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GENERAL SKILLS COMBAT SKILLS CAREER? RANK CAREER? RANK
Astrogation (Int)
Athletics (Br)
Charm (Pr)
Coercion (Will)
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deception (Cun)
Discipline (Will)
Leadership (Pr)
Mechanics (Int)
Medicine (Int)
Negotiation (Pr)
Perception (Cun)
Piloting–Planetary (Ag)
Piloting–Space (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
Brawl (Br)
Gunnery (Ag)
Lightsaber (Br)
Melee (Br)
Ranged - Light (Ag)
Ranged - Heavy (Ag)
Core Worlds (Int)
Education (Int)
Lore (Int)
Outer Rim (Int)
Underworld (Int)
Warfare (Int)
Xenology (Int)
WEAPON SKILL DAMAGE RANGE CRIT SPECIAL
KNOWLEDGE SKILLS CAREER? RANK
TOTAL XP AVAILABLE XP
CHARACTER SHEET
SKILLS
CUSTOM SKILLS CAREER? RANK
SOAK VALUE DEFENSE
RANGED MELEE
ENCUMBRANCE
THRESHOLD CURRENT
WOUNDS
THRESHOLD CURRENT
STRAIN
THRESHOLD CURRENT
FORCE POOL
COMMITTED AVAILABLE
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK
CHARACTERISTICS
STATUS EFFECTS
STAGGERED
DISORIENTED
IMMOBILIZED
MORALITY CONFLICT
TOTAL DUTY
TOTAL OBLIGATION
CONTRIBUTION
CHARACTER NAME: PLAYER:
SPECIES: GENDER:
HEIGHT: HAIR:
AGE: EYES:
BUILD:
NOTABLE FEATURES:
CAREER: SPECIALIZATIONS:
CRITICALS
NAME DESCRIPTION RANKS PAGE
TALENTS
GAME MECHANICS
ABILITIES AND TRAITS SHEET
30 70
MORALITY
EMOTIONAL STRENGTH:EMOTIONAL WEAKNESS:CONFLICT
DUTY TYPE:
DUTY TYPE:
TOTAL OBLIGATION
TOTAL DUTY
CONTRIBUTION
OBLIGATION TYPE:
OBLIGATION TYPE:
OBLIGATION TYPE:
VALUE VALUE
VALUE
MOTIVATION TYPE: MOTIVATION TYPE: CHARACTER MOTIVATIONS
FORCE POWER: FORCE POWER:
FORCE POWERS
FORCE POWER: FORCE POWER:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
ARMOR TYPE:
MAKE/MODEL:
SPECIAL:
DAMAGE CRIT ENCUM HP
DAMAGE CRIT ENCUM HP
SOAK MELEE DEF RANGED DEF ENCUM HP
DAMAGE CRIT ENCUM HP
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
CYBERNETICS
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
ATTACHMENTS
ATTACHMENTS
ATTACHMENTS
ATTACHMENTS
ARMOR / WEAPONS / CYBERNETICS SHEET
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
WEAPONS
ARMOR
WORN / GENERALLY CARRIED
PERSONAL FINANCES
OTHER PROPERTY
ENCUMBERANCE
THRESHOLD CURRENT
AVAILABLE CREDITS CREDITS OWED
AMOUNT CYCLE SOURCE AMOUNT REASON TO WHOM
ITEM QUANTITY ENCUMB.
ITEM QUANTITY ENCUMB.
ITEM QUANTITY ENCUMB. LOCATION ITEM QUANTITY ENCUMB. LOCATION
PERSONAL ACQUISITIONS SHEET
GEAR NOTES