Upload
clickers2012
View
181
Download
4
Embed Size (px)
DESCRIPTION
Citation preview
Instructional Potential of Clicker (response system),
iPod (audio podcasting), and Mobile Phone (SMS)
&Learning Theories.
Dr. Bojan Lazarevic - Mount Saint Mary College.Newburgh, New York, USA.
&Dr. Ilker Yengin - A*STAR, Institute of High Performance Computing
Singapore, Singapore.
2
Choosing the Right Technology
http://www.unf.edu/cirt/edtech/clickers/Clickers.aspx
?
3
What Does Learning Theories Tell Us ?
• The Unified Learning Model (ULM)
4
General Rules of Learning
• Rule 1. New Learning Requires Attention: “Teaching and instruction are about getting learners to attend things”
• Devices should be able to directing learners’ attention.• Asking questions is a good method to direct attention
to a specific point.
5
General Rules of Learning
• Rule 2. Learning Requires Repetition: “Teaching needs to include retrieving and for skills, practice”
• Teachers should build statements in questions according to learners existing knowledge. This will lead retrieving previous knowledge of learning as well as using it in variety of situations.
6
General Rules of Learning
• Rule 3. Learning Is About Connections: “Effective teaching and instruction are about insuring that learners are attending proper connections”
• Teachers should give opportunity to test the validity of learners existing connections.
• Analysis questions are good for this purpose.
7
General Rules of Learning
• Rule 4. Some Learning is Effortless; Some Requires Effort: “Since school is about deliberately learning specific information and skills, learning in school will be difficult (needs effort)”.
• In class interactions are important but not the only way of flexible discovery of knowledge.
8
General Rules of Learning
• Rule 5. Learning is Learning: “At the level of neuron, human learning is human learning, the only difference comes from previous experiences. What we already know impacts what we can learn next or more easily”
• The learner is unique in personality so we may build on his experiences to bring him a mastery level. (Personal learning).
• It is important to keep track of learners activities (such as his responses into data base for further analysis)
9
What is a Clicker ?
• A Personal Response System
10
Clickers
Introduction to The Technology
• Personal response systems• Instant assessment• Instant feedback• Increase engagement• Increase retention • Test students• Interactive discussions• Keep records of reposes• Take class attendance
http://www.unf.edu/cirt/edtech/clickers/Clickers.aspx
11
Designing Lectures with Clickers
• Usually teachers design slides such as Power Point.• Pose questions• Record students responses• Depends on instructor facilitation• Trend analysis are also available
12
Equipment Requirements
Network:• Simple signaling (like TV
remotes).• Radio or infrared
Classroom Settings:• Receivers • Handsets• Projector • Computer to run
software• Mic. And speakers
(optional)
13
ClickersComparison to Other Technologies
Mobile Phone• Increase the active
participation • Instant feedback • Support on demand
applications • Collaboration and
cooperation• Support two way interaction.• True mobile and distance
learning.
I-Pod• Collaboration and
cooperation in some cases.• True mobile and distance
learning.
14
ClickersUnique Benefits and Advantages
• Physical face-to-face interaction • No the telepresence • Increase students’ attention • Focus to the specific topic discussed • Higher engagement
15
ClickersDisadvantages and Challenges
• Not flexible in terms of mobility and freedom • Without clicker software NO benefit for the interaction• Registration problems• Technical problems • Inadequate classroom physical structures• Students can change their clickers • Students can forget to bring their clickers • Requires re-design for existing course materials
16
ClickersSocial and Economical Values – Impacts
Cons• Buy certain textbooks from certain
publishers • Impossible to modify software
functions • Not aimed for cross - platforms • Could lead to requiring students to
buy different clickers for different courses.
• Not a usual daily used technology .• Poor adoption and acceptance• Scalability, portability and re-
usability of this system is very low .
Pros• Receivers + transmitters are
cheap• Creates a social community
oriented learning environment
• Becoming another popular trend
17
Designing Lectures with Clickers
• Podcasting Design• Anyplace and anytime access to lesson
material.• Students also record their own materials using
additional mic.
18
Equipment Requirements
Network:• Internet connection to
deliver – receive the contents.
• RSS requirements• Server to upload files
Classroom Settings:• Can be used outside of
the classroom .• In classroom it would be
nice to have computers to download content.
