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7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side
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Chap 7: Strategic Planning
Strategic planning is the process of identifying a prob that can be solved with marketingcomm, then determining obj, deciding on strategies and implementing tactics.
Seven princples that link creative thinking and strategic planning to business result:-always start from scratch-demand a ruthlessly simple definition of the business prob
-discover a proprietary emotion
-focus on the size of the idea, not the size of the budget
-seek out strategic risks
-collaborate or perish
-listen hard to your customer.
Business plan
A business plan may cover a specific division of the company or a strategic business unitwhich is a line of products or all the offerings under a single brand name.
Obj for planningto focus on maximizing profit and return on investment (ROI). ROI is ameasurement that shows whether in general the cost of conducting the businessthe
investment- are more than matched by the revenue produced in return.
Corporate plan---corporate strategy---corporate tactics---functional level planning---marketing
plan---marketing strategy---marketing tactics--- advertising plan---advertising strategy---
advertising tactics
Above: strategic planning from top to bottom (business planning involves a set of cascading
objectives and strategies. Corporate obj and strategies are achieved thru planning at the level
of marketing and marketing obj and marketing strategies give direction to marketingcommunication.
-steps in e development of a business plan
Business mission---research(external & internal environment analysis)---goal formulation---
strategy formulation---tactical formulation---implementation---feedback and control
Marketing plan
Developed for a brand or product line and evaluated annually, although sections dealing withlong-term goals might operate for a number of years.
For marcom managers, e most important part of the marketing plans is the marketing mixstrategy, which includes decisions about the target market, brand position, product design, and
performance, pricing, and distribution and marketing communication.
-Steps in e dev of a marketing plan
Identify threats and opportunities---select marketing obj----select target market---develop
marketing mix strategies---design action plans---execute plans---measure result/take action
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Advertising of IMC plan
All of the comm activities needed to deliver on the business n marketing obj in terms ofcommunication obj, strategic, tactics, timing, costs and evaluation. An ads plan seeks to
match e right audience to the right message and present the message in the right medium to
reach that audience. 3 elements-audience insight, message and medium are at the heart of anadvertising plan.
Whats in a campaign plan?
Include a variety of marcom message carried in different media and sometimes targeted todifferent audiences
Typical Campaign Plan Outline
1. Situation Analysis-Bg research
-SWOTs-Key communication prob to be solved
2. Key Strategic Campaign Decisions-Obj
-Target audience
-Brand position:product features and competitive adv
-Campaign strategy:key strategic approach and marcom tools
3. Media strategies-Media obj
-Media selection
-Media planning and buying- vehiclees selection, budget allocation, scheduling4. Message strategies
Key consumer insight
-Message obj
-Selling premise
-Big idea
-Message design and executions
5. Other marcom tools used in support-Pr
-Direct marketing
-Sales promotion-Personal selling
-Sponsorship
-Merchandising, packaging, point of purchase
-Integration strategy
6. Campaign management-Evaluation of effectiveness
-Campaign budget
Identifies key strategic decisions that guide various serious of a campaign plan1. Identify the key prob to be solved based on analysis of SWOTs2. Stating the obj3. Targeting audience
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4. Creating/reinforcing a position5. Identifying the key strategic approach that will deliver e obj6. Using management ctrls to determine the efficiency in budgeting and effectiveness thru
evaluation
Situation analysis
Backgroundingresearching n reviewing e current state of e business that is relevant to ebrand n gathering all pertinent information
SWOT analysis
Stands for strengths, weakness, opportunities and threats Strength and weaknesses are internally focused and e opportunities and threats lie in the
external marketing environment
1. Strengths- positive traits. Conditions,and good situations. Eg. Being growth in industry.2. Weaknesses- negative traits, conditions and situation. Eg. Losing share market.3. Opportunitie- an area in which the company could dev an adv over its competition.4. Threats- trend or dev in the environment that will erode business unless the company
takes action. Eg. Economic downturn/ competition
The campaign works if it creates an impression, influence people to respond, and separates ebrands from e competition.
Obj
Outline what e message is designed to achieve in the long term and how it will be measured.Main effects and obj
1. Perception- grab attention, create awareness, stimulate interest2. Emotional/affective- touch emo, cue e psychological appeal3. Cognitive- Est brand identity, est or cue e brand position, deliver information, aid in
understanding the brand differences
4. Association- es or cue the brand personality or image, create link symbols andassociations
5. Persuasions, stimulate opinion or attitude formation, change or reinforce e opinion orattitude
6. Behavior- Stimulate trial, sample, or purchase, generate other types of responseMeasurable obj
Be benchmarked The panner uses a comparable effort to predict a logical goal
Requirements:
1. A specific effect that can be measured2. A time frame3. A baseline(where we begin)4. The goal
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5. Percentage change(subtract the baseline from the goal, divide the difference by thebaseline)
Segmenting and targeting audiences are importantmarcom strategy is based on accuratelytargeting an audience that will be responsive to a particular type of message, one that will
deliver the obj.
