2
e concept is simple - race your marbles from one end of the board to the other. e only thing standing in your way? Your opponent, who is heading towards you and can bump your pieces back to the start! Move strategtically to avoid your opponent, move your own pieces into the end zone, or bump them back to the start - that’s your Gambit! But don’t get your marbles stranded, or it’s game over! BOARD GAME Stages of Gameplay Opening stage, where players strategically advance their pieces from their starting positions before encountering opponent’s pieces. When players have the opportunity to bump opponent pieces back to their starting position by landing directly on them. When both players are beyond their opponent’s pieces and are racing for their respective end zones. Every variation of Gambit will involve three stages of play: BREAK OUT BATTLE SPRINT 1 2 3 Game Requirements Gambit game board, two pairs of dice, eight marbles (game pieces) for each player, rulebook. Gambit can be played anywhere, anytime, by anybody. e simple nature of the game allows anybody who can count to six in any language to play it anywhere in the world. GAMBIT was invented by: Paul Cousins 6226 Silver Star Road, Vernon, BC V1B 3P3 “GAMBIT board game could be played at parties, get-togethers or simply during quality family time, and would encourage friendly competition among family and friends. The game might also help children (and adults) develop valuable critical/strategic-thinking and problem-solving skills.” InventHelp Report KOC-735 GAMBIT BOARD (TM) and GAMEPLAY ARE PATENT PENDING © PAUL COUSINS, 2017 GAMBIT BOARD BOARD GAME [email protected] (250)545-1155 We hope you enjoy playing Gambit! “Gambit is designed beautifully - its simplicity conveys a very classic feel, as if it was an ancient game like Chess, Backgammon or Go.” White Castle Games

BOARD GAME - · PDF fileThe quickest way to play Gambit, this is a great way to run best-of three tourneys using 4 marbles. Tackled pieces must be landed on directly by opponent’s

Embed Size (px)

Citation preview

Page 1: BOARD GAME - · PDF fileThe quickest way to play Gambit, this is a great way to run best-of three tourneys using 4 marbles. Tackled pieces must be landed on directly by opponent’s

�e concept is simple - race your marblesfrom one end of the board to the other.

�e only thing standing in your way? Your opponent, who is heading towards you and can bump your pieces back to the start! Move strategtically to avoid your opponent, move your own pieces into

the end zone, or bump them back to the start - that’s your Gambit! But don’t get your marbles stranded, or it’s game over!

BOARD GAME

Stages of Gameplay

Opening stage, where players strategically advance their pieces from their starting positions before encountering opponent’s pieces.

When players have the opportunity to bump opponent pieces back to their starting position by landing directly on them.

When both players are beyond their opponent’s pieces and are racing for their respective end zones.

Every variation of Gambit will involve three stages of play:

BREAK OUT BATTLE SPRINT1 2 3

Game RequirementsGambit game board, two pairs of dice, eight marbles (game pieces) for each player, rulebook.

Gambit can be played anywhere,anytime, by anybody. �e simple nature of the

game allows anybody who can count to six in any language to play it anywhere in the world.

GAMBIT was invented by:

Paul Cousins6226 Silver Star Road,Vernon, BC V1B 3P3

“GAMBIT board game could be played at parties, get-togethers or simply during quality family time, and would encourage friendly competition among family and friends. The game might also help children (and adults) develop valuable critical/strategic-thinking

and problem-solving skills.”

InventHelp Report KOC-735

GAMBIT BOARD (TM) and GAMEPLAY ARE PATENT PENDING© PAUL COUSINS, 2017 GAMBIT BOARD

BOARD [email protected](250)545-1155

We hope you enjoy playing Gambit!

“Gambit is designed beautifully - its simplicity conveys a very classic feel, as if it was an ancient game like Chess, Backgammon or Go.”

White Castle Games

Page 2: BOARD GAME - · PDF fileThe quickest way to play Gambit, this is a great way to run best-of three tourneys using 4 marbles. Tackled pieces must be landed on directly by opponent’s

P1 E

nd

Zo

ne

Gambit is a two-player game, where competitors start at opposite ends of the Gambit board in their respective starting positions, and race their pieces down the length of the board until all pieces are received in their opponent’s end zone. Pieces can be ‘tackled’ or bumped by an opponent’s play piece and sent back to their own start positions.

This is the original Gambit layout, using 6 marbles, all columns and the full length of the board.

For a greater challenge, use 8 marbles, eliminate the side columns and prepare to strike first.

The quickest way to play Gambit,this is a great way to run best-of three tourneys using 4 marbles.

Tackled pieces must be landed on directly by opponent’s pieces.

Tackled pieces are given back to the opponent, who can place them in any of their own open start positions.

If the piece was tackled by the first move, the opponent will place their piece back in their start position BEFORE the second move is taken, even if it blocks the player’s second intended move.

It may occur that there are no available slots available in the start position to receive a tackled piece. In this case, the opponent’s piece may not be tackled, and the moving player must choose a di�erent route.

Each game will be unique, and may encounter the following scenarios:

‘Stranding’ – This is where the player has not moved their marble into a proper position to move a remaining piece into an end zone slot. Since pieces cannot move sideways, it is important to line up your moves properly so as not to strand your play piece. Stranding any piece in such a manner will end the game as a loss.

‘Sacrifice’ – Players CAN bump their own pieces back to the beginning, and this is most commonly encountered when either:

Pieces can move straight, or diagonally, but not both on the same die value.

Pieces must advance towards the opposite end zone, and cannot move sideways or backwards.

If pieces moving diagonally contact the side row of the board they will ‘ricochet’ or bounce o� the border until the proper number of spaces is taken (see diagram above).

Players must move one of their pieces the exact number of spaces rolled on their dice if they have any moves available, to prevent blocking their end zone.

Pieces moving into an end zone slot must do so with an exact roll of the dice.

The player can select which play pieces they prefer to move, and may advance as many or as few pieces from their start position at any given time as they so choose.

If a player rolls a number of spaces that exactly intercepts an opponents play piece, that piece will be ‘tackled’ or bumped back to their start position.

Pieces must enter the opposite end zone with an exact roll of the die. Pieces in either end zone are considered ‘safe’, and must remain in their receiving slot. Rolls that are greater than the number of spaces avialable result in a loss of turn, until the player can roll the number required for an available end zone position.

Players roll a pair of dice for each turn, and move a single piece the number of spaces indicated by both dice, or assign the number of each die to di�erent pieces:

General Gameplay

Tackling Opponent’s Pieces

Special Notes

Starting Positions for Alternative GameplayStandard Play (6x1) Strategic Play (4x2) Speed Round (4x1)

�e Gambit Board

The only move available to a player intercepts their own piece not already safely located in either end zone.

The player strategically elects to send a piece back to their start position to intercept opponent pieces sprinting for the end zone.

How to WinVictory in Gambit is claimed when a player moves all of their pieces into the endzone according to exact rolls of the dice.

P1 S

tartin

g P

ositio

n

Pla

ye

r On

e (P

1)

Pla

ye

r T

wo

(P

2)

P2

En

d Z

on

e

P2

Sta

rtin

g P

osi

tio

n

Outermost Columns Out Of Bounds in 4x2 or 4x1 Game Play

Set up for Standard Game Play (6 x 1)

Ou

t O

f B

ou

nd

s

Ou

t O

f B

ou

nd

s

Ou

t O

f B

ou

nd

s

Ou

t O

f B

ou

nd

s