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Force Dark Side Wound SkillPoints Points Status Points
Character Type
Character Name
Player Name
Height Weight Sex Age
Physical Description
Character Template
Equipment
Background:
Personality:
A Quote:
Connection With Other Characters:
DEXTERITY
Blaster
Brawling Parry
Dodge
Grenade
Heavy Weapons
Melee Parry
Melee
KNOWLEDGE
Alien Races
Bureaucracy
Cultures
Languages
Planetary Systems
Streetwise
Survival
Technology
MECHANICAL
Astrogation
Beast Riding
Repulsorlift Op.
Starship Gunnery
Starship Piloting
Starship Shields
PERCEPTION
Bargain
Command
Con
Gambling
Hide/Sneak
Search
STRENGTH
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL
Comp. Prog./Repair
Demolition
Droid Prog./Repair
Medicine
Repulsorlift Repair
Security
Starship Repair
Control
Sense
Alter
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Alie
n St
ude
nt
of t
he F
orc
e
DE
XT
ER
ITY
2
D+1
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
3
D+1
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
IC
AL
2D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
2D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
ENG
TH
3
DB
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
2
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Con
trol
(1D
)
Se
nse
(1D
)
A
lter
(1D
)
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
te
Arro
ga
nt
No
ble
DE
XT
ER
ITY
3
D+1
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
3
D+1
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
4D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
2
D+2
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
te
Arm
cha
ir
His
toria
n
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
4
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
3D
+2B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
EN
GT
H
2D
+2B
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
2D
C
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Arro
ga
nt No
ble
Eq
uip
men
tseveral ch
anges of clothing in th
e latest stylesh
old-out b
lasterone m
elee weap
on of choice
personal land
speed
er2000 cred
its standard
Backgrou
nd
: Th
at scum P
alpatine. H
ow h
e becam
e Em
peror is b
eyond you. W
hy, th
e man’s an up
start! T
he id
ea that P
alpatine sh
ould b
e your sovereign is com
pletely intolerab
le. Everyone in your family
shares your d
etestation for the sw
ine.Y
ou joined th
e Reb
ellion as soon as you had
the
chance.T
here are som
e draw
backs to th
e Reb
ellion, of course. A
ll this d
emocracy b
it is quite tiresom
e. It’s really rath
er annoying to have all th
ese aliens and
mem
bers of th
e lower ord
ers as your equals in th
e R
ebellion’s m
ilitary hierarch
y. Still, you must steel
yourself to the task —
noblesse oblige and all th
at. It is unfortunate, th
ough, th
at you’ll miss out on th
is year’s social season at th
e galactic core.
Perso
nality: G
raciou
s with
tho
se wh
o ackn
ow
ledge
them
selves as you
r inferio
rs; slightly to
insu
fferably
arrogan
t with
anyo
ne else. Y
ou
feel ob
ligated to
fol-
low
a strict mo
ral cod
e — alw
ays to h
on
or d
ebts,
always to
fight fair, n
ever to let an
yon
e imp
ugn
you
r ho
no
r. Yo
u h
ave no
patien
ce with
com
mercial
mo
tives and
cann
ot, yo
urself, b
e bo
thered
to keep
track o
f mo
ney o
r expen
ditu
res.
A Q
uote: “M
y good m
an — I realize cloaks of th
at cut are fash
ionable th
is season, but th
ere is such a th
ing as too m
uch.”
Co
nn
ection
With
Oth
er Ch
aracters: An
oth
er Sena-
torial —
you
’re related, o
r a lon
g-time p
olitical ally,
or a lo
ng-tim
e po
litical enem
y no
w u
nited
in h
os-
tility to th
e Em
pire. Lo
yal Retain
er — h
e or sh
e is yo
ur liegem
an. R
etired C
aptain
— yo
u kn
ow
him
or
her b
y repu
tation
. Th
e Merc —
you
hired
his o
r her
Co
mp
any o
nce. A
ny o
ther ch
aracter — p
erhap
s on
e o
r several com
e from
you
r plan
et.
Arm
cha
ir Histo
rian
Eq
uip
men
tR
ebel uniform
blaster
comlink
1000 credits stand
ard
Backgrou
nd
: You w
ere a petty b
ureaucrat in a de-
partm
ent (e.g., the Floater V
ehicles D
epartm
ent) of th
e (Planet) governm
ent until (Planet) w
as occupied
b
y Imp
erial stormtroop
ers. Th
e Imp
erials purged
the
planetary governm
ent of anyone wh
ose loyalty was
tainted —
including you, alth
ough you can’t im
agine w
hy. Y
ou barely got w
arning in time to flee.
You’re a m
ilitary hob
byist. Y
ou’ve never seen ac-tion, b
ut you’ve read everyth
ing on military h
istory you could
get your hand
s on, you’ve viewed
all the
pop
ular vidsh
ows on m
ilitary affairs, and you’ve fol-
lowed
naval procurem
ent policies closely. In your
dayd
reams, you’ve alw
ays seen yourself as a leader
of soldiers —
a major contrast to th
e mund
ane drear-
iness of life in an overgrown b
ureaucracy. You’re not
particularly excited
about th
e Reb
ellion — it d
oesn’t look to you like th
ey’ve got much
of a chance —
but,
well, any p
ort in a storm.
Person
ality: Dry, a little d
ull. Alth
ough d
eficient in w
eapons skills, you’re likely to keep
your head
under
fire, and m
ay eventually becom
e a useful soldier.
A Q
uote: “If K
reuge had
only swep
t farther w
ith th
e righ
t w
ing at
Salvara instead
of
turning w
hen
he
did
, the w
hole h
istory of the C
lone Wars w
ould b
e d
ifferent!”
Co
nn
ection
With
Oth
er Ch
aracters: You m
ight h
ave b
een a citizen of any Nob
le’s or Senatorial’s plan-
et. You m
ight h
ave suspend
ed a B
rash P
ilot’s land-
speed
er license. You m
ight h
ave known th
e Outlaw
’s fam
ily. You h
ave a real love/hate relationsh
ip w
ith
any military ch
aracter (Merc, R
etired C
aptain, etc.):
you adm
ire the ch
aracter for his or h
er expertise,
but you are convinced
you know m
ore about m
ilitary strategy and
can do b
etter.
Alie
n Stude
nt of the
Forc
eE
qu
ipm
ent
on
e statuette, am
ulet, o
r oth
er trinket o
f ob
scure
mystical im
po
rt250 cred
its standard
Back
grou
nd
: In its lo
ng an
d p
eaceful h
istory, yo
ur
species h
as learned
mu
ch ab
ou
t the u
niverse an
d
the n
ature o
f existence. Y
ou
you
rself have co
ntrib
-u
ted b
ut little to
this kn
ow
ledge, b
ut yo
u h
ave med
-itated
lon
g and
hard
on
reality, and
especially o
n th
at qu
ality that h
um
ans call th
e Force. Y
ou
have
wh
at hu
man
s call Jedi p
ow
ers in so
me sm
all degree,
as do
oth
ers of yo
ur sp
ecies.Y
our race prefers its solitary existence, and
has
never seen reason to have com
merce w
ith th
e rest of th
e galaxy. But you h
ave decid
ed to leave your native
planet. P
erhap
s you seek the true Jed
i, hop
ing to learn m
ore about th
e Force from th
em. P
erhap
s you are sim-
ply curious. P
erhap
s the Em
pire h
as comm
itted atroc-
ities on your planet. C
hoose any of th
ese motivations,
or invent another (b
ut clear your motivation w
ith
your gamem
aster if you make up
your own).
A N
ote: You m
ay choose w
hatever ap
pearance you
wish
. Your sp
ecies is rarely encountered in th
e gal-axy, so your ap
pearance is not com
monly know
n or id
entified. H
owever, strange-looking aliens are com
-m
on enough th
at your app
earance is rarely remarked
up
on.
Person
ality: Th
ink of yourself as a mystic, one of a tra-
dition d
ifferent from th
at followed
by th
e Jedi, b
ut of sim
ilar nature. Like Yod
a, Kenob
i or the fully-trained
Luke Skyw
alker, you are calm, a little h
umb
le, and
treat every living being w
ith resp
ect.