Positioning
How consumer define e product or brand in comparison to its competitors. Is the brand more expensive or less? Difficult to establish and created over time. Once est, difficult to change
Product features and attributes
An initial step in crafting a position is to identify e features of the brand To determine where the brand has an adv over its competitors
Differentiation n competitive adv
A strategy that distinguish the companys product from that of its competitors Parity product-products that really are the same as undifferentiated Marketers often promote intangible/ psychological, differences, particularly thru branding Feature analysis helps structure an assessment of features relative to competitors product to
identify where a brand has an adv
Locating the brand position
1. Superiority position-positioning is always easy if sth is faster, fancier, safer, or newer2. Preemptive position- being first in the category often creates category leadership and
dominance
3. Value position-offering good value for the money4. Psychological position-safety position5. Benefit position-helping and give benefit to the consumers6. Usage position-target audience7. Competitors Strategy-how can the product survive8. Category factors
Repositioning
Can only work if the new position is related to the brands core conceptBrand communication strategy
Hard sell approaches uses reasons to persuade consumers Soft sell approaches build an image for a brand and touch consumers emotions
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Advertisers brand obj Consumers response
Brand identity See/Hear
Brand personality, liking Feel
Brand position, understanding Think/ Understand
Brand image Connect
Brand promise, preference BelieveBrand loyalty Act/ Do
1. Brand identity- consumer knows the brands identification markers. Eg. Logo, name,colour, slogan
2. Brand personality/liking- brand takes on familiar human characteristics, such asloving(Kodak), competent(IBM), trustworthy(Volvo) or sophisticated(Rolex)
3. Brand position/understanding- focus on soul or essence of the brand. Eg. ESPN, sportsinformation
4. Brand image- The richness of the brand image determines the quality of the relationshipand the strength of the associations and emotional connections that link a customer to a
brand. Aka Brand linkage.
5. Brand promise/preference- est an expectation based on familiarity, consistency, andpredictability and believing the brand promise leads to brand preference and intention to
buy
6. Brand loyalty- buying it over and overCampaign strategies and management
Decide how to achieve e objBudgeting
Historical method- may be based on last years budget Objective task method- look at e objectives and determines e cost of accomplishing each
objective
Percentage of sales method- compares the total sales w e total ads budget during e previousyear or the average of several years to compute a percentage
Competitive budget- budget a benchmarks and relates the amount invested in ads to theproducts share of market
Evaluation
Determining e effectivenessAccount planning
E tool that analyzes e research to uncover these consumer insights. Insights- thats whathappened when the light bulb goes off and the planner sees sth in a new way
Planners mission:
-Who?- Target audience
-What?- The message
-Where?- The medium
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Account planning is e research and analysis process used to gain knowledge of the consumerthat is espressed as a key consumer insight about how people relate to a brand or product.
Account planning- a person in an agency who uses a disciplined system to research a brandand its customer r/s to devise ads message strategies that are effective in addressing consumer
needs and wants
Research foundation
Planner use a wide variety research tools to do insight mining In touch w cultural and social trends and understand how the take on relevance in peoples
lives
Account planner is an integrator who brings all of the info together and synthesizerConsumer insight
Insight are e fuel that fires the ideas Consumer insights reveal the inner nature of consumers Ah ha in a stack of research reports, data, and transcripts, which is refered to as insight
mining
Communication brief
Communication brief of creative brief explains e consumer insight and summarizes the basicstrategy decision
The brief is an outline of the message strategy that guides the creative team and helps keep itsideas strategically sound
Should be clear, logical and focusedTypical outline comm brief:
1. Problem2. Target audience3. Consumer insight4. Brand imperatives5. Communication objectives6. Proposition or selling idea7. Support8. Creative direction9. Media imperatives
Planning for IMC campaigns
Obj in IMC planning is to make the most effectives and consistent use of all marcommfunctions and to influence or control the impact of other communication elements
IMC Campaign Planning
Effective IMC plans lead to profitable long term brand relationship Emphasis on brand building is one reason account planning is move beyond advertising and
used in IMC campaign planning.
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Obj
IMC plan operates with a set of interrelated obj that specify that strategies for all of thedifferent tools.
Main IMC areas in terms of their primary effects:
1. PR- announce news, affect attitudes and opinion, maximize credibility and likability,create and improve stakeholder relationships
2. Consumer Sales Promotion- stimulate behavior, generate immediate response3. Trade Sales Promotion- build industry acceptance, push thru the channel4. Point of Purchase- increase immediate sales, attract attention at decision point5. Direct Marketing- Stimulate sales, create personal interest and event6. Sponsorship and Events- build awareness, create brand experience7. Packaging- increase sale, attract attention8. Specialties- reinforce brand identity, continuous brand reminder
Stakeholders
Refers to any group of people who have a stake in the success of a company or brand Include all those who might influence the purchase of products and e success of a
companys marketing program.
