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Blake G. Harrison [email protected] 801-245-0606 http://blogs.eae.utah.edu/bharrison/ http://bgharrison.strikingly.com/ I’m an avid gamer with years of memories in the soil of Azeroth, Arcanus, Ashan, and others. I came to the game industry to unite my passion for video games with my love of planning, helping others, and creative collaboration. As a producer I’ve led teams in conception and prototyping, and have designed and produced one game to release. FOCUSES SCRUM/Agile Development Project Management Excellent written and verbal skills Multitasking Adaptive learner and problem solver Pitching Critical thinking, reading, and writing Inter-Team Collaboration Positive and help- oriented attitude Risk-identification and mitigation Experience working with engineering and art leads TOOLS: Unity Unreal 4 HTML5 Monogame Maya 2015 (animation) Wiki Trello Asana Slack Adobe Photoshop, Illustrator, & Premiere MS Office Suite Game Project Experience University of Utah Entertainment Arts & Engineering Program, 2014 SCRUM master on each of the five projects below, managed work schedule and communication process between engineering, art, and design and produced playable prototypes on time. Steam Spring, a steampunk movement-queueing puzzle game with dynamic elements Monogame – Producer, Designer, and Artist. Coordinated the game’s release on desura.com. Icehole Narwhals, laser-shooting narwhals meet Tetris and 1982’s Zaxxon HTML5 – Producer. Assisted team members in overcoming personnel conflicts in order to finish the project. No Gamer Left Behind, 100 sprite swarm dashes through a medieval gauntlet to celebrate gender equality Unity – Producer and Level Designer. Consulted experts to inform design. Created reports of this information for team review. Eternal Dragon, be Zen, grow a dragon – Unreal 4 – Producer. Collaborated with team to devise creative solutions to obstacles of flow-based gameplay. My Ears Are Burning, listening saves lives in this binaural rescue game – Unity – Producer and Designer. Overcame significant obstacles to create vivid, experiential presentation for industry professionals. Work Experience/Project Management Experience Academic and Bar Support Counselor and Adjunct Professor, University of La Verne, 2011-2013 Redesigned the college of law’s academic support program. Helped students overcome obstacles, mitigate risks, and manage bar study. Law Offices of Blake G. Harrison, 2010-2015 Communicated frequently with clients, lead and opposing counsel, and support personnel. Collaborated on extensive discovery review processes with other attorneys, frequently working in a senior role to assist others in meeting deadlines and accomplishing goals. Education M.E.A.E., University of Utah, May 2016 - Production Track J.D., University of La Verne College of Law, May 2010 - Ranked 9 th in Class; Dean’s List; Full Tuition Law Merit Scholarship; Law Review Issue Editor - CA Bar License #273283; UT Bar License #15152 B.A., University of La Verne, May 2007 - History, Cum Laude, Departmental Honors

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Page 1: Blake Harrison - Ubisoft Grad Program Resume

Blake G. Harrison [email protected]

801-245-0606 http://blogs.eae.utah.edu/bharrison/

http://bgharrison.strikingly.com/

I’m an avid gamer with years of memories in the soil of Azeroth, Arcanus, Ashan, and others. I came to the game industry to unite my passion for video games with my love of planning, helping others, and creative collaboration. As a producer I’ve led teams in conception and prototyping, and have designed and produced one game to release.

FOCUSES SCRUM/Agile

Development Project Management Excellent written and

verbal skills Multitasking

Adaptive learner and problem solver

Pitching Critical thinking, reading,

and writing Inter-Team Collaboration

Positive and help-oriented attitude

Risk-identification and mitigation

Experience working with engineering and art leads

TOOLS: Unity Unreal 4

HTML5

Monogame Maya 2015 (animation) Wiki

Trello Asana Slack

Adobe Photoshop, Illustrator, & Premiere MS Office Suite

Game Project Experience University of Utah Entertainment Arts & Engineering Program, 2014

SCRUM master on each of the five projects below, managed work schedule and communication process between engineering, art, and design and produced playable prototypes on time.

Steam Spring, a steampunk movement-queueing puzzle game with dynamic elements – Monogame – Producer, Designer, and Artist. Coordinated the game’s release on desura.com.

Icehole Narwhals, laser-shooting narwhals meet Tetris and 1982’s Zaxxon – HTML5 – Producer. Assisted team members in overcoming personnel conflicts in order to finish the project.

No Gamer Left Behind, 100 sprite swarm dashes through a medieval gauntlet to celebrate gender equality – Unity – Producer and Level Designer. Consulted experts to inform design. Created reports of this information for team review.

Eternal Dragon, be Zen, grow a dragon – Unreal 4 – Producer. Collaborated with team to devise creative solutions to obstacles of flow-based gameplay.

My Ears Are Burning, listening saves lives in this binaural rescue game – Unity – Producer and Designer. Overcame significant obstacles to create vivid, experiential presentation for industry professionals.

Work Experience/Project Management Experience Academic and Bar Support Counselor and Adjunct Professor, University of La Verne, 2011-2013

Redesigned the college of law’s academic support program. Helped students overcome obstacles, mitigate risks, and manage bar study.

Law Offices of Blake G. Harrison, 2010-2015 Communicated frequently with clients, lead and opposing counsel, and support personnel. Collaborated on extensive discovery review processes with other attorneys, frequently working in

a senior role to assist others in meeting deadlines and accomplishing goals.

Education M.E.A.E., University of Utah, May 2016

- Production Track

J.D., University of La Verne College of Law, May 2010

- Ranked 9th in Class; Dean’s List; Full Tuition Law Merit Scholarship; Law Review Issue Editor

- CA Bar License #273283; UT Bar License #15152

B.A., University of La Verne, May 2007

- History, Cum Laude, Departmental Honors