidden in walls. Use your Map Card to figure

    itout. Sometimes, you'll see little grey dots outside the dungeon floors. U

    se a

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    Diggin Claw or Crash Stone to get near them. If you are using a Crash Stone, be

    sure not to blow it up.12F - You'll learn that Mrs. Bomb was following you. She decides to help clearaway

    the block of ice that prevents you from continuing. After she tells why she wants

    to help Shiroma, he'll blow up the ice and split into two. Now, it's timeto go

    on. By this floor, you should be level 38.13F to 16F - Continue collecting spells. You'll notice that the terrain shiftsinto

    ice. The Fire Books work wonders here but save them. That's not why you started

    saving in the first place. Level up to 40.17F - You'll find a small hut here. Inside is a Feast Nut which can refill yourEnergy

    and life.18F to 22F - You're probably all out of energy by now. Use a couple of Peanuts

    and restore that energy! Make sure you've packed plenty of Hi-Potions too! Ifyou

    have any Summon Stones at this point, save them too! Level up to 42 at least.23F - Meet the Glass Goth! He's the big, bad boss of this dungeon. He's prettyhard

    to defeat, too! He asks for something you have but you don't know exactlywhat

    it is.

    ----------------------Boss Fight: Glass Goth

    ----------------------

    Glass Goth is weak against Fire and Holy. If you are capable of casting those,you'redefinitely prepared. It's time to go for it and dish it out!

    Let Cid be the head on attacker. If you have a couple of Summon Stones, use iton theGlass Goth. It will hinder his HP greatly. Afterwards, dish out with Fire, Flare, orHoly. The Glass Goth has quite a number of strong attacks. If Cid dies and fails you,summon Ramuh or Asura. Both of these are great powerful attackers. The Glass Gothhas many status spells so be sure to plan your strategies carefully! The GlassGothhas around 2200+ HP.

    Once the Glass Goth disappears, you'll head back into the maze. You receive anothervisit from Bahamut and become more clear on Shiroma's background. Bahamut reveals thatthe item which the Glass Goth needed was Shiroma's pendant. Chocobo wanders offandfinds Shiroma's image. Shiroma gets from Chocobo her pendant and leaves for the

    future.When she disappears, you'll return to the future and get some visits inside Shiroma's

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    house. Chubby Chocobo comes in. Afterwards, you'll rush to the window and learn thatthe sea dungeon is lifted into the air. Chocobo says that it recognizes it. Ciddecides that they should go back to Cid's Tower and get the Cidwind to battle thedungeon!

    Location: Cid's TowerParty: Chocobo, CidFloors: 15Enemies: Cactuar, Cactus, Golem, Toy Soldier, Gremlin, Drum Roller, Malboro,

    Thief, Tonberry, Mini Druid, Imp Robo #55 (not the boss)Where you go when you die: Mrs. Bomb's House

    The good thing about Cid's tower is that it's relatively easy. It's also easy to gainlevels in. Once again, stock up on Thunder Books and have a couple of Ramuh Stones.

    By now, the Chubby Chocobo should be selling some Hi-Potions for 200 Gil! Makesureyou have the Asura feather by now. Otherwise, scroll back up and look at the villageevents with Ben.

    Note: There's a new kind of trap: the nest trap. Whenever you step on it, you go downa floor. This is advantageous in other dungeons but not in Cid's Tower since you goup floors.

    1F to 3F - Kill the Cactuars to fatten your wallet. If you want, teleport out a

    nd buysome Hi-Potions to aid you on your journey. You might run into a bunch of

    blueImps that are called Gremlins. Don't let them teleport you elsewhere in a

    dungeonsince it gets really annoying. Level up to 41.

    4F to 9F - There's not much here that's new. However, beef up your experience points

    and kill some enemies. You'll need it but not for this dungeon. Keep those

    Thunder Books rolling and you'll be fine. Level up to 45.10F - You'll meet Bahamut (again) and you'll talk about Shiroma and the villagers.

    After some weird talking, go on.11F to 13F - Go kill as many things as you can. Once you've saved on the 13th floor,

    get ready to rumble! Make sure you are level 47 by now.14F - You'll see Cid climbing onto his Cidtank again.15F - You'll meet Imp Robo #99 and two Imp Robo #55's. Like before, the robos are all

    weak against thunder so Thunder Books, Ramuh Stones, and Ramuh himself makes good

    pancake out of them.

    ------------------------

    Boss Fight: Imp Robo #99------------------------

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    Th Imp Robos have weakness to thunder. You'll want to whip their butts this time!