Contact Points
IMC program are designed to maximize all the contacts that a consumer and otherstakeholders might have with a brand
Touch points-all the ways and places where a person can come into contact with a brand, all
the points where a message is delivered about the brand
Leads to principle of IMC: all contact points deliver brand messagesSynergy and strategic consistency
Marcom planners biggest concern is creating consistent message. The ultimate differencebetween an ads campaign and IMC campaign is the creation, dev, delivery, and evaluation of
multiplatform messages
IMC planners-to intensify the synergy of the messages so that the brand impact is greater thanwhat can be delivered by any one type of the message
Strategic consistency- message vary with the interest of the stakeholders but the brand strategy
remains the same
Synergy- an organizational problem, one that calls for cross functional planning (everyone
involve in delivering messages/ responding to consumer messages need tobe involved in
planning the campaign)
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Chap 8: the creative side
Media and message strategy work in parallel
Marcomm plan and strategies---message planning (creative brief---message objective)--- big idea---
message execution---(copywriting---design and production---adoption for IMC areas & international
campaigns)--- evaluation(objectives and effects--- copy testing--- performance results)
Marcomm plan and strategies---media planning(target research---media obj---media mix selection---
scheduling and budgeting)---media buying(media tactics---monitoring)---evaluation
Effective marketing comm is not only focused on media and messages but also product ofboth logic and creativity.
Ads itself translate e logic of e planning decisions into a creative idea that is original, attentiongetting, and memorable
To be creative- e message must connect e target audience to the brand in a relevant andunexpected way
E creative element is e most visible-n important dimension of marcommKey players
Copywriters n art directors-responsible for dev e creative concept n crafting e execution of eadv idea.
Broadcast producers be part of the team for tv commercials Creative director manages e creative process and play an important role in focusing the
strategy of ads and make sure e creative concept is strategically on target.
Account planner has helped put e strategy together in the form of a creative brief-involved inproviding both bg n direction to e creative team
Ads creativity is a product of teamwork copywrites n art directors work together to generateconcept, word, n picture ideas
3ps of innovation:
Place, Person, Process
1. Place-environmental research focuses on areas of the agency, office, or workspace settingthat impact on creativity. Eg, image, structure, cutlture, integration n comm
2. Person- idv research provides insight into what makes idv creative. Insight focus on howcreative people think and behave in various ways to prompt their creative juices.Personality and motivation aka passion create, occupy key roles in stimulating idv
creativity.
3. Process- output research focuses on e creative product, e actual campaignRole of creativity
A special form of problem solving In ads, creativity is both a job description and a goal
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Creativity Brief
The art n science of ads come together in e phrase creative strategy. A winning marcomm idea must be both creative and strategive Creative strategy, or message strategy, is what e ads says execution is how it is said Creative strategy n e key execution details are spelled out in a doc called a creative brief Creative brief-prepared by e account planner to summarize e basic marketing and ads strategy
-it gives direction to creative team members as they search for creative concept
Key points in typical brief:
Problem-that can be solved by communication Target audience-and key insight into their attitudes and behavior Brand position-and other branding position, such as personality and image Comm obj-specify the desired response to the message by the target audience Proposition/selling idea-motivate the target to response Media considerationwhere and when e message should be delivered Creative direction- provides suggestion on how to stimulate the desired consumer
response
Brief is an outline form, to be filled in by account planners and given to the creative team Involves structured, logical approach to analysis, which may leave out the intuitive, emotional
message effects
Message obj
To create awareness or announce something, to inform and persuade Obj also to build or change demand for a brandCritical facets of effectiveness:
See/hear-create attention, awareness, interest, recognition Feel-Touch emotions and create feelings Think/understand-deliver information, aid understanding, create recall Connect-Est brand identity and assoc, transform a product into a brand with distinctive
personality and image
Believe-change attitudes, create convivtion and preference, stimulate trust Act/Do-Stimulate trial, purchase, repurchase, or some other form of action
1. Perception-see/hear2. Emotion-Feel3. Persuasion-believe4. Behavior-act5. Association-connect6. Cognition-think/understand
Targeting
Important in planning message strategy Adv clutter-all are the same, try to grab their attention
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Brand and positioning
Brand positions and brand images are created thru message strategies and brought to life thruadvertising executions
Finding the right position is difficult enough, but figuring out how to communicate thatposition in an attention-getting message that is consistent across multiple executions andvarious media is difficult
Brand comm creates symbols and cues that makes brand distinctive and brand personality cues Brand salience-brand is visible and has a presence in the marketplace, consumers are aware of
it, and the brand is important to its target market
Brand salience-measured as top of mind awareness-another obj for branding and positioningcampaing is to create trust
Message strategies
Planners search for the best creative strategy-e approach that makes e most sense given ebrands marketing situation and e target audiences need and interest.
