Capcom vs. SNK 2 Mark of the Millennium 2001 FAQMove List by DJellybean

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    Capcom vs. SNK 2: Mark of the Millennium 2001: FAQ/Move List by DJellybeanLast Updated: 2001-11-11 | View/Download Original File Hosted byReturn to Capcom vs. SNK 2: Mark of the Millennium 2001 (PS2) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users. ## ### #### ##### ###### ####### ######## # ######## ## # ######### ### ## ######### ### ### ########## ### #### ########## #### #### ########## #### ##### ########### #### ;;;;;;;; @@@@@ @ @@@ @@@@@ @@@ @@@ @@@ ;@@@@@@@@; @@@ @@@ @@ @ @@@ @@ @@ @@@@ @@@@ ;@@@@@@@@@@; @@ @@@@@ @@ @ @@ @@ @@ @@ @@@ @@ ;@@@@@;@@@@@@; ;# @@ @@ @@ @@@@ @@ @@ @@ @@ @ @@ @@@@@; ;@@@@@; ;## @@@ @@ @@ @@ @@@ @@ @@ @@ @@ ;@@@@; ;@@@@;

    ;### @@@@@ @@ @@ @@ @@@@@ @@@ @@ @@ ;@@@@@; ;@@@@; ;###### ;@@@@; ;@@@@; ;############### $$ $$ $$$$ ;;;; ;@@@@@@; ,################# $$ $$ $$ ;@@@@@@; ,################### $$ $$ $$$ ;@@@@@@@; ;##################### $$$ $$$$ $$ ;@@@@@@@@; ,############# ;@@@@@@@; :############# @@@@@@@@ @@@ @@ @@ @@ ;@@@@@@@; ,############## @@@@@@@@@ @@ @ @@ @@ @@ ;@@@@@@@; ,############## @@@ @@ @ @@ @@ @@ ;@@@@@@@@@@@@@; ############### @@@@@@@@@@ @@ @ @@ @@@@@ ;@@@@@@@@@@@@@; ,############### @@ @@ @ @@ @@ @@ ;@@@@@@@@@@@@@@; :############### @@@@@@@@@ @@ @@@ @@ @@ ;@@@@@@@@@@@@@@;

    :############### @@@@@@@@@ @@ @@ @@ @@ ;;;;;;;;;;;;;;;; :############### ,#############################; .############################; M A R K O F T H E ;##########################; :################ M I L L E N I U M 2 0 0 1 :#########################, ,#######################; ,#####################: ;#################; :##############;, .############; ;;;;;;;;;;;;

    [ game ] - Capcom vs. SNK 2, Mark of the Millenium 2001[ system ] - Dreamcast/Arcade/Playstation2[ version ] - Gamma[ date ] - November 11th, 2001(created September 28th, 2001)[ contact ] - dingojellybean - (at) - hellokitty (dot) com[ webpage ] - www.dingojellybean.com

    ------------------------------- [ Copyright ] -------------------------------

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    This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefor stricten under the code of law----and will be---punished. In full contrast, this document portrayed in the website found (www.gamefaqs.com) is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxatpose this---document with other---documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be---included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor---in a high security area. This FAQ is solely used and ONLY used for public---use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at---once. This FAQ is in no way possible to be plagerized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self guilt or in terms of law, whether the punishment be civil or criminal law. To put it at

    best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION!

    This document is copyright; Dingo Jellybean, 2001.

    --------------------------- [ End of Copyright ] ----------------------------

    - Introduction- Version History- Groove Guide- Legend- Characters

    - Akuma - Guile - Morrigan - Vega - Athena - God Rugal - Nakoruru - Vice - Balrog - Hibiki - Orochi Iori - Yamazaki - Benimaru - Hoahmaru - Raiden - Yun - Blanka - Iori - Rock - Yuri - Cammy - Joe - Rolento - Zangief - Chang - Ken - Rugal - Chun-Li - Kim - Ryo - Dan - King - Ryu - Dhalsim - Kyo - Sagat - Eagle - Kyosuke - Sakura - E.Honda - Mai - Shin Akuma - Evil Ryu - Maki - Terry

    - Gesse - M.Bison - Todo

    - Special Introductions(next update)- Color Selection- Miscellaneous(next update)- Approbation

    *****************************************************************************----------------------------- [ Introduction ] ------------------------------

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    *****************************************************************************

    New intro this time. Yes you can use this guide, only if you leave itunaltered completely, you make no profit of any kind and you credit me andthe contributors of this guide when due.

    One quick note about the title. It's Mark of the Millenium 2001, althoughthe Japanese version(which is what this guide is based on) is MillionaireFighting 2001. I'm not exactly sure what the US name will be when it comesto the Playstation2, but all fingers seem to point at MotM2K1 instead ofMF2K1...doesn't matter anyways, the localization and domestic versions won'tdiffer much. Also, since the title is in the name of the potential USversion, the names will be too. Like Akuma instead of Gouki and Vega insteadof Balrog, etc.

    Now about the game, it's easily the best fighter I've played since Alpha 3.While it's not as combo heavy as the rediculously easy(and SUPER cheap)Marvel vs. Capcom 2, I find the game more enjoyable...since I don't findmyself in corner traps from my cheap brother using Magneto(and his triangledashing and magnetic 120 hit combos...>.

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    Alpha version to come out next week or the next...whenever college decides to be nice to me.

    -- [ 10-03-01 Pre-Alpha ] --

    - More movelists - The exclusive air combo by Kyosuke

    That's pretty much it. The air combo is a combo founded by my brother, I've yet to see anyone know about it, much less perform it. The Movelists blanks were filled out by Mr.Prolific, Kao Megura.

    -- [ 10-06-01 Alpha ] --

    - Color Selection(more to be added later) - Yun's launcher - Intro redone

    -- [ 10-13-01 Gamma ] --

    - Finished with color selection section - Updated movelists as well as individual tips on certain characters

    Whew...that color list took a ton of work. I'll try to add the special

    intros once I've found them all.

    -- [ 11-11-01 Gamma ] --

    - Minor corrections on various characters and additional moves added

    No, I do not have the PS2 version of this game. Why? There's a thing called auto-insurance. :( #@$%!!!! I'll see if I can ste...borrow this game for the PS2 from someone else and find out the differences between the DC and PS2 versions. Most likely I won't be able to update until I get myThanksgiving break in a couple of weeks.

    *****************************************************************************------------------------------ [ Groove Guide ] -----------------------------

    *****************************************************************************

    Much like Street Fighter Alpha 3, you are given a series of modes for eachcharacter. With 48 characters and 6 modes each it's going to be hard todecide if you're new to the game. Much like the ISMs in Alpha 3, the groovescomprises of different features. However every character is given theaccessibility of all their moves regardless of which groove they are in.

    - [ Groove Legend ] -

    A - Safe Fall; 2K/2P just before knockdown The safe fall allows your character to roll immediately after touching the ground. You recover a little faster and you can escape corner traps.

    B - Custom Combo; FP/RK The custom combo is exactly what it says. Your character is given a significant speed boost and your character's recovery time is almost zero. This allows you to chain in multiple projectiles and chain attacks with ease. You can initiate this in the air or ground, but be noted that once you are attacked, the custom combo ends. Finally you can pull off a level 1 super during the duration of the custom combo, but it will cut off the custom combo...so try to save the super for the end of the custom combo.

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    C - Air Block; Hold opposite direction of attack Not much to say here.

    D - Parry; Press F towards the attack This tactic from Street Fighter 3: 3rd Strike, this allows you to take no block damage from any move and it allows you to recover before your opponent does...leaving them vulnerable to a quick counter attack. It's a rather tricky manuver to pull off...lots of practice is needed to

    even be at an intermediate level.

    E - Run; F,F(hold the second forward) This run will allow your characters to well...run. You can cancel this at any time, but you must be wary that you'll recover if you run too long.

    F - Counter Attack; F+FK+SP(while blocking) Counter attacks vary from character to character. Unlike in Alpha 2 where you can create your own counter attacks, in CvS2 you are virtually stuck with a counter attack(most of the times they are pretty useless) the character has. Counter attacks are blockable 80% of the time too.

    G - Dashing; F,F/B,B This replaces the run, it's a short dash forwards or backwards.

    H - Roll; JP+SK The roll will allow you to avoid practically all attacks in the game. You will roll towards your opponent behind them if you are close to them and the recovery time is very minimal. There is a slight bit of animation where the character is vulnerable to attack. You can begin move motions during this roll as well...making moves like the Final Atomic Buster much easier to pull off.

    I - Small Jump; Tap U This jump will have the character just high enough to avoid low attacks but just low enough to have them avoid air supers like the Aerial Russian Slam. It's pretty useful in most cases but it's seldom used.

    J - Evade; Block This will allow your character to sidestep beside all attacks in the game. You'll pretty much avoid supers and even throws and there isn't much recovery time after the evade either.

    K - Tactical Recovery; 2P(just before knockdown) This will allow the character to avoid some of the pitfalls of cornered trapping. Personally I don't use it too much, but it's useful to surprise your opponent.

    L - Roll Counter; B/F+JP+SK When you counter, your character will roll instead of attack. Depending

    on which way you press you can end up right behind your opponent and surprise them. Note that you can being the move motions during this roll as well...this is especially useful for characters like Zangief and Raiden.

    M - Just Defend; Block just before you are attacked When you Just Defend in this groove, you gain a bit of your health back. It's a little cheap and unfair at times, but eh.

    - [ C-Groove ] - CFGH

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    The C-Groove acts like Street Fighter Alpha 3's A-ISM. You are given three levels of super and you can variate the strength of the super depending on which button you press. You can airblock, dash, roll, safe fall and counter attack.

    - [ A-Groove ] - BFGH

    The A-Groove represents more of a mixture of Super Street Fighter II Turbo and Street Fighter Alpha 3's V-ISM. You can perform supers but they are limited to level 1 only and custom combos(the groove's main feature) are available. The custom combo can be initiated by pressing fierce and roundhouse at the same time, they can also be initiated in the air. Another neat feature about this groove is the ability to "hyper cancel." Instead of cancelling a special move into a super, it actually works the other way around. This only works on level 2 supers, and at any time during the duration of the level two super you are welcomed to cancel into a special attack. For instance, Cammy can do her Level 2 Spin Dive Smasher and then later perform the Cannon Revenge, as she lands on the ground she can quickly pull off a level 1 Reverse Shaft Breaker. It's pretty neat and leads to some insane combos, you should try experimenting to see what you can find.

