Blog Posts I Didn't Make for SX

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    Alice So Far19 Blog Posts I Didn’t Make

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    1

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    Remember this mess? An escape room / advice on

    stress, it’s circular nature and the power of the

    individual to control it? I remember it, but not the

    appeal it held at the time.

    During crit, there was some feedback that it was too

    complicated for the allotted time and the concept

    was coming through more as hopelessness than

    anything. At the time, I was a bit disappointed,

    having been really caught up in the characters Iwould get to portray. A few weeks later, I am so glad

    it was pared down (and that I took that advice). I’ve

    gone from 6 rooms to 2, and had the energy to

    make each of them pretty in depth.

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    During crit it was suggested that I focus on the light-

    switch room because of it’s interactivity and

    originality (the other rooms were all pretty heavily

    based on the struggle to wake up and get to work in

    the morning).

    The light-switch room has walls tiled in switches of

    all sorts and a good deal of pull strings hanging

    from the ceiling. Guests are let into this room in

    small 2-5 person groups (like escape rooms). Theyare not allowed to leave through the same door they

    entered through, but no other door is immediately

    noticeable. In dim lighting they would all try different

    switches looking for the one that reviles the exit.

    Each switch or pull would have various results:

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    • no effect• strobe lights• some string pulls being

    retracted or dropped into reach• different colored spot lights• sounds or voices

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    The most important effect is the spotlights. A certain

    combination of switches causes a combination of

    spotlights that revile the shadow of the exit door.

    This allows the guests to the next… room / tunnel

    thing with a feeling of exhilarated accomplishment.

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    In the draft above, I looked at a pyramid shaped

    room and a cylindrical room with a rounded ceiling,wondering which would mess with perspective and

    depth the most when reaching for light pulls.

    I had guests entering over a story tall ramp (for no

    apparent reason) and through a curtain that would

    take up the whole width of the Tate. This wassupposed to make the exit a mystery, but as you see

    below, was deemed (by me) to be far over the top.

    2

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    Here you can see the space saving, more modest

    version of the same rounded room. This is when I

    realized the ramp and the spiral path for the exit had

    no meaning.

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    3

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    Looking for that reason, as well as some resolution

    to the puzzle (it seemed rather pointlessly frustrating

    if you solved it and got nothing), I looked back to

    the source material. Alice’s first goal is to get to the

    garden. My original maze of weirdness ended in aplace to relax and take a breath. These two goals

    go together well.

    The spiral exit from the light-switch room is now

    inclosed, preserving the surprise for those who

    haven’t been through the light switch room andpreserving the quiet privacy for those who have. The

    walls are filled with gravity defying sculptures of

    beautiful garden plants and the smell of fresh cut

    grass (I’m sure Febreze has it). Hopefully they leave

    this tunnel of greenery feeling calm, and sated.

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    4

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    This inclosed tunnel would make a cross-section of

    the rooms look like a double walled thermos. Frank,

    if you don’t recognize this, you drew it. I’m keeping i

    close to remind myself not only to do the cross-section, but also the 3/4 view and a flat view.

    We also discussed what the outside would look like.

    It could be something decorative or some stark.

    Either one could completely hide the experience on

    the inside. I considered a shipping container, but Ithink I’m going with a concrete block, much larger

    than the room inside for some disorientation. The

    outside would be strong and forbidding, the inside a

    mental challenge and the exit organic and smooth.

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    At this point, I started getting too complicatedagain. Frank advised me to try doing the light-switch

    room with the most depth, maybe even doing an

    animated gif showing it working. I’m still pretty

    attached to the garden at the end. We’ll see how I

    can work with both of those and the time limit (much

    more limited than it should be due to my beingbehind in every other class as well).

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    These are the approximate dimensions of the room.

    The person shown is an adult as you can tell by

    multiple anatomical markers and my extreme skillwith life drawing. The room would be a bit tight for 5

    people and a bit empty with 2.

    I drew this intending to pull it into illustrator and pen

    tool over it, starting my final architectural drawingsof the exhibit. At this point I was a week and a half

    behind the schedule I’d given myself. I also forgot

    about branding.

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    5

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    Frank gave me the go ahead to either finish the

    architectural drawings or start on branding. I knew if

    I finished the drawings, I would find something inthe branding that caused me to change the exhibit

    itself, so I went to logo sketches. Neither they, nor

    the names came easily. I did decide at this point

    though, that I wasn’t so afraid of including a bit of

    victorian aesthetics in either the branding or theexhibit itself. A little bit of a steam punk feeling

    started to creep in with all the light switches and

    frills I kept ending up with.