Strategic approach
Head and heart-cognitive obj generally speak to the head n the affective obj are more likely tospeak to the heart.
A strategy is also designed to inform the mind as it touches the emotions Hard sell is an informational message that is designed to touch the mind and create a response
based on logic.
-E assumption is that the target audience wants information and will make a rational product
decision
A soft sell uses emotional appeals or image to create a response based on attitudes, moods andfeelings
-e assumption is the target audience has little information search and will respond more
favorably to a message that touches their emotions or present an attractive brand image
-can be used for hard product
-sometimes, high emotion works
-some cases, ads designed to stir emotions didnt work:
Too manipulative Raised in appropriate emotions
System if strategies
Six creative strategies that address various types of message situation. These terms useful to identify some common approaches to message strategy
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Frazers six creative strategies
Strategy Descri ption Uses
Preemptive Uses a common attribute or benefit,but brand gets there first-forces
competition in me too positions
Used for categories with littledifferentiation or new
product categoriesUnique selling proposition Uses a distinct difference in attributes
that creates a meaningful consumer
benefit
Used for categories with highlevels of tech improvement
and innovations
Brand image Uses a claim of superiority ordistinction based on extrinsic factorssuch as psychological differences inthe minds of consumers
Used with homogeneous, lowtech good with littledifferentiation
Positioning Est a place in the consumers mindrelative to the competition
Used by new entries or smallbrands that want to challengethe market leader.
Resonance Uses situation, lifestyles and emotions
with which the target audience canidentify
Used in highly competitive,
undifferentiated productcategories
Affective/anomalous Uses and emotional, sometimes evenambiguous message, to break thru
indifference
Used where competitors areplaying it straight and
informative.
Table show that one competitor tries to build a position or lay claim before othersenter the market
Taylors strategy
1. A model that divides strategies into e transmission view which is similar tothe more rational head strategies and the ritual view which is similar to the
more feeling based heart strategies
2. Then it divides into 3 segments:-ration(rational), acute need, routine on e transmission side
-and ego, social,
-and sensory on the ritual side
Strategic formats
Lectures and dramas
Basic literary techniques to reach head or the heart of the customerLecture
a serious instruction given verbally speaker present evidence and uses a techniques such as an argument to
persuade the audience
adv: relatively inexpensive to produce are are compact n efficient talking head-aanouncer who delivers a lecture about a product can be public figure-doctor, artist, political leader
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Drama
relies on the viewer to make inferences about e brand sometimes e drama in the story that e reader has to construct around the cues
in the ad
thru ads, advertisers tell stories about their products-character speak to eachother, not to the audience
can be funny and can be serious viewer take the lesson from them and by applying those lessons to their
everyday lives
Psychological appeal
used to describe a message that appeals primarily to the heart. An appeal connects with some emotion that makes the product particularly attractive
or interesting. Eg, security, esteem, fear, sex and sensory pleasure
Selling strategies
Speak to the head with a sales message. A selling premise states the logic behindthe sales offer.
A premise is a proposition on which an argument is based or a conclusion isdrawn
Usually rational approach and appeal to the head Basic selling premise is designed to sell a product based on a tested principles, or
selling premise that have been shown to work time after time
Managers must identify the products features in terms of those that are mostimportant to the target audience.
Another type of selling premise is a claim, which is a product-focused strategythat is based on a prediction about how the product will perform.
A rational, prospect-centered selling premise identifies a reason that might appealto potential customers and motivate them to respond
Rational customer focused selling premises:1. Benefit
Emphasizes what e product can do for the user by translating the product
feature or attribute into something that benefit the customer2. Promise
Benefit statement that looks to the future and predicts that something
good will happen if you use the product
3. Reason yEmphasizes on the logic behind u should buy sth, although e reason
sometimes is implied or assumed
4. Unique selling propositionBenefit statement that is both unique to the product and important to the
user
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Other message formula1. Straightforward message
Factual of informational, conveys information w/o any gmmicks,
emotions, or special effects
2. DemonstrationFocuses on how to use the product or what it can do for u
3. ComparisonContrast 2 or more products to show e superiority of the ads brand.
Comparison can be direct with competitors mentioned or indirect with
just reference to other leading brands
4. Problem solution message aka product as heroMessage begins with a problem and then showcase the product as the
solution. A variation is the problem avoidance message format, in which
the product helps the consumer avoid e prob.
5. HumorCan be useful creative stategy-using a comedian coz it grabs attention andis memorable
6. Slice of life messageAn elaborate version of a prob solution staged in the form of a drama in
which typical people talk about common prob and resolve it
7. SpokepersonAka spokes-character, brand icon or endorser format
The ads feature celebrities we like, created character, experts we respect
or someone just like us whose advie we might seek
Spokeperson speaks on behalf of the product to build credibility
8.
TeasersMystery ads that dont identify the product or dont deliver enough info to
make sense, but they are designed to arouse curiosity.
