BFE2 qrs

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    SEQUENCE OF PLAY (March,2011)

    1. REINFORCEMENT ARRIVALS

    2. FIX BAYONETS

    !. INITIATIVE

    ". MOVEMENT# A) COMMAN$ERS

    B) UNITS

    "a. EXPLOITATION MOVES

    %. REMOVE MAR&ERS ' $*r+r-L* A//*

    . ARTILLERY FIRE# S/3a4*5. RIFLE FIRE AN$ M6# S/3a4*

    7. MELEE# S/3a4*

    8. CRITICAL 9ITS

    COMBAT EFFECTS C9ART# EACH HIT = KILL

    Additional Effects:Firing:

    1 HIT = Target Disordered from firing;

    2 HITS ! "!E= Target S#a$en from firing

    "elee:All #its = $ills; %inner !allies; loser &ecomes S#a$en

    Definitions:

    Disorder: '1 on (CCs; !emo)ed d*ring !emo)e "ar$ers +#ase

    S#a$en: (se S#a$en (CC; (nit m*st !all,

    Kills: +ermanent damage- Foot and mo*nted *nits can s*stain .Kills; artiller, and "/s 0 Kills

    ARTILLERY FIRIN6 PROCE$URE (12.")

    "eas*re range from front'centre of t#e firing artiller, *nit to t#enearest oint of t#e riorit, target *s*all, closest-

    Eac# g*n rolls a n*m&er of D3s determined &, g*n t,e and range-

    "odif, die res*lts and comare t#e res*lts of eac# die to t#e to #it

    re4*irement-

    Eac# die cast can inflict a ma5im*m of 1 #it- (se t#e Com&atEffects C#art to determine t#e effects of #its-

    MO$ERN ARTILLERY FIRE C9ART#

    Ra4: ;;c3 4/Dee 81

    Target in co)er or s$irmis#ers>cre%? or gone to gro*nd '1

    Target in Contact '1

    SPECIAL COVER- FIRE EFFECTS# ARTILLERY-RIFLE

    *Crew served weapons and units in skirmish order may not claim

    hard cover nor gone to ground! However" #athan and $oerunits skirmishing may also claim hard cover when in %angars &ut

    may not claim other types of hard cover or gone to ground! 'llFormed or Massed units may claim hard cover if such cover is

    availa&le!

    (f modifiers remove the possi&ility of achieving a hit" remove a fire

    die for each additional negative modifier!

    RIFLE-M6 FIRIN6 PROCE$URE (1!.")

    "eas*re range from front'centre of t#e eligi&le firing stands to t#e

    nearest oint of t#e target-

    !oll 1 D3 for eac# stand eligi&le to fire>c#oose dice cast for "/-

    T#e range modifies t#e re4*ired D3 res*lt for a #it- Firer andtarget condition modifies t#e D3 rolls-

    Eac# die cast can inflict a ma5im*m of 1 #it- (se t#e Com&at

    Effects C#art to e)al*ate t#e effects of #its-

    MO$. BREEC9LOA$ER# MU==LE RIFLE#Qa3> Sh*r3 E;;c3? Sh*r3 E;;c3?

    (@08) (@82") (@0) (@17)

    13 Ra3 ! " ! "

    24+ Ra3 " % " %

    !r+ Ra3 % %

    MAC9INE 6UN C9ART#

    /*n D3>stand S#ort Effecti)e

    789'@ 78@'20

    Bario*s

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    Ma3r U43 C*4+c3 Char3# A 3>

    S3a+> Char3 ;*r F**3 a4+ M*43+ U43

    Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3

    64 a4+ Carra: M6# /1 mo*ntedM*r 3ha4 Fast: @ foot>1 mo*nted 7o enalt, for formation c#ange>c#ange of face