A Q
uote: “I am
a servant of the Ligh
t and of th
e life w
hich
infuses it”
Con
nection
With
Oth
er Ch
aracters: You m
ight agree
to accept a B
rash P
ilot or another ch
aracter as a stu-d
ent. You m
ight b
e eager to learn from a Failed
or Mi-
nor Jedi. Y
ou migh
t have b
efriended
a Laconic Scout, Sm
uggler or Gam
bler in your travels.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Boun
ty H
unte
r
DE
XT
ER
ITY
4
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
2
D+2
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
D+2
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Bra
sh P
ilot
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
2
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
4D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
DB
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ewo
k
DE
XT
ER
ITY
3
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
4D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
EN
GT
H
3D
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
D+2
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Bounty H
unter
Eq
uip
men
th
eavy blaster
protective vest
hold
-out blaster
jet pack
blaster p
istol tw
o med
pacs
therm
al detonator
1000 credits standardknifeanoth
er knife
Backgrou
nd
: Blaster for h
ire. Th
at’s you. You’re still
young at this gam
e, but alread
y you’ve killed tw
enty- th
ree p
eople
—
but
wh
o’s counting?
Th
e galaxy
stinks, but a (w
o)man’s gotta m
ake a living. Som
e say you’ve got no morals at all. T
hat’s not
true. You live b
y a strict code. A
contract is a con-tract, th
at’s all. You d
o your job. W
hen som
eone h
ires you, you keep up
your side of th
e bargain —
no m
atter wh
at it takes. Sometim
es wh
at it takes isn’t p
retty — b
ut if you were sq
ueamish
, you would
n’t be
in this line of b
usiness.T
he Em
pire h
ired you. Y
ou did
the job
. A good
man
died
. You fulfilled
your side of th
e deal.
Th
e Emp
ire did
n’t. You could
have taken th
em to
court — b
ut they ow
n the courts. T
hey laugh
ed at
you. But not for long.
Usually you w
ork for a thousand
a day. P
lus expens-
es. But th
is time, it’s p
ersonal.Y
ou’ve got a contract. With
the R
ebellion. For th
e d
uration. Your p
ay is a credit a d
ay. A
nd you fulfill your contracts.
Person
ality: You d
on’t talk much
. Wh
en you do you
mean w
hat you say. Y
ou’re dangerous. Y
ou’re de-
pend
able. Y
ou’re smart. Y
ou don’t like b
eing conned.
If peop
le play straigh
t with
you, you’ll play straigh
t w
ith th
em.
A Q
uote: “D
on’t try it, bud
dy. I’m
only going to tell you once.”
Con
nection
With
Oth
er Ch
aracters: Anyone could
h
ave hired
you once — or p
erhap
s you’re emp
loyed
by anoth
er character at th
e mom
ent. You could
eas-ily h
ave met any of th
e other “low
life” characters —
Sm
uggler, Gam
bler, P
irate, etc.
Brash Pilo
tE
qu
ipm
ent
blaster
Reb
el uniformm
edp
acvacuum
suit1000 cred
its standard
Backgrou
nd
: You th
ought you’d
never get off that h
ick p
lanet! Ever since you were a kid
, you’ve read ab
out starsh
ips and
generals and h
eroic battles. Ever since
you can remem
ber, you’ve w
anted to b
e a starship
p
ilot. Your p
arents wanted
you to be a farm
er (or a law
yer or a doctor or a m
iner — w
ho cares w
hich
?). B
ut the Im
perial N
aval Acad
emy h
as been your goal
since the first tim
e you heard
of it!W
ell, with
this w
ar on, it doesn’t look like you’ll
ever get to the A
cadem
y — nor d
o you want to. W
hen
the Em
pire occup
ied your p
lanet, everything fell to
pieces. Friend
s and neigh
bors are d
ead. B
ut you’ve got your ch
ance to be a p
ilot! Sometim
es things look
pretty grim
for the R
ebellion —
but you’ve got a
hunch
your story is just beginning!
Person
ality: Enthusiastic, loyal, energetic and
com-
mitted
. Uses lots of exclam
ation points.
A Q
uote: “H
eck, that flying w
asn’t so fancy! Back
hom
e, I used to outm
aneuver X-P
38’s with
my old
M
obq
uet landsp
eeder!”
Con
nection
With
Oth
er Ch
aracters: A Senatorial or
the R
etired Im
perial C
aptain m
ight h
ave sponsored
you for th
e Naval A
cadem
y. Alm
ost anyone migh
t be
a broth
er or sister.
Ewo
kE
qu
ipm
ent
spear
leather b
ackpack
a collection of shiny ob
jects
Backgrou
nd
: You used
to live on Endor, th
e Forest M
oon. Th
en, one day, a b
ig shiny sp
aceship
landed
. Y
ou investigated. It w
as filled w
ith fascinating, sh
iny th
ings and good
things to eat. A
ll of a sudd
en, every-th
ing shook. Y
ou did
n’t realize it then, b
ut the sh
ip
had
taken off, and you could
n’t go hom
e. A
t first, you were frigh
tened. W
hen you learned
you could
n’t go hom
e, you were sad
. But th
en you mad
e friend
s with
the h
umans on th
e ship
. Th
ey were from
som
ething called
the R
ebellion, and
fight b
ad p
eople
called th
e Emp
ire. Hum
ans seem to find
Ewoks cute.
Th
is is very useful; you’ve never had
any prob
lem
finding food
or shelter.
You’ve p
icked up
a little bit of th
e hum
an language. Y
ou don’t really und
erstand th
e strange mach
ines th
ey use, but you’ve b
ecome a little m
ore comfort-
able w
ith th
em. Life out h
ere in the galaxy is end
lessly fascinating and
fun. You’ve d
ecided
to stay with
your R
ebel friend
s and h
elp th
em out.
Person
ality: You like h
umans. Y
ou like good th
ings to eat. Y
ou like playing w
ith sh
iny things. Y
ou’re cheer-
ful, inquisitive and
have a h
abit of getting yourself —
and
sometim
es your comp
anions — into m
ore trou-b
le than you (or th
ey!) can hand
le.
A Q
uote: “K
aiya! Gyeesh
?”
Con
nection
With
Oth
er Ch
aracters: Ch
oose any oth-
er player ch
aracter you like; you’ve adop
ted h
im as
your mentor. Y
ou follow h
im around
and try to get
him
to play w
ith you. If h
e consistently ignores you, you can sw
itch to anoth
er character later on.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Faile
d J
ed
i
DE
XT
ER
ITY
2
D+2
Bla
ster
Bra
wlin
g P
arry
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urea
ucra
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uage
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lane
tary
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tem
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reet
wis
e
Su
rviv
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T
ech
nolo
gy
ME
CH
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ICA
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Ast
roga
tion
Bea
st R
idin
g
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epul
sorl
ift O
p.
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arsh
ip G
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arsh
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iloti
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arsh
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lds
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RC
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TIO
N
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+1B
arga
in
C
omm
and
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blin
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ide/
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arch
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TE
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DC
omp
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g./R
epai
r
D
emol
itio
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D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Con
trol
(1D
)
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nse
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)
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e
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rk S
ide
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und
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tsPo
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tus
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ts
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arac
ter
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e
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yer
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e
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ght
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eigh
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Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ga
mb
ler
DE
XT
ER
ITY
3
D+2
Bla
ster
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wlin
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vy W
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OW
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lien
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urea
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uage
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lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
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+1A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
4D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
2
D+2
B
raw
ling
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g/Ju
mp
ing
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ina
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min
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CH
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p. P
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air
Dem
olit
ion
Dro
id P
rog.
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air
Med
icin
e
R
epul
sorl
ift R
epai
r
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curi
ty
St
arsh
ip R
epai
r
Forc
e
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rk S
ide
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und
Skill
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tsPo
ints
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tus
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ts
Ch
arac
ter
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e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Kid
DE
XT
ER
ITY
3
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
D+2
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
3D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
Star
ship
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nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
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TIO
N
3D
+2B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
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k
Se
arch
STR
EN
GT
H
2D
+1B
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
2
D+2
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p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Faile
d Je
di
Eq
uip
men
tligh
tsaber
robes
bottle of rotgut
250 credits stand
ard
Backgrou
nd
: A long, long tim
e ago, back in th
e days
of the O
ld R
epub
lic, you were an asp
iring Jedi. Sure,
you remem
ber Skyw
alker and K
enobi and
all that
crew. B
ut you failed. Y
ou couldn’t h
ack it. Th
e Dark
Side kep
t calling, and th
ings never worked
quite th
e w
ay you wanted
them
to. You turned
to drink, and
th
ings went d
ownh
ill from th
ere. Th
en, the Em
pire
came, and
sudd
enly it wasn’t h
ealthy to b
e a Jedi, or
even to know anyth
ing about th
em.