    - [ P-Groove ] - DGK

    The P-Groove acts much like Street Fighter III: 3rd Strike's engine. The main feature here is the parry technique. You are given one level of super and you are limited to using one level three super. However, your super guage gains a little faster than the C and A grooves.

    - [ S-Groove ] - FGIJ

    The S-Groove is much like the engine of previous King of Fighters. The groove's main feature is the desperation super. As your character's life bar starts flashing(when it's low) you essentially gain unlimited level 1 supers. You can charge by pressing and holding down the fierce and roundhouse buttons.

    - [ N-Groove ] - AEFHIL

    This groove allows you to go into "MAX" status. Once you initiate this (pressing Roundhouse and fierce at the same time) your defense and offense rises. You can also initate level 3 supers in this mode, but outside it only level 1 supers are available.

    - [ K-Groove ] - AEIM

    The K-Groove's main feature is the "berserk" or "rage" mode that the character goes into. The meter fills up incredibly fast(it fills up when you take damage or block an attack) and once it initiates the

    character automatically starts turning red. At this point thecharacter's strength increases significantly and the defense is raised

    a level.

    *****************************************************************************--------------------------------- [ Legend ] --------------------------------*****************************************************************************

    D DownDF Down/Forward

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    F ForwardU UpUF Up/ForwardUB Up/BackB BackDB Down/Back(air) This move can either be done in the air or ONLY done in the air.(lvl-3) This super must have 3 levels before being used.(remain This is essentially leaving the controls alone and let the moveidle) work itself.(close) You must be close to the opponent for this move to work.(hold) This is holding down the button.(charge) You can charge the move by holding down the button and letting go.(x2) This motion must be performed twice before executing.(repeat This move can be performed three times in a row to form a chain.x3)(very You must be very close to the opponent for this move to occur.close)(2 sec.) You must charge for the move before being able to use it.3P This stands for 3 punches, sometimes you must hold this down.3K This stands for 3 kicks basically.JP Jab punchSP Strong PunchFP Fierce Punch

    SK Short KickFK Forward KickRK Roundhouse Kick, This tells you to cancel into the next move./ This seperates two different motions linking to one move, either one of the motions on either side of this will have the same or similar effect of the other.+ You must press the button at the same time of the motion.(rapidly) For this move to be effective you must press the attack button rapidly.( ) When a move name is listed inside these parentheses, it means that I'm not aware of the official name for this move.360 This means that you must rotate the directional pad or stick a

    full 360 degrees before pulling off the move.

    =============================================================================--------------------------------- [ Akuma ] ---------------------------------=============================================================================

    Gou Hadouken D,DF,F+PZanku Hadouken D,DF,F+P(air)Tatsumaki Zanku Kyaku D,DB,B+K(air)Gou Shoryuken D,F,DF+PShakunetsu Hadouken B,DB,D,DF,F+PZugai Hasatsu F+SPAshura Senkuu F,D,DF+3P/3K - B,D,DB+3P/3K

    Hyakki Shuu F,D,DF+K - Hyakki Goushou P - Hyakki Gouzan (remain idle) - Hyakki Gousai B/F+P(close) - Hyakki Goudan K - Hyakki Goutsui B/F+P(very close)Tenma Kuujin Kyaku UF,DF+FK

    Messatsu Gou Hado F,DF,D,DB,B(x2)+PMessatsu Gou Shoryuu D,DF,F(x2)+P

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    Tenman Gou Zankuu D,DF,F(x2)+P(air)Shun Goku Satsu JP,JP,F,SK,FP(lvl-3)

    - Counter - Standing Fierce

    * Cancellable Attacks *

    SK,FPJP,SPSK,SPJP,FKSK,FKSK,JP,FKJP,SK,FKJP,SK,SPSK,JP,SP

    - Akuma's "overhead counter" cannot be blocked low

    - On Akuma's Ashura Senkuu the kicks will move him half screen while the punch will move him full screen.

    - The Tenma Kuujin Kyaku is a rather difficult move to pull off, the key to pulling this off is to jump towards your opponent and performing

    the motion at the vertices(apex) of his jump. I find it easier to pull this off when I super jump.

    - The Shun Goku Satsu cannot be blocked.

    =============================================================================--------------------------------- [ Athena ] --------------------------------=============================================================================

    Psycho Ball Attack D,DF,F+PPsycho Sword F,D,DF+PPhoenix Arrow F,DF,D,DB,B+K(air)Super Psychic Throw B,DB,D,DF,F+P

    Psycho Reflector F,DF,D,DB,B+KPsychic Teleport B,DB,D,DF,F+K

    Shining Crystal Bit F,DF,D,DB,B(x2)+P(air) - Crystal Shoot D,DB,B+P(hold)Phoenix Fang Arrow D,DF,F(x2)+K(air)

    - Counter - Psycho Sword

    * Cancellable Attacks *

    JP,SKSK,JP

    JP,SK,FKJP,FK

    - The Psycho Reflector can reflect projectiles or absorb them into the super guage(much like Rose's Soul Reflect of the Alpha series).

    - The Phoenix Fang Arrow's hits will vary, if you are too high or too low you won't get all the hits. Try to stay about 45 degrees from the

    opponent's head when performing this move.

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    =============================================================================--------------------------------- [ Balrog ] --------------------------------=============================================================================

    Dashing Straight B(2 sec.)F+PDashing Uppercut B(2 sec.)F+KGround Dashing Straight B(2 sec.)DF+PGround Dashing Uppercut B(2 sec.)DF+KBuffalo Headbutt D(2 sec.)U+PTurn Punch 3P/3K(Hold)

    Crazy Buffalo B(2 sec.)F,B,F+P/KGigaton Blow B(2 sec.)F,B,F+K(lvl-3)

    - Counter - Buffalo Headbutt

    * Cancellable Attacks *

    JP,SPSK,SPSK,FKJP,SK,SPJP,SK,JPJP,JP,JP

    - The Turn Punch will do more damage the longer you hold it but the move will not come out if you don't charge it for at least 2 seconds.

    - You can alternate the Crazy Buffalo during each of the hits in the super by pressing the K or P. If you are on lvl 1 or 2 the kick version will have Balrog do the Crazy Buffalo, on level 3 you will pull out the Gigaton Blow using the kick buttons. The punch will do the Dashing

    Straight while the kick will do the Dashing Uppercut.

    =============================================================================-------------------------------- [ Benimaru ] -------------------------------=============================================================================

    Raijin Ken D,DF,F+P/F,D,DF+PIan Geri D,DF,F+K - Handou Sandan Geri D,U+KInazuma Kick F,D,DF+KKougan Corridor F,DF,D,DB,B,F+P(close)Shinkuu Katate-goma F,DF,D,DB,B+K

    Raikou Ken D,DF,F(x2)+PDenei Spark D,DF,F(x2)+KElectrigger F,DF,D,DB,B(x2)+P(close)

    - Counter - Inazuma Kick

    * Cancellable Attacks *

    SK,FPJP,SPJP,FPSK,SPJP,FKSK,FKJP,JP,JP

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    - The fireball motion of the Raijin Ken will have Benimaru attack horizontal while the dragon punch motion will have him aim at a 45 degree angle upwards.

    - The Shinkuu Katate-goma will knock the opponent to the opposite side of Benimaru when connected.

    - If you press 3K after the Shinkuu Katate-goma, Benimaru will cancel out of it...it's really more effective if you use the roundhouse version of the kick however.

    =============================================================================--------------------------------- [ Blanka ] --------------------------------=============================================================================

    Electricity P(rapidly)Rolling Attack B(2 sec.)F+PVertical Rolling D(2 sec.)U+KBackstep Leap B(2 sec.)F+KDash 3K/B+3KAmazon River Run DF+FP

    Ground Shave Rolling B(2 sec.)F,B,F+K

    Direct Lightning B(2 sec.)F,B,F+PShout of Earth DB(2 sec.)DF,DB,U+P(rapidly)

    - Counter - Standing Fierce

    * Cancellable Attacks *

    JP,SPC.SK,C.JP,JPC.SK,SPC.SK,FK

    - The Ground Shave Rolling can be delayed if you hold down the kick button

    but you can't hold it down forever. When you're up close and you connect with the first hit, hesistate a little(hold down the kick button) and then release to get all five hits out.

    - The (slide punch) will go under most projectiles.

    - The Shout of Earth will go on longer if you tap the button continously.

    =============================================================================---------------------------------- [ Cammy ] --------------------------------=============================================================================

    Cannon Spike F,D,DF+K

    Spiral Arrow D,DF,F+KSpinning Knuckle F,DF,D,DB,B+PCannon Revenge D,DB,B+K(air)Hooligan Combination DB,D,DF,F,UF+P - Fatal Leg Twister F/B+P/K(close) - Cross Scissor Pressure F/B+P/K(really close) - Cannon Revenge K - Razor Edge Slicer (remain idle)

    Spin Drive Smasher D,DF,F(x2)+K

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    Reverse Shaft Breaker D,DB,B(x2)+K

    - Counter - Cannon Spike

    * Cancellable Attacks *

    JP,FPSK,JPJP,SKJP,SPFP,RKJP,FP,RKSK,JP,FKSK,JP,FPSK,RKSP,FKFP,FK

    - To get the most hits out of the Reverse Shaft Breaker, hesistate for a second after start up and then ram the buttons.

