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Chapter 1: The Basics of AI in Games

Chapter 1: The Basics of AI in Games · Project e Explosion player on sOht patrol Shoot Chase Animator Auto Live TankInRange Base Layer Idle ockedOn > Locked Any State Idle On State

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Page 1: Chapter 1: The Basics of AI in Games · Project e Explosion player on sOht patrol Shoot Chase Animator Auto Live TankInRange Base Layer Idle ockedOn > Locked Any State Idle On State

Chapter 1: The Basics of AI in Games

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Chapter 2: Finite State Machines and You

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Chapter 3: Implementing Sensors

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Chapter 4: Finding Your Way

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Chapter 5: Flocks and Crowds

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Chapter 6: Behavior Trees

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Chapter 7: Using Fuzzy Logic to Make Your AI Seem Alive

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Chapter 8: How It All Comes Together

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