Chapter 7 & 8: Strategic Planning and Creative Side

Embed Size (px)

Citation preview

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    1/26

    Chap 7: Strategic Planning

    Strategic planning is the process of identifying a prob that can be solved with marketingcomm, then determining obj, deciding on strategies and implementing tactics.

    Seven princples that link creative thinking and strategic planning to business result:-always start from scratch-demand a ruthlessly simple definition of the business prob

    -discover a proprietary emotion

    -focus on the size of the idea, not the size of the budget

    -seek out strategic risks

    -collaborate or perish

    -listen hard to your customer.

    Business plan

    A business plan may cover a specific division of the company or a strategic business unitwhich is a line of products or all the offerings under a single brand name.

    Obj for planningto focus on maximizing profit and return on investment (ROI). ROI is ameasurement that shows whether in general the cost of conducting the businessthe

    investment- are more than matched by the revenue produced in return.

    Corporate plan---corporate strategy---corporate tactics---functional level planning---marketing

    plan---marketing strategy---marketing tactics--- advertising plan---advertising strategy---

    advertising tactics

    Above: strategic planning from top to bottom (business planning involves a set of cascading

    objectives and strategies. Corporate obj and strategies are achieved thru planning at the level

    of marketing and marketing obj and marketing strategies give direction to marketingcommunication.

    -steps in e development of a business plan

    Business mission---research(external & internal environment analysis)---goal formulation---

    strategy formulation---tactical formulation---implementation---feedback and control

    Marketing plan

    Developed for a brand or product line and evaluated annually, although sections dealing withlong-term goals might operate for a number of years.

    For marcom managers, e most important part of the marketing plans is the marketing mixstrategy, which includes decisions about the target market, brand position, product design, and

    performance, pricing, and distribution and marketing communication.

    -Steps in e dev of a marketing plan

    Identify threats and opportunities---select marketing obj----select target market---develop

    marketing mix strategies---design action plans---execute plans---measure result/take action

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    2/26

    Advertising of IMC plan

    All of the comm activities needed to deliver on the business n marketing obj in terms ofcommunication obj, strategic, tactics, timing, costs and evaluation. An ads plan seeks to

    match e right audience to the right message and present the message in the right medium to

    reach that audience. 3 elements-audience insight, message and medium are at the heart of anadvertising plan.

    Whats in a campaign plan?

    Include a variety of marcom message carried in different media and sometimes targeted todifferent audiences

    Typical Campaign Plan Outline

    1. Situation Analysis-Bg research

    -SWOTs-Key communication prob to be solved

    2. Key Strategic Campaign Decisions-Obj

    -Target audience

    -Brand position:product features and competitive adv

    -Campaign strategy:key strategic approach and marcom tools

    3. Media strategies-Media obj

    -Media selection

    -Media planning and buying- vehiclees selection, budget allocation, scheduling4. Message strategies

    Key consumer insight

    -Message obj

    -Selling premise

    -Big idea

    -Message design and executions

    5. Other marcom tools used in support-Pr

    -Direct marketing

    -Sales promotion-Personal selling

    -Sponsorship

    -Merchandising, packaging, point of purchase

    -Integration strategy

    6. Campaign management-Evaluation of effectiveness

    -Campaign budget

    Identifies key strategic decisions that guide various serious of a campaign plan1. Identify the key prob to be solved based on analysis of SWOTs2. Stating the obj3. Targeting audience

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    3/26

    4. Creating/reinforcing a position5. Identifying the key strategic approach that will deliver e obj6. Using management ctrls to determine the efficiency in budgeting and effectiveness thru

    evaluation

    Situation analysis

    Backgroundingresearching n reviewing e current state of e business that is relevant to ebrand n gathering all pertinent information

    SWOT analysis

    Stands for strengths, weakness, opportunities and threats Strength and weaknesses are internally focused and e opportunities and threats lie in the

    external marketing environment

    1. Strengths- positive traits. Conditions,and good situations. Eg. Being growth in industry.2. Weaknesses- negative traits, conditions and situation. Eg. Losing share market.3. Opportunitie- an area in which the company could dev an adv over its competition.4. Threats- trend or dev in the environment that will erode business unless the company

    takes action. Eg. Economic downturn/ competition

    The campaign works if it creates an impression, influence people to respond, and separates ebrands from e competition.

    Obj

    Outline what e message is designed to achieve in the long term and how it will be measured.Main effects and obj

    1. Perception- grab attention, create awareness, stimulate interest2. Emotional/affective- touch emo, cue e psychological appeal3. Cognitive- Est brand identity, est or cue e brand position, deliver information, aid in

    understanding the brand differences

    4. Association- es or cue the brand personality or image, create link symbols andassociations

    5. Persuasions, stimulate opinion or attitude formation, change or reinforce e opinion orattitude

    6. Behavior- Stimulate trial, sample, or purchase, generate other types of responseMeasurable obj

    Be benchmarked The panner uses a comparable effort to predict a logical goal

    Requirements:

    1. A specific effect that can be measured2. A time frame3. A baseline(where we begin)4. The goal

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    4/26

    5. Percentage change(subtract the baseline from the goal, divide the difference by thebaseline)

    Segmenting and targeting audiences are importantmarcom strategy is based on accuratelytargeting an audience that will be responsive to a particular type of message, one that will

    deliver the obj.