You sp
ent a lot of years drinking h
eavily. It’s not very p
leasant to remem
ber.
Okay. Y
ou’ve got one more ch
ance. You’ve got a kid
w
ho w
ants to learn about th
e Force. You’re not sure
you can teach h
im m
uch, b
ut you can try. . . try to do
someth
ing worth
wh
ile before you d
ie.
Person
ality: Cynical, foul-m
outhed
, and p
essimistic
— b
ut with
a heart of gold
.
A Q
uote: “K
ids. G
ah. K
ids. Y
ou wanna learn h
ow to
use the Force? Listen w
hen I talk to you. (W
heeze).
Dam
n kids. W
here’s th
e wh
iskey?”
Special R
ule: C
hoose anoth
er player ch
aracter as your stud
ent (by m
utual agreement).
Ga
mb
ler
Eq
uip
men
td
eck of cards
hold
-out blaster
two sets of flash
y clothes
1000 credits stand
ard
Backgrou
nd
: Th
e galaxy is your oyster. You can go
anywh
ere, do anyth
ing. You’re never d
own and
out p
ermanently —
all you have to d
o is find an h
onest gam
e of chance, and
there’s gam
bling everyw
here.
Money com
es and m
oney goes, but th
e game goes on.
Love ‘em and
leave ‘em, th
at’s your ph
ilosoph
y. Y
ou’ve never seen any point in settling d
own, not
wh
en there’s a starsh
ip leaving in an h
our, a gamb
ling tab
le in the lounge and
new w
orlds to exp
lore at the
other end
of the journey.
It’s a good life. T
here’s alw
ays someth
ing new to
do, alw
ays another gam
e, always a fine m
eal or a top-
notch w
ine. You’ve seen th
e cream of society and
the
dregs of th
e galaxy, and you’re com
fortable w
ith b
oth.
How
’d you get m
ixed up
with
the R
ebellion? W
ell, it’s m
ore that you got m
ixed up
with
the Em
pire. A
little m
isunderstand
ing, and p
resto! You’re w
anted on
thirty p
lanets. Tough
to hand
le. W
ell, wh
y not? Th
e Reb
ellion looks pretty h
opeless
right now
, but it’s alw
ays got a chance…
Hey, you’re
a gamb
ler, right?
Person
ality: Ch
arming, unfailingly p
olite, insouciant, and
insincere. You d
o extremely w
ell with
mem
bers of
the op
posite sex.
A Q
uote: “A
nyone for an honest gam
e of chance?”
Con
nection
With
Oth
er Ch
aracters: You’ve kicked
around
the galaxy a lot, and
could h
ave becom
e friend
s with
— or sw
indled
— any one of th
em.
KidE
qu
ipm
ent
two b
ottles of fizzyglugone p
acket candy
a small stone
length of string
a small anim
al (dead
or alive — your ch
oice)250 cred
its standard
Backgrou
nd
: You’re som
ewh
ere betw
een 8 and 12.
You’ve got a b
ig broth
er or sister in the R
ebellion, or
mayb
e you’re an orph
an wh
o’s been sem
i-adop
ted b
y anoth
er character. Y
ou never let anyone leave you be-
hind
, and w
henever th
e danger is greatest, you ch
arge th
e enemy and
butt th
em w
ith your h
ead, or b
ite them
in th
e leg or beat th
em w
ith your arm
s. You’re a regu-
lar little hellion w
hom
no one can discip
line. Th
e bad
guys never take you seriously, w
hich
is wh
y you get aw
ay with
so much
.
Person
ality: Constantly ch
eerful, you always sid
e with
th
e underd
og. You’re com
pletely loyal to one oth
er ch
aracter (you choose w
hich
) and tag along w
ith h
im.
A Q
uote: “O
h, b
oy! Let’s get ’em. C
’mon guys!”
Special R
ule: C
hoose anoth
er player ch
aracter as your
older
sibling/ad
opted
p
arent/idol/w
hatever.
You d
on’t have to get th
e other p
layer’s perm
ission. In fact, if h
e or she is annoyed
, that’s entirely ap
pro-
priate for th
e character —
wh
o likes having a kid
b
rother or sister tag along?
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Lac
oni
c S
co
ut
DE
XT
ER
ITY
2
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
4
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
3D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
2D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
DB
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
3
D+1
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Loya
l Re
tain
er
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
2
D+2
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
3D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
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arsh
ip G
unne
ry
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arsh
ip P
iloti
ng
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arsh
ip S
hie
lds
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TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
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Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
The
Me
rc
DE
XT
ER
ITY
3
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
D+2
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
2D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
EN
GT
H
3D
+2B
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Lac
onic
Sco
utE
qu
ipm
ent
2 med
pacs
knifeb
laster pistol
1000 credits standardb
ackpack
week’s concentrated
rations
Backgrou
nd
: Never talked
much
. Never seen m
uch
reason to. Fact is, most of th
e time you d
on’t have
anyone to talk to. You’re out und
er the h
igh, w
ide
skies of a virgin planet, p
itting yourself against the
wild
erness. After you com
e the settlers, th
e big cor-
porations, th
e traders —
civilization. But you’re th
e one to op
en planets. Y
ou find out w
hat th
e dangers
are, and h
ow to d
eal with
them
. You find
out how
to survive th
e strange weath
er, dangerous b
easts and
rugged terrain of a w
hole new
world
.Y
ou’d b
e doing th
at still. But th
ey won’t let you.
Th
e Emp
ire has cut b
ack on exploration; says it’s too
expensive. Y
ou know th
e truth, th
ough; freed
om is an
artifact of a frontier. You can’t control p
eople w
hen
they can alw
ays up and
move. If, say, one w
anted to
imp
ose tyranny on a galaxy, there’s only one w
ay to d
o it; stop th
em from
upp
ing and m
oving. Close th
e frontier.
Okay. So the Em
peror wants to destroy your liveli-
hood. He doesn’t leave you w
ith any alternative but joining the R
ebellion, does he? You’ll be an asset, you
know. Y
ou know a dozen planets like the back of your
hand, and you know how
to survive — in com
fort —
anywhere. N
eed to set up a base on, say, an ice planet? Y
ou know how
.
Person
ality: You’re laconic. C
lose-mouth
ed. Y
ou have
a strong sense of hum
or, wh
ich sh
ows th
rough fre-
quently. Y
ou’re tough. P
roud of your ab
ilities. You
take a perverse d
elight in torm
enting “greenies.”
A Q
uote: “Y
ou call these b
ugs? Back on D
anos V, th
ey got sting insects th
e size of a house.”
Con
nection
With
Oth
er Ch
aracters: Anyone from
a recently-settled
planet (like th
e Brash
Pilot) m
ight
know you as th
e Scout wh
o opened
his or h
er world
for settlem
ent. You m
ight h
ave met and
mad
e friends
with
any of the low
life characters (G
amb
ler, Merc,
Smuggler, P
irate, Bounty H
unter) betw
een jobs.
Loya
l Reta
iner
Eq
uip
men
tseveral changes of clothing for just about any occasionh
old-out b
lastercom
link1000 cred
its standard
Backgrou
nd
: For centuries, your family h
as served
the H
ouse of (Dem
esne). Th
e (Lords) of (D
emesne)
have ruled
your planet for as long or longer, and
th
ey have b
een good to th
eir peop
le. Th
e planet h
as ach
ieved p
rosperity, p
eace and p
lenty under th
eir w
ise and b
eneficent rule. Yet evil h
as fallen upon th
e galaxy; an evil m
an has usurp
ed th
e Imp
erial throne,
and b
oth p
eace and th
e nobility are end
angered. Y
our liege h
as chosen to join th
e Reb
ellion. Your w
hole
planet m
ay suffer for that ch
oice, yet you know it is
the correct one —
and you know
your planet w
ill loy-ally stand
with
their (Lord
) wh
en the sh
ooting begins.
Person
ality: H
ard-h
eaded
, sensib
le ab
out m
oney m
atters, loyal unto death
, and som
etimes a b
it over-p
rotective. Your loyalty is to your lord
, not to the R
e-b
ellion.
A Q
uote: “C
ertainly, m’lord
. Yes, m
’lord. A
s you say, m
’lord.”
Special R
ule: A
sk the gam
emaster for th
e name of
the fam
ily to wh
ich you are loyal and
their title (“D
e-m
esne” and “Lord
” are just examp
les). If another
player ch
aracter is a noble, you m
ay be h
is or her p
er-sonal servant. O
therw
ise you are on detach
ed d
uty, und
er orders from
your lord to serve th
e Reb
ellion.
