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Capcom vs. SNK 2: Mark of the Millennium 2001: FAQ/Move List by columbo Version: 6.9 | Last Updated: 2001-11-23 | View/Download Original File Hosted by Return to Capcom vs. SNK 2: Mark of the Millennium 2001 (PS2) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. Capcom VS. SNK 2 - Millionaire Fighting 2001 - Arcade/Dreamcast/Plays tation 2 Movelist FAQ 6.9 (11/23/01) Written by columbo E-mail: [email protected] This FAQ can also be found at: GameFAQS (www.gamefaqs.com) Cheat Code Central (www.cheatcc.com) PS2 Domain (www.ps2domain.net) Mr.Rom's EmuNews (emunews.topcities.com/) Saotome Hangout (www.saotomehangout.f2s.com) Gamespot (www.gamespot.com) Fighter's Generation (www.gamegen.com/fightgen/) ========================================================= TABLE OF CONTENTS ========================================================= 1. LEGAL ISSUES 2. INTRODUCTION 3. CONVENTIONS  - Directions  - Buttons  - Special Notations  - Common Notations  - Groove Notations 4. GAME DATA  - Ratio System  - Ex Characters - Aesthetics  - Groove Features  - Grooves 5. CHARACTER MOVELIST  Capcom Side  - Balrog - Ken - Sagat  - Blanka - Kyosuke - Guile  - Cammy - Maki - Yun  - Chun-Li - M.Bison - Zangief  - Dan - Morrigan  - Dhalsim - Rolento  - Eagle - Ryu  - E.Honda - E.Ryu  - Gouki - Sakura  - S.Gouki - Vega  Snk Side  - Athena - King - Yamazaki  - Benimaru - Kyo - Terry  - Chang/Choi - Mai - Vice  - Geese - Nakoruru - Yuri  - Haohmaru - Raiden  - Hibiki - Rock  - Iori - Rugal

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Capcom vs. SNK 2: Mark of the Millennium 2001: FAQ/Move List by columboVersion: 6.9 | Last Updated: 2001-11-23 | View/Download Original File Hosted byReturn to Capcom vs. SNK 2: Mark of the Millennium 2001 (PS2) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users.Capcom VS. SNK 2- Millionaire Fighting 2001 -Arcade/Dreamcast/Playstation 2Movelist FAQ 6.9 (11/23/01)Written by columboE-mail: [email protected]

This FAQ can also be found at:

GameFAQS (www.gamefaqs.com)Cheat Code Central (www.cheatcc.com)PS2 Domain (www.ps2domain.net)Mr.Rom's EmuNews (emunews.topcities.com/)Saotome Hangout (www.saotomehangout.f2s.com)Gamespot (www.gamespot.com)Fighter's Generation (www.gamegen.com/fightgen/)

=========================================================TABLE OF CONTENTS=========================================================

1. LEGAL ISSUES2. INTRODUCTION3. CONVENTIONS  - Directions  - Buttons  - Special Notations  - Common Notations  - Groove Notations4. GAME DATA  - Ratio System  - Ex Characters  - Aesthetics

  - Groove Features  - Grooves5. CHARACTER MOVELIST  Capcom Side  - Balrog - Ken - Sagat  - Blanka - Kyosuke - Guile  - Cammy - Maki - Yun  - Chun-Li - M.Bison - Zangief  - Dan - Morrigan  - Dhalsim - Rolento  - Eagle - Ryu  - E.Honda - E.Ryu  - Gouki - Sakura

  - S.Gouki - Vega

  Snk Side  - Athena - King - Yamazaki  - Benimaru - Kyo - Terry  - Chang/Choi - Mai - Vice  - Geese - Nakoruru - Yuri  - Haohmaru - Raiden  - Hibiki - Rock  - Iori - Rugal

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  - R.B. Iori - G.Rugal  - Joe - Ryo  - Kim - Todo6. RATIO TIER7. SPECIAL INTROS8. HIDDEN BOSSES AND SECRETS  - About the Bosses  - Defeating the Bosses  - Hidden Modes  - Hidden Characters  - Hidden Stages9. COLOR EDIT'S10. CAMEOS  - Capcom  - Snk11. CREDITS12. VERSION HISTORY

=========================================================1. LEGAL ISSUES=========================================================

You may not reproduce, sell, or distrubute this faq without my concent.You can however print this guide for your own personal use.

Capcom VS. SNK 2 is a registered copyright of Capcom 1987-2001.Copyright (C) 2001 By columbo.

=========================================================2. INTRODUCTION=========================================================

This FAQ is based on the import of Capcom VS. SNK 2 on the Dreamcast,I have written this to help and guide others who share my passion forCapcom VS. SNK.

This is my second FAQ I have written and so far a lot of people seem

to like it =)

=========================================================3. CONVENTIONS=========================================================

---------------------------------------------------------DIRECTIONS:---------------------------------------------------------

f = foward uf = up/fowardb = backwards ub = up/backu = up df = down/foward

d = down db = down/back

QCF = quarter circle forward (d, df, f)QCB = quarter circle back (d, db, b)HCF = half circle forward (b, db, d, df, f)HCB = half circle back (f, df, d, db, b)DP = "dragon punch" motion (f, d, df)BDP = backward "dragon punch" motion (b, d, db)360 = rotate the joystick in a full circle.720 = rotate the joystick in a full circle twice.

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---------------------------------------------------------BUTTONS:---------------------------------------------------------

P = any punch PPP = all punchesK = any kick KKK = all kicks

LP = light punch LK = light kickMP = medium punch MK = medium kickHP = hard punch HK = hard kick

---------------------------------------------------------SPECIAL NOTATIONS:---------------------------------------------------------

(air) Can be done in the air or on the ground.(air only) Must be done in air.(close) Move must be done close to opponent.(Lv3/MAX only) Can only be done at level 3 in Capcom or max in SNK./ Or (Two moves are interchangeable)~ Cancel quickly into another move.

---------------------------------------------------------

COMMON NOTATIONS:---------------------------------------------------------

Taunt Press Start.Throw HP or HK up close.Dodge LP + LKGuard Cancel f + MP + MKDelayed Stand PPPForward Evade f + LP + LKDash/Running f, fHop backward b, bQuick Jump d, u (quickly)

---------------------------------------------------------GROOVE NOTATIONS:---------------------------------------------------------

Custom Combo (A Groove only) HP + HKParries (P Groove only) f or d just before being hit.Charge-Up (S Groove only) Hold HP + HKMAX Mode (N Groove only) HP + HKGCE (N Groove only) LP + LK during block.Just Defended (K Groove only) Block just before being hit.

Note: The button used in a super determines the level of a super, forexample: LP = level 1, MP = level 2, HP = level 3.

=========================================================4. GAME DATA=========================================================

---------------------------------------------------------RATIO SYSTEM:---------------------------------------------------------

The horrid Ratio system that was present in Capcom VS. SNK has

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changed for the better. Characters are not labeled with a Ratiolevel anymore; instead, you can select your characters to fill ateam of up to three, and then switch the Ratio levels in betweenthem.

A team of three can have two characters at Ratio 2 and one at Ratio 1;or you can have a team of two characters at Ratio 2; or one characterat Ratio 3 and one character at Ratio 1; and one character can be atRatio 4.

---------------------------------------------------------EX CHARACTERS:---------------------------------------------------------

There are no more EX and regular version of characters. Charactersseem to be a mesh between the two, now. For example: Ryo has his MoukoRaishin Sechi and his Zanretsu Ken. Cammy has the Axle Spin Knuckle andthe Cannon Strike as well as her standard collection of moves. Overallthe characters feel a lot more "complete".

---------------------------------------------------------AESTHETICS:---------------------------------------------------------

First I must say, Capcom VS. SNK 2 looks very nice and detailed.The backgrounds are reminiscent of Marvel VS. Capcom 2, everythingis well animated and the 3Deffects are incredible. The backgroundschange in between rounds as well.

Also expect A LOT of cameos, you'll see tons of familer faces poppingup. Everyone from the Ikari Warriors to Darkstalkers to Power Stonemake an appearence.

---------------------------------------------------------GROOVE FEATURES:---------------------------------------------------------

AIR BLOCKING (C Groove):Air blocking isn't as potent as you would expect, you can blockanything in air except ground based moves and supers. Making a lotof anti-air moves such as Guile's Flash Kicks obsolete.

COUNTER ATTACKS (C,A,S,N Grooves):Basically Alpha counters from SFA3, not very effective. They do littleto no damage depending on how much life your opponent has, also counterattacks can be blocked. Counter Attacks are done by pressing f+MP+MKwhen blocking.

COUNTER ROLL (N Groove):Similar to Counter Attacks except that you roll instead of attacking.

Now this itself is very useful against scrubs who abuse specials andsupers. Counter Rolls are performed by pressing f+LP+LK or b+LP+LK.

DASHING (C,A,P Grooves):Regular forwards or backwards hop, nothing new here.

DODGE (S Groove):Dodge causes your character to sidestep into the background whiletemperory avoiding all incoming attacks except throws. The best thingabout dodges is that they don't leave you vulnerable to attacks after

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it's done.

Also while your in "dodge mode" you can perform two different attackswith either P or K. One of the attacks sends your opponent sailingacross the screen while the other is a weak version that is bufferableinto specials or supers.

ROLL (C,A,N Grooves):Rolls are still invulnerable to low attacks and vulnerable to throws,but there is a bit of lag time at end of a roll.

RUNNING (N,K Grooves):If your a KOF veteran you'd pretty much know what to expect, there isa bit of lag time after when you stop; that's if you don't cancel therun into anything.Also running speeds also vary from each character,for ex: Zangief run speed is about equal to Balrog's (Vega) walkingspeed. Running in general is a little slower than in the KOF games.

SAFE FALL (A,S,N,K Grooves):IMO this is better than Tactical Recovery, when performed correctlyyou will tech roll backwards a short distance, also you hit the groundand rise quickly. You perform Safe Falls by pressing 2 punch buttonsupon being knocked down.

SHORT JUMPS (P,S,N,K Grooves):Short Jumps are performed by quickly tapping up, the benefits of thisfeature are to a solid offensive strategy. They inable you to get insideyour opponent and pressure your opponent (good ex. of this is Iori) intomaking stupid mistakes, also some anti-air moves won't work as effectivlyagainst a short jump as opposed to a regular jump.

TACTICAL RECOVERY (C,P Grooves):Similar to the delayed get-up's in Capcom VS. SNK. You can perform atactical recovery by pressing any 2 punches upon being knocked down.

---------------------------------------------------------GROOVES:

---------------------------------------------------------

Capcom VS. SNK 2 has six different grooves for your fighting pleasure,here are the grooves and an explaination on how they work.

C GROOVE (Standard Capcom Groove)- Air Blocking, Counter Attacks, Dashing.All three levels of Super Combos are availible. Meter gains 4 pointson a hit, 1.3 on a guard, 0.4 when attack is missed. Meter also riseswhen you are hit by a opponent or guarding attacks. You can also cancelsupers in this groove, for example: you can cancel a level 2 super intoa level 1 super that does as much damage as a level 3 super. Cancelingspecials into supers and vice versa are easier in this groove.

