Upload
stpatrick17
View
220
Download
0
Embed Size (px)
DESCRIPTION
Caesar 3 help
Citation preview
LEGEND: = Industry (Raw Materials, Workshops)
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor
W F Reservoir ~~ ~~ Theater Colony
H = Housing - 0 ++ 8 ++ 5
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6
Senate
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 --
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator
W F Reservoir ~~ ~~ Theater Colony Theater School
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library
Senate - 10 ++ 20
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 --
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)
-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator
W F Reservoir ~~ ~~ Theater Colony Theater School
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)
++ 6 School Library
Senate - 10 ++ 20
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS
-- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator
W F Reservoir ~~ ~~ Theater Colony Theater School
H = Housing - 0 ++ 8 ++ 5 ++ 12 -
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library
Senate - 10 ++
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ -
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P-
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS
--
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi-
W F Reservoir ~~ ~~ Theater Colony Theater
H = Housing - 0 ++ 8 ++ 5 ++ 12
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School
Senate - 10
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS
-- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator
W F Reservoir ~~ ~~ Theater Colony Theater School
H = Housing - 0 ++ 8 ++ 5 ++ 12 -
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library
Senate - 10 ++
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ -
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P-
++++ 5
LEGEND: = Industry (Raw Materials, Workshops)
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi-
W F Reservoir ~~ ~~ Theater Colony Theater
H = Housing - 0 ++ 8 ++ 5 ++
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School
Senate -
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 -- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.) -- 25
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator Lion
W F Reservoir ~~ ~~ Theater Colony Theater School Pit
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8 -- 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library Academy
Senate - 10 ++ 20 ++ 30
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10 Warehouse
--- 6
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 -- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.) -- 25
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator Lion
W F Reservoir ~~ ~~ Theater Colony Theater School Pit
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8 -- 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library Academy
Senate - 10 ++ 20 ++ 30
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10 Warehouse
--- 6
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS
--
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi-
W F Reservoir ~~ ~~ Theater Colony Theater
H = Housing - 0 ++ 8 ++ 5 ++ 12
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School
Senate - 10
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
LEGEND:
= Military Structures (Gatehouses, Barracks, etc.)
= Health Structures (Clinics, Barbers, Baths, Hospitals)
= Roads, Plazas
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts)
H = Housing
= Government Structures (Forums, Senates)
= Gardens & Statues Med St
G++ S++ +++
= Religious Structures (Temples, Oracles)
LEGEND: = Industry (Raw Materials, Workshops)
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor
W F Reservoir ~~ ~~ Theater Colony
H = Housing - 0 ++ 8 ++
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6
Senate
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 -- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.) -- 25
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator Lion
W F Reservoir ~~ ~~ Theater Colony Theater School Pit
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8 -- 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library Academy
Senate - 10 ++ 20 ++ 30
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10 Warehouse
--- 6
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops)
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath --
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor
W F Reservoir ~~ ~~ Theater Colony
H = Housing - 0 ++ 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6
