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Breath of Fire IV: FAQ/Walkthrough by Tricky Version 1.00, Last Updated 2007-02-25 View/Download Original File Hosted by GameFAQs Return to Breath of Fire IV (PS) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. /-----------------------------------------------------------------\ / \ | | | BREATH OF FIRE IV | | | \ / \-----------------------------------------------------------------/ Version 1.00 By: Tricky 02-12-2007 -.-- Date the works on this FAQ started +-------------------------------------------------------------------------- -+ | Index | +-------------------------------------------------------------------------- -+ Welcome! How do you use this FAQ? .......................... IDXA000 Characters ................................................. IDXB001 Masters .................................................... IDXB002 Dragons .................................................... IDXB003 Faeries .................................................... IDXB004 Combos ..................................................... IDXB005 Ershin's Armor ............................................. IDXB006 Walkthrough ................................................ IDXC000 Chapter I - At the beginning Crash Site ................................................. IDXC001 Cliff ...................................................... IDXC002 First Emperor's Tomb (Fou-Lu) .............................. IDXC003 Cliff II ................................................... IDXC004 Sarai ...................................................... IDXC005 Sandflier Valley ........................................... IDXC006 Sarai II ................................................... IDXC007 Chamba ..................................................... IDXC008 The Cursed City Of Chamba .................................. IDXC009 Ryu's Dream ................................................ IDXC00A

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Page 1: Breath of Fire IV

Breath of Fire IV: FAQ/Walkthrough by TrickyVersion 1.00, Last Updated 2007-02-25 View/Download Original File Hosted by GameFAQsReturn to Breath of Fire IV (PS) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users. /-----------------------------------------------------------------\/ \| || BREATH OF FIRE IV || |\ / \-----------------------------------------------------------------/

Version 1.00By: Tricky

02-12-2007 -.-- Date the works on this FAQ started

+---------------------------------------------------------------------------+| Index |+---------------------------------------------------------------------------+ Welcome! How do you use this FAQ? .......................... IDXA000 Characters ................................................. IDXB001 Masters .................................................... IDXB002 Dragons .................................................... IDXB003 Faeries .................................................... IDXB004 Combos ..................................................... IDXB005 Ershin's Armor ............................................. IDXB006 Walkthrough ................................................ IDXC000

Chapter I - At the beginning Crash Site ................................................. IDXC001 Cliff ...................................................... IDXC002 First Emperor's Tomb (Fou-Lu) .............................. IDXC003 Cliff II ................................................... IDXC004 Sarai ...................................................... IDXC005 Sandflier Valley ........................................... IDXC006 Sarai II ................................................... IDXC007 Chamba ..................................................... IDXC008 The Cursed City Of Chamba .................................. IDXC009 Ryu's Dream ................................................ IDXC00A Kurok ...................................................... IDXC00B Dam ........................................................ IDXC00C Kyria ...................................................... IDXC00D Woods ...................................................... IDXC00E Kyria II ................................................... IDXC00F Cave to Synesta ............................................ IDXC00G Synesta .................................................... IDXC00H Synesta Cellar ............................................. IDXC00I Synesta II ................................................. IDXC00J Thief's Hide-Out ........................................... IDXC00K Sandflier Wharf ............................................ IDXC00L Zhinga Mountains (Fou-Lu) .................................. IDXC00M Kyoin ...................................................... IDXC00N

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Astana ..................................................... IDXC00O Aquaduct ................................................... IDXC00P The place of the dream ..................................... IDXC00Q Chapter II - The Endless Ludia ...................................................... IDXC00R Wychwood ................................................... IDXC00S Worent ..................................................... IDXC00T Golden Plains .............................................. IDXC00U Worent II .................................................. IDXC00V Golden Plains II ........................................... IDXC00W Mt. Glom ................................................... IDXC00X Wychwood II ................................................ IDXC00Y The Faerie World ........................................... IDXC00Z Mt. Glom II ................................................ IDXC010 Ludia II ................................................... IDXC011 Golden Plains II ........................................... IDXC012 Golden Plains III .......................................... IDXC013 Shrine ..................................................... IDXC014 Ahm Fen .................................................... IDXC015 Wyndia ..................................................... IDXC016 Kasq Woods ................................................. IDXC017 Wyndia II .................................................. IDXC018 Wyndia Tunnel .............................................. IDXC019 P'ung-Tap .................................................. IDXC01A Ice Peak ................................................... IDXC01B Chek ....................................................... IDXC01C Ershin's Mind .............................................. IDXC01D Chek II .................................................... IDXC01E Sonne (Fou-Lu) ............................................. IDXC01F Chek III ................................................... IDXC01G Ershin's Dream ............................................. IDXC01H Yorae Shrine (Sinchon) ..................................... IDXC01I Sonne II (Fou-Lu) .......................................... IDXC01J Mt. Yogi (Fou-Lu) .......................................... IDXC01K Sonne III (Fou-Lu) ......................................... IDXC01L Yorae Shrine (Sinchon) II .................................. IDXC01M Chek IV (Ershin) ........................................... IDXC01N Chek V ..................................................... IDXC01O Abandoned Village .......................................... IDXC01P

Chapter III - Streams Sonne IV (Fou-Lu) .......................................... IDXC01Q Sanctum (Fou-Lu) ........................................... IDXC01R Soma Forest (Fou-Lu) ....................................... IDXC01S Chek VI .................................................... IDXC01T Mt. Ryft ................................................... IDXC01U Shyde ...................................................... IDXC01V Kyoin II ................................................... IDXC01W Mt. Giga ................................................... IDXC01X Checkpoint ................................................. IDXC01Y Shikk ...................................................... IDXC01Z Fane of the Sea God ........................................ IDXC020 Shikk II ................................................... IDXC021 Ship ....................................................... IDXC022 Island Of Fire (Cove) ...................................... IDXC023 ?-Spot south of Lyp ........................................ IDXC024 Jungle ..................................................... IDXC025 Pabpab ..................................................... IDXC026 The Sick Pabpab ............................................ IDXC027 The Flats .................................................. IDXC028

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Fou-Lu at the Imperial Castle (Fou-Lu) ..................... IDXC029 The Flats - Part II ........................................ IDXC02A Fou-Lu at the Imperial Castle - Part II (Fou-Lu) ........... IDXC02B The Flats - Part III ....................................... IDXC02C Shan River ................................................. IDXC02D Chiqua ..................................................... IDXC02E River ...................................................... IDXC02F Pauk ....................................................... IDXC02G First Emperor's Tomb ....................................... IDXC02H Zhinga Mountains ........................................... IDXC02I Highway .................................................... IDXC02J Astana II .................................................. IDXC02K

Chapter IV - That Which Passes Astana III ................................................. IDXC02L Highway II ................................................. IDXC02M Chedo ...................................................... IDXC02N The Imperial Castle ........................................ IDXC02O The Grand Finale ........................................... IDXC02P Clear Save Extras .......................................... IDXC02Q

Sidequests.................................................. IDXD000 Treasure Balls ............................................. IDXD001 Shift ...................................................... IDXD002 North Chamba ............................................... IDXD003 En Jhou Ruins .............................................. IDXD004

Mini Games ................................................. IDXE000 Buying Food ................................................ IDXE001 Information Broker ......................................... IDXE002 Excavating the Valley ...................................... IDXE003 Stop the Sluice ............................................ IDXE004 Catch Chino ................................................ IDXE005 Hide-And-Seek .............................................. IDXE006 Catch the Thief ............................................ IDXE007 Clean up the barrels ....................................... IDXE008 Loading the sandflier ...................................... IDXE009 Rafting .................................................... IDXE00A Sandflier .................................................. IDXE00B Mast fighting .............................................. IDXE00C Chicken Chase .............................................. IDXE00D

Monster Guide .............................................. IDXF000

Fou-Lu ..................................................... IDXG000

Copyright info ............................................. IDXH001 Contacting the author ...................................... IDXH002

+---------------------------------------------------------------------------+| Welcome! How do you use this FAQ | IDXA000 |+---------------------------------------------------------------------------+Welcome to this FAQ of BOF4. You may know that I wrote the Boss FAQ and theCombo FAQ of this game. Those are FAQs on their own. This FAQ has been completely written from scratch, and therefore I will not refer to those.

First of all. Using a Walktrough is no fun. It spoils the game big way.

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Therefore I advice only to use this FAQ when you are seriously stuck in a gamewith no means of finding a way out.Every city and every dungeon has a IDX code. You see those codes in the indexA quick way to look things up is to simply use the search feature Ctrl-F inWindows and Linux and Apple-F on Macintosh enter the code you should find it.

Next thing to note is that dungeon and cities are devided in rooms. These rooms are (alas) not numbered like in Wild Arms Alter Code F or Wild Arms 4,but knowing this will certainly help you out. When I say "Exit" I mean thatyou leave the room your in. I often use a direction which way to go.I'll start every new room with a "-". If a room has a lot of actions I'llsum those actions up by using "=".

The camera view is always in a 45 degree perspective. This can make thingsconfusing in the North-South thing. But you got a compass. The red (or orange if you like) side of its arrow faces north, and for the good of thisFAQ I'll mean that direction when I say "North".

At each location or boss FAQ you see my party members with a number. Thatnumber is the level I had when I played this game in order to write this FAQ.It's by no way a recommendation (unless stated otherwise). Beginners are recommended to have their levels higher than mine. Experienced RPG playersshould ignore those levels were placed here at all.

+---------------------------------------------------------------------------+| Characters | IDXB001 |+---------------------------------------------------------------------------+There are 7 playable characters in this game and I'll describe them all herewith starting levels and the special abilities they can learn during the game.

All characters, except Ryu and Fou-Lu learn their abilities simply by reaching a certain level. There are also moves learned from enemies or mastersBut that's a story on its own, and will not be told in this section.

Let's come up with all party members shall we?

RyuHero of the game. Ryu is an average fighter. Not superstrong or weak in anything. Ryu has theability to transform into a dragon or to call for aid by the ancient dragonsStarting level: 1Personal Action: Cut - Ryu will cut anything that his sword can reachWillpower: NoneAbilities: Meditate (Learn after first Fou-Lu Section) Rainstorm (Complete Yorae Shrine) Healing Wind (Meet Grass Dragon) Holy Circle (Meet Tree Dragon) Mud Flow (Meet Mud Dragon) Onslaught (Meet Sand Dragon)

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Flood Tide (Meet Sea Dragon) Fulguration (Meet Rock Dragon)

Fou-LuFirst Emperor of the Fou EmpireFou-Lu plays his own game. On ocasion the story goes to him, and he'll haveto play his own game in his own way. Money and items Fou-Lu acquires are hisown and will not be transferred to Ryu and Co and vice versa.Fou-Lu is extremely strong and can attack twice a turn.Starting level: 64Personal Action: NoneWillpower: NoneAbilities: Meditate (Learn at leaving his Tomb)

NinaPrincess of WyndiaNina is very weak, but very fast and your main healer. Keep her in the backside if you don't need her, because if she's out, you're in troubleStarting Level: 5Personal Action: Fly - Nina will fly so you got a good view. Does not work indoors.Willpower: Cheer - Nina will heal litte HP when she's on the back row, with the front row seriously damagedAbilities: Sever Game Start Heal Game Start Purify Game Start Barrier Lv 8 Rejuvenate Lv 11 Cyclone Lv 14 Raise Dead Lv 17 Remedy Lv 20 Vitalize Lv 23 Inspire Lv 26 Typhoon Lv 29 Kyrie Lv 31 Restore Lv 34 Resurrect Lv 36 Vigor Lv 39

ErshinErshin is a strange girl who travels in some kind of armor. She wears it allthe time so nobody knows what she looks like. She hides a very mysterioussecretErshin is not weak in attacks, but misses easily, however Momo in BOF3 missesmore. When you give her the right armor (which you can make yourself later inthe game) you can give her quite some defesive cababilities. She also has verypowerfull spells, but very little AP. However her concentration points are very high, so one or 2 turns in the back row and he can use that spells again.Starting Level: 3Personal Action: Ram - Ershin will ram things and destroy themWillpower: Coverfire - From the backrow Ershin may attack the enemyAbilities: Risky Shot Game Start Wild Shot Lv 7 Stand Out Chapter 3 Death Chapter 3

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Blizzard Lv 19 Quake Lv 23 Inferno Lv 28

CrayNina's childhood friend and chief of the WorrensCray is the powerhouse of your party. He's slow, but his power can make itup for it. Cray's magic is of the power up type. Like putting defense upand stuffStarting Level: 7Personal Action: Push - Cray can push certain objectWillpower: Cover - When a character with little HP is being attacked Cray may take the blow in steadAbilities: Protect Game Start Speed Game Start Rock Blast Lv 8 Slow Lv 11 Blunt Lv 14 Stone Pillar Lv 17 Might Lv 21 Shield Lv 25 Quake Lv 30

SciasMercenary. Hired to keep an eye on Ryu and friends.Scias is not superstrong, but a balance in strength and speed. His defensivecapabilities suck. His "ShiningBlade" move can come in handy.He has healing spells but not as powerful as Nina's.Starting level: 13Personal Action: NoneWillpower: Rakasha - When low in HP Scias will lower his DEF to raise his PWRAbilities: Frost Game Start Sleep Game Start ShiningBlade Game Start Heal Game Start Purify Game Start Confuse Game Start Ice Blast Lv 16 Rejuvenate Lv 19 Raise Dead Lv 22 Remedy Lv 25 Blizzard Lv 28 Vitalize Lv 31

UrsulaFou Empire Soldier. Send out to capture RyuUrsula is useless in the physical attack even though she can hit all targetsat once. 90% of her attacks miss. She can come in handy in the use of magicspells and forming combos.Starting level: 20Personal Action: Shoot - Ursula will shoot thingsWillpower: Get up - When KO'ed, Ursula might stand up again to 1 HP.Abilities: Flare Game Start Fireblast Game Start Confuse Game Start Weaken Game Start Rock Blast Game Start Silence Game Start

Page 7: Breath of Fire IV

Cyclone Lv 21 Enfeeble Lv 24 Drain Lv 27 Leech Power Lv 28 Inferno Lv 31

+---------------------------------------------------------------------------+| Masters | IDXB002 |+---------------------------------------------------------------------------+During your quest you can meet all sorts of people willing to teach you things that can be very handy in battle. These people are called Masters.

You can make people study under a master. This will have two effects.I - Some statistics will go up faster or slower when you level up.II - You'll get an ability that you will automaticly execute in battle. That ability is called the "Will". Some Wills are very handy. Others are a big pain.So you understand that you must pick well which master you let your partymember study under.

Aside from studying they can also teach you moves accordig to how well you did. For example they can ask to make a 5 hit combo to learn a new spell.For that you don't need a party member to apprentice under a master. Justdo what he/she asks for and the move is yours.

*** Rwolf Location: On the road of Kurok Statistics: AP +1, Pwr -1, Wis +1 Will: Haste. Can make you move faster than anybody Requirement: None Asks for: Hits in Combos Teaches: Eddy 5 hit combo Plateau 10 hit combo Magic Ball 15 hit combo Flame Pillar 20 hit combo Recommendation: You need his Magic Ball and Flame Pillar. Magic Ball for Ryu, Flame Pillar for Cray For studying I advice Nina, Ryu and Ursula to study under him.

*** Stoll Location: Thief's hideout Statistics: Agl +1 Will: Filch. Attacks can sometimes steal, but only items you never had before Requirement: Pay him all your money Asks for: Diffrent kinds of items in your inventory Teaches: Steal 80 kinds of items Recommandation: Ignore. He's crap. And giving him all your money is far too much to ask for. You need your cash pretty bad.

*** Una Location: Worent. Upstairs in Elders house Statistics: HP +12, Pwr +2, AP -2, Def +1, Wis -1 Will: Wild. Deal more damage but accuracy will go down. Requirement: Apologize to her after you fought Kahn in Worent Asks for: Damage in Combos

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Teaches: Pilfer 1500 damage in combo Super Combo 3000 damage in combo Blitz 10000 damage in combo Recommendation: Her power upgrades are great during most of the game but her cutting in magic will cost you during the final battles of the game. The fact that your accuracy goes down is also a true bother. There's one fight in this game in which her Blitz can come in handy, but for that you don't have to apprentice under her as long as you make that 3000 damage in one combo. Blitz can also be copied from enemies though.

*** Njomo Location: House at "?" spot east of Ahm Fen Statistics: HP -8, AP+1, Agl +2 Will: Pique - Makes counterattacks critical attacks Requirement: At least one house built in the Faerie Village Asks for: Faeries in your village Teaches: Faerie Attack 8 Faeries in your village Faerie Breath 12 Faeries in your village War Shout 16 Faeries in your village Faerie Charge 20 Faeries in your village Recommendation: Be careful. HP down is quite a price. AP+1 is not enough to make it up for it. As for agility, I think you can better count on Rwolf's Haste Will. Her moves can come in handy, but for most of her moves you are required to have some fairies in assigned to the "Troops" job. For you see the power of her moves is pending on the fairies you assigend to it since they come to your aid in battle. Her moves cost very much AP, that is a steep price, but the effects can be nice.

*** Momo Location: Windmill in Wyndia Statistics: HP +8 Will Drowse - On the back row you might fall asleep, but gain a few HP and AP for that Requirement: None Asks for: Game time Teaches: Spray 20 hours of gameplay Clip 30 hours of gameplay Oracle 40 hours of gameplay Egghead 50 hours of gameplay Recommendation: +8 hitpoints with no penalties is very good, and considering what the final battle will bring very good for training purposes. However, her will is pain. If you are pretty good at RPG games, you might consider her, and take the risks her will gives you since most of the game is very well playable with this will. I only recommend to release any apprentice she may have from her services when you start on the final battle!!! The moves she teaches are not worth the trouble.

*** Abbess Location: In her house in chek.

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Statistics: AP +2, PWR -2, Def -2, Wis +4 Will: Reck: Makes you learn moves more easily Requirement: Have at least one evocation spells (Rainstorm doesn't count). Asks for: Killed a certain number of diffrent kinds of monsters Teaches: Concentrate 70 kinds of monsters Sanctuary 85 kinds of monsters Celerity 100 kinds of monsters Recommendation: Not really a special master. I often use her celerity move to create a 70 hit combo. Not that it helps much. There's nothing noteworthy to gain from it.

*** Marlok (The treasure levels I noted can also be found in the treasure ball side-quest). Location: At his house in Synesta Statistics: HP+16, AP+3, All other statistics -1 Will: Greed - You'll gain more money from combat Requirement: Have the tin ball (lv 5) treasure or higher Asks for: Showing treasure balls Teaches: Charm Have Copper Ball (lv 6) or better Monopolize Have Electrum Ball (8) or better

Recommendation: Having one party member studying under him is good. Having extra cash because of his "Greed" will is very good since most of the stuff you need to buy would otherwise be too expensive. I often give his Monopolize move to Nina, to boost her to make sure her level is high enough for "Resurrect". Marlok's final move requires that you complete the game, as the final treasure trade cannot be made until you a cleared the game. Don't understand why.

*** Kryrik Location: At the ship in Shikk (after you your first ride on the ship Statistics: HP +25, AP -2, Pwr +3, Def +2, Agl -2, Wis -2 Will: Finale - Kill weakened opponents instantly Requirement: Make a combo of at least 25 hits Asks for: Hits in combos Teaches: Megaphone 30 hit combo Spirit Blast 40 hit combo Cleave 50 hit combo Disembowel 70 hit combo Recommendation: Crap! Absolutely crap!

*** Gyosil Location: He's fishing in Shikk Will: Ward Requirement: 3000 fishing points Asks for: Fishing Points Teaches: Nothing. He gives items in stead Recommendation: Ignore! Unless you like fishing (can't think of a reason why).

Page 10: Breath of Fire IV

*** Lyta Location: In the orphanage in Synesta Will: Guard Requirement: Have Gyosil as master Asks for: Experience level Recommendation: Nothing can make it up for the insane fishing game.

*** Kahn Location: A "?" spot northwest of Koshka (west of Saldine) Statistics: HP+20, AP-4, Pwr+3, Agl+1, Wis-3 Will: Valor. When you die you might get up gaining 1 HP. Requirement: None Asks for: Number of battles fought (bosses included) Teaches: Focus 300 fights Shout 400 fights Tiger Fist 500 fights Flex 600 fights Recommendation: I tell ya, this loser is good for something. He cuts in magic, that's why I don't take him for training since the final battles must be won with magic. However when you are to fight the final battle, you're going to fight a battle in which you die easily. Having Cray, Scias and Ershin under him in that fight can save your life. Ryu and Nina are recommended to stay under Rwolf for the hast will then. Oh, and Ursula is senseless, she has the Valor will already herself without him. As for his moves. I find them worthless, but since you fought Kahn before you know what his moves can do.

*** Bunyan Location: Zingha mountains. Hard to spot. Secret passage at the mountains with the nuts and bolts. Will: Vision - Accuracy 100% Requirement: Have all the other masters Asks for: Ammount of damage in one single attack Teaches: Backhand Counter Shadowwalk Recommendation: With 3 other masters who's requirement is totally ridiculous, you'd better leave him for what he is.

+---------------------------------------------------------------------------+| Dragons | IDXB001 |+---------------------------------------------------------------------------+Both Ryu and Fou-Lu are dragons and that means that they can transform intodragons. Ryu has an extra ability. He can use the special spells called evocation. With that he can summon other dragons to aid him. But he can onlydo that once after that he must rest at an inn to summon it again.

For transformations the next rules apply.

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AP is required to make the transformation. The ammount is based on Ryu's or Fou-Lu's level. There's also AP consumed to maintain the dragon. That toois based on your level. When in dragon form no healing items or spells canbe used to heal you. Only resting at an inn or using an Ambrosia (which isan extremely rare item) can heal dragon forms, so don't push it.

Furthermore Ryu's and Fou-Lu's dragon forms are linked to each other. Thereason why will be clear once the story of BOF4 develops. Especially whenyou upgrade a dragon that link is important, because if Ryu's dragon upgradesso will Fou-Lu's.

Let's get on the dragon forms shall we?