Power up:Lv1: x1.01, Lv2: x1.02, Lv3: x1.05

A GROOVE (Street Fighter Alpha 3: V-ISM)- Counter Attacks.Only one level is availible. Meter gains 3 points on a hit, 1 on aguard, 0.3 when attack is missed. Meter also rises when hit by opponentor guarding attacks. When executing the Custom Combo, 5 frames of timewhere only the player can move exists, allowing for an attack if the

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opponent is not already guarding. You cannot block during a Custom Combo.Level 1 supers are availible when meter is at 50% or higher.

If the Custom Combo is interrupted, you will still have a remainingmeter minus 50%. Any attacks during a Custom Combo won't make youropponent dizzy, stun value is set at 0. Also 2 seconds is not requiredfor charge moves during a Custom Combo. All normal attacks and specialmoves are cancelable. During a Custom Combo you can cancel attacks intoa super.

P GROOVE (Street Fighter 3: Third Strike)- Dashing, Short Jumps, Tactical Recovery.Only level 3 supers are availible in this groove. Meter gains 1.1 pointson a hit, 0.4 on a guard, 0.1 when attack is missed. Meter also rises whenparrying, getting hit by the opponent or guarding attacks. Parrying inputlasts for 8 frames on ground and 7 frames in air if lever is positionedneutral within 3 frames after input. If a direction is held, the parryingwill last 4 frames instead. Parrying is also much tighter this time around.

S GROOVE (Basic SNK Groove)- Dodge, Short Jumps.Level 1 supers are unlimited when your life is below 15%, level 3 supersare availible when your life is low and when your super meter is full.Guard Canceling is unavailble. Meter rises when powering up, and also

when hit or guarding attacks.

Max Meter: x1.15 (Lasts for 166 counts on timer)

N GROOVE (King of Fighters '98)- Guard Cancel, Running, Safe Fall, Short Jumps.If a 'Power Max' is performed, your damage ratio increases by 20% andlevel 3 supers becomes available. Meter gains 3 points on a hit, 1 on aguard, 0.3 when attack is missed. Meter also rises when hit by opponentor guarding attacks.

Max Meter: x1.2 (Lasts for 150 counts on timer)

K GROOVE (Garou: Mark of the wolves)- Running, Safe Fall, Short Jumps.When your super meter is full, your attack power is increased by 35%and the maximum damage the character takes is decreased by 1/8th(similar to the T.O.P. in Garou). Meter gains 1/12th when Just defended.

Meter also rises when hit by opponent, but not when guarding attacks.'Just Defense' input lasts for 6 frames if the lever is moved during thetime, the Just Defense will lose its input. When executing multiple JustDefenses, the lever must be put to neutral for 6 frames after the JustDefense input has ended, or it will not take effect.

During MAX: (Lasts for 180 counts on timer)

Normal moves: x1.35Special moves: x1.3Super moves: x1.1

=========================================================5. CHARACTER MOVELIST=========================================================

If any of the moves I listed here are incorrect please, sendme a E-mail.

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CAPCOM SIDE---------------------------------------------------------BALROG (VEGA): Street Fighter 2---------------------------------------------------------

THROWSRainbow Suplex b/f + HPStardust Drop b/f + HP (air only)Cresent Line b/f + HK (air only)

COMMAND MOVESBackslash PPPShort Backslash KKKSankaku Tobi Jump against wall, press uf

SPECIAL MOVESRolling Crystal Flash Charge b, then f + PScarlet Terror Charge b, then f + KSky High Claw Charge d, then u + PFlying Barcelona Attack Charge d, then u + KIzuna Drop Charge d, then u + K, then f/b/d + P

SUPERS

Flying Barcelona Special Charge db,df,db,uf + K, then PRolling Izuna Drop Charge db,df,db,uf + K, then f/b/d + PScarlet Mirage Charge b, then f,b,f + KRed Impact Charge b, then f,b,f + P (Lv3/MAX Only)

COMBOS(C-Groove)1. In corner, perform a level 2 Scarlet Mirage (at 6th hit)  ~ level 1 Scarlet Mirage (11 Hits).

COMMENTS- Claws must be attached for Balrog's Red Impact super to do damage.---------------------------------------------------------

BLANKA: Street Fighter 2---------------------------------------------------------

THROWSHead Bite and Kick b/f + HP (Hit P rapidly)Head Bite and Roll b/f + HK

COMMAND MOVESSurprize Forward f + KKKSurprize Back b + KKKRock Crush b + HPAmazon River Run df + HPForward Kick db + HK

SPECIAL MOVESRolling Attack Charge b, then f + PVertical Rolling Charge d, then u + KBackstep Rolling Charge b, then f + KElectric Thunder Hit P rapidly

SUPERSDirect Lightning Charge b, then f,b,f + PShout of Earth Charge d, then db,df,u + P (Hit P rapidly)

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Ground Shave Rolling Charge b, then f,b,f + K

COMBOS(C-Groove)1. Jump-in HK, d + HP ~ level 3 Direct Lighting (3 Hits).---------------------------------------------------------CAMMY WHITE: Super Street Fighter 2---------------------------------------------------------

THROWSAir Frankensteiner b/f + HK (air only)Flying Neck Hunt b/f + HP (air only)Hooligan Suplex b/f + HPFrankensteiner b/f + HK

SPECIAL MOVESSpiral Arrow QCF + KCannon Spike DP + KAxle Spin Knuckle HCB + PHooligan Combination HCF,uf + P - Cannon Strike Press K - Razor Edge Slicer Neutral after Hooligan Combination - Fatal Leg Twister b/f + K (close to the head) - Cross Scissor Pressure b/f + K (close to the body)

SUPERSSpin Drive Smasher QCF,QCF + KReverse Shaft Breaker QCB,QCB + K (Hit K rapidly)

COMBOS(C-Groove)1. Jump-in HK, d + LP, d + LK ~ level 2 Spin Drive Smasher  (at 7th hit) ~ level 1 Reverse Shaft Breaker (15 Hits).

2. Level 2 Spin Driver Smasher ~ QCB + MK (in air), (land)  level 1 Reverse Shaft Breaker. (submitted by Louie Cheung)---------------------------------------------------------

CHUN-LI: Street Fighter 2---------------------------------------------------------

THROWSKoshuu Tou b/f + HPRyuusei Raku b/f + HP (air only)

COMMAND MOVESYousou Kyaku d + MK (air only)Tenshin Shuu Kyaku df + HKSankaku Tobi Jump against wall, press uf

SPECIAL MOVES

Kikou Ken HCF + PHyakuretsu Kyaku Hit K rapidlyTenshou Kyaku Charge d, then u + K

SUPERSKikou Shou QCF,QCF + PHoyokusen QCF,QCF + K

TARGET COMBOS1. Jump then, df + HP, HP

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COMBOS(C-Groove)1. In corner, df + HK, (juggle) level 2 Kikou Shou ~ level 1  Kikou Shou (13 Hits).

2. Jump-in HP, MP ~ level 3 Hoyokusen ~ HP, HP (22 Hits).

COMMENTS- Kikou Ken distance is determined by the button used.  (Ex: LP travels long, HP travels short)- Kikou Shou can negate normal projectiles.- Chun-Li is no longer her CVS counterpart, she is more like a SF3 hybrid.- All versions of the Hoyokusen can be jump canceled. (thanks to Suichi)---------------------------------------------------------DAN HIBIKI: Street Fighter Alpha---------------------------------------------------------

THROWSSeoi Nage b/f + HPOtoko Nage b/f + HP (air only)

SPECIAL MOVESGadouken QCF + P

Koryuken DP + PDankukyaku QCB + KKuuchuu Dankukyaku QCB + K (air only)

SUPERSShinkuu Gadouken QCF,QCF + PKoryurekka QCF,QCF + KHishoburaiken QCB,QCB + KChouhatsu Densetsu QCF,QCF + Start

TAUNTSAir Chouhatsu Start (air only)Zenten Chouhatsu QCF + Start

Kouten Chouhatsu QCB + StartShagami Chouhatsu Hold d, press Start

COMBOS(C-Groove)1. Jump-in HK, d + LP, d + LK ~ level 2 Shinkuu Gadouken  (at 7th hit) ~ level 1 Shinkuu Gadouken (10 Hits).

2. Jump-in HK, d + LP, d + LK ~ level 3 Koryurekka (9 Hits).

3. Jump-in HK, d + LP, d + LK ~ level 3 Shinkuu Gadouken (8 Hits).

COMMENTS

- Dan plays a lot like his original SFA incarnation, which is good.- If you sucessfully pull off the Chouhatsu Densetsu, you will gain  a full super meter no matter what level you were at before.  (thanks to Suichi)---------------------------------------------------------DHALSIM: Street Fighter 2---------------------------------------------------------

THROWSYoga Noogie b/f + HP (Hit P rapidly)

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Yoga Throw b/f + HK

COMMAND MOVESDrill Zutsuki d + HP (air only)Drill Kick d + K (air only)

SPECIAL MOVESYoga Fire QCF + PYoga Flame HCB + PYoga Blast HCB + KYoga Teleport HCF + PPP or KKK

SUPERSYoga Volcano QCF,QCF + KYoga Stream QCF,QCF + PYoga Tempest HCB,HCB + P (Lv3/MAX Only)

COMBOS(C-Groove)1. In corner, Jump-in b + HP, db + MP ~ level 2 Yoga Stream  ~ level 1 Yoga Volcano (9 Hits).

COMMENTS- Dhalsim has regained all of his pokes, so he is a much bigger

  threat than his CVS incarnation.- Dhalsim can taunt in air.---------------------------------------------------------EAGLE: Street Fighter---------------------------------------------------------

THROWSChest Blow b/f + HP

SPECIAL MOVESManchester Black QCB + PCanterbury Blue QCF+ P (Hold to Delay)Oxford Red HCF + K

Liverpool White QCB + KSt.Andrew Green DP + P

SUPERSManchester Gold QCB,QCB + PUnion Jack Platinum QCF,QCF + P

COMBOS(C-Groove)1. Jump-in HK, d + LP, d + LK ~ level 2 Union Jack Platinum  (at 14th hit) ~ level 1 Union Jack Platinum (23 Hits).