    Positioning

    How consumer define e product or brand in comparison to its competitors. Is the brand more expensive or less? Difficult to establish and created over time. Once est, difficult to change

    Product features and attributes

    An initial step in crafting a position is to identify e features of the brand To determine where the brand has an adv over its competitors

    Differentiation n competitive adv

    A strategy that distinguish the companys product from that of its competitors Parity product-products that really are the same as undifferentiated Marketers often promote intangible/ psychological, differences, particularly thru branding Feature analysis helps structure an assessment of features relative to competitors product to

    identify where a brand has an adv

    Locating the brand position

    1. Superiority position-positioning is always easy if sth is faster, fancier, safer, or newer2. Preemptive position- being first in the category often creates category leadership and

    dominance

    3. Value position-offering good value for the money4. Psychological position-safety position5. Benefit position-helping and give benefit to the consumers6. Usage position-target audience7. Competitors Strategy-how can the product survive8. Category factors

    Repositioning

    Can only work if the new position is related to the brands core conceptBrand communication strategy

    Hard sell approaches uses reasons to persuade consumers Soft sell approaches build an image for a brand and touch consumers emotions

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    5/26

    Advertisers brand obj Consumers response

    Brand identity See/Hear

    Brand personality, liking Feel

    Brand position, understanding Think/ Understand

    Brand image Connect

    Brand promise, preference BelieveBrand loyalty Act/ Do

    1. Brand identity- consumer knows the brands identification markers. Eg. Logo, name,colour, slogan

    2. Brand personality/liking- brand takes on familiar human characteristics, such asloving(Kodak), competent(IBM), trustworthy(Volvo) or sophisticated(Rolex)

    3. Brand position/understanding- focus on soul or essence of the brand. Eg. ESPN, sportsinformation

    4. Brand image- The richness of the brand image determines the quality of the relationshipand the strength of the associations and emotional connections that link a customer to a

    brand. Aka Brand linkage.

    5. Brand promise/preference- est an expectation based on familiarity, consistency, andpredictability and believing the brand promise leads to brand preference and intention to

    buy

    6. Brand loyalty- buying it over and overCampaign strategies and management

    Decide how to achieve e objBudgeting

    Historical method- may be based on last years budget Objective task method- look at e objectives and determines e cost of accomplishing each

    objective

    Percentage of sales method- compares the total sales w e total ads budget during e previousyear or the average of several years to compute a percentage

    Competitive budget- budget a benchmarks and relates the amount invested in ads to theproducts share of market

    Evaluation

    Determining e effectivenessAccount planning

    E tool that analyzes e research to uncover these consumer insights. Insights- thats whathappened when the light bulb goes off and the planner sees sth in a new way

    Planners mission:

    -Who?- Target audience

    -What?- The message

    -Where?- The medium

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    6/26

    Account planning is e research and analysis process used to gain knowledge of the consumerthat is espressed as a key consumer insight about how people relate to a brand or product.

    Account planning- a person in an agency who uses a disciplined system to research a brandand its customer r/s to devise ads message strategies that are effective in addressing consumer

    needs and wants

    Research foundation

    Planner use a wide variety research tools to do insight mining In touch w cultural and social trends and understand how the take on relevance in peoples

    lives

    Account planner is an integrator who brings all of the info together and synthesizerConsumer insight

    Insight are e fuel that fires the ideas Consumer insights reveal the inner nature of consumers Ah ha in a stack of research reports, data, and transcripts, which is refered to as insight

    mining

    Communication brief

    Communication brief of creative brief explains e consumer insight and summarizes the basicstrategy decision

    The brief is an outline of the message strategy that guides the creative team and helps keep itsideas strategically sound

    Should be clear, logical and focusedTypical outline comm brief:

    1. Problem2. Target audience3. Consumer insight4. Brand imperatives5. Communication objectives6. Proposition or selling idea7. Support8. Creative direction9. Media imperatives

    Planning for IMC campaigns

    Obj in IMC planning is to make the most effectives and consistent use of all marcommfunctions and to influence or control the impact of other communication elements

    IMC Campaign Planning

    Effective IMC plans lead to profitable long term brand relationship Emphasis on brand building is one reason account planning is move beyond advertising and

    used in IMC campaign planning.

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    7/26

    Obj

    IMC plan operates with a set of interrelated obj that specify that strategies for all of thedifferent tools.

    Main IMC areas in terms of their primary effects:

    1. PR- announce news, affect attitudes and opinion, maximize credibility and likability,create and improve stakeholder relationships

    2. Consumer Sales Promotion- stimulate behavior, generate immediate response3. Trade Sales Promotion- build industry acceptance, push thru the channel4. Point of Purchase- increase immediate sales, attract attention at decision point5. Direct Marketing- Stimulate sales, create personal interest and event6. Sponsorship and Events- build awareness, create brand experience7. Packaging- increase sale, attract attention8. Specialties- reinforce brand identity, continuous brand reminder

    Stakeholders

    Refers to any group of people who have a stake in the success of a company or brand Include all those who might influence the purchase of products and e success of a

    companys marketing program.