    =============================================================================--------------------------------- [ Chang ] ---------------------------------=============================================================================

    (slide punch) DF+FPTekkyuu Dai Kaiten P(rapidly)Tekkyuu Funsai Geki B(2 sec.)F+PDai Hakai Nage F,DF,D,DB,B,F+P(close)Drill Slash F,DF,D,DB,B+KTatsumaki Shippuu Zan B,DB,D,DF,F+KRunning Slash F,D,DF+K

    Tekkyuu Dai Bousou D,DF,F,DF,D,DB,B+PChouzetsu Shinkuu Zan F,DF,D,DB,B(x2)+K

    - Counter - (slide punch)

    * Cancellable Attacks *

    C.JP,C.SKC.JP,C.SK,C.SP

    =============================================================================-------------------------------- [ Chun-Li ] --------------------------------=============================================================================

    Yousou Kyaku D+FK(air)Kaku Kyaku Raku DF+RKKikouken B,DB,D,DF,F+P

    Spinning Bird Kick D(2 sec.)U+KHyakuretsu Kyaku K(rapidly)

    Kikoushou D,DF,F(x2)+PHoyokusen D,DF,F(x2)+K

    - Counter - Standing Fierce

    * Cancellable Attacks *

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    JP,SKC.JP,C.SK,C.SPJP,SPSK,JP

    =============================================================================---------------------------------- [ Dan ] ----------------------------------=============================================================================

    Gadouken D,DF,F+PKouryuken F,D,DF+PDankukyaku D,DB,B+KKuuchuu Dankukyaku D,DB,B+K(air)Kouten Chouhatsu D,DB,B+TauntZenten Chouhatsu D,DF,F+Taunt

    Shinkuu Gadouken D,DF,F(x2)+PKouryuu Rekka D,DF,F(x2)+KHisshou Buraiken D,DB,B(x2)+KChouhatsu Densetsu D,DF,F(x2)+Taunt

    - Counter - Koryuken(flashing)

    * Cancellable Attacks *

    JP,SKJP,SPJP,FKJP,RK

    - To do a taunt with Dan using the Dreamcast you must hold down the short kick button first before you can begin the motion for the rolling taunts, then press Start as you come to an end on the motion.

    - I probably shouldn't have to remind you but Dan's rolling taunt super isn't a very wise move to use, not only will it leave you open to attack but you will completely fill up your opponent's super guage.

    - Dan will taunt each time he throws.

    =============================================================================-------------------------------- [ Dhalsim ] --------------------------------=============================================================================

    (drill kick) D+K(air)Drill Zutsuki D+HP(air)(slide) DF+RKYoga Fire D,DF,F+PYoga Flame F,DF,D,DB,B+PYoga Drop F,DF,D,DB,B+K

    Yoga Teleport F,D,DF+3P/3K - B,D,DB+3K/3P

    Yoga Stream D,DF,F(x2)+PYoga Volcano D,DF,F(x2)+KYoga Tempest F,DF,D,DB,B(x2)+P(lvl-3)

    - Counter - (slide kick)

    * Cancellable Attacks *

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    N/A(if you know any chain hits for Dhalsim, please feel free to hit me up)

    - On the Dreamcast version only 2 punches or kicks are required to perform the teleport since much like the SNES controller, you've got to be hard pressed if you can press all attack buttons without hassle.

    =============================================================================--------------------------------- [ Eagle ] ---------------------------------=============================================================================

    Cranberry Blue D,DF,F+PManchester Black D,DB,B+POxford Red B,DB,D,DF,F+KLiverpool White F,DF,D,DB,B+KSt.Andrew Green F,D,DF+P

    Union Jack Premium D,DF,F(x2)+PManchester Gold D,DB,B(x2)+P

    - Counter - Crouching Roundhouse

    * Cancellable Attacks *

    JP,SK

    JP,SPJP,JP,JP

    - The Cranberry Blue attack is pretty much a counter attack, once theopponent hits Eagle as he is spinning his baton he'll counter attack,

    if the opponent doesn't hit he'll still perform the move after a while. It will work against projectiles as well.

    =============================================================================-------------------------------- [ E.Honda ] --------------------------------=============================================================================

    Super Hyakkan Otoshi B(2 sec.)F+K

    Hyakuretsu Harite P(rapidly)Ooichou Nage 360+P(close)Super Zutsuki B(2 sec.)F+P

    Oni Musou B(2 sec.)F,B,F+POrochi Kudaki 360(x2)+P(close)

    - Counter - Super Hyakkan Otoshi

    * Cancellable Attacks *

    C.SK,SP

    =============================================================================-------------------------------- [ Evil Ryu ] -------------------------------=============================================================================

    Hadouken D,DF,F+PShakunetsu Hadouken B,DB,D,DF,F+PShoryuken F,D,DF+PTatsumaki Senpuu Kyaku D,DB,B+K(air)Hyaki Goudan UF,DF+FK(air)Sakotsu Wari F+SP

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    Metsatsu Gou Shoryuu D,DF,F(x2)+PDenjin Hadouken F,DF,D,DB,B(x2)+P(lvl-3)Shinkuu Hadouken F,DF,D,DB,B(x2)+PShun Goku Satsu JP,JP,F,SK,FP(lvl-3)

    - Counter - Standing Fierce

    * Cancellable Attacks *

    SK,FPJP,SPSK,SPJP,FKSK,FKSK,JP,FKJP,SK,FKJP,SK,SPSK,JP,SPC.SK,C.RK

    - Evil Ryu's Sakotsu Wari cannot be blocked low.

    - The Denjin Hadouken will automatically dizzy if it connects(which is

    seldom due to start up delay). It will not re-dizzy a dizzy opponent however.

    - Evil Ryu will have a special finish if you defeat your opponent with the Shun Goku Satsu.

    =============================================================================--------------------------------- [ Gesse ] ---------------------------------=============================================================================

    Reppuken D,DF,F+PDouble Reppukken D,DF,F+FPJaeiken F,DF,D,DB,B+K

    Shippuken D,DB,B+P(air)Gedan Atemi Nage F,DF,D,DB,B+JPChuudan Atemi Nage F,DF,D,DB,B+SPJoudan Atemi Nage F,DF,D,DB,B+FP

    Raging Storm DB,F,DF,D,DB,B,DF+PDeadly Rave F,DF,D,DB,B,F+SK,JP,JP,SK,SK,SP,FK,FP, HK,D,DF,F+FP(lvl-3)

    - Counter - Close Standing Fierce

    * Cancellable Attacks *

    JP,SKSK,FKS.JP,C.SK,C.FK

    - All three of the "Atemi Nage" moves requires the opponent to attack Gesse as he performs the move...however, this will not work against projectiles.

    - At the end of the Deadly Rave super you can replace the Double Reppukken move with virtually any other move(or combo) that Gesse has in his

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    repetoire.

    =============================================================================------------------------------- [ God Rugal ] -------------------------------=============================================================================

    Reppukken D,DF,F+PGenocide Cutter F,D,DF+KGod Press F,DB,D,DB,B+PExecution F,DB,D,DBDark Barrier B,DB,D,DF,F+KKaiser Wave F,B,DB,D,DF,F+P(charge)Dark Smash D,DF,F+P(air)

    Gigantic Pressure D,DF,F,DF,D,DB,B+PGenocide Heaven D,DF,F(x2)+KGod End F,DF,D,DB,B(x2)+P(lvl-3)Last Judgement JP,JP,F,SK,FP(lvl-3)

    - Counter - Genocide Cutter

    * Cancellable Attacks *

    C.JP,C.SP

    JP,FPJP,SPC.JP,FK

    - The Dark Barrier will reflect projectiles at 1.5 times it's normal speed.

    - The Execution cannot be blocked.

    - The Last Judgement cannot be blocked.

    - The Kaiser Wave can be charged for a maximum of one second.

    =============================================================================-------------------------------- [ Hibiki ] ---------------------------------=============================================================================

    Chikayori te Kiru Nari D,DB,B+PSuigetsu o Tsuku Nari F,D,DF+KKami Hitoe 3K - Moko Koto B+K - Ma o Tsumeru F+KTouma ni te Kiru Nari D,DF,F+PI o Awasu Nari B,DB,D,DF,F+K

    Shi O Osorenu Kokoro Nari F,B,DB,D,DF,F+P(lvl-3)

    Hasshou Suru Shinki Nari F,DF,D,DB,B,DB,F+PShikabane O Koete Iku Nari F,DF,D,DB,B,F+SK,SP,FP - WP, MP, HP, WP, MP, D,DF,F+HP/ WP, MP, HP, WK, MK, D,DF,F+HK/ WK, MK, WK, HK (level 3)

    - Counter - Suigetsu O Tsuku Nari

    * Cancellable Attacks *

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    JP,SKJP,SPSK,SK

    - The Shi O Osorenu Kokoro Nari will hit twice up close, but if you are too far away it can hit once and not even connect at all.

    - The Kami Hitoe will dodge practically all attacks, however if you try to dodge a super like a Shoryuu Reppa she'll miss the initial hits but be attacked by the rest of the hits since there is one frame of animation where she recovers.

    - The Ma o Tsumeru is her dash, while she can go through opponents she is not invulnerable to attacks however. She can go on as long as she wants just so long as you hold the direction forward and you are not attacked along the way.

    - Hibiki will have a special finishing taunt only if she connects with the Shi O Osorenu Kokoro Nari.

    =============================================================================-------------------------------- [ Hoahmaru ] -------------------------------=============================================================================

    Fake Senpu Retsu Zan D,DF,F+KKogetsu Zan F,D,DF+PSenpu Retsu Zan D,DF,F+PResshin Zan D,DB,B+P

    Tenha Fujin Zan D,DF,F(x2)+PTenha Danku Retsu Zan F,DF,D,DB,B,F+P(lvl-3)(close)

    - Counter - Kogetsu Zan

    * Cancellable Attacks *

    SK,SK,SK

    - The Fake Senpu Retsu Zan is exactly what it is, you can cancel into a regular attack during or after the move.

    =============================================================================---------------------------------- [ Iori ] ---------------------------------=============================================================================

    Shiki 100: Oni Yaki F,D,DF+PShiki 108: Yami Barai D,DF,F+PShiki 127: Aoi Hana D,DB,B+P(repeat x3)Shiki 202: Koto Tsuki In F,DF,D,DB,B+KKuzukaze F,DF,D,DB,B,F+P(close)

    Kin Sen Ni Shiki 1201: Ya Otome D,DF,F,DF,D,DB,B+PUra Shiki 108: Ya Sakazuki D,DB,B,DB,D,DF,F+P

    - Counter - Shiki 100: Oni Yaki

    * Cancellable Attacks *

    JP,JP,JPJP,SK

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    SK,SK,SK(can be crouching)JP,FP

    - The Ura Shiki 108: Ya Sakazuki will stun the opponent for a while,leaving them vulnerable to attack.