Senate
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)
++++ 5
LEGEND: = Industry (Raw Materials, Workshops) WS RM
-- 10 -- 10
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery Colisseum
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 -- 6
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.) --
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi- Gladiator Lion
W F Reservoir ~~ ~~ Theater Colony Theater School
H = Housing - 0 ++ 8 ++ 5 ++ 12 - 8
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6 School Library Academy
Senate - 10 ++ 20
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.) Market
++++ - 10 Warehouse
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects) P- E
++++ 5
LEGEND: = Industry (Raw Materials, Workshops)
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy Barracks = Food Structures (Farms, Granaries)-- 0 -- 20 --- 10
Farm Grainery
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath -- 10 --
BS+ DC ++ 10 Hospital
= Roads, Plazas - 30 = Entertainment Strutures (Theaters, Amphitheaters, etc.)
= Water Service Structures (Wells, Fountains, Reservoirs, Aquaducts) Actor Amphi-
W F Reservoir ~~ ~~ Theater Colony Theater
H = Housing - 0 ++ 8 ++ 5
= Government Structures (Forums, Senates) Forum = Education Structures (Libraries, Academies, Schools)++ 6
Senate
= Gardens & Statues Med St Large
G++ S++ +++ Statue ++++ 30 = Distribution Structures (Markets, Warehouses, etc.)++++
= Religious Structures (Temples, Oracles) Large Temple Oracle
Temple ++ 2 ++ 0 = Maintenance Structures (Engineers, Prefects)++++ 5
LEGEND:
= Military Structures (Gatehouses, Barracks, etc.) Military
Gate Academy
-- 0 --
= Health Structures (Clinics, Barbers, Baths, Hospitals) Bath
BS+ DC ++
= Roads, Plazas
Amphi-
Forum Bath Temple Theater Theater Warehouse
Temple ++ 6 ++ 10 ++ 2 ++ 12 ++ 8 --- 6++ 2
School H H H H H H H H P- School
- 10 H H H H H H H H DC - 10
Market H H Med St F Med St H H Market
- 10 H H +++ G++ +++ H H - 10Actor E H H H H H H H H Gladiator
Colony BS+ H H H H H H H H School
++ 5 - 8
Temple Library Theater
Academy Hospital ++ 2 ++ 20 ++ 8 Warehouse
++ 30 - 30 --- 6 WS Warehouse Warehouse
-- 10 --- 6 --- 6 E
Grainery WS
-- 6 -- 10 Clay Oil/Fish P-
WS Warehouse Warehouse
-- 10 --- 6 --- 6
Weapons Pottery Wheat
Warehouse Warehouse Warehouse
--- 6 --- 6 --- 6
Grainery
Furniture H H DC Oil/Wine -- 6
Warehouse H H Warehouse
--- 6 WS F --- 6WS -- 10
-- 10 WS
WS -- 10
-- 10 WS WS WS
RM -- 10 -- 10 -- 10 E
-- 10
RM WS RM RM P-
-- 10 -- 10 -- 10 -- 10
Labor Road Cost Desire OtherCommerceFarm - fruit, vine, olive 10 Yes 40 +Farm - pig, veg., wheat 10 Yes 40 -Granary 6 Yes 100 --Market 10 Yes 50 -Warehouse 6 Yes 70 ---Raw Materials - clay, timber 10 Yes 40 --Raw Materials - iron, marble 10 Yes 50 --Workshop - pots, furniture 10 Yes 40 --Workshop - wine making 10 Yes 45 -Workshop - oil, weapons 10 Yes 50 --WaterWell 0 No 5 - Range of 2Fountain 4 No 15 N/A Range of 4, 3 in desertReservoir 0 Yes 30 - Pipe range 10Aqueduct 0 No 8 N/AHealthBarber 2 Yes 25 ++Doctors Clinic 5 Yes 30 N/ABath House 10 Yes 50 ++Hospital 30 Yes 300 -EntertainmentTheatre 8 Yes 50 + Supports 500Actor Colony 5 Yes 50 + Supports 4 venuesAmphitheater 12 Yes 100 ++ Supports 800Gladiator School 8 Yes 75 -- Supports 4 venuesColosseum 25 Yes 500 -- Supports 1500Lion Pit 8 Yes 75 -- Supports 4 venuesHippodrome 150 Yes 2500 -- 1 per city, access both endsChariot Maker 10 Yes 75 -- Supports HippodromeEducationSchool 10 Yes 50 - Supports 75 childrenAcademy 30 Yes 100 ++ Supports 100 studentsLibrary 20 Yes 75 ++ Supports 800 peopleMission Post 20 No 100 --SecurityPrefecture 6 Yes 30 -Barracks 10 Yes 150 --- Keeps 4 weapons stockedFort 16 No 1000 ----Gatehouse 0 No 100 --Military Academy 20 Yes 1000 --Tower 6 Yes 150 ----Wall 0 No 12 N/A
AdministrationForum 6 Yes 75 ++Senate 30 Yes 400 ++++Governors House 0 Yes 150 ++++Governors Villa 0 Yes 400 ++++Governors Palace 0 Yes 700 ++++EngineeringEngineers Post 5 Yes 30 N/AGarden 0 No 12 +++Plaza 0 On road 15 ++Statue, small 0 No 12 ++Statue, medium 0 No 80 ++++Statue, large 0 No 150 ++++ReligionTemple, small 2 Yes 50 ++ 750 peopleTemple large 5 Yes 85 ++++ 1500 people, need 2 marbleOracle 0 Yes 200 +++ Needs 2 marble unitsWater StructuresBridge, Low 0 Yes 40 N/ABridge, Ship 0 Yes 100 N/A 5 tile minimumWharf 6 Yes 60 ----Shipyard 10 Yes 100 ----Dock 12 Yes 100 ---