    Contact Points

    IMC program are designed to maximize all the contacts that a consumer and otherstakeholders might have with a brand

    Touch points-all the ways and places where a person can come into contact with a brand, all

    the points where a message is delivered about the brand

    Leads to principle of IMC: all contact points deliver brand messagesSynergy and strategic consistency

    Marcom planners biggest concern is creating consistent message. The ultimate differencebetween an ads campaign and IMC campaign is the creation, dev, delivery, and evaluation of

    multiplatform messages

    IMC planners-to intensify the synergy of the messages so that the brand impact is greater thanwhat can be delivered by any one type of the message

    Strategic consistency- message vary with the interest of the stakeholders but the brand strategy

    remains the same

    Synergy- an organizational problem, one that calls for cross functional planning (everyone

    involve in delivering messages/ responding to consumer messages need tobe involved in

    planning the campaign)

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    8/26

    Chap 8: the creative side

    Media and message strategy work in parallel

    Marcomm plan and strategies---message planning (creative brief---message objective)--- big idea---

    message execution---(copywriting---design and production---adoption for IMC areas & international

    campaigns)--- evaluation(objectives and effects--- copy testing--- performance results)

    Marcomm plan and strategies---media planning(target research---media obj---media mix selection---

    scheduling and budgeting)---media buying(media tactics---monitoring)---evaluation

    Effective marketing comm is not only focused on media and messages but also product ofboth logic and creativity.

    Ads itself translate e logic of e planning decisions into a creative idea that is original, attentiongetting, and memorable

    To be creative- e message must connect e target audience to the brand in a relevant andunexpected way

    E creative element is e most visible-n important dimension of marcommKey players

    Copywriters n art directors-responsible for dev e creative concept n crafting e execution of eadv idea.

    Broadcast producers be part of the team for tv commercials Creative director manages e creative process and play an important role in focusing the

    strategy of ads and make sure e creative concept is strategically on target.

    Account planner has helped put e strategy together in the form of a creative brief-involved inproviding both bg n direction to e creative team

    Ads creativity is a product of teamwork copywrites n art directors work together to generateconcept, word, n picture ideas

    3ps of innovation:

    Place, Person, Process

    1. Place-environmental research focuses on areas of the agency, office, or workspace settingthat impact on creativity. Eg, image, structure, cutlture, integration n comm

    2. Person- idv research provides insight into what makes idv creative. Insight focus on howcreative people think and behave in various ways to prompt their creative juices.Personality and motivation aka passion create, occupy key roles in stimulating idv

    creativity.

    3. Process- output research focuses on e creative product, e actual campaignRole of creativity

    A special form of problem solving In ads, creativity is both a job description and a goal

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    9/26

    Creativity Brief

    The art n science of ads come together in e phrase creative strategy. A winning marcomm idea must be both creative and strategive Creative strategy, or message strategy, is what e ads says execution is how it is said Creative strategy n e key execution details are spelled out in a doc called a creative brief Creative brief-prepared by e account planner to summarize e basic marketing and ads strategy

    -it gives direction to creative team members as they search for creative concept

    Key points in typical brief:

    Problem-that can be solved by communication Target audience-and key insight into their attitudes and behavior Brand position-and other branding position, such as personality and image Comm obj-specify the desired response to the message by the target audience Proposition/selling idea-motivate the target to response Media considerationwhere and when e message should be delivered Creative direction- provides suggestion on how to stimulate the desired consumer

    response

    Brief is an outline form, to be filled in by account planners and given to the creative team Involves structured, logical approach to analysis, which may leave out the intuitive, emotional

    message effects

    Message obj

    To create awareness or announce something, to inform and persuade Obj also to build or change demand for a brandCritical facets of effectiveness:

    See/hear-create attention, awareness, interest, recognition Feel-Touch emotions and create feelings Think/understand-deliver information, aid understanding, create recall Connect-Est brand identity and assoc, transform a product into a brand with distinctive

    personality and image

    Believe-change attitudes, create convivtion and preference, stimulate trust Act/Do-Stimulate trial, purchase, repurchase, or some other form of action

    1. Perception-see/hear2. Emotion-Feel3. Persuasion-believe4. Behavior-act5. Association-connect6. Cognition-think/understand

    Targeting

    Important in planning message strategy Adv clutter-all are the same, try to grab their attention

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    10/26

    Brand and positioning

    Brand positions and brand images are created thru message strategies and brought to life thruadvertising executions

    Finding the right position is difficult enough, but figuring out how to communicate thatposition in an attention-getting message that is consistent across multiple executions andvarious media is difficult

    Brand comm creates symbols and cues that makes brand distinctive and brand personality cues Brand salience-brand is visible and has a presence in the marketplace, consumers are aware of

    it, and the brand is important to its target market

    Brand salience-measured as top of mind awareness-another obj for branding and positioningcampaing is to create trust

    Message strategies

    Planners search for the best creative strategy-e approach that makes e most sense given ebrands marketing situation and e target audiences need and interest.