    =============================================================================---------------------------------- [ Joe ] ----------------------------------=============================================================================

    Slash Kick B,DB,D,DF,F+KOugon no Kakato F,DF,D,DB,B+KHurricane Upper B,DB,D,DF,F+PTiger Kick F,D,DF+KBakuretsu Ken P(rapidly)

    Screw Upper D,DF,F(x2)+PBakuretsu Hurricane Tiger Kakato D,DF,F,DF,D,DB,B+PDouble Cyclone D,DB,B(x2)+P(lvl-3)

    - Counter - Tiger Kick

    * Cancellable Attacks *

    JP,SKJP,FPC.JP,C.SK,C.JPSK,FK

    =============================================================================--------------------------------- [ Ken ] -----------------------------------=============================================================================

    Zenpou-Tenshin D,DB,B+PHadouken D,DF,F+PShoryuken F,D,DF+PNata Otoshi-geri B,DB,D,DF,F+SK

    Kamabarai-geri B,DB,D,DF,F+FKOosoto Mawashi-geri B,DB,D,DF,F+RK -Inazuma Kakato wari K(hold)Tatsumaki Senpu Kyaku D,DB,B+K(air)Ryusen Kyaku B,D,DB+KInazuma Kakato Wari) F+FK(thrust kick) F+RK

    Shoryuu Reppa D,DF,F(x2)+PShinryuken D,DF,F(x2)+K(rapidly)Shinpuu Kyaku D,DB,B(x2)+K(lvl-3)

    - Counter - Shoryuken

    * Cancellable Attacks *

    JP,SK,JPJP,JP,JPJP,FPSK,FPC.SK,JP,FPSK,SK,SK

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    - Ken's (overhead counter) cannot be blocked low.

    - To get the most hits out of the Shinryuken, ram the buttons a second after the super starts.

    =============================================================================--------------------------------- [ Kim ] -----------------------------------=============================================================================

    Hangetsu Zan D,DB,B+KHisho Kyaku D,DF,F+K(air)Kuusajin D(2 sec.)U+PRyusei Raku B(2 sec.)F+KHaki Kyaku D,D+K(stance) RK(hold)Neri Chagi F+RKHien Zan D(2 sec.)U+K - Tenshou Zan D+RK

    Houou Kyaku D,DB,B,DB,F+KHouou Hiten Kyaku D,DF,F(x2)+KHouou Tenbu Kyaku D,DF,F,DF,D,DB,B+K(air)

    - Counter - Hien Zan

    * Cancellable Attacks *

    JP,SKSK,JPC.SK,C.SK,C.SK,SKC.JP,C.SK,C.FK

    - Kim's Neri Chagi cannot be blocked low.

    - The Tenshou Zan can only be performed with the roundhouse kick version of the Hien Zan.

    =============================================================================--------------------------------- [ King ] ----------------------------------=============================================================================

    Mirage Kick D,DB,B+PVenom Strike D,DF,F+KSurprise Rose F,D,DF+KTrap Shot B,D,DB+KTornado Kick F,DF,D,DB,B+KDouble Strike D,DF,F(x2)+K

    Illusion Dance D,DF,F,DF,D,DB,B+KSilent Flash D,DB,B(x2)+K

    - Counter - Jumping Short

    * Cancellable Attacks *

    JP,SK,JPSK,SK,SKJP,SPJP,FK

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    - King's counter is a rather unique one. If the opponent blocks, she'll do a jumping short, but if she connects she does the jumping short and follows with a jumping forward.

    =============================================================================--------------------------------- [ Kyo ] -----------------------------------=============================================================================

    Shiki 114: Ara Gami D,DF,F+JP/SP - Shiki 128: Kono Kizu D,DF,F+P - Shiki 127: Ya Sabi F,DF,D,DB,B+P - Shiki 125: Nana Se K - Ge Shiki: Migiri Ugachi PShiki 100: Oni Yaki F,D,DF+PShiki 75: Kai D,DF,F+K,KShiki 202: Koto Tsuki You F,DF,D,DB,B+KShiki 115: Doku Gami D,DF,F+FP - Shiki 401: Tsumi Yomi F,DF,D,DB,B+P - Shiki 402: Batsu Yomi F+PShiki 101: Oboro Guruma F,D,DF+KR.E.D. Kick B,D,DB+K

    Ura Shiki 108: Orochi Nagi D,DB,B,DB,D,DF,F+PFinal Showdown D,DF,F(x2)+P

    - Counter - Shiki 100: Oni Yaki

    * Cancellable Attacks *

    JP,JPJP,SKJP,FP

    - The Ura Shiki 108: Orochi Nagi can be delayed if you hold the punch button down.

    =============================================================================

    -------------------------------- [ Kyosuke ] --------------------------------=============================================================================

    Shadow Wave D,DF,F+P(air)Lightning Upper F,D,DF+PCross Cutter D,DF,F+PShadow Cut Kick D,DF,F+K(air)Shadow Break D,DB,B+P

    Hyper Cross Cutter D,DF,F(x2)+PSuper Lightning Upper D,DB,B(x2)+PSuper Shadow Cut Kick D,DF,F(x2)+K(air)Final Symphony Remix(Batsu&Hinata) F,DF,D,DB,B(x2)+K(lvl-3)(close)

    - Counter - Shadow Cut Kick

    * Cancellable Attacks *

    JP,SKJP,FPJP,C.FK

    - Air Combos -

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    DF.RK, J.JP,J.SK,J.SP, Shadow Cut Kick/Super Shadow Cut KickDF.RK, J.JP,J.SK,J.SP,J.FP,J.RK

    - The forward in the air is an arcing attack so it won't attack people in the air too often, try to skip it. You can connect with it in the air only if you begin with it, but you must hesistate a while before pulling it off.

    =============================================================================--------------------------------- [ Mai ] -----------------------------------=============================================================================

    Kachou Sen D,DF,F+PMusasabi no Mai D(2 sec.)U+P/D,DB,B+P(air)Hissatsu Shinobi Bachi B,DB,D,DF,F+KRyu Enbu D,DB,B+PKagerou no Mai D(2 sec.)U+K

    Cho Hissatsu Shinobi Bachi D,DB,B,DB,D,DF,F+KBurning Dive D,DB,B(x2)+P(air)Swan's Fandango D,DF,F(x2)+P

    - Counter - Ryu Enbu

    * Cancellable Attacks *

    JP,SKJP,FPSK,RKC.SK,C.SK,C.SK

    =============================================================================--------------------------------- [ Maki ] ----------------------------------=============================================================================

    Genko D,DF,F+P

    Hayagake D,DF,F+K - Jyaku De Wazaga Hassei SK - Chuu De Wazaga Hassei FK - Kyou De Wazaga Hassei RKSaka Hayagake D,DB,B+K - Jyaku De Wazaga Hassei SK- Chuu De Wazaga Hassei FK

    - Kyou De Wazaga Hassei RKTengu Daoshi B,DB,D,DF,F+P(air)(close)Hassou Kyaku D,DB,B+P or K(air)Tornado 3K

    Bushin Gou Raiha D,DF,F(x2)+P

    Tesshin Hou D,DF,F(x2)+K,KAjara Tengu 360(x2)+P(air)

    - Counter - Tornado

    * Cancellable Attacks*

    JP,SKJP,SP,FP,RK

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    - The Hassou Kyaku must be done off the wall. The kick will have Maki come at the opponent with a kick, the short kick will do nothing however. The punches will have Maki do a springboard off the wall behind her and lunge at the opponent with an unblockable throw. The jab version will have her jump far off the wall.

    - Maki's Tornado will lose her a bit of her own energy...much like the desperation attacks of Final Fight.

    =============================================================================-------------------------------- [ M.Bison ] --------------------------------=============================================================================

    Psycho Banish F,D,DF+PDevil Reverse D(2 sec.)U+P then PVega Warp F,D,DF/B,D,DB+3K/3PScissor Kick B(2 sec.)F+KHead Stomp D(2 sec.)U+K - Sky Diver PPsycho Crusher B(2 sec.)F+P

    Knee Press Nightmare B(2 sec.)F,B,F+KSuper Psycho Crusher B(2 sec.)F,B,F+P(lvl-3)

    - Counter - Standing Fierce, Fierce Throw Animation

    * Cancellable Attacks *

    JP,SKJP,SP

    - Bison's counter will have him do a dashing fierce and then his last attack is actually his fierce throw animation gone into a hit with a bit of Psycho energy at the end.

    - The Psycho Banish will absorb projectiles into the super guage.

    - You can sorta steer the Devil Reverse by holding it in the direction where you want M.Bison to go.

    =============================================================================------------------------------- [ Morrigan ] --------------------------------=============================================================================

    Shadow Blade F,D,DF+PSoul Fist D,DF,F+P(air)Vector Drain F,DF,D,DB,B+P(close)

    Valkyrie Turn F,DF,D,DB,B+K,KSuper Soul Fist D,DF,F(x2)+P (air)

    Cardinal Blade D,DF,F(x2)+KDarkness Illusion JP,JP,F,SK,FP(lvl-3)(air)

    - Counter - Shadow Blade

    * Cancellable Attacks *

    JP,JPSK,JPJP,SK,SP,FK

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    JP,SK,SP,FPJP,SK,RK(close)JP,SK,FK,RKJP,SK,FK,FP

    - The Darkness Illusion will go through projectiles.

    - Morrigan's combos are probably the easiest to pull off in the game, for a better understanding of how to execute them, think of them as the zigzag series from the crossover series.