******* Ryu's dragon transformations

*** Aura Obtained: After the first Fou-Lu section Fou-Lu's Eq: Astral Breath: Dragon Breath Element: None Upgrade: None Remark: You'll first get a mini version of it without the breath attack. It can still be useful though. You'll get the complete version once you obtain Kaiser

*** Kaiser Obtained: When Ryu gets 0 HP in the fight against Ight Fou-Lu's Eq: Tyrant Breath: KaiserBreath Element: None Upgrade: None Remark: Ryu has no control over the Kaiser until you have obtained all evocation spells. (Having the transformations doesn't matter)

*** Wyvern Obtained: Get the crystal at Mt. Giga Fou-Lu's Eq: Serpent Breath: Gigaflame Element: Fire Upgrade: Weyr (Gains: Hwajeh)

*** Myrmidon Obtained: Get crystal at the spot where Fou-Lu had to run through the burning Bushes before Fou-Lu's Eq: None Breath: Metastrike Element Wind Upgrade: Knight (Gains: Ar'yu-P'ung)

*** Behemoth Obtained: Get the crystal at the flats after PabBab Fou-Lu's Eq: Behemoth (yes the same one) Breath: MeteorStrike Upgrade: Mammoth (Gains: Patoh-P'ah)

*** Mutant Obtained: Get the crystal at the En Jhou Ruins

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Fou-Lu's Eq: None Breath: Stardrop Element: None Upgrade: ? Remark: You could loose this form if you give the crystal to the sales man in Chiqua. That's harmless and it does not matter for controlling the Kaiser. (A lot of misinformation lives about that on the internet).

******* Fou-Lu's dragon transformations

*** Astral Obtained When leaving the Tomb Ryu's Eq: Aura Breath: Eraser Element: None Upgrade: None

*** Tyrant Obtained: When Ryu obtains Kaiser Ryu's Eq: Kaiser Breath: Dark Wave Element: None Upgrade: None

*** Serpent Obtained: Crystal at Sanctum Ryu's Eq: Wyvern Breath: Waterspout Element: Water Upgrade: Peist (Gains: Pa-Bing'ah)

*** Behemoth Obtained: When Ryu obtains it Ryu's Eq: Behemoth Breath: MeteorStrike Element: Earth Upgrade Mammoth (Gains: Patoh-P'ah)

******* Evocations

*** P'ung Ryong Spell: Rainstorm Obtained: When you finish the Yorae Shrine Effect: Holy damage. Its power is pending on the enemies HP.

*** Ni Ryong Spell: Mud Flow Obtained: You can find him at the "?" spot north of the dam. Effect: Attack based on both Water and Earth

*** Su Ryong Spell: Holy Circle Obtained: Search for a "?" spot between Shikk and the checkpoint. Enter it and exit it east. You'll have a new location on the world map. Enter it to find the dragon. Effect: Everybody is 100% invulnerable for the rest of the turn.

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*** Hae Ryong Spell: Flood Tide Obtained: Go to the north east of the east with the ship and dock by the rocks that shape an "L" together. Effect: Attacks with Wind and Water. It can cancel the enemies moves.

*** Ch'o Ryong Spell: Healing Wind Obtained: Once in chapter 3 talk to Tarhn. Then go into the plains go to the big rock and you may see a shining bird. (if you are uncertain, you probably don't see the right one). Follow the shining bird and it will lead you to the dragon Effect: All HP healed and statusses gone. The only thing it can't heal is a dead party member.

*** Sa Ryong Spell: Onslaught Obtained: Go to Shyde and enter it. Step into your sandflier and set Shikk as destination. There's a part that may not be in reach. North of it is a hill marked as a dot on your map. Use it to jump to this spot. There's an oasis here. Fly to it to find the dragon. Effect: Wind attack on all enemies. Might confuse them as well.

*** The Nameless One Spell: Fulguration Obtained: Speak to the guy at the River. Say: - Dragons - yes - They all look diffrent - Like grass and rocks Now a new "?" spot will be available on the worldmap Go there to meet the dragon. Effect: Non-elemental attack. The more HP the enemy has the more damage it does.

+---------------------------------------------------------------------------+| Faeries | IDXB004 |+---------------------------------------------------------------------------+On your way from Ahm Fen to Wyndia you'll meet a Faerie. She'll ask for helpand if you accept you can start to build a faerie community.Too bad there's no solid formula to build the perfect community. First of allbecause everybody can have difrent ideas on what's important and what not.Aside from that you're actions are pending on which faeries you actually getsome are very useless on some posts while others are worth gold on those.The fairy in the middle is the boss faerie, and she commands the fairesaccording to your wishes. You need to tell her what the faeries must do.

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She can tell you all the rules on how the game works, so no need to put thatin this FAQ.

There's one important thing the help in the game doesn't explain and that'sthe motivation of faeries. There are 4 types of faeriesDillegent - These are hard working faeries. Whatever they do they'll put their full effort in it.Ordinairy - No specific things in their way of workingLazy - They will work, but the quality of their work is not so well since they don't like to work. If they are hunting they'll catch less than normal, their jobs do not develop as fast as usual and the shops they manage sell nothing but crap. If you want them placed somewhere (you'll undoubtly have some once your community grows) place them on "inn" or other not really high-in-demand thingsOdd - The worst kind of fairies. Sometimes they work hard. Sometimes they are lazy. Sometimes they don't work at all. And sometimes they sabotage things with terrible results (To me it happened that one sabotaged the hunt and because of him 6 faeries died). You need to place them on things they cannot do damage to.

What benefits do you have from building a community.- You can build an inn which is free. Extremely important for healing dragon forms and for using Ryu's evocation spells.- Master Njomo can teach you a few handy spells to aid you in battle if you have enough fairies.- They can sell handy things in stores you cannot buy elsewhere.

A few handy tips for your fairy community.- Set up a shop. They can sell Wisdom Seeds. The final battle can make them handy.- Always make sure there are enough hunters. When there's no food faeries may die, and dead faeries are not easily replaced.- If you go for Master Njomo's moves place some faeries on Troops. Njomo's moves do not work without them.- If you place an inn (which I highly recommend), then that's the perfect job for lazy and odd faeries. They cannot mess that up.- If you are on the world map and activate some "?" spots you may have to help some faerie hunters. If you help them, be sure to give them at least one piece of meat. The food numbers of your community may go down if you don't.

+---------------------------------------------------------------------------+| Combos | IDXB005 |+---------------------------------------------------------------------------+One of the most important things to master when playing Breath Of Fire IVis without a doubt, creating combos. BOF4 has a very unique combo systemand when you manage to use it well the game can be a lot easier. In factsome battles can hardly be won without them.

What exactly is a combo?When two characters cast a spell right after each other a combo can becreated. When that happens you see the combo meter at the upperright

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corner of your screen.

Well, yeah, that's good, but is there any benefit from that?Well, yeah. For example if you combo two spells of the same kind the second spell will hit one extra time. The second hit is weaker than the first hitbut that extra damage is causes is still significant. Combining two spellsof a diffrent element may even create new more powerful spells. For examplewhen you combine burn and cyclone you'll create the spell simoon which isa pretty painful spell.

Effects can also happen in healing and powerup moves. With combining two healing spells there's extra HP to be gained out of a healing spell andwhen combined with a powerup move you may get some extra healing or statup.So overall there's much to gain from combos.

What are the deciding factors whether or not a combo is created?- First of all the order in which you set your party members. The one you place first will always act first. - Second the two spells must be cast in succession. If there's any sort of move from either you or the enemies coming between the two spells a combo will NOT be created.- Lastly, a matter of luck is required. There's is a random factor. Mostly a combo will form, but sometimes it won't happen. The chance of a succesful combo in this factor is based on your wisdom, and then the wisdom of the character who follows up in the combo. So the second character decides whether or not to combo. If you try to get 3 party members into a combo then the 2nd one decides if there's a combo at all and the 3rd one decides if he/she takes part in the combo as well.

Creating new spells?Yup. Combining elements will create new spells. But only in a certain order

Wind ---> Water ---> Earth ---> Fire ---> Wind

For this part we also need to get into some extra stuff. Spell levels:(In which dragon counts as level 3 unless a dragon spell is required) Fire Water 1. Burn/Flare/Hwa Frost/Bing 2. Fireblast/Jeh Icicle/Iceblast/Bing'ah 3. Inferno/Flame Pillar BlizzardDragon. Hwajeh Pa Bing'ah

Wind Earth 1. Sever/Eddy/P'ung Rock Blast/Patoh 2. Cyclone/Nah P'ung Stone Pillar/Plateau/Chi Patoh 3. Typhoon QuakeDragon. Ar'yu P'ung Patoh P'ah

Now the combo spells can be created like this.

Fire+Wind ---> ExplosionFire + Lv 1. Wind ------> FirewindFire + Lv 2. Wind ------> SimoonFire + Lv 3. Wind ------> GigaflareFire + Wind + Ar'yu P'ung ------> Earthbreaker

Wind+Water ---> ThunderWind + Lv 1. Water ------> JoltWind + Lv 2. Water ------> Lightning

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Wind + Lv 3. Water ------> ThunderstormWind + Water + Pa Bing'Ah ------> Mjolnir (Gameshark required)

Water+Earth ---> DisasterWater + Lv 1. Earth -----> StormWater + Lv 2. Earth -----> TempestWater + Lv 3. Earth -----> DisasterWater + Earth + Patoh-P'ah -----> Catastrophe

Earth+Fire ---> EruptionEarth + Lv 1. Fire -----> EruptionEarth + Lv 2. Fire -----> Magma BlastEarth + Lv 3. Fire -----> RagnarokEarth + Fire + Hwajeh -----> SuperNova

That covers them all.I must note, in my combo FAQ it already caused to receive a lot of hate-mailbecause I stated there (and here) that the Mjolnir combo requires a gameshark.Well, I stand by that for you see, you must use the Pa Bing'ah spell to createthat combo, and the only playable character who can perform that spell happensto be Fou-Lu. Since Fou-Lu is alone in ALL his sessions he's not able to create a combo. A gameshark might help to transfer that spell to Ryu. Don't ask me codes. I don't own a Gameshark. (Somebody, don't remember whotipped me on that move. Whoever it was, thanks again).

Secret Combo SpellsNot very noteworthy but here goesFire + Wind + Melee attack by Nina -----> PhoenixEarth + Fire + Melee attack by Ursula -----> ReflectWind + Water + Melee attack by Scias -----> Ice Sword

One last thing!I'm not going to make a list of all combos that do great hits, but here Igot a 70 hit combo for you. Have Cray to learn Celerity from Abbess.Nina and Scias should both have Vitalize.Now go to the abandoned village. If you encounter Trunkeds, set Cray in 1stand make Nina and Scias follow. Cast Celerity and make it follow up withNina and Scias both casting vitalize. If it all works you got a 70 hit combo.Also the highest requirement from a master. +---------------------------------------------------------------------------+| Ershin's Armor | IDXB006 |+---------------------------------------------------------------------------+You cannot buy armor for Ershin in stores. But you can have the Dwarf whomade the King's sword for you in mount Glom to make Ershin new armor.For that he always needs thee materials. The armor created depends on thematerials you give him.

|===========================================================================|| Armor | Effect | Material |

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|===========================================================================|| Origalcyon | Def 30 Wgt 5 | I.Scraps B.Screw, O.Tire || | Critical chance up. | |+---------------+--------------------------+--------------------------------+| Heavy Armor | Def 40 Wgt 10 | B. Screw, I. Scraps x2 |+---------------+--------------------------+--------------------------------+| Mithril Rig | Def 50 Wgt 15 | I. Scraps x3 |+---------------+--------------------------+--------------------------------+| Light Armor | Def 10 Wgt 0 Agl +20 | B. Screw x2, O.Tire || | Dodge +10% | || | | I. Scraps, 2x B. Screw |+---------------+--------------------------+--------------------------------+| Lightning | No Def, Agl+40 Dodge+20% | B. Screw x3 |+---------------+--------------------------+--------------------------------+

+---------------------------------------------------------------------------+| Walkthrough | IDXC000 |+---------------------------------------------------------------------------+You start this game with Nina after your Sandflier crashed.

CHAPTER I - At the beginning

+---------------------------------------------------------------------------+| Crash Site | IDXC001 |+---------------------------------------------------------------------------+| Nina 5 |+---------------------------------------------------------------------------+Just leave the screen to go to the world map.Go to Cliff, and then an exclamation mark will appear above your head.That means there's a cutscene on the worldmap that you may not skip.Press "X" to open the cutscene.Now Ryu will join the party.After the talk you'll leave this place.Go to Cliff

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+---------------------------------------------------------------------------+| Cliff | IDXC002 |+---------------------------------------------------------------------------+| Ryu 1 | Nina 5 |+---------------------------------------------------------------------------+There's not really much to this dungeon. More some kind of introduction tointroduce both Nina and Ryu to you and to allow you to get in touch withthe battle system, which is pretty easy to use, actually.It's just a matter of following the road.Halfaway Nina will explain how the jumping works.The second time you jump it goes wrong and Nina will fall down.Ryu will go after her.Now Nina will tell you she can fly. A handy personal action to use.After this the game will turn over to the first Fou-Lu Section.

+---------------------------------------------------------------------------+| First Emperor's Tomb (Fou-Lu) | IDXC003 |+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+First of all. Ignore all treasure chests Fou-Lu will come past. Fou-Lu doesn't share his items with Ryu and Co (like you see in other RPG games),and Ryu will come in this place later. He has better use for those items thanFou-Lu has.- Go down the stairs and exit west- Use the stone ramp to go north and you can hop over the pillars (the spot to do this will be marked) Now you can just follow the path You will meet two guards. After Fou-Lu rids himself of those guards exit west

You'll end up on the world map. Go west and enter the "?" spot- Follow the south path and keep following it. That path will lead up a mountain. At the top of it you'll meet Yohm. This guy is gonna cause you a lot of trouble in your Fou-Lu sessions. He'll summon a monster you'll have to fight._______| Boss \|---------------------------------------------------------------------------+| Kahm | aka Ugly Fire Beast |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+

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| Experience: 16000 | Cash: 0 |+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+| Use the special ability "Meditate" to transform into "Astral". || Now you have some new special abilities at your disposal. Just go crazy || with the move "Eraser" and you'll defeat him quite easily |+---------------------------------------------------------------------------+- The way through the bushes-on-fire is easy. Impossible to take the wrong way. Make your way through and exit west- Try to cross the bridge. This will go wrong and the game will switch back to Ryu who'll now also be able to use "Meditate".

+---------------------------------------------------------------------------+| Cliff II | IDXC004 |+---------------------------------------------------------------------------+| Ryu 2 | Nina 5 |+---------------------------------------------------------------------------+Well basically this was too short to set a new section on, but that was forthe organization of this FAQ. Just follow the road and exit north.Now you can go to the city of Sarai

+---------------------------------------------------------------------------+| Sarai | IDXC005 |+---------------------------------------------------------------------------+| Ryu 2 | Nina 5 |+---------------------------------------------------------------------------+Upon arriving Nina will suggest to part ways, as she only took you with herto get you to town so that you can find somebody you know. It doesn't matterif you let her go or not. If you allow her to go, she'll join with you againsoon anyway. - Go to the tavern- The guy at the south sells you a "Treasure". See the Treasure section for more information about that. Now speak to the guy with the chop of meat standing by the bar. He wants you to buy him food. You'll have to play the "Buying Food" mini-game. The trick is to vary in what you give this guy. When he's happy he'll tell you about the information broker. Leave the Tarvern- If you let Nina go you may meet her now. You can speak to her and she'll join the party once again. You can also ignore her, she'll join you again

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anyway, so it doesn't matter. Find the inn (South-West of the village). The man with glasses standing in front of it is the Information Broker. Ask him about the sandflier parts He'll ask money. You gotta make an offer. Offer about 130+ zenny. That comes close by what he wants. Once he told you leave the village of Sarai- On the world map hang around until you see halfaway a question mark appear above Ryu's head. Press X. If you see a merchant near a pool, you're at the right spot. If not exit this place. Ask him and he'll give you the password. Go back to Sarai.- If Nina is not yet in your party she'll await you upon entering Sarai and join you. Go back to the tarvern and talk to the bartender. Now that you know the password he'll allow you into the backroom.- You'll speak with a shopkeeper here. He'll send you to Sandflier Valley Now leave Sarai and go there.

+---------------------------------------------------------------------------+| Sandflier Valley | IDXC006 |+---------------------------------------------------------------------------+| Ryu 2 | Nina 5 |+---------------------------------------------------------------------------+- On the northside is a ramp. Go up it. All the way east is a steering wheel. Turn it right to get access to a treasure. Turn it east to open the way to get further this mission. Go south and enter that what remains of a ship. You can go down in there. Then go east and enter the sandflier wreck. Switch the device and outside an anchor you can use as elevator will lower. Go outside and go up with this "elevator" Exit north- Talk to the guy here. You can dig for the parts you need if you rent a shovel. If you rent the dog as well, it will mark all places for you where you can find stuff which includes the sandflier parts you need. The parts are easy. Stand on the rubbish west and go 3 steps east from there to find the parts. After a few attempts the shovel will break. If you got the parts you're done here Exit south- Use the "elevator" to go down and go west Inside the upside-down-flyer go up From there go west and you should find the exit of the valley quite easily.

+---------------------------------------------------------------------------+| Sarai II | IDXC007 |+---------------------------------------------------------------------------+

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| Ryu 4 | Nina 5 |+---------------------------------------------------------------------------+Go back to the Tavern and you'll meet Captain Rasso. This asshole is gonnagive Ryu and his friends a very hard time, I tell ya! He'll summon Joh awarrior spirit who'll attack Nina._______| Boss \|---------------------------------------------------------------------------+| Joh | aka Warrior Spirit Schmirit |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: ? | Cash: ? |+---------------------------------------------------------------------------+| Nina 5 |+---------------------------------------------------------------------------+| You'd be temped to save your AP in order to use healing magic. But that's || not the key to victory. The key is to use up all your AP to cast sever on || it. Even though you have little AP, since your levels aren't that high at || the start of the game, this works. Its attacks aren't strong and it will || throw a lot of turns away before you can run out of AP it'll very likely || be dead |+---------------------------------------------------------------------------+After the fight Ryu will try to protect Nina and break the King's Sword in the process. You'll have to flee out of Sarai. On the worldmap head eastand you'll get the exclamation mark. Press X and watch the scene. After allthe talk exit this location and go to Chamba.

+---------------------------------------------------------------------------+| Chamba | IDXC008 |+---------------------------------------------------------------------------+| Ryu 4 | Nina 6 |+---------------------------------------------------------------------------+- Go up the stairs in the North-East of town and talk to the old man here. He'll tell you about the Hex that's over this town and the the group of purifiers who are cleaning it up. After this chat the purifiers will call it a day and stop their activities.

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Now enter the north building- Talk to the guy next to the stove. His name is Tahb. But he's eating now and will ask you to come back later. Exit the building- Go to the east building and enter- Talk to the little guy to take a nap. (Save if you want) Now go back to the north building to speak with Tahb again- He'll refuse to help you but will allow you to enter the cursed area if you can find somebody in his crew willing to guide you through it. Leave the building- Go to the "inn" (east building) and ask around. You'll find that everyone will refuse to help because it's too dangerous. Leave the inn and go back to the north building were Tahb will be standing in front of the door.- Talk to him. During this talk Ershin will appear and offer to help you. Ershin will join the party After this exit east.

+---------------------------------------------------------------------------+| Cursed city of Chamba | IDXC009 |+---------------------------------------------------------------------------+| Ryu 4 | Nina 6 | Ershin 3 |+---------------------------------------------------------------------------+- Follow this route = Go east, on the roof of the first building go south = on the next roof get on the eastern rout south = Go east into the building and go around the corner to the south in it. = Go east = Climb the ladder = Go east onto the next roof = Go via the next roof on the south bridge = Go on it to the east to the next roof = Go north to the next roof = Go north to the next roof = Go west to the next roof = Take the treasure if you want (300 zenny) = Exit west- Stand on the crate and it will sink. From this point Ershin will go a seperate route, since only she can move through the HEX. You can switch between the two groups with the SELECT button = Start with Ershin = Climb down the ladder = Stand next to the west crate = Switch to Ryu and Nina = Hop over to the north = Take the east route to the south and stand on the crate = Switch to Ershin = Move north = Take the first route west = Climb the ladder = Open the chest if you want (Molotov) = Stand next to the crate (Ershin will start explaining things) = Switch to Ryu and Nina = Move West so that the crates will move back again

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= Switch to Ershin = Put her on the crate = Switch to Ryu and Nina = Hop over to the north = Take the easten route south = Go all the way south until Ershin starts to explain things = The east exit leads to treasure (Waistcloth) But you gotta keep going south = Hop over to the valve and examine it. The game will automaticly switch to Ershin = Move off the crate and climb down the ladder = Go north around the corner to the east = Go east between the two houses = Go south = Keep following the road until you come pass the other valve. = Use it = The party will reunite and exit to the next room- Follow the road. You'll be haunted a few times by something scary. It's the next boss, but pay no attention to it the first 2 times. The third time it will attack. Ryu must run over the bridge. You can do that by pressing the circle button as quickly as you can. If you fail you'll start the next boss fight poisoned._______| Boss \|---------------------------------------------------------------------------+| Skullfish | aka You got a fishing lisence? |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: ? | Cash: ? |+---------------------------------------------------------------------------+| Ryu 4 | Nina 7 | Ershin 4 |+---------------------------------------------------------------------------+| The first turn will it will always use venom breath. You may cure it if || makes you feel better. Turn Ryu into Aura with the "Meditate" move. Now || let's get into the first real comboing stuff. Set Ryu in 1st position || and Nina in second (you can do that with the left and right direction || buttons) and let Ryu cast "Hwa" and Nina case "Sever". Under normal || circumstances the two spells should combo and create the new spell || "FireWind". You may need to use combos more often in the game, see the || combo section for more information on that. Ershin should just use normal || attacks. Keep doing this until Ryu runs out of magic or till the beast is |

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| dead. Don't bother healing Ryu as long as he's in dragon form. Both Ryu || and Fou-Lu can NOT be healed as long as they are transformed. |+---------------------------------------------------------------------------+After the fight climb the ladder. And climb down the ladder on the otherside. That completes this dungeon. Go back to the Crash site where Cray awaits.