    Strategic approach

    Head and heart-cognitive obj generally speak to the head n the affective obj are more likely tospeak to the heart.

    A strategy is also designed to inform the mind as it touches the emotions Hard sell is an informational message that is designed to touch the mind and create a response

    based on logic.

    -E assumption is that the target audience wants information and will make a rational product

    decision

    A soft sell uses emotional appeals or image to create a response based on attitudes, moods andfeelings

    -e assumption is the target audience has little information search and will respond more

    favorably to a message that touches their emotions or present an attractive brand image

    -can be used for hard product

    -sometimes, high emotion works

    -some cases, ads designed to stir emotions didnt work:

    Too manipulative Raised in appropriate emotions

    System if strategies

    Six creative strategies that address various types of message situation. These terms useful to identify some common approaches to message strategy

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    11/26

    Frazers six creative strategies

    Strategy Descri ption Uses

    Preemptive Uses a common attribute or benefit,but brand gets there first-forces

    competition in me too positions

    Used for categories with littledifferentiation or new

    product categoriesUnique selling proposition Uses a distinct difference in attributes

    that creates a meaningful consumer

    benefit

    Used for categories with highlevels of tech improvement

    and innovations

    Brand image Uses a claim of superiority ordistinction based on extrinsic factorssuch as psychological differences inthe minds of consumers

    Used with homogeneous, lowtech good with littledifferentiation

    Positioning Est a place in the consumers mindrelative to the competition

    Used by new entries or smallbrands that want to challengethe market leader.

    Resonance Uses situation, lifestyles and emotions

    with which the target audience canidentify

    Used in highly competitive,

    undifferentiated productcategories

    Affective/anomalous Uses and emotional, sometimes evenambiguous message, to break thru

    indifference

    Used where competitors areplaying it straight and

    informative.

    Table show that one competitor tries to build a position or lay claim before othersenter the market

    Taylors strategy

    1. A model that divides strategies into e transmission view which is similar tothe more rational head strategies and the ritual view which is similar to the

    more feeling based heart strategies

    2. Then it divides into 3 segments:-ration(rational), acute need, routine on e transmission side

    -and ego, social,

    -and sensory on the ritual side

    Strategic formats

    Lectures and dramas

    Basic literary techniques to reach head or the heart of the customerLecture

    a serious instruction given verbally speaker present evidence and uses a techniques such as an argument to

    persuade the audience

    adv: relatively inexpensive to produce are are compact n efficient talking head-aanouncer who delivers a lecture about a product can be public figure-doctor, artist, political leader

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    12/26

    Drama

    relies on the viewer to make inferences about e brand sometimes e drama in the story that e reader has to construct around the cues

    in the ad

    thru ads, advertisers tell stories about their products-character speak to eachother, not to the audience

    can be funny and can be serious viewer take the lesson from them and by applying those lessons to their

    everyday lives

    Psychological appeal

    used to describe a message that appeals primarily to the heart. An appeal connects with some emotion that makes the product particularly attractive

    or interesting. Eg, security, esteem, fear, sex and sensory pleasure

    Selling strategies

    Speak to the head with a sales message. A selling premise states the logic behindthe sales offer.

    A premise is a proposition on which an argument is based or a conclusion isdrawn

    Usually rational approach and appeal to the head Basic selling premise is designed to sell a product based on a tested principles, or

    selling premise that have been shown to work time after time

    Managers must identify the products features in terms of those that are mostimportant to the target audience.

    Another type of selling premise is a claim, which is a product-focused strategythat is based on a prediction about how the product will perform.

    A rational, prospect-centered selling premise identifies a reason that might appealto potential customers and motivate them to respond

    Rational customer focused selling premises:1. Benefit

    Emphasizes what e product can do for the user by translating the product

    feature or attribute into something that benefit the customer2. Promise

    Benefit statement that looks to the future and predicts that something

    good will happen if you use the product

    3. Reason yEmphasizes on the logic behind u should buy sth, although e reason

    sometimes is implied or assumed

    4. Unique selling propositionBenefit statement that is both unique to the product and important to the

    user

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    13/26

    Other message formula1. Straightforward message

    Factual of informational, conveys information w/o any gmmicks,

    emotions, or special effects

    2. DemonstrationFocuses on how to use the product or what it can do for u

    3. ComparisonContrast 2 or more products to show e superiority of the ads brand.

    Comparison can be direct with competitors mentioned or indirect with

    just reference to other leading brands

    4. Problem solution message aka product as heroMessage begins with a problem and then showcase the product as the

    solution. A variation is the problem avoidance message format, in which

    the product helps the consumer avoid e prob.

    5. HumorCan be useful creative stategy-using a comedian coz it grabs attention andis memorable

    6. Slice of life messageAn elaborate version of a prob solution staged in the form of a drama in

    which typical people talk about common prob and resolve it

    7. SpokepersonAka spokes-character, brand icon or endorser format

    The ads feature celebrities we like, created character, experts we respect

    or someone just like us whose advie we might seek

    Spokeperson speaks on behalf of the product to build credibility

    8.