Residence Size People Residents Prosp Needed DsrFor Rent sign 1x1 0 none roadSmall Tent 1x1, 2x2 5 or 20 workers 5 Large Tent 1x1, 2x2 7 or 28 workers 10 well or fountain -10Small Shack 1x1, 2x2 9 or 36 workers 15 1 food -5Large Shack 1x1, 2x2 11 or 44 workers 20 1 god access 0Small Hovel 1x1, 2x2 13 or 52 workers 25 fountain 4Large Hovel 1x1, 2x2 15 or 60 workers 30 entertainment 8Small Casa 1x1, 2x2 17 or 68 workers 35 school or library 12Large Casa 1x1, 2x2 19 or 76 workers 45 bath, pottery 16Small Insula 1x1, 2x2 19 or 76 workers 50 more entertainment 20Medium Insula 1x1, 2x2 20 or 80 workers 58 doctor or hospital, furniture 25Large Insula 2x2 84 workers 65 school and library, barber, oil 32Grand Insula 2x2 84 workers 80 2 foods, more entertainment 40Small Villa 2x2 40 patricians 150 wine, 2 gods access 48Medium Villa 2x2 42 patricians 180 doctor and hospital, more ent 53Large Villa 3x3 90 patricians 400 academy, more ent 58Grand Villa 3x3 100 patricians 600 3 foods, 3 gods, more ent 63Small Palace 3x3 106 patricians 700 2 types of wine, more ent 68
Medium Palace 3x3 112 patricians 900 more entertainment 74Large Palace 4x4 190 patricians 1500 more entertainment 80Luxury Palace 4x4 200 patricians 1750 more entertainment 90
## Housing Type Houses Population Value Points Needed
0 Small Tent 20 0 5 0 3 Large Tent 28 84 10 30 well or fountain0 Small Shack 36 0 15 0 food0 Large Shack 44 0 20 0 god0 Small Hovel 52 0 25 0 fountain0 Large Hovel 60 0 30 0 entertainment
50 Small Casa 68 3,400 35 1750 school or library0 Large Casa 76 0 45 0 bath & pottery0 Small Insula 76 0 50 0 more entertainment
20 Medium Insula 80 1,600 58 1160 doctor or hosp, furniture0 Large Insula 84 0 65 0 school & library, barber, oil0 Grand Insula 84 0 80 0 2 foods, more ent0 Small Villa 40 0 150 0 wine, 2 gods0 Medium Villa 42 0 180 0 doctor & hospital, more ent5 Large Villa 90 450 400 2000 academy, more ent0 Grand Villa 100 0 600 0 3 foods, 3 gods, more ent0 Small Palace 106 0 700 0 2 types of wine, more ent0 Medium Palace 112 0 900 0 more entertainment0 Large Palace 190 0 1,500 0 more entertainment0 Luxury Palace 200 0 1,750 0 more entertainment
78 5,534 494035 Farms
60% Culture Needed Supports 63.3 Max Prosperity7 Small Temples 750 1,500 Population 0 Small Casa Farm strips9 Schools 75 30 Culture 1 Large Casa Work Blocks 3 Academies 100 20 Prosperity 1 Medium Insula blocks Wheat4 Libraries 800 10 Peace 4 Scattered tents Vegetables7 Theaters 500 75 Favor 0 Grand Insulae Blocks Fruit4 Ampitheaters 800 3rd food is available Olives2 Colliseums 1,500 if needed Vines1 Hippodrome city Computed for: Private Estate Meat
WineOil
COMMERCE & TRADING IronLumber
## Exports Costs Denari $14,630 Clay14 Weapons 300 4,200 land Mediolanum 1st - Tarraco (sea) Marble14 Oil 245 3,430 land Lugdunum 2nd- Valentia (sea) Weapons14 Furniture 255 3,570 land Lugdunum 3rd - Lugdunum (land) Furniture14 Pots 245 3,430 sea Valentia 4th - Mediolanum (land) Pottery0 0 0 sea Tarraco0 0 0 sea Valentia Warehouses0 0 0 sea 1-S-Im-Wheat/Marble0 0 0 sea 2-L-Im-Clay
3-L-Ex-Pottery## Imports Costs Denari $980 4-L-Ex-Furniture/Fish14 Olives 30 420 sea Tarraco 5-S-ImEx-Weapon/Fruit&Fish14 Iron 40 560 sea Valenita 6-L-Im-Wine
0 Wine 0 0 sea Valentia 7-L-Im-Olives0 Clay 0 0 land Mediolanum 9-S-Ex-Oil0 Meat 0 0 land Lugdunum 9-Caesar-Timber/Vines/Wine0 0 0 land Lugdunum0 0 0 land Mediolanum Last Conquered0 0 0 sea
Cost of Cost ofImport Export
28 22Vegetables 38 30
38 3042 3444 3644 36
215 160180 140
60 4050 3540 30
200 140Weapons 250 180Furniture 200 150
180 140
### Type of Building $/Unit Cost ### Type of Building $/Unit Cost City: Lindum112 Housing Sites 10 1120 4 Theaters 50 200350 Road 2 700 2 Actor Colonies 50 100 Total: $12,612116 Plaza 15 1740 2 Amphitheaters 100 20010 Prefects 30 300 1 Gladiator School 75 7510 Engineers 30 300 0 Colliseums 500 0
5 Markets 50 250 0 Lion Pits 75 01 Forums 75 75 0 Hippodrome 2500 04 Schools 50 200 0 Chariot Makers 75 02 Libraries 75 1501 Academies 100 100 2 Graineries 100 2009 Small Statues 50 450 18 Farms 40 7203 Medium Statues 80 240 6 Warehouses 70 4200 Large Statues 150 0 2 Clay/Timber RM 40 806 Gardens 12 72 2 Iron/Marble RM 50 1005 Small Temples 50 250 4 Pots/Furn WS 40 1602 Oracles 200 400 0 Wine WS 45 02 Reservoirs 30 60 4 Oil/Weapons WS 50 2006 Fountains 15 90 0 Docks 100 02 Doctor Clinic 30 60 1 Barracks 150 1501 Baths 50 50 1 Military Academy 1000 10001 Hospital 300 300 2 Forts 1000 20000 Barber Shops 25 0 1 Gatehouse 100 1000 Senate 400 0 0 Mission Posts 100 0
### Type of Building $/Unit Cost ### Type of Building $/Unit Cost City: Furn/Clay22 Housing Sites 10 220 1 Theaters 50 5042 Road 2 84 1 Actor Colonies 50 50 Total: $2,81321 Plaza 15 315 1 Amphitheaters 100 100
2 Prefects 30 60 1 Gladiator School 75 752 Engineers 30 60 0 Colliseums 500 02 Markets 50 100 0 Lion Pits 75 01 Forums 75 75 0 Hippodrome 2500 01 Schools 50 50 0 Chariot Makers 75 01 Libraries 75 750 Academies 100 0 1 Graineries 100 1003 Small Statues 50 150 0 Farms 40 02 Medium Statues 80 160 3 Warehouses 70 2100 Large Statues 150 0 4 Clay/Timber RM 40 160