Often used to launch a new product
The use of celeb as spokesperson, endorsers, or brand symbols is an importantstrategy coz it associates e brand with a famous person and qualities that make that
person important
Another aspect of celebrity effectiveness is their appeal or influenceMatching messages to obj
The facets model can be helpful in thinking thru obj n their related strategies:1. Messages that get attention
-Ads needs to get exposure thru the media buy and get attention thru the message
-Getting consumers attention requires stopping power
-Creative ads breaks thru e old patterns of seeing and requires stopping saying
things-the unexpectedness of the new idea
2. Messages that create interest-Keeping attention reflects the ads pulling power
3. Message that resonate-Ads that amplify e emotional impact of a message by engaging a consumer in apersonal connection with a brand are said to resonate with the target audience
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4. Messages that create credibility-Ads sometimes uses a credibility strategy to intensify the believability of a
message
-Using data to support /prove a claim is critical
-Designed to give consumers a reason to believe in a brand by cementing
conviction5. Messages that are remembered
-Not only do messages have to stop(get attention) and pull(create interest) but they
also have to stick in memory, which is another important part of the perceptual
process
Repetition is used both in media and message strategy to ensure memorability Clever phrase are useful not only coz they grab e consumers attention, but also coz
they can be repeated to intensify the memorability-slogans, tagline n key visual
Key visual is a vivid image that the advertiser hopes will linger in the viewers mind Colour can be a memory cue
6. Messages that touch emotions-Create feeling-based responses. Eg, love, fear,anxiety, envy, sexual attraction,
happiness, joy, sorrow, safety n etc.
7. Messages that inform-Provide info focused
-Delivered by publicity stories, information focused
8. Messages that teach-Are designed to teach, such as demonstrations that show how sth works or how to
solve e prob-To explain sth. Eg, why it is important to brush your teeth
9. Messages that persuade-Are desgined to affect attitudes and creat belief
-Particularly good are testimonials and messages that create word of mouth about
the product
10.Messages that create brand assoc-Brand takes on a distinctive character and meaning
-Image ads- to create a representation of a brand and image in a consumers mind
thru symbolism
-Brand with a certain type of person or lifestyle-Often created thru visual
11. Messages that drive action
-Drive people to act by offering something free or at discounted sales price
-Ads end with a signature of some kind that serves to identify the company or
brand
-also serve as call to action and gives direction to the consumer about how to
respond. Eg, toll free phone number
Reminder ads n coupons shows continuity program, designed to keep the brand name in frontof customers to encourage their repeat business
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Tangible and intangible product attributes
The product---tangible characteristics(size, features, color, durability, package, taster, others)--
-message strategy to represent the product---ads message---product interpretation and
evaluation by customer
The product---intangible characteristics(style, quality, image, prestige, warranty, brand name,
others)--- message strategy to represent the product---ads message---product interpretation and
evaluation by customer
Marcomm n ads are creative idea business Idea is a thought or a concept in the mind. Formed by mentally combining pieces and
fragments of thought into something that conveys a nugget of meaning
Its a form of construction-a mental creation Use term concepting to refer to the process of coming up with a new idea Cliches are the most obvious example of generic, nonoriginal, non-novel ideasCreative big ideas
Big idea/creative concept becomes a point of focus for communicating the messagestrategy
Can be risky coz they are different m by definition untested An idea is a thought that comes from placing 2 previously unrelated concepts together
ROI of creativity
An effective ad is relevant, ori and has impact Ideas have to be relevant and mean something to the target audience. Ori means one of a kind-an ads idea is creative when it is novel, fresh, unexpected and
unusual
Impact means it makes an impression on the audience Copycat ads-using an idea that someone else has originated
Creative leap
Usage of different ways of thinking in differ situation Divergent thinking is used to describe a style of thinking that explores multiple
possibilities rather than using rational thinking to arrive at the right or logical conclusion
Another term for divergent thinking-right brain thinking-intuitive, holistic,artistic, andemotionally expressive thinkingleft brain thinking-logical, linear and orderly
Thinking outside the box-creative idea looks at the prob in a different way, from diff angle The concept leap from one to another. Eg. Durable tire to protecting your family Research indicate that creative people tend to v indie, assertive, self sufficient, persistent,
and self-disciplined, high tolerance for ambiguity, risk taker, powerful ego that are
internally driven, dont care much about group standards and opinions and typically have
inborn skepticism and strong curiosity
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Characteristics of creative people:
1. Problem solving2. Playful3. The ability to visualize4. Open to new experience5. Conceptual thinking
How to get an idea
Outline the creative process1. Immersion2. Ideation3. Brainfag4. Incubation5. Illumination6. EvaluationBrainstorming
A group of people work together to come up with ideas Group assoc stimulates far more idea that any one person could think of alone. Group become idea factory To remain positive and defer judgement No distractions and interruptions Covered with sheets of paper on which to write ideasOriginal and unexpected idea techniques:
a. What if?b. An unexpected assocc. Dramatize the obviousd. Catchy phrasinge. An unexpected twistf. Play on wordsg. Analogy n metaphorh. Familiar and strangei. Twisted clichj. Twist the obviousk. ExaggerationAvoid:
- The look alike/copycat- The tasteless
Extension: An idea with legs
Big idea that is gives legs to a campaign
Serve as an umbrella concept
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Adaptation
Standardizing the campaign across multiple markets exists Be a universal across markets
Evaluation
Structural analysis-keep the message strategy and creative concept working together, alongwith the head and heart appeals.