    TeasersMystery ads that dont identify the product or dont deliver enough info to

    make sense, but they are designed to arouse curiosity.

    Often used to launch a new product

    The use of celeb as spokesperson, endorsers, or brand symbols is an importantstrategy coz it associates e brand with a famous person and qualities that make that

    person important

    Another aspect of celebrity effectiveness is their appeal or influenceMatching messages to obj

    The facets model can be helpful in thinking thru obj n their related strategies:1. Messages that get attention

    -Ads needs to get exposure thru the media buy and get attention thru the message

    -Getting consumers attention requires stopping power

    -Creative ads breaks thru e old patterns of seeing and requires stopping saying

    things-the unexpectedness of the new idea

    2. Messages that create interest-Keeping attention reflects the ads pulling power

    3. Message that resonate-Ads that amplify e emotional impact of a message by engaging a consumer in apersonal connection with a brand are said to resonate with the target audience

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    14/26

    4. Messages that create credibility-Ads sometimes uses a credibility strategy to intensify the believability of a

    message

    -Using data to support /prove a claim is critical

    -Designed to give consumers a reason to believe in a brand by cementing

    conviction5. Messages that are remembered

    -Not only do messages have to stop(get attention) and pull(create interest) but they

    also have to stick in memory, which is another important part of the perceptual

    process

    Repetition is used both in media and message strategy to ensure memorability Clever phrase are useful not only coz they grab e consumers attention, but also coz

    they can be repeated to intensify the memorability-slogans, tagline n key visual

    Key visual is a vivid image that the advertiser hopes will linger in the viewers mind Colour can be a memory cue

    6. Messages that touch emotions-Create feeling-based responses. Eg, love, fear,anxiety, envy, sexual attraction,

    happiness, joy, sorrow, safety n etc.

    7. Messages that inform-Provide info focused

    -Delivered by publicity stories, information focused

    8. Messages that teach-Are designed to teach, such as demonstrations that show how sth works or how to

    solve e prob-To explain sth. Eg, why it is important to brush your teeth

    9. Messages that persuade-Are desgined to affect attitudes and creat belief

    -Particularly good are testimonials and messages that create word of mouth about

    the product

    10.Messages that create brand assoc-Brand takes on a distinctive character and meaning

    -Image ads- to create a representation of a brand and image in a consumers mind

    thru symbolism

    -Brand with a certain type of person or lifestyle-Often created thru visual

    11. Messages that drive action

    -Drive people to act by offering something free or at discounted sales price

    -Ads end with a signature of some kind that serves to identify the company or

    brand

    -also serve as call to action and gives direction to the consumer about how to

    respond. Eg, toll free phone number

    Reminder ads n coupons shows continuity program, designed to keep the brand name in frontof customers to encourage their repeat business

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    15/26

    Tangible and intangible product attributes

    The product---tangible characteristics(size, features, color, durability, package, taster, others)--

    -message strategy to represent the product---ads message---product interpretation and

    evaluation by customer

    The product---intangible characteristics(style, quality, image, prestige, warranty, brand name,

    others)--- message strategy to represent the product---ads message---product interpretation and

    evaluation by customer

    Marcomm n ads are creative idea business Idea is a thought or a concept in the mind. Formed by mentally combining pieces and

    fragments of thought into something that conveys a nugget of meaning

    Its a form of construction-a mental creation Use term concepting to refer to the process of coming up with a new idea Cliches are the most obvious example of generic, nonoriginal, non-novel ideasCreative big ideas

    Big idea/creative concept becomes a point of focus for communicating the messagestrategy

    Can be risky coz they are different m by definition untested An idea is a thought that comes from placing 2 previously unrelated concepts together

    ROI of creativity

    An effective ad is relevant, ori and has impact Ideas have to be relevant and mean something to the target audience. Ori means one of a kind-an ads idea is creative when it is novel, fresh, unexpected and

    unusual

    Impact means it makes an impression on the audience Copycat ads-using an idea that someone else has originated

    Creative leap

    Usage of different ways of thinking in differ situation Divergent thinking is used to describe a style of thinking that explores multiple

    possibilities rather than using rational thinking to arrive at the right or logical conclusion

    Another term for divergent thinking-right brain thinking-intuitive, holistic,artistic, andemotionally expressive thinkingleft brain thinking-logical, linear and orderly

    Thinking outside the box-creative idea looks at the prob in a different way, from diff angle The concept leap from one to another. Eg. Durable tire to protecting your family Research indicate that creative people tend to v indie, assertive, self sufficient, persistent,

    and self-disciplined, high tolerance for ambiguity, risk taker, powerful ego that are

    internally driven, dont care much about group standards and opinions and typically have

    inborn skepticism and strong curiosity

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    16/26

    Characteristics of creative people:

    1. Problem solving2. Playful3. The ability to visualize4. Open to new experience5. Conceptual thinking

    How to get an idea

    Outline the creative process1. Immersion2. Ideation3. Brainfag4. Incubation5. Illumination6. EvaluationBrainstorming

    A group of people work together to come up with ideas Group assoc stimulates far more idea that any one person could think of alone. Group become idea factory To remain positive and defer judgement No distractions and interruptions Covered with sheets of paper on which to write ideasOriginal and unexpected idea techniques:

    a. What if?b. An unexpected assocc. Dramatize the obviousd. Catchy phrasinge. An unexpected twistf. Play on wordsg. Analogy n metaphorh. Familiar and strangei. Twisted clichj. Twist the obviousk. ExaggerationAvoid:

    - The look alike/copycat- The tasteless

    Extension: An idea with legs

    Big idea that is gives legs to a campaign

    Serve as an umbrella concept

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    17/26

    Adaptation

    Standardizing the campaign across multiple markets exists Be a universal across markets

    Evaluation

    Structural analysis-keep the message strategy and creative concept working together, alongwith the head and heart appeals.