COMMENTS

- St.Andrew Green has three different angles.- Canterbury Blue can autoguard any normal projectile. Ex: The  MP version of the Canterbury Blue can negate Ryu's Hadouken.---------------------------------------------------------EDMOND HONDA: Street Fighter 2---------------------------------------------------------

THROWSTawara Nage b/f + HPSaba Ori b/f + HK

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Tsuriyane Nage b/f + HP (air only)

COMMAND MOVESHarai Geri b/f + HKSumo Press d + HK (air only)

SPECIAL MOVESHyakuretsu Harite Hit P rapidlySuper Zutsuki Charge b, then f + PSuper Hyakkan Otoshi Charge d, then u + KOoichou Nage 360 + P (close)

SUPERSOnimusou Charge b, then f,b,f + POrochi Kudaki 720 + P (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + MK (at 3rd hit) ~ level 2 Onimusou (at 6th hit)  ~ Super Hyakkan Otoshi (7 Hits).---------------------------------------------------------GOUKI (AKUMA): Super Street Fighter 2 Turbo---------------------------------------------------------

THROWSSeoi Nage b/f + HPTomoe Nage b/f + HK

COMMAND MOVESZugai Hasatsu f + MPTenma Kuujin Kyaku Jump uf, d + MK at peak of jump

SPECIAL MOVESGou Hadouken QCF + PZankuu Hadouken QCF + P (air only)Shakunetsu Hadouken HCB + PGou Shouryuu Ken DP + P

Tatsumaki Senpuu Kyaku QCB + K (air)Hyakki Shuu DP + K - Hyakki Gouzan Neutral after Hyakki Shuu - Hyakki Goushou Press P - Hyakki Goudan Press K - Hyakki Gousai b/f + P (close to the head) - Hyakki Goutsui b/f + P (close to the body)Ashura Senkuu DP/BDP + KKK or PPP

SUPERSMessatsu Gou Shouryuu QCF,QCF + PTenma Gouzankuu QCF,QCF + P (air only)Messatsu Gouhadou HCB,HCB + P

Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only)

COMBOS(C-Groove)1. Jump-in HP ~ level 2 Tenma Gouzankuu ~ LK Tatsumaki Senpuu Kyaku (8 Hits).

2. Jump-in HP, d + LP, d + LK ~ level 2 Messatsu Gou Shouryuken  (at 9th hit) ~ level 1 Tenma Gouzankuu (13 Hits).

3. Jump-in HP, d + LP, d + LK ~ level 2 Messatsu Gou Shouryuken

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  (at 9th hit) ~ LK Tatsumaki Senpuu Kyaku (at 10th hit), (juggle)  level 1 Messatsu Gou Shouryuken (12 Hits).---------------------------------------------------------SHIN GOUKI (SHIN AKUMA): Street Fighter Alpha 2---------------------------------------------------------

THROWSSeoi Nage b/f + HPTomoe Nage b/f + HK

COMMAND MOVESZugai Hasatsu f + MPTenma Kuujin Kyaku Jump uf, d + MK at peak of jump

SPECIAL MOVESGou Hadouken QCF + PZankuu Hadouken QCF + P (air only)Shakunetsu Hadouken HCB + PGou Shouryuu Ken DP + PTatsumaki Zankuu Kyaku QCB + K (air)Tenma Shurettou d,d + PPP/KKK (counter move)Ashura Senkuu DP/BDP + KKK or PPP

SUPERS

Messatsu Gou Shouryuu QCF,QCF + PTenma Gouzankuu QCF,QCF + P (air only)Messatsu Gouhadou HCB,HCB + PMisogi HCB,HCB + K (Lv3/MAX only)Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only)

TARGET COMBOS1. MP, HP

COMBOS(C-Groove)1. Jump-in HP, d + HP ~ Kongou Kokuretsu Zan (3 Hits).  (Note: This also works in P,S,N,K Grooves)

COMMENTS- Zankuu Hadouken lanches twice in air.- The Kongou Kokuretsu Zan is an auto-attack, meaning it will attack  according on where your opponent is located.- Shun Goku Satsu goes full screen and hits 33 times instead of 15.- Speed matches Riot Blood Iori.---------------------------------------------------------KEN MASTERS: Street Fighter---------------------------------------------------------

THROWSSeoi Nage b/f + HP

Jigoku-Guruma b/f + HKJigoku-Fuusha b/f + HP (air only)

COMMAND MOVESFumikomi Mae Geri f + MKShiden Kakato Otoshi f + HK

SPECIAL MOVESHadouken QCF + PShoryuken DP + P

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Zenpou-Tenshin QCB + PTatsumaki Senpuu Kyaku QCB + K (air)Nata Otoshi Geri HCF + WKKamabarai Geri HCF + MKOosoto Mawashi Geri HCF + HK - Inazuma Kakato Wari b + MKRyusenkyaku BDP + K

SUPERSShouryureppa QCF,QCF + PShinryuken QCF,QCF + K (Hit K rapidly)Shippu Jinraikyaku QCB,QCB + K (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + MK ~ level 2 Shinryuken (at 15th hit), (juggle)  level 1 Shinryuken (22+ Hits).---------------------------------------------------------KYOSUKE KAGAMI: Rival Schools---------------------------------------------------------

THROWSMonkey Toss b/f + HPKnee Thrust b/f + HK

COMMAND MOVESAerial Launcher df + HK

SPECIAL MOVESCross Cutter QCF + PDenjin Upper DP + PShadow Wave QCF + P (air only)Shadow Breaker QCB + PShadow Cut Kick QCF + K (air)

SUPERSSaikyo Cross Cutter QCF,QCF + P

Super Denjin Upper QCB,QCB + PDouble Shadow Cut Kick QCF,QCF + K (air)Final Symphony Remix HCB,HCB + K (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + MK ~ level 2 Saikyo Cross Cutter ~ level 1  Super Denjin Upper ~ (air jump) LP,LK,MP ~ Shadow Cut Kick (15 Hits).

COMMENTS- Super Denjin Upper can be jump canceled.- Kyosuke is one of the few xcter with air chains.- You follow the Denjin Upper or Double Shadow Cut Kick with a Shadow

  Cut Kick. (thanks to Suichi)- Final Symphony Remix can be followed up with a Super Denjin Upper.---------------------------------------------------------MAKI: Final Fight 2---------------------------------------------------------

THROWSPunch Kick Combo b/f + HPKnee Thrust b/f + HK

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COMMAND MOVESRebbuu Kyaku KKK (takes off life)Sankaku Tobi Jump against wall, press uf

SPECIAL MOVESGenko QCF + PHayagake QCF + K - Jyaku De Wazaga Hassei LK, then K (LK stops) - Chuu De Wazaga Hassei MK, then K (MK does a slide) - Kyou De Wazaga Hassei HK, then K (FK does a mid-level hit)Tengu Daoshi HCF + P (air only)Hassou Kyaku QCB + P/K (air only)Saka Hayagake QCB + K - Jyaku De Wazaga Hassei LK, then K (LK stops) - Chuu De Wazaga Hassei MK, then K (MK does a high jump) - Kyou De Wazaga Hassei HK, then K (HK does a far high jump)

SUPERSBushin Gou Raiha QCF,QCF + PTesshin Hou QCF,QCF + K (Hit K rapidly)Ajara Tengu 720 + P (close)(air)

TARGET COMBOS1. LP, MP, HP, HK

2. LP, MP, HP, d + HP

COMBOS1. Jump-in HP, HP ~ Hayagake: Chuu De Wazaga Hassei (4 Hits).

(C-Groove)1. In corner, Jump-in HP, d + LP, d + LK ~ level 2 Bushin Gou Raiha  (at 8th hit) ~ level 1 Tesshin Hou (11 Hits).

COMMENTS- The Hayagake can be canceled into the Saka Hayagake and vice versa.---------------------------------------------------------MIKE BISON (BALROG): Street Fighter

---------------------------------------------------------

THROWSGut Bomber b/f + HPKuuchuu Head Bomber b/f + HP (air only)

SPECIAL MOVESDash Straight Charge b, then f + PDash Ground Straight Charge b, then df + PDash Uppercut Charge b, then f + KDash Ground Uppercut Charge b, then df + KTurn Punch Charge any PPP/KKK then releaseBuffalo Headbutt Charge d, then u + P

SUPERSCrazy Buffalo Charge b then f,b,f + PGigaton Blow Charge b then f,b,f + K (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, HK ~ level 2 Crazy Buffalo (at 5th hit) ~ level 1  Crazy Buffalo (8 Hits).

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2. Jump-in HP, HK ~ level 3 Crazy Buffalo or Gigaton Blow.  (Note: This also works in P,S,N,K Grooves)

COMMENTS- The Turn Punch has 10 levels, when you release the button at level 10  he'll say Final! and deliver the most damaging version of the Turn Punch.

 Level Charge for  1 2 sec.  2 3 sec.  3 4 sec.  4 7 sec.  5 13 sec.  6 20 sec.  7 28 sec.  8 38 sec.  Final 48 sec.---------------------------------------------------------MORRIGAN AENSLAND: Darkstalkers---------------------------------------------------------

THROWSShoulder Throw b/f + HPExtended Arm Throw b/f + HK

COMMAND MOVESShell Kick d + K (air only)

SPECIAL MOVESSoul Fist QCF + P (air)Shadow Blade DP + PVector Drain HCB + P (close)

SUPERSSoul Eraser QCF,QCF + P (air)Cardinal Blade QCF,QCF + KValkirie Turn HCB + K,K (air only)

Darkness Illusion LP,LP,f,LK,HP (air) (Lv3/MAX only)

TARGET COMBOS1. LP, LK, MP, MK

COMBOS(C-Groove)1. Cross up MK, LP, LK, HK (at 6th hit) ~ Darkness Illusion (33 Hits).

COMMENTS- Darkness Illusion travels full screen now.---------------------------------------------------------ROLENTO SCHUGERG: Final Fight

---------------------------------------------------------

THROWSColonel Carrier b/f + HPDeadly Package b/f + HKFatality Package b/f + HP (air only)

COMMAND MOVESSpike Rod d + MK (air only)Fake Rod f + MK

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Quick Jump d,uScouter Jump KKK

SPECIAL MOVESPatriot Circle QCF + P (Perform 3 times)Stinger DP + K, then P/KMekong Delta Air Raid QCB + P, then press PMekondelta Escape QCB + K then P/KMekong Delta Attack Press PPP, then P when you land

SUPERSMine Sweeper QCB,QCB + PSteel Rain QCF,QCF + KTake No Prisoners QCF,QCF + P

COMBOS(C-Groove)1. Jump-in HP, d + MK ~ level 3 Take No Prisoners (3 Hits).

2. Perform a level 3 Steel Rain (when it connects), d + MK ~  Patriot Circle (18 Hits).

COMMENTS- If you kill someone with Rolento's taunt, he will snap his fingers

  and say "True Victory".---------------------------------------------------------RYU: Street Fighter---------------------------------------------------------

THROWSSeoi Nage b/f + HPTomoe Nage b/f + HK

COMMAND MOVESSakotsu Wari f + MPSenpuu Kyaku f + MKKyuubi Kudaki f + HP

SPECIAL MOVESHadouken QCF + PShakunetsu Hadouken HCF + PShoryuken DP + PTatsumaki Senpuu Kyaku QCB + K (air)

SUPERSShinkuu Hadouken QCF,QCF + PShinku Tatsumaki Senpukyaku QCB,QCB + KShin Shouryuken QCF,QCF + K (Lv3/MAX only)

COMBOS

(C-Groove)1. Jump-in HP, d + LP, d + LK ~ level 2 Shinkuu Hadouken  (at 7th hit) ~ level 1 Shinkuu Hadouken (10 Hits).