+---------------------------------------------------------------------------+| Ryu's Dream | IDXC00A |+---------------------------------------------------------------------------+| Ryu 6 | Nina 7 | Cray 7 |+---------------------------------------------------------------------------+- Use the diary to rest and save if you want. To the west is the path to take. Follow the corridor and exit using the stairs at the end of it.- Exit north- Follow the corridor and exit north at the end of it.- Exit north through the curtains- There are people here pass this room so that they cannot see you.- Try to exit at the end and the dream will end Now go to Kurok.

+---------------------------------------------------------------------------+| Kurok | IDXC00B |+---------------------------------------------------------------------------+| Ryu 6 | Nina 8 | Ershin 5 | Cray 7 |+---------------------------------------------------------------------------+Kurok is just a dungeon you can pass through easily without any obstacles orpuzzles and is even very short. But interesting is that here you can findyour first master. Master Rwolf. See the masters-section for more info aboutthat.

+---------------------------------------------------------------------------+| Dam | IDXC00C |+---------------------------------------------------------------------------+| Ryu 6 | Nina 8 | Ershin 5 | Cray 7 |+---------------------------------------------------------------------------+- Go down the ladder and go west Go the other ladder down and exit through the doorway- Go west and exit at the end of the corridor- Go down the ladder

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Make your way over the wooden road and hop over tot the east Under the roof the boss of this place is sitting. Talk to him to get permission to close the sluices. Rhoppe will give you the key. He walks around in with a tube. Can't miss him. Now go back into the room where you came form- Go back through the corridor and open the gate at the end of it. Flip the lever to activate the machine Now exit by climbing the ladder- Climb the ladder and go all the way east over the sluice On the other side of the sluice climb down the ladder Go all the way east and exit north at the end of the road- Open the gate and flip the lever, but the machine is broken and a mini-game must be played to get it working Use the directional keys to spin the wheel as fast as you can and press circle as soon as an exclamation mark appears. Go up the ladder again to exit- Go west and go up the ladder From here go east to cross the sluice Go all the way east and exit east- Exit south at the end of the corridor- go all the way south and go down the ladder Lower the bridge And go back to the leader. Now the dragon who's at the other side of the dam will go berserk. You'll have to operate the elevator yourself. The boss will give you the crank. Now go to the elevator Examine the terminal, and you'll attach the crank now keep using it until the elevator has lowered enough to board the rest will happen automaticly. Don't worry, you'll get out of this mess anyway.

- You'll end up on the world map go north of an exclamation mark piece enter the scene and you'll meet the dragon an an old lady. She'll offer to sing a song. Give her 100 zenny to hear the right song. After this is all over the next destination is Kyria

+---------------------------------------------------------------------------+| Kyria | IDXC00D |+---------------------------------------------------------------------------+| Ryu 7 | Nina 8 | Ershin 6 | Cray 7 |+---------------------------------------------------------------------------+This city is a bit odd. The entire town has been covered in traps. So whatever you do watch you step. All traps are very easy to see so as long asyou use your eyes nothing should happen.- Go to the bridge and cross it. Now you'll be at the mayor's house but entering won't do anything. Fall on purpose into the hole behind the house- Climb the ladder- Now you're inside the house. Speak to the bird and give the next answers to him = We really have no time for this = No = No = Not really

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= Where's the mayor Now exit east to leave the house- Leave the village and go to the woods

+---------------------------------------------------------------------------+| Woods | IDXC00E |+---------------------------------------------------------------------------+| Ryu 7 | Nina 8 | Ershin 7 | Cray 8 |+---------------------------------------------------------------------------+- Follow the road and some guy will stop you. He'll tell you about a monster you can lure out with an apple. Forget that story, because it won't get you anywhere. The trick of this dungeon has nothing to do with that stupid apple trick. After the talk follow the road and exit east- This area is hard to navigate through, and even harder to write a FAQ on. As I said before, forget that apple lure trick and more importantly, AVOID THE TRAPS! I'll try to give it my best shot in this impossible-to-write-a-FAQ-about part. = Go south. You'll come past a hanging plate trap. = Go up the hill and you'll come past a falling cage trap. = Go downhill on the path north of the bridge with a hole beside it = Go north and avoid the trap-hole = Hop over to the north = Go down the hill and take the path you just hopped over = Exit east I hope that helps you out- Go east and hop over the waterfall Hop your way west and then north Then hop over to the east and go uphill Take the northpath to reach the exit_______| Boss \|---------------------------------------------------------------------------+| Maman | aka Stupidity run in the family? |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: 1500 | Cash: 450 Zenny |+---------------------------------------------------------------------------+| Ryu 8 | Nina 9 | Ershin 6 | Cray 7 |+---------------------------------------------------------------------------+| You can best use Ryu, Ershin and Cray as your main party and only get || Nina to the front row when you need her healing spells. Having Cray to |

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| cast protect over everybody doesn't hurt, but costs extra turns. You must || watch out for the Body Press move which can deal 180+ damage. It can also || cast Rock Blast to damage all characters pretty bad. So watch your HP! |+---------------------------------------------------------------------------+After this fight you'll be back in on the worldmap.Go to Kyria.

+---------------------------------------------------------------------------+| Kyria II | IDXC00F |+---------------------------------------------------------------------------+| Ryu 9 | Nina 10 | Ershin 9 | Cray 9 |+---------------------------------------------------------------------------+When back in Kyria you'll immediatly end up in the mayor's house. The mayorwill tell you about the caveway to Synesta and allow you to use it.During this talk you'll also get a view on how Fou-Lu is doing in the meantime, while a man named Bunyan takes care for him. But you won't get toplay with Fou-Lu now. After the talk you'll fall into a Kyria trap. Nothing that can prevent thatI'm sorry. Go up east then south, and climb the two ladders. Let Cray pushthe barrels (or you also destroy them by usin Ershin). No leave the buildingcross the bridge and go up the mountain to enter the cave

+---------------------------------------------------------------------------+| Cave to Synesta | IDXC00G |+---------------------------------------------------------------------------+| Ryu 9 | Nina 10 | Ershin 9 | Cray 9 |+---------------------------------------------------------------------------+- Go to the water flow and go north in it. Keep following the waterflow until you reach the end of it, and go north Hop over to the east Exit east- North path leads to treasure, the south path gets your furhter. Exit north at the end of this corridor- Go north and take on the steps that start in the water From there go north Keep going north (there is a path here, small as it may be) From there keep following the road and exit north- Follow the corridor and exit east- Climb the ladder +---------------------------------------------------------------------------+| Synesta | IDXC00H |+---------------------------------------------------------------------------+

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| Ryu 10 | Nina 10 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+- The building just beside the well you came out is an orphanage. Enter it.- Talk to the nun, she'll say she has to give the children their meals. Leave the orphanage- When you come outside you see another nun chasing after a kid, but he knows to outsmart her. Talk to her and she'll say she has to catch Chino Now talk to the kid and he'll challenge you to a catching game. This brings us to a pretty frustrating minigame. Now it makes no sense just to run after him. He's way to fast for you to catch. Trying to get him from the other side won't help either. He'll detect that trick and turn around as soon as he sees you. The trick is to lure him into some kind of ambush. Follow him until you see a open spot with two sets of steps. Get on those steps and wait for Chino to come. When he comes cut him off and you can catch him. When you caught him Chino will challenge you to a game of hide and seek. Now you have to find the children who hid themselves all over Synesta. You cannot find Chino. That comes later. There are 6 kids hidden in town. if you find all 6 then talk to the young nun. (I won't tell you were the kids are, to give you some fun. Really need to know where they are, then I noted all kids locations in the mini-game section). She'll mention that Chino is still missing. It appears that he hid in the "Cellar". Leave the orphanage- Get on the stairs and find the guy guarding the stairs into the cellar. He'll refuse to believe Chino sneaked into the cellar and also refuse to let you in to look for him. After he shouted at you, he's getting thirsty. Now further on the wall is a woman with a water jar on her head talk to her. Now wait at proper distance from the guard so he'll get a drink from the water lady leaving the stairs so you can enter. (if you're too close he'll refuse the drink).

+---------------------------------------------------------------------------+| Synesta Cellar | IDXC00I |+---------------------------------------------------------------------------+| Ryu 10 | Nina 10 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+- Take the stairs down- Exit east- Exit north- Go east and go downstairs- The tables are smashed and you can use them as ramps to get over the obstacles. Go ver the east table. Then make your way onto the bar You get get on the floor behind the bar and from there you can make your way out. Exit south- Go up the stairs. From there go all the way north Exit east- Go all the way down the stairs and exit north at the end- You may see Chino already, but you cannot get him yet so don't bother Exit north

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- Go up the stairs and exit at the end of them- Enter the most south cell and stand on the wooden part to fall through it- Now you can reach Chino. Talk to him to complete this dungeon.

+---------------------------------------------------------------------------+| Synesta II | IDXC00J |+---------------------------------------------------------------------------+| Ryu 10 | Nina 11 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+Chino will now tell you about what he's seen about Princes Elina. And how a merchant named Marlok was mixed up in this whole story. You'll have to goto Marlok's home now. Leave the orphanage and go to the house with the bodyguard. He'll refuse to let you in._______| Boss \|---------------------------------------------------------------------------+| Kahn (I) | aka Stupid Bozo |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: 1000 | Cash: Did you need cash? |+---------------------------------------------------------------------------+| Ryu 10 | Nina 11 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+| This guy is not as weak as the game pretends him to be. As stupid and || pathetic as he is, he can sometimes be dangerous. He's not a true threat || though. But to be really strong he has to use his "Focus" move. (which || can be copied from him). So you can always predict when his most || dangerous attacks can come. The Focus move only works for the next turn || so that makes things easy. Having Cray to cast protect over everybody || does make things even easier. Turning into a dragon makes no sense. It || will not aid you at all. And his shout move is simply pathetic. It can || cancel everybody's turns. A bit annoying, but still pathetic. |+---------------------------------------------------------------------------+After this battle you'll get to talk to Marlok. But he ain't helping you forfree. He wants you to catch a thief you stole his goods.

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Nina will have to stay with him, so you'll have to do without her for awhile.

+---------------------------------------------------------------------------+| Thief's Hide-out | IDXC00K |+---------------------------------------------------------------------------+| Ryu 10 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+Entering the Hideout directly will get you nowhere. The thief won't be there.Hang around on the road between Synesta and the hideout until a question-markappears. Press X when that happens. You should meet the thief here, if notexit the location and try it again. The thief will make a run for it and youautomaticly run after him to the hideout.

Enter the cave. Go close to the thief and the "Catch The Thief" minigame willstart. You'll never catch him. He's too fast. You have to place the barrelsthat way that there's no place for him to run off too. A good strategy isdescribed in the minigame section. After you caught the thief return backto Synesta to report to Marlok. He'll give you another task. Go to the wharffor your next task.

+---------------------------------------------------------------------------+| Sandflier Wharf | IDXC00L |+---------------------------------------------------------------------------+| Ryu 10 | Ershin 10 | Cray 10 |+---------------------------------------------------------------------------+Talk to the guy up north and he'll give you instructions. Then enter the building on the east. Once in the "Clean up the Barrels" minigame will start.A quick way to do it is by Ramming all barrels with Ershin, but that willgive you very little game points. You can earn more points by excellent planning. Destroy the broken barrels with Ershin, and let Cray push the theneat barrels to the south platform and the vases to the north.My work method is in the mini game section.

After this you get another mini-game. Loading the sandflier. It's a gamethat can give you quite some points so firing your best shot will do good.This game can stress you out but keep cool. Forget that silly timer and go.

After this Marlok will bring you to the gateway of the Fou Empire.During your trip the game will switch over to Fou-Lu

+---------------------------------------------------------------------------+| Zhinga Mountains (Fou-Lu) | IDXC00M |

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+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+- Save if you want and leave the house.- Fou-Lu will say his goodbyes to Bunyan. After this go down the mountain road. And exit at the end- Follow the road until Yohm will stop you and summon another beast in an attempt to kill you.

_______| Boss \|---------------------------------------------------------------------------+| Khafu | aka Is this an owl? What is this? |+---------------------------------------------------------------------------+| Difficulty: Piece of cake |+---------------------------------------------------------------------------+| Experience: 22000 | Cash: Fou-Lu doesn't need money |+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+| Boss battles with Fou-Lu are so easy and boring. Just turn into Astral || and go crazy all the way with Eraser and soon this beast is history |+---------------------------------------------------------------------------+After this fight the game will go back to Ryu and friends.

+---------------------------------------------------------------------------+| Kyoin | IDXC00N |+---------------------------------------------------------------------------+| Ryu 11 | Nina 11 | Ershin 11 | Cray 10 |+---------------------------------------------------------------------------+First of all, if you need to save most north from here is an inn.You can go up the stairs to enter the tower and this mission will start.- Exit south- Go up the stairs and exit west- Use the elevator to go up- Exit east- Take the south road and exit north at the end of the corridor- Follow the corridor to the east Go north at the end and exit using the stairs- Follow the corridor and exit south at the end- Follow the corridor and exit using the stairs at the end

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- Go all the way east (ignore the elevator) and exit east- Make sure everyone has full HP and exit using the elevator- Walk towards the magic gateway_______| Boss \|---------------------------------------------------------------------------+| Ymechaf | aka Turn baby turn! |+---------------------------------------------------------------------------+| Difficulty: Tricky |+---------------------------------------------------------------------------+| Experience: 2000 | Cash: |+---------------------------------------------------------------------------+| Ryu 11 | Nina 11 | Ershin 11 | Cray 10 |+---------------------------------------------------------------------------+| Ymechaf's defenses are insane, so just attacking it will not help you one || bit. His attacks are strong too, so this boss can be very extremely hard || but, there's a trick. A trick that can make you (if you are lucky). Win || this fight without loosing one single HP. In the first round. Put Ryu and || Nina in the front row. Ryu 1st, Nina 2nd. The third character is not || imporant since that one must guard. Ryu should have "Burn" by now. If not || then prepare for trouble. BIG TROUBLE. If he has it, cast it and have || Nina to cast "Sever". If the combo succeeds (failure is no option) then || Ymechaf will get off balance and turn his back to you. Not only does that || make him unable to attack you, his defenses will be dropped to 0 for 2 || turns or until he's attacked in some way. Now place Cray on 1st, Ryu in || 2nd and Nina in 3rd. Let Cray use a normal attack. This will hurt him || dearly, but he'll regain his balance. However if you let Ryu and Nina do || their firewind combo again (Fire & Sever), he'll loose his balance again || will be defenseless. And then you should repeat the second turn. Keep || doing this until he's dead. || || One more note. || If 1 or more combos fail, you might have Nina running out of AP before |

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| this fight is over. In that case you can put Nina in the back so she can || get some AP back (which she can only use in this fight) and let Cray cast || a "Rock Blast" and Ryu "Burn". This will also cause a combo. Less || powerfull than the firewind combo, but it'll get him off balance and that || is what matters. |+---------------------------------------------------------------------------+After this fight you'll end up at the other side of the magic gateway.- Exit using the elevator- Exit east- Use the elevator to go to the first floor- Exit south- Exit south to get on the worldmap.

+---------------------------------------------------------------------------+| Astana | IDXC00O |+---------------------------------------------------------------------------+| Ryu 11 | Nina 12 | Ershin 12 | Cray 11 |+---------------------------------------------------------------------------+North of the big gun is a guy. Talk to him and he'll mention an aquaduct.That is nearly all you got to do here. (Of course you can go shopping herefor new weapons).

+---------------------------------------------------------------------------+| Aquaduct | IDXC00P |+---------------------------------------------------------------------------+| Ryu 11 | Nina 12 | Ershin 12 | Cray 11 |+---------------------------------------------------------------------------+= Go up the ramp and climb the ladder= Turn the camera so you see the northside. Climb the ladder you see here.= Go east= Talk to the little fella and ask him to raise the gondola= Use the gondola to go down= Go through the arch= You can cut the rope to grant yourself a way back (not that you need it but still). (Set Ryu in the lead and press triangle)= Go east (You can jump over to get 500 zenny from a treasure chest)= Go north through the arch= Climb the ladder= Climb the ladder at the south side= Go east= Jump into the waterflow to complete this dungeon.

+---------------------------------------------------------------------------+

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| The place of the dream | IDXC00Q |+---------------------------------------------------------------------------+| Ryu 11 | Nina 12 | Ershin 12 | Cray 11 |+---------------------------------------------------------------------------+You remember this place? It's the place where you were before in Ryu's dream.This time you're here for real. You can use the diary to rest and saveand to go for it for real this time.- Go north and enter the corridor Follow the corridor and go up the stairs to exit- Exit north- Follow the corridor and exit north- Exit north- Hide behind the curtain and walk behind it to exit at the other side of the room.

Now you'll be caught by Lord Yuna. For those who played FFX or FFX-2. ThisYuna is not a pretty young girl with noble intensions. This is a guy who isvery very evil. A maniac of the worst kind and as further as the story willdevelop the more you hope you can fight this guy in order to kill him. Let metell you at forehand to spare you a big disappointment. That's not gonna happen. Too bad.

Anyway, you'll be sent back to the alliance. Cray will be arrested. And tomake sure you won't do any stupid things, Scias will be hired to watch youand to report if you do anything strange or supicious. And with that Chapter II will start

CHAPTER II - The Endless

+---------------------------------------------------------------------------+| Ludia | IDXC00R |+---------------------------------------------------------------------------+| Ryu 11 | Nina 12 | Ershin 12 | Scias 13 |+---------------------------------------------------------------------------+- Save if you want and exit using the stairs- Exit through the door Scias is standing for.- Exit east- Enter the castle- Listen to the crap the Ludians have to tell you Exit west- Exit west

Go to Wychwood

+---------------------------------------------------------------------------+| Wychwood | IDXC00S |

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+---------------------------------------------------------------------------+| Ryu 11 | Nina 12 | Ershin 12 | Scias 13 |+---------------------------------------------------------------------------+- Follow the road to the next area- Nina will shrink and therefore be out of your party for awhile. = Follow the road until you meet the Faeries. = Go east down the "ramp" = Go south and follow the route west = Hop over to the west = Let Ershim ram the tree The game will switch to Nina- Leave the next and try to go north_______| Boss \|---------------------------------------------------------------------------+| Sparrow | aka Mother Bird |+---------------------------------------------------------------------------+| Difficulty: Easy, if you are lucky |+---------------------------------------------------------------------------+| Experience: 250 | Cash: 100 Zenny |+---------------------------------------------------------------------------+| Nina 11 |+---------------------------------------------------------------------------+| This bird is just confused. She thinks Nina is her chick and will try to || feed her caterpillars. This will hurt you and can cause status changes of || all sorts. Nina dodges this pretty easily so if you are in luck nothing || will happen. The bird may also throw turns away because it doesn't || understand why you attack her. Cast a sever twice and you win. |+---------------------------------------------------------------------------+ Go north And use the eh yeah... "ladder" to climb down Nina will rejoin the party.- Go north Exit west

+---------------------------------------------------------------------------+| Worent | IDXC00T |+---------------------------------------------------------------------------+| Ryu 12 | Nina 12 | Ershin 12 | Scias 13 |

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+---------------------------------------------------------------------------+Go all the way east and go up the stairs and you'll reach the Elders' house.Enter it in order to talk to the eldersThey'll tell you about Tarhn. Finding her will be your next mission.Leave the house and go down the stairs and SSSS U U RRRR PPPP RRRR I SSSS EEEES U U R R P P R R I S E SSS U U RRRR PPPP RRRR I SSS EEE S U U R R P R R I S ESSSS UUU R R P R R I SSSS EEEE_______| Boss \|---------------------------------------------------------------------------+| Kahn (II) | aka Pathetic Bozo |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: 2000 | Cash: No Cash from this loser! |+---------------------------------------------------------------------------+| Ryu 12 | Nina 12 | Ershin 12 | Scias 13 |+---------------------------------------------------------------------------+| In the first turn he'll use Tiger Fist, which is not impressive. The || second turn he'll try it again, but he appears to have run out of AP. || The rest of this battle is the same as before. You don't have Cray to || shield you this time, but you don't really need it. |+---------------------------------------------------------------------------+After this fight go to the barn and talk to the little guy to borrow a horse.Nobody can ride a horse, but a whelk seems to like Ryu, so it'll be a whelkfor Ryu in stead. After that leave Worent and go for the Golden Plains.

+---------------------------------------------------------------------------+| Golden Plains | IDXC00U |+---------------------------------------------------------------------------+| Ryu 12 |+---------------------------------------------------------------------------+- = Go straight east until you reach the giant rock (you'll know what I mean once you see it) = Place yourself at the North-East side of the Rock

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= Go all the way north-east until you see some smoke in the distance = Head straight to that smoke (It is possible that you miss the smoke and get out of the plains. If that happens just try it again, and try you alter your angle in which you go North-East)- You'll meet Tahrn and have a talk with her. She'll offer you her tent so you can take a rest. Enter the tent- You'll see how Cray is doing in court meanwhile and how the sword got in Ryu's hands and how he broke it in an attempt to protect Nina from Rasso back in Sarai. After that's all over leave the tent- Talk to Tarhn. Tell her about the King's Sword. She'll tell you to make a copy of the King's sword and about a smith who lives in the volcano who can do that. Leave the camp- Go back to "Plains" and you'll get an Exclamation mark spot. Enter it.- After the talk leave the plains and go back to Worent.

+---------------------------------------------------------------------------+| Worent II | IDXC00V |+---------------------------------------------------------------------------+| Ryu 13 | Nina 13 | Ershin 13 | Scias 13 |+---------------------------------------------------------------------------+Go to the Elder's house and talk to the Elders. One of them will tell youhow to find Mt. Glom. After that leave Worent and go back to the golden plains.

+---------------------------------------------------------------------------+| Golden Plains II | IDXC00W |+---------------------------------------------------------------------------+| Ryu 13 | Nina 13 | Ershin 13 | Scias 13 |+---------------------------------------------------------------------------+= Head east till you reach the big rock= Head all the way south until you get off the plains. You'll be at Mt. Glom. If not, go back to Worent and talk with the Elders to make sure they've told you about it and try again.