The M
erc
Eq
uip
men
tuniform
of your unit com
linkb
laster rifle b
ackpack
melee w
eapon of
protective h
elmet
your choice
2000 credits standard
Backgroun
d: T
he Com
pany meant everything to you.
You joined up as a kid, raw
off the farm, eager to find the
camaraderie you’d only know
n from vidshow
s. It was
everything you thought it would be. Y
ou fought with the
Com
pany through two grueling battles, surviving m
ore by luck and w
ith the help of friends than by skill. Blood-
ed in combat, you becam
e a full-fledged mem
ber of the finest body of m
en and wom
en in the galaxy — loyal,
dependable, and true. Someday, you hoped to be every-
thing that they were.
Th
en came th
e battle. T
he Em
pire h
ired you to d
e-fend
a base and
told you th
ere’d b
e reinforcements if
there w
as trouble.
Th
en the R
ebels cam
e. You fough
t desp
erately. M
en and w
omen d
ied. A
gain and again th
e call went
out for reinforcements. T
hey never cam
e.Later, you learned
you’d b
een betrayed
. Th
ey nev-er p
lanned to rescue you. M
ercenaries, they figured
, w
ere expend
able.
So many friend
s gone. So much
lost forever. Your
wh
ole future — d
estroyed. T
his tim
e, you won’t figh
t for p
ay. Th
is time, you’ll figh
t for revenge.
Person
ality: Inclined to d
epression and
nostalgia for lost com
rades. Y
ou’re an individ
ualist (the C
omp
any taugh
t you that), b
ut you work sm
oothly as p
art of an organization (th
e Com
pany taugh
t you that, too). Y
ou get along w
ell with
just about everyone.
A Q
uote: “Sergeant H
arbon told
me som
ething ab
out a tim
e like this on Ferton.”
Con
nection
With
Oth
er Ch
aracters: You m
ight have been hired by the fam
ily of any Senatorial or Noble at
some tim
e. You m
ight have helped occupy the planet of the A
rmchair H
istorian, Brash Pilot, O
utlaw, or M
on C
alamari. Y
our Com
pany may have hired the Sm
uggler or B
ounty Hunter at one tim
e, or have been swindled by
the Gam
bler.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Min
or J
ed
i
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
3
D+2
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
3D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
ENG
TH
2
D+2
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
D+1
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Con
trol
(1D
)
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
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e
Pla
yer
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e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Mo
n C
ala
ma
ri
DE
XT
ER
ITY
3
D+1
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
3
D+1
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
+1A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
2D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
ENG
TH
3
DB
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
3
D+2
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Old
Se
nato
rial
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
4
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
3D
Ast
roga
tion
Bea
st R
idin
g
R
epul
sorl
ift O
p.
St
arsh
ip G
unne
ry
St
arsh
ip P
iloti
ng
St
arsh
ip S
hie
lds
PE
RC
EP
TIO
N
4D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
EN
GT
H
2D
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Mino
r Jed
iE
qu
ipm
ent
lightsab
er1000 cred
its standard
Backgrou
nd
: You’d
like to call yourself a Jedi K
night,
but you are not, really. T
he flam
e of that great ord
er h
as gone out of the galaxy. Y
ou received a little train-
ing at the h
ands of one of th
e last of the Jed
i, one of th
e less pow
erful of that ord
er, before h
e was b
etrayed
and executed
by th
e Emp
ire. Since then, you’ve lived
th
e life of a fugitive. At tim
es, you are convinced th
at th
e Emp
ire, Darth
Vad
er in particular, is h
unting you fiercely. A
t others, you’re convinced
they’ve d
ecided
you aren’t w
orth th
e trouble. In a w
ay, not being h
unt-ed
would
be as b
ad as b
eing hunted
— b
ecause that
would
mean th
at the Em
pire h
as such contem
pt for
your abilities th
at they d
on’t think find
ing you is im-
portant. Still, you h
ave the fond
est mem
ories of your m
aster.A
nd th
ere’s still a chance, no m
atter how
slim, th
at th
e Reb
ellion can overthrow
the Em
peror and
his m
in-ion V
ader. Y
ou’ll work to h
elp th
at hap
pen, and
you h
ope th
at, one day, you can h
elp reestab
lish th
e Jedi
Knigh
ts and p
ass on the little know
ledge you p
ossess.
Person
ality: Tired
, a little cynical, but still com
pletely
faithful to th
e Jedi C
ode (see p
age 69). You’re a little
paranoid
about b
eing pursued
by th
e Emp
ire.
A Q
uote: “Scoff if you like, b
ut it’s true. Th
e Force sur-round
s us, hold
s us, bind
s everything togeth
er.”
Con
nection
With
Oth
er Ch
aracters: You’re h
app
y to serve th
e Reb
ellion in wh
atever capacity. Y
ou’d glad
-ly accep
t a Brash
Pilot or anoth
er character as a stu-
dent. Y
ou’d b
e fascinated b
y the A
lien Student of th
e Force’s alien view
of the Force, and
be eager to learn
from th
e Failed Jed
i. You could
easily have b
ecome
friends w
ith any of th
e other ch
aracters.
Mo
n Ca
lam
ari
Eq
uip
men
tb
laster pistol
uniformcom
link 1000 credits standard
Backgrou
nd
: It
was
the
Emp
ire th
at taugh
t your
peop
le the m
eaning of war. T
he M
on Calam
ari are a p
eaceful and gentle race. Y
our civilization stretches
back th
ousands of years, b
ack to the first b
eginnings of agriculture in your native sw
amp
lands. O
ver the
centuries, you gradually b
uilt a technical civilization
and a h
igh culture. Exp
loration of nearby stars w
as w
ell underw
ay — and
then th
e Emp
ire came.
Th
ey saw only an und
efended
prize —
an advanced
tech
nology that could
be forced
to feed th
e Imp
eri-al w
ar mach
ine. Th
ey invaded
— and
enslaved your
peop
le. At first, you d
id not und
erstand w
hat h
ad
been d
one. Th
e idea of slavery w
as incomp
rehensi-
ble —
and th
e brutal efficiency w
ith w
hich
the Em
pire
went ab
out its task left no time to learn. Y
ou tried to
app
ease the invad
ers, but noth
ing worked
. Eventual-ly, C
alamari b
egan to fight b
ack — and
wh
en they d
id,
the Em
pire reacted
with
incredib
le ferocity. Wh
ole cit-ies w
ere obliterated
.T
hen, virtually the whole M
on Calam
ari rose as one, and destroyed the occupiers. T
he war industries the
Empire had forced its slave laborers to build are now
used for another purpose —
to fuel the Rebellion.
You w
ere on Calam
ari when the Em
pire came, and
w
hen the uprising succeeded. Now
, you are part of the C
alamarian arm
ed forces, a part of the Rebel A
lliance against the Em
pire. You w
ork well w
ith aliens (includ-ing hum
ans), and are frequently assigned to fight with
sm
all, irregular groups.
Person
ality: In general, Calam
ari are gentle, reason-ab
le, and soft-sp
oken, but th
ere is as much
variety am
ong them
as among h
umans.
A Q
uote: “O
ur peop
le have a saying: d
o not dive b
e-fore testing th
e dep
ths.”
Con
nection
With
Oth
er Ch
aracters: You could
have
seen action with
any of the oth
er characters b
efore th
e game b
egins. A G
amb
ler, Smuggler or oth
er low-
lifes migh
t have visited
your planet b
efore or during
the Im
perial occup
ation.
Old
Sena
toria
lE
qu
ipm
ent
hold
-out blaster
spartan cloth
ingcom
link2000 cred
its standard
Backgrou
nd
: You’re getting too old
, too old for th
is nonsense. Y
ou’ve been a Senator for m
ore years than
you care to count; you’ve gotten wh
ite-haired
and
dried
up in th
at time. It seem
s like your struggle with
P
alpatine and
his h
enchm
en has gone on forever. A
never-end
ing struggle for the very soul of th
e Senate and
the galaxy, a struggle w
hich
consumed
the years
of youth like b
utterflies in a flame.
You’ll not give up
yet! Th
e fight h
as passed
beyond
th
e Senate cham
ber into th
e hard
vacuum of sp
ace. Y
ou can’t fly a starship
or fire a laser cannon, but d
e-term
ination, an understand
ing of your adversaries,
and an ab
ility to comm
and still count for som
ething.
Still, still… you yearn for th
e old d
ays, for men like
Talon, K
enobi, and
(heaven h
elp us) Skyw
alker. Th
ere w
ere giants in those d
ays. . .