12 Gardens 12 144 0 Iron/Marble RM 50 02 Small Temples 50 100 8 Pots/Furn WS 40 3200 Oracles 200 0 0 Wine WS 45 01 Reservoirs 30 30 0 Oil/Weapons WS 50 01 Fountains 15 15
2 Doctor Clinic 30 60 0 Barracks 150 01 Baths 50 50 0 Military Academy 250 00 Hospital 300 0 0 Forts 1000 00 Barber Shops 25 0 0 Gatehouse 100 00 Senate 400 0 0 Mission Posts 100 0
House squares 60 Total Workers: 418 3.2 1338
Core Workers: Additional Workers:
Water 8 Other (Wpn/Oil/Wine) 40
Religion 10 Security & Eng 0
Govt 0 Docks/Warheouses 48
Security 24 Military 30
Engineering 20 Clay/Pottery 30
Health 20 Lumber/Furniture 30
Education 20 Food/Farms 120 feed 1920
Entertainment 18 Markets & Granaries 0
Core Total 120 Additional Total 298
Whole Core
Large Tent 420 (water but no food) 100% 29%
Small Hovel 780 (food & fountain) 54% 15%
Large Hovel 900 (theater) 46% 13%
Small Casas 1020 (school) 41% 12%
Large Casas 1140 (pottery) 37% 11%
Small Insulae 1140 (Amphitheaters) 37% 11%
Medium Insulae 1200 (furniture) 35% 10%
Desert Small Casa Feeder Town (Pop. 644) 85 workers To Farms Normal Small Casa Feeder Town (Pop. 833)
G++ G++ G++ G++ G++ G++ G++ G++ G++ Med St Med St G++ G++ G++ G++ G++ G++ G++ G++ G++ G++
G++ G++ G++ G++ G++ G++ G++ G++ G++ +++ +++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++
G++ G++ H H H H H H H School School H H H H H H H H G++ G++
G++ G++ H H H H H H H - 10 - 10 H H H H H H H H G++ G++
G++ G++ H H Temple Temple H H G++ G++
G++ G++ H H F H H H ++ 2 ++ 2 H H H H F H H G++ G++
G++ G++ H H H H H H Market Grainery Market H H H H H H H G++ G++
G++ G++ H H H H H H - 10 -- 6 - 10 H H G++ H H H H G++ G++
G++ G++ H H H H H H H H G++ H H H H G++ G++
Med St Theater Forum Temple Actor Actor H H G++ H H H H G++ G++
+++ ++ 8 ++ 6 ++ 2 Colony Warehouse Colony Forum Temple G++ Theater Med St
Market ++ 5 --- 6 ++ 5 ++ 6 ++ 2 ++ 8 +++
- 10 DC P- E Bath Market
++ 10 Reservoir Bath P- E DC - 10
Reservoir - 0 ++ 10
- 0
Small Casa Farm Town (Pop. 272) 85 workers
Small Casa Town
Farm Farm
-- 10 -- 10
Grainery Grainery
G++ G++ G++ G++ G++ G++ -- 6 G++ -- 6
Farm G++ H H H H H H G++ Farm Farm H H Actor
-- 10 G++ H H H H H H G++ -- 10 -- 10 H H Colony
Temple H H ++ 5++ 2 F H H Theater Farm H H F H H H H DC E
Market DC H H ++ 8 -- 10 H H G++ H H H H P-
- 10 Actor H H School
School P- E Colony Temple Theater Forum Market - 10
- 10 Forum ++ 5 ++ 2 ++ 8 ++ 6 - 10++ 6
9x11 (23x 25) Small Casa to Large Casa (Pop. 1884 to 2128) (112 houses)
Large Large
Oil Theater Market Temple Temple Market
Warehouse ++ 8 - 10 ++++ 5 ++++ 5 E - 10
--- 6
H H H H H H H H H H H H H
H H H H H H H H H H H H H
Senate H H
H H E P- Bath Actor Large
++++ 30 H H BS+ F ++ Colony Temple
Market H H School Med St ++ 5 ++++ 5
- 10 H H - 10 +++ S++ S++ S++ S++ Med St
P- H H Large S++ S++ +++
H H Temple S++ Reservoir ~~ ~~ ~~
Hospital H H ++++ 5 S++ - 0 S++ S++ S++
- 30 H H Theater Large Alt Large S++
School H H ++ 8 Temple Alt Temple Theater
- 10 H H DC F ++++ 5 Alt ++++ 5 ++
Library H H Alt
++ 20 H H H H H H H H Alt E H H H
H H H H H H H H Alt E H H H
Pottery Alt
Warehouse Large Market Actor Alt Large Library
--- 6 Temple - 10 Colony Alt Temple ++
++++ 5 ++ 5 Alt ++++ 5
Alt
Library Theater Lumber
++ 20 ++ 8 Warehouse
--- 6
H H H H H
H H H H H
H H Hospital
F DC H H - 30
Forum H H School
++ 6 H H - 10
School P- P- Market
- 10 - 10
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
Bath S++ S++ Large
++ H H Temple
Theater BS+ H H ++++ 5
8 F H H
H H
H H H H H
H H H H H
Library Market Oracle Wine
20 - 10 ++ 0 Warehouse
--- 6
6x13 (20x22) Small Casa to Medium Insulae (Pop. 1768, 1976, 2080) 104 housing squares
Gladiator
Library Theater Market School School Market Temple Library
Warehouse ++ 20 ++ 8 - 10 -- 8 E P- - 10 - 10 ++ 2 ++ 20 Warehouse
--- 6 --- 6
Temple H H H H H H H H H H H H H H H H H H H Theater
++ 2 H H H H H H H H H H H H H H H H H H H ++ 8
Amphi- H H H H Temple
Theater H H F E Temple Theater F Bath Theater P- F H H ++ 2
++ 12 H H Library ++ 2 ++ 8 S++ ++ 10 ++ 8 School H H Market
Market H H ++ 20 Med St Med St S++ S++ S++ Med St - 10 H H - 10
- 10 H H Temple +++ +++ Actor +++ Temple H H Amphi-
School H H ++ 2 Forum Temple Colony Temple ++ 2 H H Theater
- 10 H H F DC ++ 6 ++ 2 ++ 5 ++ 2 DC F H H ++ 12
H H H H
Academy H H H H H H H H E P- H H H H H H H H Hospital
++ 30 H H H H H H H H E P- H H H H H H H H - 30
Warehouse Temple Market Actor F Bath Temple Market Oracle Warehouse
--- 6 ++ 2 - 10 Colony Reservoir ++ 10 ++ 2 - 10 ++ 0 --- 6
++ 5 - 0
6x15 (20X 29) Small Casa to Medium Insulae (Pop. 1904-2240) Aquaduct if needed
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