    Pack flenty of Thunder Books. If you have the Thunder-Cross feather and the ImpRobosare lined up, make it a chance to use it. Try to take out #99 first and then gofor

    #55's. The #99 can attack from a long distance so becareful. #55's can lay bombs onthe ground so go around them. You'll want to get out of a bomb's way before it's ATBbar is completely red. You can also toast the bombs but I suggest saving the trouble.Ramuh Stones can damage all the robos if you are positioned correctly. Dealingaround300-400 damage, using the Ramuh Stone is definitely worth it.

    If Cid dies, replace him with Ramuh and continue pounding away. Once Robo #99 is gone

    go take out the two sidekicks. #99 should have around 2500+ HP and the two sidekicksshould each have around 1000+ HP.

    Once you win, you'll see an awesome cinema which I won't mind watching again. The SeaFloor Dungeon has crashed near the forest and you'll have to go in there yourself tosave Shiroma. When you return to the village, Mog will ask to aid you in the findingof Shiroma.

    Location: Final Dungeon

    Party: Chocobo, MogFloors: 26Enemies: Mask, Stone Mask, Mudman, Butcher, Hill Gigas, Badger, King Behemoth, Demon,

    Vampire, Malboro Ghoul, Wood Eyes, Garden Slug, Blood Worm, Poison Toad, Mist

    Dragon, Shadow Dragon, Spirit Dragon, Grand Mummy, Metal Hitman, Holy Dragon,

    Dark Bahamut, Red Dragon, Slimy Slug

    Note: You'll meet the powerful dragons of this dungeon above the twenty-second floor.The best way to defeat them is to stay in a distance and cast magic.

    1F to 13F - In the first couple of floors, you'll go through the forest. Unlikesome

    of the other dungeons, you don't go down stairs in the first couple of floors.

    Instead, you go up some entrances (you'll see what I mean). Also, the WoodEyes

    can drop Gil so grab and kill them. Level up to 55. Stock on up as many spells

    of any kind as you can.14F - You'll see the doors to the treasure here. Also, check the left side to get the

    treasure chest with a saddle in in. Afterwards, use the stairs on the right side

    to go up.

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    15F to 17F - You'll need to pound your way through these enemies. When you encounter

    the slug like things, don't step on the puddles that they made. They'll cast slow

    on you which isn't very good in this dungeon. By the way, break through some walls

    and look for items. I've found a Gengi's Saddle once. Hopefully, you'll f

    ind ittoo! By now, you should have high level claws and saddles. I had an Order

    Claw+25with every element inside it and I think you should try to get one, too! I

    t reallyhelps! Once again, get as many spells as you can and level up to 56.

    18F - You'll see Bahamut again (again). This time, he adds Mog into the story.You'll

    learn that in the beginning, the Guz that Mog chased away in the first dungeon had

    became the Glass Goth. When Mog and Chocobo are thrown out of the dungeon,the

    Guz returned and was asked a wish. The Guz immediately asked for power. Over theyears, the Guz became the powerful Glass Goth.

    19F to 20F - Make sure you have a Memory Tag when you reach the 20F. However, don't

    save there yet! Also, avoid the Masks for they can make you forget the names of

    the items you had. Also level up to 57!21F - You'll find the stove again! There should be a chest with a nut. Also, be sure

    to save 'cause you'll be fighting some awefully hard enemies!22F to 25F - You'll find lots of dragons here! Stay away from them or they'll blast

    you with their breath. The dragons are best dealt with using magic. However,

    don't waste all your magic! Save before you go to the 26th floor. I'd goto level

    60 and be prepared as heck!26F - He's the Glass Goth X! This guy's a nasty boss so prepare yourselves!

    ------------------------Boss Fight: Glass Goth X------------------------

    The Glass Goth X is weak against fire and holy. Make sure you've got tons of Fire Books,Spell Books for Flare, Ifrit Stones, Bahamut Stones, Hi-Potions, X-Potions, andevenother spell books!

    Glass Goth X puts a hard battle into place! Becareful of his Jump attack! It'sreallypowerful and can do 80-100 damage unless you have a good saddle. Let Mog dish out theattacks while you stay back and unload the Fire and Flare spells one right aftertheother. Don't use the Ifrit and Bahamut Stones yet. Use Hi-Potions when you'relow on

    HP and use X-Potins when you really need them! If you ran out of Thunder bookswhich Idid, use your strongest spells. You'll have to do 4500+ damage in order to kill

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    GlassGoth X. However, dealing that much doesn't mean you won yet!