+---------------------------------------------------------------------------+| Mt. Glom | IDXC00X |+---------------------------------------------------------------------------+| Ryu 13 | Nina 13 | Ershin 13 | Scias 14 |+---------------------------------------------------------------------------+- Enter the cave- Hop over to the north and exit east

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- Exit north- Go north on the platform and move to the most north platform. Walk around here until a battle starts. After the battle the platforms will move. You can reach the exit now. +---- BONUS --------------------------------------------------------------+ | Go to the chest (Vitamin) and go for a battle on this spot. | | When the platforms move go to the platform north. Go for another fight | | After the platforms moved, exit west. |- | Open the chest to get the best weapon for Ershin for the time being. | | Exit east. |- | Fight to make the platform you start on move. | | Go one platform east and fight to make them move again. | | Go south and exit east. | +-------------------------------------------------------------------------+- Go down the ladder and cross the bridge Cross the other two bridges to reach the house. Enter it- You'll meet a dwarf. He'll make you another King's Sword but he wants a fairy drop. Go down the ladder at the trap door.- Exit east- Exit east- Exit east to leave this place.- Go to Wychwood

+---------------------------------------------------------------------------+| Wychwood II | IDXC00Y |+---------------------------------------------------------------------------+| Ryu 13 | Nina 14 | Ershin 14 | Scias 14 |+---------------------------------------------------------------------------+= Follow the road.= Hop over to the east at the end of it= Go furhter east until you see those colored dots= Examine themThe Faeries will appear and take you into the faerie world

+---------------------------------------------------------------------------+| The Faerie World | IDXC00Z |+---------------------------------------------------------------------------+| Ryu 13 | Nina 14 | Ershin 14 | Scias 14 |+---------------------------------------------------------------------------+

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The Faerie world is confiscated by a monster called Fantam and his sons.First of all you must seek out all the sons of Fantam. You cannot see them,but there are textballoons containing a "Z" that mark their spots.Go to the big field and seach for them.(All sons of Fantam except Udy, will be hurt by healing spells. It'snot recommended to use that though, since you may need your AP to surviveall battles).*** Bokta (Oldest son of Fantam) Location: In the corner NE behind the tree at the very north Fight: Can do Lucky Strike*** Chkom (2nd son of Fantam) Location: South-West of the big field Fight: Rather annoying. Tries to put you to sleep. And can do Rock Blast*** Nmago (3rd son of Fantam) Location: Behind the tree at the sign Fight: He counters most of your attacks*** Kyo (4th son of Fantam) Location: South-East of the big field Fight: He'll more do on powerdown moves then serious fighting.*** Udy (Youngest son of Fantam) Location: Behind the tree at the North-East of the big field Fight: He drains your HP and AP and your attacks will all be dodged. Combos will help you. Firewind (Burn+Sever) will do or Simoon (Burn+Cyclone).

Afer you killed them all Fantam will appear. Fight him._______| Boss \|---------------------------------------------------------------------------+| Fantam | aka Mr. Big Nose |+---------------------------------------------------------------------------+| Difficulty: Most misarable excuse for a boss in RPG history. |+---------------------------------------------------------------------------+| Experience: ? | Cash: ? |+---------------------------------------------------------------------------+| Ryu 14 | Nina 14 | Ershin 14 | Scias 14 |+---------------------------------------------------------------------------+| But the playstation in auto-battle, read the newspaper or fix yourself a || can a coffee in the meantime, and if you come back, you'll see you've || won. I'm serious. |+---------------------------------------------------------------------------+After the battle the Faeries will be grateful and reward you with a FaerieDrop. (Guess what it is). After that they'll send you back into the realworld. Make your way out.

+---------------------------------------------------------------------------+

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| Mt. Glom II | IDXC010 |+---------------------------------------------------------------------------+| Ryu 14 | Nina 15 | Ershin 15 | Scias 15 |+---------------------------------------------------------------------------+Of course you can enter Mt. Glom by the main entrance and do the whole dungeon once again. (Nice for a few extra experience points). You canalso take the shortcut by using the "?"-spot west of Mt. Glom.From there go back to the dwarf.He'll make a King's Sword for you.Now leave the Mt. Glom and head for Ludia.

+---------------------------------------------------------------------------+| Ludia II | IDXC011 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 15 | Scias 15 |+---------------------------------------------------------------------------+- Exit East- Enter the castle- Bad luck. The Empire came up with a fake King's Sword and the prince of Ludia believes it's real. No this won't get Cray free. Damn. You'll be kicked out of the castle.- Exit west- Enter the hut with the two guards- Go upstairs- The computer asks if you wanna wait for nightfall. Say "yes". You'll see how Fou-Lu is doing in the meantime. But you won't be playing with him yet. After this all you can use the diary to save if you want. Go downstairs.- Exit south- Exit east- Enter the castle.- Go North to fight the Soldier. (You only have 1 turn. If that fails you'll be kicked out of the castle and then you'll have to start over. Create a Simoon combo out of Burn+Cyclone). Exit north- You can fight the Solder (once again 1 turn only) for treasure (Artemis Cap) Exit by going up the stairs- Exit east- Fight the soldier (1 turn only. Combos!!!)- You'll meet up with Cray Go back into the tower- Exit east- Go down the stairs- Go down the stairs- Exit south- Exit west- Go all the way west and keep exiting west until you're out of town.Now you should go to visit Tarhn.

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+---------------------------------------------------------------------------+| Golden Plains II | IDXC012 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 16 | Cray 11 | Scias 15 |+---------------------------------------------------------------------------+Of course you can enter the plains again to follow the normal route to Tarhn's camp, but that's no good. Only takes time and the extra EXP you'llget for it is way to little to bother. You can go directy to the camp bygoing to the "?"-spot right north of the "Plains" location.

Entering the place will get you a talk with Tarhn. After that you'll havean automatic rest.

Leave the tent and talk to Tarhn.

+---------------------------------------------------------------------------+| Golden Plains III | IDXC013 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 16 | Cray 11 | Scias 15 |+---------------------------------------------------------------------------+This time you need to go to the Plains and head all the way east.Once at the end you'll end up at the shrine.

+---------------------------------------------------------------------------+| Shrine | IDXC014 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 16 | Cray 11 | Scias 15 |+---------------------------------------------------------------------------+- Exit east- Examine the altar and put the Jadestone on it. Exit east- = Go east = Go north = Go North = Go east = Go east = Go South = Go East = Exit East- = Put Cray in the lead = Go to the green laser gun = Push it south = Now push the yellow = Exit north- Go up the stairs- If you want you can make a treasure trade with the guy sitting here.

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Exit east- Exit east to clear this dungeon.

+---------------------------------------------------------------------------+| Ahm Fen | IDXC015 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 16 | Cray 11 | Scias 15 |+---------------------------------------------------------------------------+- Follow the path until you see to read a dead end. Hop over to the east from there. From here follow the road and hop over where you need. At the end go down the ramp and go up by another ramp. From there exit east- Welcome to the snake puzzle. There are spots that make noise whenever you step on them. That will make the snakes move. When they move to the right spots you can walk over them to get further. Get the idea. Let's roll then. = Take the north route tell the end (the snakes will move) = Step onto the snake and step off it at the other side of it. = Step on the noise spot to make the snakes move. = Get back on the snake and get off the snake at the other side. = step on the noise spot = Get on the snake and get off at the other side = Go down the ramp = Get up using the other ramp = Step on the noise spot three times = Get on the snake and get off at the other side = Step on the noise spot three times = Get on the snake and get off at the other side. = Follow the wooden catwalk and exit at the end of it- Follow the road and exit at the end to complete this dungeon.- Now keep going north for another exclamation mark spot. You can now start the Fairy Village Subgame. (See Faeries for more info) After you're done leave the area and go to Wyndia.

+---------------------------------------------------------------------------+| Wyndia | IDXC016 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 15 | Ershin 16 | Cray 12 | Scias 15 |+---------------------------------------------------------------------------+- Go all the way east. Up the stairs is an elevator. Use it to enter the castle- Go east (don't exit) and follow the road north Exit north- Put Nina in the lead and talk to the guards head east and talk to the guy next to the door (with Nina in the lead) He'll let you in to speak with the king. After your chat with the king leave the throne room (exit west)- Pass the guards and exit south- Go back down with the elevator

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- Leave Wyndia and go to the Kasq Woods +---------------------------------------------------------------------------+| Kasq Woods | IDXC017 |+---------------------------------------------------------------------------+| Ryu 15 | Nina 16 | Ershin 16 | Cray 12 | Scias 15 |+---------------------------------------------------------------------------+- Go to the bridge and cross it. Head north and exit north- = Follow the road north = at the end go east and cross the bridge = Follow the road and read the sign on instructions of riding logs. = Get on the log and move on it to the north to get on the other log = Go west to get on the other log = Move north and get off the small west shore = Get on the north log = Move it to the log to the east and get on it = Move it to the shore north = Follow the east route and exit north- Keep following the road and exit north at the end of it- Keep folling the road to find a house. Enter it.- You'll meet wirth the Oracle and she'll tell you what she knows. Leave the house- Exit east

After your discussions go to Wyndia (Scias will leave the party now).

+---------------------------------------------------------------------------+| Wyndia II | IDXC018 |+---------------------------------------------------------------------------+| Ryu 16 | Nina 16 | Ershin 17 | Cray 13 |+---------------------------------------------------------------------------+Go back to the castle into the throne room and talk to the king.- Exit west- Go past the guards and exit north- Enter the tower- Go downstairs- Go downstairs.- Exit east to enter the next dungeon

+---------------------------------------------------------------------------+| Wyndia Tunnel | IDXC019 |+---------------------------------------------------------------------------+| Ryu 16 | Nina 16 | Ershin 17 | Cray 13 |+---------------------------------------------------------------------------+- Exit east

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- Take the north-east route At the end go south Then go east Exit east- Follow the route. When you see the fan, look well. It indicates from which way the wind blows. The direction it points to can not be gone into because of the wind. Go north when the Fan is facing east and exit north- You need to go all the way east over the moving planks. = Step on the plank when its facing your direction = Get off it when it's on the north side = Go east and step on the plank there when it's facing north = Get off the plank when it's facing east against the other plank = Get off this plank when it's facing east- Wait with entering the road with the fans. When they are turning the wind is blowing, and then you'll be blown at the wrong direction. There are small alcoves hard to spot but if you stand there you'll be safe. When the wind stops you have 3 seconds to get from one alcove to the other. Make you way north and exit north- Take the wind flute Exit south- Head for the way at the west-side. The wind can speed you up ;) Exit west- = Step on the plank when it's facing east = When on the west get on the other plank = Step off it when facing north = Go the the west plank = Step on it when facing north = Step off it when facing west = Exit south- Go South and follow the road to the west Exit west- Go west, then north, then west, once again west, exit west- Exit westYou'll be back in Wyndia (after seeing a cutscene of Scias reporting tothe guys at Ludia). Leave Wyndia and head for P'ung-Tap.

+---------------------------------------------------------------------------+| P'ung Tap | IDXC01A |+---------------------------------------------------------------------------+| Ryu 16 | Nina 17 | Ershin 17 | Cray 14 |+---------------------------------------------------------------------------+Upon arriving the flute should automaticly be played so you can enter.(If not you should take on the Wyndia tunnel first)- Exit east- Exit east- Exit east- Exit north- Follow the corridor and exit south at the end of it- When the wind blows you can go up by jumping, if the wind is not blowing You'll go down or hop over the the nearest platform = Jump up during the wind = Exit south- Follow the corridot and exit at the end- = Jump up during the wind (to south) to exit the room

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- = Jump up during the wind (to north) = Jump up during the wind (to south) = Jump up during the wind (to north) = Jump up during the wind (to south) to exit the room- = Open the chest if you like (Fighting Robe) = Jump up during the wind to exit this room- Exit west- There's a gondola at the south when you go there Ilgor from Ludia will stop you._______| Boss \|---------------------------------------------------------------------------+| Grunts (Round 1) | aka Whatever you say |+---------------------------------------------------------------------------+| Difficulty: Not that hard |+---------------------------------------------------------------------------+| Experience: 2600 | Cash: 500 Zenny |+---------------------------------------------------------------------------+| Ryu 16 | Nina 17 | Ershin 17 | Cray 14 |+---------------------------------------------------------------------------+| They are rather annoying than hard. Creating some combos can speed this || battle up. They can try all kinds of nasty status changes on you. |+---------------------------------------------------------------------------+_______| Boss \|---------------------------------------------------------------------------+| Grunts (Round 2) | aka Whatever you say |+---------------------------------------------------------------------------+| Difficulty: Not that hard |+---------------------------------------------------------------------------+| Experience: 2600 | Cash: 500 zenny |+---------------------------------------------------------------------------+| Ryu 16 | Nina 17 | Ershin 17 | Cray 14 |+---------------------------------------------------------------------------+| Scias will come, but you have no control over him. He is in the enemy || list but will fight at your side. Be careful now not to use combos or || spells that hurt all targets. You'd hurt Scias as well if you do. The |

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| of this battle is just the same. |+---------------------------------------------------------------------------+Scias will join the party again.You will now have a chance to speak with P'ung Ryuong the wind dragon.He'll tell you a thing or two about Ryu (not all you need to know thoughbut that comes later). And he'll bring you to a new area. An area wherepeople live that can clear a lot up for you. After the long talk withP'ung Ryong leave the area where you're in and go to the Ice Peak(Heh, not much else to go to).

+---------------------------------------------------------------------------+| Ice Peak | IDXC01B |+---------------------------------------------------------------------------+| Ryu 17 | Nina 17 | Ershin 17 | Cray 14 | Scias 16 |+---------------------------------------------------------------------------+- Go west Go north up the mountain Follow the path up to the east On top you can take the northern path for treasure The southernpath leads to the exit- Just follow the road and exit at the south. Can't go wrong.- Exit west- = Let Cray push the snowball = Go around it and go south all the way = Push the snowball west = Push the other snowball west = Push it west again = Go south = Push the northern snowball south = Push it west = Push it west again and again until it falls into the gap so you can get over it. = Exit south- Go to Chek

+---------------------------------------------------------------------------+| Chek | IDXC01C |+---------------------------------------------------------------------------+| Ryu 17 | Nina 18 | Ershin 18 | Cray 15 | Scias 16 |+---------------------------------------------------------------------------+Upon entering the village you may think that it's solely inhabited by kids. But your eyes are deceiving you. They only look like children, but they aren't. They've had too much exposure to the holy powers of "The Endless"which makes them look like children. Things will get clear as the storydevelops at this point.Most east of the village is the house of the Abbess. Go there.The Abbess will explain things she knows about life streams. After thatshe'll offer you a place to rest

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After the rest leave the house to discover you are in a dreamworld.The Abbess already found out what Ryu is, and wants to know things.And during the talk an important discovery will be done about Ershin.

After all this is done, leave the hut to catch up with Nina and Cray.Go up the wall on the north and on it head east.

You'll catch up with the Abbess and Ershin.The Abbess will do a shocking revelation about Ershin and you have to getinto Ershin's mind.

+---------------------------------------------------------------------------+| Ershin's Mind | IDXC01D |+---------------------------------------------------------------------------+| Ryu 17 | Nina 17 | Cray 14 | Scias 16 |+---------------------------------------------------------------------------+- Follow the path. (You can ignore the chest for now. You'll get past it on your way back). When you come at the T-crossing go north and follow the road to the exit.- Hop all the way north until you find a crystal. With the crystal you can stop the thing from turning. You must stop it when two paths above each other are at your side. The path below leads to the end. If may happen that you still got the wrong way since there are two of these situations, but it's the best way to explain it without pictures. Go west on it and all the way up. In the middle you can see a freen cube in which a woman is trapped. Talk to her. Then examine one of the pillars to start a boss battle._______| Boss \|---------------------------------------------------------------------------+| Umadap, Zeus, Agiel and Yeleb | aka The colored pillars |+---------------------------------------------------------------------------+| Difficulty: Hard |+---------------------------------------------------------------------------+| Experience: 10000 | Cash: Nothing, zero, nada |+---------------------------------------------------------------------------+| Ryu 17 | Nina 18 | Cray 15 | Scias 16 |+---------------------------------------------------------------------------+| You have to do this systematicly. The pillars use each other to || regeneratem and you cannot beat that on a regular way. Transform Ryu into || aura and the others to defend. (If Scias has Momo as master put him on |

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| the front rank to prevent him from falling asleep. You need him). || In the second turn let Ryu cast Hwa on Agiel (Blue one) and let Scias do || Shining Blade. Cray should cover it up with a normal attack. if the combo || between Ryu and Scias is succesful Agiel should be dead after this turn. || Thanks to that Yeleb (the black one) can no longer regenerate, so you can || focus all your attacks on that one now. (Cyclone might kill it leaving || Umadap very weak). Azeus is on its own very pathetic so killing it should || leave no more problem. |+---------------------------------------------------------------------------+ After this fight the woman will be free and you can go back down. Back at the crystal hop all the way south and exit south- Go all the way south at the end go south-east Hop over to the west. You can open the chest for a water ward and drop off west Exit west to complete this dungeon.

After this you'll get to see how Fou-Lu is doing. Soon you gotta play himagain, but that will take awhile. For now we get back to Chek with Ryu andcompany.

+---------------------------------------------------------------------------+| Chek II | IDXC01E |+---------------------------------------------------------------------------+| Ryu 18 | Nina 19 | Cray 16 | Scias 17 |+---------------------------------------------------------------------------+Enter the house of the Abbess to meet with Ershin.Ershin will tell you about what she is, and more importantly about what Ryuis, and that will be a shocking revelation. And on that moment we get to play with Fou-Lu once again.

+---------------------------------------------------------------------------+| Sonne (Fou-Lu) | IDXC01F |+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+- You start in Mami's hut. Save if you want and leave the hut.- Go south down the hill Follow the road until you meet Mami's landlord. He doesn't trust you. Mami will cover up for you and pretend you are her cousin "Ryong".

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After this meeting you'll hear more of Ershin's story. Now you'll understand Fou-Lu's part of this entire story. Fou-Lu will also tell a thing or two about his history. When you get control over the game again, you are once again controlling Fou-Lu in Mami's house.- Save if you want and exit the hut.- Follow the road and exit west- Follow the road to the west until Mami catches up with you. After the talk cross the south bridge and folow the path up east to get into a small forest. Follow the path to meet the boss Papan.

_______| Boss \|---------------------------------------------------------------------------+| Papan | aka Deja Vu! |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: 10000 | Cash: Nothing, zero, nada |+---------------------------------------------------------------------------+| Fou-Lu 64 |+---------------------------------------------------------------------------+| As allways you gotta transform into Astral and go crazy with Eraser. || Keep on doing this for serveral turns and you win. |+---------------------------------------------------------------------------+After this fight go back to the village. After this the game will switch backto Ryu and company.

+---------------------------------------------------------------------------+| Chek III | IDXC01G |+---------------------------------------------------------------------------+| Ryu 18 | Nina 19 | Cray 16 | Scias 17 |+---------------------------------------------------------------------------+Go to the house of the Abbess. Since Ershin refuses to wake up.Accept the Abbes' proposal to enter Ershin's mind again to talk with her during her sleep.

+---------------------------------------------------------------------------+| Ershin's Dream | IDXC01H |

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+---------------------------------------------------------------------------+| Ryu 18 | Nina 19 | Cray 16 | Scias 17 |+---------------------------------------------------------------------------+Follow the road. There are a few sideways that lead to treasure (you cannotcome back for it later). But the way to go is easy. Enter the temple like building at the end to meet Ershin.AFer your chat with Ershin head all the way out her dream.Ershin will weak up and is going to lead you to the Yorae Shrine.She'll also reveal that her real name is Deis, so that's what I call her fromnow on.The armor she was trapped in (who has a life on its own, I guess you noticed)will be called Ershin.

Leave Chek and go the the "?" spot south of it. Enter the exclamation spotthat appears. After the scene here you can leave and go for the Yorae Shrinewhich is labelled as "Sinchon" on the worldmap.

+---------------------------------------------------------------------------+| Yorae Shrine (Sinchon) | IDXC01I |+---------------------------------------------------------------------------+| Ryu 18 | Nina 19 | Cray 16 | Scias 17 |+---------------------------------------------------------------------------+- Exit north- Exit north- You cannot reach the chest, just go north and take the east route north- You can take the west route south to reach the chest if you want. (Swallow Eye x2) North is the exit to take to get further.- Go all the way north and exit north- Take the lower exit north- Go to the button +----- BONUS -------------------------------------------------------------+ | Press the button to start the timer and exit south |- | Take the upper exit north. |- | = Hop over on the west route. | | = Hop over to the east | | = Hop over to the north | | = Hop over to the west | | = Hop over to the north and wait for the pillars to lower | | = Exit north |

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- | Open the chests to get a magic ward and a Soul ring | | Exit south |- | Drop off south | +-------------------------------------------------------------------------+ Press the button to activate the timer and exit south- Take the upper exit north- = Hop over on the west route = hop over to the east = Hop over to the north all the way till the end = Exit north- Exit north- Exit north- You'll meet Deis who'll help you to contact the dragons but before that we hop over to Fou-Lu.

+---------------------------------------------------------------------------+| Sonne II (Fou-Lu) | IDXC01J |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+- If you want you can enter Mami's house to save. I recommend you to do so because this session of Fou-Lu is pretty hard and is the only Fou-Lu session in which you must put everything to everything if you don't want to end up in "Game Over". Fou-Lu is now gonna take on a serious dungeon with some enemies that are actually match for him, y'see. And his item supply is awfully limmited. When done that follow the road and exit west at the end of it.- Follow the road and go the first road north You'll meet Mami. She'll tell you of the God of the mountain who is angered. Fou-Lu doesn't believe it's a true God and wants to investigate.- Go to the Mt. Yogi.

