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CHAPTER 10: ALTERNATIVE MARKETING Teacher – Shahed Rahman

CHAPTER 10: ALTERNATIVE MARKETING Teacher – Shahed Rahman

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Page 1: CHAPTER 10: ALTERNATIVE MARKETING Teacher – Shahed Rahman

CHAPTER 10: ALTERNATIVE MARKETING

Teacher – Shahed Rahman

Page 2: CHAPTER 10: ALTERNATIVE MARKETING Teacher – Shahed Rahman

Important

You know that your marketing mix is important

You will need to focus on alternative strategies that will communicate your message more effectively if you want to compete

Try focusing little on traditional advertising

Always try to find some new way to communicate and differentiate your product

Page 3: CHAPTER 10: ALTERNATIVE MARKETING Teacher – Shahed Rahman

Alternative Media Programs

• Requires creativity and imagination

• Alternative media programs1) Buzz marketing2) Guerilla marketing3) Product placement4) Lifestyle marketing

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Buzz Marketing

• Word-of-mouth marketing Higher credibility

• Fast growth – now $1 billion annually

• Methods of generating buzz Consumers who like a

brand Sponsored consumers Company or agency

generated buzz

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Buzz Marketing Stages

• Buzz marketing difficult during inoculation stage

• Must use brand ambassadors or customer evangelists

• True customer-generated buzz occurs after awareness

• Awareness generated through traditional advertising

Inoculation Incubation Infection

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Guerilla Marketing

• Instant results unique, low-cost approaches

• Focus on region or area• Create excitement• Involve consumers• Generate buzz• Alternative media

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Reasons for using Guerrilla Marketing

To find a new way to communicate with consumers

To interact with consumers To make advertising accessible to

consumers To impact a spot market To create buzz To build relationship with consumers

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Experiential Marketing

• Create a set of customer experiences• Concise Segmentation • Direct marketing through interactive

connection• Engage consumers

Direct Marketing + Field Marketing + Sales Promotions

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Product Placement and Branded Entertainment

Goal is to increase brand awareness and liking

• Placements work best when logical fit• Negative/positive scene impacts reaction• Increase in placement budgets

Perception of what others think is important to consumers

Provides post purchase reassurance Program can provide evidence of a

brand’s advantage

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Product Placement

• Used since 1890s• Increased awareness• More positive attitude toward brand• No immediate impact on sales• Low cost per viewer

• Movies, DVD movie rental,• TV, Pay-per-view TV• Video Games

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Branded Entertainment

• Brand woven into the storyline

• Use increased sharply with reality shows

• Also found in novels, plays, songs, and movies

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Alternative Media Venues

CinemaIn-tunnel, subwayParking lotEscalatorAirline in-flightLeaflets and

brochuresTake-out menus

Shopping bagsClothingMall signs/KiosksMobile phonesVideo gamesEscalatorsAirlinesClothes

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Mobile Phone Advertising

• Growing rapidly• Only 23% population – mobile advertising• 1/3 open to mobile advertising• Types of ads

Small banner ads Click-to-call advertising Search ads

• Special apps for mobile phones

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U.S. Mobile Ad Spending

2008 2009 2010 2011 2012 2013$0

$200

$400

$600

$800

$1,000

$1,200

$1,400

$1,600

$1,800

$320$416

$593

$830

$1,140

$1,560

Ad

Spen

ding

in M

illio

ns

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Video Game Advertising

• In-game advertisements• Rotating in-game advertising• Interactive ads• Game-related Web sites• Advergames• Sponsored downloads

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Cinema Advertising

• Ads prior to movie• Captive audience• Product Introduction Example

Photosmart Premium Printer – HP Cinema center of integrated campaign 30-second spot in pre-feature program 17,300 theaters 2,600 plasma screens in lobbies Delivered 50,000 demonstrations Delivered 700,00 lobby impressions

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Alternative Media

Created by Pink Jacket Creative

Media used were Billboards Bus wraps Street kiosks

Objective – reach people during

routine moments

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In-store Marketing

• 70% of decisions made in store

• In-store atmospherics Sight, sound, and scent

• Video screens and TV monitors Customize messages Specialized channels

• Wal-Mart 127 million shoppers per

week

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Point – of- Purchase Displays

Last chance to reach buyer• 70% of decisions are in store• 50% of $$ spent at mass-

merchandisers and supermarkets is unplanned

• 50% of Coca-Cola products from displays

• Average increase in sales is 9% Half of POP displays not effective

• Half that are effective – 20% increase in sales

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Advertising Influence on Clothing Purchases

0%

10%

20%

30%

40%

50%

60%

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Measuring POP Effectiveness For retailers

• Indicates time to withdraw or change display

• Identify POP displays with largest impact• Test market different displays

For manufacturers• Data can improve quality of displays• Strengthen relationships with retailers

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Effective Point of Purchase Displays• Integrate brand image, current ads

and promotions.• Dramatic to get attention.• Versatile so it can be easily adapted

by retailers.• Re-usable and easy to assemble,

stock.• Customize to fit the retailer’s store.

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Brand Communities

• Demonstration of Brand loyalty, devotion

• Symbolic meaning• Interactions between brand and

consumer• Shared values and experiences• Cannot be created by brands itself• Marketing can enhance community

experience

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Enhancing Brand Community• Benefits to encourage new

customers • Provide materials not available

anywhere else• Involve firm representatives in

the groups• Sponsor meetings and special

events• Promote communications among

members• Build a strong brand reputation

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Sponsored Consumers

Agent or advocate for a new brand Apple, Sony

Brand ambassadors or customer evangelists Individuals who already like brand Offer incentives in exchange for advocacy Selection based on Devotion to brand Low-cost marketing events

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