Actor
Temple Market Colony Reservoir Bath School Market Temple Furniture
Warehouse ++ 2 - 10 ++ 5 - 0 F E P- ++ 10 - 10 - 10 ++ 2 Warehouse
--- 6 --- 6
Temple H H H H H H H H H H H H H H H H H H H H H Temple
++ 2 H H H H H H H H H H H H H H H H H H H H H ++ 2
Amphi- H H H H
Theater H H F E Forum Actor BS+ Temple Library Temple F H H Hospital
++ 12 H H Temple ++ 6 Colony S++ ++ 2 ++ 20 ++ 2 P- H H - 30
Market H H ++ 2 Med St ++ 5 Med St Med St Med St Temple H H Market
- 10 H H Temple +++ +++ +++ +++ ++ 2 H H - 10
School H H ++ 2 Theater Academy S++ School Bath Theater DC H H Amphi-
- 10 H H F DC ++ 8 ++ 30 F - 10 ++ 10 ++ 8 F H H Theater
Temple H H H H ++ 12
++ 2 H H H H H H H H H H P- E H H H H H H H H Temple
H H H H H H H H H H P- E H H H H H H H H ++ 2
Pottery
Warehouse Temple Theater Market Temple Gladiator Library Temple Market Theater Temple Warehouse
--- 6 ++ 2 ++ 8 - 10 ++ 2 School ++ 20 ++ 2 - 10 ++ 8 ++ 2 --- 6
-- 8
Raw Materials,Work Shops and associated warehouses can be moved off to feeder roads (with prefect/engineer support) if room permits.
Buildings on outer perimeter road corners can be moved to accomodate exit road directions or can be sealed.
Work Square (22x 22) Small Casa to Large Casa (Pop. 476)
More Workshops & Raw Materials
Warehouse
--- 6
Warehouse WS Market H H H H H H H Market WS
--- 6 -- 10 - 10 H H H H H H H - 10 -- 10
RM WS Temple Temple WS
-- 10 -- 10 ++ 2 Forum F E DC ++ 2 -- 10
RM WS Library ++ 6 Actor P- P- E
-- 10 -- 10 ++ 20 School Colony opening
RM WS Temple - 10 ++ 5 WS RM
-- 10 -- 10 ++ 2 Theater F Bath -- 10 -- 10 ReservoirWS Temple ++ 8 ++ 10 Temple RM
Docks -- 10 ++ 2 ++ 2 -- 10
---- 6 WS Market H H H H H H H Market WS
P- -- 10 - 10 H H H H H H H - 10 -- 10
E
More Workshops & Raw Materials
If block is termination of aquaduct, fill unused aquaduct locations with gardens & additional block servicing.
Raw Materials,Work Shops are located on feeder roads with prefect/engineer support.
Buildings on outer perimeter road corners can be moved to accomodate exit road directions or can be sealedsealed.
1120 people in Medium Insulae 64 housing squares
works in any climate
Gladiator G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ Amphi-
School Temple Theater Temple Market Forum School Temple Theater- 8 ++ 2 ++ 8 ++ 2 - 10 ++ 6 - 10 ++ 2 ++ 12
Market School
- 10 DC BS+ H H H H H H H H H H H H - 10S++ P- H H H H H H H H H H H H H H E Gate
Gate H H S++ F S++ S++ S++ S++ S++ S++ F S++ H H -- 0
-- 0 E H H H H H H H H H H H H H H P- S++
School H H H H H H H H H H H H DC BS+ Market
- 10 - 10
Amphi- Temple Theater Bath Market Library Temple School Actor
Theater ++ 2 ++ 8 ++ 10 - 10 ++ 20 ++ 2 - 10 Colony
++ 12 G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ ++ 5Reservoir ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
- 0
684 People in Large Casas 36 housing squares
333 Workers 49 % Reservoir
RM E School WS WS RM RM - 0 Farm Farm
-- 10 P- - 10 -- 10 -- 10 -- 10 -- 10 -- 10 -- 10
RM WS Forum Grainery
-- 10 -- 10 ++ 6 E DC H H H H H H -- 6 Farm
WS WS Temple H H H H H H H H Market Farm -- 10
-- 10 -- 10 ++ 2 H H S++ F Med St H H - 10 -- 10
WS Temple Theater H H Med St +++ H H Actor Farm
-- 10 ++ 2 ++ 8 H H +++ S++ S++ H H Colony -- 10
Temple WS Market H H H H H H H H ++ 5 E
++ 2 -- 10 - 10 H H H H H H S++ P- Bath P-
Temple ++ 10
++ 2 WS WS WS Temple RM RM
Warehouse -- 10 -- 10 -- 10 ++ 2 -- 10 -- 10
--- 6
7x15 (21x29) Small Casa to Medium Insulae (Pop. 1904-2240) 110 Housing Squares
Amphi- Gladiator
Wine Theater Market Temple Bath Theater School Temple Market School Furniture
Warehouse ++ 12 - 10 ++ 2 ++ 10 ++ 8 P- - 10 ++ 2 - 10 - 8 Warehouse
--- 6 --- 6
Temple H H H H H H H H H H H H H H H H H H H H H Temple
++ 2 H H H H H H H H H H H H H H H H H H H H H ++ 2
School H H H H Theater
- 10 H H F DC Actor School F Temple P- F H H ++ 8
Market H H Temple Colony - 10 S++ ++ 2 Academy Temple H H Market
- 10 H H ++ 2 ++ 5 S++ S++ ++ 30 ++ 2 H H - 10
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Reservoir ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
Temple E E BS+ S++ S++ S++ S++ S++ S++ - 0 S++ S++ S++ Temple Library
++ 2 H H P- Theater Library Bath Temple Forum Theater ++ 2 E E ++ 20
Library H H F ++ 8 ++ 20 ++ 10 ++ 2 ++ 6 ++ 8 DC F H H Temple
++ 20 H H H H ++ 2
Temple H H H H H H H H H H H H H H H H H H H H H Temple
++ 2 H H H H H H H H H H H H H H H H H H H H H ++ 2
Pottery Oil
Warehouse Actor Market Temple F P- School Temple Market Amphi- Warehouse
--- 6 Colony Hospital - 10 ++ 2 ~~ - 10 ++ 2 - 10 Theater --- 6
++ 5 - 30 ~~ ++ 12~~
If alternate Aquaduct route is used move gatehouse and Engineering posts to unused aquaduct location.
