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CHILDREN’S MUSEUM RAVEN’S TOWER, MUELHAUSER, GERMANY – SITE + INSPIRATION THE SUBJECT OF HISTORY IS OFTEN ONE ASSOCIATED WITH CLASSROOM BOREDOM. RAVENS TOWER HOWEVER, IS ALL ABOUT CHANGING THIS PRECONCEPTION AND MAKING THE HISTORY IT WITHHOLDS AS EXCITING AND INTRIGUING FOR CHILDREN AS POSSIBLE. A TYPICAL MUSEUM NORMALLY KEEPS ITS HISTORICAL ARTEFACTS OUT OF REACH, TUCKED AWAY IN GLASS CABINETS OR SURROUNDED BY MULTIPLE SIGNS AND MUSEUM WARDENS SAYING ‘DO NOT TOUCH’. THIS IS WHERE RAVEN’S TOWER WILL BE DIFFERENT, THIS MUSEUM INSTEAD WILL SAY DO TOUCH, DO SMELL, DO LISTEN. IT IS ALL ABOUT GETTING THE AUDIENCE INVOLVED, INTERACTING WITH THE MUSEUM SPACE AND ENGAGING THEM AND THEIR SENSES. THE OVERALL EXPERIENCE OF THE MUSEUM WILL BE A FUN, SURPRISING AND MOST IMPORTANTLY A HIGHLY MEMORABLE ONE.

CHILDREN’S MUSEUM RAVEN’S TOWER, MUELHAUSER, … · 2013. 8. 2. · children’s museum raven’s tower, muelhauser, germany – site + inspiration the subject of history is often

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  • CHILDREN’S MUSEUM RAVEN’S TOWER, MUELHAUSER, GERMANY – SITE + INSPIRATION

    THE SUBJECT OF HISTORY IS OFTEN ONE ASSOCIATED WITH CLASSROOM BOREDOM. RAVENS TOWER HOWEVER, IS ALL ABOUT CHANGING THIS PRECONCEPTION AND MAKING THE HISTORY IT WITHHOLDS AS EXCITING AND INTRIGUING FOR CHILDREN AS POSSIBLE. A TYPICAL MUSEUM NORMALLY KEEPS ITS HISTORICAL ARTEFACTS OUT OF REACH, TUCKED AWAY IN GLASS CABINETS OR SURROUNDED BY MULTIPLE SIGNS AND MUSEUM WARDENS SAYING ‘DO NOT TOUCH’. THIS IS WHERE RAVEN’S TOWER WILL BE DIFFERENT, THIS MUSEUM INSTEAD WILL SAY DO TOUCH, DO SMELL, DO LISTEN. IT IS ALL ABOUT GETTING THE AUDIENCE INVOLVED, INTERACTING WITH THE MUSEUM SPACE AND ENGAGING THEM AND THEIR SENSES. THE OVERALL EXPERIENCE OF THE MUSEUM WILL BE A FUN, SURPRISING AND MOST IMPORTANTLY A HIGHLY MEMORABLE ONE.

  • INTRODUCING KLAUS

    Ò  MEET KLAUS A MEDIEVAL KNIGHT AND ALSO THE NEW REPRESENTATIVE FOR THE MUHLHAUSER MUSEUM’S LOGO. Ò  KLAUS WILL BE ACCOMPANYING YOU ALONG YOUR SENSUAL JOURNEY BACK THROUGH TIME INTO THE DEPTHS OF THE MEDIEVAL ERA.

  • CONCEPT + SECTION

  • FLOOR ONE - SIGHT

    Ò  TOWN MAP Ò  GIFT SHOP Ò  3 DIFFE-RENT TYPES OF TOWER Ò  TICKET OFFICE

  • FLOOR ONE VISUAL

  • TRANSPORTATION TUNNELS

    Ò  THE MUSEUM EXPERIENCE CONTINUES INTO THE STAIRCASE’S. Ò  EACH STAIRCASE ‘TUNNEL’ PROVIDES THE CUSTOMER WITH AN INDICATION OF THE

    SENSE THAT THEY ARE ABOUT TO EXPERIENCE NEXT. Ò  THE SENSE OF SIGHT IS DECREASED USING SUBTLE BLUE NOSING TO GUIDE THE WAY

    IN ORDER TO ENHANCE THE OTHER SENSE. Ò  FOR EXAMPLE THE STAIRCASE PRIOR TO THE FLOOR OF TOUCH WILL HAVE WALLS AND

    HANDRAILS MADE OF CHAINMAIL AND MEDIEVAL COINS. Ò  THE DARKNESS OF THE STAIR ADDS MYSTERY AND SUPRISE TO THE CLIENTS

    MUSEUM EXPERIENCE, TRANSPORTING THEM FROM ONE SENSE TO THE NEXT.

  • FLOOR TWO - TOUCH

    Ò  MEDIEVAL ARMOUR/UNIFORM Ò  MEDIEVAL HORSES AND SADDLERY

  • FLOOR THREE - SOUND

    Ò  ATTACK ON THE TOWN/DEFENCE Ò  SOUND RESPONSIVE FLOOR TILES Ò  INTERACTIVE SIEGE WEAPONS

  • FLOOR THREE VISUAL

  • FLOOR FOUR - SMELL

    Ò  4D CINEMA FEATURING KLAUS Ò  WATCHMEN, STANDING ARMY, MILITARY SERVICE Ò  HISTORY OF INNER & OUTER WALL

  • FINAL MODEL

    INTERIOR

    EXTERIOR