Person
ality: You’re no-nonsense, b
risk, brusq
ue and
capab
le. You can talk your w
ay past a b
arricade and
h
ave stormtroop
ers saluting the A
ugust Senator in no tim
e. Your stam
ina isn’t wh
at it used to b
e, and you
have no stom
ach for violence —
but you never d
is-p
lay weakness.
A Q
uote: “A
nd snap
to it, young man!”
Con
nection
With
Oth
er Ch
aracters: You m
ay know
the Retired C
aptain or other Senatorials or Nobles so-
cially and politically. You m
ay know the B
ounty Hunter
or Merc as a form
er employee. Practically any charac-
ter might com
e from the planet you represented as
Senator.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
The
Out
law
DE
XT
ER
ITY
4
DB
last
er
B
raw
ling
Par
ry
D
odge
Gre
nad
e
H
eavy
Wea
pon
s
M
elee
Par
ry
M
elee
KN
OW
LED
GE
3
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
2D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
D+1
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Pira
te
DE
XT
ER
ITY
3
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
3D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
2
D+2
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Qui
xotic
Je
di
DE
XT
ER
ITY
3
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
D+1
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
EN
GT
H
3D
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
2
D+1
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Sen
se (
1D)
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e:
Pla
yer
Nam
e:
Hei
ght:
W
eigh
t:
Sex:
A
ge:
Ph
ysic
al D
escr
ipti
on:
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
The O
utlaw
Eq
uip
men
th
eavy blaster p
istol1000 cred
its standard
Backgrou
nd
: Th
ey killed your fam
ily — clean w
iped
‘em
out. Th
ey torched
your house. T
hey d
estroyed
your life. You’ll m
ake them
pay for w
hat th
ey done.
You killed
those w
ho d
id you d
irt. But th
ey’re only a p
art. Th
e wh
ole rotten structure has got to fall. U
l-tim
ately, the Em
peror is resp
onsible. A
nd you w
on’t rest until h
e’s dead
— d
ead for w
hat h
e done.
Person
ality: You’re d
eadly, d
angerous, and d
eranged.
You’re d
riven by revenge. Y
ou have no fear and
no p
ity; you have noth
ing to live for and no reason not
to risk your life.
A Q
uote: “T
he Em
pire m
ade only one m
istake. Th
ey d
idn’t finish
the job
.”
Con
nection
With
Oth
er Ch
aracters: If there’s any
emotion you can still feel, it’s p
arental love. Younger
characters (K
ids, B
rash P
ilots, etc.) may b
e adop
ted
as surrogate child
ren. You m
ay feel a bleak kinsh
ip
with
similarly d
riven characters, like th
e Merc and
the
Bounty H
unter, wh
ich m
ight rip
en into true trust and
affection.
Pirate
Eq
uip
men
tflash
y clothes
comlink
lots of rings & th
ings vacuum
suitb
laster 2000 credits standard
saber (just for sh
ow —
dam
age code is strength
+1D+1)
Backgrou
nd
: Y
ou were just a kid
, and w
hen you
were offered
a position in th
e crew of th
e (Ship
), you jum
ped
at the ch
ance. Finally, a way off th
e hick p
lanet w
here you grew
up! Y
ou realized th
e ship
was a little
disrep
utable b
ut you had
n’t realized you w
ere hook-
ing up w
ith th
e genuine article — d
esperate, grizzled
p
irates thirsting for gold
and th
e blood
of innocents. A
rrrr, matey.
Well, it isn’t quite like that, actually; pirates are not
much like the vidshow
stereotype. No one actually says
“Arrr, m
atey.” Certainly no one w
ears an eyepatch or a w
ooden leg — give m
odern medicine som
e credit. And
you’ve never know
n a pirate who m
ade anyone “walk the
airlock.” After all, the point of piracy is to m
ake a profit, not cause bloodshed. A
trocities might m
ake a captured
ship’s crew resist.
Mayb
e piracy isn’t th
e most h
onorable p
rofession in th
e world
, but Im
perial op
pression h
as driven m
ost of th
e small trad
ers out of business. Sp
acers wh
o d
on’t work for th
e big corp
orations don’t h
ave many
options: b
ankruptcy, retirem
ent, or… p
iracy.T
he Empire creates pirates —
and then destroys them.
Most of your shipm
ates are in the spice mines of K
essel now
. You barely escaped by the skin of your teeth. Y
ou plan to revenge them
. You hope that one day, you’ll be
captain of your own ship —
a privateer in the service of the R
ebellion.
Person
ality: Wears colorful cloth
es, laughs a lot, likes
to carouse, cheerfully am
oral.
A Q
uote: “A
rrr, matey. M
ake ‘em w
alk the airlock, h
ar h
ar har. (C
huckle.)”
Con
nection
With
Oth
er Ch
aracters: You m
ight once
have raid
ed th
e ship
of any of the oth
er characters. A
R
etired Im
perial C
aptain or B
ounty Hunter m
ight once
have p
ursued you. A
Smuggler m
ight h
ave out-run you. Y
ou migh
t be related
to a Brash
Pilot or K
id —
or you m
ight b
e the b
lack sheep
of a Senatorial’s family.
Quixo
tic Je
di
Eq
uip
men
td
ueling sword
(it’ll have to d
o until you find a real
lightsab
er — d
amage cod
e is strength+1D
+1)1000 cred
its standard
Backgrou
nd
: You claim
to be a Jed
i. Actually, you’re
not. You’ve read
all about th
e exploits of th
e great Jed
i Knigh
ts — so m
uch so th
at you don’t q
uite real-ize th
ey no longer exist. If truth b
e told, you’re a little
crazy. You’ve learned
of the atrocities of th
e Emp
ire and
of Darth
Vad
er, and h
ave decid
ed to leave your
comfortab
le existence and venture forth
into the gal-
axy on a great quest to restore th
e Jedi. Y
ou’ve read
as much
as you can about th
e Jedi training m
ethod
s and
their p
owers, and
you’ve tried to train yourself as
best you can.Everyone th
inks you’re crazy. Th
ey think th
e Jedi
were legend
ary, that it’s all a b
unch of h
okey pseu-
do-religious nonsense.B
ut sometim
es — just som
etimes —
you can feel th
e Force. Sometim
es — w
hen you’re in great d
anger, or w
hen th
ings are breaking your w
ay — you can use
Jedi p
owers.
In any event, you fight for th
e Reb
ellion and try to
right ind
ividual injustices w
henever you com
e across th
em. Y
ou’re basically a good
fellow, so w
ho cares if
you ‘re a little touched
?
Person
ality: Elaborately courteous, unfailingly ch
eer-ful, and
basically nuts. Y
ou come up
with
comp
licat-ed
, hare-b
rained sch
emes w
hich
invariably fail. Y
ou ad
here to th
e Jedi C
ode (see p
age 69).
A Q
uote: “I feel…
a disturb
ance in the Force.” (Y
eah,
sure, pal.)
Con
nection
With
Oth
er Ch
aracters: A B
rash P
ilot or T
ongue-Tied
Engineer migh
t actually believe in you.
He’d
app
rentice him
self to you, and fiercely d
efend
you against the sarcasm
and skep
ticism of oth
ers. An
Alien Stud
ent migh
t scoff, but offer to teach
you. A
Failed Jed
i migh
t becom
e close friends, and
may give
you a few p
ointers. A Sm
uggler or Pirate m
ight keep
you around
for amusem
ent value.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Retir
ed
Imp
eria
l C
ap
tain
DE
XT
ER
ITY
2
D+2
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
3
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
3D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
3D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
ENG
TH
2
D+1
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
3
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Tong
ue-T
ied
En
gin
ee
r
DE
XT
ER
ITY
2
D+1
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
4
DA
lien
Rac
es
B
urea
ucra
cy
C
ultu
res
Lang
uage
s
P
lane
tary
Sys
tem
s
St
reet
wis
e
Su
rviv
al
T
ech
nolo
gy
ME
CH
AN
ICA
L
2D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
2D
+1B
arga
in
C
omm
and
Con
Gam
blin
g
H
ide/
Snea
k
Se
arch
STR
EN
GT
H
2D
+2
Bra
wlin
g
C
limb
ing/
Jum
pin
g
Li
ftin
g
St
amin
a
Sw
imm
ing
TE
CH
NIC
AL
4
DC
omp
. Pro
g./R
epai
r
D
emol
itio
n
D
roid
Pro
g./R
epai
r
M
edic
ine
Rep
ulso
rlift
Rep
air
Secu
rity
Star
ship
Rep
air
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Smug
gle
r
DE
XT
ER
ITY
3
D+1
Bla
ster
Bra
wlin
g P
arry
Dod
ge
G
rena
de
Hea
vy W
eap
ons
Mel
ee P
arry
Mel
ee
KN
OW
LED
GE
2
D+1
Alie
n R
aces
Bur
eauc
racy
Cul
ture
s
La
ngua
ges
Pla
neta
ry S
yste
ms
Stre
etw
ise
Surv
ival
Tec
hno
logy
ME
CH
AN
ICA
L
3D
+2A
stro
gati
on
B
east
Rid
ing
Rep
ulso
rlift
Op
.