If block is termination of aquaduct, fill unused aquaduct locations with housing & additional block servicing.
Raw Materials,Work Shops are located on feeder roads with prefect/engineer support.
Buildings on outer perimeter road corners can be moved to accomodate exit road directions or can be sealedsealed.
~~
Gladiator ~~
Wine School Market Temple School ~~ Bath Temple Market Hospital Furniture
Warehouse - 10 - 10 ++ 2 - 8 ~~ P- ++ 10 ++ 2 - 10 - 30 Warehouse
--- 6 ~~ --- 6
Theater H H H H H H H H H H ~~ E H H H H H H H H H Temple
++ 8 H H H H H H H H H H ~~ E H H H H H H H H H ++ 2
Temple H H ~~ H H Theater
++ 2 H H F DC Actor School ~~ F Forum F H H ++ 8
Amphi- H H Temple Colony - 10 ~~ S++ Academy ++ 6 P- H H Amphi-
Theater H H ++ 2 ++ 5 S++ ++ 30 S++ Temple H H Theater
++ 12 H H Temple Med St Med St Reservoir Med St Med St ++ 2 H H ++ 12
Market H H ++ 2 +++ +++ - 0 +++ +++ Temple H H Market
- 10 H H P- Theater Library Temple ~~ S++ Bath Theater ++ 2 H H - 10
Library H H F ++ 8 ++ 20 ++ 2 ~~ F ++ 10 ++ 8 DC F H H Library
++ 20 H H ~~ H H ++ 20
Temple H H H H H H H H H H ~~ E H H H H H H H H Temple
++ 2 H H H H H H H H H H ~~ E H H H H H H H H ++ 2
Pottery ~~ Oil
Warehouse Temple Market Temple Actor P- ~~ Temple School Market Temple Warehouse
--- 6 ++ 2 - 10 ++ 2 Colony ~~ ++ 2 - 10 - 10 ++ 2 --- 6
++ 5 ~~
~~
~~
9x11 (23x 25) Small Casa to Medium Insulae (Pop. 2000) (102 houses)
Gladiator
Temple Market Theater School Temple Market Temple School Pottery
Warehouse ++ 2 - 10 ++ 8 - 10 ++ 2 - 10 ++ 2 - 8 Warehouse
--- 6 --- 6
Temple H H H H H H H P- E H H H H H H H
++ 2 H H H H H H H P- E H H H H H H H Academy
Amphi- H H H H ++ 30
Theater H H F Temple Actor Forum Temple F H H School
++ 12 H H DC ++ 2 Colony ++ 6 ++ 2 DC H H - 10
Market H H Library S++ ++ 5 S++ Med St Bath H H Market
- 10 H H ++ 20 S++ S++ +++ ++ H H - 10
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Reservoir ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
H H Temple Med St Med St Temple H H Amphi-
Hospital H H ++ 2 +++ S++ Alt S++ +++ ++ 2 H H Theater
- 30 H H P- Theater Temple Alt Theater School E H H ++ 12
Temple H H F ++ 8 ++ 2 BS+ ++ 8 - 10 F H H Theater
++ 2 H H H H ++ 8
School H H H H H H H H H H H H H H H H H Temple
- 10 H H H H H H H H H H H H H H H H H ++ 2
Furniture
Warehouse Temple Market Actor E Alt F P- Library Market Temple
--- 6 ++ 2 - 10 Colony Alt ++ 20 - 10 ++ 2 Warehouse
++ 5 Alt --- 6
Alt
If block is termination of aquaduct, fill unused aquaduct locations with gardens & additional block servicing.
Raw Materials,Work Shops are located on feeder roads with prefect/engineer support.
Buildings on outer perimeter road corners can be moved to accomodate exit road directions or can be sealedsealed.
