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SEQUENCE OF PLAY (March,2011)
1. REINFORCEMENT ARRIVALS
2. FIX BAYONETS
!. INITIATIVE
". MOVEMENT# A) COMMAN$ERS
B) UNITS
"a. EXPLOITATION MOVES
%. REMOVE MAR&ERS ' $*r+r-L* A//*
. ARTILLERY FIRE# S/3a4*5. RIFLE FIRE AN$ M6# S/3a4*
7. MELEE# S/3a4*
8. CRITICAL 9ITS
COMBAT EFFECTS C9ART# EACH HIT = KILL
Additional Effects:Firing:
1 HIT = Target Disordered from firing;
2 HITS ! "!E= Target S#a$en from firing
"elee:All #its = $ills; %inner !allies; loser &ecomes S#a$en
Definitions:
Disorder: '1 on (CCs; !emo)ed d*ring !emo)e "ar$ers +#ase
S#a$en: (se S#a$en (CC; (nit m*st !all,
Kills: +ermanent damage- Foot and mo*nted *nits can s*stain .Kills; artiller, and "/s 0 Kills
ARTILLERY FIRIN6 PROCE$URE (12.")
"eas*re range from front'centre of t#e firing artiller, *nit to t#enearest oint of t#e riorit, target *s*all, closest-
Eac# g*n rolls a n*m&er of D3s determined &, g*n t,e and range-
"odif, die res*lts and comare t#e res*lts of eac# die to t#e to #it
re4*irement-
Eac# die cast can inflict a ma5im*m of 1 #it- (se t#e Com&atEffects C#art to determine t#e effects of #its-
MO$ERN ARTILLERY FIRE C9ART#
Ra4: ;;c3 4/Dee 81
Target in co)er or s$irmis#ers>cre%? or gone to gro*nd '1
Target in Contact '1
SPECIAL COVER- FIRE EFFECTS# ARTILLERY-RIFLE
*Crew served weapons and units in skirmish order may not claim
hard cover nor gone to ground! However" #athan and $oerunits skirmishing may also claim hard cover when in %angars &ut
may not claim other types of hard cover or gone to ground! 'llFormed or Massed units may claim hard cover if such cover is
availa&le!
(f modifiers remove the possi&ility of achieving a hit" remove a fire
die for each additional negative modifier!
RIFLE-M6 FIRIN6 PROCE$URE (1!.")
"eas*re range from front'centre of t#e eligi&le firing stands to t#e
nearest oint of t#e target-
!oll 1 D3 for eac# stand eligi&le to fire>c#oose dice cast for "/-
T#e range modifies t#e re4*ired D3 res*lt for a #it- Firer andtarget condition modifies t#e D3 rolls-
Eac# die cast can inflict a ma5im*m of 1 #it- (se t#e Com&at
Effects C#art to e)al*ate t#e effects of #its-
MO$. BREEC9LOA$ER# MU==LE RIFLE#Qa3> Sh*r3 E;;c3? Sh*r3 E;;c3?
(@08) (@82") (@0) (@17)
13 Ra3 ! " ! "
24+ Ra3 " % " %
!r+ Ra3 % %
MAC9INE 6UN C9ART#
/*n D3>stand S#ort Effecti)e
789'@ 78@'20
Bario*s
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Ma3r U43 C*4+c3 Char3# A 3>
S3a+> Char3 ;*r F**3 a4+ M*43+ U43
Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3
64 a4+ Carra: M6# /1 mo*ntedM*r 3ha4 Fast: @ foot>1 mo*nted 7o enalt, for formation c#ange>c#ange of face
S3a+># Ma+ *r L** Or+r Tr**# M*3 Na3? a4+ B*r
L 3ha4 *4 o mo)e ecome S#a$en1 Slo%: 3 foot>12 mo*nted2% ormal: @ foot>1 mo*nted Fast: 12 foot>1. mo*ntedM*r 3ha4 Fast: 12 foot >1. mo*nted 7Fanatic ati)e C#arge or oers "o*nt>Dismo*nt %it#o*t enalt,
UNIT CONDUCT CHART MODIFIERS:
Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR 4 ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1
S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+ @1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
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ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6#
Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
ShaH4# $r+ Er*a4 R:ar
Less t#an 1 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill1'2 !emain S#a$en Hold ta$e 1 Kill
< !all, o mo)e0 !all, slo%: < foot>@ mo*nted
'3 !all, normal: 3 foot>12 mo*nted"ore t#an 3 !all, fast: @ foot>1 mo*nted
ShaH4# $r+ Er*a4 3ra4+ c**4a rcr3-Na3?