    =============================================================================-------------------------------- [ Nakoruru ] -------------------------------=============================================================================

    Mamahaha Grab D,DB,B+K - Shichikapu Ai D,DF,F+P - Kamui Mutsube D,DB,B+P - Tsukamari Kougeki JP/SK/SP/FK - Kara Oriru HP - Descent HKAnnu Mutsube B,DB,D+PLela Mutsube D,DF,F+PKamui Risse B,D,DB+P

    Aumbe Yatoro B,DB,D,DF,F+P

    Shichikapu Kamui Irushika F,DF,D,DB,B(x2)+PElelyu Kamui Risse F,DF,D,DB,B+KShirikoro Kamui Inomi D,DF,F(x2)+K(lvl-3)(3K - cancel)

    - Counter - Kamui Risse

    * Cancellable Attacks *

    JP,SKSK,FKJP,FP

    SK,RK

    - The Shirikoro Kamui Inomi will gain back Nakoruru's health, she can gain back to full life, but you can cancel the super if you press 3K during the duration of the move.

    - The Kamui Risse will reflect projectiles.

    - After a while of idleness, Nakoruru's bird will land on her shoulders, at this point you cannot perform any of the moves involving her bird until the bird has rose to the proper altitude.

    - You cannot perform the Mamahaha Grab if you run too far away from the

    bird(even though it will try to catch up).

    =============================================================================------------------------------ [ Orochi Iori ] ------------------------------=============================================================================

    Shiki 127: Aoi Hana D,DB,B+P(repeat x3)Shiki 108: Yami Barai D,DF,F+PShiki 100: Oni Yaki F,D,DF+PShiki 202: Koto Tsuki In F,DF,D,DB,B+K

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    Kin Sen Ni Shiki 1201: Ya Otome D,DF,F,DF,D,DB,B+PUra Shiki 100: Oni Honou D,DF,F(x2)+P

    - Counter - Standing Close Fierce

    * Cancellable Attacks *

    JP,SKC.SK,C.SK,C.SKJP,FP

    =============================================================================--------------------------------- [ Raiden ] --------------------------------=============================================================================

    Posion Breath F,DF,D,DB,B+PSuper Dropkick 3K(hold)Giant Bomb B(2 sec.)F+PJumping Lariat Drop F,D,DF+P(close)Thunder Crush Bomb 360+K(close)Combination Bodyblow B,D,DF+P- Headbutt D,DB,B+P- Front Suplex D,DB,B+K

    Destruction Drop 360(x2)+K(close)Crazy Train D,DF,F(x2)+PFire Breath F,DF,D,DB,B(x2)+P

    - Counter - S.Strong

    * Cancellable Attacks *

    C.JP,C.SKC.JP,FP

    - The Front Suplex cannot be blocked. However, during this move there is

    a slight delay, but normally your opponent would be too foreign to the move to really learn to jump or roll out of the way.

    - The Super Dropkick can be charged for as long as 40 seconds, by then the dropkick will reach full screen's length. The longer you charge the dropkick the more damage it will do and the greater distance it will travel. However if you release the dropkick when you are attacked or down you will have lost the dropkick charge.

    =============================================================================--------------------------------- [ Rock ] ----------------------------------=============================================================================

    Crack Counter Gedan D,DF,F+SKCrack Counter Chuudan D,DF,F+FKCrack Counter Joudan D,DF,F+RKReppuken D,DF,F+JP/SPDouble Reppuken D,DF,F+FPHard Edge D,DB,B+PRising Tackle D(2 sec.)U+PRage Run Dunk D,DB,B+SKRage Run Save D,DB,B+FKRage Run Shift D,DB,B+RK

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    Shinkuu Nage 360+P(close) - Breaking PPP during Shinkuu Nage - Rasetsu hold PPP during Breaking

    Shinkuu Knuckle D,DF,F(x2)+KRaging Storm D,DF,F(x2)+PDeadly Rave Neo F,DF,D,DB,B,F+SK,JP,JP,SK,SK,SP,FK, FP,RK,D,DF,F+FP(lvl-3)

    - Counter - Hard Edge

    * Cancellable Attacks *

    JP,FPJP,SPJP,SK

    - Much like Gesse, you can replace the last hit of the Deadly Neo Rave with pretty much any attack or any combo you want.

    =============================================================================-------------------------------- [ Rolento ] --------------------------------=============================================================================

    Mekong Delta Attack 3P,PMekong Air-Raid D,DB,B+P,PMekong Escape D,DB,B+K,P/KPatriot Circle D,DF,F+P(repeat x3)Stinger F,D,DF+K,P/KScouter Jump 3K

    Take No Prisoners D,DF,F(x2)+PSteel Rain D,DF,F(x2)+KMinesweeper D,DB,B(x2)+P

    - Counter - Crouching Roundhouse

    * Cancellable Attacks *

    (I have yet to find one decent combo in Rolento, help is needed)

    - Rolento's Stinger can be knocked away by the opponent with a regular attack.

    - While Rolento's taunt hits the opponent, it does no damage.

    - The Scouter Jump and Mekong Delta Attack can both be done with two attack buttons on the Dreamcast.

    - After the Steel Rain super, Rolento is free to move around...you can get

    in close and perform consecutive Patriot Circles to add damage to an already weak super.

    =============================================================================--------------------------------- [ Rugal ] ---------------------------------=============================================================================

    Reppuken D,DF,F+PGod Press F,DF,D,DB,B+PDark Barrier B,DB,D,DF,F+K

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    Kaiser Wave F,B,DB,D,DF,F+P(chargable)Dark Smash D,DF,F+P(air)Genocide Cutter F,D,DF+K

    Genocide Heaven D,DF,F(x2)+KGigantic Pressure D,DF,F,DF,D,DB,B+P

    - Counter - Genocide Cutter

    * Cancellable Attacks *

    C.JP,C.SPC.JP,C.JP

    - The Dark Barrier will reflect projectiles.

    - The God Press cannot be blocked.

    =============================================================================--------------------------------- [ Ryo ] -----------------------------------=============================================================================

    Hien Shippu Kyaku DB(2 sec.)F+KZanretsuken F,B,F+P

    Kohoken D,DF,F+P(air)Koho F,D,DF+PMouko Raijin Setsu B,D,DB+PHyouchuu Wari F+SPKyokugen-ryuu Ren Bu Ken F,DF,D,DB,B+P(close)

    Hao Sho Kohoken F,B,DB,D,DF,F+PRyuuko Ranbu D,DF,F,DF,D,DB,B+PTenchi Hakoken D,DF,F(x2)(lvl-3)

    - Counter - Koho

    * Cancellable Attacks *

    JP,SKC.JP,C.SP

    - Ryo's Hyouchuu Wari cannot be blocked low.

    - Ryo's Tenchi Hakoken will dizzy if connected, but you cannot re-dizzy with it.

    =============================================================================--------------------------------- [ Ryu ] -----------------------------------=============================================================================

    Hadouken D,DF,F+PTatsumaki Senpuu Kyaku D,DB,B+K(air)Shoryuken D,F,DF+PShakunetsu Hadouken B,DB,D,DF,F+PSakotsu Wari F+MPHatobi Kudaki) F+FP

    Shinkuu Hadouken D,DF,F(x2)+PShinkuu Tatsumaki Senpuu Kyaku D,DB,B(x2)+KShin Shoryuken D,DF,F(x2)+K

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    - Counter - Shoryuken

    * Cancellable Attacks *

    SK,FPJP,SPSK,SPJP,FKSK,FKSK,JP,FKJP,SK,FKJP,SK,SPSK,JP,SP

    - Ryu's Sakotsu Wari cannot be blocked low

    =============================================================================--------------------------------- [ Sagat ] ---------------------------------=============================================================================

    Tiger Uppercut F,D,DF+PTiger Crush F,D,DF+KTiger Shot D,DF,F+P

    Ground Tiger Shot D,DF,F+K

    Tiger Cannon D,DF,F(x2)+PTiger Raid D,Db,B(x2)+KGround Tiger Cannon D,DB,B(x2)+PTiger Genocide D,DF,F(x2)+K

    - Counter - Tiger Uppercut

    * Cancellable Attacks *

    C.JP,C.SP

    =============================================================================--------------------------------- [ Sakura ] --------------------------------=============================================================================

    Sakura Otoshi F,D,DF+K,P(repeat x3)Shououken F,D,DF+PShunpuu Kyaku D,DB,B+K,D,DB,B+KSakura Hana Kyaku D,DF,F+K(air)Hadou Shou D,DF,F+PFlower Kick F+FK

    Shinku Hadouken D,DF,F(x2)+PHaru Ichiban D,DB,B(x2)+K

    Midare Zakura D,DF,F(x2)+K

    - Counter - Shououken

    * Cancellable Attacks *

    JP,SKJP,FPC.SK,C.SK

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    - While Sakura's taunt does hit, it does no damage.

    - For the last kick in the Shunpuu Kyaku to connect you must perform the motion for it in the air.

    =============================================================================------------------------------- [ Shin Akuma ] ------------------------------=============================================================================

    Shakunetsu Hadouken F,DF,D,DB,B+PGou Shoryuken F,D,DF+PGou Hadouken D,DF,F+PZanku Hadouken D,DF,F+P(air)Tatsumaki Zanku Kyaku D,DB,B+K(air)Tenma Shurettou D,D+3P/3KAshura Senkuu F,D,DF/B,D,DB+3P/3K

    Messatsu Gou Hadouken F,DF,D,DB,B(x2)+PTenma Gou Zanku D,DF,F(x2)+P(air)Messatsu Gou Shoryu D,DF,F(x2)+PShun Goku Satsu JP,JP,F,SK,FP(lvl-3)Kongou Kokuretsu Zan F,DF,D,DB,B(x2)+K(lvl-3)

    - Counter - Gou Shoryuken

    * Cancellable Attacks *

    JP,SKJP,FPJP,C.SPC.SK,C.FK

    - The Kongou Kokuretsu Zan will attack the opponent anywhere on the screen and cannot be blocked low. It's also an extremely fast super and does a lot of damage.

    - The Ashura Senkuu can be done with 2 buttons on the Dreamcast.

    - Akuma will have a special finish if you defeat your opponent with the Shun Goku Satsu.

    - Shin Akuma takes twice as much damage than anybody else in the game.