Small Luxury Medium Villas to Medium Palaces (Pop. 210 - 432)
Actor Governor's Amphi-
Lion Gate Colony Home Bath Temple Theater
Pit -- 0 ++ 5 +++ 0 ++ 10 ++ 2 ++ 12
-- 8 P P P P P P P P P P P P P School
Gate P Temple H H H S++ H H H E P- P - 10
-- 0 P- P ++ 2 H H H S++ H H H Temple P Market
Market P Library G++ G++ G++ F G++ G++ G++ ++ 2 P - 10
- 10 P ++ 20 G++ G++ G++ S++ G++ G++ G++ S++ DC P Chariot
P Temple H H H S++ H H H Temple P Maker
Hospital P ++ 2 H H H BS+ H H H ++ 2 P -- 10
- 30 P P P P P P P P P P P P P
Gladiator Theater Market
School Academy ++ 8 - 10 Colisseum
-- 8 ++ 30 Senate
++++ 30 -- 25
Large Palaces to Luxury Palaces (Pop 320-400)
Lion Governor's
Pit Gate Temple Bath Home Temple Library Market Chariot
-- 8 -- 0 ++ 2 ++ 10 +++ 0 ++ 2 ++ 20 - 10 Maker
Temple P P P P P P P P P P P P P P P P -- 10
++ 2 P E F H H H H F H H H H F School P
Theater P Temple H H H H S++ H H H H S++ - 10 P Hospital
++ 8 P ++ 2 H H H H S++ H H H H Temple P- P - 30
Market P P- DC H H H H BS+ H H H H ++ 2 DC P Market
- 10 P P P P P P P P P P P P P P P P - 10
Gladiator Actor Amphi-
School Academy Colony Theater
-- 8 ++ 30 Senate ++ 5 ++ 12 Colisseum
++++ 30
-- 25
Medium Luxury - Villas to Medium Palaces (Pop. 210 - 540)
380 workers Large Large Reservoir Large Large
Statue Statue - 0 Statue Statue
Amphi- ++++ ++++ ++++ ++++ Gladiator
Theater Market Theater Forum Academy Library Theater Market School
++ 12 - 10 ++ 8 ++ 6 ++ 30 ++ 20 ++ 8 - 10 - 8
Chariot Market
Maker Market Temple H H H DC Governors H H H E P- - 10
-- 10 - 10 ++ 2 H H H S++ Villa H H H Temple School To Granery &
School Bath G++ G++ G++ S++ G++ G++ G++ ++ 2 - 10 Warehouses
- 10 ++ 10 S++ S++ S++ F ++++ F S++ S++ Bath Gate
Chariot Temple G++ G++ G++ S++ G++ G++ G++ S++ G++ G++ G++ ++ 10 -- 0
Maker ++ 2 H H H S++ H H H S++ H H H Temple
-- 10 P- E H H H BS+ H H H S++ H H H ++ 2 Hospital
- 30
Market Temple Library Actor Market Lion
Colisseum - 10 ++ 2 ++ 20 Colony - 10 Pit
Large Large Senate ++ 5 Med St -- 8
Statue Statue Med St +++
-- 25 ++++ ++++ ++++ 30 +++
Large Luxury - Large & Luxury Palaces (Pop 800)
Large Large Reservoir Large Large
Statue Statue - 0 Statue Statue
Chariot ++++ ++++ ++++ ++++ Gladiator
Maker Market Theater Forum Academy Library Theater Market School
-- 10 - 10 ++ 8 ++ 6 ++ 30 ++ 20 ++ 8 - 10 - 8
Amphi- Temple
Theater Temple H H H H Governors H H H H Temple ++ 2
++ 12 ++ 2 H H H H Home H H H H ++ 2 School
School Bath G++ G++ G++ G++ ++++ G++ G++ G++ G++ Bath - 10
- 10 ++ 10 G++ G++ G++ G++ Large G++ G++ G++ G++ ++ 10 Market To Granery &
E F S++ S++ S++ S++ Statue S++ S++ S++ S++ F DC - 10 Warehouses
P- S++ G++ G++ G++ G++ ++++ G++ G++ G++ G++ S++ E Gate
Colisseum DC S++ G++ G++ G++ G++ Large G++ G++ G++ G++ S++ P- -- 0
Temple H H H H Statue H H H H Temple
++ 2 H H H H ++++ H H H H ++ 2 Hospital
-- 25 - 30
Chariot Market BS+ Library Actor Market Lion
Maker - 10 S++ ++ 20 Colony - 10 Pit
-- 10 Med St Large Senate ++ 5 Med St -- 8
+++ Statue Large +++
++++ ++++ 30 Statue
++++
Strip Housing Complex (Pop 510 to 900)
Reservoir Up to six additional housing strips can be added by expanding between
fountains and placing additional temples/markets on other side of road.