COMMENTS- Shin Shoryuken is harder to combo into now.---------------------------------------------------------EVIL RYU: Street Fighter Alpha 2---------------------------------------------------------

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THROWSSeoi Nage b/f + HPTomoe Nage b/f + HK

COMMAND MOVESSakotsu Wari f + MPSenpuu Kyaku f + MKTenma Kuujin Kyaku Jump uf, d + MK at peak of jump

SPECIAL MOVESHadouken QCF + PShakunetsu Hadouken HCF + PGou Shouryuu Ken DP + PTatsumaki Senpuu Kyaku QCB + K (air)Ashura Senkuu DP/BDP + KKK or PPP

SUPERSShinkuu Hadouken HCB,HCB + PMessatsu Gou Shouryuu QCF,QCF + PMetsu Hadouken HCB,HCB + K (Hold to Delay) (Lv3/MAX only)Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only)

COMBOS(C-Groove)

1. Jump-in HP, d + LP, d + LK ~ level 2 Messatsu Gou Shouryuken  (at 8th hit) ~ HK Tatsumaki Senpuu Kyaku (11 Hits).---------------------------------------------------------SAKURA KASUGANO: Street Fighter Alpha 2---------------------------------------------------------

THROWSSakura Jime b/f + HPSailor Shoot b/f + HK

COMMAND MOVESFlower Kick f + MK

SPECIAL MOVESHadou Shou QCF + PShou'ou Ken DP + PShunpuu Renkyaku QCB + K (air) - Crouch Forward QCB + LK - Forward Kick QCB + HKOuka Kyaku QCF + K (air only)Sakura Otoshi DP + K Then P,P,P

SUPERSShinkuu Hadouken QCF,QCF + PHaruissen QCB,QCB + KMidarezakura QCF,QCF + K

COMBOS1. d + LK, LK ~ HP Shou'ou Ken.

2. Cross over MK, d + LK, d + LK, LK ~ HP Shou'ou Ken (9 Hits).

(C-Groove)1. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 8th hit)  ~ level 1 Shinkuu Hadouken (11 Hits).

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2. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 7th hit)  ~ HP Shou'ou Ken (12 Hits).

COMMENTS- Sakura Otoshi makes her rise higher with each hit.---------------------------------------------------------VEGA (M.BISON): Street Fighter 2---------------------------------------------------------

THROWSDeadly Throw b/f + HPDeath Suplex b/f + HK

SPECIAL MOVESPsycho Punish DP + PPsycho Crusher Charge b, then f + PDouble Knee Press Charge b, then f + KDevil Reverse Charge d, then u + P, then P in airHead Press Charge d, then u + K - Somersault Skull Diver Press PVega Warp DP + KKK or PPP

SUPERSMega Psycho Crusher Charge b, then f,b,f + P

Knee Press Nightmare Charge b, then f,b,f + K

COMBOS(C-Groove)1. Jump-in HK, d + HP ~ level 2 Knee Press Nightmare (at 7th hit)  ~ level 1 Heartbreak Despair (10 Hits).

(A-Groove)1. Jump-in HK, d + MP, LK Double Knee Press, Activate CC, HP, repeat  Psycho Vanish (79 hits), (juggle) Knee Press Nightmare (81 Hits).---------------------------------------------------------VICTOR SAGAT: Street Fighter---------------------------------------------------------

THROWSTiger Carry b/f + HPTiger Rage b/f + HK

SPECIAL MOVESTiger Shot QCF + PGround Tiger Shot QCF + KTiger Uppercut DP + PTiger Crush DP + KTiger Knee QCF,uf + K

SUPERS

Tiger Raid QCB,QCB + KTiger Genocide QCF,QCF + KTiger Cannon QCF,QCF + PGround Tiger Cannon QCB,QCB + P

COMBOS(C-Groove)1. Jump-in HK, d + LK ~ level 2 Tiger Raid, HP Tiger Uppercut.

2. Jump-in HK, d + MK ~ level 2 Tiger Raid (at 9th hit) ~ level 1

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  Ground Tiger Cannon (13 Hits).---------------------------------------------------------WILLIAM F. GUILE: Street Fighter 2---------------------------------------------------------

THROWSShoulder Throw b/f + HPFront Suplex b/f + HKBody Slam b/f + HP (air only)Backbreaker b/f + HK (air only)

COMMAND MOVESRolling Sobat b/f + MKSpinning Backfist f + HP

SPECIAL MOVESSonic Boom Charge b, then f + PSomersault Kick Charge d, then u + K

SUPERSSonic Hurricane Charge b, then f,b,f + PTotal Wipeout Charge b, then f,b,f + KSomersault Strike Charge d, then df,db,u + K

COMBOS(C-Groove)1. Jump-in HP, d + LP, d + LK ~ level 2 Total Wipeout ~ level 1  Somersault Strike (11 Hits).---------------------------------------------------------YUN: Street Fighter 3---------------------------------------------------------

THROWSElbow b/f + HPMonkey Toss b/f + HK

COMMAND MOVES

Senpuu Kyaku f + MKDakai f + HPRaigeki Shuu Jump u/uf, then df + K

SPECIAL MOVESZesshou Hohou QCF + PTetiuzan Kou DP + PKobokushi QCB + PNishoukyaku DP + KZenpou Tenshin HCB + K (close)

SUPERSRaijin Mahken QCF,QCF + P

Raishin Mahhaken QCF,QCF + KYou Hou QCB,QCB + P (Lv3/MAX Only)Hiten Souryuu-jin QCB,QCB + K (air) (Lv3/MAX Only)

TARGET COMBOS1. MP, HP, b + HP2. d + MP, d + HP3. LP, LK, MP

COMBOS

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(C-Groove)1. Jump-in HP, LP, LK, MP ~ level 3 Raishin Manhaken (23 Hits).

2. In corner, Jump-in HP, d + MK ~ level 3 You Hou, (juggle) MK ~  (air jump) LP, f + HP (8 Hits).

3. In corner, Jump-in HP, HP (at 3rd hit) ~ level 2 Raishin Manhaken  (at 18 hit) ~ MP Tetiuzan Kou, (juggle) MK ~ (air jump) LP, f + HP  (22 hits).

COMMENTS- Kobokushi can destory normal projectiles.- You Hou can be followed up with an attack.- The MP/HP versions of Tetiuzan Kou can be followed up with an attack.---------------------------------------------------------ZANGIEF: Street Fighter 2---------------------------------------------------------

THROWSPile Driver f + HPBack Drop b + HPKamitsuki b/f + HK

COMMAND MOVES

Double Lariat PPPQuick Double Lariat KKK

SPECIAL MOVESBanishing Flat DP + PScrew Piledriver 360 + P (close)Atomic Suplex 360 + K (close)Flying Power Bomb 360 + K

SUPERSFinal Atomic Buster 720 + P (close)Aerial Russian Slam QCF,QCF + K---------------------------------------------------------

SNK SIDE---------------------------------------------------------ATHENA ASAMIYA: King of the Fighters '94---------------------------------------------------------

THROWSBit Throw b/f + HPPsychic Throw b/f + HKPsychic Shoot u/d + HP

COMMAND MOVESDouble Knee f + MKButt Drop d + MK (air only)

SPECIAL MOVESPsycho Ball Attack QCB + PPsycho Sword DP + P (air)Phoenix Arrow QCB + K (air only)Super Psychic Throw HCF + P

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Psycho Reflector HCB + KPsychic Teleport QCF + K

SUPERSShining Crystal Bit HCB,HCB + P (air) - Crystal Shoot QCB + P (Hold to delay)Phoenix Fang Arrow QCF,QCF + K (air only)

TARGET COMBO1. MP, f + MK

COMBOS(C-Groove)1. Jump-in MP ~ level 2 Phoenix Fang Arrow (at 19th hit) ~ level 1  Shining Crystal Bit (juggle for 1 hit), quickly connect the Crystal  Shoot (Hold P for one more hit), when opponent falls release the P  button (24 Hits).

COMMENTS- The distance of the Psychic Teleport is determined by the button  used. (Ex: LK goes short, MK is half screen, HK is full screen)- Psycho Reflector can negate projectiles.- Super Psychic Throw can be followed up with a juggle.---------------------------------------------------------

BENIMARU NIKAIDO: King of the Fighters '94---------------------------------------------------------

THROWSFront Suplex b/f + HPCatch and Shoot b/f + HKSpinning Knee Drop b/f + HP (air only)

COMMAND MOVESJackknife Kick f + MKDrill Kick d + HK (air only)

SPECIAL MOVES

Raijin Ken QCF + P (Press P,P for HP version)Iai Geri QCF + K - Handou Sandan Geri d,u + KInazuma Kick DP + KKougan Corridor HCB,f + P (close)Shinkuu Katate Goma HCB + K (press PPP + KKK to cancel)

SUPERSRaikou Ken QCF,QCF + PDenei Spark QCF,QCF + KElectrigger HCB,HCB + P (close)

COMBOS

1. Jump-in MK, d + LK ~ Iai Geri, Handou Sandan Geri (5 Hits).

(C-Groove)1. In corner, Jump-in HP, d + MP ~ level 2 Raikou Ken ~ level 1  Raikou Ken (14 Hits).---------------------------------------------------------CHANG KOEHAN w/ CHOI BOUNGE: King of the Fighters '94---------------------------------------------------------

THROWS

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Hagan Geki b/f + HP (Hit P rapidly)Kusari Jime b/f + HK

COMMAND MOVESHiki Nage df + HP

SPECIAL MOVESTekkyuu Dai Kaiten Hit P rapidly (Press PPP to cancel)Tekkyuu Funsai Geki Charge b, then f + PDai Hakai Nage HCB,f + P (close)Flying Slash HCB + K (Choi's move)Tatsumaki Shippuu Zan DP + K (Choi's move)Senpuu Hi En Sashi HCF + K (Choi's move)

SUPERSTekkyuu Dai Bousou QCF,HCB + PShin! Super Shinkuu Zan HCB,HCB + K (Choi's super)

COMBOS(C-Groove)1. (Medium distance) Perform Senpuu Hi En Sashi, Jump-in HK, d + LP,  d + LK ~ level 2 Tekkyuu Dai Bousou (at 17th hit) ~ level 1  Tekkyuu Dai Bousou (28 Hits).---------------------------------------------------------

GEESE HOWARD: Fatal Fury---------------------------------------------------------

THROWSShinkuu Nage b/f + HPPickup Slam b/f + HK

COMMAND MOVESHammer Punch f + HP

SPECIAL MOVESReppu Ken QCF + LP/MPDouble Reppu Ken QCF + HP

Shippu Ken QCB + P (air only)Gedan Atemi Nage HCB + LPChuudan Atemi Nage HCB + MPJoudan Atemi Nage HCB + HPJaeiken HCB + K

SUPERSRaging Storm db,HCB,df + PDeadly Rave HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK,  QCB + HP (Lv3/MAX Only)

COMBOS(C-Groove)

1. Jump-in/Cross up MK, LK, LP, MP ~ Deadly Rave, LP, LK ~ LK Jaeiken  (18 Hits). (Note: Don't do the QCB + HP motion in the Deadly Rave)---------------------------------------------------------HAOHMARU: Samurai Shodown---------------------------------------------------------

THROWSGround Throw b/f + HPBackflip b/f + HK

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SPECIAL MOVESOugi SenpuRetsuZan QCF + PFake SenpuRetsuZan QCF + KOugi KogetsuZan DP + POugi ResshinZan QCB + P

SUPERSHiougi TenhaFujinZan QCF,QCF + PTenha Danku Retsu Zan HCB,f + P (close) (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + MK ~ level 2 Hiougi TenhaFujinZan (at 10th hit)  ~ level 1 Hiougi TenhaFujinZan (19 Hits).