    Steps:

    1. Evaluate the power of narrative or story line-heart2. Evaluate the strength of the product claim-head3. Consider how well the 2 are integrated-how the storyline brings the claim to life

    Copytesting-formal method to evaluate e effectiveness of an ad either in draft form /after it hasbeen executed

    To evaluate e results, the obj need to b measureable which means they can b evaluated todetermine e effectiveness of the creative strategy

    Uses variety of tools to measure and predict the impact of the ads Vampire creativity-message is so creative that e ads is remembered but not the product

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    18/26

    Chap 11: Media Basics

    Media

    Referring to the way messages are delivered to the target audiences and increasingly, back tocompanies as well as among audience members

    Go between step in the communication model-the way messages are sent and returned by thsource and receiver

    Media classifications

    Medium refers to a specific type. Eg, tv Media vehicle is a specific tv program, n/p, magazine or radio station or program Buys-print/internet space-radio/tv Media refer to mass media, the communication channels thru which messages are sent to

    large, diverse audience

    It reach large audience simultaneously and uses tech systems or device to reach them

    Broadcasting media-cast their audio and visual signals broadly to reach mass audiences Niche media- comm channels thru which messages are sent to niche segments-identifiable

    groups of people with a distinct common interest

    Distinction between mass n niche not necessarily based on size Other categories of media refer to the way the media transmit the messages Addressable media- Eg. Internet, email, telephone used to send brand messages to specific

    geographic and electronic addresses.

    They are particularly helpful in keeping in touch with current customer or with brandcommunities.

    Interactive media-Eg. Phone n internet, allow 2 way comm between companies and customerand between among customer Measured media-ability of media planners to analyze the cost of a media buy relative to the

    size for the mediums audience

    Media landscape uses the following categories:1. Tv-network, cable, syndication,spot, Hispanic2. Radio-network, national, spot, local3. n/p-national, local, hispanics4. Magazines-consumer, B2b, Sunday, local, Hispanic, international5. Internet6.

    Outdoor

    7. Branded ent All marcomm messages other than personal messages are carried by some form of media IMC media convey messages eg, brand publicitiy and sales promotion offersFunction of media

    All marketing areas uses a variety of media to deliver messages to customer Traditional mass media-one way process from the source to the receiver Media are interactive coz they offer opportunities for dialogue and 2 way conversation Media also offers opportunities for engagement Media are also contact points in that they connect a brand with audience and ultimately

    touch their emotions n engage their minds.

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    19/26

    Evolution of media roles

    1. Print era-ink and print images reproduced as n/p, magazines and poster2. Broadcast era- visual and audio information in the form of radio and tv programs

    originally transmitted thru air waves but now also distributed by cable and satellite

    3. Digital era-electronic info transmitted thru internet but like broadcasting not alsodistributed thru cable and satellite Every tech adv has threatened the older media whose managers feared their medium was on

    the edge of extinction

    A more serious shift-21st cent as computers and e internet personalize media and bringchanges unlike any ever encountered in the history of media

    Personalization is e answer to e commoditization point Another medium that delivers personalization is word of mouth-powerful new force in

    marcomm coz its inherent persuasiveness-u tend to believe what u hear from a friend, family

    members or other important influencer in your life

    Older media also adapt by adopting some of the advances of new media which createsconvergenceEg. Tv become centre of the digital living room-tv for playing games

    Key media players

    Media salespeople-work for a specific vehicle, with the obj of building the best possibleargument to convince media planners to use the medium they represent

    -Media sales person responsible for assembling packets of info, or sales kits, on the medium

    he or she represents

    Media reps/brokers-people who sell space and time for a variety of mediaBuying side key players-determine the best way to deliver a message aka media planning

    Media researchers-compile audience measurement data, media costs and availability data forthe various media options being considered by the planners

    Media planners-develop the strategic decisions outlined in the media plan and which type ofmedia to use to reach specific types of audiences

    Media buyers- implement the media plan by contracting for specific amounts of time or space.-Media buyers expected to maintain good media supplier relations to facilitate a flow of info

    within the fast changing media marketplace

    Media buying companies-indie companies that specialize in doing media research, planningand buying-may spin off from the media dept in an ads agency but coz they are now indie company, they

    work for variety of clients

    Fundamental of media strategy

    Media placement id often the largest single cost item in a marcomm budget especially forconsumer goods and services

    Coz of the huge amount of money spent on measured media n nontraditional media, decisionabout how e money is to b spent are carefully analyzed and justified in the media planning

    process

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    20/26

    Media plan

    E challenge marcomm face is how to manage all of the media opportunities and yetmaximize e efficiency of budgets that are inevitably too small to do everything of their

    goals

    All of this decision making comes together in a media plan-identifies e best media to useto deliver an ads message efficiently to a targeted audience

    E goal is to balance message impact and cost----maximizing impact while minimizingcost.

