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excerpt from the book: Biomechatronics, Popovic, Academic Press, Elsevier, 2019. (No of pages 668) ISBN 978-0-12-812939-5 https://doi.org/10.1016/C2016-0-04132-3 Copyright © 2019 Elsevier Inc. All rights reserved. Chapter 16, Pages 451-494
Biomechanics and Biomechatronics in Sports, Exercise, and Entertainment Karen L. Troy*, Kimberly Tetreault†, Adam D. Goodworth‡, Songbai Ji*, Marko B. Popovic*
*WORCESTER POLYTECHNIC INSTITUTE, WORCESTER, MA, UNITED STATES †GAYLORD
HOSPITAL, WALLINGFORD, CT, UNITED STATES ‡UNIVERSITY OF HARTFORD,
HARTFORD, CT, UNITED STATES
Abstract
This chapter provides a comprehensive overview of biomechanics experimental procedures, data analysis,
modeling, and simulation. This chapter also overviews several examples of advanced biomechatronics
systems for sports, exercise, and entertainment.
CHAPTER OUTLINE
16.1 Biomechanics Fundamentals .................................................................................................. 451
16.1.1 Development of Modern Age Biomechanics .......................................................................452
16.1.2 Biomechanics Experimental Tools and Data Processing Techniques ...................................455
16.1.3 Running, Jumping, and Landing Biomechanics ....................................................................459
16.2 Modeling and Simulation: Simplified, Intermediate, and Detailed Models ............................... 461
16.2.1 Simplified Models ...............................................................................................................461
16.2.2 Simplified Dynamic Template Models .................................................................................465
16.2.3 Detailed Musculoskeletal Models .......................................................................................471
16.2.4 Review of Exercise (and Games) Systems for Physical Therapy and
Rehabilitation ................................................................................................................................474
16.2.5 General Exercise and Game Systems ...................................................................................477
16.2.6 Future Directions: Virtual Reality and Video Games ............................................................481
16.3 Several Examples of Biomechatronics Systems for Exercise, Rehabilitation,
Games, and Sports ......................................................................................................................... 481
16.4 Head Injury Biomechanical Modeling ..................................................................................... 487
16.5 Exercise Systems in Microgravity Conditions ........................................................................... 488
References .................................................................................................................................... 490
Biomechatronics. https://doi.org/10.1016/B978-0-12-812939-5.00016-1
© 2019 Elsevier Inc. All rights reserved.
[chapter content intentionally omitted]
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