COMMENTS- Haohmaru can do insane guard damage with his normal moves,  especially his HP.---------------------------------------------------------HIBIKI TAKANE: Last Blade 2---------------------------------------------------------

THROWSShoulder Toss b/f + HP

Sword Slash b/f + HK

COMMAND MOVESKami Hitoe KKK - Ma o Tsumeru f + K - Moko Koto b + K

SPECIAL MOVESTouma ni te Kiru Nari QCF + PChikayori te Kiru Nari QCB + PSuigetsu o Tsuku Nari DP + KI o Awasu Nari HCF + K

SUPERSHasshou Suru Shinki Nari QCB,HCF + PShi o Osorenu Kokoro Nari f,HCF + P (Lv3/MAX Only)Shikabane o koete iku nari HCB,f + LK,LP,MP,HP (Lv3/MAX Only)  Then LP,MP,HP,LP,MP, QCF + HP or  LP,MP,HP,LK,MK, QCF + HK,HK or  LK,MK,LK,HK (can be juggled)

COMBOS(C-Groove)1. Jump-in HK, MP ~ MP Chikayori te Kiru Nari ~ level 3 Hasshou Suru  Shinki Nari (5 Hits).

COMMENTS- If Chikayori te Kiru Nari connects, you can follow up with  Touma ni te Kiru Nari or Hasshou Suru Shinki Nari.- The Suigetsu o Tsuku Nari can be followed with, Touma ni te Kiru  Nari or Hasshou Suru Shinki Nari. (thanks to Suichi)---------------------------------------------------------IORI YAGAMI: King of the Fighters '95---------------------------------------------------------

THROWS

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Sakahagi b/f + HP/HK

COMMAND MOVESGe Shiki: Yuri Ori b + LK (air only)Ge Shiki: Goufu In f + LKBackhand f + MP

SPECIAL MOVES108 Shiki: Yami Barai QCF + P100 Shiki: Oniyaki DP + P127 Shiki: Aoi Hana QCB + P (Repeat 3 times)212 Shiki: Kototsuki In HCB + KKuzukaze HCB,f + P (close)

SUPERSUra Shiki 180: Ya Sakazuki QCB,HCF + P (Hold to delay)Kin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P

TARGET COMBO1. MP, f + MP

COMBOS(C-Groove)1. Kuzukaze, MP, f + MP ~ level 3 Kin Sen Ni Shiki 1201: Ya Otome (16 Hits).

2. Jump-in HP, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome  (at 11th hit) ~ level 1 Ura Shiki 180: Ya Sakazuki ~ (at 14th hit)  Jump-in HP, MP, f + MP ~ 127 Shiki: Aoi Hana (Repeat 3 times) (20 hits).---------------------------------------------------------RIOT BLOOD IORI YAGAMI: King of the Fighters '97---------------------------------------------------------

THROWSSakahagi b/f + HP/HK

COMMAND MOVESGe Shiki: Yuri Ori b + LK (air only)

Ge Shiki: Goufu In f + LKBackhand f + MP

SPECIAL MOVES108 Shiki: Yami Barai QCF + P100 Shiki: Oniyaki DP + P127 Shiki: Aoi Hana QCB + P (Repeat 3 times)212 Shiki: Kototsuki In HCB + KKuzukaze HCB,f + P (close)

SUPERS100 Shiki: Oni Honou QCF,QCF + PKin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P

TARGET COMBO1. MP, f + MP

COMBOS(C-Groove)1. Jump-in HK, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome  (at 12th hit) ~ level 1 Kin Sen Ni Shiki 1201: Ya Otome (21 Hits).

COMMENTS

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- Movement is faster than regular Iori.---------------------------------------------------------JOE HIGASHI: Fatal Fury---------------------------------------------------------

THROWSHiza Jigoku b/f + HP (Hit P rapidly)Leg Throw b/f + HK

SPECIAL MOVESHurricane Upper HCF + PTiger Kick DP + KSlash Kick HCF + KBakuretsu Ken Hit P rapidlyGolden Heel QCB + K

SUPERSScrew Upper QCF,QCF + PBakuretsu Hurricane Tiger Kakato QCF,HCB + PDouble Cyclone Upper QCB,QCB + P (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + HP ~ level 2 Screw Upper ~ HK Golden Heel (9 Hits).

2. Jump-in HP, d + LP, d + LK ~ level 2 Bakuretsu Hurricane Tiger Kakato  (at 13th Hit) ~ level 1 Bakuretsu Hurricane Tiger Kakato (21 Hits).---------------------------------------------------------KIM KAPHAWN: Fatal Fury 2---------------------------------------------------------

THROWSSakkyaku Nage b/f + HPKubi Kime Otoshi b/f + HK

COMMAND MOVESNeri Chagi f + HK

 - Stance Change After HK or Neri Chagi, Hold HK  - Side Jump HK b/f + LP  - Reverse Neri Chagi HP  - Spin Side Kick LK

SPECIAL MOVESHangetsu Zan QCB + KHaki Kyaku d,d + KHishou Kyaku QCF + K (air only)Kuusajin Charge d, then u + PHien Zan Charge d, then u + K - Tenshou Zan After HK Hien Zan, d + HK

SUPERSHou'ou Tenbu Kyaku QCB,db,f + KHou'ou Kyaku QCF,HCB + K (air only)Houou Hiten Kyaku QCF,QCF + K

COMBOS(C-Groove)1. Jump-in HK, d + LK ~ Haki Kyaku ~ level 3 Hou'ou Tenbu Kyaku (20 Hits).

2. Jump-in HK, d + LK ~ level 2 Houou Hiten Kyaku, (juggle) level 1

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  Hou'ou Tenbu Kyaku (17 Hits).

COMMENTS- The Haki Kyaku can be canceled into the Hou'ou Tenbu Kyaku.- When in C-Groove, Kim can connect his Houou Hiten Kyaku (level 2.  to his Hou'ou Tenbu Kyaku (level 1.. Perform the Hou'ou Tenbu Kyaku  when your opponent is falling after being hit with the Houou Hiten  Kyaku. This is also possible in S-Groove, in desperation mode.---------------------------------------------------------KING: Art of Fighting---------------------------------------------------------

THROWSHook Buster b/f + HPHold Rush b/f + HK

COMMAND MOVESSliding Kick df + HK

SPECIAL MOVESVenom Strike QCF + K - Double Strike QCF + KSurprise Rose DP + KTrap Shot BDP + K

Tornado Kick HCB + KMirage Kick QCB + P

SUPERSIllusion Dance QCF,HCB + KSilent Flash QCB,QCB + K

COMBOS1. Jump-in HK, d + LP ~ Mirage Kick, Surprise Rose.

(C-Groove)1. Jump-in HK, d + LP, d + LK ~ level 2 Silent Flash (at 5th hit)  ~ HK Trap Shot (17 Hits).

---------------------------------------------------------KYO KUSANAGI: King of the Fighters '94---------------------------------------------------------

THROWSHatsugane b/f + HPIssetsu Seoi Nage b/f + HK

COMMAND MOVES88 Shiki df + HKAxe Kick f + MKGe Shiki: Nakaku Otoshi d + HP (air only)

SPECIAL MOVES114 Shiki: Ara-Gami QCF + LP/MP - 128 Shiki: Kuno-Kizu QCF + P  - 127 Shiki: Yano-Sabi HCB + P after Ara-Gami or P after Kuno-Kizu  - 125 Shiki: Nanase Press K  - Ge Shiki: Migiri Ugachi Press P105 Shiki: Doku-Gami QCF + HP - 401 Shiki: Tsumi-Yomi HCB + P  - 402 Shiki: Batsu-Yomi f + P101 Shiki: Oboro Guruma DP + K

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75 Shiki Kai QCF + K,KR.E.D. Kick BDP + K100 Shiki: Oni Yaki DP + P202 Shiki: Kototsuki You HCB + K

SUPERSUra 108 Shiki: Orochi Nagi QCB,HCF + P (Hold to Delay)Saishuu Kessen Ougi "Mu Shiki" QCF,QCF + P

COMBOS(C-Groove)1. Jump-in HP, d + HP ~ MK/HK 75 Shiki Kai, (juggle) HK Oboro Guruma  (7 Hits). (Note: Time when the opponent falls to connect the 7th hit)

2. In corner, Jump-in HP, d + HP ~ MK/HK 75 Shiki Kai, (juggle)  level 3 Ura 108 Shiki: Orochi Nagi (Hold HP button) (8 Hits).  (Note: When opponent falls again after being juggled, release HP)

COMMENTS- 75 Shiki Kai can be followed up with a juggle.---------------------------------------------------------MAI SHIRANUI: Fatal Fury 2---------------------------------------------------------

THROWSShiranui Gourin b/f + HPFussha Kuzushi b/f + HKYume Zakura b/f + HP (air only)

COMMAND MOVESSankaku Tobi Jump against wall, press uf

SPECIAL MOVESKachou Sen QCF + PRyu Enbu QCB + PHissatsu Shinobi Bachi HCF + KMusasabi no Mai(Chijou) Charge d, then u + P

Kagerou no Mai Charge d, then u + KMusasabi no Mai(Kuuchuu) QCB + P (air only)

SUPERSChou Hissatsu Shinobi Bachi QCB,HCF + KBeni Suzaku QCB,QCB + P (air only)Mizudori no Mai QCF,QCF + P

COMBOS(C-Groove)1. In corner, Jump-in HP, d + LP, d + LK ~ level 2 Swan's Fandango  (at 5th hit) ~ level 1 Super Deadly Ninja Bees (11 Hits).---------------------------------------------------------

NAKORURU: Samurai Shodown---------------------------------------------------------