    ------------------------Boss Fight: Glass Goth Z------------------------

    Glass Goth Z has the same weakness as Glass Goth X so use the same attacking strategy.However, Glass Goth Z has a Mouth Beam which shoots in a straight line. Well, when yousee his ATB bar go up, get away from the straight line. Continue hitting away withFire, Flare, Holy, etc. This time, use Ifrit and Bahamut as much as you can inthebeginning. If you have Carbuncle, use it on yourself to shield yourself from receivingtoo much damage.

    If Mog bites the dust, summon Ramuh, Asura, Ifrit, or anybody that has high attackpower. It's very important to have a partner in any boss battle. Summon Bahamut andIfrit when you can and let him have it. Don't let Glass Goth Z move around toomuch orhe'll aim the Mouth Beam at you and your partner. Keep an eye on your HP and ifyou'relow, run off and heal. If you stand in the same place and heal, the Glass GothZ willstart charging the Mouth Beam or get close enough to attack.

    The Glass Goth Z has around 4000+ HP so it's a pretty long fight. Once you win,

    youbeat the game! Once you do beat the game and finished watching the ending, don't turnit off yet! Read the following after you've watched the ending.

    -----------------------------------------------------------------------------------------Section 5.1 - The Ending-----------------------------------------------------------------------------------------

    Warning: Contains spoilers!

    Chocobo finds Shiroma in the room where Mog was trying to get the treasure. Shiroma hopsonto Chocobo's back and they both make a run for it to get out of the dungeon!Shiromafalls off Chocobo's back and Chocobo goes tumbling down.

    Chocobo then finds itself in Shiroma's house. Cid appears and says he found a littlecritter. It's the Guz that Mog chased away! Shiroma appears and tells the Guzthatthere's always another chance to start over. The Guz then transfers itself intothe doll

    that Shiroma has made earlier.

    Later that day, Mog is leaving. Shiroma goes running over. Mog tells Shiroma t

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    hatChocobo should stay behind. As Mog starts heading in his own direction, something stopshim. He turns around to see Chocobo behind. The two then start going away. Later thatnight, the Guz inside the doll goes looking for Chocobo and Mog. This is the scene where

    Chocobo and Mog was sleeping. The doll notices that both of them are asleep soit restsitself by a tree. This is before the intro in Chocobo's Dungeon 2. Have fun waitingthrough the credits!

    Believe me, you'll want to wait after the credits are over. That's because there's moreto the game who think Chocobo's Dungeon 2 is so short! Welcome to the hardest part ofthe game!

    -----------------------------------------------------------------------------------------Section 5.2 - The Second Adventure-----------------------------------------------------------------------------------------

    Now, you can replay each of the dungeons that you've finished before! Each oneis harderthan the ones you've played since there are new rules and new stuff. There's even asecret dungeon!

    Before you start, you get to name the doll that was once the Guz. His default n

    ame isKuz so that's what I'll call him in this FAQ/Walkthrough.

    All the dungeons that you've played in the game are accessable now except for the CapeDungeon. However, when you enter a certain dungeon, you'll only enter as eitherShiroma,Cid, Mog, or Kuz. And when you enter a dungeon, you'll lose the items you had in handand the character you entered the dungeon with has its level dropped to 1. However, thisdoesn't affect Chocobo in the secret dungeon.

    *COOL NOTE!!!*Whenever you clear a bonus dungeon, you automatically get a feather whether y

    ou haveit or not! The feather you get is random but seems to fall in categories. I

    ,however, don't know about these categories but you do seem to get certain kin

    ds offeathers.

    Dungeon Who goes Difficulty (out of 5) Feather Category--------------------- -------------------- --------------------- ---------------

    --------Sea Floor Dungeon Shiroma 3/5 - Medium Magic FeatherCid's Tower Cid (duh) 2/5 - Easy Stat/Magic Feat

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    herSnow Mountain Kuz 4/5 - Difficult Summon FeatherFinal Dungeon Mog 5/5 - Insane! Stat FeatherSecret Dungeon Chocobo + Partner 3/5 - Medium Random

    The secret dungeon's entrance is said to be in the village. Take some time to explore.

    When you give up, look below.

    Secret Dungeon Entrance: Chubby Chocobo's Workshop (It's what you used as shortcutsbefore).