+---------------------------------------------------------------------------+| Mt. Yogi (Fou-Lu) | IDXC01K |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+If you can leave the chests be, it can be recommended, since they containitems Ryu can need more. And Ryu can come over here later in the game.- = Follow the road west, when it turns north go north = Go east = Take the way north = Follow the path up the mountain. = When the road splits in to take the route going down = Follow the road and enter the cave at the end- Exit north- = Hop over to the east

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= Hop over to the north = Hop over to the west = Go north = Exit north- Follow the road and exit north- Go all the way north to meet with "God"._______| Boss \|---------------------------------------------------------------------------+| Marl | aka Living Rock |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: 27500 (sidekicks incl.) | Cash: 2650 Zenny (Sidekicks inc). |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+| Just turn into Astral and go crazy with Eraser. Memorize this guy's || fighting style. Ryu will have a semiliar fight later in the game. |+---------------------------------------------------------------------------+ Exit south- Follow the road and exit south- = Hop to the east = Hop south = Hop west = Exit south- Exit south- Go up the mountain and keep following the road over the north to the west. At the splitroad west of the mountain head west then south keep following the route until you meet Mami and her landlord.

You'll see how Ryu and co are talking to the dragons. The game will staywith Fou-Lu however, this is just a cutscene.

+---------------------------------------------------------------------------+| Sonne III (Fou-Lu) | IDXC01L |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+- Go south and head east- Follow the road and enter Mami's house- Once inside Fou-Lu will be wondering about his "relationship" with Mami. After the talk you'll have an automated rest. Save if you like and leave the house

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- Follow the road and you'll see the imperial soldiers marching through the village. Enter Mami's house again.- Mami will block the door in order to protect you. She'll mention the crack in her oven to you. Examine this oven to escape. Mami will be taken to Astana to await a horrible fate and that concludes this Fou-Lu session. The game will go back to Ryu.

+---------------------------------------------------------------------------+| Yorae Shrine (Sinchon) II | IDXC01M |+---------------------------------------------------------------------------+| Ryu 19 | Nina 19 | Cray 17 | Scias 18 |+---------------------------------------------------------------------------+At the start here Ryu will gain his first evocation spell "Rainstorm".See the "Dragon's" section for more information about these spells and howto obtain the others- Exit south- Exit south- Drop off south, go south, exit south- Exit south- Go south, exit south- Go east and exit south- Go to the middle and exit south- Exit south to get out of here.The game will switch to Ershin.

+---------------------------------------------------------------------------+| Chek IV (Ershin) | IDXC01N |+---------------------------------------------------------------------------+| Ershin 18 |+---------------------------------------------------------------------------+- Save if you want and exit this room.- Ershin will have to fight the imperial soldiers. The Pikeman is the weakest of the two, so perhaps killing him first works to get things easier. These guys are not worth the trouble. After this fight you'll get another fight with 3 soldiers, but also nothing to worry about. After this the game will switch to Ryu who has to go back straight to Chek.

+---------------------------------------------------------------------------+| Chek V | IDXC01O |+---------------------------------------------------------------------------+| Ryu 19 | Nina 19 | Cray 17 | Scias 18 |+---------------------------------------------------------------------------+

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Lots of things will happen during your visit. When this is all over leaveChek and to go to the "?" spot up north. Since it has no name I'll note it in this paragraph.

- = Head north = When the road split go east = Keep following the east route = At the end go north = When the road splits you may take the lower route for a wisdom seed the upper route is the exit- You'll be at a campsite. Go into the tent.- Rest Leave the tent- You'll be captured by Ursula and her men. From here you'll go to the Abandoned Village

+---------------------------------------------------------------------------+| Abandoned Village | IDXC01P |+---------------------------------------------------------------------------+| Ryu 19 | Nina 19 | Cray 17 | Scias 18 |+---------------------------------------------------------------------------+_______| Boss \|---------------------------------------------------------------------------+| Ight | aka I'm no match for you |+---------------------------------------------------------------------------+| Difficulty: You cannot loose, but it's hard to keep everybody alive. |+---------------------------------------------------------------------------+| Experience: | Cash: |+---------------------------------------------------------------------------+| Ryu 19 | Nina 19 | Cray 17 | Scias 18 |+---------------------------------------------------------------------------+| His attacks are far too strong to survive, and you will not be able to || damage it, so don't even try. The trick is to have Ryu to die as soon as || possible. If he has "Blitz" use it. Not that it does much damage to Ight || but it will damage Ryu as well. As soon as Ryu is out of HP he'll || automaticly transform into Kaiser. He'll be out of control, but that || doesn't matter. He'll automaticly use "KaiserBreath" twice which finishes || Ight off. |

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+---------------------------------------------------------------------------+After this fight you'll not only have the dragon form "Kaiser" (which cannotbe controlled until you got all evocation spells). You'll now also have thefull version of Aura. Now the true search for dragon forms and evocationspells can begin. I may note it when certain dragon forms and evocation spellscan be achieved.This chapter is over. And chapter III will start with Fou-Lu

CHAPTER III - Streams+---------------------------------------------------------------------------+| Sonne IV (Fou-Lu) | IDXC01Q |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+Let's first note that Fou-Lu also has a new dragon form now. Tyrant.Unlike Ryu's Kaiser, Fou-Lu has control over Tyrant.- Exit east- Go round the corner to the south and keep going south exit west at the end of the path- Go to the Sanctum.

+---------------------------------------------------------------------------+| Sanctum | IDXC01R |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+- Examine the stone barrier at the start of the cave. An animal will sacrifice its life so that you can enter. Enter- Go west and exit west- Follow the road and go south-west At the end of the road is a crystal. Examine it to obtain the dragon form "Serpent". Exit west- Follow the corridor and exit west at the end of it.- Exit west- Take the road down the mountain And exit at the end- Go to Soma Forest (noted as "Soma" on the worldmap)

+---------------------------------------------------------------------------+| Soma Forest | IDXC01S |+---------------------------------------------------------------------------+

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| Fou-Lu 65 |+---------------------------------------------------------------------------+(As far as I know, Ryu cannot get here, so opening chests causes no harmthis time).- = Go west = Exit west- Keep going west until a hex will be shot on you. That ends this session with Fou-Lu Back to Ryu and company. Send them back to Chek.

+---------------------------------------------------------------------------+| Chek VI | IDXC01T |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Cray 18 | Scias 18 |+---------------------------------------------------------------------------+Go to the house of the Abbess and discuss your current situation with her.When you're done talking to the Abbess Ursula will join the party.Now seek out Deis. She'll go back into the armor again, which makes thatErshin will rejoin the party. You'll automaticly leave Check.Go to the Mt. Ryft.

+---------------------------------------------------------------------------+| Mt. Ryft | IDXC01U |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Ershin 18 | Cray 18 | Scias 18 | Ursula 20 |+---------------------------------------------------------------------------+- Exit South- Hop over to the south Go west (The chest in the pool has a weapon for Ershin) Go around the pool to the west When the road split in two go south-west- Get on the raft for the "Rafting" mini game. If you mess up on purpose you can get 3x fish-head from a chest close to where you end up. If you succeed you can exit south to complete this dungeon. Go to Shyde.

+---------------------------------------------------------------------------+| Shyde | IDXC01V |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Ershin 18 | Cray 18 | Scias 18 | Ursula 20 |+---------------------------------------------------------------------------+Small as Shyde is, it's a horrible town to navigate through.

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- Go upstairs and from there go all the way north- Go downstairs and cross the bridge At the other side of the bridge go upstairs and talk to the puppetter. Ask him about Shift. You'll learn to warp over the worldmap, but only to places you've been after this chat. Go downstairs again. And go into the small building- Talk to the guy here to buy a sandflier. But you won't have enough cash. (It doesn't matter how much zenny you have, it'll never be enough) Leave- Ursula and Scias will hijack a sandflier that passes. Then it will happen that this sandflier belongs to somebody you know well. He'll give you a bond, so that you can buy your own sandflier. Go back into the builing to the north- Now that you have a bond you can buy the sandflier. The guy will lead you to your sandflier. Board the sandflier and and for Kyoin.

+---------------------------------------------------------------------------+| Kyoin II | IDXC01W |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+- Go North and exit north- Go upstairs towards the tower and you'll be told that the Causeaway is out of order. Darn. Go back south and exit south- Ursula will scold you for breaking the Causaway Go back to your sandflier. A guy (who looks like Stoll) will be there. Say that it's your sandflier and allow him to go with you to Shikk. Board the sandflier and go to Shikk Leave the area you end up and go to Mt. Giga.

+---------------------------------------------------------------------------+| Mt. Giga | IDXC01X |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+*** ALERT! This dungeon contains a dragon form ***- Step on the cable lift and it will move.- = Go west then south = Hop over south = Hop to the east = Go all the way north = Then east = South = Drop off south = East = South

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= West = South = East = Drop off east = Go east (you'll get that crystal don't worry) = North and immediatly west = Drop off west = Get the crystal to obtain the "Wyvern". (If you have 10000+ game points than use this form in the first fight you get in to upgrade it "Weyr"). = Drop off south = Go south = Go east = All the way north = West = north = East = Step on the cable lift to move it.- Take the road down Follow it until you come out under the platform You cannot see it, but there is a road south to get to the other road here (If you don't know it, you might search for it forever). From there go up and you'll come out on the east path Go all the way east and exit. From here go to the Checkpoint.

+---------------------------------------------------------------------------+| Checkpoint | IDXC01Y |+---------------------------------------------------------------------------+| Ryu 20 | Nina 20 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+= Walk all the way north and a bearded man will tell you that the road is closed because of some arguments between serveral countries in the allience. Cray will try to reason with them, but that ends in a fight. Cray has to fight these guys alone, but they are too easy to even write about. After that the cart pushing game begins= Put Cray in the lead= Push the cart beside the one with the jumping frog child on it east 3x= Push the cart in front of the guards north 3x= Push the other cart east 4x= Get on the roof of the barns here using the ladder= Jump off the green roof to the north to get on the wall= Drop off north= Exit north

*** ALERT! Evocation ahead!!You need to go to Shikk, but before going there enter the "?" spot thatyou may encounter halfaway. Go north then enter the east way and exit east.You'll be back on the worldmap. A new location (marked as ?) is now east ofyou. Enter it to find the tree dragon who teaches you "Holy Circle".

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+---------------------------------------------------------------------------+| Shikk | IDXC01Z |+---------------------------------------------------------------------------+| Ryu 20 | Nina 21 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+- Go to the store, which is in the lower part of town- Go down stairs- Talk to the guy at the east side of the bar. This is Zig. You'll ask him for a ride on his ship, but he'll refuse. You must have the blessing of the god of the sea. Leave the bar- Leave the store- Leave the town- Go to Fane.

+---------------------------------------------------------------------------+| Fane of the Sea God | IDXC020 |+---------------------------------------------------------------------------+| Ryu 20 | Nina 21 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+- = Talk to the guy who guards the entrance. He should let you pass. If not you must talk to Zig in Shikk first. = Just follow the road north = At the end go east = Go North = From here go down and head east = Exit north- Follow the corridor and exit east at the end of it- Exit North-East- Get the wave stone and leave the room- Exit west- Follow the corridor and drop the Wave Stone into the pool in the end Exit south- Go west and get on the ramp Go north Take the northen way and enter the cave- You'll meet Hae Ryong, the sea dragon. You will (too bad) not get his evocation move now. For that you have to take on another puzzle which comes later (see dragon section). He will however give you a Salt Stone and that will give you passage on Zig's ship. Leave the cave.- = Go to the wooden bridge and cross it = Go west = Go south = Follow the wooden catwalks = Exit- Go to Shikk +---------------------------------------------------------------------------+

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| Shikk II | IDXC021 |+---------------------------------------------------------------------------+| Ryu 20 | Nina 21 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+Go back to Zig and show him the Salt Stone.That's one step closer, but he'll object against the fact that there arewomen in your party. An old sea tradition says that women should be on shipssince it brings bad luck. Nina and Ursula will have to proove themselves.(You'll meet on familiar guy, but that's more a comic note at this moment).Task one is that Nina has to fight Iggy in the mast. Which is in fact oneof the worst minigames the game has. If you fail, have Nina to talk to Zigagain. When you succeed you get your next taskTalk to Zig when you are ready.

There's not much down here. Just two fights, in which you have (naturally)only Nina and Ursula at your disposal.

The first fight is against the "Copycat". If you attack it physically it'llbecome a warrior creature (Sepoy). If you attack it with magic it'll becomea wizard creature.If you do nothing at all it'll get bored an start using Blitz all the time.

The second fight is against a bunch of rats. Put Ursula as 1st and Nina as 2ndand let Ursula cast "Fireblast" and Nina "Cyclone". It should combo into"Simoon" which finishes them all off.

After these two fights the game will switch to the men (plus Ershin, haha,Zig couldn't know that there's a woman in that armor).

Go outside the inn. Zig is waiting at the ship. Since he's seen howdetermined Nina and Ursula are, he'll let them an board the ship.

Talk to Zig to depart

+---------------------------------------------------------------------------+| Ship | IDXC022 |+---------------------------------------------------------------------------+| Ryu 20 | Nina 21 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+The compass is gone. Dang. We'll have to do without it.- Go downstairs- Take the lower doorway beside the steps- Exit at the other side of this room- Go down the ladder- Nina will explain how she spent the night with Ursula here. Something will then bump the ship. Head all the way back to the deck. And there you'll have to fight "HIM" again.

_______

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| Boss \|---------------------------------------------------------------------------+| Kahn | aka Desperate Bozo |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: 12000 | Cash: Losers have no cash |+---------------------------------------------------------------------------+| Ryu 20 | Nina 21 | Ershin 18 | Cray 18 | Scias 19 | Ursula 20 |+---------------------------------------------------------------------------+| With a new round he has learned a new move. Flex. It will poison you all || so you can guess it's pretty dangerous. He also has Tiger Fist which || hurts you all. For the rest this fight is just the same as the fights you || had before. |+---------------------------------------------------------------------------+ You'll end up in the sleeping hut after this fight.- Go to the doorway (the one behind Ursula's back)- Steps up, exit- Talk to Zig. Nina (who is in the crow's nest) will report a strange island. This is The Island Of Fire (Cove). Talk to Iggy to go over there.

+---------------------------------------------------------------------------+| The Island Of Fire (Cove) | IDXC023 |+---------------------------------------------------------------------------+| Ryu 21 | Nina 22 | Ershin 19 | Cray 19 | Scias 20 | Ursula 21 |+---------------------------------------------------------------------------+- Enter ths shipwreck- You'll encounter a Will-o'-Wisp. It tries to help you. When the flame is blue you are in a safe area without traps. If the color of the fame is yellow, you are close to a trap When the flame is red the trap is right before your eyes. You can use that info to navigate over this puzzle. Want me to give the route? Sigh... Okay, here goes :) = Take the east route = Go north till the flame is red = Go west till you cannot go further = Go north till the flame is red = Go east till the first crossing = Go north till the first crossing

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= Go east till the end = Go north till you cannot go further = Go west till the next T-crossing = Go north till the end of the road (flame will be yellow) = Go east and after that north = Climb up the ladder- = Go east off the ship = Take the east route = Head north at the end of the road = Head east at the end of the road = Follow the road till you reach the exit- This looks familiar does it not?_______| Boss \|---------------------------------------------------------------------------+| Glebe | aka Me stupid |+---------------------------------------------------------------------------+| Difficulty: Easy, when you know how. |+---------------------------------------------------------------------------+| Experience: ??? (Depends on summons) | Cash: ??? (Depends on summons) |+---------------------------------------------------------------------------+| Ryu 21 | Nina 22 | Ershin 19 | Cray 19 | Scias 20 | Ursula 21 |+---------------------------------------------------------------------------+| First turn = Ryu should turn into the Wyvern/Weyr. Creating a combo of || some sort will do. || Second turn = Set the party in this order. Cray-Ursula-Ryu. || Let Cray cast "Rock Blast", Ursula cast "Fireblast" and Ryu "Gigaflame". || And repeat this until this battle is over. Following this strategy may || make that you may only loose HP in the first turn especially when Cray, || Ursula and Ryu manage to combo all their moves. || If Cray runs out of AP. Then let him guard and let Ryu and Ursula handle || it without him. |+---------------------------------------------------------------------------+ Exit south- = Follow the road = At the end head south = First road west = Keep going west until you're on the ship = Exit south- You can open the chest for 1500 zenny and jump off the ship west You'll meet up with Iggy. Talk to him to get otta here.

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On the ship take a rest and you'll arrive at your destination. Lyp.Talk to Zig to arrive there.Once in Lyp leave town to get on the world map.

+---------------------------------------------------------------------------+| ?-Spot south of Lyp | IDXC024 |+---------------------------------------------------------------------------+| Ryu 22 | Nina 22 | Ershin 20 | Cray 20 | Scias 20 | Ursula 22 |+---------------------------------------------------------------------------+Go west and you'll find a strange creature. Talk to it. You may not understand it. Give it some food or healing stuff. Then go further and leavethis spot and head for the jungle.(If the jungle doesn't appear you may have taken the wrong exit. The southexit is the one you gotta take).

+---------------------------------------------------------------------------+| Jungle | IDXC025 |+---------------------------------------------------------------------------+| Ryu 22 | Nina 23 | Ershin 20 | Cray 20 | Scias 20 | Ursula 22 |+---------------------------------------------------------------------------+- Follow the wooden road to the west and go north when the road leads north Pass under the bridge, and take the east road just before the hopspot. From here hop north and keep following the wooden road. When you go east into the mud just before the ladder you can get a SuperVitamin in a chest. That's an noteworthy item :) From here climb the ladder and cross the bridge. After the bridge head north Follow the road and exit west- Keep following the road until you can go 2 ways. The south way leads to treasure, the north way continues the game. Exit west at the end of the road- = Keep following the road until you can get on a log (like in Kasq Woods) = Move north to get on the other log = Move north and get on the log west of you = Move south and get on the log west of you = Move south and get on the log east of you = Move north and get on the other log = Move north and claim the bag (good weapon for Ershin) = Get back on the log = Move south to get on the other log. = Move south and get on the log east = Move north and get on the log west = Move south to get on the other log = Get off the log to the west = Exit west- Go to Pabpab

+---------------------------------------------------------------------------+

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| Pabpab | IDXC026 |+---------------------------------------------------------------------------+| Ryu 22 | Nina 23 | Ershin 20 | Cray 20 | Scias 20 | Ursula 22 |+---------------------------------------------------------------------------+You'll be shot at the the Pabpab you met before will act in your defense.A guy named Beyd will appear and tell you about his life with the Pabpabs andhe'll tell you about the way over the flats to the Fou Empire. But only whenthe tide is low you can get over. So you're stuck until the tide lowers.- Exit south- Exit south- Examine the blue Pabpab. It appears to be ill. Exit North- Exit north- Tell Beyd about the sick Pabpab. Exit by going down- Exit south- Exit the village

+---------------------------------------------------------------------------+| The Sick Pabpab | IDXC027 |+---------------------------------------------------------------------------+| Ryu 22 | Nina 23 | Ershin 20 | Cray 20 | Scias 20 | Ursula 22 |+---------------------------------------------------------------------------+- Go to Lyp- Talk to the guy in the NW stack He'll tell you about the Mozweed. At the south-east is a guy who'll tell you about the nameless island Now talk to Zig and say that you want to sail- Read the instructions on sailing and set sail for the island with the purple flag. Dock at the purple flag- Have Ryu to get the plats here to get Mozweed. One is enough but you can cut more as they cure status changes in battle. Get back on the ship and go to Lyp.- Leave Lyp and go back to Pabpab.- Go to the room with the sick Pabpab. Examine it so you can cure it.- Go back to the room of the sick Pabpab. It appears to be cured. Exit north- Poko will appear. She'll say the tide has lowered.- Leave Pabpab and had for the "?" spot east of Pabpab. That's the flats.

+---------------------------------------------------------------------------+| The Flats (Saldine) | IDXC028 |+---------------------------------------------------------------------------+| Ryu 22 | Nina 23 | Ershin 20 | Cray 20 | Scias 20 | Ursula 22 |

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+---------------------------------------------------------------------------+*** ALERT!!! There's a dragon form here!!!- After Poko leaves you can start the mission. = Go west onto the flats = Head the first way south = Go west as soon as you can and keep going west = Exit west- = Follow the shore of the island to the south = Use the ramp to go north to get on the island = Go past the trees ont he eastside = Hop over to the north = Go down the ramp = Pick up the crystal to get the Behemoth dragon form. = Get back on the ramp and hop over to the west = Go North-East = At the end head west = Go South = Go down the ramp at the west = Go north = Go west and exit west- Keep going west and exit west- Here you'll get an auto-rest When you wake up the tide has gone up again. This makes you stuck here. Now a few subparts will come in play which gets varied by a Fou-Lu session. But first things first

- Exit west- Exit west- Go west to catch up with Ursula. She'll cofirm that you are stuck here.

Now you will see Fou-Lu arriving in Chedo, the capital of the Fou Empire.You will not play with him yet. That will happen soon though

Back to Ryu and company- Exit west. (Ursula and Nina will go with you)- Exit west- Follow the road to the west Go over the mountain and exit west- Go down the mountain Head west The chest contains a DeluxeRod. Exit west- You'll be at a fishing spot. You can fish if you like. It doesn't matter if you catch something or not. If you're done fishing exit east- Go back to camp, I don't need to tell you the way anymore, do I?

Now the game will switch to Fou-Lu

+---------------------------------------------------------------------------+| Fou-Lu in the Imperial Castle (Fou-Lu) | IDXC029 |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+

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This is by far the shortest part of Fou-Lu. Just go all the way east to meetwith A-Tur and this session is over.

+---------------------------------------------------------------------------+| The Flats - Part II | IDXC02A |+---------------------------------------------------------------------------+| Ryu 23 | Nina 24 |+---------------------------------------------------------------------------+You once again need to return to the fishing spot. This time only Nina willgo with you. When you reach the fishing spot you won't be fishing but to playthe final Fou-Lu session in stead.

+---------------------------------------------------------------------------+| Fou-Lu in the Imperial Castle - Part II (Fou-Lu) | IDXC02B |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+This is the last time you play with Fou-Lu. Before you begin note thesepoints. It's very important.* LEAVE ALL TREASURE CHESTS BE! RYU WILL COME HERE TOO AND HE NEEDS THOSE TREASURES MUCH MORE THAN FOU-LU DOES!!!* There's a room at the northside of this room which contains a diary. Use it before you do anything else, and use it between every fight. If you run out of AP you cannot complete this section!!!