    =============================================================================--------------------------------- [ Terry ] ---------------------------------=============================================================================

    Power Dunk F,D,DF+KCrack Shot D,DB,B+KPower Wave D,DF,F+P

    Rising Tackle D(2 sec.)U+PBurn Knuckle D,DB,B+P(double roundhouse) DF+RK

    Power Geyser D,DB,B,DB,F+PBuster Wolf D,DF,F(x2)+K

    - Counter - Rising Tackle

    * Cancellable Attacks *

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    JP,SKSK,SKC.JP,C.SP

    - The Power Dunk will hit twice if you are up close.

    - The Power Geyser is designed to hit an opponent one third to half a screen's distance away. If you are too close to the opponent the higher levels of the super will hit only once.

    - After the Buster Wolf you can continue the combo, you can follow up with a regular attack or, if you're in the corner, the Power Dunk.

    =============================================================================---------------------------------- [ Todo ] ---------------------------------=============================================================================

    Overhead Kasane Ate F,D,DF+PKasane Ate D,DF,F+P(air)Tatsumaki Souda F,DF,D,DB,B+P(close)

    Cho Kasane Ate D,DF,F(x2)+PKuzu Otoshi D,DF,F,DF,D,DB,B+P

    - Counter - Standing Close Fierce

    * Cancellable Attacks *

    C.JP,C.SKC.JP,C.SK,C.SP/C.FK

    - The Cho Kasane Ate works much like Hulk's Gamma Wave in the crossover series. The closer the opponent is to you and the farther away they are from the wall the more damage this this move will do.

    - The Kasane Ate acts like a giant moving defensive wall, use this to your

    advantage and keep a good half screen's distance away.

    - The fierce version of the Kasane Ate will not hit opponents that are very close to Todo.

    =============================================================================---------------------------------- [ Vega ] ---------------------------------=============================================================================

    Scarlet Terror DB(2 sec.)F+KRolling Crystal Flash B(2 sec.)F+PFlying Barcelona Attack D(2 sec.)U+K,P - Izuna Drop F/B+P(close)

    Double Backflip 3PBackflip 3KSky-high Claw D(2 sec.)U+P(thrust kick) F+RK

    Flying Barcelona Special DB(2 sec.)DF,DB,U+K,P - Rolling Izuna Drop B/F+P(close)Scarlet Mirage B(2 sec.)F,B,F+KRed Impact B(2 sec.)F,B,F+P(lvl-3)

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    - Counter - Scarlet Terror

    * Cancellable Attacks *

    C.JP,C.SKC.JP,C.FK

    - Vega can lose his claws and mask if he blocks too many hits or gets hit enough.

    - When Vega loses his claws his attack power goes down just a bit. He can pick it up again just by walking over it, you'll hear him laugh a little bit.

    - When Vega loses his mask his defense power goes down just a bit. He can pick it up again just by walking over it, you'll hear him laugh a little bit.

    - The Red Impact super can only be done when Vega has his claws on.

    - The backflips that Vega does makes him completely invincible to any attack, projectiles and attacks will go through him.

    =============================================================================

    ---------------------------------- [ Vice ] ---------------------------------=============================================================================

    Ravenous D,DB,B+K(air)De-cide B,DB,D,DF,F+KDe-cide Slayer F,D,DF+KNail Bomb B,DB,D,DF,F+P(close)Mayhem D,DB,B+PGore Fest F,DF,D,DB,B,F+P(close) - Tranqility F,D,DF+POutrage D,DB,B+K

    Negative Gain F,DF,D,DB,B(x2)+K(close)

    Whithering Surface D,DF,F(x2)+P

    - Counter - Mayhem

    * Cancellable Attacks *

    JP,SKJP,FP(close)

    - The De-cide will not connect if you are not at least sweep distance away from the opponent.

    - To pull off the Tranquility you must perform the motion extremely fast,

    however you will always remain in a corner after the move connects making it easier for the Tranquility to connect.

    =============================================================================-------------------------------- [ Yamazaki ] -------------------------------=============================================================================

    Yaki Ire F,D,DF+KBai Gaeshi D,DF,F+PSuna Kake D,DB,B+K

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    Sabaki no Aikuchi F,D,DF+PSadomazo B,DB,D,DF,F+KHebi Tsukai Gedan D,DB,B+LPHebi Tsukai Chuudan D,DB,B+MPHebi Tsukai Joudan D,DB,B+HP - Hebi Damashi K, after Hebi TsukaiBakudan Pachiki F,DF,D,DB,B,F+P(close)

    Guillotine D,DF,F(x2)+PThe Drill F,DF,D,DB,B(x2)+P,P rapidly(close)

    - Counter - Suna Kake

    * Cancellable Attacks *

    JP,SKJP,FP

    - The Drill can have a series of different attacks depending on how you ram the buttons.

    - The Hebi Damashi will cancel the Tsukai attacks.

    - The Sadomazo will counter physical attacks, but it doesn't counter

    attacks low or over his head since he attacks with the Hebi Tsukai Chuudan.

    =============================================================================---------------------------------- [ Yun ] ----------------------------------=============================================================================

    Senkyuutai D,DF,F+KKobokushi D,DB,B+PTetsuzan Kou F,D,DF+PZesshou Hohou D,DF,F+PZenpou Tenshin F,DF,D,DB,B+K (close)(flying kick) UF,D+MK(air)

    Sourai Rengeki D,DF,F(x2)+PYouhou D,DB,B(x2)+P(lvl-3)Raishin Mahha-Ken D,DF,F(x2)+KHiten Souryuu-Jin D,DB,B(x2)+K(lvl-3)(air)

    - Counter - Senkyuutai

    * Cancellable Attacks *

    JP,SKJP,SK,SP

    - The Kobokushi will absorb projectiles into the super guage.

    - You must be pretty close to the opponent for the Raishin Mahha-Ken toconnect. This super will also have Yun avoid any projectiles and attacks

    just so long his brother gets in the screen(he doesn't even have to connect) before the attack reaches Yun.

    - After the Youshou you can follow up with a Senkyuutai.

    - Yun's standing forward is a launcher, you can follow up with a simple

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    attack or his Hiten Shouryuu Jin.

    =============================================================================---------------------------------- [ Yuri ] ---------------------------------=============================================================================

    Raioken D,DF,F+KSeiha D,DB,B+PKohoken D,DF,F+PYuri Cho Upper F,D,DF+P - Double Yuri Cho Upper F,D,DF+FPHyakuretsu Binta F,DF,D,DB,B+KEn Yoku F+FK

    Hao Sho Kohoken F,B,DB,D,DF,F+PHien Rekko D,DF,F(x2)+PHien Hou Kyaku D,DF,F,DF,D,DB,B+K

    - Counter - Yuri Cho Upper

    * Cancellable Attacks *

    JP,SKJP,FP

    SK,JPC.SK,C.FK

    - To do the Double Yuri Cho Upper you must use the fierce version of the attack followed by another fierce version, any other combination will not work as far as I know.

    - The Seiha will absorb projectiles into the super guage.

    - The Hien Hou Kyaku will go through projectiles.

    =============================================================================-------------------------------- [ Zangief ] --------------------------------

    =============================================================================

    Banishing Flat F,D,DF+PAtomic Buster 360+P(close)Double Lariat 3PQuick Double Lariat 3KAtomic Suplex 360+K(close)Flying Powerbomb 360+K(body press) D+FP(air)(knee drop) D+SK/FK(air)

    Final Atomic Buster 360(x2)+P(close)Aerial Russian Slam D,DF,F(x2)+K

    - Counter - Banishing Flat

    * Cancellable Attacks *

    JP,SKJP,JP

    - Zangief's Banishing Flat will absorb projectiles into the super guage.

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    - Zangief's Aerial Russian Slam only works on airborne opponents. He can be easily knocked out of the super but if you time it to catch the opponent at the vertices of their jump, you'll catch them 9/10.

    - Zangief's grabs, obviously, will not work against parrying(Blocking in P groove) opponents. Quickly attack and cancel into one of his grabs, more than likely you'll catch your opponent the majority of the time.

    *****************************************************************************---------------------------- [ Color Selection ] ----------------------------*****************************************************************************

    In Capcom vs. SNK2(like all previous Capcom fighting games) you can customselect the colors you want to use for the battle by pressing any button.However, the descriptions below are based on the colors on my TV screen, sothey can vary among resolution and picture quality depending on your TV andarcade.

    Note, if you press the same button color for the same character, you willget the previous color(depending on who pressed the button second), if both1P and 2P pressed Strong, the first one who pressed it will get the strongcolor while the one who pressed it last will get the Jab color...and if thefirst gets Jab, the last one gets the 3K color.

    - [ Akuma ] -

    JP: Charcoal gi, red hairSP: White attire, red hairFP: Olive green attire, dark brown hairSK: Navy attire, dark brown hairFK: Dark green attire, pink hair, pinkish hue skinRK: Dark brick red attire, charcoal hair3P: Forest green gi, yellow hair3K: Violet attire, orange-yellow hair

    - [ Athena ] -

    JP: Red outfit, white tightsSP: Light sierra outfit, white tightsFP: Pink outfit, white outfitSK: Green outfit, white tightsFK: Lighting blue outfit, white tightsRK: Light black outfit, white tights3P: Sunset gold outfit, white-teal tights3K: Rose red outfit, dark violet tights

    - [ Balrog ] -

    JP: Blue outfit, cherry red glovesSP: Sky violet outfit, dark olive green gloves

    FP: Peach outfit, magenta glovesSK: Green outfit, dark red glovesFK: Dark brown-olive outfit, blue glovesRK: Blue outfit, green gloves3P: Dirty gold outfit, orange gloves3K: Gray outfit, yellow-green gloves

    - [ Benimaru ] -

    JP: Charcoal brown top, white pants, electric yellow hair

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    SP: Dark mignight navy top, winter blue pants, white hairFP: Mignight navy top, blue-lavender pants, white hairSK: Dark charcoal brown top, gray olive-green pants, rose red hairFK: Brick red-brown top, crimson red pants, light winter blue hairRK: Dark maroon top, pink pants, light winter blue hair3P: Dark forest green top, winter green pants, dirty white hair3K: Charcoal brown top, white pants, electric yellow hair