    S3a+># Ma+ *r L** Or+r Tr**# M*3 Na3? a4+ B*r

    L 3ha4 *4 o mo)e ecome S#a$en1 Slo%: 3 foot>12 mo*nted2% ormal: @ foot>1 mo*nted Fast: 12 foot>1. mo*ntedM*r 3ha4 Fast: 12 foot >1. mo*nted 7Fanatic ati)e C#arge or oers "o*nt>Dismo*nt %it#o*t enalt,

    UNIT CONDUCT CHART MODIFIERS:

    Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR 4 ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1

    S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+ @1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

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    ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6#

    Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    ShaH4# $r+ Er*a4 R:ar

    Less t#an 1 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill1'2 !emain S#a$en Hold ta$e 1 Kill

    < !all, o mo)e0 !all, slo%: < foot>@ mo*nted

    '3 !all, normal: 3 foot>12 mo*nted"ore t#an 3 !all, fast: @ foot>1 mo*nted

    ShaH4# $r+ Er*a4 3ra4+ c**4a rcr3-Na3?

    Less t#an 1 (nit Destro,ed !ecoil @ mo*nted"ore t#an 3 !all, normal: 3 foot>12 mo*nted

    ShaH4# Ma+ JAa3K Na3? (E.:., =, $r?h, a 6ha, B*Gr 4c+4: 3h* 4 Er*a4 Sr?c)

    Less t#an 1 (nit Destro,ed !ecoil 12 mo*nted"ore t#an 3 !all, fast: 12 foot>1. mo*nted Fanatic C#arge

    ShaH4# Ma+ JFcHK Na3? (Pa3ha4 3 a, Aha43 ' *;34 r; ar/+ Na3? acc3*/+ 3* Hr/h4:)

    Less t#an 1 (nit Destro,ed !ecoil < foot>@ mo*nted and t#en remo)e1'2 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill< !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill0 !all, o mo)e

    '3 !all, o mo)e"ore t#an 3 !all, fast: 12 foot>1. mo*nted Fanatic C#arge

    ShaH4# L** Or+r B*r

    Less t#an 1 (nit Destro,ed !ecoil < foot>@ mo*nted and t#en remo)e1'2 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill

    < !all, o mo)e0 !all, slo%: 3 foot>12 mo*nted

    '3 !all, normal: @ foot>1 mo*nted"ore t#an 3 !all, fast: 12 foot>1. mo*nted

    UNIT CONDUCT CHART MODIFIERS:

    Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1

    S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+@1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

    Note: Artillery that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    /*ns and Carriage "/s: lim&ered 12 *nlim&ered

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    =ULU AR# UNIT CON$UCT C9ARTS

    S3a+> Char3 ;*r F**3 a4+ M*43+ U43

    Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3

    64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted

    Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

    UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR 4 ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+ @1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

    ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6

    Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    S9A&EN C9ARTSC* Or+r# Br3h R:ar $ RESULT Ma+ JAa3K# =. NNC

    !emain S#a$en !ecoil @ if in melee L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en Hold ta$e 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill

    !all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    Irr:ar 9*r-V*43r

    (nit Destro,ed !ecoil < >@ and t#en remo)e L 3ha4 1

    !emain S#a$en !ecoil < >@ if in melee 1 Kill 12

    !all, o mo)e !

    !all, slo%: 3 foot>12 mo*nted "

    !all, normal: @ foot>1 mo*nted %!all, fast: 12 foot>1. mo*nted? M*r 3ha4

    ?o enalt, formation>facing c#ange

    A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#

    1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43

    3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).

    2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h

    Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.

    !. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.

    ". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.

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    SU$AN CAMPAI6NS# UNIT CON$UCT C9ARTS

    S3a+> Char3 ;*r F**3 a4+ M*43+ U43

    Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3

    64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted

    Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

    UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR 4 ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+ @1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

    ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6

    Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    S9A&EN C9ARTSC* Or+r# Br3 R: $ RESULT Ma+ JAa3K# $r?h

    !emain S#a$en !ecoil < >@ if in melee L 3ha4 1 (nit Destro,ed !ecoil < >@ and remo)e!emain S#a$en Hold 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill

    !all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    C* Or+r S+a4-E:>3a4-I4+a4 R:

    (nit Destro,ed !ecoil < >@ and t#en remo)e L 3ha4 1

    !emain S#a$en !ecoil < >@ if in melee 1 Kill 12

    !emain S#a$en Hold ta$e 1 Kill !