THROWSTakedown Stab b/f + HPClimbing Stomp b/f + HK

COMMAND MOVESRolling Slash df + HPSankaku Tobi Jump against wall, press uf

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SPECIAL MOVESAnnu Mutsube BDP + PLela Mutsube QCF + PAmube Yatoro HCB + PMamahaha Nitsukamaru QCB + K - Tsukamari Kougeki WK/MK or WP/MP - Descent from Mamahaha FK - Yatoro Pokku FP - Shichikapu Ai QCF + P - Kamui Mutsube QCB + P

SUPERSShichikapu Kamui Irushika HCB,HCB + PElelyu Kamui Risse HCB,HCB + KShirikoro Kamui Nomi QCF,QCF + K (PPP + KKK to cancel) (Lv3/MAXOnly)

COMBOS(C-Groove)1. Jump-in HK, LP, LK ~ Annu Mutsube (4 Hits).---------------------------------------------------------RAIDEN: Fatal Fury---------------------------------------------------------

THROWSPile Driver b/f + HPBear Hug b/f + HK

SPECIAL MOVESGiant Bomb Charge b, then f + PPoison Spray HCB + PSuper Drop Kick Hold KK then releaseThunder Crush Bomb 360 + K (close)Combination Bodyblow BDP + P - Headbutt QCB + P - Front Suplex QCB + K

Jumping Lariat Drop DP + P

SUPERSDestruction Drop 720 + K (close)Flame Breath HCB,HCB + PCrazy Train QCF,QCF + P

COMBOS(C-Groove)1. Jump-in HK, d + MK ~ level 2 Flame Breath (at 6th hit) ~ level 1  Flame Breath (9 Hits).---------------------------------------------------------ROCK HOWARD: Garou: Mark of the Wolves

---------------------------------------------------------

THROWSKokuu Sen b/f + HP

COMMAND MOVESRolling Kick f + MK

SPECIAL MOVESReppuken QCF + LP/MP

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Double Reppuken QCF + HPRising Tackle Charge d, then u + PHard Edge QCB + PRageRun: Type Dunk QCB + WKRageRun: Type Save QCB + MKRageRun: Type Shift QCB + HKShinkuu Nage 360 + P - Breaking PPP From Shinkuu Nage - Rasetsu Hold on to PPP during BreakingCrack Counter QCF + K

SUPERSRaging Storm QCF,QCF + PShine Knuckle QCF,QCF + KDeadly Rave Neo HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK,  QCB + HP (Lv3/MAX only)

COMBOS(C-Groove)1. In corner, Jump-in HP, d + LP, d + LK, d + MK ~ level 2  Shining Knuckle ~ HP Rising Tackle (15 Hits).

2. Jump-in HP, d + LP, d + LK ~ Deadly Rave Neo (18 Hits).

COMMENTS- His special moves has a little lag on it.- If Ragerun moves are done close, he will teleport behind the opponent.---------------------------------------------------------RUGAL BERNSTEIN: King of the Fighters '94---------------------------------------------------------

THROWSScorpion Deathlock b/f + HPScorpion Blow b/f + HK

SPECIAL MOVESReppuken QCF + P

Kaiser Wave f,HCF + P (Hold to Delay)Dark Barrier HCF + KGenocide Cutter DP + KGodpress HCB + PDark Smash QCF + P (air only)

SUPERSGigantic Pressure QCF,HCB + PGenocide Heaven QCF,QCF + K

COMBOS(C-Groove)1. Jump-in HP, d + MP ~ level 2 Gigantic Pressure, (juggle)

  level 1 Total Annihilation (7 Hits).---------------------------------------------------------GOD RUGAL BERNSTEIN: Capcom VS. SNK 2---------------------------------------------------------

THROWSScorpion Deathlock b/f + HPScorpion Blow b/f + HK

SPECIAL MOVES

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Reppuken QCF + PKaiser Wave f,HCF + P (Hold to Delay)Rugal Execution HCB + KDark Barrier HCF + KGenocide Cutter DP + KGodpress HCB + PDark Smash QCF + P (air only)God Run DP/BDP + KKK or PPP

SUPERSGigantic Pressure QCF,HCB + PGenocide Heaven QCF,QCF + KGod End HCB,HCB + P (close)(Lv3/MAX only)Last Judgement LP,LP,f,LK,HP (Lv3/MAX only)

COMBOS(C-Groove)1. Jump-in HK, God End (14 Hits).

COMMENTS- Speed matches Riot Blood Iori.---------------------------------------------------------RYO SAKAZAKI: Art of Fighting---------------------------------------------------------

THROWSHyouchuu Wari Nage b/f + HPTomoe Nage b/f + HK

COMMAND MOVESHyouchuu Wari f + MP

SPECIAL MOVESKo'ou Ken QCF + PKohou DP + PMouko Raishin Sechi BDP + PZanretsu Ken f,b,f + P

Kyokugen-ryuu Ren Bu Ken HCB + PHien Shippu Kyaku Charge db, then f + K

SUPERSRyuuko Ranbu QCF,HCB + PHaoh Sho Koh Ken f, HCF + PTenchi Haou Ken QCF,QCF + P (Lv3/MAX Only)

COMBOS(C-Groove)1. Jump-in HP, d + LP, d + LK ~ level 2 Ryuuko Ranbu  (at 12th hit) ~ level 1 Ryuuko Ranbu (23 Hits).

2. Jump-in HP, d + LP, d + LK ~ level 2 Ryuuko Ranbu  (at 12th hit) ~ HP Zanretsu Ken (26 Hits).

3. Jump-in HP, d + LP, d + LK ~ level 2 Ryuuko Ranbu  (at 15th hit) ~ Ko'ou Ken (16 Hits).

4. Jump-in HP, d + LP, d + LK ~ level 3 Ryuuko Ranbu (18 Hits).  (Note: This also works in P,S,N,K Grooves)---------------------------------------------------------RYUHAKI TODO: Art of Fighting

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---------------------------------------------------------

THROWSPickup Slam b/f + HPJaw Breaker b/f + HK

SPECIAL MOVESKasane Ate QCF + PTobi Kasane Ate QCF + P (air only)Tatsumakisouda HCB + PAogi Kasane Ate DP + P

SUPERSCho Kasane Ate QCF,QCF + PShingan: Kuzu Otoshi QCF,HCB + P

COMBOS(C-Groove)1. Jump-in HP, d + LP, d + LK ~ level 3 Cho Kasane Ate (12 Hits).

COMMENTS- Todo is a very techincal fighter, he may seem weak at first  but with practice he can be a serious problem.---------------------------------------------------------

RYUJI YAMAZAKI: Fatal Fury 3---------------------------------------------------------

THROWSShime Age b/f + HPBun Nage b/f + HK

COMMAND MOVESBussashi f + MP

SPECIAL MOVESHebi Tsukai(Joudan) QCB + LP (Hold to delay)Hebi Tsukai(Chuudan) QCB + MP (Hold to delay)

Hebi Tsukai(Gedan) QCB + HP (Hold to delay) - Hebi Damashi During Hebi Tsukai Hold press HK.Sadomaso HCF + KSabaki no Aikuchi DP + PYaki Ire DP + KBai Gaeshi QCF + PSunakake QCB + K

SUPERSGuillotine QCF,QCF + PYondan Drill HCB,HCB + P (Hit P rapidly)

COMBOS

(C-Groove)1. In corner, perform a level 2 Yondan Drill (Hit P rapidly until  he does a Hebi Tsukai), just before he knocks the opponent away  perform a level 1 Bakudan Pachiki (19 Hits).

2. Jump in HK, d + LP, d + LK ~ Sunakake, Hebi Tsukai(Gedan) (5 Hits).

COMMENTS- Sunakake can followed with a Hebi Tsukai. (thanks to Suichi)---------------------------------------------------------

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TERRY BOGARD: Fatal Fury---------------------------------------------------------

THROWSGrasping Upper b/f + HPBuster Throw b/f + HK

COMMAND MOVESRising Upper df + P

SPECIAL MOVESPower Wave QCF + PBurning Knuckles QCB + PCrack Shot QCB + KPower Dunk DP + KRising Tackle Charge d, then u + P

SUPERSPower Geyser QCB,db,f + PBuster Wolf QCF,QCF + K

TARGET COMBOS1. HP, df + HP

COMBOS(C-Groove)1. In corner Jump-in HP/HK, HP, df + HP ~ level 2 Buster Wolf, (juggle)  level 1 Power Geyser or Rising Tackle.

COMMENTS- Buster Wolf comes out faster.---------------------------------------------------------VICE: King of Fighters '96---------------------------------------------------------

THROWSDeath Blow b/f + HP

Back Rush b/f + HK

SPECIAL MOVESNail Bomb HCF + P (close)Gore Fest HCB,f + P (close) - Tranquility QCF + PMayhem QCB + PDe-cide HCF + KDe-cide Slayer DP + KOutrage QCB + KRavenous QCB + K (air only)

SUPERS

Negative Gain HCB,HCB + KWithering Force QCF,QCF + P

COMBOS(C-Groove)1. Jump-in HP, d + LP, d + LK ~ HP Mayhem, De-cide Slayer (6 Hits).

COMMENTS- Mayhem can be followed up with a De-cide Slayer.---------------------------------------------------------

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YURI SAKAZAKI: Art of Fighting 2---------------------------------------------------------

THROWSOni Harite b/f + HPSilent Nage b/f + HK

COMMAND MOVESEn Yoku f + MK

SPECIAL MOVESKo'ou Ken QCF + PSaiha QCB + PRaiou Ken QCF + KYuri Chou Upper DP + P - Double Chou Upper After HP Chou Upper, DP + PHyakuretsu Binta HCB + K

SUPERSHaoh Sho Koh Ken f,HCF + PHein Hou Kyaku QCF,HCB + KHien Rekko QCF,QCF + P

COMBOS

(C-Groove)1. Jump-in MK, d + LP, LK, MK ~ level 3 Hein Hou Kyaku (22 Hits).

=========================================================6. RATIO TIER=========================================================

All Ratio Tier's were gauged on the damage inflicted by S.Gouki's 8 hitcombo. To perform S.Gouki's 8 hit combo, obtain unlimited groove pointsby clearing Survival Mode, then in Groove Edit Mode, select a gauge type.I suggest picking a C gauge. Then is system menu turn all the followingfrom off to on.

1. Chain Combo2. Air Chain Combo.3. Super Combo Cancel.4. Cancel Any Move.

If any of the above are not turned on then the Kongou Kokurestu Zan cannotbe juggled. Also turning anything else on/off in the Sub System Menu won'taffect the combo, Blocking and Just Defense won't the affect the combo either.

The combo goes as follows:Jump-in MK + HP, MP, HP, d + HK ~ LK Tatsumaki Zankuu Kyaku, (juggle) LKTatsumaki Zankuu Kyaku, (juggle) Kongou Kokurestu Zan (8 Hits).

The Ratio Tier depends on it's ratio system. Here is the description for thecombo against the ratio system:

Shin Gouki's Combo. Any normal character.Ratio 1 VS Ratio 1 (Knock Out)Ratio 1 VS Ratio 2 (Cannot)Ratio 1 VS Ratio 3 (Cannot)Ratio 1 VS Ratio 4 (Cannot)

Shin Gouki's Combo. Any normal character.