When you go to the center of this room it will appear to be a teleporter.Yohm will teleport in and send two of his monsters to you._______| Boss \|---------------------------------------------------------------------------+| Kahbo | aka An old Friend |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: | Cash: Nothing |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+| Turn into Serpent/Peist and go crazy with Waterspout. |

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+---------------------------------------------------------------------------+_______| Boss \|---------------------------------------------------------------------------+| Kamyu | aka Another old friend |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: | Cash: |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+| Turn into Serpent/Peist and go crazy with Waterspout. |+---------------------------------------------------------------------------+After these two fights USE THE DIARY IN THE NORTH ROOM TO REST! IF YOU DON'TYOU MAY NOT BE ABLE TO FINISH THIS PART!!!After that you can use the transporter to teleport into the heart of the castle.Go east and two soldiers will stop you. Hah the same guys Ershin had to dealwith. If they are no problem for Ershin then they should be even less problemfor Fou-Lu. Just knock those suckers down.After this fight you'll see the Emperor seeking Lord Yuna's council.After that Yuna will go and bother you sending his men after you._______| Boss \|---------------------------------------------------------------------------+| Diviner, Evoker and two Elite Troops | aka We don't fear you! |+---------------------------------------------------------------------------+| Difficulty: Easy |+---------------------------------------------------------------------------+| Experience: 11600 (like you need it) | Cash: Nothing |+---------------------------------------------------------------------------+| Fou-Lu 65 |+---------------------------------------------------------------------------+| These guys are completely shielded and attacks won't hurt them. A |

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| dragon's breath will lift the barrier shielding them. Then you can hurt || it. Why not do that in once. Turn into Tyrant and use Dark Wave. Bye-Bye! |+---------------------------------------------------------------------------+After this fight Fou-Lu's quest has ended and you will not play with himagain anymore. (Exit east to complete this session).

Back to Ryu who is still at the flats.

+---------------------------------------------------------------------------+| The Flats - Part III | IDXC02C |+---------------------------------------------------------------------------+| Ryu 23 | Nina 24 |+---------------------------------------------------------------------------+Go back to camp.Use the diary to rest.When you wake up the tide has lowered.- Exit west- Esit west again- Go west and you can get off this place the exit is south of here.Your next target is Shan River (South of Koshka)

+---------------------------------------------------------------------------+| Shan River | IDXC02D |+---------------------------------------------------------------------------+| Ryu 24 | Nina 24 | Ershin 21 | Cray 21 | Scias 21 | Ursula 23 |+---------------------------------------------------------------------------+- Use the switch an a cable gondola will come. Step on it. Don't worry for the treelogs it warns about. Just use it to go ewest Hop to the south Use the switch Use the gondola to go west (still no logs) Exit west- Just follow the path and exit east at the end of it.- Step on the gondola. This time you gotta watch out for the logs. If they ram you, you'll fall into the water and then you have to start over. You can also try to get on the logs if you succeed you can get treasure but it'll make you have to start over. (First log can result into an Earth Ward, the second one will result into 2 Aurums). exit at the end- Go to Chiqua

+---------------------------------------------------------------------------+| Chiqua | IDXC02E |+---------------------------------------------------------------------------+

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| Ryu 24 | Nina 25 | Ershin 22 | Cray 22 | Scias 22 | Ursula 24 |+---------------------------------------------------------------------------+Here is a trader called Fu Chuman. He knows a road that goes towards thecapital. But he wants something in return.- A jar from Koshka For this you need to talk to the shopkeeper in Koshka. He'll make you one but it takes a lot of time. You can use that time to do some sidequests or to go out there and level up. It's a boring choice, but it's the road I take for serveral reasons- Shisu You need to go out fishin. You gotta catch 3 of any of the next fish = MartianSquid = Salmon = Sea Bream- Relic from ruins This handles the En Jhou ruins. The treasure he wants is the crystal you need to turn into the mutant. Giving him that crystal will loose you a dragon form. Even though the Mutant sucks I do not recommend to give him that. (For those who read stories that doing this will make it impossible to gain control over the kaiser if you do this I can say you can rest assured. That story is a lie. A popular one, but still a lie).If you give him one of these treasures, he'll tell about the river, and thatriver will be your next target. +---------------------------------------------------------------------------+| River | IDXC02F |+---------------------------------------------------------------------------+| Ryu 26 | Nina 29 | Ershin 24 | Cray 24 | Scias 24 | Ursula 25 |+---------------------------------------------------------------------------+*** ALERT! Key to evocation is here.The game will suggest to use Cray to move the boxes.So put Cray in the lead and let's begin- = Cross the bridge to the south = Go down the stairs = Hop over to the north = Push the box to the east = Get over the boxes to the east = Go upstairs = Cross the bridge = Get on the box and drop off to the south = Hop over to the west = Go south = Go around the corner to the east = The plank can be used as a ramp, use it to get on the box and drop off east = Exit east- = Use the device to open the sluice = Climb the ladder = Cross the bridge formed by the sluice. = Climb down east on the other side. = Use the device to close the sluice

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= Go east = Push the box east = Go east = cross the sluice east = You can speak to the guy here to open the road to the final evocation spell. See "Dragons" section for more information. = Go east = Hop over south = Push the box west = Hop back = Open the sluice next to the man. = Now the boxes next to the man have formed a bridge. Cross it. = Go east = Climb the ladder = Get off east = Exit east +------------ BONUS ------------------------------------------------------+- | Exit back west |- | The boxes are back at their original position | | Climb over the sluice tower and take the ladder down into the river. | | can reach a chest containing the best weapon for Ershin for the time | | being. | | Go back and exit east | +-------------------------------------------------------------------------+- = Go east = Hop over north = Use the plank as a ramp to go up east = Drop off east = Exit East- Your next target is Pauk, but if you talked to the guy a "?" spot can get you the last evocation

IMPORTANT NOTE!By now you should have all evocations. If not check out the "Dragons" sectionto get them all. If you got them all you should be able to control the Kaiser.If you cannot control him yet you haven't got them all. There are 7 in total.(You may not have all dragon transformations. They are not required to controlthe Kaiser, and the last one lies further ahead in the game).

+---------------------------------------------------------------------------+| Pauk | IDXC02G |+---------------------------------------------------------------------------+| Ryu 26 | Nina 30 | Ershin 24 | Cray 24 | Scias 24 | Ursula 26 |

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+---------------------------------------------------------------------------+Enter the big tent. You'll meet Gramps. He can help you to get into thecapital, but he's shock because his pet chicken Tak is missing. Leave thevillage. And go to the "?" spot to the west. Now play the final minigame.CHICKEN CHASE. Chase Tak (the brown chicken) into the cage.Once you caught Tak go back to Pauk and talk to Gramps.He'll tell you about the secret passage that goes through Fou-Lu's Tomb.So that's your next target. (The main road is shut because of some troublein the capital).

*** ALERT!The "?" spot west of the Tomb is the place where Fou-Lu had to run throughthe buring bushes. Here's the Wind Crystal that gives you the Myrmidon.Now you should have all dragon transformations. If not then see the"Dragons" section for more info on finding them. If you gave the Flawed Genwhich allows you to turn into a Mutant to Fu Chuman then I regret to tellyou that that dragon form is lost forever. Sorry.

+---------------------------------------------------------------------------+| First Emperor's Tomb | IDXC02H |+---------------------------------------------------------------------------+| Ryu 26 | Nina 31 | Ershin 25 | Cray 25 | Scias 24 | Ursula 26 |+---------------------------------------------------------------------------+- Go east up the ramp that Fou-Lu caused with the dragon he summoned here earlier in the game. Follow the path towards the east. At the end follow the way north Hop oever the the north, go down the ramp and exit east- Go up the stairs. Before examining Won-Qu's statue go past him and open the chest to get an Ambrosia. Now go back and examine the statue. It'll become alive and attack you._______| Boss \|---------------------------------------------------------------------------+| Won-qu | aka Fou-Lu's Pet Dog |+---------------------------------------------------------------------------+| Difficulty: Very Extremely Hard |+---------------------------------------------------------------------------+| Experience: 30000 | Cash: He's penniless. |+---------------------------------------------------------------------------+| Ryu 26 | Nina 31 | Ershin 25 | Cray 25 | Scias 24 | Ursula 26 |+---------------------------------------------------------------------------+| Won-Qu is a master of ice, and that happens to be Ryu's weakness. GREAT! |

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| If you don't want him to die, the turn him into the Weyr quickly (the || Wyvern won't do. If you haven't upgraded that dragon you are in trouble). || Now it comes. Physical attacks won't do any good. Magic will have to deal || the blows. Fire magic to be precisely. Especially when you can combo fire || magic with fire magic you'll do great deal. If Ursula has Inferno she || should cast it like crazy. If not Fireblast will have to do. Ryu should || go crazy with Hwajeh. I gave Fire Pillar to Cray. So if I can attack || freely (and those rounds are rare) I started Cray with Flame Pillar, || comboed up Ursula with Fireblast and Ryu with Hwajeh. That combo will do || very much damage to him. In fact that's the most dangerous killer there || with the levels I had. But beware Won-qu's attacks are very strong. and || using powerup spells makes no sense. He can dispell it all in one turn. || Handy to know is that his Frost Breath attack is based on his HP. The || he lost the less damage it will do. This taken in mind should give you || a chance to win. |+---------------------------------------------------------------------------+After this fight there's no shame to leave this dungeon to rest and save before taking on the rest of the dungon. The enemies in the dungeon are pretty hard, and there's another boss in there which is insanely hard.If you wanna continue then go down the stairs here.- Go downstairs all the way and exit north- Go downstairs until you reach the elevator. You can use it to exit.- You'll be in the main hall. Exit north- Examine the tablet. A barrier will be removed. Exit north- = At the south row, stand at row 4 from the east and press X 3 times. = At the south row, stand at row 4 from the west and press O 3 times = At the west row, stand at row 2 from the south and press X 4 times. = At the south row, stand at row 3 from the east and press X 2 times. = At the east row, stand at row 2 from the north and press O 3 times = At the east row, stand at row 1 from the north and press X 1 time. = Get the bead from the center and the treasure if you want to = Exit south- Exit south- Your back in the main hall. The bead will crumble and a passage will open. Go down the stairs that just formed. Climb the south ladder Go west and climb the west ladder Follow this road and exit at the end.- Follow the corridor till the end then go west Exit west after the barrier has been opened.- The tablet read "Beware the RED EYE". Go down the ladder

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- The object is to get on the cube. It'll roll as you move. You may not touch the red eye or your Max HP will go down. = North = East = South = West = North x3 = Get the bead. = South x3 to end the puzzle +---- BONUS --------+ | = Get on the cube | | = East | | = North | | = West | | = South | | = East | | = North x2 | | = West x2 | | = North x4 | | = East | | = South | | = West x2 | | = Claim the | | Treasure | | 5000 zenny | | = West x2 | | = North | | = West | | = South x4 | | = East x2 | | = South x2 | | = West | +-------------------+ When you're done here exit this room- Exit east- Make your way back to the main room- The bead crumbles and you got a new passage. Go back to the ladder and climb down From here go down the ramp (not the ladder) and go into the passage that just opened. Follow the way up and exit at the end- Follow the path and exit north at the end- Go up the stairs to take the elevator up Go all the way downstairs and take the other elevator to go up. Exit north- Prepare for a boss fight Cross the bridge that forms. Examine a tablet and a boss fight begins._______| Boss \|---------------------------------------------------------------------------+| I & II | aka Die Dice |+---------------------------------------------------------------------------+| Difficulty: Beyond insanity |+---------------------------------------------------------------------------+

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| Experience: 50000 | Cash: I hope you don't need it! |+---------------------------------------------------------------------------+| Ryu 28 | Nina 32 | Ershin 27 | Cray 28 | Scias 26 | Ursula 28 |+---------------------------------------------------------------------------+| A few facts. || I - Completely resistant against physical attacks. Magic will have to do || Extremely Fast. || II - Completely resistant against magic. Physical attacks will ahve to do || Extremely Slow. || Breath attacks hurts them both. || That sums up how to hurt them. || || Most of their moves are not so hard to deal with. The true disaster of || this fight is the move "Revolution". Everyone who has a lot of HP will || be reduced to low HP and those with high HP will be healed to lots of || HP. Since you wanna be high in HP all the time, you can see the results || I think. That in combination with the fact there's two of them of which || is extremely fast, this battle take very unpredictable forms. That is || where the hard part lies. || Focus on getting I out first. Then the fastest one is out, and apparently || they can also not use the Revolution move then. The fight is then so much || easier that you have no worries then any more. |+---------------------------------------------------------------------------+ After this battle Won-qu will appear and recognize you as the other half of Fou-Lu. He'll give you Won-qu's Gem. Take it and exit south- Go the way back, you know the way... Exit sout at the end.- Make your way back to the main chamber- Won-qu's Gem will crumble and the elevator in the centre will react. Stand on it and choose "Move Ahead".- Go west and exit west- Go to the ?-spot south of "Kwanso".

+---------------------------------------------------------------------------+

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| Zhinga Mountains | IDXC02I |+---------------------------------------------------------------------------+| Ryu 29 | Nina 33 | Ershin 28 | Cray 28 | Scias 27 | Ursula 29 |+---------------------------------------------------------------------------+This is most of all just a matter of following the road. The exit is allthe way south. You can however search for a west exit. That will lead toBunyan's house. Handy to know if you want him as a master.If you exit south you'll be at the campsite discussing things over.After the discussion leave the campside and head for the highway.

+---------------------------------------------------------------------------+| Highway | IDXC02J |+---------------------------------------------------------------------------+| Ryu 29 | Nina 33 | Ershin 28 | Cray 28 | Scias 28 | Ursula 29 |+---------------------------------------------------------------------------+There's a barricade here. Let Ursula talk to the soldier with the green-grayuniform. He'll tell you the general has gone back to Astana. So that'swhere to go now.

+---------------------------------------------------------------------------+| Astana II | IDXC02K |+---------------------------------------------------------------------------+| Ryu 29 | Nina 33 | Ershin 28 | Cray 28 | Scias 28 | Ursula 29 |+---------------------------------------------------------------------------+- Go up the south stairs to the east and enter the building at the far back of town.- Ursula will inquire about General Rhun. You'll automaticly go down to the next room.- Go downstairs- Take the way beside the stairs to the north Exit north- Go north, exit north- Enter the building- You'll recognize the spot. It's were you came looking for Princess Elina before (and where you got kicked out by Lord Yuna). You'll immediatly be attacked by a bunch of undead fellow. If Nina happens to have "Kyrie" then use it. If she hasn't well, this fight isn't that hard, but this is the best oppertunity to try that move ;) After the fight go to the curtain and exit north- Exit north- Go down with the elevator- = Go south = Go east = Go south = Go east

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= Go south = Go down the stairs = Go all the way west = Go north = Go upstairs = Go east on the wall = Cross the bridge to the south = Go west = Go south and use the switch = Go north = Go east = Go south = Go west over the sluice = Go south = Go East = Cross the bridge south in order to exit south- YUCK! WHAT IS THAT! Get on the organ and climb up. Try to cut that red thing and a familiar woman will appear and tell you you need the dragon slayer from Lord Yuna. Go back down and exit to the previous room- Well the same sequence as before, but now backwards. (Includes controlling the sluice). Exit north at the end.- Exit south- Exit south- Exit east- Go downstairs and exit- Exit south- Go south and exit upstairs- Exit upstairs- Exit West- Leave Astana- Go to Kwanso- Let Ursula talk to the guard you get to talk to Yuna and to snatch the Dragonslayer from him. After that leave Kwanso and go back to Astana- Back in Astana go back to the place with those organs (the way is the same even though things look diffrent once you enter the building behind the Carronade. The enemies are also a tiny bit harder, but no serious trouble though).- When you are in the ogran chamber climb up. Have Ryu equipped with the Dragon slayer and cut that red thing, and give him is old weapon (which is probably better) back after that. Turn east and follow the way up. When at the top, the way southeast has to be taken. And exit up- Walk around the room to exit east- After your talk with Yuna hang on! One of the best armors for Nina/Ursula is found here. It's at the backside of the house. Since you cannot come back here, you're recommended to take that first. After that enter the house.- You'll meet the girl with whom the adventure started. After your talk leave the room. A lot of scenario will op up and that ends the chapter. (I warn you, if you didn't hate Yuna already, you will hate him now)

CHAPTER VI - That which passes

+---------------------------------------------------------------------------+

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| Astana III | IDXC02L |+---------------------------------------------------------------------------+| Ryu 30 | Nina 34 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+Leave the town of Astana and go for the Highway.

+---------------------------------------------------------------------------+| Highway | IDXC02M |+---------------------------------------------------------------------------+| Ryu 30 | Nina 34 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+Go over the highway and exit south (beware of the cyclopses here).Now head for the captial Chedo.

+---------------------------------------------------------------------------+| Chedo | IDXC02N |+---------------------------------------------------------------------------+| Ryu 30 | Nina 35 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+- You can buy things you need from the people here. If you got all exit east- = Go south through the little building = Go up the stairs = Hop over to the east = Take the small path beside the soldier to the north = Go down the stairs = Follow the road and go up the stairs at the end = Enter the building- Exit west- Go upstairs and enter the building here- Go east and exit down the stairs- Go south and exit south (down the stairs)- Exit west- Go north and exit through the east gate- Head all the way east until A-Tur attacks you._______| Boss \|---------------------------------------------------------------------------+| A-Tur | aka Another of Fou-Lu's pet dogs |+---------------------------------------------------------------------------+| Difficulty: Very extremely hard |

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+---------------------------------------------------------------------------+| Ryu 30 | Nina 35 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+| This fight is not so much diffrent for your fight with Won-qu. Like || Won-qu, A-Tur is a master of ice and thus weak to fire. But A-Tur is much || stronger than Won-qu. Going crazy with Inferno, Flame Pillar and Hwajeh || (available in Weyr and Kaiser) is the best you can do. A-Tur has can do || do anything Won-qu can, but only stronger. Three additions to his spells || blizzard (which is his trump card) and magma blast (something you'd never || expect from an ice beast). And howling, which can confuse you all, but it || seldom hits. I also must note that A-Tur's normal attakcs are killers. || Following the same technique as you did on Won-qu works best as long as || you keep in mind that this is a harder fight since A-Tur is much stronger |+---------------------------------------------------------------------------+Beating A-Tur will complete this dungeon. You'll finally meet with GeneralRhun. After you're talk you'll be back on the world map and you can startthe final dungeon. The Castle.

+---------------------------------------------------------------------------+| The Imerpial Castle | IDXC02O |+---------------------------------------------------------------------------+| Ryu 30 | Nina 35 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+The castle is the largest dungeon of the game. Not surprising for the finaldungeon I suppose. To make a bit of a system into it to search thingsfaster I'll make note of all the floor numbers. The dungeon starts on the 5thfloor, and you'll have to decent all the way to B3. Whenever you get on a newfloor I'll note the floor number. Alas these numbers are not on the screenstill I hope it helps.

Entrance:- Before you cross the bridge you may want to go down so you can get the healing ring. Cross the bridge and exit east- Go east and you'll meet A-Tur. He'll apologize for attacking you earlier and he'll carry you into the castle.

Floor 5:- Exit east- Go down and walk around the room and exit north

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- Use the diary to rest and save if you need and have Ershim to bump the key off the closet. Exit south- Open the gate and go downstairs.

Floor 4:- Follow the way and and go east upon the wooden road At the end of it go north and exit north- Exit west- Exit west- Ignore the stairs and head south Exit south- Take the northern way east Hop to the south at the end Go east and exit downstairs (you may exit east for treasure)

Floor 3:- Take the northern path west and exit north- Go east, then north and exit north- Go east exit north- Go west and exit west- Exit south- Exit downstairs

Floor 2:- Go south and exit east- Go east- Take the first route to the north Go all the way north (left or right side doesn't matter) At the end go west Don't exit but go south and exit downstairs

Floor 1:- Exit north- Go down the stairs and exit east- Walk the path and the road is blocked by a monster. Awake it and kill it._______| Boss \|---------------------------------------------------------------------------+| Dragonne | aka Fake-Dragon |+---------------------------------------------------------------------------+| Difficulty: Pretty Hard |+---------------------------------------------------------------------------+| Experience: 60000 | Cash: 3600 Zenny |+---------------------------------------------------------------------------+| Ryu 30 | Nina 36 | Ershin 29 | Cray 29 | Scias 28 | Ursula 30 |+---------------------------------------------------------------------------+| His attacks are strong, but that is actually not the problem. He's eager || to confuse you and use instant kill moves. So you need to beware of that |

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| on top of that he has a regeneration that is so insanely high that you || you cannot top that in damage. However dragon breath attacks will deal || with that. Turn into any dragon (I used Weyr) and use its breath attack || for serveral turns and the regeneration will stop. Now you can start the || fighting. I had a lot of faeries on Troops and used War Shout on my main || fighting team twice. For me that worked wonders. (approx 12 faeries), of || course this only works wonders if you don't loose them on wither. || If Nina has "Resurrect" you got a trump card, since you'll need it. |+---------------------------------------------------------------------------+ After the fight you can take the blue charm. It's a bonus item with which you can open doors to secret items. Nothing is noteworthy though. You can exit north to rest and save. The east exit will lead you further in the dungeon.- Take the elevator on the right (south) and go to floor B1

Floor B1:- Exit west- Go down the stairs to the west until the road is blocked Go south, around the stairs and cross the bridge Exit downstairs

Floor B2:- Follow the corridor and exit north- = Go down the ladder = Go north = Go through the gateway west = Go up the ladder here = Exit up the next ladder- Exit south- use the switch and exit downstairs

Floor B3:- Exit north- Take the yellow charm, Now go all the way back to the elevator. (which is now on floor B1) and use it to go to floor 1 (For that you must lower the bridge you can under).