Less t#an 1 (nit Destro,ed !ecoil @ mo*nted"ore t#an 3 !all, normal: 3 foot>12 mo*nted
ShaH4# Ma+ JAa3K Na3? (E.:., =, $r?h, a 6ha, B*Gr 4c+4: 3h* 4 Er*a4 Sr?c)
Less t#an 1 (nit Destro,ed !ecoil 12 mo*nted"ore t#an 3 !all, fast: 12 foot>1. mo*nted Fanatic C#arge
ShaH4# Ma+ JFcHK Na3? (Pa3ha4 3 a, Aha43 ' *;34 r; ar/+ Na3? acc3*/+ 3* Hr/h4:)
Less t#an 1 (nit Destro,ed !ecoil < foot>@ mo*nted and t#en remo)e1'2 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill< !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill0 !all, o mo)e
'3 !all, o mo)e"ore t#an 3 !all, fast: 12 foot>1. mo*nted Fanatic C#arge
ShaH4# L** Or+r B*r
Less t#an 1 (nit Destro,ed !ecoil < foot>@ mo*nted and t#en remo)e1'2 !emain S#a$en !ecoil < foot>@ mo*nted if in melee ta$e 1 Kill
< !all, o mo)e0 !all, slo%: 3 foot>12 mo*nted
'3 !all, normal: @ foot>1 mo*nted"ore t#an 3 !all, fast: 12 foot>1. mo*nted
UNIT CONDUCT CHART MODIFIERS:
Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1
S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+@1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
Note: Artillery that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
/*ns and Carriage "/s: lim&ered 12 *nlim&ered
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=ULU AR# UNIT CON$UCT C9ARTS
S3a+> Char3 ;*r F**3 a4+ M*43+ U43
Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3
64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted
Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR 4 ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+ @1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6
Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
S9A&EN C9ARTSC* Or+r# Br3h R:ar $ RESULT Ma+ JAa3K# =. NNC
!emain S#a$en !ecoil @ if in melee L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en Hold ta$e 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill
!all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
Irr:ar 9*r-V*43r
(nit Destro,ed !ecoil < >@ and t#en remo)e L 3ha4 1
!emain S#a$en !ecoil < >@ if in melee 1 Kill 12
!all, o mo)e !
!all, slo%: 3 foot>12 mo*nted "
!all, normal: @ foot>1 mo*nted %!all, fast: 12 foot>1. mo*nted? M*r 3ha4
?o enalt, formation>facing c#ange
A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#
1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43
3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).
2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h
Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.
!. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.
". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.
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SU$AN CAMPAI6NS# UNIT CON$UCT C9ARTS
S3a+> Char3 ;*r F**3 a4+ M*43+ U43
Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3
64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted
Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR 4 ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+ @1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6
Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
S9A&EN C9ARTSC* Or+r# Br3 R: $ RESULT Ma+ JAa3K# $r?h
!emain S#a$en !ecoil < >@ if in melee L 3ha4 1 (nit Destro,ed !ecoil < >@ and remo)e!emain S#a$en Hold 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill
!all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
C* Or+r S+a4-E:>3a4-I4+a4 R:
(nit Destro,ed !ecoil < >@ and t#en remo)e L 3ha4 1
!emain S#a$en !ecoil < >@ if in melee 1 Kill 12
!emain S#a$en Hold ta$e 1 Kill !
!all, o mo)e "
!all, slo%: 3 foot> 12 mo*nted %!all, normal: 3 foot>12 mo*nted M*r 3ha4
A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#
1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43
3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).
2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h
Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.
!. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.
". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.
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NORT9 EST FRONTIER-AF69ANISTAN# UNIT CON$UCT C9ARTS
S3a+> Char3 ;*r F**3 a4+ M*43+ U43
Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3
64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted
Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
UNIT CON$UCT C9ART MO$IFIERS (S3a+> a4+ ShaH4)Ar/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR 4 ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+ @1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6
Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
S9A&EN C9ARTSC* Or+r# Br3 R: $ RESULT Ma+ JAa3K 6ha# Pa3ha4
!emain S#a$en !ecoil < >@ if in melee 1 Kill L 3ha4 1 (nit Destro,ed !ecoil < >@ and remo)e!emain S#a$en Hold ta$e 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill
!all, slo%: < foot>@ mo*nted " !all, o mo)e!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
C* Or+r I4+a4 R: Ma+ JFcHK# Pa3ha4
(nit Destro,ed !ecoil @ and t#en remo)e L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en !ecoil @ in melee ta$e 1 Kill 12 !emain S#a$en !ecoil @ if in melee 1 Kill
!emain S#a$en Hold ta$e 1 Kill ! !emain S#a$en !ecoil @ if in melee 1 Kill!all, o mo)e " !all, o "o)e!all, slo%: 3 foot> 12 mo*nted % !all, o "o)e!all, normal: 3 foot>12 mo*nted M*r 3ha4 !all, fast: 12 foot>1. mo*nted??