    - [ Blanka ] -

    JP: Green skin, brown shortsSP: Arctic blue skin, dirty blonde shortsFP: Dark columbia blue skin, dark chestnut shortsSK: Dandelion skin, blue shortsFK: Pink skin, dark navy shortsRK: Hot violet skin, burning magenta shorts3P: Dark orange skin, dirty blonde shorts3K: Charcoal skin, dark brown shorts

    - [ Cammy ] -

    JP: Skyblue outfit, chesnut gloves, brown bootsSP: Dark green outfit, brick red gloves, brown bootsFP: Dark skyblue outfit, magenta gloves, brown boots

    SK: Pink outfit, red gloves, light tan bootsFK: Yellow-green outfit, magenta gloves, light tan bootsRK: Gold outfit, red gloves, brown boots3P: Brick red outfit, light tan gloves, dark brown boots3K: Silver outfit, light magenta gloves, tan boots

    - [ Chang ] -

    JP: Gray attire, Choi in green shirt with brown pants and hatSP: White attire, Choi in white shirt with brown pants and hatFP: Sea blue attire with dark forest green ball and chain, Choi in navy shirt with dark olive green pants and hatSK: Forest green attire with dark forest green ball and chain, Choi in dark

    green shirt with dark sierra pants and hatFK: Sky blue attire with dark green ball and chain, Choi in dirty yellowshirt with brown pants and hat

    RK: Red attire, charcoal shirt, dark navy pants and hat3P: Pink attire, Choi in pink shirt with dark pink pants and hat3K: Neon pink attire, Choi in red shirt with charcoal pants and hat

    - [ Chun-Li ] -

    JP: Blue outfitSP: Teal outfitFP: Dark blue outfitSK: Violet outfit

    FK: Red outfitRK: Pink outfit3P: Light skyblue outfit3K: Dark navy outfit

    - [ Dan ] -

    JP: Pink-peach attire, brown glovesSP: Olive green attire, magenta glovesFP: Orange attire, blue gloves

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    SK: Magenta attire, green glovesFK: Winter green attire, magenta glovesRK: Sky blue attire, dandelion gloves3P: Bright yellow attire, blue gloves3K: Red attire, green-yellow gloves

    - [ Dhalsim ] -

    JP: Yellow attireSP: Brown attire, gray skinFP: Light tan attire, gray-green skinSK: Light black attire, orange-gold skinFK: Pink attire, light gray skinRK: White attire, brown skin3P: Pink attire, pink skin3K: Light black attire, charcoal/chestnut skin

    - [ Eagle ] -

    JP: Charcoal pants, red scarf, white shirtSP: Light skyblue shirt, violet-navy pants, dandelion scarfFP: Red pants, light pink shirt, dark orange scarf, lighter skinSK: Brick red scarf, light charcoal pants, darker skin, white shirtFK: Charcoal shirt, dark charcoal pants, red scarf, light tan skin

    RK: Brown pants, dark orange scarf, dirty white shirt3P: Violet pants, brick red scarf, light olive green shirt3K: Magenta scarf, dark violet pants, sky violet shirt, darker skin

    - [ E.Honda ] -

    JP: Sky blue outfitSP: Pink outfitFP: Dark teal outfitSK: Light green outfit, peach skinFK: Black outfit, orange-tan skinRK: Violet outfit, dark skin3P: Light green outfit, pink skin

    3K: Bright red outfit, dark sierra skin

    - [ Evil Ryu ] -

    JP: Charcoal attireSP: Gray attireFP: Dark red attireSK: Light forest green attireFK: White attire(closely resembles Ryu's original colors)RK: Dark violet attire3P: Peach-orange attire3K: Navy attire, ghost pale skin

    - [ Gesse ] -

    JP: White top, red pants and wrist wrapsSP: Charcoal purple top, dark blue pants and wrist wrapsFP: White top, charcoal pants and wrist wrapsSK: Dark green-yellow top, brown pants and wrist wrapsFK: Ivory top, dark green pants and wrist wrapsRK: Dandelion top, orange pants and wrist wraps3P: Red top, white pants and wrist wraps3K: Red top, light charcoal pants and wrist wraps

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    - [ God Rugal ] -

    JP: Bright crimson red attire with black cumberbund and glovesSP: Dirty orange attire with black cumberbund and glovesFP: Dirty green attire with dark sierra cumberbund and glovesSK: Dirty neon blue attire with black cumberbund and glovesFK: Violet attire with dark sierra cumberbund and glovesRK: Charcoal attire with sierra cumberbund and gloves3P: White-violet attire with red-brown cumberbund and gloves3K: White-dark violet attire with navy cumberbund and gloves

    - [ Guile ] -

    JP: Green camouflage, tan bootsSP: Purple camouflage, dark brown bootsFP: Blue camouflage, dark brown bootsSK: Gray-sierra camouflage, brown bootsFK: Dark brown camouflage, brown bootsRK: Mub brown camouflage, dark red boots, pink hair(!)3P: Teal-Navy camouflage, dark brown boots3K: Olive green camouflage, dark brown boots

    - [ Hibiki ] -

    JP: Orange outfit, yellow belt, dark navy hair, gloves, and tightsSP: Blue outfit, red belt, navy hair, gloves, and tightsFP: Charcoal outfit, brick red belt, black hair, dark navy tights and glovesSK: White outfit, red belt, black hair, tights, and glovesFK: Maroon outgit, dirty white belt, dark crimson tights and gloves, light brown hairRK: Green outfit, yellow belt, green hair(!), black tights and gloves3P: Pink outfit, violet belt, brown hair, red tights and gloves3K: Blue outfit, violet belt, white tights and gloves, dirty blonde hair(!)

    - [ Hoahmaru ] -

    JP: White attire with green patterns, red wrist wraps, red beltSP: Blue attire with violet patterns, yellow wrist wraps, yellow beltFP: White attire with blue patterns, charcoal belt, charcoal wrist wrapsSK: Red attire with charcoal patterns, yellow belt, yellow wrist wrapsFK: Forest green attire with brown patterns, brown belt, red wrist wrapsRK: Gray attire with brown patterns, gray belt, gray wrist wraps3P: Yellow attire with brown patterns, white wrist wraps, white belt3K: Charcoal attire with dark purple patterns, red blade, purple belt, purple wrist wraps

    - [ Iori ] -

    JP: Charcoal shirt with white bottom, red pants and hair

    SP: Charcoal shirt with white bottom, magenta pants and hairFP: Charcoal-black shirt with white bottom, charcoal-dark violet pants and

    hairSK: Charcoal-navy shirt white-blue bottom, white-lavender pants and hairFK: Dark olive green shirt with white-olive green bottom, peach pants and

    hairRK: Charcoal-navy shirt with light violet bottom, dirty white pants and hair3P: Midnight blue shirt with white bottom, dirty dandelion pants and hair3K: Charcoal-navy shirt with white-skyblue bottom, light green pants and hair

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    - [ Joe ] -

    JP: Red ShortsSP: White shortsFP: Magenta shortsSK: Navy blue shortsFK: Charcoal shorts, dark skinRK: Neon green shorts, dark skin3P: Yellow shorts3K: Sky blue shorts

    - [ Ken ] -

    JP: Red gi, black beltSP: Baby blue gi, black beltFP: Purple gi, black beltSK: White-skyblue gi, black beltFK: Yellow gi, black beltRK: Olive green gi, black belt3P: Fuschia gi, black belt3K: Teal gi, black belt

    - [ Kim ] -

    JP: White gi with blue strippingSP: Charcoal gi with red strippingFP: Crimson red gi with charcoal strippingSK: White gi with green strippingFK: Blue attire with black strippingRK: Gold gi with dark navy stripping3P: Green gi with white stripping3K: Purple gi with yellow stripping(Lakers colors)

    - [ King ] -

    JP: Red attireSP: Olive green attire

    FP: Purple attireSK: Tan-peach attireFK: Navy-forest green attireRK: Pink attire3P: White attire3K: Charcoal attire

    - [ Kyo ] -

    JP: Forest green outfitSP: Black outfitFP: Charcoal green outfitSK: Charcoal blue outfit

    FK: Dirty dandelion outfitRK: Olive brown outfit3P: Crimson red outfit3K: White outfit

    - [ Kyosuke ] -

    JP: White attireSP: White-brown attireFP: White-green attire

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    SK: White attire, red liningFK: Neon white attire, red hairRK: Ivory attire3P: White-violet attire, purple skin3K: Charcoal attire

    - [ Mai ] -

    JP: Red outfit with white strippingSP: Green outfit with white strippingFP: Light olive brown outfit with white strippingSK: Blue outfit with white strippingFK: Red-pink outfit with white strippingRK: Black outfit with white stripping3P: Olive brown outfit with white stripping, tan skin3K: Black outfit with neon violet stripping

    - [ Maki ] -

    JP: Red attire, blonde hairSP: Neon blue attire, blonde hairFP: Pink attire, blonde hairSK: Yellow green attire, blonde hairFK: Tan attire, light peach hair

    RK: Navy-violet attire, light peach hair3P: White-brown attire, pink hair3K: Yellow attire, electric blue hair

    - [ M.Bison ] -

    JP: Red attire, bright white padsSP: Blue attire, yellow padsFP: Dirty olive green attire, light blue padsSK: Charcoal attire, red padsFK: White attire, blue-violet padsRK: Green-yellow attire, dandelion pads3P: Brown attire, dirty white pads

    3K: Tan attire, charcoal pads

    - [ Morrigan ] -

    JP: Dirty violet attireSP: Fading red attire, white-teal hairFP: Fading red attire, charcoal wings, blonde hairSK: Magenta attireFK: Violet attire, neon green hairRK: Light brown attire, charcoal wings, white hair3P: Violet attire, blond hair3K: Dark brown attire, black wings, white hair

    - [ Nakoruru ] -

    JP: White gi with orange stripes, orange bowtie and shoesSP: Dirty white gi with light violet stripes, light violet bowtie and shoesFP: White gi with yellow stripes, yellow bowtie and shoesSK: White gi with neon blue stripes, neon blue bowtie and shoesFK: White gi with yellow green stripes, yellow green bowtie and shoesRK: White gi with pink stripes, pink bowtie and shoes3P: White gi with lavender stripes, lavender bowtie and shoes3K: Bright white gi with dark violet stripes, dark violet bowtie and shoes