Floor 1:- I recommend to go to the diary room to rest and save. You probanbly need it. From the diary room exit south- Exit south- Go down the stairs and open the sealed door. Enter the room to find Ryu's best armor (Dragon Armor).- Go back to the elevators- Use the elevator to go to floor B1

Floor B1:- Exit west- Go all the way west and thanks to the yellow charm you can remove the

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barrier.- Exit downstairs

Floor B2:- Follor the corridor and exit north (Downstairs) at the end

Floor B3:- = Go west and go around the room = At the northside go down the stairs = Go west = Exit south- Take the red charm There's a short way to the next floor, but I recomend against it. Just make your way back to the elevator on B1 and go to floor 1.

Floor 1:- Exit west- Exit north- Rest and save and exit east- Exit downstairs

Floor B1:- Remove the seal from the red charm door and exit north- Open the chest to obtain the dragon's blade. Ryu's best weapon Exit south- Exit east

Floor 1:- Exit west upstairs- Rest and save if you need and exit south- Exit east- Take the elevator to floor B3

Floor B3:- Exit west- Remove the red seal and use the elevator to go down

Floor B4:- Exit north- Here's your last possibility to rest and save your game. When you done that exit south- Go downstairs to the west and keep going downstairs when all the way down exit north to walk into the grand finale.

+---------------------------------------------------------------------------+| The Grand Finale | IDXC02P |+---------------------------------------------------------------------------+| Ryu 33 | Nina 39 | Ershin 32 | Cray 33 | Scias 32 | Ursula 33 |+---------------------------------------------------------------------------+- First of all open the chest to the south, if you weren't foolish enough to open it with Fou-Lu it'll contain Moon Tears. You may need those. Exit north- The big moment has arrived. You'll meet Fou-Lu at last. Don't worry about the fact that he zaps down you party members. They are still alive. Walk towards Fou-Lu Fou-Lu will talk to you and disappear after the talk.

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After that you party members will awake and join you again. Exit north- Step on the elevator- Go east and the grand finale will truely begin. Fou-Lu will talk to you. After the talk you'll have to fight him._______| Boss \|---------------------------------------------------------------------------+| Fou-Lu | aka Come to your senses, man! |+---------------------------------------------------------------------------+| Difficulty: Matter of survival |+---------------------------------------------------------------------------+| Experience: - | Cash: - |+---------------------------------------------------------------------------+| Ryu 33 |+---------------------------------------------------------------------------+| Every turn Fou-Lu will attack you and say something. All you got to do is || to guard, and heal if you're critically low on HP. When Fou-Lu says: || "Should ye fall, who then shall protect the ones behind thee", it's time || to take action. Make sure Ryu is at full HP then. Fou-Lu will cast the || spell Whiteout. Only when you are at full HP you can survive that spell. || When you survive that spell the battle will end |+---------------------------------------------------------------------------+Now Fou-Lu will explain his point of view of the world and his people andask your opinion about it. When you're answers are "Maybe So" and "I don'tknow", then answer them all with "I don't know".

Finally you get the two answers "I don't know" and "You're WRONG!".When you answer "I don't know" you'll get under Fou-Lu's power turn intoa superdragon, and then you'll have to fight your party members. If yousay "You're wrong" then ending #2 will take place

Ending #1:This is what happens when you answer "I don't know" to Fou-Lu's final question.(It may be possible that the game still makes you go to Ending #2 though)._______| Boss \|---------------------------------------------------------------------------+| Nina, Cray, Ershin, Scias and Ursula | aka Sorry guys |+---------------------------------------------------------------------------+

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| Difficulty: As hard as you wanna make it. |+---------------------------------------------------------------------------+| Experience: - | Cash: - |+---------------------------------------------------------------------------+| Ryu 33 |+---------------------------------------------------------------------------+| Cheesy method: 1st turn Soul Red, 2nd turn Dark Wave... You win. || || You can also do the harder method. The actions of your party members will || be the same as you had at your disposal. |+---------------------------------------------------------------------------+After this fight the game is over, and you've had one way of completing thegame.

Ending #2:_______| Boss \|---------------------------------------------------------------------------+| Tyrant | aka I suck |+---------------------------------------------------------------------------+| Difficulty: Very Extremely Hard |+---------------------------------------------------------------------------+| Experience: - | Cash: - |+---------------------------------------------------------------------------+| Ryu 33 | Nina 39 | Ershin 32 | Cray 33 | Scias 32 | Ursula 33 |+---------------------------------------------------------------------------+| Tyrant will always open the fight with "Dark Wave" which will hurt you || very big deal. But the more HP it loses the weaker "Dark Wave" will || become. For the rest will Tyrant go crazy with the moves Pa Bing'ah, || Ar'yu P'ung and Patoh P'ah. Not to mention that his physical attacks are || murder. I strongly recommend not to use Ryu in this fight as he won't || survive the Pa Bing'ah move. Powering up is senseless since it'll all be || dispelled. Also prepare for nasty status changes and regular attacks are |

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| useless. It won't do enough damage. That sums all bad stuff up I suppse. || The true weak spot however is fire. Casting Inferno like crazy will help || a lot (especially when comboed). Be sure that Nina has "Resurrect" as the || chance is great you are gonna need it (she learns it when she reaches || level 36). Be also sure you have a lot of Wisdom Seeds and Wisdom Fruits || Since magic is the way to beat him, I guess it's pretty clear that you || run out of AP quickly. Especially since Tyrant has insanely much HP. || Make sure that nobody is studying under Momo or you'll pay the ultimate || price. I recommend to let Ursula, Nina and Ryu have Rwolf and the others || to have Kahn. |+---------------------------------------------------------------------------+_______| Boss \|---------------------------------------------------------------------------+| Astral | aka I'm your wrost nightmare. |+---------------------------------------------------------------------------+| Difficulty: Very Extremely Insanely Fucking Hard |+---------------------------------------------------------------------------+| Experience: - | Cash: - |+---------------------------------------------------------------------------+| Ryu 33 | Nina 39 | Ershin 32 | Cray 33 | Scias 32 | Ursula 33 |+---------------------------------------------------------------------------+| If you thought that Tyrant was a pain in the ass, then lemme tell you || that Astral is even worse. As you may expect from the final boss, he's by || far the hardest boss in the game. His ammount of HP are not really high || so that means you can kill him realitively quick. But his moves are plain || murder and very hard to survive. Not only does he have all the dragon || combo moves at his disposal, he has the very annoying move Soul Rend || which reduces everybody to 1 HP and it never misses. Astral always uses || that one to open the fight. Casting Holy Circle in the first round can at || least save you from that, once. After that you'll will have to put |

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| everything to everything to survive. Nearly all moves will end with all || party members in a bad condition, so Nina will be needed to heal like || crazy. Physical attacks are once again useless. Astral too will have to || to be defeated with Inferno spells. So I hope you stocked up a lot of || Wisdom seeds and Wisdom Fruits to replenish your AP if needed. || If you want use dragons. Weyr is the best chose and go crazy with Hwajeh. || Be aware that nothing can heal dragon forms so that when Soul Rend comes || Your dragon form may soon be dead. Kaiser can be an alternative, but it || costs a lot of AP to use that. But Kaiser has the same problem when it || comes to Soul Rend. And if you are to use Kaiser, make sure you got || control over it. Hwajeh works better than Kaiserbreath, y'know. If both || Kaiser and Weyr are out of HP use an Ambrosia and you can try it again. |+---------------------------------------------------------------------------+After the fight you'll win the game. Watch what all happens. After thatyou can save the game for a "Clear Save". Not that you can do much with that.Nothing noteworthy. Just fight Fou-Lu again. But there are a few extra's.

+---------------------------------------------------------------------------+| Clear Save Extras | IDXC02Q |+---------------------------------------------------------------------------+You can go to the abandoned village (remember where Rasso slaughtered thepeople of Check). Three you will meet a guy who can make the final trade sothat you can get Marlok's final move. You can also meet Rei and Teepo there.Remember, from Breath Of Fire III.

If you talk to Teepo you'll get a useless sword, however if you can manageto make 10000 kills with it it'll transform into the ultimate weapon of thegame. Like you needed that.

Rei will have a shop of things he.... er.... found ;)He'll sell things you cannot buy elsewhere.

It's not really noteworthy, but the completeness of my FAQ required me toput it in here ;)

+---------------------------------------------------------------------------+| Sidequests | IDXD000 |+---------------------------------------------------------------------------+There are a few sidequests in this game. Some are worth the trouble. Others are not.

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You can decide yourself whether or not you take them on

+---------------------------------------------------------------------------+| Treasure Balls | IDXD001 |+---------------------------------------------------------------------------+| Available: When you reach Sarai |+---------------------------------------------------------------------------+| Reward: Master Marlok and some of his moves |+---------------------------------------------------------------------------+When you reach sarai there's a guy in the tavern who sells a treasure for 158 zenny. That treasure would be a lead ball.

Then the game begins. Seek out people all over the world who want to trade itwith you. Each time you trade you get a better version of the treasure thatyou have. Aways a better version. Never a worse. Some people think that youcan make "wrong trades" in which the value of your treasure decreases. Thatis a lie. You always get the same deal. One version better than the treasure you have.

What good do this trades do?You can get master Marlok with it. His "Greed" will is handy and he has a he has a few handy moves. And what he teaches depends on how many trades you've done (see masters).

Here are the ball you can gather 1. Lead Ball 2. Bronze Ball 3. Iron Ball 4. Brass Ball 5. Tin Ball 6. Copper Ball 7. Silver Ball 8. Electrum Ball 9. Gold Ball10. Platinum Ball

Here are the people you can trade with- A guy hidden under the higher platform in Shyde- A guy in a hut at the end of the Shrine- A prisoner in the dungeons under castle Wyndia- When you reach the place where your Sandflier crashed in chapter 3 or 4 three are two guys at it. One of them will trade.- Little girl beside sister Lyta in the orphanage of Synesta (Chapter 3 & 4)- In Shikk. Go past the manillo with the playing child around him. Go down and enter the building. Go downstairs here, and the guy you can trade with is here.- Fu Shuman (the trader in Chiqua) will trade after you brought him one of the items he asks for.- Once Ryu reaches Sonne a woman here will trade.- When you loaded a "Clear Save" a guy will be at the abandoned village. You can trade with him.

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+---------------------------------------------------------------------------+| Shift | IDXD002 |+---------------------------------------------------------------------------+| Available: Chapter 3 |+---------------------------------------------------------------------------+| Reward: Warp to all places you passed on the worldmap from the moment || you acquire shift |+---------------------------------------------------------------------------+Go to Shyde. Talk to the puppeteer and ask him/her/whatever about Shift.

+---------------------------------------------------------------------------+| North Chamba | IDXD003 |+---------------------------------------------------------------------------+| Available: Chapter 3 |+---------------------------------------------------------------------------+| Reward: Special fishing spot that gives you the special ones |+---------------------------------------------------------------------------+| Ryu 24 | Nina 25 | Ershin 22 | Cray 22 | Scias 22 | Ursula 24 |+---------------------------------------------------------------------------+Go to North Chamba (the hexed town).Head to the ladder. The man sitting here will warn you.Climb the ladder. Go down at the other side of the wall. Go to the mosteasten spot to encounter Angler_______| Boss \|---------------------------------------------------------------------------+| Angler | aka Hopped over from BOF3! |+---------------------------------------------------------------------------+| Difficulty: Medium |+---------------------------------------------------------------------------+| Experience: 12000 | Cash: 1560 Zenny |+---------------------------------------------------------------------------+| Ryu 24 | Nina 25 | Ershin 22 | Cray 22 | Scias 22 | Ursula 24 |+---------------------------------------------------------------------------+

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| This beast can be a nuisance. You can choose to turn Ryu into the Wyvern || (Or anything else. Not the Kaiser. Not because you may not be able to || control it, but because it costs too much AP). Most of its attacks are || pretty pathetic. Its curse move may half you HP. As long as you watch || your HP and let Nina heal whenever it's needed you'll be fine |+---------------------------------------------------------------------------+After this fight leave here. The man outside will tell you there are morefishlike creatures in the Hex. If you go back now you can use this place asa fishing spot.

+---------------------------------------------------------------------------+| En Jhou Ruins | IDXD004 |+---------------------------------------------------------------------------+| Available: Having spoken Fu Chuman in Chiqua |+---------------------------------------------------------------------------+| Reward: Flawed Gem - Allows you to transform into the mutant |+---------------------------------------------------------------------------+| Ryu 25 | Nina 27 | Ershin 24 | Cray 23 | Scias 23 | Ursula 25 |+---------------------------------------------------------------------------+To get here talk to the bearded guy in Koshka who'll tell you about it.- Enter the building- Follow the corridor (ignore the 1st exit) and exit at the stairs- Let Ershin ram the east wall. Exit east- Go up the stairs. Exit north- Go downstairs and exit south- Hop over south and go north on the giant treebranch- exit east- Cut (from the north) line #2 and #4 Exit west- Exit North- Get the wisdom seeds and exit south- Go down over the tree branch- Follow the road and hop over north Now hop over east and go downstairs Go all the way downstairs and use the ladder to exit- = Go 1 set of steps down to the west and use the small path that's here to go south = Drop off west = Drop off south = Drop off south = Hop over south = Go east and exit north- Take the gem to get the mutant dragon. Exit south

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- = Go west and hop over north = Drop off west = Go around the pool up the stairs and use the little path south = Drop off west = Drop off south = Drop off west = Take the treasure (Weapon for Nina) = Drop off = Go around the pool = Go upstairs = Exit using the ladder- Go all the way upstairs and exit north- Go up the stairs and exit south- Go down the stairs hop over east and exit east.- Claim the treasures and go back- Exit west- Exit with the stairs- Exit west- Exit west to get out of here.

+---------------------------------------------------------------------------+| Mini Games | IDXE000 |+---------------------------------------------------------------------------+There are a lot of mini games. You gotta play them in order to proceed in the game, but you can earn points pending on how well you play.These points do have value, because for every 10,000 points total mini gamepoints you can upgrade one of your dragon forms. Once you got enough pointstransforming into that dragon will upgrade it (in which I advise to go toupgrade the Wyvern into Weyr first). Ryu's dragon forms are equivalent toFou-Lu's and Fou-Lu's equivalent will also upgrade once Ryu upgrades a dragon.

So don't just go for completing the task. Try to get as much points as well.

Explanation of the fields on minigamesDifficulty: How hard is the task to doFun: Fun Factor. How well did I enjoy this minigame. (You may disagree with it)Replay: Can you play this game again after completion (for extra points)Score: Can you get a lot of points with this?

What I must note too. Always try to get the most points out on the moment youare required to take on the game for the quest. If you come back for pointslater the scores you'll get are divided by 10.

+---------------------------------------------------------------------------+| Buying Food | IDXE001 |+---------------------------------------------------------------------------+| Difficulty: * | Fun: * | Replay: No | Score: |

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+---------------------------------------------------------------------------+This is not hard. Just balance things out. Buy food first, then a drink.Start with the cheap ones, then build up to the expensive ones. That shouldwork this out. The Food and Drink mustn't reach the maximum. When Happy reaches the maximumyou win.

+---------------------------------------------------------------------------+| Information Broker | IDXE002 |+---------------------------------------------------------------------------+| Difficulty: | Fun: | Replay: No | Score: |+---------------------------------------------------------------------------+Just give him around 130 zenny

+---------------------------------------------------------------------------+| Excavating The Valley | IDXE003 |+---------------------------------------------------------------------------+| Difficulty: ** | Fun: | Replay: Yes | Score: |+---------------------------------------------------------------------------+You can dig for the parts you need if you rent a shovel. If you rent thedog as well, it will mark all places for you where you can find stuff whichincludes the sandflier parts you need.After a few attempts the shovel will break

+---------------------------------------------------------------------------+| Close the sluice | IDXE004 |+---------------------------------------------------------------------------+| Difficulty: * | Fun: * | Replay: No | Score: |+---------------------------------------------------------------------------+Use the directional keys to spin the wheel as fast as you can and presscircle as soon as an exclamation mark appears.

+---------------------------------------------------------------------------+| Catch Chino | IDXE005 |+---------------------------------------------------------------------------+| Difficulty: **** | Fun: ** | Replay: No | Score: |+---------------------------------------------------------------------------+Now it makes no sense just to run after him. He's way to fast for you to

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catch. Trying to get him from the other side won't help either. He'lldetect that trick and turn around as soon as he sees you. The trick isto lure him into some kind of ambush. Follow him until you see a openspot with two sets of steps. Get on those steps and wait for Chino to come.When he comes cut him off and you can catch him.

+---------------------------------------------------------------------------+| Hide and seek | IDXE006 |+---------------------------------------------------------------------------+| Difficulty: ** | Fun: ** | Replay: No | Score: |+---------------------------------------------------------------------------+Here's a list of where all the kids hid themselves.(You might need to turn the camera serveral times to see them)1. In the main room of the orphanage playing with a toy. (The girl walking around here hates hide-and-seek so she doesn't count)2. Under the wall gate directly outside the orphanage3. Under the main city gate4. At the upper floor of the inn5. From the inn go on the stairs and go south then around the corner and then down the stairs. The kid is hiding on these stairs6. If you walk over the bridge (with North in the upper left of your screen) from the position of kid #5, you might see him when you're on the other side.You won't find Chino, since he hid inside a dungeon.

+---------------------------------------------------------------------------+| Catch the Thief | IDXE007 |+---------------------------------------------------------------------------+| Difficulty: *** | Fun: *** | Replay: No | Score: |+---------------------------------------------------------------------------+Simply running after him will make no sense. He'll always be out of reach.Therefore you must come up with a good strategy. For that you must put Crayin the lead. With him pushing barrels you can limit his places to go. Best isbefore you ignite the mini-game to push the barrels.= When you enter go North, and push the barrel north once= Go east and push the barrel behind the thief north twice (don't come too close to the thief)= Push it west 3x= Push it north once= Push it west 4x= Puth it north 4x= Push it beside the other barrel= Now go all the way east= At the end go south= Push the barrel here north 11x= Push it west 14x= Now go all the way east= Go south all the way at the end= Go west here and walk up the thief now

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= He may go straight into the trap you set up for him follow him and he's trapped and easy to catch

+---------------------------------------------------------------------------+| Clean up the barrels | IDXE008 |+---------------------------------------------------------------------------+| Difficulty: ** | Fun: *** | Replay: No | Score: **** |+---------------------------------------------------------------------------+= First let Ershin destroy all the old barrels so that you have clean space to work with. (There are 4 ones. Destroying them may trigger a battle)= Stand north of the barrel most west= Push it south 3x= Push it east 2x= Push it south 4x= Push it east 2x= Push the barrel south of the platform north 1x= Take the path from here east of the crates= Push the barrel here west 3x= Push it south 3x= Push it east 2x= Push it south 3x= Push it east 2x= Go upon the higher platform= Push the barrel of it to the west.= That'll make a perfect score on the barrels which gives you a bonus= Go back to the lower platform= Push the east vase to the east= Push it north 3x= Push the west vase north= Push it east until the score counter reacts= Now walk around the crates and push the vase north twice= Go to the vase on the higher platform.= Push it off to the east= Push it south twice= Push it west 3x= Push it north 7x= Push it west 1x= Push it north 4x= Push it east until it can go no furter= Now go to the vase on the crate= Push it off east= Now go all the way down to it= Push it north 3x= Push it west once= Push it north 4x= Push it east 3xAll done

+---------------------------------------------------------------------------+| Loading the sandflier | IDXE009 |+---------------------------------------------------------------------------+| Difficulty: *** | Fun: *** | Replay: Yes | Score: *** |

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+---------------------------------------------------------------------------+The rules are easy. Pick up the crates with the crane and place them on thespots on the sandflier. If you place them on the marked spots you get bonuspoints. The trick is to control your nerves and to ignore the timer. The crates will rock under the crane. Give it a wait to pinpoint your exactposition so you can put it down more precisely. But don't wait too long causethat will cost time.

+---------------------------------------------------------------------------+| Rafting | IDXE00A |+---------------------------------------------------------------------------+| Difficulty: ** | Fun: ***** | Replay: Yes | Score: **** |+---------------------------------------------------------------------------+You can steer with the directional button. Going straight is easy, but ifyou can get all the money bags you can get extra points. Especially the bigbag scores good. But steering is tricky as the raft needs time to respond toyour actions. So time things right. Every time you hit something that isn'ta money bag your raft gets damaged. If you damage it too much you mess upand have to start over.

+---------------------------------------------------------------------------+| Sandflier flying | IDXE00B |+---------------------------------------------------------------------------+| Difficulty: *** | Fun: | Replay: Yes | Score: |+---------------------------------------------------------------------------+Stupid game. You can best watch at the "radar" screen to navigate well, andprepare for a lot of bumbs. You can try to set a good time, or even do itagain to see if you can do it faster than before. Too bad there's hardlysomething to gain with that.

+---------------------------------------------------------------------------+| Mast fighting | IDXE00C |+---------------------------------------------------------------------------+| Difficulty: ***** | Fun: -99* | Replay: No | Score: * |+---------------------------------------------------------------------------+This mini game just plain sucks and prepare for a lot of frustration.The trick is to lure him close to you and then jump on his head, as quicklyas possible get behind him and bump him off. That's the trick. In realityit doesn't work that easy, but the base idea is still the same. If he bumpsyou off. No prob. You'll get back on the mast (handy when a girl can fly, eh)But no strategy is waterproof. Luck is the deciding factor here.And don't even bother going for gamepoints. This game is frustrating enough

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without bothering that.

+---------------------------------------------------------------------------+| Chicken Case | IDXE00D |+---------------------------------------------------------------------------+| Difficulty: *** | Fun: **** | Replay: Yes | Score: *** |+---------------------------------------------------------------------------+The chickens will run away from you in a straight route, so chasing them intothe cage is not that hard. As soon as the brown chicken (Tak) is in the cagethe game is over and all extra chickens you caught will give you extra points.If you come back later to replay the game the chickens are replaced by things that are supposed to be pigs. The rules are the same though.