Market Med St G++ G++ G++ F G++ G++ G++ F G++ G++ G++ F G++ G++ G++ Med St
P- - 10 +++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ +++ 1st
Temple BS Forum H H H H H H H H H H H H H H H Temple Market Warehouse
++ 2 E DC ++ 6 H H H H H H H H H H H H H H H ++ 2 - 10 --- 6
Amphi- Grainery
Theater School Theater Bath Library Spare Temple Temple Temple Spare Actor Gladiator E P- -- 6
++ 12 - 10 ++ 8 ++ ++ 20 (market) ++ 2 ++ 2 ++ 2 (market) Colony School
++ 5 - 8
Reservoir
Market Med St G++ G++ G++ F G++ G++ G++ G++ G++ G++ F G++ G++ G++ G++ G++ G++ F G++ G++ G++ Med St
P- - 10 +++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ G++ +++ 1st
Temple BS Forum H H H H H H H H H H H H H H H H H H H H H Temple Market Warehouse
++ 2 E DC ++ 6 H H H H H H H H H H H H H H H H H H H H H ++ 2 - 10 --- 6
Amphi- Grainery
Theater School Theater Bath Library Temple Market Temple Temple Temple Temple Temple Temple Actor Gladiator E P- -- 6
++ 12 - 10 ++ 8 ++ ++ 20 ++ 2 - 10 ++ 2 ++ 2 ++ 2 ++ 2 ++ 2 ++ 2 Colony School
++ 5 - 8
Small to Large Casa Strip Town 85 workers
G++ G++ G++ G++ G++ F G++ G++ G++ G++ Actor
Temple H H H H H H H H H Colony
E ++ 2 H H H H H H H H H ++ 5
Grainery
-- 6 P- Theater Forum School Bath DC Market
Warehouse ++ 8 ++ 6 - 10 ++ 10 - 10
--- 6
Medium Insulae Working District (Pop. 1200-1400)
200 workers Reservoir
Amphi- - 0
Theater Market Temple Temple School Theater Temple Temple Market Spare
Spare ++ 12 - 10 ++ 2 ++ 2 - 10 ++ 8 ++ 2 ++ 2 - 10
Spare
Spare G++ G++ G++ G++ G++ G++ G++ G++ P- E G++ G++ G++ G++ G++ G++ G++ G++
G++ H H H H H H H Bath H H H H H H H G++ Temple
Spare G++ H H H H H H H ++ 10 H H H H H H H G++ ++ 2
G++ H H H H G++ Temple
Temple G++ H H F H H H School H H H F H H G++ ++ 2
++ 2 G++ H H H H H H - 10 H H H H H H G++ Spare
Temple G++ H H H H G++ G++ Med St G++ G++ H H H H G++
++ 2 G++ H H H H G++ S++ +++ S++ G++ H H H H G++ Spare
Spare E Theater DC Temple Library Forum Temple E Actor
P- ++ 8 P- ++ 2 ++ 20 ++ 6 ++ 2 P- Colony Spare
Spare Gladiator ++ 5
School Gate Market Market Market Amphi- P- Spare
Spare - 8 -- 0 - 10 - 10 - 10 Hospital Theater E
Spare Spare - 30 ++ 12 Spare
Furniture Pots Spare Spare Spare Spare
Warehouse Warehouse Grainery Spare
--- 6 --- 6 -- 6 Spare
Spare Spare Spare Spare Spare Spare
Clay/Furniture Working District (Pop. 456 to 626) - 12 workshops & 3 warehouses
Employs 288 workers
Amphi- Gladiator
Theater School Forum Bath Theater School Reservoir
++ 12 - 10 ++ 6 ++ 10 ++ 8 - 8 - 0
Temple Clay
++ 2 H H H H H H H E P- -- 10
Temple H H H H H H H Market Clay
++ 2 H H G++ G++ G++ G++ G++ - 10 -- 10
Library H H G++ F Med St S++ Pots Pots
++ 20 H H G++ S++ +++ G++ -- 10 -- 10
Actor H H G++ Med St G++ G++ Pots Pots
Colony H H G++ +++ G++ G++ -- 10 -- 10
++ 5 DC Market Furn Furn Furn Furn
P- E - 10 -- 10 -- 10 -- 10 -- 10
Grainery
-- 6 Misc Furniture Pot Timber Timber
Warehouse Warehouse Warehouse -- 10 -- 10
--- 6 --- 6 --- 6
Work Areas
E Iron E P- P- E
P- -- 10 Vine Olive Timber Timber
Weapon Iron Farm Farm -- 10 -- 10
-- 10 -- 10 -- 10 -- 10 Furn Timber
Weapon Weapon Vine Olive -- 10 -- 10
-- 10 -- 10 Farm Farm Furn Furn
Weapon Weapons -- 10 -- 10 -- 10 -- 10
-- 10 Warehouse Vine Olive Furn Furn
--- 6 Farm Farm -- 10 -- 10
Barracks -- 10 -- 10 Furn Furniture--- 10 Military Wine Wine Oil Oil -- 10 Warehouse
Academy Wine -- 10 -- 10 -- 10 -- 10 --- 6-- 20 -- 10 Oil
Wine Oil Oil -- 10
Warehouse -- 10 -- 10 -- 10 Oil
Vine --- 6 -- 10 Clay
Farm Wine Wine H Market Timber -- 10
-- 10 -- 10 -- 10 H - 10 Warehouse -- 10 E
E P- W P- E --- 6 P- Pots
Vine Vine H H H H W Furn -- 10
Farm Farm H H H H -- 10 Pots
-- 10 -- 10 Furn -- 10
Wine Wine -- 10
-- 10 -- 10 Market Warehouse
Wine Wine E Farm - 10 --- 6-- 10 -- 10 Farm -- 10
Wine -- 10 P-
-- 10 Warehouse
Wine --- 6 Farm Farm
-- 10 -- 10 -- 10
The NO TOWER Defense Low building, worker & maintenance costsAllows coverage of 3 or more invasion points
- - - - - - - - - MAP EDGE - - - - - - - - - - -
R FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR R R F F F
L L L LInvasion Point Fort - L L L L Local Legioncan be located between L L L Ltwo close invasion points L L L L
Infantry J J J J J J J JFort J J J J J J J J---- 0 Javellines from central forts
Centrally located forts provide reserve units for reinforcements & Empire duty
C C C C C C C CInfantry Cavalry C C C C C C C C
Fort Fort---- 0 ---- 0 J J J J J J J J
J J J J J J J JJavelline Javelline
Fort Fort L L L L L L L L---- 0 ---- 0 L L L L L L L L
Invasion Point Fort Javellines from central fortsInfantry J J J J J J J J
Fort J J J J J J J J---- 0 L L L L
L L L L Local LegionL L L LL L L L
R R R F F FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR R F FR F
- - - - - - - - - MAP EDGE - - - - - - - - - - -
LegendLayoutChartProsperityCity CostsWorkersFeeders10x126x136x157x75x147x159x11Small LuxuryMed LuxuryLarge LuxuryStripsWork DistrictsWork AreasWalls