Británicos Normandía Bolt Action

Embed Size (px)

Citation preview

  • 8/16/2019 Británicos Normandía Bolt Action

    1/3

    1944 - NormandyBritish Order Dice: 9

    Platoon 1

    Second Lieutenant (page: 20) Veteran 78Qty Weapons Range Shots Penetration Special Rules

    1 Second Lieutenant

     with Pistol 6" 1 n/a Assault

     with Submachine gun 12" 2 n/a Assault

     with Rifle 24" 1 n/a

    1 Infantry (equipped as modeled) - -

    Infantry Squads

    Commando Section (page: 25) Veteran 146Qty Weapons Range Shots Penetration Special Rules

    1 NCO with Rifle 24" 1 n/a

    3 Infantry with Submachine gun 12" 2 n/a Assault

    1 Vickers K LMG (requires loader) 30" 4 n/a Team (2 men)

    3 Infantry with Rifle 24" 1 n/a

    Commandos Behind enemy lines, ToughFighters

    Commando Section (page: 25) Veteran 146Qty Weapons Range Shots Penetration Special Rules

    1 NCO with Rifle 24" 1 n/a

    3 Infantry with Submachine gun 12" 2 n/a Assault

    1 Vickers K LMG (requires loader) 30" 4 n/a Team (2 men)

    3 Infantry with Rifle 24" 1 n/a

    Commandos Behind enemy lines, ToughFighters

    Infantry

    Commando Section (page: 25) Veteran 141Qty Weapons Range Shots Penetration Special Rules

    1 NCO with Rifle 24" 1 n/a

    3 Infantry with Rifle 24" 1 n/a

    3 Infantry with Submachine gun 12" 2 n/a Assault

    1 Infantry with Light Machine gun (requiresloader)

    30" 3 n/a Team (2 men)

    Commandos Behind enemy lines, ToughFighters

    Special Rules

    National Characteristic (page: 18) Veteran 0

    Up and at em

    Up and at em

    Infantry

    Machine Gun team (page: 27) Veteran 65Qty Weapons Range Shots Penetration Special Rules

    1 Medium Machine gun team 36" 4 n/a Team (3 men), Fixed

    Medium Mortar team (page: 29) Veteran 75Qty Weapons Range Shots Penetration Special Rules

    1 Spotter

    1 Medium Mortar team 18"-60" 1 HE Team (3 men), Fixed, Indirect fire,HE (D6)

    Sniper team (page: 28) Veteran 65

  • 8/16/2019 Británicos Normandía Bolt Action

    2/3

     

    Qty Weapons Range Shots Penetration Special Rules

    1 Sniper team 36" 1 n/a Team (2 men), Sniper (Sniper withrifle & pistol- Spotter with pistol)

    Artillery

    Light Artillery (page: 30) Veteran 76Qty Weapons Range Shots Penetration Special Rules

    1 Spotter

    1 Light howitzer (0/24")-48" 1 HE Team (3 men), Gun shield, Fixed,Howitzer, HE (D6), 25-pdr ATshell

      (firing as light anti-tank gun) 48" 1 +4 HE (D2)

    Tanks & SP Guns

    M10 Wolverine (page: 50) Regular 200Qty Vehicle Type Transport amageValue

      W eapons Range Shots enetration Special Rules

    1 M10 Wolverine Tracked - 8+ Open-topped

      Turret-mounted heavy anti-tank gun 72" 1 +6 HE (D3)  

      Pintle-mounted HMG 36" 3 +1 Flak, 360 degree arc  

    Platoon Points: 992

    Special RulesOpen-topped

    Pinned by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-toppedarmoured vehicles are destroyed automatically if the vehicle is damaged. If hit by indirect fire add +1 to the damageresult roll. All hits upon the upper surface of the armoured vehicle count +1 penetration regardles of whether thetarget is open or not - so open-topped armoured vehicles suffer a +1 penetration and +1 damage result

    Team (2 men)

    Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serveit. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.

    Team (3 men)

    Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serveit. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.

    Tough Fighters

    Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons arecarried.

    Behind enemy lines

    When Outflanking, ignore the -1 modifier to the Order test for coming onto the table

    Assault

    This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weaponcan make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armedin this way does not confer two attacks against vehicles at close quarters

    Up and at em

    If the army has this rule then any order given to make an assault is automatically treated as having been passed - theunit is assumed to have rolled whatever order die score is needed to pass its order. This rule does not apply toInexperienced troops - including any units that start out as 'green'

    25-pdr AT shell

    The 25-pdr can shoot either HE or AT - if put into ambush the player must specify which kind of shell is loaded

    Howitzer

    Minimum indirect fire range 24"

    HE (D6)

    PIN: D2, PEN: +2 - Infantry and artillery can go down to halve the hits taken

    HE (D3)

  • 8/16/2019 Británicos Normandía Bolt Action

    3/3

    PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken

    Gun shield

    The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll ismodified by the penetration value of the weapon in the usual way.

    Flak

    All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range,regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line ofsite ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)

    Fixed

    Fixed weapons cannot be fired when a unit is given an advance order.