Steps:
1. Evaluate the power of narrative or story line-heart2. Evaluate the strength of the product claim-head3. Consider how well the 2 are integrated-how the storyline brings the claim to life
Copytesting-formal method to evaluate e effectiveness of an ad either in draft form /after it hasbeen executed
To evaluate e results, the obj need to b measureable which means they can b evaluated todetermine e effectiveness of the creative strategy
Uses variety of tools to measure and predict the impact of the ads Vampire creativity-message is so creative that e ads is remembered but not the product
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Chap 11: Media Basics
Media
Referring to the way messages are delivered to the target audiences and increasingly, back tocompanies as well as among audience members
Go between step in the communication model-the way messages are sent and returned by thsource and receiver
Media classifications
Medium refers to a specific type. Eg, tv Media vehicle is a specific tv program, n/p, magazine or radio station or program Buys-print/internet space-radio/tv Media refer to mass media, the communication channels thru which messages are sent to
large, diverse audience
It reach large audience simultaneously and uses tech systems or device to reach them
Broadcasting media-cast their audio and visual signals broadly to reach mass audiences Niche media- comm channels thru which messages are sent to niche segments-identifiable
groups of people with a distinct common interest
Distinction between mass n niche not necessarily based on size Other categories of media refer to the way the media transmit the messages Addressable media- Eg. Internet, email, telephone used to send brand messages to specific
geographic and electronic addresses.
They are particularly helpful in keeping in touch with current customer or with brandcommunities.
Interactive media-Eg. Phone n internet, allow 2 way comm between companies and customerand between among customer Measured media-ability of media planners to analyze the cost of a media buy relative to the
size for the mediums audience
Media landscape uses the following categories:1. Tv-network, cable, syndication,spot, Hispanic2. Radio-network, national, spot, local3. n/p-national, local, hispanics4. Magazines-consumer, B2b, Sunday, local, Hispanic, international5. Internet6.
Outdoor
7. Branded ent All marcomm messages other than personal messages are carried by some form of media IMC media convey messages eg, brand publicitiy and sales promotion offersFunction of media
All marketing areas uses a variety of media to deliver messages to customer Traditional mass media-one way process from the source to the receiver Media are interactive coz they offer opportunities for dialogue and 2 way conversation Media also offers opportunities for engagement Media are also contact points in that they connect a brand with audience and ultimately
touch their emotions n engage their minds.
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Evolution of media roles
1. Print era-ink and print images reproduced as n/p, magazines and poster2. Broadcast era- visual and audio information in the form of radio and tv programs
originally transmitted thru air waves but now also distributed by cable and satellite
3. Digital era-electronic info transmitted thru internet but like broadcasting not alsodistributed thru cable and satellite Every tech adv has threatened the older media whose managers feared their medium was on
the edge of extinction
A more serious shift-21st cent as computers and e internet personalize media and bringchanges unlike any ever encountered in the history of media
Personalization is e answer to e commoditization point Another medium that delivers personalization is word of mouth-powerful new force in
marcomm coz its inherent persuasiveness-u tend to believe what u hear from a friend, family
members or other important influencer in your life
Older media also adapt by adopting some of the advances of new media which createsconvergenceEg. Tv become centre of the digital living room-tv for playing games
Key media players
Media salespeople-work for a specific vehicle, with the obj of building the best possibleargument to convince media planners to use the medium they represent
-Media sales person responsible for assembling packets of info, or sales kits, on the medium
he or she represents
Media reps/brokers-people who sell space and time for a variety of mediaBuying side key players-determine the best way to deliver a message aka media planning
Media researchers-compile audience measurement data, media costs and availability data forthe various media options being considered by the planners
Media planners-develop the strategic decisions outlined in the media plan and which type ofmedia to use to reach specific types of audiences
Media buyers- implement the media plan by contracting for specific amounts of time or space.-Media buyers expected to maintain good media supplier relations to facilitate a flow of info
within the fast changing media marketplace
Media buying companies-indie companies that specialize in doing media research, planningand buying-may spin off from the media dept in an ads agency but coz they are now indie company, they
work for variety of clients
Fundamental of media strategy
Media placement id often the largest single cost item in a marcomm budget especially forconsumer goods and services
Coz of the huge amount of money spent on measured media n nontraditional media, decisionabout how e money is to b spent are carefully analyzed and justified in the media planning
process
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Media plan
E challenge marcomm face is how to manage all of the media opportunities and yetmaximize e efficiency of budgets that are inevitably too small to do everything of their
goals
All of this decision making comes together in a media plan-identifies e best media to useto deliver an ads message efficiently to a targeted audience
E goal is to balance message impact and cost----maximizing impact while minimizingcost.