    Location: Secret DungeonParty: Chocobo, Partner (either Mog, Shiroma, Cid, or Kuz)Floors: 30Enemies: EnoughWhere you go when you die: Mrs. Bomb's House

    10F - You'll run across two Skullhammers here. They're easier to kill than before. Alot easier! However, you don't have to kill them. The exit is already ope

    n.24F - You'll find Omega on this floor! I suggest running away from it. It candeal

    200+ damage in one hit! Also, if you kill it with Empty Bottles, you get the Omega

    Essence. However, I'll explain how to do it later.30F - You'll find Leviathan here who doesn't want to be a boss. Just kill it off and

    get the experience points.

    ---------------------Boss Fight: Leviathan---------------------

    Don't bother casting ice spells on Leviathan. He's strong against it. Instead,casta rarity of Fire attacks including Ifrit.

    Leviathan can cast Blizzard and Drain. Becareful! Have some Drain books to counterLeviathan's Drain. If you decide to engage into physical combat, make sure youhave theWaterwalk Collar plus a good amount of Hi-Potions. Leviathan has a Gnaw attackthatpretty much "hurts" you. Also, Leviathan has two parts, a head and the tail. Don'tworry too much about the tail. If the head goes, so does the tail.

    Leviathan can put up a pretty good fight. Make sure you have enough HP to beginwith.After that, make sure you have a good saddle and a good claw if you decide to bephysicalabout the fight. I suggest turning your partner into Ifrit if you have it. Otherwise,get your partner close enough to attack Leviathan.

    I believe Leviathan has around 6000+ HP for the head (!) and 2000+ HP for the tail (!).

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    If you have the Fireball feather, use it. Leviathan and its tail is likely to be closeenough to each other so you'll be able to hit two targets at once. I came witharound10 Fire Books the first time and realized that it wasn't enough. The second time, Icame around with 50 and it still wasn't enough! I suggest you pump out those Ba

    hamut,Asura, and Ifrit Stones at the very start. Then pump out Flare and Fire. Thisis adarn hard battle! Stay in the inner land unless you have to go out and fight.Even ifyou do, switch to 2 player mode, move your partner up, wack him, and move your partnerback. That ought to do the trick but becareful even still.

    If you've beaten all the other dungeons and this one, you'll receive a secret endingplus a prize in town which I won't spoil for you.

    -----------------------------------------------------------------------------------------Section 6.0 - Item List-----------------------------------------------------------------------------------------

    Note: I may be missing some items on this list. If you find any, tell e-mail me.

    -----------------------------------------------------------------------------------------Section 6.1 - Spell Books

    -----------------------------------------------------------------------------------------

    You'll find a rarity of spell books in the game. They each do different things.Here's

    a small list of them.

    Book Color Element??? Description------------------ ----------------- ------------------ ---------------------------------Fire Book Red Fire Book of Fire Magic.Blizzard Book Light Blue Ice Book of Ice Magic.Thunder Book Yellow Lightning Book of Lightning Magic.Aero Book Green Wind Book of Wind Magic.Quake Book Brown Earth Book of Earth Magic.Drain Book Purple (none) Book of Life Magic.Cantrip Book Light Grey (none) Book of Tricks. (statuses)Spell Book Dark Grey (varies) Book of Spells.MegaSpell Book Peach (varies) Book of Hard Spells.

    -----------------------------------------------------------------------------------------Section 6.2 - Potions and Tonics--------------------------------------------------------------------------------

    ---------

    There are a number of Potions and Tonics out there. You'll have to see through

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    the listto make sure you've seen them all.

    Item Description----------------- -----------------------------------------------------------------------Potion Restores some HP. (around 30)

    Hi-Potion Restores lots of HP. (around 100)Elixir Restores all HP, Energy.Antidote Removes Poison.Remedy Cures all physical ailments.Nitro Cause explosive damage.Invis Causes invisibility. (temporary)Damage Reduces HP by half. (current)Poison Poisons target. (temporary)Slow Slows down target. (temporary)Haste Speeds up target. (temporary)Silence Can't use magic (temporary)Eye-Drops Traps become visible.

    Dispel Removes curses.Spell Equipment becomes cursed.Amnesia Forget all item names.Blind Can't see around you. (temporary)X-Potion Restores all HP.Morph Turns you into a monster. (temporary)

    -----------------------------------------------------------------------------------------Section 6.3 - Essences-----------------------------------------------------------------------------------------

    Essences are captured when you kill a monster with an Empty Bottle. Empty Bottles onlydo 4 damage each hit, just to let you know.

