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Build Creativity with Technology Computer and multimedia Teacher Elementary School of Muhammadiyah Condongcatur Daerah Istimewa Yogyakarta, Indonesia http://sdmuhcc-yogya.sch.id Mr. Ari Budiyanto “A New Landscape in Teaching & Learning” Jakarta, 25-26 May 2011

Build Creativity with Technology

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Build Creativity with Technology. “A New Landscape in Teaching & Learning”. Jakarta, 25-26 May 2011. Mr. Ari Budiyanto. Computer and multimedia Teacher Elementary School of Muhammadiyah Condongcatur Daerah Istimewa Yogyakarta, Indonesia http://sdmuhcc-yogya.sch.id. Introduction. - PowerPoint PPT Presentation

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Page 1: Build Creativity with Technology

Build Creativity with Technology

Computer and multimedia TeacherElementary School of Muhammadiyah CondongcaturDaerah Istimewa Yogyakarta, Indonesiahttp://sdmuhcc-yogya.sch.id

Mr. Ari Budiyanto

“A New Landscape in Teaching & Learning” Jakarta, 25-26 May 2011

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Ari Budiyanto

Introduction

Place & Date of Birth :Yogyakarta, Indonesia, January 29th, 1981Occupation :Teacher (Multimedia and ICT), Elemetary School of Muhammadiyah Condongcatur YogyakartaAddresses Home : Jl. Tengiri 8 / 14 Perum Minomartani Ngaglik Sleman Yogyakarta Indonesia 55581Office : Jl. Ring Road Utara Gorongan Condongcatur Depok Sleman Yogyakarta 55283

HP : +62 81328 703342Email : [email protected]

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RIEF ExperiencesRIEF Experiences

About 200 teachers from 14 countries attended the Asia Pacific Regional

Innovative Education Forum (RIEF) and five of them were from Indonesia.

Microsoft has facilitated them through Partnership in Learning program.

Teachers with good competency will have opportunity to join RIEF

– a program that encourages the utilization of ICT in education.

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About Microsoft Partner in LearningAbout Microsoft Partner in Learning

The Worldwide Innovative Education Forum is the signature program of Microsoft Partners in

Learning to honor innovative teachers and schools, and to showcase how technology can

further educational transformation by being appropriately incorporated into curricula,

pedagogy and classrooms

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“A New Landscape in Teaching & Learning” Jakarta, 25-26 May 2011

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IntroductionIntroductionElectronic learning or e-Learning is a general

term used to refer to computer-enhanced learning. E-learning can be CD-ROM-based, Network-based, Intranet-based or Internet-

based. It can include text, video, audio, animation and virtual environments. It can be a

very rich learning experience that can even surpass the level of training you might

experience in a crowded classroom.

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Teachers want to use the Internet to improve the education of their students, but many factors limit

their ability to do so.

The lack of funds for professional development of teachers on how to use the Net, the demand on

time to find relevant materials on the Net, the limitations of inadequate resources, multiple

modems or an ISDN line and the sheer drag speed of the Net itself restricts the ability of teachers to

really use the Internet with any educational power.

ProblemProblem

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However, internet technology can be used in a way that empowers

teachers to overcome some of these problems allowing for greater

interactivity. The solution may be found in their Local Area Network

(LAN), faster, easier access. and more easily build and manage

database of instructional media at school

One SolutionOne Solution

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• To enable and drive school as an instution to be the seedbed of the future knowledge-based society

• Improve the competence and creativity of teachers using technology• Knowledge based society• Digital literate• Inventive Thinking• Effective Communication• High Productivity• Integrating ICT in learning

AimsAims

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E-Learning on LAN, Why ?E-Learning on LAN, Why ?

usable

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From Local to Global

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Content is KING !Content is KING !

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Teacher ActivitiesTeacher Activities

• Directing• Coaching• Fasilitating• Motivating• Building knowledge repository• Building Lesson Plans and educational

media database

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Student ActivitiesStudent Activities• Student work in a group to develop a knowledge

• Product based on the topic defined by the teacher

• They work, discuss, communicate, searching materials on-line in network either in LAN or internet using message, LMS, chat, mailing list, ect

• Each student or group has to develop their product in computer using any application such as Ms Word, Ms Powerpoint, Ms Excel, Ms Paint, Movie maker, etc.

• In 1 weeks, each student / group should finish 1 knowledge product

• The product should be stored in knowledge repository on LAN server and could be accessed

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ToolTool

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ProcessProcess

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E-Learning environmentE-Learning environment

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Expected ResultExpected Result

• Learn collaboratively using ICT.• Fun Learning• School Server as knowledge repository• Learning content enrichment and database• Usability and Creativity in Learning development /

Experience• Introduction into a school could change the culture

of the school, by staff working more as a team, assisting student cohesion and enhancing

a sense of “community” in the school.

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Usage Statistics for localhostUsage Statistics for localhost

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TEACHING AND LEARNING MATERIAL FILES POST ON INTRANET

TEACHING AND LEARNING MATERIAL FILES POST ON INTRANET

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DigitalizingDigitalizing

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ResultResult

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ResultResult

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ResultResult

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DocumentationDocumentation

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Documentation of creativitiesDocumentation of creativities

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Thank YouThank You