• Charging stations.• Additional mic.
19
What is an iPod
• A portable media player • Stores and plays digital media (audio, images,
video, documents, etc.).
20
iPods
Introduction to The Technology
• Podcasting • RSS (really simple
syndication) • Listeners should download
audio content • Deliver lessons and voice
recording
21
iPodsComparison to Other Technologies
Mobile Phone• Access the content anywhere • No Dependence on other
technology • TRUE on demand applications • Receive updates automatically • Support TWO way interaction.• True mobile and distance
learning.
Clickers• Collaboration and
cooperation in some cases.
22
iPodsUnique Benefits and Advantages
• Ease of use• Cheap – easy production • Cheap-easy installation of the systems • Scalable• NO reading in a small screen <> listen the content anywhere
23
iPodsDisadvantages and Challenges
• Not good IF noise in the environment• Hard to focus on listening • Background noise while recoding • A chance for lazy students • Challenging maintenance • Transferring audio files • Issues of compatibility between operating systems and iTunes software .• Uploading the files for podcasting • Managing RSS• Recording voice to iPod • Send files to the instructor• Requires re-design for existing course materials into audio
24
iPodsSocial and Economical Values – Impacts
Cons• Lack of F2F Communication• Technical problems for
production and usage.
Pros• Production and delivery is
really cheap .• FTP and server • IPod is a very popular
device all over the world • Effective use of free and
wasted time of students time
• Teacher owns the content• A social tool.
25
What is a Mobile Phone (Not a Smart Phone) ?
• Can make and receive telephone calls and send and receive short text messages using radio link around a wide geographic area.
26
What is a SMS ?
• A short message services (SMS) any-time and anywhere a mobile technology .
• Sending and receiving text messages using global or local network-based infrastructures.
• Generally 160 characters long.
27
Mobile Phones
Introduction to The Technology
• SMS• On demand, any-time and
anywhere • Not a new concept • Most of the countries and
universities already have the network infrastructure.
28
Designing Lectures with Mobile Phones
• ‘Push’ model allows the school or the teacher to send out messages to learners enrolled in a specific lesson.
• ‘Pull’ system enables learners to receive information using a menu system.
• Capable for short answering, ranking, matching, fill in blanks, true/false, multiple choice questions
29
Equipment Requirements
Network:• Mobile network service
providers.• In-Campus aggregators.
Classroom Settings:• SMS server that can
host a database
30
Mobile Phones Comparison to Other Technologies
iPod• No fixed location or time • No Dependence on other
technology • Receive updates
automatically • True mobile and distance
learning.
Clickers• Collaboration and
cooperation.• Engage in discussions
31
Mobile PhonesUnique Benefits and Advantages
• True on DEMAND• Capacity of storing information and received texts in SIM cards
.• Receive information and feedback on real time and on demand • A daily technology• Easy to use and adapt• Scalable• Two way technology • Support different platforms applications (mobile to mobile,
computer to mobile etc.)
32
Mobile PhonesDisadvantages and Challenges
• SMS spam • Small screen sizes and small keypads • Costly to install and maintain
33
Mobile PhonesSocial and Economical Values – Impacts
Cons• Costs depended to mobile
phone service providers.• Ownership and service
installation for some applications may be costly.
Pros• Free services in the campus• No need to investigate on a
new technology. • Scalable• Wide all over the world • Students already own
mobile phones.• Teacher owns the content.• A social tool.
34
The Winner !!!
?
http://www.unf.edu/cirt/edtech/clickers/Clickers.aspx
35
Conclusion - Mobile Phones Superiorities
• Fulfills the functions of clickers and iPod (via texts rather than audio)
• Instantly on demand
• Two way interaction is supported totally by mobile
• Access the network anywhere in the world
• More global and flexibile
• Is not dependent on one company <>getting a monopoly is reduced
36
Conclusion - Mobile Phones Superiorities
• More open systems than clickers and ipod in terms of developing different kinds of models and projects for education
• Do not have any dependencies other than service provider
• Nearly every students own one
• Mobile phone and SMS is easier to use
• Daily technology
• Learnability and adaptation of technology is much greater
37
Questions !
Please call me (MR.CAT) or send SMS.
at(402) CAT HELP