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Greenwood Primary School
Celebrating O.W.L.E.T.S Carnival
Toy Car Challenge
Ashley Ng Ching En
Ching Yu Eng
Gabriel Wong Zheng Yang
Lam Yan Shou Javier
May Nwe Zin Min
Shaun Tan Guan Yan
Content
1. Introduction: About us
2. Rationale: Why are we doing this project?
3. Background: Task
4. Our Target
5. Our Project
6. Solution Innovation
7. Project Results
8. Problems and solutions
9. Our Reflections
10.Moving Forward
11.Conclusion
About us• Greenwood Primary School Celebrating O.w.l.e.t.s.
(Our Will to Lead, Excel and Together Serve)
Carnival
• It is part of the WHIZZ (We are tHinking,
Inventive and Zealous kidZ to serve the
community)
• Problem-based learning approach
• Different thinking skills and decision
making tools
About us
Group Leader : Ashley Ng
Recorder : Shaun Tan
Reporter : May Nwe
Time Keeper : Gabriel Wong
Resource Manager : Javier Lam
Encourager : Yu Eng
Why are we doing this project?
Stakeholders Targets
Participantsand P3 Pupils
To create a game that would be fun not just for kids to play but a game that adults could enjoy too
Rainbow Centre
Fund-raising for the Rainbow Centre
Our GroupMembers
Selected a game boothAdopt a problem-based learning approach using different thinking skills and decision making toolsA platform for us to demonstrate our school core values (WEGR2O)
Background: Task
To set up a booth for our school annual Celebrating O.W.L.E.T.S
Carnival.
Our Targets
How do we measured our success?
Target School’s VMV
1. To exhibit the 7 habits. Our school’s vision is to develop pupils into Motivated Learners, Critical Thinkers and Leaders of Character.
2. To gain knowledge and experiences.
3. To set-up a fun and exciting game booth.
The school’s mission is to develop pupils into life-long learners and responsible citizens through a well-rounded education.
4. To leave a memorable and remarkable experience.
5. To be one of the selected projects for our school Celebrating O.w.l.e.t carnival.
Our vision and mission are supported by six core values (WEGR2O) – Wise, Enterprising, Gracious, Responsible, Resilient and Open – which we strive to achieve through our learning and participation in school programme.
6. To be responsible and resilient.
We measured our success by the
amount of fund we have collected
during the carnival and the number
of participants where some of them
actually played more than once at
our booth!
Our Project – Fishbone Diagram
Lack of research
Where
We cannot decide which game to
choose.
Group members are constantly arguing
Affected by other groups as space is limited
We are not familiar with decision making process
We have too many ideas
Environment is too noisy
Distracted
Not enough time
When
WhoWhat How
Top 3 Causes
1) Group members are
constantly arguing
2) Lack of
research
3) Environment is
too noisy
Our Project – Fishbone Diagram
Cause
Lack of research
Solution
Do more research
Carnival Games
Fishing
Bowling
Toy Car Challenge
Nuts and
BoltsDarts
Ring Toss
Balance the Ball
Solution: Brainstorming
Solution: Criteria setting
S/N Criteria
C1 It must be safe.
C2 It must be a game booth.
C3 It must be fun and a fast game.
C4 It must be challenging for the participants including adults.
C5 The materials must be inexpensive/cheap but of good quality.
Solution: Evaluating ideas
Criteria
Solution
C1 C2 C3 C4 C5 Total
Ring Toss 5 5 4 5 2 21
Toy Car Challenge 5 5 5 5 4 24
Nuts and Bolts 4 5 5 5 4 23
Darts 4 5 5 5 4 23
Best idea: Toy Car Challenge
Solution: Decision MakingIdea 1: Ring Toss
Pros (good points) Score Cons (bad points) Score
It is safe. +1 It is
expensive.
-1
It is fun. +1 Material are not
good quality
-1
Duration to play the
game is short, which
means fast game.
+1
Total score +1
Idea 2: Toy Car Challenge
Pros (good points) Score Cons (bad points) Score
It is safe. +1
It is fun. +1
It is challenging +1
We can use recycled
material.
+1
It is low cost. +1
Total score +5
Idea 3: Nuts and Bolts
Pros (good points) Score Cons (bad points)
It is challenging. +1 It is expensive.
It is fun. +1
It is safe. +1
Total score
Idea 4: Darts
Pros (good points) Score Cons (bad points) Score
It is fun. +1 It is expensive. -1
It is safe. +1
It is challenging. +1
Total score +2
Our Survey
Question: Which ball can we use for our challenge?
Type of balls Ticks Number of
ticks
Ping Pong Ball √√√√√√√√√√√√ 12
Marble √ 1
Small Rubber Ball √√√√√√√√√ 9
Golf Ball √√√√√√ 6
Our conclusion and
recommendation.
Our findings show that Toy Car
Challenge is the most suitable and
fun game for our booth.
Our Project – PDCAPDCA What we did?Plan Based on the results in our fishbone diagram.