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    - [ Orochi Iori ] -

    JP: Navy shirt with white bottom, red-brown pants and hairSP: Green shirt with white bottom, violet pants and hairFP: Gray shirt with white bottom, dark teal pants and hairSK: Dark sierra shirt with white-gray bottom, dirty white pants and hairFK: Charcoal shirt with dirty white bottom, brown pants and hairRK: Charcoal-navy shirt with dark dirty white, olive green pants and hair3P: Black shirt with peach-brown bottom, charcoal pants and hair3K: Dark violet shirt with pink bottom, dark pink pants and hair

    - [ Raiden ] -

    JP: Blue outfit with yellow lightningSP: Charcoal navy outfit with yellow lightningFP: Dark winter green outfit with white lightningSK: Orange-red outfit with bright yellow lightningFK: Skyblue outfit with white lightningRK: Orange-yellow outfit with sky blue lightning3P: Violet outfit with neon pink lightning3K: Yellow green outfit with orange lightning

    - [ Rock ] -

    JP: Red jacket with white front, charcoal pants, winter green hairSP: Neon blue jacket with dirty white front, charcoal brown pants, light gold hairFP: Green jacket with white front, charcoal pants, light gold hairSK: Neon pink jacket with white front, charcoal pants, yellow hairFK: Neon violet jacket with white front, charcoal pants, yellow hairRK: Navy jacket with white front, charcoal pants, light yellow hair3P: Bright orange jacket with white front, charcoal-forest green pants, electric blue hair3K: Black jacket with white front, black pants, white hair

    - [ Rolento ] -

    JP: Dandlion attire, red beretSP: Crimson red attire, charcoal beretFP: Dark violet attire, gray-charcoal beretSK: Light blue attire, orange beretFK: Green attire, red beretRK: Charcoal attire, blue beret3P: Pink attire, violet beret3K: White attire, blue beret

    - [ Rugal ] -

    JP: Orange-red attire, black cumberbund and gloves

    SP: Orange-brown attire, charcoal cumberbund and glovesFP: Green attire, brown cumberbund and glovesSK: Blue attire, black cumberbund and glovesFK: Violet attire, brown cumberbund and glovesRK: Charcoal attire, sierra cumberbund and gloves3P: White attire, red cumberbund and gloves3K: Durty white attire, blue cumberbund and gloves

    - [ Ryo ] -

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    JP: Orange outfitSP: Light navy outfitFP: Violet outfitSK: Teal outfitFK: Olive brown outfitRK: White outfit3P: Yellow green outfit3K: Red outfit

    - [ Ryu ] -

    JP: White gi, red headbandSP: White-skyblue gi, black belt, red headbandFP: Dark red belt, navy gi, navy headbandSK: Ivory gi, red headband, a little more tannerFK: White-winter green ki, black belt, red headbandRK: Forest green gi, black belt, red headband3P: Gold gi, black belt and headband3K: White-yellow gi, black belt, red headband, tanner

    - [ Sagat ] -

    JP: Purple shorts with yellow waistSP: Red shorts with green waist

    FP: Yellow shorts with green waistSK: Gray shorts with yellow waistFK: Green shorts with red waist, darker skinRK: Orange shorts, dandelion waist, brown skin, bright white wraps3P: Silver shorts with gray waist, dark brown skin3K: Gray shorts with blue waist, dark brown skin, ivory wrist and ankle wraps

    - [ Sakura ] -

    JP: Blue skirt, white outfit, yellow scarf, red shoes and glovesSP: Pink scarf, green skirt, brown gloves and shoes, white outfitFP: Dark Navy skirt, pink scarf, white outfit, yellow gloves and shoesSK: Organe skirt, white outfit, light pink scarf, dark navy gloves and shoes

    FK: White outfit, brown skirt, dandelion scarf, pink shoes and glovesRK: Violet skirt, white outfit, yellow scarf, blue shoes and gloves3P: Light pink outfit, gold scarf, white shoes(with pink toe) and gloves, cherry red skirt3K: Blue skirt, dandelion scarf, white outfit, white gloves and shoes

    - [ Shin Akuma ] -

    JP: Dark violet attireSP: Violet-charcoal attireFP: Light forest freen attireSK: Light blue attireFK: Charcoal attire

    RK: Fading red attire3P: White attire3K: Magenta attire

    - [ Terry ] -

    JP: Red vest and hat, blue pants and glovesSP: Brown vest and hat, navy blue pants and glovesFP: Red vest and hat, olive green pants and glovesSK: Blue vest and hat, gray pants and gloves

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    FK: Orange vest and hat, dark violet pants and glovesRK: Green vest and hat, gray pants and gloves3P: Charcoal vest and hat, dark dandelion pants and gloves3K: Dark midnight blue vest and hat, gray pants and gloves

    - [ Todo ] -

    JP: Red plate, white shirt, gray pantsSP: Orange plate, white-blue shirt, blue pantsFP: Pink plate, white-pink shirt, brown pantsSK: Violet plate, white shirt, light gray pantsFK: Vlue plate, dirty white shirt, forest green pantsRK: Charcoal plate, pink shirt, red pants3P: Green plate, dirty yellow shirt, sunset gold pants3K: White plate, white-purple shirt, violet pants

    - [ Vega ] -

    JP: Purple attire with yellow stripeSP: Light black attire with yellow stripeFP: Red attire with bright teal stripeSK: Dark charcoal attire with dandelion stripe, pale skinFK: Red attire with white-gold stripeRK: Red-violet attire with white stripe

    3P: Dark charcoal attire with red stripe, dark skin3K: Neon blue attire with white-blue stripe

    - [ Vice ] -

    JP: Charcoal green outfit with red frontSP: Yellow outfit with white frontFP: Red outfit with charcoal frontSK: Dark sea green outfit with white-sea green frontFK: Charcoal light blue outfit with bright sea green frontRK: Charcoal outfit with charcoal olive green front3P: Charcoal blue outfit with white front3K: White outfit with rose red front

    - [ Yamazaki ] -

    JP: Gray outfit with gold hairSP: Green outfit with white hairFP: Lavender outfit with neon green hairSK: Midnight violet outfit with dandelion hairFK: Light sierra outfit with dirty white hairRK: Red outfit with dirty white hair3P: Charcoal brown outfit with red hair3K: White outfit with white hair

    - [ Yun ] -

    JP: White gi, light black pants, blue hat with yellow billSP: Lavender gi, light black pants, tan hat with light yellow billFP: Yellow gi, navy pants, light black hat with yellow billSK: Bright red gi, maroon pants, purple hat with yellow billFK: Gray gi, dark charcoal pants, charcoal hat with yellow billRK: White gi, dark navy pants, dark teal hat with light yellow bill3P: Bright Green gi, forest green pants, purple hat with yellow bill3K: Red gi, dark brick red pants, dark blue hat with yellow bill

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    - [ Yuri ] -

    JP: Dark violet tights, white gi, red shoes, red beltSP: Dark tan tights, white gi, rose-red belt, rose-red shoesFP: Green tights, white gi, crimson red shoes, crimson red beltSK: Neon pink tights, pink gi, carolina blue belt, carolina blue shoesFK: Charcoal tights, white gi, black belt, black shoesRK: Violet tights, white gi, dandelion shoes, dandelion belt3P: Pink tights, white gi, navy shoes, navy belt3K: Green tights, yellow-green gi, skyblue shoes, skyblue tights

    - [ Zangief ] -

    JP: Red tights and bootsSP: Teal-green tights and bootsFP: Blue tights and bootsSK: Gray-blue tights and bootsFK: Light tan tights and bootsRK: Light black tights and boots3P: Dandelion tights and boots3K: Pink tights and boots

    *****************************************************************************------------------------------ [ Foreclosure ] ------------------------------

    *****************************************************************************

    That's the end of the guide pretty much...more will be added as I have moretime. I also want to thank many of the readers and fellow authors(most ofthem) for their honesty and hospitality. My contact is right at the top,complaints or comments...send them my way. I also urge you to check outthe other guides at

    - http://www.gamefaqs.com/console/dreamcast/game/32598.html -

    There are a ton of quality guides out there, like columbo's and DarkGuyver's guides, Pink Spider's Zangief guide, Shiela Kholsa's Yuri guide,Brian Lui's Hibiki guide, Kibagami's voice translation guide and many

    others. You'd be amazed at how good a fighter you'd become if you just takegeneral info from those guides and combine them...though no one will everbeat my team of Zangief, Raiden, and Kim. :P

    Remember guys, don't just stop here...GameFAQs is full of useful andincredibly detail guides(I've read all of them...really!)...anywhere fromthe movelists to the strange(but very useful) color edit guides. So checkthem out and come away happy.

    *****************************************************************************------------------------------ [ Approbation ] ------------------------------*****************************************************************************

    - Capcom/SNK(www.capcom.com/www.snk.co.jp) Their group effort in making the greatest fighting game of all time.

    - Michael T. Pureka([email protected]) Thanks for telling me about Nakoruru's movelist, apparently one of the moves was taken out from this game.

    - Kao Megura([email protected]) Thanks for his continued support(directly or indirectly) in guide writing and for allowing me permission to similarize his fighting guide format

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    and being a good friend for many years.

    - Columbo([email protected]) Thanks for his permission to use the movelists for Maki, Eagle, Kyosuke, and God Rugal. I really appreciate the help and I hope I can return the favor.

    - My relatives in Sydney Ugh...I miss my relatives so much...thanks a million for kyute cousins, hilarious uncles, and the sweetest aunts.

    - Everything else... ...that made this guide possible, God, family, firefighters, teachers, etc.

    - [ EOF ] -

    Copyright(C) Dingo Jellybean; 2001

    Capcom vs. SNK 2: Mark of the Millennium 2001: FAQ/Move List by DJellybeanLast Updated: 2001-11-11 | View/Download Original File Hosted byReturn to Capcom vs. SNK 2: Mark of the Millennium 2001 (PS2) FAQs & Guides