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Ratio 2 VS Ratio 1 (Knock Out)Ratio 2 VS Ratio 2 (Knock Out)Ratio 2 VS Ratio 3 (Cannot)Ratio 2 VS Ratio 4 (Cannot)

Shin Gouki's Combo. Any normal character.Ratio 3 VS Ratio 1 (Knock Out)Ratio 3 VS Ratio 2 (Knock Out)Ratio 3 VS Ratio 3 (Knock Out)Ratio 3 VS Ratio 4 (Cannot)

Shin Gouki's Combo. Any normal character.Ratio 4 VS Ratio 1 (Knock Out)Ratio 4 VS Ratio 2 (Knock Out)Ratio 4 VS Ratio 3 (Knock Out)Ratio 4 VS Ratio 4 (Cannot)

Shin Gouki's Combo. Evil Ryu, R.B. Iori, S.Gouki, G.RugalRatio 1 VS Ratio 1 (Knock Out)Ratio 1 VS Ratio 2 (Knock Out)Ratio 1 VS Ratio 3 (Knock Out)Ratio 1 VS Ratio 4 (Knock Out)

Shin Gouki's Combo. Evil Ryu, R.B. Iori, S.Gouki, G.Rugal

Ratio 2 VS Ratio 1 (Knock Out)Ratio 2 VS Ratio 2 (Knock Out)Ratio 2 VS Ratio 3 (Knock Out)Ratio 2 VS Ratio 4 (Knock Out)

Shin Gouki's Combo. Evil Ryu, R.B. Iori, S.Gouki, G.RugalRatio 3 VS Ratio 1 (Knock Out)Ratio 3 VS Ratio 2 (Knock Out)Ratio 3 VS Ratio 3 (Knock Out)Ratio 3 VS Ratio 4 (Knock Out)

Shin Gouki's Combo. Evil Ryu, R.B. Iori, S.Gouki, G.RugalRatio 4 VS Ratio 1 (Knock Out)

Ratio 4 VS Ratio 2 (Knock Out)Ratio 4 VS Ratio 3 (Knock Out)Ratio 4 VS Ratio 4 (Knock Out)

Note: The Ratio Tier was developed and perfected by Ah BEmail: ([email protected])

=========================================================7. SPECIAL INTROS=========================================================

Here are the confirmed special intros so far.

ATHENA VS. SAKURA - Athena does her normal intro and Sakurascratches her head in confusion. (Because of Athena's school girl outfit)

BALROG(VEGA) VS. ALL FEMALES - Balrog removes his mask, spinsand bows. If Balrog wins, he will toss a rose over his opponent'sfallen body.

BALROG(VEGA) VS. BENIMARU/KYOSUKE - Balrog spins and tosses a rose.

BALROG(VEGA) VS. ANY UGLY OPPONENT - Balrog turns his back and shakes

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his head in disgust.

BENIMARU VS. FEMALES - Benimaru tosses a heart in the air before heshocks his hair so it stands on end.

BENIMARU VS. KYO - In some stages Goro Daimon will watch from thebackground.

CHANG VS. EAGLE - Chang picks his nose and flicks a booger at Eagle.Eagle then blocks the booger with one of his staffs.

CHANG VS. KIM - Chang points at Kim while saying something. When hefinishes, Kim just shakes his head.

CHUN-LI VS. CRIMINALS - Chun-Li points and says "Kane shinasai"(Even your best isn't good enough.)

CHUN-LI VS. MAI - Same as before, slighty different.

CHUN-LI VS. YAMAZAKI - Hon-Fu (from FF3. jumps in to protect Chun-Li,but is quickly dispatched by a Hebi Tsuki from Yamazaki.

CHUN-LI VS. YUN - Yun politely bows and Chun-Li does the same.

DAN VS. JOE - Joe points and taunts Dan, Dan returns the favor.

DAN VS. YURI - Yuri does Dan's victory pose while Dan does his regulartaunt and his victory pose.

GEESE VS. ROCK - Rock says something to his father in a angry tone.Geese does his normal intro.

GEESE VS. VEGA(M.BISON) - Geese hits Vega's cape with a Double Reppu Ken.

HAOHMARU VS. GOUKI(AKUMA) - Says something in japanese. Gouki does hisnormal intro.

HAOHMARU VS. HIBIKI - Haohmaru strokes his chin while muttering something.Hibiki does her normal intro.

IORI VS. KYO - They show their respective flames while taunting one another.

IORI VS. VEGA(M.BISON) - Vega says "Sono kubi kakitaryaru!" (I will cutyour neck!). Iori replies, "Doushita?, Sugu rakunish teyaru!" (What's wrong?I'll end your suffering quickly!) then shoots fire at him which Vega hopsover.

KEN VS. TERRY - Ken picks up Terry's hat and tosses it to him andsays "Sore!" (Here!)

KIM VS. CRIMINALS - Kim faces the background and says, "Akurai Yirosan!"(Evil is Unforgivable!), turns around and yells "Ha!" in a fighting stance.

KING VS. RYO - King has a hat on, then throws it away. Ryo does hisnormal pose.

KING VS. SAGAT - King says to Sagat, "Ateni narua" (I can trust you) whosimply laughs.

MAI VS. JOE - Joe hurls a few whirlwinds at Mai, who isn't paying

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attention to him. The whirlwinds stop short and only blow her hairand clothing a bit. Joe tells her to Come on, she then turns aroundand scolds him.

MAKI VS. TODO - Todo and Kasumiare standing there pointing, Todo says"Witness the power of Todoh style Martial Arts!". Maki responds as well.

NAKORURU VS. HAOHMARU - Haohmaru strokes his chin while muttering something.Nakoruru does her normal intro.

NAKORURU VS. YUN - Yun politely bows with his cap off to Manali, who isstanding next to Nakoruru.

ROLENTO VS. HIBIKI - Rolento throws a knife at her while she's tieing hershoelaces.

RUGAL VS. GUILE - A statue of Guile is between the two fighters. Guilecuts it in half with a Sonic Boom. Rugal uses a Reppuken to destroy theremains of the statue.

RUGAL VS. VEGA(M.BISON) - Rugal says "Sonotch karamo watashingo torikumdekurio!" (I will take your power from you!). Rugal's panther growls atM.Bison.

RYU VS. KEN - They both tap their fists together.

RYU VS. KYO - Kyo shoots fire towards Ryu and says "Humph..Sono tedo Jadojenaika? Honkide Ikuze!" (Humph..My power doesn't scare you? Well I'm gonna'show you everything that I have, LET'S GO!)

RYU VS. RYO - They both jump backwards into their fighting positions(a la Art of Fighting).

SAGAT VS. DAN - *Not an intro* Dan will cry and scream "OYAJII!!" when hedefeats Sagat.

SAGAT VS. JOE - Joe points and taunts Sagat while Sagat responds with his

"Hmph!" taunt.

SAGAT VS. RYU - Ryu tightens his belt as Sagat clenches his glowing scarwhile staring at Ryu.

TERRY VS. GEESE - Terry clenches his fist as Geese snickers.

TERRY VS. ROCK - Terry gives a thumb's up while calling Rock "Rookie",and Rock replies with "Tekagen nashi daze, Terry!" (I'm not gonna lay off,Terry)

VEGA(M.BISON) VS. BALROG(VEGA) - Vega spins and tosses a rose.

VICE VS. CAMMY - Vice taunts Cammy while Cammy does her normal intro.

VICE VS. EVIL RYU/GOUKI(AKUMA) - Vice says "Anta no hime kikosete moraowa! (Let me hear you scream!). Evil Ryu/Gouki does their normal intro.

VICE VS. RUGAL - Mature appears behind Vice and says, "Isatsua Muki daiyo!"(Let's skip the introductions) and bows to Rugal who says, "Yo karo Zenyokude Kurugai" (Well then, Show me your true power).

YAMAZAKI VS. MAKI - Maki leans over and says "Say what are you looking at?",

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Yamazaki responds with "Mono tari nay na" (I need something more than you),while streching.

YAMAZAKI VS. TERRY - Yamazaki throws a dagger at Terry and says"Tsukuyo" (Take this). Terry breaks it with a punch. Yamazaki replies,"Kokay suruzo kora!" (You'll pay for that!)

YURI VS. RYO - Yuri poses and says to Ryo, "Oni-Chan, Kakugo suruchi!"(Brother, PREPARE YOURSELF!). Ryo then shakes his head in embarassment.

YURI VS. SAKURA - Yuri poses and says, "Osu!" (greetings) and Sakurareplies, "Kotchira koso, Yoroshiku onegai shimasu" (Thank you, I'mpleased to meet you) and bows.

ZANGIEF VS. EAGLE - Eagle does his Manchester Black and Zangief does hisDouble Larait then they bounce off each other a few times and taunt eachother.

ZANGIEF VS. RAIDEN - They grapple with each other before jumping intotheir fighting positions.

=========================================================8. HIDDEN BOSSES AND SECRETS=========================================================

To reach the hidden bosses, you must get a good enough G.P.S.(Groove Point System) score.

Here are some tips to reach the hidden bosses:1. Finish the round with a super.2. Win the round with a perfect.3. Use a character with high hitting combos or supers.  (Ex: Terry Bogard)4. Use a Ratio 4 character.5. Get the finest K.O. (Wining the round using steps 1-3.6. Do not use a continue.

After 4-5 stages, a Ratio 4 Vega (M.Bison) or Geese will interuptyour game unless you are fighting very badly. After that, the finalstage begins. The last stage is held under the Osaka Castle, in atournament ring similar to a squared circle for wrestling. Youropponents are normal characters.

Now depending on how good you did, one of three things will happen.

First, if you beat your opponent on the last stage held under theOsaka Castle and you didn't fight a boss, this means you did poorly.You will basically be given an award at ceremony and no ending willbe shown.

Second, if you did ok, a mystery opponent will be looking down atceremonyand lighting will flash in the background. Either Gouki(Akuma) or Rugal, will be waiting at roof of the Osaka castle fora duel against each other and will take time off and fight with youas a warmup. The characters are their normal selves at Ratio 4. Thestage is on the rooftop of the Osaka castle (raining), resembling abit of Ryu's Suzaku castle back in SF2. When beaten, Gouki or Rugalwill comment that player was not worth their time, and goes on to fighttheir true adversary (Rugal or Gouki) who appears in the background.No ending will be shown.

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Third, if you did really good, either Gouki (Akuma) or Rugal havefinished their duel and will turn into the God of fighting and challengeyou with their new power. Both bosses have zero recovery time from dizzyness,and are Ratio 4's. The stage is specially designed for them; the city ofOsaka burning into flames, with the castle in the background. When beaten,a ending will be shown. There are now endings per character (w00t), butthey're only in text messages below the screen, as the staff roll scrollsalong.

Here are the Groove Point Ratings for the different endings.Note: The boss you face is determined by the groove you pick.