Star
ship
Gun
nery
Star
ship
Pilo
ting
Star
ship
Sh
ield
s
PE
RC
EP
TIO
N
3D
Bar
gain
Com
man
d
C
on
G
amb
ling
Hid
e/Sn
eak
Sear
ch
STR
ENG
TH
3
DB
raw
ling
Clim
bin
g/Ju
mp
ing
Lift
ing
Stam
ina
Swim
min
g
TE
CH
NIC
AL
2
D+2
Com
p. P
rog.
/Rep
air
Dem
olit
ion
Dro
id P
rog.
/Rep
air
Med
icin
e
R
epul
sorl
ift R
epai
r
Se
curi
ty
St
arsh
ip R
epai
r
Forc
e
Da
rk S
ide
Wo
und
Skill
Poin
tsPo
ints
Sta
tus
Poin
ts
Ch
arac
ter
Nam
e
Pla
yer
Nam
e
Hei
ght
W
eigh
t
Sex
A
ge
Ph
ysic
al D
escr
ipti
on
Ch
arac
ter
Tem
pla
teC
har
acte
r T
emp
late
Ch
arac
ter
Tem
pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Retire
d Im
pe
rial C
ap
tain
Eq
uip
men
tIm
perial N
avy uniform (sligh
tly out of date)
blaster
2000 credits stand
ard
Backgrou
nd
: You gave your life to th
e service, and
gave it gladly. T
he Im
perial N
avy was your job
, your life, and
your passion. Y
ou rose through
its ranks, from
enlisted sw
ab to p
etty officer to comm
and of a
starship
. You saw
action several times and
were h
igh-
ly decorated
, but you rem
emb
er the tim
es of peace
better th
an the tim
es of war —
the calm
routine of sh
ipb
oard life, th
e riotous shore leaves, th
e hard
study, the unexpected dangers of galactic exploration.
It was a sad
day w
hen you retired
, but you w
ere glad
, in a way. Y
our spouse h
ad suffered
for your fre-q
uent absences, and
your child
ren grew up
strangers. It w
as a shock to d
iscover upon your retirem
ent how
p
eople th
ought of th
e Emp
ire; someth
ing that h
ad
been clean and
virtuous in your youth h
ad gone very
wrong, and
you had
n’t noticed. T
hings h
ave gone from
bad
to worse and
now, you h
ear, that m
adm
an V
ader is running th
ings. You w
ouldn’t like to b
e under
his com
mand
.Y
our spouse is d
ead now
, and you’re getting b
ored.
You can only sit and
read in your gard
en for so long. Y
ou’ve got a few years left, and
you’d like to d
o some-
thing w
orthw
hile —
mayb
e someth
ing to fight th
e m
onster the Em
pire h
as becom
e. Mayb
e the R
ebellion
can find a use for th
is old sold
ier.
Person
ality: Soft-sp
oken, intelligent
in com
mand
. Y
ou’re extrem
ely know
ledgeab
le ab
out antiq
uated
military eq
uipm
ent, somew
hat less so ab
out mod
ern w
eapon system
s.
A Q
uote: “O
rders of th
e day, gentlem
en?”
Con
nection
With
Oth
er Ch
aracters: You m
ay have
seen action with
the M
erc, or have sp
onsored th
e B
rash P
ilot for the N
aval Acad
emy. Y
ou may know
any N
oble or Senatorial b
y reputation, or socially. Y
ou m
ay be irritated
by th
e Arm
chair H
istorian. You m
ay h
ave been outrun b
y the Sm
uggler or Pirate.
Smug
gle
rE
qu
ipm
ent
stock light freigh
terh
eavy blaster p
istolcom
link2000 cred
its standard
25,000 credits in d
ebt to a crim
e boss
Backgrou
nd
: Y
our p
arents called
it
“gallivanting around
the galaxy,” b
ut as far as you’re concerned
there’s no b
etter life than a free trad
er’s. Travelling
as your fancy takes you, trading a little h
ere and a
little there, looking for a sh
arp d
eal, bargaining and
selling…
New
world
s to see, always a new
planet at
the end
of the journey.
Th
at’s how
it’s supp
osed to b
e, anyway. B
ut…
the Em
pire is m
ore and m
ore restrictive by th
e day.
Good
s that used
to be legal are now
contraband
. Even contrab
and is h
arder and
hard
er to come b
y. Custom
s insp
ectors are like blood
hound
s. Brib
es have b
ecome
your major exp
ense. You keep
on dream
ing of making
one big killing and
getting out… b
ut you don’t w
ant to get out. T
o you, your ship
is hom
e, transportation,
and freed
om, all in one p
ackage. Th
e idea of losing it
kills you.B
ut you may very w
ell lose it. To keep
on operat-
ing, you had
to borrow
money from
a mob
ster, a real slim
eball crim
e king. You’re p
retty deep
in deb
t now,
and th
ey keep on m
aking nasty jokes about b
reaking your kneecap
s. Dam
n the Em
pire, anyw
ay! It’s their
laws and
their corrup
tion that b
rought th
is all about.
Person
ality: You’re tough
, smart, good
-looking and
cynical. You’re a fine p
ilot and a good
businessm
an. M
ostly you want to h
it it big and
be left alone b
y scum
, both
criminal and
official.
A Q
uote: “l d
on’t have th
e money w
ith me.”
Con
nection
W
ith
Oth
er C
haracters:
You need
at least one oth
er person to run your sh
ip, a p
artner. T
his could
be th
e Alien Stud
ent, the B
rash P
ilot, the
Gam
bler, th
e Merc, th
e Minor Jed
i, the M
on Cala-
mari, th
e Wookiee, or anyone w
ith d
ecent mech
anical skills. Y
ou could h
ave encountered virtually any of
the oth
er characters in th
e course of your (frequently
shad
y) business d
ealings.
Tong
ue-Tie
d Eng
inee
rE
qu
ipm
ent
pocket com
puter
1000 credits stand
ardR
2 unit
Backgrou
nd
: You carry a p
ocket comp
uter at all time.
Your cloth
es always look b
ulky and aw
kward
. You’re
clumsy and
drop
things a lot. T
he id
ea of shooting a
blaster at som
eone makes you d
istinctly nervous. You
have d
ifficulty hold
ing a conversation — any conver-
sation — unless it’s ab
out math
, mach
ines or comp
ut-ers. Y
ou find it easier to d
eal with
Droid
s than w
ith
hum
ans — D
roids are p
redictab
le and stab
le. Peop
le d
on’t pay m
uch attention to you —
until someth
ing need
s to be fixed
, or they need
to know som
ething, or
they need
someone to b
reak into a comp
uter. You can
do any of th
at in nothing flat.
Person
ality: Clum
sy, awkw
ard, p
ainfully shy, b
ut with
a flair for tech
nology.
A Q
uote: “T
he integral over th
e surface rho w
ith re-
spect to v is, um
m, let’s see, d
el cross negative B, plus
the p
artial derivative of…
.”