Marcomm planning
Marcomm planning---media planning(target n media research, media obj, media mix
selection, scheduling n budgeting)----media buying(media tactics, monitoring)---evaluation
Marcomm planning---message planning(creative brief, message obj)----big idea---message
execution(copywriting, design n production, adaption of IMC areas n internationalcampaigns)---evaluation(obj and effects, copy testing, performance results)
Key strategic media concepts
Media mix-various types of media are strategically combined to create a certain kind ofimpact
-Multiplatform-multichannel n multimarcomm area
Targets and audiences-matching e advertisers target audience w e audience of particularmedium
Media experience of audience groups1. Traditionalist-grew up w magazines, newspapers n radio2. Boomers-who in their 50s n 60s, always had thos 3 types of media but also grew up with
tv
3. Gen Xers- who are now in their 30s n 40s, grew up not only with e media of thepreceeding generations, but also with tape recorders, Walkman portable radio, video
games, VCRs and cable TV
4. Gen Yers- who are twenty sth, had all e above media, but also grew up with e computers nsatellite, internet, cd and cellphones
5. Millennials-most recent generation, have grown up with dvd, tivo,satellite radio,ipods,smartphones, and more recently they have witnessed with e introduction of myspace,fb ntwitter
Media planners challenge is to know which media best reach with audiences according totheir ages
The basis for e buy
Exposure-have to be exposed to a message before any other effect is possible-similar to circulation for tv in that its a rough estimate of the number of households watching
a program
Impressions-one persons opportunity to be exposed one times to an ad in a specific vehicle-can be added up as a measure of e size of e audience either for one mediumor for a
combination of vehicles in a media mix
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-estimate the readership/opportunity to be exposed
Circulation-copies sold-doesnt tell u much about the actual exposure of a print ad
Gross impression-estimate of total impressions-very large difficult to work with
Ratings-used by radio n tv industriesEasier measurement to work with coz it converts e raw figure to a percentage of households
Share/share of audience-percent of viewers based on the number of sets turned on-share figure always larger than rating
Reach and frequency
Reach-percentage of the media audience exposed at least once to the advertisers messageduring specific time frame
Frequency-number of times a person is exposed to e adsIntrusiveness
Ability of a medium to grab attention by being disruptive or inexpected-primary strategy for countering clutter
-to grab attention of inattentive media consumers
-most intrusive medium is personal selling coz the sales representatives presence demand
attention
-more intrusive, more personalized but more costly to use
-if message too disruptive/irritating, may not help build a positive brand relationship
-minimize: choose media whose target audience is intrinsically interested in the product
category
Media environment changing
Marcomm media are in an incredible state of flux, partially coz of e introduction of ecomputer n the internet, but also coz of e way people choose to spend their time
IMC and media
IMC-creating, sustaining n strengthening brand r/s over time R/s marketing-a concept that originated with public relations, shifts e focus from e obj of
getting a one-time purchase by a target to the maintenance of long term involvement from all
of the firms critical stakeholders.
Roles of IMC media
1. Deliver message2. Create interaction3. Build relationship4. Engage minds5. Touch emotionsChannels to contact points
Contact points are the various ways a consumer comes in contact with a brand
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E view of mediamoves from traditional media and the media of various marcomm functions toexperiential contacts that in previous ads dominated media plans werent generally considered
to be media. Eg, word of mouth n customer service
Opportunities are found in a huge variety of vehicles including everything from the traditionalmedia to new media
Contact point-everything that delivers a message to a stakeholder about a brand All contact points deliver brand messages Touch points is a brand experience that delivers a message that touches emotions leading to
positive n negative judgement
Critical touchpoint-one that connects e brand and customer on an emotional level and leads toa yes or no decision about a brand r/s
Experiental marketing-touch point strategies and programmes use events and store designamong other means, to engage consumers in a personal and involving way
E goal is to intensify active involvement beyond e more passive activity of reading viewing,and listening to the traditional media.
Idea is to connect with consumers in ways that create higher level of engagement n lastingbonds with a brand
Packaging
A package is a both a container and communication vehicle, and it works in the store n inthe home or office.
When package works in unison w other marcomm, not only catches attention n presents afamiliar brand image, it can communicate critical info and tie back to a current campaign.