Do
Check What work well? What didn’t work well?
Adopt/Adapt
What can be improved and changed?How can we improve the design in future?
We can use double-sided tape to
stick the cardboard instead of
blue-tack. We should have made a
stronger ERP gantry because during
the carnival, it kept collapsing as it
is highly hit by the toy car.
How can we improve the design in future?
Our Project Timeline 24-Jun 29-Jun 04-Jul 09-Jul
Revisit Evalution, IntroduceFishbone and group…
PW objectives, Scenariosand Tasks and introduce…
Planning for your booth
Preparation for ProjectPresentation
Presentation and selectionof booth
Preparation of booth
Group and Self Evaluation
Start Date
Duration (days)
AchievementMini
Golf
Ring
Toss
Toy Car
Challenge
Roll a
Mario
Magne
tic
Maze
Ping
Pong
Toss
10 7 16 16 15 12
Total Number of Stickers: 76
Class Voting to select 4 games
How did we manage our new
group members’ feeling?
Achievement
How did we manage the new group members’ feeling?
• We treated them as part of our group.
• We filled them with any inquiry that they might have.
• They gave more feedback of our prototype for all of us to improve our actual game.
Trial Game Day Video
Solution Innovation
• The solution was incremental innovative as a toy car set a higher level of difficulty as compared to a ball that can easily roll in any direction.
From this prototype To this final product
Our AchievementTarget Achievement
1. To be one of the selected projects for our school Celebrating O.w.l.e.t carnival.
The Toy Car Challenge was one of the selected projects by our classmates through a voting session.
2. To be responsible and resilient.
We were responsible to take our duty seriously; we are also open to feedback from the participants. The carnival lasted for 4 hours which tested our resilient to monitor the game.
3. To gain knowledge and experiences.
We gained the most through this project work process because we learnt things beyond our syllabus.
4. To set-up a fun and exciting game booth.
We have seen many happy faces.
5. To leave a memorable and remarkable experience.
Feedback from our participants.
6. To exhibit the 7 habits. Through the journey of this project work, we collaborated the 7 habits that we learnt during form teacher periods using the Leader-In-Me book too.
Our Achievement3Cs Competencies Individual Result
Name of group members
C1: Curiosity (%) C2: Confidence (%) C3: Cooperation (%)
Year 2016 2017 2016 2017 2016 2017
Ashley 88% 96% 95% 96% 94% 100%
Yu Eng 83% 88% 85% 92% 75% 100%
Gabriel 83% 92% 85% 88% 81% 100%
Javier 79% 88% 80% 83% 69% 100%
May 88% 92% 95% 96% 100% 100%
Shaun 88% 92% 85% 92% 88% 100%
Our Reflections
Through this project, I learnt the responsibility of a group leader and how to be efficient as well as the true meaning of being a group leader. I also learnt how to cooperate with my group members. ~Ashley
I learnt how to use Microsoft PowerPoint to do up the presentation slide better and to work with other harmoniously. ~Yu Eng
I learnt that teamwork is very important and how I can elaborate ideas.~Gabriel
During this project, I learnt that teamwork is very important and we should try our best to cooperate with each other and set one difference aside.~May
I learnt that teamwork is very important as well as how I can work better with others.~Shaun
I learnt how to work as a team and if we work together, we can achieve anything.~Javier
Our Parents’ Feedback
“This is great. The project work will help kids develop critical thinking skills and learn to work in a team setting. It also develops bonding. Nice work!”~Athiswari’s Parents
“Continue to work well in groups and learn to accept others' suggestions.”Gabriel’s mum
“This is a very meaningful project. We are glad that the kids are doing something meaningful while having fun.” ~Ashley’s Parents
“Good work and team effort as well. Keep up the good effort.”~Javier’s Parents
“Well done! I hope you will apply the useful thinking skills that you have achieved through project work. I am proud of you. Continue to work hard and be proactive.”~Irdina’s mum
Impact on Our StakeholdersStakeholders Benefits
Our group members
We had the opportunity to give back to the society as a responsible citizen.
Rainbow Centre
The money that we have collected from the carnival will be useful for them as they can improve the facilities, equipment and other resources to optimize the learning of the children in their centre.
Participants They had an enjoyable day with their family members, friends and classmates, at the same time, they are doing a kind deed as the money they spent was part of the donation.
Primary 3 pupils
They will be able to learn and improvise their Project Work that they will be embarking next year.
Impact To School
• Our school mission
• Project work aligned with school core values
–WEGR²O• 3Cs competencies aligned with school vision
– Critical Thinkers
– Motivated Learners
– Leaders of Characters
Challenges and Solutions
• Planned a Marble Challenge Changed to Ping-Pong Ball Challenge
• Then Ping-Pong Ball Challenge Changed to Toy Car Challenge
Solution: The Actual Day
The happy faces.
Moving Forward
• We would love to invite the children from Rainbow Centre to join us during the carnival.
• Apply what we learnt into our daily life.
Conclusion
• Thank you for listening
• Q&A Time