Con
nection
With
Oth
er Ch
aracters: You m
ight b
e related
to the B
rash P
ilot or Kid
. A Sm
uggler, Merc,
Laconic Scout, or Outlaw
migh
t have taken you in
tow. Y
ou can have fallen (secretly and
inarticulately) in love w
ith any of th
e younger and m
ore glamorous
characters (Y
oung Senatorial, Smuggler, B
rash P
ilot, G
amb
ler). One of th
e characters w
ith Force p
owers
migh
t have d
ecided
to train you.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Youn
gSe
nato
rial
DE
XT
ER
ITY
3
DB
last
er
B
raw
ling
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ry
D
odge
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nad
e
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eavy
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pon
s
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elee
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ry
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elee
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OW
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lien
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lane
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tem
s
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wis
e
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rviv
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ech
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gy
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L
2D
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stro
gati
on
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east
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rlift
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arsh
ip G
unne
ry
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arsh
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iloti
ng
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hie
lds
PE
RC
EP
TIO
N
3D
+1B
arga
in
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omm
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on
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e/Sn
eak
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ch
STR
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3
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roid
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ship
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e
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rk S
ide
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tus
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ts
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arac
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ght
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e/Sn
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ch
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limb
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amin
a
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p. P
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ter
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ITY
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ship
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pla
te
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
Toug
h Na
tiveE
qu
ipm
ent
sword
(dam
age code is strength
+1D+1)
black-p
owd
er pistol (see p
age 52)p
owd
er horn
large, flopp
y hat
extravagant clothing
500 credits stand
ard
Backgrou
nd
: Your native p
lanet was settled
a thou-
sand years ago b
y ship
wrecked
spacers. It lost con-
tact with
the galaxy, and
its technology regressed
. O
nly a few years ago, your p
lanet was red
iscovered
by free trad
ers — sm
ugglers, actually. You’re a little
dazzled
by all th
ese starship
s and rayguns and
such
— you’re m
uch m
ore at hom
e with
honest tech
nolo-gies th
at normal h
uman b
eings can understand
, like sailing sh
ips, rifles, zep
pelins and
gas lamp
s.Y
ou grew up
as an honest farm
er’s child
, taught
to fear the d
eity, love your parents, and
serve your m
onarch. Y
ou joined th
e Queen’s O
wn G
renadiers
as a youth, and
saw a little action on one cam
paign.
Your Q
ueen sent you (and oth
ers of her servants) to
find out m
ore about th
e galaxy and w
hat contact w
ith
it migh
t mean. Y
ou send h
er reports w
eekly — b
ut you’re increasingly w
orried. T
he Em
pire w
ould crush
your p
lanet like an insect. Joining the R
ebellion m
ay b
e your planet’s only h
ope.
Person
ality: Loyal to your Queen; p
ious; and m
ore th
an a little flamb
oyant. You get into figh
ts frequent-
ly, wh
ich you enjoy, and
also enjoy drinking oth
ers und
er the tab
le.
A Q
uote: “En gard
e!”
Con
nection
With
Oth
er Ch
aracters: A Sm
uggler or P
irate migh
t have visited
your planet, or transp
orted
you from it. A
ny noble or senatorial m
ight h
ave vis-ited
it on a dip
lomatic m
ission. You m
ight h
ave met
any of the low
life characters (G
amb
ler, Bounty H
unt-er, Sm
uggler, Pirate, etc.) in a b
ar. Th
e Laconic Scout m
ight h
ave discovered
your planet. Y
ou migh
t be no-
bility on your p
lanet, and th
e Loyal Retainer yours.
Young
Sena
toria
lE
qu
ipm
ent
stylish cloth
ingh
old-out b
lastercom
link1000 cred
its standard
Backgrou
nd
: For three centuries your fam
ily served
the R
epub
lic. Innumerab
le senators have b
orne your nam
e. For centuries, your family h
as selflessly sacri-ficed
for the good
of the state and
society. You h
ave served
loyally and w
ell, and b
ecause of it, the citizens
of your hom
e planet are loyal to your h
ouse. Since the
Emp
ire was estab
lished
, your family h
as tried to fend
off its evil w
ays, to hold
the Em
peror to h
is prom
ise to p
romote th
e pub
lic good. Even now
, you are reluc-tant to turn against th
e galactic government w
hich
your fam
ily help
ed estab
lish so m
any years ago.Y
et you have no ch
oice. Th
e Emp
ire has truly b
e-com
e a tyranny. Your h
ome p
lanet is occupied
by
stormtroop
ers. If civilization is to be saved
, you must
act now. Y
our family w
ill provid
e leadersh
ip to th
e R
ebellion, as once it d
id to th
e Rep
ublic.
Person
ality: Intelligent, confident, and
energetic. You
are more interested
in getting things d
one than in th
e-ory. Som
etimes oth
ers are awed
by your lineage, and
you are p
roud of it; yet you d
o not consider yourself
class conscious. Great m
en and w
omen com
e from
all walks of life, and
everyone can contribute to th
e R
ebel A
lliance.
A Q
uote: “H
ere’s the p
lan.”
Con
nection
With
Oth
er Ch
aracters: You could
know
any Senatorial or Nob
le socially or by rep
utation (the
Retired
Imp
erial Cap
tain as well). Since you’re w
ell know
n in the A
lliance, a Mon C
alamari or M
erc migh
t h
ave served w
ith you b
efore. Since you’re attractive, intelligent and
rich, p
eople h
ave an annoying hab
it of falling in love w
ith you, b
ut you haven’t found
anyone w
ith w
hom
the feelings are recip
rocal.
Wo
okie
eE
qu
ipm
ent
bow
caster (see page 52)
250 credits stand
ard
Backgrou
nd
: You’re b
ig. You’re furry. Y
ou talk in grunts and
stuff. Your race lives a long tim
e — centu-
ries, even. You h
ate to lose. You like to rip
the h
eads
off stormtroop
ers (heh
, heh
).
Person
ality: You’re extrem
ely loyal to your comrad
es. Y
ou get frustrated som
etimes and
bang th
ings. Since you d
on’t realize the full extent of your strength
, th
is can be a p
roblem
. Somed
ay you’d like to return
to your hom
e planet and
mate, b
ut in the m
eantime
you’ll stick with
your friends.
A Q
uote: “R
oooarrgh ur roo.” (T
ranslation: “I have a
bad
feeling about th
is.”)
Special R
ule: C
hoose one oth
er player ch
aracter as your friend
and p
artner. He or sh
e speaks your lan-
guage. Wh
en he’s around
, you can talk with
the oth
er p
layers freely (assume th
at your friend is translating).
Protocol D
roids (like C
-3P0) can also translate. W
hen
no translator is hand
y, follow th
is proced
ure:1. M
ake a noise like Ch
ewb
acca. (“GR
RR
RR
wun.
Hun-uck-ch
uh!”)
2. Th
at’s a sign to the oth
er players th
at you’re try-ing to say som
ething. A
nyone wh
o wants to can m
ake a Languages skill roll. T
he gam
emaster assigns a d
if-ficulty num
ber —
normally th
is is 15, but th
e game-
master can increase or d
ecrease the d
ifficulty numb
er if you’re trying to say som
ething sim
ple (like “W
atch
out!” or “Ouch
!”) or comp
lex (like “the lateral th
rust-ers need
servicing”).3. If anyone m
akes a successful language roll, you can tell h
im (in English
) wh
at you’re trying to say. If everyone fails, too b
ad.
Incidentally, b
efore you choose to p
lay a Wookiee,
please try saying “O
oorarrgh” or som
ething a coup
le of tim
es. If you sound really lam
e as a Wookiee, w
e suggest you p
lay a different ch
aracter. A p
layer wh
o sound
s like Ch
ewb
acca contributes to th
e game’s at-
mosp
here —
but one w
ho sound
s like a malfunction-
ing carburetor just m
akes everyone wince.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
WEAPON CHARTDamage Code
Range in MetersShort Medium Long
hold-out blaster 3D+1 3-4 5-8 9-12sporting blaster 3D+1 3-10 11-30 31-120blaster pistol 4D 3-10 11-30 31-120heavy blaster pistol 5D 3-7 8-25 26-50hunting blaster 4D 3-30 31-100 101-300blaster rifle 5D 3-30 31-100 101-300blaster carbine 5D 3-25 26-60 61-250repeating blaster 6D 3-50 51-120 121-300medium repeat blaster 7D 3-60 61-150 151-400heavy repeat blaster 8D 3-75 76-200 201-500
Archaic Weaponscrossbow 2D+2 3-10 11-30 31-50longbow 2D+2 3-10 11-30 31-100black-powder pistol 2D+2 3-4 5-8 9-12musket 3D 3-10 11-30 31-100rifle 3D+1 3-30 31-100 101-300submachinegun 4D 3-10 11-50 51-100Wookiee bowcaster 4D 3-10 11-30 31-50
Grenadesgrenade 3-7 8-20 21-40
(hitting) 3-4 5-6 7-10(damage) 5D* 4D 3D 2D
thermal detonator 3-4 5-7 8-12(hitting) 3-8 9-12 13-20(damage) 10D* 8D 5D 2D
Melee Weapons Damage Difficultyhands str 5club str+1D 5gaderffii str+1D 5spear str+1D+1 10vibroaxe str+2D 15vibroblade str+1D+2 15lightsaber 5D** 20* Damage at point-blank range (see page 47). ** Characters with the control skill add skill code damage. Anything less than 3 meters away is point-blank range for ranged weapons.