+---------------------------------------------------------------------------+| Monster Guide | IDXF000 |+---------------------------------------------------------------------------+| This is a list of all monsters I encountered and a description of what || they can do, or how to defeat them easily. Bosses are NOT included in || List |+---------------------+-----------------------------------------------------+| Armor | They'll resist all physical attacks, but will get || | cracked after being attacked multiple times. Then || | their defensive capabilities are all gone. |+---------------------+-----------------------------------------------------+| Bad Coil | When with Mud Pup, the Mud Pups will try to confuse || | you, and then the Bad Coil will use Command to make || | sure the confused party members will attack you. |+---------------------+-----------------------------------------------------+| Bandit | Uses Sever on you |+---------------------+-----------------------------------------------------+| Bee Troop | Can be strong when you meet him in Kyria. He's || | protected against normal attacks. A few attack and || | his shield will break dropping his defenses. |

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+---------------------+-----------------------------------------------------+| Beihl | A master of instant kill attacks. When Quisits are || | around they will turn you undead so that Beihl can || | finish you off with Kyrie. |+---------------------+-----------------------------------------------------+| Bilbao | Goes crazy with Blitz. You may try to let Fou-Lu || | learn it. It'll transfer to Ryu automaticly which || | can speed up the battle against Ight. |+---------------------+-----------------------------------------------------+| Bilboa | Often use Last Resort to lower their own Defense to || | gain power. |+---------------------+-----------------------------------------------------+| Bilbul | Masters of howling, which confuses all party || | members. Simoon (Combo spell) works very good |+---------------------+-----------------------------------------------------+| Black Goo | No match for Fou-Lu, but they may cause quite some || | trouble for Ryu. |+---------------------+-----------------------------------------------------+| Blue Ball | Pathetic. When touch with ice spells they'll use || | use frost strike. |+---------------------+-----------------------------------------------------+| Blue Cap | Obbeys to Command. Can use ice spells. |+---------------------+-----------------------------------------------------+| Bollor | When with Rollob, the Rollob will use lightning. || | get rid of the Rollob first. Bollor itself can only || | use wind magic. |+---------------------+-----------------------------------------------------+| Bolt Archer | Can deal critical hits. Use Magic ball |+---------------------+-----------------------------------------------------+| Bolt Mage | Tries to silence you. Use magic ball if you can |

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+---------------------+-----------------------------------------------------+| Bolt Troop | Try to put you asleep. Use Magic Ball |+---------------------+-----------------------------------------------------+| Bot | Can be set to malfunction with water/ice spells. || | Thunder combo's work even better. |+---------------------+-----------------------------------------------------+| Berserker | Broken robots. Hardly do anything, but can cast || | lightning on themselves when together with Deathbot || | in order to power the deathbots up. |+---------------------+-----------------------------------------------------+| Cadaver | Undead. Tries to confuse you |+---------------------+-----------------------------------------------------+| Cairn | Do absolutely nothing and will flee after a few || | turns. Fou-Lu can kill it, but Ryu and co might not || | able to pentrate its defenses. |+---------------------+-----------------------------------------------------+| Cap | Very easy and pathetic. Throws a lot of turns away || | Obbeys to "Command" |+---------------------+-----------------------------------------------------+| Caterpillar | Not strong. But they can use "Air Raid" which will || | hurt you bad and cancel your moves. |+---------------------+-----------------------------------------------------+| Chingol | Will mostly speed himself and others up before || | attacking |+---------------------+-----------------------------------------------------+| Cracker | No threat. They use Mind Flay to lower you wisdom, || | but you didn't need magic in this fight anyway. |+---------------------+-----------------------------------------------------+| Cyclops | Fou-Lu: Transform into Tyrant and use "Dark Wave" || | Ryu: Transform into Kaiser and use "KaiserBreath" |

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| | After two turns it'll loose it's club, but that || | will only make him faster and thus more dangerous |+---------------------+-----------------------------------------------------+| Deathbot | Will first use protect, then Might then Barrier. || | after that they will attack. || | Will get stronger by lightning attacks |+---------------------+-----------------------------------------------------+| Decoy | Controlled by puppeter. Will get confused without || | it. |+---------------------+-----------------------------------------------------+| Drake | Strong. Fire attacks will make him even stronger, || | and giving you more experience. But I don't || | recommend to do so. He may become too strong for || | you to handle unless you are insanely high in level |+---------------------+-----------------------------------------------------+| Egg Gang | Very annoying. They turn you into eggs so you || | cannot harm them. They they'll finish you off. || | Be alert. |+---------------------+-----------------------------------------------------+| Eye Goo | Easiest enemy in the game. Just kill it. |+---------------------+-----------------------------------------------------+| Fiend | Can deal critical hits, and use an instant kill || | spell |+---------------------+-----------------------------------------------------+| Fire Ant | Uses fire magic. When there's a Tar Baby with them || | the Tar Baby will use Douse so you get weak to Fire |+---------------------+-----------------------------------------------------+| Fire Wing | Despite its name the best way to get rid of them is || | to use the gigaflare combo. |+---------------------+-----------------------------------------------------+

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| Firewyd | Uses strong fire attacks. When with Wyd it will use || | fireblast to turn them into Firewyds as well. When || | touched by ice the fire in them will go out and || | they'll become normal Wyds. Weaker but less EXP |+---------------------+-----------------------------------------------------+| Flue Goo | Not strong, but uses Giant Growth to attack you all || | at once. |+---------------------+-----------------------------------------------------+| Fragrans | Uses Dream Breath. Whatever it does, I don't know |+---------------------+-----------------------------------------------------+| Fungoid | Tries to confuse you. Weak to fire |+---------------------+-----------------------------------------------------+| Guardian | Will first do a normal attack, then a double blow || | and then a tripple blow. Heavy defense, but it will || | crack after a few attacks. |+---------------------+-----------------------------------------------------+| Gasser | Will poison itself before attacking you |+---------------------+-----------------------------------------------------+| Gecko | Strong and their "Cleave" is really annoying. When || | they are weak (or when their allies are) they'll || | use "Vitalize" |+---------------------+-----------------------------------------------------+| Generator | Beware of its lightning spells. |+---------------------+-----------------------------------------------------+| Ghost | Will start asleep. Once they awaken they'll keep || | casting frost on you. |+---------------------+-----------------------------------------------------+| Giant Roach | Can use Jump. There's no telling how strong that || | move can be. It can be pathetic it can be very || | disasterous. Prepare for the worst. |

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+---------------------+-----------------------------------------------------+| Gold Gang | Gives you very much zenny, but only if you can kill || | it with spells and combos. Physical attacks will || | make that you don't get the zenny. They flee easily || | so kill them quickly. |+---------------------+-----------------------------------------------------+| Gonger | Does noting in the first turn. In the next turn || | they use timed blow which does as much damage to || | as the ammount of HP they got left. After that they || | are dead. If they are in a group, use grouptarget || | spells to weaken them all. |+---------------------+-----------------------------------------------------+| Gonghead | No Breath Of Fire without these. Nasty buggers || | their "Ram" is painful. Weak to wind, but you may || | need to save your AP when you encounter them. |+---------------------+-----------------------------------------------------+| Goo Count | First turn it defends and then you can hardly hurt || | it. Second turn you can hurt it, but it'll go crazy || | with frost spells. |+---------------------+-----------------------------------------------------+| Gulper | Has too little AP cast the dangerous spells it has || | but watch out. When together with Istalk || | they'll get the AP they need to become dangerous |+---------------------+-----------------------------------------------------+| Horseman | Kill the shades around him first to stop his || | regeneration. |+---------------------+-----------------------------------------------------+| Ibomb | Hard to damage their defense is insane. When HP || | comes below HP they'll blow themselves up reducing || | you to 1 HP |

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+---------------------+-----------------------------------------------------+| Icebeak | In first turn it uses watch enemy. Then it will || | mostly use heavy ice spells on the party member || | the least of HP |+---------------------+-----------------------------------------------------+| Istalk | Normally uses transfer to transfer AP to allies. || | when allies are wounded it'll use Vitalize. When || | alone it'll blow itself up setting you to 1 HP |+---------------------+-----------------------------------------------------+| Karon | Have a magic ability when when Shade. No threat || | though. |+---------------------+-----------------------------------------------------+| Kolpum | When attacked by an element he'll use that element || | against you in a physical attack. |+---------------------+-----------------------------------------------------+| Krabby | They try to put you to sleep. A few attacks will || | make their pincher break off. They start the fight || | asleep. That can come in handy. |+---------------------+-----------------------------------------------------+| Lavoid | Master of Fire. Not good since Fou-Lu is weak to || | that. Fire attacks make them stronger for more EXP || | but you'd better not do that if you wanna live to || | tell the tale. |+---------------------+-----------------------------------------------------+| Legion | Wise people flee when they see them coming. |+---------------------+-----------------------------------------------------+| Lizard Man | Uses shield to raise their defense, and they'll use || | Vitalize if they are hurt or when their allies are || | hurt. |+---------------------+-----------------------------------------------------+

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| Mandraga | Not really a threat. |+---------------------+-----------------------------------------------------+| Mage Goo | Be sure that Ryu copies their "Burn" spell (he can || | do that by guarding). |+---------------------+-----------------------------------------------------+| Mask | Will counter all physical attacks. Kill them with || | combo moves. When with Mirror get rid of the mirror || | get rid of the mirror first before you use combos |+---------------------+-----------------------------------------------------+| Mask Crab | Likes to use blind. Rather annoying actually |+---------------------+-----------------------------------------------------+| Mirror | Uses backlash in order to counter all spells and || | combos by casting the same spells on you. So DON'T || | USE SPELLS OR COMBOS WHEN THEY ARE AROUND |+---------------------+-----------------------------------------------------+| Morph | Does nothing until attacked or when allies die. || | will then go crazy with Flare. |+---------------------+-----------------------------------------------------+| Morph Goo | Casts level 2 spells in the element of their color || | Blue = water, Red = Fire, Black = Earth and || | Green = Wind. Will change color every two turns and || | when hit by oposing element they'll change into the || | color of that element. |+---------------------+-----------------------------------------------------+| Mouse | Likes to use snap to lower your defenses |+---------------------+-----------------------------------------------------+| Mud Pup | Will cast Snooze or confusion on you. After that || | they like to sleep themselves. |+---------------------+-----------------------------------------------------+| Nut Archer | Will dodge all attacks. Use "Burn" to get rid of it |

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+---------------------+-----------------------------------------------------+| Nut Mage | Will dodge all attacks. Use "Burn" to get rid of it |+---------------------+-----------------------------------------------------+| Nut Troop | Will dodge all attacks. Use "Burn" to get rid of it |+---------------------+-----------------------------------------------------+| Orochi | You can defeat them but that costs tons of AP. You || | can better run away. |+---------------------+-----------------------------------------------------+| Patrol | Pathetic attacks. And will waste some turns |+---------------------+-----------------------------------------------------+| Protobot | Their attacks can be pretty powerful. Watch out! || | will get broken by lightning |+---------------------+-----------------------------------------------------+| Puppeter | Controls the Decoy. Will flee without it. |+---------------------+-----------------------------------------------------+| Puspool | Seems impossible to beat. However if you cast Burn || | on it (or another fire spell) its defense will drop || | to zero so you can kill it easily |+---------------------+-----------------------------------------------------+| Quisit | Normally they try to suck your HP out or to lower || | your AP. When together with Beihl they'll will use || | gloom to make you undead so that the Beihl can || | finish you off with Kyrie. That's really dangerous |+---------------------+-----------------------------------------------------+| Rafresia | Will try to blind you |+---------------------+-----------------------------------------------------+| Red Cap | When with enemies listening to it, it will use || | Command (which I recommend to learn with Nina). || | when alone it will run away. |+---------------------+-----------------------------------------------------+

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| Roach | Not strong, but they can jump, and there's no || | telling if the damage from that will be serious or || | not. |+---------------------+-----------------------------------------------------+| Rollob | Normally uses ice spells. When with Bollor he'll || | use Lightning in stead. That's very dangerous. When || | he's with a Bollor, focus on killing Rollob first |+---------------------+-----------------------------------------------------+| Sandclaw | When touched by water/ice they'll cast Storm. |+---------------------+-----------------------------------------------------+| Saltclaw | Counterattacks easily. Their reversal is seldom || | used, but deadly |+---------------------+-----------------------------------------------------+| Saruga | Tries to silence you. When his allies are killed he || | gets mad, and will go crazy with Blitz. |+---------------------+-----------------------------------------------------+| Scavenger | Without allies to aid him it'll mostly guard. |+---------------------+-----------------------------------------------------+| Scorpion | Annoying because of their "Blind" move. Will escape || | when their HP is critically low. |+---------------------+-----------------------------------------------------+| Shade | Karon, Titan and Horseman || | creatures are powered up by their presence |+---------------------+-----------------------------------------------------+| Shadow | Will flee for Fou-Lu. On Ryu on company they'll try || | to reduce your HP to 1 with "Disembowel" and use || | target to finish you off. |+---------------------+-----------------------------------------------------+| Skullen | Unpredictable. They can use Counter to counterattack|| | your normal attacks, they can use backlash to |

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| | counter all your magics and combos. Very dangerous! |+---------------------+-----------------------------------------------------+| Snapfly | Master of fire, but weak to it. Don't use it on it || | it'll transform into a stronger form if you do that || | serveral times. || | (Stingfly) |+---------------------+-----------------------------------------------------+| Soldier | You only have 1 turn to get rid of him or else || | yell for back-up and you'll be kicked out of the || | castle and have to start over. Use Burn+Cyclone to || | create Simoon which will kill him. (I often set || | Scias with Shining Blade as back up, but never need || | it). |+---------------------+-----------------------------------------------------+| Smasher | Uses Ovum to transform you into eggs. That sucks |+---------------------+-----------------------------------------------------+| Spectre | With "depress" and "Leech Power" they decrease your || | AP. |+---------------------+-----------------------------------------------------+| Sporeon | Likes to poison you all. |+---------------------+-----------------------------------------------------+| Squirt | Casts ice spells on SandClaws so that it will cast || | Storm |+---------------------+-----------------------------------------------------+| Stargazer | Will use concentrate to powerup and then cast a || | spell at random. |+---------------------+-----------------------------------------------------+| Stingfly | Fast and dodges easily. very annoying |+---------------------+-----------------------------------------------------+| Tar Baby | Mostly tries to slow you down with Molasses. If |

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| | they are together with a Fire Ant they'll use Douse || | so that the Fire Ants fire attacks will hurt you || | more. |+---------------------+-----------------------------------------------------+| Toxic Fly | Can try to poison you. Weak to wind |+---------------------+-----------------------------------------------------+| Troop | He starts this battle sleeping. Just kill him! |+---------------------+-----------------------------------------------------+| Trunked | Beating is almost impossible. There are more there || | so you can practice combo attacks. |+---------------------+-----------------------------------------------------+| Wyd | Pathetic. When touched with fire they will become || | a FireWyd which is stronger and gives more EXP |+---------------------+-----------------------------------------------------+| Yaen | Tries to poison you. |+---------------------+-----------------------------------------------------+| Zaurus | Pretty strong. No match for Fou-Lu but can cause || | Ryu and company some trouble. When with an Egg Gang || | he'll sucks out the Egg Gangs HP in stead of || | attacking you. |+---------------------+-----------------------------------------------------+| Zombie | Starts confused. Healing spells hurt it, but I || | recommend not to use your AP on that |+---------------------+-----------------------------------------------------+| Zombie Doctor | When allies are hurt he'll use Vitalize to heal || | not realizing he damages himself and when his || | comrades are undead them as well. |+---------------------+-----------------------------------------------------+

+---------------------------------------------------------------------------+| Fou-Lu | IDXG000 |

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+---------------------------------------------------------------------------+WARNING! This part of the FAQ contains spoilers. Only read this when you've completed the game at least once!!!

Fou-Lu is one of the best characters of the BOF series. In fact he's one ofthe best characters of RPG games in general. But Fou-Lu is misunderstood.Many people see him as an evil demon or something because they misunderstandhim. Don't know his true motivation or purpose. Some think that he's thegod of war and destruction because he founded the violent Fou Empire, but nothing could be further from the truth.I won't claim I know all about him since some of his actions are also beyondmy understanding, but I think I have a pretty clear vision on him, and that'swhat I'm gonna tell here hoping that you too will understand him a little better.

It all began in a world where there was nothing but war and misary. Peoplenearly lost all hope for a better future. Those people started to experimentin the art of dragon summoning, hoping to summon a god/dragon who would create a world in which it would never be war. The result was that Fou-Luwas summoned. As we know, Fou-Lu was split in two. His other half, Ryu, didnot yet exist which made Fou-Lu unable to use the full content of his holypowers. But even with that Fou-Lu fought a war in which he claimed landsfor creating the realm in which it would never be war. He forged those landsand its people into an empire. That became the Fou Empire. The Empire in which it would never be war again. Fou-Lu left his people lots of things tolive and peace and prosperity and the empire became a powerful country. Fou-Lu exhausted himself in doing so because he was not yet complete. And because of that he fell into a deep slumber. He prenteded to his people thatthis slumber was his death and that he would resurrect centuries later inorder to fulfil the promise. The promise to the people to lead them to property once more, and the promise from the people to live without makingwar again. But Fou-Lu was fooled. Because he let his people taste power theyurged for more and since the other nations were small the Fou empire continuedto make war in order to gain even more power than Fou-Lu already gave them.Fou-Lu also knew well that he couldn't please everybody desires, but when hewoke up at Ryu's "birth" he discovered what became of his empire. And thatbrought him big disappointment. It seems that the promise between him and hispeople was broken. Not only that, in stead of being grateful of creating sucha powerful empire the current emperor is afraid of loosing his power in Fou-Lu's favor ordered Fou-Lu's death. Fou-Lu becomes because of this verydistrusting towards humans. The more Yohm and his men hunt him down the more Fou-Lu starts to hate people. But then we can see his softer side whenhe meets Mami. I think it's safe to assume that Mami is falling in love withFou-Lu even though she realizes that the love is impossible. But still Fou-Lu is moved somehow by her presence and actions towards him. Even thoughhe can't admit it, he does appreciate what she tries to do for him. And maybe

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deep inside he loved her as well. Mami plays a very important part of Fou-Lu's story. In the end Mami was arrested by Yohm and used as a sacrificefor the carronade, the big gun in Astana which shoots Hexes out of negativefeelings of the person it sacrifices. This was the fatal mistake the guysof the Fou Empire could make. Because of the fact that Mami's hair bell, hertrademark, landed beside Fou-Lu when he's struck by the Hex makes him realizewhat Yohm has done to her. As we Dutch people say "That was the drop thatoverflowed the bucket". That is the moment that Fou-Lu goes berserk. Fromthat moment on he thinks that all people are evil and that they no longerdeserve to live. He simply feels himself abused and that's why he starts todestroy all he has built. It's not really a deed of evil. Even revenge isnot the right word for it. It's rather a punishment of a God who is greatlydispleased. And after all what's happened to him, can you actually blame him?

It's not that Fou-Lu is the god of evil. He's not even the god of war.He's the god of peace and prosperity whose powers were merely abused by thosewho summoned him. Wouldn't you be mad when you were in his shoes?

+----------------------------------------------------------------+---------+| Copyrights and permissions | IDXH001 |+----------------------------------------------------------------+---------+This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known asTricrokra. This FAQ may be viewed, downloaded and printed for personal useonly. It may not be sold, or used as a basis for commercial work. This FAQmay also not be modified. Parts of it may not be copied to your own FAQs without my permission.

This FAQ is NOT officially authorized by SCEA or Media Version or anyother party that is related to Wild Arms 2

If you want to host this FAQ, it's allowed, if you ask my permission first,permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that pop-ups have beenadded to the page that views this FAQ.

Sites with permission to host this FAQ:---------------------------------------GameFAQs http://www.gamefaqs.comMogolgott http://www.mogolgott.deHonest Gamers http://www.honestgames.com

Sites banned from hosting this FAQ:-----------------------------------Neoseeker http://www.neoseeker.com

+----------------------------------------------------------------+---------+| Contacting the author | IDXH002 |

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+----------------------------------------------------------------+---------+Before contacting me, please read carefully.

If you want me to answer questions about the game itself please visit thissite:

http://www.tbbs.nl/QuestionGen.php4

That is my Q&A site where I (or others) will answer all your game questions.If you do, please check if the question you want to ask hasn't been asked before. :)

If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestionsfor this FAQ, something like that please mail it to

[email protected]

AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU!

If you see that I missed things in this FAQ, then in stead of calling menames, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alteryour lay-out to make it fit with the rest) and even credit you for yourtrouble. This also goes for alternate boss techniques.

AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT!I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionallyother sites, I have quite a lot of FAQs here. So it will help me a lot whenI know which FAQ/Game it is you're talking about. :)

And one last thing. Below are remarks I got a lot about my FAQs. Some arefunny, and some are just plainly too stupid for words. I don't want to bean arrogant bastard or anything, but some of them tire me a lot.So here are those mails with my standard replies:

M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all.

M: You suck in levelling up A: I know. I'm a real RPG player. I don't waste my time hours of levelling up. In my vision that's a sort of cheating. If I wanted to do that, I'd buy a gameshark. That works a lot faster. No offense to those who do believe in that.

M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know.

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Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you.

M: I took on the bosses you brant HARD on much lower levels with no problem at all. A: Good for you.

M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this FAQ I was 31 years old.

M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. I don't speak any other language.

M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem

M: Why is Neoseeker banned from hosting your FAQs? A: That's something between me and Neoseeker. I don't find it necesary to go into detail about that. I noted it in my FAQs to make sure they will never pop up there unnoticed. So don't mail me about it cause I won't answer. I got very good reasons for it. That's all you need to know.

M: You know NOTHING about this game or RPG in general? A: That I know nothing about RPG in general is something you can't say. I spend 80% of my free time in RPG (which is quite a lot, trust me), and I even develop them myself for a hobby. And about this game, trust me when I say that all games I wrote a FAQ about have been played multiple times from start to finish, and after I completed the FAQ the game is played over and over again and again, so I can upgrade the FAQ if I find something new, to make sure my FAQs offer the best you can get. All games I wrote FAQs about are games I'm very devoted to. No exceptions. If I am not sure I know the game, I won't write a FAQ on it.

And so far this FAQ. I hope you have good use for it!

(c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)