    Name: Bomb EssenceDescription: Cause explosive damage.Effect on Claw: Adds FireEffect on Saddles: Resists FireComments: Useful for making those multi-elemental claws or saddles.

    Name: Creature EssenceDescription: Increases Max HPEffect on Claw: Durability to 50Effect on Saddles: Durability to 50Comments: This stuff is great! Drinking or mixing has no cons!

    Name: Critter EssenceDescription: Restores some energy.Effect on Claw: Reduces chance of missing.Effect on Saddles: Raises Dodge.Comments: I suggest you mix this with equipments.

    Name: Demon EssenceDescription: Raises one magic level.Effect on Claw: None

    Effect on Saddles: NoneComments: Judging from above, drink it.

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    Name: Dragon EssenceDescription: Useful for combining.Effect on Claw: Fire ElementEffect on Saddles: Acts as a superior and merge seed.Comments: I suggest mixing it with saddles.

    Name: Floateye Essence

    Description: Puts target to sleep.Effect on Claw: Adds Sleep.Effect on Saddles: Resists Sleep.Comments: Mixing it would be more rewarding.

    Name: Giant EssenceDescription: Restores lots of HP.Effect on Claw: Raises toughness.Effect on Saddles: Raises toughness.Comments: Mix it.

    Name: Goblin Essence

    Description: Restores lots of EnergyEffect on Claw: NoneEffect on Saddles: NoneComments: Drink it since there's nothing better to do with it.

    Name: Iceman EssenceDescription: Adds Ice elementEffect on Claw: Adds IceEffect on Saddles: Resists IceComments: Mix it for the ice element.

    Name: Imp EssenceDescription: Restores lots of Energy

    Effect on Claw: Raises CriticalEffect on Saddles: Raises SPDEF.Comments: This inceases stats better.

    Name: Jelly EssenceDescription: Adds Wind element.Effect on Claw: Adds Wind.Effect on Saddles: Resists Wind.Comments: This makes it easier to get the wind element.

    Name: Lamia EssenceDescription: Causes ConfusionEffect on Claw: Makes claw a Brandname Claw. Thanks to [email protected] on Saddles: Makes saddle a Brandname Saddle. Thanks to [email protected]: Kick it at enemies.

    Name: Mage EssenceDescription: Can't use any magic.Effect on Claw: Adds Silence.Effect on Saddles: Resists Silence.Comments: Mix it with a saddle. That way, you don't have to worry about being mute.

    Name: Magman EssenceDescription: Adds Fire element

    Effect on Claw: Adds FireEffect on Saddles: Resists FireComments: Mix it. Better that way.

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    Name: Mask EssenceDescription: Adds Reflect ability.Effect on Claw: Raises toughness.Effect on Saddles: Raises toughness.Comments: I suggest you save this until you reach bosses.

    Name: Merman EssenceDescription: Adds Ice element.Effect on Claw: Adds Ice.Effect on Saddles: Resists Ice.Comments: Mix it with items.

    Name: MiniMage EssenceDescription: Shrinks target.Effect on Claw: Adds MiniEffect on Saddles: Resists Mini.Comments: Mix it onto the saddle. That protects you from being shrunk.

    Name: Mole EssenceDescription: Can't see around you.Effect on Claw: Adds Earth/Digging.Effect on Saddles: Resists Earth.Comments: Use this to blind enemies or just make equipment stronger.

    Name: Mousse EssenceDescription: Adds Ice element.Effect on Claw: Adds Ice.Effect on Saddles: Resists Ice.Comments: Use this for equipment.

    Name: Mudman Essence

    Description: Slows down targetEffect on Claw: Adds SlowEffect on Saddles: Resists SlowComments: I suggest placing this in a saddle.

    Name: Octopus EssneceDescription: Restores some HP, Energy.Effect on Claw: Adds ConfuseEffect on Saddles: Same as using Set and Fusion seeds.Comments: Place in any item.

    Name: Omega EssenceDescription: Restores all HP, EnergyEffect on Claw: Makes it a Titan Claw.Effect on Saddles: Makes it a Titan Saddle.Comments: Make a claw or saddle! It's more rewarding since you worked your buttoff.

    Name: Plant EssenceDescription: Restores lots of HP, Energy.Effect on Claw: Adds Poison.Effect on Saddles: Resists Poison.Comments: Place it in a saddle so you don't have to worry about being poisoned.

    Name: Pudding Essence

    Description: Adds Fire element.Effect on Claw: Adds Fire.Effect on Saddles: Resists Fire.

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    Comments: Add it an item.