Package is the focus of ads
Can deliver customer benefit Offers a way to deal with an ethical issue that bedevil marketers-product ingredient and
health effects labeling
Word of mouth
Buzz is important coz it mean people are talking about a brand Recommendation of others are highly persuasive E goal is to get e right people talking about e brand and having them say things in support of
the brand
Viral communication
An online buzz, viral communication describes the way a message spreads on the internet. Viral marketing strategies are designed to create a groundswell of demand for a brand E spread of message depend totally on consumer creating buzz thru their own sns.Customer service
Represent a companys attitudes and behavior during interactions with customer These interactions send some of the most impactful brand message that customer
receive
If the interactive experience positive, it will strengthen e customer r/s Important contact points coz delivers positive/negative brand exp is reflected
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Guerilla marketing
Hot area of marcomm Uses the power of involvement to create memorable brand experience This place based strategy create unexpected personal encounters with a brand Use creative ways to reach people where they live, work and walk to create a
personal connection and a high level of impact
Has limit reach but high impactProduct placement
A brand appears in tv program, movie or even in print as a prop With product placement, company pays to have verbal /visual brand exposure in a movie/tv
program
It isnt intrusive as conventional ads and audiences cant zap e ads, as they can for tv ads Make e product star or at least be assoc with a a star It demonstrates product use in natural setting by people who are celebrities Prob-may not be notice, not match between the product and the movie and its audience,
advertisers have no idea either the movie will be success or failure, unethical portray
Video games
Other alternative after frustrate trying to reach young people with traditional ads onmainstream media
Use by youngstersBranded ent
To engage consumer with brands with brands by using the media of ent Brand is integrated into the storyline Webisodes have created a new form of webs adsPromo included
1. Launch parties-celeb and model depicted the shows characters2. Website-dedicated website featured all of the shows info3. Text messaging-mating game tips were sent by the shows main characters4. Interactive billboards-consumer could text a message that would change the image
in the billboards5. In store video trailers-special display and flat screen were used to promote the
show
6. Sweeptakes-prize were given away, merchandising n etcMobile marketing
Cell phone has become e all purpose personal comm tool Smartphones have computing and photographic capabilities n can acces e internet n do all of
the old telephone functions
Combine features:1. Calling2. Messaging
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3. Watching video4. Listening music5. Instant messaging n etc
Mobile marketing-as the use of wireless media, primarily cellular phones and personal digitalassistant
Includes laptop and even portable game consoles that can deliver content and encourage directresponse withing a cross media communication program
Includes instant messaging, video messages and downloads and banner ads on mobile devices The way to be less intrusive is to be more relevant and offer opt in optionsBranded apps
Short for application A piece of software than runs on your computer/cell phone/ sns
Thousands apps are available that serve as links to other sites or provide some kind ofimmediate service
Other apps offer more utilityOther new media
Mobile marketing, streaming videos from professional media companies are joininghomemade creations like those from u-tube and appear not only on personal
computers but also on smart phones
Viral video-an interesting video from a variety of sources to be sent from one friend toanother friend in a vast network of personal connections
Nontraditional media adv and limitations
Medium Adv Limitations
Packaging 1. Stimulate point of purchase decisionmaking
2. Last ad a potential customer sees3. In home is brand reminder on shelf4. Billborading effect can dominance
shelf5. Reinforce brand ads6. Delivers product info7.
Packaging cost are required,conveying promotional message is a
bonus
1. Clutteredenvironment
2. Shelf space may belimited
3. Can get inconvenientplacement-such asbottom shelf
4. Limited space needssimple message5. Need system ROIevaluation
GuerillaMarketing
1. Engage people at unexpected places2. Highly involved3. Create high level of excitement4. Generates buzz
1. Small reach2. Needs publicity
Product Placement 1. Harder to dismiss as ads2. Opportunity for high visibility in
natural setting3. Opportunity for brand reminder
1. May be overlookd2. Vehicle may not
match the brandspositioning
3. Not as much ctrl overbrands presentation
4. Hard to ctrl targeting
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5. Hard to measureeffectivenes
Branded ent 1. The program is a vehicle for thebrand
2. Can reach new media savvyaudiences
3. Harder to dismiss than ads4. Takes adv of power of film and
engaging storyline5. More ctrl over brand presentation
than product placement6. More time to develop brand
personality7. Opportunity for repitition
1. Viewers may resentthecommercialization of
program/games2. Needs marketing
support3. Effectiveness are still
in development
Mobile marketing 1. Goes everywhere the target goes2. Opportunity for location based
message
3. The most personal of all media-alsomost social4. Reaches the technology savvy
1. Small screen2. Unwanted message
can be irritating
3. Hard to typemessages on smallkeyboards
4. Effectivenessmeasure are still in
development5. Needs technology
literacy
Branded apps 1. Opportunity for continuing brandcontact
2. Engage attention3. Links social media and their users
brands4. Provide utility functions for brands5. Strictly opt in
1. Started free, but nowsome are changingwhich create irritation
2. On cell phones,limited by smallscreen size
3. Opportunity fortracking use