DAMAGE SUMMARYPersonal Combat Ship Combat
DR SR stun lightly damaged (–1D shields or ionized)
DR = SR wound heavily damaged
DR = 2xSR incapacitate severely damagedDR = 3xSR mortal wound destroyed
DR = damage roll SR = target’s strength roll
GRENADE SCATTER DIAGRAM
Roll 3D to determine distance scattered (in meters)
SKILL AND ATTRIBUTE CODE MODIFIERS
Running Characters -1D
Crawling Characters -1D
Wounded Characters -1D
Multiple Declared Actions -1D*
Using a Reaction Skill -1D**
Setting a Blaster on Stun -1D
Drawing a Weapon -1D
* Per number of actions after the first.** Additional each time used.
None of these modifications affect strengthrolls made for damage purposes.
ARMOR CHARTArmor type Armor code
Stormtrooper armor 1D
Protective helmet +1
Protective vest +1
Bounty Hunter armor 1D
The armor code is added to the wearer’s strength code for damage purposes (only), and subtracted from wearer’s dexterity attribute and skill codes for all purposes.
CHARTS AND TABLES
Die-roll1
2
3
4
5
6
DIRECTIONOF THROW
TARGET
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
HEALING TABLEMedpac Difficulty Numbers
Wounded 10
Incapacitated 15
Mortally Wounded 20
Rejuve Tank Healing Times
Wounded 2D hours
Incapacitated 2D days
Mortally Wounded 2D weeks
Natural Healing
Strength Roll Result
Wounded
2-6 incapacitated
7-11 no change
12+ healed
Incapacitated
2-8 dead
9-13 no change
14+ wounded
FORCE DIFFICULTY CHARTPROXIMITYUser and target are:in physical contact —
in line of sight but not touching +2
not in line of sight, 1-100 meters +5
101m-10km away +7
11-1000km away +10
same planet but more than 1000km away +15
same star system but not on the same planet
+20*
not in the same star system +30*
RELATIONSHIPUser and Target are:close relatives (married, siblings,
parent and child, etc.) —
close friends +2
friends +5
acquaintances +7
slight acquaintances +10
met once +12
never met, but know each other by reputation
+15
complete strangers +20
complete strangers and not of the same species
+30
*Applies only to Farseeing; other powers may not be usedat these distances.
ASTROGATION GAZETTEER
YA
VIN
TA
TO
OIN
E
EN
DO
R
DA
NT
OO
INE
DA
GO
BA
H
CO
RE
LLIA
N*
BE
SPIN
Alderaan 12 7 18 13 30 6 8
Bespin 22 16 32 22 27 6
Corellian* 14 4 17 12 31
Dagobah 30 28 25 32
Dantooine 10 20 21
Endor 31 24
Tatooine 22
Number is length of a standard duration journey in days.*Corellian system.
ASTROGATION CHARTDuration Daysmajor trade route 3
commonly traveled route 7
lightly traveled route 14
infrequently traveled route 21
route last traveled more than 3 years ago 30
never traveled route 30+
Modifiersthrough gas cloud +1-14 days
through star cluster or asteroid field +1-14 days
ship’s hyperdrive multiplier × multiplier
Difficulty Difficulty No.standard journey 15
no nav computer 30
hasty entry × 2
light damage +5
heavy damage +10
each extra day taken -1
each day saved +1
ASTROGATION MISHAP TABLE
roll 2D2-3 hyperdrive cut-out — damage sustained
4 radiation fluctuations
5-6 hyperdrive cut-out — no damage
7 off-course
8 Mynocks
9-10 close call
11-12 collision — heavy damage sustained
See page 59 for further explanation.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
COST CHARTItem CostWeapons and Armor
Hold-out Blaster 300
Sporting Blaster 300
Blaster Pistol 500
Heavy Blaster Pistol 750
Hunting Blaster 500
Blaster Rifle 1000
Blaster Carbine 900
Repeating Blaster 2000
Medium Repeat Blaster 3000
Heavy Repeat Blaster 5000
Vibroblade 250
Vibroaxe 500
Flak Vest 300
Protective Helmet 300
“Bounty Hunter” Armor 2500
Thermal Detonator 2000
Grenade 200
Droids
R2 unit 1000
3PO unit 2000
Miscellaneous
Comlink 100
Macrobinoculars 100
Pocket Computer 100
Rations, 1 week, concentrate 200
Portable Fusion Generator 500
Autochef 500
Medpac 100
Vehicles
Stock Light Freighter 100,000
used: 25,000
Landspeeder 10,000
used: 2,000
Speeder Bike 5,000
used: 1000
Passage
Luxury Liner 1000
“No Frills” Liner 500
Steerage 100
Chartered Ship 10,000
Multiply Cost By:
Heavily-travelled Route x 1Common Route x 2Rarely-travelled Route x 3Uncommon Route x 5“You want to go where?” Chartered
Ships Only
DIFFICULTY NUMBER CHARTVery Easy 5
Easy 10
Moderate 15
Difficult 20
Very Difficult 30
Combat
Point-Blank Range 5
Short Range 10
Medium Range 15
Long Range 20
Knowledge
Everyone Knows 5
Common Knowledge 10
No Secret, But Not Widely Known 15
Specialized Knowledge 20
Expert Knowledge 30
General Knowledge
Pretty Ignorant 5
Knows a Little 10
Broad General Knowledge 15
Specific, Detailed Knowledge 20
Truly Comprehensive Knowledge 30
Medpac Use
Wounded 10
Incapacitated 15
Mortally Wounded 20
FALLING AND COLLISIONS TABLE
Distance Fallen (in Meters)
3-6 7-12 13-18 19-30 31-50 51+
Velocity of Collision (in km/hour)
5-10 11-20 21-50 51-100
101-200 201+
Damage Code 3D 4D 5D 6D 8D 10D
Procedure: Find the distance fallen or the velocity of collision at the top of the table. Read down to the bottom of the table to determine the damage code. Roll as many dice as indicated. Also roll the character’s strength dice. Refer to the Damage Summary to determine the amount of damage suffered.
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.
OPTIONAL GRENADE MODIFIERS CHART
Difficulty Number
Apertures
Throwing Through Door Not Adjacent to Thrower +2
Throwing Through Window or Slit Not Adjacent to Thrower +5
Terrain
Target Adjacent to Wall -2
Target in Heavy Cover +2
No Line of Sight to Target +5
Gravity
Thrower Not Familiar With Local Gravity +2
Throwing in Variable Gravity Field +5
Throwing from Rotating Object +10
OPTIONAL GRENADE DAMAGE MODIFIERS
Character on other side of:
Door or Window -1D
Slit -2D
Area Enclosed +1D
Area in Vacuum -1D
OPTIONAL MOVEMENT CHARTturning 45 degrees 1
falling down 0
standing up 4
Terrain
Light Cover ×1½
Medium Cover ×2
Heavy Cover ×3
Door +1
Window +4
Slit impassable
Gravity
Heavy Gravity ×2
Very Light Gravity ×½
Variable Gravity Field ×1½
STARSHIP SYSTEM DAMAGE TABLE
die-roll System
1 Ion Drives
2 Nav Computer
3 Hyperdrives
4 Weapon System
5 Shields
6 Lateral Thrusters
Results:
Ion Drives: Ship cannot move in normal space; no speed or maneuver rolls may be made.
Nav Computer: When a ship enters hyperspace, the astrogation difficulty number for a standard duration journey is 30, not 15.
Hyperdrives: The ship may not enter hyperspace until the drives are repaired.
Weapon System: One weapon system (of gamemaster’s choice) is no longer working and cannot be fired.
Shields: The shields are no longer working; no shield rolls may be made.
Lateral Thrusters: The ship loses a great deal of maneuverabili-ty; evasion rolls may still be made, but the maneuverability code drops to zero (the pilot rolls just his skill dice when he evades).
OPTIONAL FIRE MODIFIERS CHART
Difficulty Number
Target Prone +5
Target Protected +5
Terrain
Light Cover +1
Medium Cover +2
Heavy Cover +5
Aperture adjacent to firer +1
Door (otherwise) +2
Window (otherwise) +4
Slit (otherwise) +6
Target Size
Less than 1cm tall +20
1 - 10cm +10
11 - 100cm +5
101cm - 1m +2
1 - 3m —
3 - 10m -5
10 - 100m -10
100m or larger -20
© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.