    Name: Slug EssenceDescription: Slows down target.Effect on Claw: Adds Slow.Effect on Saddles: Resists Slow.Comments: Place it in a saddle. Better off that way.

    Name: Thief EssenceDescription: Speeds up target.Effect on Claw: Steals Gil when attack.Effect on Saddles: Raises DodgeComments: Place in a claw to have the effects of a Gil Claw.

    Name: Toad EssenceDescription: Turns target into frog.Effect on Claw: NoneEffect on Saddles: NoneComments: Kick 'em!

    Name: Tonberry EssenceDescription: Restores lots of Energy.Effect on Claw: Raises Critical.Effect on Saddles: Raises SP Defense.Comments: Place it in a claw to have better effects.

    Name: Turtle EssenceDescription: Slows down target.Effect on Claw: Raises toughness.Effect on Saddles: Raises toughness.Comments: Mix 'em with items.

    Name: Undead EssenceDescription: Causes Confusion.Effect on Claw: Adds Confuse.Effect on Saddles: Resists Confuse.Comments: Place it in a saddle.

    Name: Vampire EssenceDescription: Restores all HP, EnergyEffect on Claw: Adds DrainEffect on Saddles: Resists DrainComments: Place it in a saddle to prevent those deadly drain attacks.

    Name: Wing EssenceDescription: Adds Wind element.Effect on Claw: Adds Wind.Effect on Saddles: Resists Wind.Comments: Mix it.

    Name: Worm EssenceDescription: Restores some HP, EnergyEffect on Claw: Reduces chance of missing.Effect on Saddles: Same as Level UP and Merge seed.Comments: Place it in either a claw or saddle. No cons!

    Whew! That's over with! Have fun looking!

    -----------------------------------------------------------------------------------------

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    Section 6.4 - Cards-----------------------------------------------------------------------------------------

    There are a varity of cards found in Chocobo's Dungeon 2. And most of the time,theydon't seem like good things. However, use this list to figure out what they do.

    Card Name Description---------------------- ------------------------------------------------------------------Identify Identifies one item.Verify Identifies all items.Confusion Causes Confusion. (temporary)Sleep Puts target to sleep. (temporary)Frog Turns target into a frog. (temporary)Mini Shrinks target. (temporary)Doom Calls Doom. (not good)Geyser Refills springs. (you must be in front of an empty geyser

    )Map Displays level map.Warp Warps target somewhere.LostChild Makes you forget map. (kick to make target not want to fight)Divide Causes item to divide.Polish Improves equipment. (kick to increase monster's level)Dull Degrades equipment. (kick to decrease monster's level)Repair Raises DUR.Rust Lowers DUR. (useful for breaking equipment)Reflect Adds Reflect ability.Morph Causes item to change. (risky)

    You can also kick cards at targets too. For example, a Sleep Card can cause a monster tofall asleep. A Warp Card can send a target elsewhere. An Identify Card will see what'sthe target's name and it's remaining HP.

    -----------------------------------------------------------------------------------------Section 6.5 - Nuts-----------------------------------------------------------------------------------------

    There are a whole bunch of nuts in the game. Most of the time, they're advantageous inboth battle and equipment making. However, there are exceptions.

    Nut Description---------------------- ------------------------------------------------------------------Peanut Restores some Energy. (around 30)Lasan Restores lots of Energy. (around 100)Tired Reduces Energy. (around 40)Energy Raises MAX Energy. (by 10)Lethargy Reduces MAX Energy. (by 10)Tasty Restores some HP, Energy. (around 30)

    Feast Restores lots of HP, Energy. (around 100)Rotten Reduces some HP. (10)Life Raises MAX HP.

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    LevelUp Raises level by one.LevelDown Reduces level by one.Wisdom Raises magic level by one. (only one magic level)Speed Speeds up target.Slowpoke Slows down target.Fire Seed Adds Fire Power. (for equipment making)Ice Seed Adds Ice Power. (for equipment making)

    Wind Seed Adds Wind Power. (for equipment making)Lightning Seed Adds Lightning Power. (for equipment making)Holy Seed Adds Holy Power. (for equipment making)Earth Seed Adds Earth Power. (for equipment making)Merge Seed Can merge elements. (for equipment making)Remove Seed Removes special effects. (for equipment making)Fusion Seed Fuses two special effects. (for equipment making)Level Seed Useful for combining. (for equipment making)Superior Seed Useful for combining. (for equipment making)Set Seed Useful for combining. (for equipment making)