First Ending:Vega (M.Bison) - 0-299 GPGeese - 0-299 GP

Second Ending:Gouki (Akuma) - 300-799 GPRugal - 300-799 GP

Third Ending:Shin Gouki (Akuma) - 800-1999 GPGod Rugal - 1200+ GP

---------------------------------------------------------ABOUT THE BOSSES:---------------------------------------------------------

Shin Gouki (Akuma): Shin Gouki plays very similar to regular Goukiexcept that he has the power of Orochi flowing through him. In hispre-bout intro, the words "Man of God" show up on his back in kanjiinstead of "Heaven". Also S.Gouki's movements have increased as well,about the same speed as Riot Blood Iori. But he is rather easy to defeatsince the CPU throws so many Hadoukens.

God Rugal Bernstein: Definitely the harder of the two bosses. In his

pre-bout intro, he tosses Gouki aside like trash (ouch). His skin coloris similar to Gouki's, also his outfit is normal Rugal's outfit exceptthat it's ripped in certain places. His Genocide Cutter has priority overjust about anything and he can take out Ratio 1's within 3 to 4 moves.

---------------------------------------------------------DEFEATING THE BOSSES:---------------------------------------------------------

Shin Gouki (Akuma): For S.Gouki, I strongly recommend picking a goodkeep away character that does good damage. Either Dhalsim or Todo fitsthis description, the most important thing to keep in mind is that forS.Gouki to do any real damage, he has to be in close range. For Todo,

just abuse his Kasane Ate and his Cho Kasane Ate. Dhalsim was made toannoy S.Gouki IMO, remember teleport whenever he gets close, abuse theYoga Flame and Yoga Stream.

God Rugal Bernstein: For G.Rugal, I recommend picking Zangief or Blanka.A ratio 4 Blanka is a nightmare for G.Rugal, abuse Rolling Attacks wheneverhe throws a Reppuken. Zangief in C or N Groove works best when G.Rugal isclose, roll behind him and abuse the Screw Piledriver or the Final AtomicBuster.

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---------------------------------------------------------HIDDEN MODES:---------------------------------------------------------

Boss Battle Mode:

After you unlocked this mode, you can fight the hidden bosses (Shin Gouki,God Rugal) anytime you wish without having to earn any GP ratings. You canunlock this mode by beating the hidden bosses, then holding X+Y and hittingA when entering Arcade Mode. Also if you beat Boss Battle Mode then you canunlock the EX options.

Groove Edit Mode:

With this option you can create and tweak your own groove to your likeing.You can create up to 2 grooves, but you must have EX MODE turned on for yourgrooves to appear in the arcade/ect modes. You start off with 4000 pointstowards creating your groove, Everything is completely tweakable, from thegroove power meters to the groove abilities (parrying, just Defense, air block,dodge/roll, ect). If you beat Survivor Mode, you get unlimited custom groovepoints.

---------------------------------------------------------HIDDEN CHARACTERS:

---------------------------------------------------------

Other than the two previously mentioned bosses, the other hiddencharacters are Riot Blood Iori and Evil Ryu; who are unlocked on thehome versions.

---------------------------------------------------------HIDDEN STAGES:---------------------------------------------------------

There are only 2 hidden stage that can be unlocked, the Osaka Temple Roofand the Osaka Temple Ruins. You can unlock these stages by beating the gameand playing on that particular stage.

=========================================================9. COLOR EDIT'S=========================================================

If you have any custom color edit's, feel free to E-mail them.

CAPCOM---------------------------------------------------------Chun-Liby columbo---------------------------------------------------------31-25-18

29-19-1324-14-1019-11-0913-08-0408-05-0122-22-2215-15-1509-09-0931-31-3131-31-30

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03-05-0704-03-0302-05-1102-03-04---------------------------------------------------------Danby columbo---------------------------------------------------------06-05-0730-20-1623-16-1721-16-0918-09-0915-07-0530-30-3120-12-0015-19-2211-08-1809-11-1309-08-1304-08-1215-09-0911-09-09---------------------------------------------------------

Kenby columbo---------------------------------------------------------28-28-2827-22-1626-17-1628-17-1121-12-0815-06-0030-26-0027-19-0020-12-0010-07-00

07-06-0305-04-0103-01-0008-04-0611-07-07---------------------------------------------------------Nude CammySent in by John.W---------------------------------------------------------05-05-3131-24-1731-24-1727-15-11

27-15-1119-11-2713-07-0331-24-1728-19-1223-13-1131-24-1723-13-0721-07-1331-24-17

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23-13-07---------------------------------------------------------Ryuby columbo---------------------------------------------------------28-28-2831-20-1121-15-1122-18-1520-11-0613-08-0330-00-0022-00-0016-00-0014-14-1514-14-1410-11-1110-10-1010-10-1002-02-02---------------------------------------------------------Shin Goukiby columbo---------------------------------------------------------

24-24-2417-12-0814-04-0517-03-0112-01-0009-00-0118-04-0020-07-0616-13-0707-07-0606-03-0506-01-0203-03-03

02-02-0209-07-06

SNK---------------------------------------------------------Benimaruby columbo---------------------------------------------------------31-27-2029-22-1427-17-0920-11-0614-07-02

31-31-2522-24-0924-20-0420-18-1019-14-0917-15-1415-12-1009-07-0509-08-0422-21-30

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---------------------------------------------------------God Rugalby columbo---------------------------------------------------------26-20-2020-14-1418-10-1012-06-0420-21-2018-22-2410-16-1806-10-1002-04-0600-02-0416-10-0216-08-0607-04-0607-02-0305-00-01---------------------------------------------------------Maiby columbo---------------------------------------------------------31-29-21

31-24-1629-17-1224-10-0614-05-0109-04-0131-31-3123-26-2610-09-1211-15-1501-01-0131-31-3103-00-0031-31-31

01-06-12---------------------------------------------------------Nude Yuri (Partially)Sent in by ShizamuraHisame@aol.com---------------------------------------------------------31-24-1727-15-1127-15-1116-08-0409-05-0310-10-1006-06-0606-06-06

06-06-0631-24-1731-24-1727-15-1123-11-0731-31-3131-31-31---------------------------------------------------------Riot Blood Ioriby columbo

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---------------------------------------------------------30-26-2718-18-1122-12-1210-06-0025-25-2224-24-2814-14-1712-09-0908-08-0805-01-0201-01-0216-05-0012-03-0006-02-0007-01-00---------------------------------------------------------Rock Howard as Trunks (DBZ)Sent in by ShizamuraHisame@aol.com---------------------------------------------------------31-27-2029-19-1120-10-0322-23-22

12-14-1605-05-0809-02-1306-02-1002-02-0609-02-1309-02-1313-13-1509-09-1005-05-0602-02-02---------------------------------------------------------Ryo

by columbo---------------------------------------------------------30-28-2226-20-1231-25-1528-20-1025-14-0420-09-0518-05-0316-15-1312-12-1312-12-1209-10-09

12-02-0010-08-0806-06-0606-00-00---------------------------------------------------------Terryby columbo---------------------------------------------------------31-23-1721-18-12

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22-12-0814-06-0020-07-0723-04-0315-03-0206-01-0030-30-3021-21-2314-16-1609-11-1506-08-0802-04-0828-22-06---------------------------------------------------------Todoby columbo---------------------------------------------------------23-18-1822-18-0919-14-0820-08-0314-04-0207-07-0709-08-10

05-05-0523-23-2319-21-2109-08-0906-07-0605-06-0804-04-0402-03-03

=========================================================10. CAMEOS=========================================================

Here are the following characters that make cameos in the backgroundsand in the game.

CAPCOM Location

Alex (Street Fighter 3) NairobiBatsu (Rival Schools) Appears in Kyosuke's Final Symphony Remix.Dudley (Street Fighter 3) LondonEdge (Rival Schools) ?Elena (Street Fighter 3) LondonFokker (Power Stone) NairobiGan (Rival Schools) ?Hinata (Rival Schools) Appears in Kyosuke's Final Symphony Remix.

Hsien-Ko (Darkstalkers) ShanghaiJune (Star Gladiator) ShanghaiMei-Ling (Warzards) LondonRose (SFA 2) LondonRouge (Power Stone) NairobiYang (Street Fighter 3) Appears in a few of Yun's supers.

SNK Location

Bao (KOF '99) Shanghai

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Billy Kane (Fatal Fury) LondonCarman Cole (Art of Fighting 3) LondonChin Gentsai (KOF '96) ShanghaiClark Steel (KOF '94) NairobiGoro Daimon (KOF '94) Festival StageHeidern (KOF '94) NairobiHonfu (Fatal Fury 3) Appears in Chun Li VS. Yamazaki intro.Kasumi (Art of Fighting) Appears in Todo's intros.Kensou (KOF '96) ?Kyoshiro (Samurai Shodown) Festival StageLeona (KOF '96) NairobiLilly Kane (Fatal Fury) LondonManali (Samurai Shodown) Appears in Nakoruru's intros.Mature (KOF '96) Appears in Vice VS. Rugal intro.Ralf Jones (KOF '94) NairobiShermie (KOF '97) ShanghaiTakuma (Art of Fighting) ?Xiang Fie (Fatal Fury) Shanghai

=========================================================11. CREDITS=========================================================

Madman's Cafe (www.mmcafe.com)

Credit goes out to MMCafe for information on the grooves, hidden bosses,character moves, and Capcom VS. SNK 2 beta test reports.

Shoryuken (www.shoryuken.com)I also had a great pool of resource to draw from here as well, thanks to allthe great people that make this site happen.

I would also like to thank the following people for supporting me, withouttheir help this FAQ would be very incomplete and inaccurate.

Jason La ([email protected]) - For helping with the movelist.Jazzie Don ([email protected]) - For helping with the character intros.Tyler - For help with the movelist.

Willie Hawkins - For helping with the movelist.Wueno Garcia Lopez - For helping with the movelist.Suichi - BIG THANKS for helping out with the character intros and movelist.Sopitas - For help with the cameos.Ah B - For helping out with the movelist.Ed - For help on the missing moves.Raffy Cagigas - For help on the incorrect move names.

=========================================================12. VERSION HISTORY=========================================================

Version 6.9 - Latest version was posted on 11/23/01.

Corrected moves names for, Mai, Vega, Evil Ryu, Gouki, Shin Gouki,Rugal.

Version 6.8 - Latest version was posted on 11/22/01.Corrected move names for, Shin Gouki, Evil Ryu, God Rugal, Vega,Geese, Kyo, Mai, Rock, Rugal, Ryo, Todo, Yamazaki. Added a fewcolor edits, Nude Yuri, Rock as Trunks. New Cammy combo added.Happy Thanksgiving!

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Capcom vs. SNK 2: Mark of the Millennium 2001: FAQ/Move List by columboVersion: 6.9 | Last Updated: 2001-11-23 | View/Download Original File Hosted byReturn to Capcom vs. SNK 2: Mark of the Millennium 2001 (PS2) FAQs & Guides