??Fanatic C#arge
A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#
1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43
3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).
2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h
Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.
!. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.
". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.
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BOXER REBELLION# UNIT CON$UCT C9ARTS
S3a+> Char3 ;*r F**3 a4+ M*43+ U43
Ar3r> a4+ M6 +* 4*3 3h S3a+> Char3
64 a4+ Carra: M6# /1 mo*ntedFast: @ foot>1 mo*nted Fast: 12 foot>1. mo*nted
Fast: @ foot>1 mo*nted? M*r 3ha4 Fast: 12 foot >1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
UNIT CON$UCT C9ART MO$IFIERSAr/> C*//a4+r 3h4 12 @1 (a33ach+ @2 * 12 c*//a4+ ra+)
La+r a33ach+ @1 (4c+4: a33ach+ 3* a4> 43 4 a /343 ;*r/a3*4)
$;4+4: ;+ *rH OR 4 ar @2
Fr4+ Fa4a3c Char:4: 3h4 12 @1
E3 U43 @1S3a+> I/ra C*/4 @1
M O*443 Rc*+ *r $3r*>+ @1
$*r+r+ 1
& S;;r+# "%-5 1-2
Br33 U43 1
ShaH4 Char3 ;*r a 43 4c+4: Ar3r> a4+ M6
Artillery/MGs that Rallies and is not in melee may er!orm all allo"ed a#tions $e%&%' !(ll mo)e*%
S9A&EN C9ARTSC* Or+r# R: $ RESULT Ma+ JAa3K# B*Gr
!emain S#a$en !ecoil @ if in melee L 3ha4 1 (nit Destro,ed !ecoil @ and remo)e!emain S#a$en Hold 1 Kill 12 !emain S#a$en !ecoil < >@ if in melee 1 Kill
!all, o mo)e ! !emain S#a$en Hold ta$e 1 Kill!all, slo%: < foot>@ mo*nted " !all, o mo)e
!all, normal: 3 foot>12 mo*nted % !all, slo%: 3 foot>12 mo*nted!all, fast: @ foot>1 mo*nted? M*r 3ha4 !all, fast: 12 foot>1. mo*nted???o enalt, formation>facing c#ange ??Fanatic C#arge
C* Or+r# A r :ra+ R:
(nit Destro,ed !ecoil @ and t#en remo)e L 3ha4 1
!emain S#a$en !ecoil @ if in melee 1 Kill 12!emain S#a$en Hold ta$e 1 Kill !
!all, o mo)e "
!all, slo%: 3 foot> 12 mo*nted %
!all, normal: 3 foot>12 mo*nted M*r 3ha4
A 43 a3*/a3ca> $3r*>+ h4 4 M c*43ac3 4 3h ;**4: crc/3a4c#
1. A F**3 43 3ha3 ;*rc+ 3* Rc* ;r*/ / c*43ac3 3h a /*43+ **443 //+a3> $3r*>+ 4 3h /*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha (.:., Char:+ a 4 4/>).
2. SHr/hr 3ha3 ;a 3* Ra> a4+ ar ;*rc+ 3* Rc* ;r*/ Ma+ ;**3 *r M*43+ 43 ar //+a3> $3r*>+ 4 3h
Ma+ F**3 *r M*43+ 43 3 4 / c*43ac3 3h a4*3hr 43 a3 3h 4+ *; 3h M*?/43 Pha.
!. Ar3r> *r M6 43 3ha3 ;a 3* Ra> ;r*/ a4> M **443 ar //+a3> $3r*>+.
". C*/a4> Sar 3ha3 /3 Rc* ;r*/ a4> M **443 $3r*>+.
Sca R# T:r/4
T:r/4 ar +*>+ a r:ar Ma+ ;**3 43. A3r4a3?> 3h> /a> +4> **4: ca?ar> 3hr ;r3 / 3r4 M*43+ @1).
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ALTERNATIVE MOVEMENT AN$ MORALE
ROLL " $
!oll dice allotment for eac# *nit loo$ing for s*ccessf*l res*lts on eac# die-
Fail*re 1'