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    6

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    These are the favorite sketches I ended up with. I

    couldn’t really decide between them, so I decided

    to make a brand board for each and see which was

    the most successful.

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    This is where going out of chronological order is

    actually more ordered. This is the most recent and

    fastest failing logo consept. It’s the top right logo

    sketch shown above. I tried refining it in illustraitor at

    first, the same way I’d treeted the other logorefinements, but it wasn’t working. In this case, I

    went analogue (probably the influence of all the

    hand type we had been doing in Type 4) for the

    smoother frills I could get with a pen versus a pen

    tool in illustrator. My plan was to take it back to

    digital, image trace and start making glowing

    somehow in the computer. I didn’t get that far

    though, because I talked with Frank first. I’d gotten

    one of the earlier logos to work, and time was

    definitely passing.

    7

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    7

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    This was not that logo. It was one I spent an undo

    amount of time on though. The tag says “try me,”

    which would be the actual title of the exhibit, but

    “don’t touch” stood out much more. It was suposed

    to have a contradictory, mischievous tone to it.

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    The brand board above was ridiculously fun to

    make. I really enjoyed working with the keywords

    “mischievous, impulsive, ornate and high energy.”

    Imagining this one, I was very much in a steam

    punk and fairies world.

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    I even started remaking a pattern to use. I don’t

    know why. This is pretty obviously a waist of time in

    hindsight. I think I was intending to use this

    branding with out doing further explorations. I was

    taking a lot of time and wanted to start rushing,

    either that, or I just got in a pixel pushing trance.

    8

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    8

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    This was the second mood / brand board I made.

    While I was adamant at the beginning of branding

    that I wouldn’t use a light bulb as the logo (the first

    thing I thought of), this was different enough and

    whimsical enough that I felt comfortable breaking

    my own rule. I talked to Frank, and we agreed that

    this direction was working the best, so I starteddeveloping it.

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    I have very little to say about these. They wereextremely slow going and uninspired. There was

    trouble making both the mushroom and the light

    bulb readable. I tried adding spots to the mushroom

    and shine to the light bulb, which made it

    overcomplicated. I added threads to the lightbulb,

    which I was unsure of, but kept.

    9

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    T   M   ! " #

     M   e

    ! " #

     M   e

    ! " #

    T  

    9

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    In the next step, I reduced the number of threads

    and tried different treatments of them. I was much

    happier with these.

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    ! " #M  e

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    This is the responsive logo set for this direction. I

    wasn’t sure weather the type or the mushroom was

    the smallest version. It was fun to make, but also not

    reading right. The small mushroom was neither a

    mushroom or a lightbulb to viewers.

    In desk crits, we discussed the type and how it may

    be a little much to have two such expressive

    typefaces in the logo itself. I think I usually go over

    the top in the beginning phases of projects, andwhen asked to reign it in, I don’t really know where

    to go. That’s why I tried even though it wasn’t a

    requirement. reigning the extra in is a skill I could

    develop more, so it’s what I’ve got to practice.

    10

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    ! "# % &

    ! "# $%   ! " #$ %10

    Winner of thi

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    This is me trying to make the text less wiled, and the

    mushroom more legible. Not quite there, but I found

    one I want to continue with. This was the point where

    started seeing the ghost of the architectural drawings

    in my dreams, wondering how far I’d gotten on that

    and why I wasn’t working on it at that moment.

    11

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    ! "# %&

    try me   ! "# %&   ! "# %&   ! "# %t r y m e T RY M E

    t ry me t ry me  ! "# %& t r y m e

    11

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    This is a type exploration… ick. There’s going to

    have to be a lot of changes over spring brake.

    Next Steps:

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    e t Steps

    1. Choose a logo. Spend 30 minutes refining it.2. Refine the brand board to go with that logo. 30

    minutes.

    3. Sketch poster, invitation, catologue and website. 1

    hour total.

    4. Vectorize architectural images. 2 hours (I will

    probably need more time, but am trying to work

    faster, so I’ll give myself harsh timeframes).

    5. Spend 30 min refining each piece of the collateral6. Put images into presentation and on blog. 20

    minutes.

    7. Wright bullet pointed script for presentation. 1

    hour.

    8. Practice presentation. 1 hour.

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    30+30+60+120+(30x4)+20+60+60= 620 minutes or 10.33

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    See late blog post count continued in my blog about theshow concept development.