    Marcomm planning

    Marcomm planning---media planning(target n media research, media obj, media mix

    selection, scheduling n budgeting)----media buying(media tactics, monitoring)---evaluation

    Marcomm planning---message planning(creative brief, message obj)----big idea---message

    execution(copywriting, design n production, adaption of IMC areas n internationalcampaigns)---evaluation(obj and effects, copy testing, performance results)

    Key strategic media concepts

    Media mix-various types of media are strategically combined to create a certain kind ofimpact

    -Multiplatform-multichannel n multimarcomm area

    Targets and audiences-matching e advertisers target audience w e audience of particularmedium

    Media experience of audience groups1. Traditionalist-grew up w magazines, newspapers n radio2. Boomers-who in their 50s n 60s, always had thos 3 types of media but also grew up with

    tv

    3. Gen Xers- who are now in their 30s n 40s, grew up not only with e media of thepreceeding generations, but also with tape recorders, Walkman portable radio, video

    games, VCRs and cable TV

    4. Gen Yers- who are twenty sth, had all e above media, but also grew up with e computers nsatellite, internet, cd and cellphones

    5. Millennials-most recent generation, have grown up with dvd, tivo,satellite radio,ipods,smartphones, and more recently they have witnessed with e introduction of myspace,fb ntwitter

    Media planners challenge is to know which media best reach with audiences according totheir ages

    The basis for e buy

    Exposure-have to be exposed to a message before any other effect is possible-similar to circulation for tv in that its a rough estimate of the number of households watching

    a program

    Impressions-one persons opportunity to be exposed one times to an ad in a specific vehicle-can be added up as a measure of e size of e audience either for one mediumor for a

    combination of vehicles in a media mix

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    21/26

    -estimate the readership/opportunity to be exposed

    Circulation-copies sold-doesnt tell u much about the actual exposure of a print ad

    Gross impression-estimate of total impressions-very large difficult to work with

    Ratings-used by radio n tv industriesEasier measurement to work with coz it converts e raw figure to a percentage of households

    Share/share of audience-percent of viewers based on the number of sets turned on-share figure always larger than rating

    Reach and frequency

    Reach-percentage of the media audience exposed at least once to the advertisers messageduring specific time frame

    Frequency-number of times a person is exposed to e adsIntrusiveness

    Ability of a medium to grab attention by being disruptive or inexpected-primary strategy for countering clutter

    -to grab attention of inattentive media consumers

    -most intrusive medium is personal selling coz the sales representatives presence demand

    attention

    -more intrusive, more personalized but more costly to use

    -if message too disruptive/irritating, may not help build a positive brand relationship

    -minimize: choose media whose target audience is intrinsically interested in the product

    category

    Media environment changing

    Marcomm media are in an incredible state of flux, partially coz of e introduction of ecomputer n the internet, but also coz of e way people choose to spend their time

    IMC and media

    IMC-creating, sustaining n strengthening brand r/s over time R/s marketing-a concept that originated with public relations, shifts e focus from e obj of

    getting a one-time purchase by a target to the maintenance of long term involvement from all

    of the firms critical stakeholders.

    Roles of IMC media

    1. Deliver message2. Create interaction3. Build relationship4. Engage minds5. Touch emotionsChannels to contact points

    Contact points are the various ways a consumer comes in contact with a brand

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    22/26

    E view of mediamoves from traditional media and the media of various marcomm functions toexperiential contacts that in previous ads dominated media plans werent generally considered

    to be media. Eg, word of mouth n customer service

    Opportunities are found in a huge variety of vehicles including everything from the traditionalmedia to new media

    Contact point-everything that delivers a message to a stakeholder about a brand All contact points deliver brand messages Touch points is a brand experience that delivers a message that touches emotions leading to

    positive n negative judgement

    Critical touchpoint-one that connects e brand and customer on an emotional level and leads toa yes or no decision about a brand r/s

    Experiental marketing-touch point strategies and programmes use events and store designamong other means, to engage consumers in a personal and involving way

    E goal is to intensify active involvement beyond e more passive activity of reading viewing,and listening to the traditional media.

    Idea is to connect with consumers in ways that create higher level of engagement n lastingbonds with a brand

    Packaging

    A package is a both a container and communication vehicle, and it works in the store n inthe home or office.

    When package works in unison w other marcomm, not only catches attention n presents afamiliar brand image, it can communicate critical info and tie back to a current campaign.