    !all, o mo)e "

    !all, slo%: 3 foot> 12 mo*nted %!all, normal: 3 foot>12 mo*nted M*r 3ha4

    A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#

    1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43

    3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).

    2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h

    Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.

    !. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.

    ". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.

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    NORT9 EST FRONTIER-AF69ANISTAN# UNIT CON$UCT C9ARTS

    S3a+> Char3 ;*r F**3 a4+ M*43+ U43

    Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3

    64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted

    Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

    UNIT CON$UCT C9ART MO$IFIERS (S3a+> a4+ ShaH4)Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR 4 ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+ @1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

    ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6

    Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    S9A&EN C9ARTSC* Or+r# Br3 R: $ RESULT Ma+ JAa3K 6ha# Pa3ha4

    !emain S#a$en !ecoil < >@ if in melee 1 Kill L 3ha4 1 (nit Destro,ed !ecoil < >@ and remo)e!emain S#a$en Hold ta$e 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill

    !all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    C* Or+r I4+a4 R: Ma+ JFcHK# Pa3ha4

    (nit Destro,ed !ecoil @ and t#en remo)e L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en !ecoil @ in melee ta$e 1 Kill 12 !emain S#a$en !ecoil @ if in melee 1 Kill

    !emain S#a$en Hold ta$e 1 Kill ! !emain S#a$en !ecoil @ if in melee 1 Kill!all, o mo)e " !all, o "o)e!all, slo%: 3 foot> 12 mo*nted % !all, o "o)e!all, normal: 3 foot>12 mo*nted M*r 3ha4 !all, fast: 12 foot>1. mo*nted??

    ??Fanatic C#arge

    A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#

    1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43

    3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).

    2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h

    Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.

    !. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.

    ". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.

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    BOXER REBELLION# UNIT CON$UCT C9ARTS

    S3a+> Char3 ;*r F**3 a4+ M*43+ U43

    Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3

    64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted

    Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

    UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)

    La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)

    $;4+4: ;+ *rH OR 4 ar @2

    Fr4+ Fa4a3c Char:4: 3h4 12 @1

    E3 U43 @1S3a+> I/ra C*/4 @1

    M O*443 Rc*+ *r $3r*>+ @1

    $*r+r+ 1

    & S;;r+# "%-5 1-2

    Br33 U43 1

    ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6

    Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%

    S9A&EN C9ARTSC* Or+r# R: $ RESULT Ma+ JAa3K# B*Gr

    !emain S#a$en !ecoil @ if in melee L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en Hold 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill

    !all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill!all, slo%: < foot>@ mo*nted " !all, o mo)e

    !all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge

    C* Or+r# A r :ra+ R:

    (nit Destro,ed !ecoil @ and t#en remo)e L 3ha4 1

    !emain S#a$en !ecoil @ if in melee 1 Kill 12!emain S#a$en Hold ta$e 1 Kill !

    !all, o mo)e "

    !all, slo%: 3 foot> 12 mo*nted %

    !all, normal: 3 foot>12 mo*nted M*r 3ha4

    A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#

    1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).

    2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h

    Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.

    !. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.

    ". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.

    Sca R# T:r/4

    T:r/4 ar +*>+ a r:ar Ma+ ;**3 43. A3r4a3?> 3h> /a> +4> **4: ca?ar> 3hr ;r3 / 3r4 M*43+ @1).

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    ALTERNATIVE MOVEMENT AN$ MORALE

    ROLL " $

    !oll dice allotment for eac# *nit loo$ing for s*ccessf*l res*lts on eac# die-

    Fail*re 1'