    Package is the focus of ads

    Can deliver customer benefit Offers a way to deal with an ethical issue that bedevil marketers-product ingredient and

    health effects labeling

    Word of mouth

    Buzz is important coz it mean people are talking about a brand Recommendation of others are highly persuasive E goal is to get e right people talking about e brand and having them say things in support of

    the brand

    Viral communication

    An online buzz, viral communication describes the way a message spreads on the internet. Viral marketing strategies are designed to create a groundswell of demand for a brand E spread of message depend totally on consumer creating buzz thru their own sns.Customer service

    Represent a companys attitudes and behavior during interactions with customer These interactions send some of the most impactful brand message that customer

    receive

    If the interactive experience positive, it will strengthen e customer r/s Important contact points coz delivers positive/negative brand exp is reflected

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    23/26

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    24/26

    Guerilla marketing

    Hot area of marcomm Uses the power of involvement to create memorable brand experience This place based strategy create unexpected personal encounters with a brand Use creative ways to reach people where they live, work and walk to create a

    personal connection and a high level of impact

    Has limit reach but high impactProduct placement

    A brand appears in tv program, movie or even in print as a prop With product placement, company pays to have verbal /visual brand exposure in a movie/tv

    program

    It isnt intrusive as conventional ads and audiences cant zap e ads, as they can for tv ads Make e product star or at least be assoc with a a star It demonstrates product use in natural setting by people who are celebrities Prob-may not be notice, not match between the product and the movie and its audience,

    advertisers have no idea either the movie will be success or failure, unethical portray

    Video games

    Other alternative after frustrate trying to reach young people with traditional ads onmainstream media

    Use by youngstersBranded ent

    To engage consumer with brands with brands by using the media of ent Brand is integrated into the storyline Webisodes have created a new form of webs adsPromo included

    1. Launch parties-celeb and model depicted the shows characters2. Website-dedicated website featured all of the shows info3. Text messaging-mating game tips were sent by the shows main characters4. Interactive billboards-consumer could text a message that would change the image

    in the billboards5. In store video trailers-special display and flat screen were used to promote the

    show

    6. Sweeptakes-prize were given away, merchandising n etcMobile marketing

    Cell phone has become e all purpose personal comm tool Smartphones have computing and photographic capabilities n can acces e internet n do all of

    the old telephone functions

    Combine features:1. Calling2. Messaging

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    25/26

    3. Watching video4. Listening music5. Instant messaging n etc

    Mobile marketing-as the use of wireless media, primarily cellular phones and personal digitalassistant

    Includes laptop and even portable game consoles that can deliver content and encourage directresponse withing a cross media communication program

    Includes instant messaging, video messages and downloads and banner ads on mobile devices The way to be less intrusive is to be more relevant and offer opt in optionsBranded apps

    Short for application A piece of software than runs on your computer/cell phone/ sns

    Thousands apps are available that serve as links to other sites or provide some kind ofimmediate service

    Other apps offer more utilityOther new media

    Mobile marketing, streaming videos from professional media companies are joininghomemade creations like those from u-tube and appear not only on personal

    computers but also on smart phones

    Viral video-an interesting video from a variety of sources to be sent from one friend toanother friend in a vast network of personal connections

    Nontraditional media adv and limitations

    Medium Adv Limitations

    Packaging 1. Stimulate point of purchase decisionmaking

    2. Last ad a potential customer sees3. In home is brand reminder on shelf4. Billborading effect can dominance

    shelf5. Reinforce brand ads6. Delivers product info7.

    Packaging cost are required,conveying promotional message is a

    bonus

    1. Clutteredenvironment

    2. Shelf space may belimited

    3. Can get inconvenientplacement-such asbottom shelf

    4. Limited space needssimple message5. Need system ROIevaluation

    GuerillaMarketing

    1. Engage people at unexpected places2. Highly involved3. Create high level of excitement4. Generates buzz

    1. Small reach2. Needs publicity

    Product Placement 1. Harder to dismiss as ads2. Opportunity for high visibility in

    natural setting3. Opportunity for brand reminder

    1. May be overlookd2. Vehicle may not

    match the brandspositioning

    3. Not as much ctrl overbrands presentation

    4. Hard to ctrl targeting

  • 7/28/2019 Chapter 7 & 8: Strategic Planning and Creative Side

    26/26

    5. Hard to measureeffectivenes

    Branded ent 1. The program is a vehicle for thebrand

    2. Can reach new media savvyaudiences

    3. Harder to dismiss than ads4. Takes adv of power of film and

    engaging storyline5. More ctrl over brand presentation

    than product placement6. More time to develop brand

    personality7. Opportunity for repitition

    1. Viewers may resentthecommercialization of

    program/games2. Needs marketing

    support3. Effectiveness are still

    in development

    Mobile marketing 1. Goes everywhere the target goes2. Opportunity for location based

    message

    3. The most personal of all media-alsomost social4. Reaches the technology savvy

    1. Small screen2. Unwanted message

    can be irritating

    3. Hard to typemessages on smallkeyboards

    4. Effectivenessmeasure are still in

    development5. Needs technology

    literacy

    Branded apps 1. Opportunity for continuing brandcontact

    2. Engage attention3. Links social media and their users

    brands4. Provide utility functions for brands5. Strictly opt in

    1. Started free, but nowsome are changingwhich create irritation

    2. On cell phones,limited by smallscreen size

    3. Opportunity fortracking use